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Does armor work now? | Helldivers 2
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- čas přidán 5. 03. 2024
- *Please see the pinned comment for updated information. *
They said it was patched but in my short test I can't tell the difference. I'm sure I could have been more rigorous but I kept it simple and used the weakest enemy in the game as a test. With no obvious advantage at play, light armor still seems like king. Maybe you can tell me what this armor does?
I checked the frame by frame of both tests and don't SEE any headshots. I'll try more tests when I have a chance.
#helldivers2 #helldivers2gameplay
UPDATE: I tested this further.
1. Headshots still do huge damage.
2. Bots crit and crit often
3. Damage is reduced on limbs and body shots.
4. I received a critical hit or headshot 5/5 tests
5. I usually died in 5 hits.
6. My toughest armor is a 150AR
My opinion based on testing so far is that at this EARLY stage of testing: against bots, armor isn't very helpful. I've seen the data showing against Bugs its pretty solid.
Go back playing darktide Reginald your negativity is so thick that i'm shocked it doesn't make you bulletproof for how thicc it is.
Like dude sheesh give it a break.
The only negativity here comes from within you, not from me. I asked a question and answered it and showed a funny bug on the way out.
thats several factors at work so probability is in play. Taking hits is a gamble regardless. Heavy armor improves your odds but by near negligable margins. Still something though. And most heavy sets have the 30% reduction to explosive damage. The stats could be higher, for the stamina drain you take for wearing heavy.
@@Emerild 50% reduction on explosives i think. Combo that with a shield and you are a walking tank. PS the ballistic shield covers your back when holsted soo nothing can shoot you in the back.
I feel like that's true exactly. It just seems like for how slow I am I should get a sizable bump in defense. I'd also like to ricochet shots that don't pen my armor.
Heavy armor needs to include head protection, which is where the bot crit damage comes from.
Its not just headshots, I tested it and got shot in the shoulder and chest for crits. It's wild. But yes, we need heavy hats
@@Reginald-sc9tk I think the crit occurs when body parts break I'm not sure though
Armor in the OG Helldivers was a beautiful thing. Standard enemies couldn't really touch you, but made it incredibly hard to dodge heavier stuff. If it was the same here, I believe the jump pack could find a lot of use and the upcoming vehicles would give ya ways to quickly travel from POI to POI. You know, making the choices in your loadout matter and synergize beyond 1-2 items and 2 Anti-Armor Stratagems.
That sounds so cool. Seems it does work now but is subject to enemy crits and is much squishier
I'd love for build synergies to matter more
Wait what? What was HD1 Armor? Are you saying it worked on a flat-reduction system, such that eventually chaff enemies did little to no damage? GOD I love armor with flat damage reduction ALONG with % mitigation.
heavy armor needs to be VERY durable to compensate for lower speed + less stamina + less stamina regen. Like way more. Double isn't even enough.
Agreed. Mobility is usually king unless you can walk around like a dominator eating everything it won't matter.
exactly, mobility is price so steep that you should get a lot for it, still medium armor with protection of liberty is superior for just second chance
Unless going for stealth I totally agree, its goated. @@wojszach4443
Yeah I think with the armor bug on launch, they accidentally made light armor viable with effective medium protection and set a standard. Now that it's to its intended value, it's unusable. Way too fragile. They really should make light 100, medium 150 and heavy 200 maybe even 250 at a minimum. Speed is so important and even on the small area defense missions, medium is almost too slow and heavy is way too slow.
I do NOT like how there is locational damage (more/less damage for headshot/limbshots respectively) AND random crits in this game. I'd rather it just be locational and remove crits entirely.
Crits from enemies seem like a mistake. Enemy shot placement should matter but not both.
@@Reginald-sc9tk Agreed completely. If headshots are already such a huge boost to damage, adding an additional random damage boost is just tipping the scale too far.
Working as intended according to devs.. because your supposed to die constanly lmao. Game was so good at launch.
Random crits... *tf2 flashbacks*
It is "fixed" but it has the problem everyone knew it would, it ends up being a "sometimes you can take one or two extra hits!" kind of heavy armor and not "you can tank it all, baby."
I think the biggest issue of all is that light armor lets you dodge (and sometimes outrun and ignore) heavy attacks from enemies. Heavy armor forces you to take the attack but it doesn't do enough to make it worth that trade. It still either cripples you to near zero health, or itll just outright one hit kill you regardless of your armor.
My tests were done with the fortified commando armor with a rating of 200. Extremely underwhelming for the highest armor stat in the game.
Its a darn shame that my quick little test from this morning proved out and wasn't overturned. I would have rather been entirely wrong. The consensus I am hearing from various people is: heavy armor is bad. Darn shame.
I would like if the game went more into the extremes, make scouts faster and nimble but actually weak, make tanks actual tanks that get into the heat of things but so slow the are dead against larger foes.
Make a compromise where tanks are so useful that any party wants one but so vulnerable on their own that they're dead if you try to cheese with them...
Like irl tanks actually
@@Reginald-sc9tk I dont think a single game thats been made within the past 10 years has done heavy armor right, its ALWAYS like this so i was ready for it
I strongly agree. @@toobig7150
Ironic, but Helldivers 1 had heavy armor 9 years ago. And in that game, heavy armor was almost completely immune to small arms fire and you needed 3 of the weak bugs to constantly attack you to ever kill you in heavy armor.
Thats what I hoped heavy armor would be in this one when it was fixed@@itsraventm
If we all try to manifest shield + heavy armor being good, maybe it'll magically fix itself.
JUST BELIEVE. WE CAN DO IT.
i still think that armor should work like damage threshold if enemy pen isnt big it bounces so low tier enemies wont be a treat to you but since you are slow bigger enemies can catch up to you and kill you
Literally could not escape a Hulk Scorcher in my real heavy armor, and I was diving stimming and had the increased stamina boost. So I agree, being slow could be enough of a trade off for actual resistance.
I agree 100%. That's how it works on enemies. It'd be cooler if it wasn't just damage reduction.
Nah, it would trivialize half of the enemies. Especially grunts, and regular soldiers are the biggest threat in bot missions. Maybe give it a "deflect percentage", alongside the damage reduction. 20% for medium, 40% for heavy
The new Vegas style
IMO the biggest threat is rocket devastators from beyond the horizon. @@KomandarmKnuckles
Armor needs a rework and i think its time to add more unique stats for helmet and cape!
Seconded!
ahh this explains why devastators with shields 2 Tap me on my finger tips when i’m trying to hide behind a corner,
Yep, that's pretty much it.
The armor seems to work for the bugs, but not the bots. Maybe the bots got that armor piercing guns
Seems related to their high crit chance against the player.
I'm pretty sure the bots just hit your head more, it looks like in his test he got clocked in the skull on the third hit
Nah I ran another 5-8 tests and while headshots do hurt more I can confirm that shoulder and chest shots can be crits that hit for huge damage. @@christopherklepadlo1426
Eh I am still using stealth armor. Its just way better to be able to see on radar and not get noticed as easily.
Against bots? Absolutely. Maybe it has value on bugs per testing I've seen.
@@Reginald-sc9tk yeah, I thing the issue with bugs is you just got to always be moving so they don't get close to you. I've even been hit by a crusher I accouple times and it seemed normal from last night before the patch.
As you know already they fixed armor but haven't touched helmets which means headshots will hurt no matter what. Perhaps the new heavy armor coming in the next update will provide some headshot reduction since it has a huge plate in the front that covers more than half your head.
Please give me heavy helmets.
one of those on the heavy HAD to be a headshot jfc it took off like 40%
I couldn't tell when I did the frame by frame. I was positioned on the low ground so ill have to try again.
At the moment folks also think that there's enemy crits or additional damage after crossing certain limb tresholds. I personally believe the crit theory because I let scavengers bite my ankles and every now and then there was a big ol' spike in damage.
Edit: I didn't want to say that Headshots couldn't be a part of this particular showcase, but that there seem to be other potential source for spikes in damage
@@DerHuegelIt may be that limbs are weakspots. Look at the legs of the charger for instance.
hey there - I tested this over 5 lives on 1 bot and the same thing keeps happening in heavy armor. I take a few lighter hits then just get crit into oblivion. Clear non-head shots. So I think its this for what its worth. Bots seem to really not give a flip that I'm wearing 150 armor.
@@Reginald-sc9tk Even armor not withstanding, it's odd that damage is staged like that.
I'm currently testing armor against explosive, since there are some armor that reduce explosive dmg by 50%. I think this could be very useful against automatons, but also im testing what is considered explosive dmg from enemies, specially against terminids. I truly hate to die buy bile spwers mortars and stealthy spewers shots from behind. So im testing this stuff.
So my buddy Cashcrop_ has been deep diving this recently and I think he's going to publish his findings very soon so keep an eye out for that. Hopefully we will all know a lot more soon. I'm certainly excited to see it.
A lot of build guides are saying the heavier stuff is relevant now but I'm just not seeing it. I still do my best work in the SC37 light armor, partly because drip, partly because throwing air strikes a long way combined with running away quick is a good way to thin enemies and maintain distance.
I'm just frustrated with the current state of things in general with so many options having significantly greater downsides compared to incredibly niche upsides. You can't blame the community for trying to find a meta when half do the stuff in the game falls apart past level 5
The heavy armor is still less ideal than light but it has more upsides than it did before the patch. Its a lot more forgiving for rookie players who don't manage stealth mechanics well. Which is why I have recommended it in some places. Optimal and suboptimal are relative to player skill. The headshot issue still sucks though.
Against bugs, heavy armour lets you survive situations that you wouldn't even be in without heavy armour.
The fluff says that heavy armour is servo-assisted, so even if the protection is only marginally better, let us, for the mobility we lose, carry more stims/grenades/ammo and have way less recoil.
Imagine for example being able to brace the autocannon while crouching, so in full auto any shot but the first doesn't go off-planet. (for what its worth with the AC... just a thought)
Servo assisted less slow armor or more ammo or more support weapons would be great
Yea and with rocket devastators it’s like wearing nothing. Was wearing the heavy commando with the energy shield and popped up from cover to kill it when it started firing, wasn’t even aimed at me and during the volley one rocket got shot sideways and instantly killed me.
Yeaaaaaa. I feel that.
Here me out we make heavy 3x more durable then the standard armor but to nerf them we make them slower and make it so that heavy armor cannot dive out the way they can only jog or walk.
Yes and no. You can be crit in basically the same number of blows whether your armour is 50 or 200 value rating. You notice it more with Terminids
Thats honestly kinda frustrating. Why bother with armors drawbacks if you're gonna just get ganked?
Oh is that why i sometimes get oneshot by rocket devastators despite having armor with explosive resistance? They get random crits?
Its either crits or headshots. We haven't worked that out even still.
Ive seen some conflicting things. some tests and some persona experience show a difference and some test's don't
It has to do with the head hitbox and/or a possible enemy crit mechanic. You just get randomly memed for huge damage sometimes.
I tested it. Here's how Armor works.
1 Armor = +1% survivability. 200 Armor, the highest possible afaik, means you effectively can take twice the damage of someone with 50 Armor before dying.
However, headshots are incredibly dangerous and don't care about what Armor you have equipped, seemingly doing 3x damage assuming the 100 helmet Armor are applied instead of your torso Armor. Melee can headshot too if the angles are unfortunate.
In the video you'll note that he died from 5 hits in the light Armor, but from 4 hits and a headshot in the heavy Armor. It would have been like 8 hits without the headshot
Thats very helpful, thank you
I'm still getting killed in two or sometimes even a single hit by hunters regardless of armor, so I'm gonna stick with wearing light armor and focusing on not getting hit
Its related to headshots apparently. Which is AWFUL.
@@Reginald-sc9tk that might explain why the jumping melee from hunters puts me on critical health or 100-0s me most of the time. They're going straight for our necks!
that's exactly it. Bots aim for the head, too. @@kokorochacarero8003
yeah thats not heavy armor like used to be in helldivers 1
I'm not convinced it performs well enough to take even for bugs. But it does do better there.
Final: play as you like
Thats the #1 rule
0:26 the bot headshot you or got a crit on its 3rd shot, that's why you died in the same amount of shots
Crit. Thanks for calling that out. I didnt know about crits until I posted this video and got feedback like yours. What I learned in subsequent testing is bots have a really high crit rate. It usually takes around 3 volleys of fire to kill me, sometimes 4. But in those volleys most shots miss, yet one was a crit every single time. I never was able to die without receiving a critical hit.
Against bugs there is a significant difference
So I'm seeing other people posting that around 7 hits from small bugs for heavy and 5 for light armor. I'm trying another set of tests on bots.
@@Reginald-sc9tk 2 head hits from small bug with 200ar. Also 2 head hits with 50ar
We need some HEAVY HELMETS
Maybe bc on the head you wearing a helmet, which has it's own AP. All helmets currently gives you 100ap(except one, I believe), so no wonder that you'll tank 2 shots to the head before a bug kills you@@tukaramthebarbarian3636
Also the capes have AP, but I have no idea why.
Enemies can crit, ignoring armor.
Thats what I've been hearing. Given the crit rate on bot guns it makes heavy armor feel prettttyy meh
If you can get crited like that then its not really worth the speed n stamina penalties🙆♂️
exactly.@@elchurcho2704
czcams.com/video/Ty4xdg_53r4/video.htmlsi=1ql0UHVjykcF8R4G this is how you test armor.
He only tested bugs. I have seen this video, per my pinned comment.
@@Reginald-sc9tk he did bots too in a follow up.
You are welcome mate.
@@Reginald-sc9tk so yeah it takes 9 hits with the heaviest armor to go down. So overall we are going to see more consistency and better performance with all armors.
So armors like the Enforcers and all the heavies can be worth bringin'.
Unless I missed it, that only applied to scavs (bugs). I went back and did a second set of tests on bots that I have no time to cut right now and I ran into a specific problem:
1. Bots crit super reliably.
It makes heavy armor seem to die as fast as light in raw tests. I dunno what hidden mechanics there are but it feels awful.
@@Reginald-sc9tk i guess you could try to Just play around and take your time. I ran heavy and ballistic shield and i do beliave distance changes incoming dmg.
And yes i'm tired of seeing you mate going this path, where is your passion and joy lad? Just stop and go do something you actually like.
I do like this or I wouldn't have posted a video about it. I only do things I enjoy which is why you don't see OMG TIER LIST 40 BEST STRATEGIES TO KILL THIS SECRET BEAST UNLOCK FABULOUS NEW WEAPON OP? in my videos. I ask a question, I answer it for myself, I share that with others. Its fun.
@@Reginald-sc9tk fair enought mate, but i have been following you for a while and idk something feels off...
And watching this video where you do a mini test and call it. Just like that, kinda feels like you want " yep armor still broken; gg dev man bad"
While at least arrowhead so far has behaved okay compered to a certain obese megalodon we know.
I want boltguns for ogryns.
I think Arrowhead has done a good job! I've done what I can to update the video, pinned comment and thumbnail as I gained more info. But I think its okay sometimes to seek a quick answer to a simple question. My conclusion proved out pretty well. Due to crit mechanics and bot shooting damage seems to really make heavy armor not very worth it when fighting specifically bots. My shield video is 10 minutes long and took like 15 hours and 3 days to make. Its very thorough by comparison.
I want heavy bolter for ogryn.
@@Reginald-sc9tk quick ogryn ideas " glue two kickbacks together ; give TWO bullgrin granade lunchers for each arm of the ogryn; lastly the ogryn could use two handed weapons.
Back to helldivers, well.. armor becomes pointless when you got energy shields and movement oh and mechs sooo i guess it's meant to be a psychological tool.
Personally I feel VERY brave in heavy armor sets and with the ballistic shield and defender smg i feel like a damn terminator space marine... on that note we need portable miniguns.
IMAGINE BEING THIS PRESSED OVER A VIDEO ON PIXELATED ARMORS BRO LMAO GO GET LAID. SERIOUSLY.