Running a TRIPLE ENGINE Train to the Iron Mine in Railroads Online!
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- čas přidán 25. 08. 2024
- Hey everyone and welcome back to more Railroads Online! Today we are actually back on @darealkosmo 's server to help him and @DapperEcho run a huge train up to the iron mine! The path to the iron mine is pretty insane so we're actually using a triple engine train for this in order to have enough power to make the entire trip!
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whistle signal guide: standard meanings
one long whistle: train stopped and no longer moving
two long whistles: train moving forwards
two short whistles acknowledging a signal made by the conductors
three short whistles (when train stopped): train is backing up and or acknowledging a hand signal to back up
three short whistles (when train is in motion): stopping next station
four short whistles request for signal to be given or repeated if not understood
one long whistle followed by two short whistles: warning that a second section of a timetabled train is following
one long whistle followed by three short whistles: Instruction for flagman to protect rear of train
four long whistles: flagman return from the west or south
five long whistles: flagman return from the east or north
two long whistles followed by a short and long whistle: train is approaching public grade crossing(s)
one long whistle followed by a short whistle: inspect the brake system for leaks or sticking brakes
whistle signal guide: consists with multiple locomotives
one short whistle: stand by for general acknowledgement
two short whistles: apply or increase manual braking
three short whistles: apply manual braking to stop the train as soon as possible
one long whistle: approaching station or blind curve
one long whistle followed by one short whistle: decrease manual braking (when repeated) decrease brakes fully
one long whistle followed by two short whistles: prepare for a change of tracks, crossings or other situations that necessitates a gentle approach
multiple short whistles: there is a hazard on the tracks
you're welcome ;)
'two long whistles followed by a short and long whistle: train is approaching public grade crossing(s)"
Have a train crossing near me so I know this one VERY well. Like 6 times a day well.
and the last blast of the grade crossing should be held as the cab crosses the crossing
Help my brain short circuited
35:18 Sounds like you are describing a Master/Slave system, where the "master" train engine automatically controls the "slave" engines. It's actually somewhat common on more advanced trains in Stormworks: Build and Rescue (that one game you play on rare occasion), I even designed a master/slave controller of my own
Its also known as the Distributed Power Units system, aka DPU.
The formation is actually lead/helper system. It’s surprisingly a standard practice railroaders do.
i hear some racism over here 💀
hm, neat
@@PaperEater26 listen i didnt name it 💀
Two long, one short and another long is Q in mores code for Quarantine the approaching crossing. The USA adapted its usage from the British.
Guglielmo Marconi invented the wireless dot-dash radio, Samuel Morse perfected the technology and streamlined the alphabet (and took all the credit for the invention)
@@jamesgroccia644 doesn’t mean Morse made it bad though
Correct, our Steam trains used the American FRA Crossing Whistle before the US did. But we have since changed to just using modern 2 tone horns. Where as the US still uses the same rules.
@@Nafinafnaf Quite the opposite. Morse actually streamlined Marconi’s original design to use fewer parts and still remain effective. Because of this, the new wireless telegraph would be cheaper to mass-produce.
@@jamesgroccia644 you have your timeline wrong, while Guglielmo Marconi did invent the wireless radio, Samuel Morse, Joseph Henry, and Alfred Vail developed an electrical telegraph system around 1837 and the first version of what became Morse Code. Marconi wasn’t even born until 1874.
Hey kAN, just saw the new video and heard your question about unsecured loads. I am by no means an expert but here you go:
Open freight cars of this era typically used high strength chains with a tension bar that, once the load was on and the chain set at either end, the bar would be pulled down and locked in place to secure the load.
Hoppers, because they hold heavy cargo, are generally open but in some cases a tarp or a cap is placed on the cars and tightened down to prevent water from entering or debris from the load flying out.
Tanker cars generally have what are called 'flow breakers' (interior walls with small openings at the top so that a steady controllable flow, like the waterfall of a fish tank, is maintained) similar to fire engines that keep the liquid cargo from completely sloshing forwards or backwards all at once and potentially derailing the car.
Boxcars are pretty much stacked as organized as they can using pallets, tying the cargo to said pallets using ropes or medium duty chains, stacking them so that there is as little movement (shifting) as possible, then shutting and locking to doors to prevent stowaways and train jumpers (often known as 'hobos') from climbing aboard.
15:20 that's exactly how I imagine a railroad committee investigating train derailment incidents.
2 shorts whistles forward, three short whistles reverse, one Whistle Stop, 2 Long's 1 shorth and one long approaching signal and or switch 4 whistles all brakes on two long whistles all break off
When it comes to a lead locomotive connected to multiple units (locomotives) to pull freight the group of units are considered a consist. A consist can contain any amount of units ranging from 2 up to 10+ and the leader controls the rest of the units that are "cut in."
You cut in a unit by connecting the 2 "big air" hoes and the 6 "independent" hoses with each other and turning the corresponding cut-in valves to provide air to the breaks in order for all the units in the consist to apply their breaks at the same time. After the air is cut in you connect each MU cable that's in-between each unit in order for them to "share the power." older units will have a valve in the cab that will have the "cut-in trail" and "cut-in lead" ability which basically turns over control to the lead unit if it's on "cut in trail" otherwise the more modern units will have the option to make the unit a leader or part of the trail on the computer in the cab. If the unit is supposed to be in trail then the automatic break will be in HO (handle off), the throttle will be in idle, the reverser will be removed from the control panel, and the breaks will be released on the independent break.
There are remote controlled units that Union Pacific uses but they are rarely- if ever used (at least that's what I was told). I'm not exactly sure if Canadian freight locomotives are different, I've only worked with Union Pacific locomotives along with a few Mexican freight locomotives, but that's basically my explanation. We don't use remote controls, modern freight locomotives act more like computers where the lead unit in the consist can control everything that's important in the trailing units, truthfully even older models act the same way even with out a computer system in them- (as a side note the leader can also control units that are in the same positions that you guys were in- a unit up front a unit in the middle and unit in the back when it comes to pulling cars). This is all just based off of the training I've been doing for the past few weeks as a MSO at UPRR, I finished mover's school like 2 weeks ago and am practicing for my evaluation.
nice
Love the detailed explanation! Just a few questions:
1) How does the lead unit control other units in the middle or at the back of the train? Are there cables running through the cars or are they controlled wirelessly?
2) What does the 'generator field' switch do, and why is it turned off in the trailing locomotive? Just something I was wondering about the Train Sim World 2 videos I've watched.
@@pranavghantasala6808 units get their power and air through cables in the freight cars just as you said. unfortunately American freight locomotives aren't advanced enough to use wireless energy links or anything like that weather that's a money issue or just a development issue, I don't really know- I guess UP lives by the mantra "If it ain't broke, don't fix it."
The generator field switch is what powers a locomotive. It basically allows the diesel generator to power up the electric engines in order for the locomotive to move.
@@UbinTimor Oh, so they share power through those cables too... for some reason I thought they were just for communication. It's pretty obvious, now I think about it.
Thanks for the answer!
remote units are usually GPs or yard switchers, theres a few down in my local yard, including an awesome 3 SD40-3 yard duty lash up with rc, its easy to tell what locos have it cause they got the rotary beacons up top
I'm sure I'm not going to be the first person to suggest this however it makes sense if the back person would be at something like 15 constant, and middle 20, and the front guy will ramp between 22 and 100. As the front to pulled it takes weight off the other sections making those easily able to be pulled by the other engines which are at they're respective amounts.
This literally allows the guy at the front to control the entire speed and doesn't need the other two to keep changing, it's just a constant power adder coming from the back two.... I think that would work well.
Trains communicated each other during the era this game takes place through whistles. Each steam loco that was in the consist would blow a certain amount of long or short whistle blasts to let each engine know when they were planning to move, stopped, issues, etc.
This is such a cool video to watch.
It was funny how you were so far away that you mistook the wrong track in conversations or would still be going downhill when every ones talking about going up.
It also gave me more appreciation just how amazing your track is Kan, your track is so straight and really fits with the environment.
Cant wait to see you visit Dappers world.
35:30 steam engines usually were coupled directly together in the front when double heading, so A) the engines were close enough for hand signals and B) like you all figured out the lead engine was the driver and the second engine was run at a lower power.
Exactly, they need to connect them in the front in stead like they used to. Would look cool with the bigger trains
@@IconicDavexD in it's current stage you can't couple engines directly to eachother for what I know
@@eminatorstudios haven't played the game, so I don't know either, but shame if you can't, it would probably fix the derailing issue when towing long trains.
@@eminatorstudios you could just put a log car between them then
First remote controlled locomotive was the GWR autocoach in the UK in 1904, they coach had a cab in it with mechanical linkage to the hooked up steam locomotive. You could link multiple autocoaches together for a longer train but this was disfavoured due to the tolerances, they preferred putting the locomotive between 2 autocoaches instead. GWR ran these things until 1954. Of course this was passenger rail.
Just gonna say, that honestly, you guys should all do a multi-player map together when the new one comes out, would be a must watch from all three perspectives, haha
Derail valley is a great alternative to railroads online that supports VR natively. Only main difference is that you can't build rails and rent your engines but it has propper steam train physics (including the reverser not stuck at 100% all the time) and same tactile feel of pulling levers and using gauges. It has working speedo though, which is useful.
Seeing these engines martialed at different points throughout the train reminds me of what they used to do on the Rimutaka Incline here in New Zealand.
This video has only deepened my respect for kans pedantic perfectionist track building
These tracks hurt me
I agree with VR support, using the controls for trains in vr would be awesome!
I love this game so much, I’m happy you keep playing it
My cat woke up and became obsessed with the video at 16:00 when you started playing with your whistle. lmao
This was fun!
Can we expect more colabs on each of your worlds?
It could be the editing, but it seemed like kAN was bringing his A game in smalltalk!
That just made it chill and relaxing.
Alternative Video Title: “We ran a Dapper Diss Train to the Iron Mine in Railroads Online!”
the car lengths is so cool to hear over a radio scanner, then hearing the couplers clank, 2....1...1/2.....good metallic crashing, its so satisfying
16:00
Now all I can think of is how I want someone to play crazy frog on the train whistle‘s
40:00 there isnt calculated weight properly of loaded cars. a loaded car = an empty car rn. I asked them a while ago
8:29 the whistle signals are as follows, 2 short is starting (forwards) 1 short is the train has fully stopped, 2 long, 1 short, and another long is coming up to a crossing.
Dapper has such a soothing voice for this game, I love it
I was going to say that
kAN: The track needs to look realistic and hug the mountain.
Kosmo: Bridges!
They came... from... behind
Tempted to suggest trying to solo-operate a double-Betsy (hopper or bulkhead car between them). Their combined tractive effort isn't much more than a Heisler or Class 70, so even a back-to-back tandem shouldn't be snapping too many links. Essentially the second Betsy would be running "mid" with the lead betsy in a short 2 or 3-car lead (using the heaviest sandwich-cars you've got in order to prevent them from bucking off the track).
Variations of Double-Betsy being Twin-Porter (tier 2 porters for more fuel), Turbo-Porter (Betsy-Porter with Betsy in lead) and Port-eureka (Eureka running lead but a Porter or Betsy doing the heavy-lifting on starts/hills and stealing firewood from the Euraka)... Would probably get kinda fun if you have a PortEueka running short 4-hopper lead to a Turbo-Porter pair pulling a max load of lumber and only 3 people on the server (Front Operator, Mid-Operator, and designated fire-monkey/switch-handler).
Tractive effort: 23,950; Loco-weight: 113,100 Lbs Cost: $11,600 (Although the first Betsy was free, so $8700) Tier 3
Equiv Class-70 tandem-pull: Tractive Effort 23,380; Loco-weight: 254,520 Lbs Cost: $8600 Tier 5
Equivelent Heisler tandem: Te: 23,380; Wt 144,690; Cost $11,300; Tier 4
(A Porter-Eureka pair can probably still out-pull a Heisler)
Granted, once you've got a Hiesler, can pretty much *not* double-Betsy anymore, but just figured I'd give an idea on how to maximize Betsy-usage in the game. Mostly so you can gain credits restocking firewood depots by burning through cordwood like a fiend.
Note: “o” denotes a short sound; while a “-” is for a longer sound.
- When stopped, air brakes applied, pressure equalized.
- - Release brakes, proceed.
0 0 Acknowledgement of any signal not otherwise provided for.
0 0 0 When stopped, back up; acknowledgement of hand signal to back up.
0 0 0 0 Request for signal to be given or repeated if not understood.
- 0 0 0 Flagman protect rear of train.
0 0 0 - Flagman protect front of train.
- - - - Flagman may return from west or south.
- - - - - Flagman may return from east or north.
- - 0 - Approaching public grade crossing.
0 - Inspect brake system for leaks or sticking brakes.
A series of short blasts is sounded in an emergency.
singapore's MRT(public train system, decently reliable for the most part) is half underground and half 2 to 3 stories above ground, with a fairly major interchange at Jurong being above ground if i remember correctly. im pretty sure that there are one or two switches among those 'bridge(more of a flyover)' tracks
Also engineers and conductor's had to climb over the train in the old days to communicate
I don't know how it is in America but in Holland 1 short whistle is regulator off for other engines so the font engine had the main control, usually before braking so the other engines don't keep pushing. 2 short whistles is regulator back on, anything else is just as warnings for things like crossings except for 5 short whistles is panic panic danger danger and usually emergency brakes, but also a signal to the guard to come up and see what's wrong.
In my volunteering I have had one service as fireman where we towed a engine with malfunctioning brakes back to the depot. But since he could still run just fine we used these signals so they could be at the back helping with the now extra long train.
When shunting (or switching) the signals are different then it's 1 for forwards or 2 for backwards, but since shunting/switching basically never happens with two engines, braking is not defined and these are just warnings to the people near so they know witch way the engine is going.
In the old times they were looking at the smoke of another locomotive and adjustet the thortle based on that
29:04 Yes, there are indeed switches on long elevated rail sections. Shorter bridges however, not so much. Check out some video's on Downtown Chicago's "L".
Yeah how else do elevated subways switch tracks lol
when crossing a road it's two long, one short, one long as you cross the road. I used to volunteer at a model train museum and they use the whistle/horn signals.
I watched all three perspectives because there all golden
@@frostyanimations126 thanks bro, now people will know what I said
I love this series so much.
Keep up the great work!~
Kosmo's famous last words, "One sharp corner here, but I think we're going slow enough, so..."
Talking about how realistic it is to have a switch on a bridge while being on a 20 mile long bridge.
These are the whistle signals from when I worked at BNSF Railway:
GOING AHEAD: 2 short blasts
BACKING UP: 3 short blasts
EMPLOYEE GOING BETWEEN EQUIPMENT: 1 short blast
DANGER NEAR TRACKS: 1 long and 1 short blast, then blast 2 successive shorts intermittently until you pass the danger. sounds like "- . .. .. .."
GOING OVER RAILROAD CROSSING: 2 long, 1 short and 1 long. it should be timed to where your last long blast is sounded as you're going through the crossing. sounds like "- - . -"
Two long whistle's, one short whistle, one long whistle is approaching a crossing.
You need to name your next train "Bertha". That's the name of our robot vacuum cleaner.
You should have kept in the other two intros like Dapper did. That was one of my favorite parts of the video
This rollercoaster of tracks is anything kAN is against, like everything is on bridges etc..
The comment about not knowing where you are is interesting. I hope at some point signs or signals may get added to the game so you can help guests navigate.
"I'm pulling my bell thing but I'm also opening the window" I can imagine the conductor going "DING DING! DING DING!"
I have a natural spring on my land that flows year long and never freezes, been tested and 95%pure spring spring water with no unnatural filters…. Just shows u that nature in still beautiful and untouched by man in some places….
If you use the 1st person controls on the train and not the menu, the train will keep going even when you're not on the train
They already know that, but I guess this is usefull if a new player sees your comment.
The way they were talking about it, it seemed like they didn’t know or forgot.
The Great Kan has blessed this peasant with more train, ALL HAIL THE MIGHTY ONE!!!
I randomly got recommended to this idk why I can’t stop
The old school way to talk to the other engineers was whistle
If I'm not mistaken, several short and long whistles means get out of the way.
27:00 funny how you had to look that up, while in most European countries you have to learn that for your driver's license cause steep roads are marked like that ^^
Fun fact, there’s another personnel when it comes to train operations. They are called the Brakemen and their job involves all the coupling and moving of switches around rail yards. Usually on freight trains, the Conductor and Brakemen are the same person. On passenger trains, there are 3 people for all roles.
My point is that Brakemen use Car lengths and Feet to couple trains. So for Example: 3 Cars… 2 Cars…. 1 Car… 10 Feet… 5,4,3,2,1 Good! Then they hook up air hoses, let the engine build up the brake pressure and release handbrakes on cars once it’s full
It would be cool if you could leave a row of cars behind and the industry slowly unloaded them like real trains.
I'm pretty sure thre are some bridges with switches on them on the UP's Feather River Canyon subdivision.
Build a drag strip on your world just for fun
Ya and to test train speeds
DO IT
Sounds cool
How they comunicated back during the steam era when running trains similar to what you three are doing here they used whistle signals to communicate.
The whistle part sounded like a EDM soundtrack for a second there, lol
8 somewhat long whistle toots for a crossing
With the physics issues from directly coupling two engines together, and the derailing / decoupling of the car in front of you when you’re coasting, it seems like pulling an engine is much different than a car.
You might want to see if always using like 1 or 2% regulator for the trailing engine would prevent that by giving it less to pull (really, less likely-untested behavior for the physics engine to have to deal with).
I Love the videos with dapper and kosmo
The train horn signal you were after kAN Gaming when coming up to a railroad crossing is 2 longs 1 short 1 long that's how I remember it or if there about to hit something on the tracks sometimes they do the same thing or they just do 1 long 1 or yeah.
Finally, online railroads online
What you should do on your world is get to Bessie put them back to back so that way you can operate them at the same time that way you’ll get the twice the power
It's called DPU (distributed power unit)
HECK YES MORE TRAIN
@24:22 "you guys just pulled a car right off the track" Says kAN after giving the Ok to leave and having 100% brakes still applied... (Also saw he did take off brakes but game reset them when he went back into controls).
Auto loader may get me to play again. I didn't buy this to play load a train sim. Auto loader, spin track piece before placing, auto repeat same track I'd settle with holding shift. Place track and foundation same time with auto cutting trees. A more interactive map like placing preplanned track locations and pinpointing objectives. Give me most of these and I'm back at it. They are also going to need goals beyond just getting to all the locations, like maybe an AI competition. Or have a world map to compete to be the best like Risk. I feel like it's a novel with one page finished.
finally, multi-engine.
Misc VR and real life can be very fun.
Tried a VR rollercoaster on a REAL rollercoasrer once.
Was like a sci-fi scenario and spaceships and everything and you just feel the g-forces pushig you accordingly to it.
Amazing
Coming into St Louis Illinois from the Amtrak there's a bridge with a switch on it and I believe it's double tracked as well. So it's a double cross-over switch.
Though done for entertainment purposes a more prototypical consist at Least by British railways standards would of been double heading locos and a banker loco or single leading loco and two bankers giving more pulling or pushing power depending on the consist.
There is location in Northern California where there is two railroad bridges that split and form a wye over the Feather River.
The devs better be taking notes
three long and one short in this order: long-long-short-long is the rail crossing whistle signal
8:56 it is Long Long Short Long. Also 29:08 There is a switch on bridge in Downtown St. Louis Missouri where the Terminal Railroad Association (TRRA) comes on to the Union Pacific and BNSF lines therefore creating a switch, but it might be automatic.
at approx 9:04 the whistle you are reffering to is a railroad crossing I don't believe there are any wistles for when you are approaching a tunnel. two long whistles combined with a short and long are sounded at every railroad/road crossing (unless a city has said not to)
One of us! One of us!
I love your railroad’s online videos
You should do a trip like this blogs in the front boards in the front you have what you need to bring to the iron mine two carts so you don't lose as much iron as you would for four cards
KEEP up the goog chu chu content
Also when you hit the whistle two times and hit the bell for a bit you are departing a station
Succession of short sounds Used when an emergency exists, or if persons or livestock are on the track.
- When train is stopped. The air brakes are applied and pressure is equalized.
- - Train releases brakes and proceeds.
· · Acknowledgment of any signal not otherwise provided for.
· · · When train is stopped: means backing up, or acknowledgment of a hand signal to back up; when moving: stop at next station.
· · · · Request for a signal to be given or repeated if not understood.
- · · Warning that a second section of a timetabled train is following.
- · · · Instruction for flagman to protect rear of train.
- - - - Flagman return from the west or south.
- - - - - Flagman return from the east or north.
- - · - Train is approaching public grade crossing(s). This is known as Rule 14L in almost all railroad operating rules. (mostly heard in the United States and Canada and sometimes Australia.)
- · Inspect the brake system for leaks or sticking brakes.
Already watched Dapper's so I had to download this (so you get full watch time) give it a thumbs up and leave it a comments
Someone’s been watching CZcams exploits?😁😂
Switch’s on bridges exist, they just have platforms
Southern Pacific extra long trains be like:
there is a wye In Oregon or Washington remember that is a metal bridge where is beautiful it a beautiful ride by amtrak
ah yes, the good old days when betsy was overpowerd
Oh thank god! More railroads! I need more! MOREEEE!! Love the vids
They could ad couches, so we could drive from town to town and transport workers to does factories so they could load for us
I love this video you should do more
Sometimes trains do have DPUs. I saw one train once with 3 locomotives on the front, 2 in the middle, and 3 on the back (3x2x3)
Crossing
2 long
1 short
1 long at the crossing
I saw switches on bridges here in Germany, but they are on concrete ones
A railroad crossing is 2 long 1 short and 1 last long
new york has the switch on the bridge
train crossing (whistle 2 long 1 short 1 Long)
I wacted this three days after this was made
I knew you were a fellow Canuck. What's up from the Big Smoke.✌