Unreal Engine - 3D Menu Tutorial
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- čas přidán 19. 08. 2024
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This is just what I've been looking for! Whatever I want a tutorial for just seems to pop up on this channel! Keep up the good work!
Glad I could help!
@@ReidsChannel
Can it be made transparent?
@@ReidsChannel hi i was just trying do same things/steps, but I'm still getting error that buttontext is set as readonly and the variable can't be set, so could you help with that?
i cant be the only one who loves the way he says button
Well I did the WHOLE tutorial! And I'm proud!
yay!
Same
For future viewers:
If you rearrange the collision off and collision on nodes to be self off first then new target on second in an effort to make the lines tidier, you will be frustrated at the first use case where both self and the new target are the same value. Its obvious in retrospect, but what you are doing in that special case is turning on collisions for self, then turning off collisions for new target which in this special instance also self. All that to say, order of those collision toggle nodes is important.
You are an absolute gigachad for making this video. I love this effect and your video made it so easy to implement! The way you did this left so much room for adjusting and creativity. Thank you so much, you're a beautiful human, keep on doing you
If you're having an issue transitioning back to the first menu, in the ACTOR BP_Menu3D (or whatever you called it) at 'Event Begin Play' -> Cast To Menu, make sure it is the PARENT class widget (so Menu3D_Widget) and not the Main Menu Widget that you pan to at the start of game. I didn't catch that at first and it took me forever to figure out why it wouldn't return to the main menu :)
THANK YOU, I was stuck on this for hours and after reading the comments of everyone not having this issues was feeling like a dumb dumb. Thank YOU!
Thanks👍
Bro, if you still remember how you did it, then I ask you how can I create a widget from the child in the parent?
Had to figure out what you are saying for ten minutes or so... Now, my menu works ! haha :) Thanks, great tip, not super obvious though, I mean, for those who watch and try the tutorial for the first-second time it is.
Dude you make it SO HARD to study for me xd i always want to get your awesome ideas into my game but then i never have time for studying
You do very cool tutorial man, you got a lot of knowledge
Thanks :)
Thank you. It also worked for UE5. THANKS!
Finally someone did this tutorial. Thank you so much. Was looking for this for so long
Hey! This is my tutorial request, which I asked for a few weeks ago!
Thank you
You're welcome 😊
love your explantion throughout ... you the best
Thanks man your tutorial was so good keep going Bro
Your the best❤
Thank you very much!!
You legit make the best tutorials with a high quality standard. Can't wait for more ;p
Nice video. I know this tutorial is old, but I followed along and replicated it. I am trying to figure out how to instead of "Set View Target with Blend" you can use a Level Sequence to have a directed camera path for the "TransitionTo" function.
The problem I have is that I don't know how to store all that individual information on which LevelSequence it should call at "TransitionTo" function
For example from Main Menu to Options would be another one that from MainMenu to Credits.
One solution I could imagine is using Map-Variables to attach an (Menu Index) Integer to a specific Level Sequence Object Reference, but I didn't test it yet.
I would be interested to see on how to do that.
thanks for explaining every functions and reason why use certain things man, that helps a lot...
GOAT man. Have an assignment tommorow and never used UE. But now I have a full pro Menu thx!
this is tough, nice work honestly
I just thought of something advanced it would be cool if the menu was interactable, for example if you clicked on the water a ship would pull up, and there would be a man on board saying hello to you, and when you click on the boat he would leave and say have a good day! that's just for example.
This is awesome. TYVM, this is what I needed! I love your tutorials :)
this tutorial is very useful so thanks for posting this :)
thanks man :) i am looking for this exact tutorial again thanks
This is the best tutorial i've ever watched
I feel so guilty after doing Reids tutorials lol .. It shouldn't be this easy for beginners! ^__^
Awesome, thank Reids a very nice Tutorial!
You're most welcome!
Great tutorial and great looking main menu!
Anyone notices horrible snapping when clicking 'Back' before the animation stops? Seems like I am the only one who noticed this horrible glitch
This tutorial was great for my Final Major Project last year!
Now im hoping to apply a similar camera movement system by pressing different keys while playing to make it work for an in-game Diegetic or Spatial UI interaction system 😂
You made it look so easy! Thanks so much for this video;)
Wow, this is exactly what I've been looking for! Thanks a million for creating this and sharing your knowledge with us!
How would we optimise this to work with a game pad? Would be super sweet to find out.
Thanks again for an amazing tutorial! Instantly subscribed!
This turned-out great man.
Thank you Sir, Thank you!!!!
Finally found a really good 3D Main Menu Tutorial
There are many "how to make a main menu" tutorials around but this one is the first one I came across that advocates for good data organization and explains some things I'm sure are easily forgotten by an expert but a new person is flummoxed by. Such as, why is my camera moving around in the main menu?
Could you please update this tutorial for unreal engine 5?
For anyone who has already loaded in their 3d bp but cant click on it just enable hardware in put in the blueprint of your 3d widget
Can,t do it. Can,t find: CALL TRANSITION TO LINKED MENU. Can anyone help?
instead of putting all numbers inside of the color values just put in the Hex linear color and it will be the same thing.
This is like the Sniper Elite V2 Main Menu
Very nice Tutorial! Thank you very much!
Wow very cool! you can make so much from this tutorial. :)
wow awesome i dont really think i will use it but maybe its cool tho
how did you manage to make a 50min tutorial on something so simple is beyond me
Works great, thanks, I learned some stuffage!
Great video! I was messing around and tried to learn a bit of UE4. Guys in comment section, any ideas on how would one hide Option/Credits widgets during inactivity? Something with Set Visibility/Add to Viewport? This might be a dumb question. Hah
Thank you very much. It pretty works for me!
Works perfectly in UE5, thanks.
Thanks! Works great, except for one little bug. The camera always starts facing down and with a seemingly random rotation. It also flickers on the first few frames it seems. after that everything works fine. But if anyone knows why this happens please let me know, Thanks!
I'm having the same issue.
Hiding the other menus so they don't show up in the other views?
Map looks just like Dishonored 2, had me fooled!
is it just me , or did you select the default gamemodebase, instead of the one you just created
Very nice, clean work. You also did a great job explaining the process. My question for you: Instead of a rolling camera panning to the next menu, would it be relatively plausible to have a character anim (such as running to another room) if you did this with a 3rd person controller?
Wow man! love this thx a lot
This is awesome. I do run into a problem when I click Play and goto my game it make me "click for mouse control" basically requires me to hold the mouse button down to rotate and look around.
I spend all the day working on it and it didnt work for me
edit:it worked now
Excellent Tutorial, thank you.
I found that the BeginPlay event on the Map Level gave me an "Accessed None" error when reading the Player Controller.
I fixed this by inserting a delay and an IsValid on the Player Controller... for anyone else getting this error. I'm not sure why.
Are you running it networked mode or something? Idk why else that would be happening.
@@ReidsChannel Ah yes, my game is multiplayer
@@lorryburger8165 Well on the main menu you wont be connected to a server so u should be testing in offline mode
@@ReidsChannel Noted. I've only been game programming for a month now, so its not full on multiplayer yet! Thank you for your advice :)
for some reason, all of my buttons except my new game button stopped working all of a sudden (this includes the quit button).
Thank you very much!
using this as level transition not bad too xd
For some reason, when I deploy this Actor Blueprint in my level, all the text on these buttons is blurry. I tried changing the draw size on the actor in the level but nothing works. There's something wrong in the way it's implemented.
did you find any solution for this?
@@boostedplayer503 I increased the canvas size in my UMG BP and the draw size in Widget component in the level. Increasing them and adjusting the scaling fixed it.
THANK YOU SO MUCH
Great tutorial! any ideas how to implement the keyboard and controller navigation into this menu system?
How do i make my widget pop up after doing this? my main widget dont pop up when i click play and load into another map but when i just go to that map and play that map through the editor it works the widget pops up so how do i add the widget to viewport?
One button----> open level
stuck in menu while level runs in the background.
You rock!! Thank you.
bro is mythical
Please do a tutorial on texturing this scene. I really want to know what technique you used in this scene.
It's just a Marketplace asset. Here is the link: www.unrealengine.com/marketplace/en-US/product/modular-seaside-town. As for how the original creator made the scene, not sure you would have to contact them
Thanks
buttons dont seem to be working for me at all any help would be appreciated
I ran into this issue: @25:34, I missed this part. it works perfect now
can you explain how to make these widgets invisible to other cameras or only visible to the camera within its blueprint so i doesn't take from the scenery when you can see the other menus from your main
can you do a video explaining how to accomplish this same effect without child blueprints and inherited components so that each blueprint can be accessed and communicated with to accomplish such tasks as setting a blueprint hidden in game after clicking on a button ext.
fyi showing us how to make the buttons work actually matters. Idk why you think it doesn't. its part of the menu tutorial
Learn UE5 that basic knowledge this is a intermediate tutorial dont just use tutorial to make a game it wont work well you wont know how to fix bugs
am i the only one having the issue that the menu doesnt recieve any input?
Amazing tutorial, thank you! Have any ideas on how to get focus (on any button) for controller support?
I need help for mobile touch screen..
10H45i cannot "set" the variable button text
why isnt the back button working I have done a bit and nothing is working Im on ue5
So my next question with this is it possible to have this and also a sequence that is linked into UMG? My idea is to have the main menu like this and also have some sequence animations put in it. On the actual menu, screen let's say the character and some background elements animated and having them change depending on the option you selected?
Thanks. Great tutorial. Been looking for this for a few years now.
Everything works fine now.
Only one Problem i encountered. I used the 3rd Person Example Map and when i hit play it behaves different then what the map normaly does. The Mouse Inputs while walking forward arend controlling the camera so i need to adjust the camera with the right mouse button while ingame. Could this be linked to the GameMode? Kinda Clueless
I have the exact same problem
Ok now could you help setup a beautiful menu? AFTER we've watched this video...
Why do I have a random ball moving around when using WASD in the main menu...? (Ngl kinda scared me im making a backrooms game and have the menu as level 0 thought my ai went rogue xd)
I cannot move the camera of the player.Why?
Thank you🎉
Thank you!
Has anyone else had an issue where the options widget and credits widget don't appear?
I was in the wrong level, I was opening the main menu level and not the persistent main menu level. derp
I followed the whole video correctly but my options and credits buttons do not worked when clicked, only play and exit work. I have no idea how to fix this :/
Whenever i hit start game it teleports me under the map. Do you know how to fix it. Btw thank you so much for the tutorial
This is because in your game mode blueprint you had the default pawn class set to none instead of default pawn. - i dont think the buttons are clickable in 5.1 any way
danke
hey...how do I do this.... if I wanted to delete a sqaure object, & when you do it un deletes a new square object. & if I delete the new object the other one undeletes again. the objects are all linked with eachother. can you do a tutorial on that please if that's ok.
Thx man!
the buttons work, but the first transitions when you hit play (in ue) doesn't work and I don't know why at all
Its is not working for me idk is it the buttons or the UI, The camera works that will go for the Start UI but idk whats makeing the Buttons not geting clicked?
very lit
This is exactly what i was looking for! Nice tutorial and you make easy to understand
Regarding 1) i would like them to be invisible until i enter the menu so they do not overlap...
How do I add options? Also the options did not work when I pressed back, I just deleted it and changed it to a tutorial area, I still want an options though. (I need a resolution, Lighting quality, And volume.)
In my game there is a game mode issue when i start the main menu the player runs on the background
This is what I have been looking for! Thank you very much, I just finished your tutorial and I have my classic themed main menu hahaha, I got 1 problem though, Im using UE5 version, and on the option widget, when I link the on clicked (Back Button) to Transition to Link Menu, it just said error, and in the problem terminal, it said that The Target node must be connected, the other thing is pretty much intact, oppose to the back button, please help, I don't know what to do, thank you very much
guys somehow my open level blueprint is not working.
and also there is two open level, one by name and other by object or so!!
if i make a blueprint of exit game it worked perfectly but somehow
play game (on clicked) is not doing anything.
help me guys!!!!
Really awesome Menu System! Please please show us how to include the use of gamepad along with the mouse in this system. I tried to figure it out but I keep messing up the blueprints. Ended up watching this tutorial a lot of times just to undo my mistakes. Please tell us how...
Or rather, how would you switch focus to the options menu when you're in it and return focus to the main menu when you're back in the main menu? How would you set up the Set Actor Enable Collision for gamepad focus in this situation?
авесоме туториал, итс вас вери хелпфулл фор ми
лике
I have a weird problem with a ball spawning on the game start location and in the main menu, I can move it around with wasd. I'm a little confused about what it is I can only assume it has something to do with the main menu game mode. Any ideas?
in your world settings, you must set your default pawn class to none or spectator.