Extraction: An Advanced Tutorial | Helldivers 2
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- čas přidán 16. 08. 2024
- Is this tutorial good? Very
Is this tutorial fun? Probably
This is part 2 of my ongoing series of advanced tutorials on fighting Automatons in Helldivers 2. I am pulling in resources from all over the place wherever I find them useful, and on occasion just because they amuse me. This work takes a lot of time and the odd Dune reference doesn’t hurt my enthusiasm. I do really hope you find it enjoyable to watch, and useful to you in your games. I strongly hope you take it in the manner it is intended - as a bag of tools you can choose to use or not use at your discretion and not as a mandate or set of instructions. Destroy all bots! This tutorial probably has utility against Termanids as well.
@HaebyungDance
• Explaining REAL Life I...
See you out there helldiver!
#helldivers2 #helldivers2gameplay
00:00 Fun bit
00:32 Intro
01:01 Key Mechanics | Attention
02:02 Seeing
02:45 Hearing
03:27 Knowing
03:50 #1 Passive
03:59 #2 Alert
04:09 #3 Engaged
04:37 Aggro
05:11 Prefiring
05:35 Terrain Tiling
05:58 Defensive Basics
07:54 Battle Positions
11:35 Defense in Depth
14:47 Preperation
16:09 Observation
17:46 Supply Pack Prep
18:11 Calldown Terrain Blocking
18:29 Terrain Management
18:49 Terrain Management 2
19:19 Shoutout to HaebyungDance
19:42 Outro - Hry
The trench-digging is making me wish for shovels or demolition charges or some fortification stratagems (beyond the shield relay), would be very cool to see
I hope we get all of those
We're actually getting another fortification stratagem ;)
@@joshuabosman1955 wall and MG i hear. Maybe a call in for soldiers too?
@joshuabosman1955 devs confirmed that not all leaks are things we are getting, some are abandoned things they aren't touching so I wouldn't hype yourself up to much over this stuff
@JustEchoes Yeah, no I've seen that too. However I must say this seemed pretty far along in the pipeline so idk. (It did look like it wouldn't be too useful, at least in the version that we could see in the leak)
Me: Let's use the hard cover we've got to get a first strike and attack them in their flanks.
My random teammates: my face is my cover.
.
.
.
.
.
(Calling reinforcements.)
Great video! Enjoyed it as much as the first one!
Their face is your aggro dump ;^)
Thanks very much Ryken!
My reinforcement budget breaks down as follows:
Me: 1
My Random Teammates: 27
Knowing that the enemies that show up at extract are nearby patrols actually could add a lot to the idea of spoiling attacks. Here it might take the form of one player going and aggroing one or more patrols and leading them away from extract as it starts, maybe even provoking a bot drop, meaning those resources arent being targeted at extract, while the distracting player can loop around. Obviously situational, but there's potential
Pretty sure that's more or less how people used to manage those scientist extractions
First extraction after this video is going to hit different.
Thats certainly my hope
i think these are super cool for their reference to real life military strategy and just generally fun to think about. thanks for making these helpful and interesting videos!
I hope to continue, shame this video did so poorly. Maybe patch day was a bad day to release lol.
Whoa, the preparation point was really inspiring. I hadn't even considered the possibility of changing the battlefield like that.
I hope they add new ways to do that!
More guides for more sophisticated Helldivers, good stuff! I've always been more attuned with defensive strategy, so seeing these guides getting a bit of traction makes me smile. While everyone else is going mental with balance patch stuff, my comfort is in processing battle plans, fallbacks, and fallbacks to those fallbacks.
Balance comes and goes, but knowledge is power.
Another tip: If extraction happens to be on the way to the next objective or you're calling it in, *drop your samples at the landing pad*
If you're doing this while main objectives are still up, this ensures that your samples aren't trapped in a sea of bots that you can't fight through and if this is while extracting, it ensures that you if you die, a teammate or even you reinforcing yourself can easily pick up the samples right before getting on Pelican-1 since they're like 2 ft away.
On alot of mission I regularly offer to me The Sample Bearer of the team
Also don't drop the samples exactly on the spot the pelican or call in marker will land, but just near it, otherwise they might end up obstructed by a burning jet engine.
one more idea I want to add to "preparing for extraction": you can often use the resupply pod or a gear pod (or both) to build a step/stairway that can allow you to climb up onto the rocks at/around extraction, especially since a lot of them are flat on top
while you might end up getting shot by bots in some cases, it also lets you get a really good view over the battlefield and if push comes to shove, you can try to prone on top of the rocks to avoid fire and wait for the extraction ship from there
Can't wait for your Guerrilla Tactics video. Those are my favorite to employ on the Automaton front. I often find myself drawing aggro from range away from teammates with a few carefully chosen targets using my AMR or Autocannon before retreating and looping back after losing the enemy. Definitely helps with the extraction portion of the mission as well.
Also, if my team is already engaged, I can pick off hard targets with impunity at range. I've gotten quite a few "thank you" emotes from saving teammates getting rushed down by multiple hulks and devastators. I love my AMR and AC.
I look forwards to finally being able to work on it. I have been tragically quite delayed.
Bug strategies: Have anti-tank, kill hunters, always be moving
Bot strategies: Study of various military strategies, layout of map cover, Sun Tzu preliminary reading
And thats the best part
A thing i thought ought too be mentioned is that your posisions should have the property of you being able too move too and from them without being shot or mauled too a significant degree. In short, a posision must not destroy your capasity of manuver. This can be done by having cover between posisions, or the ability too reduce enemy fire for the nececary time too change them. Smoke functions well in this regard, also eagle airstrikes and covering fire.
Been waiting for your sequel to drop! I'm really digging this series.
Thanks much!
Nice, dude! I remember some of those extracts. Love that about this game...it gives me strong memories.
Its also tremendously cinematic, which I love. Glad we've been able to get so many games in.
Keep up the amazing work it's awesome to see someone actually applying small unit tactics and teaching this to other people
Its fun!
@@Reginald-sc9tk now I just need to get my teammates to watch and pay attention to your videos before the 5th time I've shared them with them lol. Maybe they can even absorb some of the information
My team (Super Earth Orbital Command, or S.E.O.C.) has been using what we call "extract meta" for weeks. Dropping on extract, clearing out the area, and dropping the first supply pack of the mission onto it. It's really cool how emergent gameplay lines up with actual tactics
Also, you can totally play around having one player with all of the samples do the stealth extract and the other three causing havoc outside the extraction zone (away from aggroing the bot at extraction) if needed. It'll divert patrols away from extraction, so either the stealth player can extract safely alone (ensuring everybody gets samples) or if situation allows, the other three players rush towards extractions once pelican is about to set down.
Also thanks to how the patrol spawn mechanic works, some players spreading out away from extraction but still within ~75 is meters from it can be used to deny spawn too close to extraction itself or even make the extraction complete non-combat if it is close enough to the map border.
good work, imo this is *a lot* better video than the first - an option for conducting defensive rehearsals can be done on the map, talking with pings on where you want to set up your battle positions and strong points (good on you for bringing them back up in defense in depth) - your companion to the observations point is basically creating SOPs based on fighting tiles - thanks for putting out this content helldiver!
Thanks very much! Practice makes perfect as they say and I aim to make improvements each time.
You're right about the SOPs comment.
That was my strategy if objective position would allow. Drop at extract and call in all the supplies and support but leave it there for later, cooldowns will be done by the time combat starts kicking off. That support wall strategy was great, im gonna try that out too. Also i found haebyung a bit ago too, looking up any small unit tactics i can, even if its for a different game! But then squad looked pretty cool, a unique take on milsim. Keep throwing those books out!
Thanks much! The wall strat is fun, it works, but very narrow advantage for sure.
Oh my GOSH thank you for the well spoken, well thought out content. 🙏🏼
OAK-OC (alternatively OCOKA):
Observation (and Fields of fire)
Avenues of Approach
Key Terrain
Obstacles
Cover and Concealment
Excellent call out
Some fantastic ideas for strategy! I'm definitely going to see if my group of vets can utilize some of these concepts.
I never even thought about intentionally digging trenches with explosives to use as cover! It's too bad that enemies aren't impeded by trenches though. I don't think they need to impassible, but it'd be helpful if their movement speed when exiting a trench was slower in proportion to how steep the exit slope is. Hopefully we get the barbed wire call in from the first game and we can actually set up defenses that will slow the enemy down. Now I want a shovel for digging trenches and smacking enemies over the head with too!
The potential for tool usage in this game could be so fun
5:18 I’ve seen this sometimes called “soft alert”. This is when an enemy has previously been in an alerted state but their target is lost by breaking LOS. This causes them to path towards the nearest player, sometimes even firing in that general direction with perfect accuracy, and causing them to instantly become alerted upon acquiring LOS again. It was kind of alluded to but not directly given a term so I felt it was worth mentioning
Eravin discussed this well, I didn't want to get too deep in this video but you're certainly correct.
another amazing video with gameplay concepts!
Thanks very much!
When extracting, if I feel like it, I will play the bait role
Every second the enemy is looking at me, they are not checking their backs, or advancing to the extraction point.
Extra point if you managed to make them call their reinforcement far from extract, and have them lost you, walking off to a completely different direction
Sometimes, I would ask the team to call in extract while I'm on the other side of the map clearing something else, purposefully aggro-ing patrols just for lols.
Too lazy to run back to extract sometimes. Just have them "teleport" you back lol.
With light armor and stealth, it's surprising how much you can get away with and survive.
Note: always drop the samples at the extract beforehand.
B8 role is a great plan
Nice shoutout to Haebyungdance. His squad content is solid.
Good work deserves respect.
@@Reginald-sc9tk AND YOU'VE EARNED IT, HELLDIVER
This is sick man. Would love to hear your thoughts on using mech inf tactics with the mechs to keep them alive longer on higher lvls. Learned a lot after watching the first video! Thanks for the info and the food for thought. See you on the field hellpig
I think that's going to be the subject of my upcoming mech tutorial because they've changed the patriot like 3 times since it launched so for longetivity's sake I'll focus on non-changing elements of it.
2:42, go HD2 community! :D
I literally subbed to this channel just for the HellDiver log entries at the start of the videos, thousands of channels i could watch for thr ssme content but those logs make it more interesting
Have you ever considered making a whole video as a long story log entry?
I haven't but now that you've said it that sounds like a super fun project. I promise you I will make one, but it may be a month or two before I can complete it.
@@Reginald-sc9tk Dear HellDiver, your are advised to treat this "Request" with the utmost importance, as if an order from Super Earth high Command. Fallour to do so will see the individual (namely you HellDiver) Court Marshalled under suspicion of Dissidents & TREASON. Remember Treason is bad 😔
mega weird that this vid didnt even get recommended to me
It didn't do well at all. Sometimes the algorithm doesn't like what it doesn't like I guess. Glad you found it at least
defense in depth = tower defense is a little cursed primarily because of accuracy
Great video! Are you planning on making more advanced Helldivers guides including military tactics like this?
I'd like to do one one guerilla tactics and then bugs i think
I already toss down spare supply strategems on extraction if I ever pass by it
Man, imagine how much lower the Helldiver casualty rate would be if SEAF included this stuff in the training, instead of the automated cape ceremony.
...but hey, if SEAF were competent then we wouldn't have a game.
Ngli i never played the tutorial. My first mission was a level 7 bots lmao
I would like more defencive tactics with defensive builds
guerilla warfare. Please. PLEASE.
Next one. Gonna take some research.
Gonna break out the North Vietnam Tactical Handbook next time?
@@Dadh4t I mean, I have watched a couple of documentaries. I'm sure I could find something if I look hard enough.
🤔 Hmmmm, wouldn't it be cool if you could step on your strategically placed, empty stratagem hellpod and it would lower you to armpit depth...foxhole! Seriously though, you've taken this game to the next level (at least!). FM's are on order. Ideas are percolating.
I used to play Stronghold and would get frustrated with defending my castle. As a retiree, I was able to take Army Correspondence Courses (yes, it was that long ago). The "Engineer in the Defense" was especially enlightening in that it discussed "defended obstacles". Using this info, in the kill zone outside my walls, I would build random columns of stone blocks. The AI would have the enemy stop to chip away at them during their approach-making them easy pickings for my archers.
I love that you took inspiration from real concepts and applied them to your games. Its ny hypothesis that the reverse can be done and that games can be used as a kind of mental flexibility training
@@Reginald-sc9tk a la "Ender's Game"
most people just scream and go into combat with a shotgun and impact grenades then get overun by bots and we lose 8 reinforces
Just 8?
please please please do one for bug missions. it’s just absolute chaos in those sectors
I wonder how these tactics could be applied to the emergency evac missions 🤔
Should be able to be used
This is so awesome, I'm gonna dig some trenches
Hell yeah!
FOR SUPER EARTH!
FOR SUPER EARTH!
Footage of break action shotgun on bot helldive ftw 15:49
I love that thing
baller vid, man.
Thanks!
Creek crawler tutorials I call em
Love your sense of humour, it's very democratic
Can you do these type of videos for darktide too?
I have some ideas, yeah, but i have a few things on my plate im trying to churn through.
@@Reginald-sc9tk whoop!
Brasch tactics!
We need a Tequila Stratagem…
Only 20 mins :’(
I'd love to do a big 1 hour smash but I really gun for conciseness in my presentation. Itd be a big video to go long.