The ACTUAL PROBLEM with NEW Platform Fighters

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  • čas přidán 23. 06. 2024
  • 0:00 Intro
    1:09 These Reasons don't matter too much
    6:01 Lack of Emotional Depth
    #fightinggames
    #gaming
    #nasb2
    #platformfighter
    #rivalsofaether
    #smashbros
    #fraymakers
  • Hry

Komentáře • 132

  • @manzanito3652
    @manzanito3652 Před 18 dny +8

    My main issue with a lot of platform fighters is that they lack a personality than sets them apart.
    They either look like the most generic moba (icons/rushdown revolt), or are another casual/party crossovers (nasb, slap city, multiversus).
    It doesn't help that gameplay wise are either melee with small changes, "melee at home", or just smash but worse.
    Most arcade fighters from the 90s did better efforts at setting themselves apart from street fighter.
    If smash is the street fighter, we still haven't got a king of fighters, a mortal kombat, a samurai shodown or a guilty gear equivalent.

    • @SoftwareNeos
      @SoftwareNeos  Před 18 dny +1

      What is "melee with small changes"? cause at this point i dont know what people want from platfotm fighters. There are so many differemt types of plat fighters either here or coming out soon (combo breakers, sentinels inc, fractured transcience) but its always called "smash but worse"... but then when multiversus or brawlhala is here being COMPLETELY different... noone likes or tries it.
      Also. I actually plan to talk about the "platform fighter curse" cause we COULDVE had a KOF or Mk... but through some complications... we just dont.
      but i gotta disagree. A lot of fighting games litterally just copied street fighter with their own character types. And it took awhile before we got mk or guilty gear... hell the first mortal kombat game was litterally just street fighter with blood and thats how it got buy.
      So its just weird to me that now we get so many things people can try that are different... but we are still just called smash clones.
      In the video. I get the biggest reason why. People arent invested emotionally. But sometimes its just not fair. Cause if i said Overwatch was a clone of TF2 . id get smoke for it.

    • @manzanito3652
      @manzanito3652 Před 17 dny

      @@SoftwareNeos I didn't wanna make "melee with small changes" sound like a bad thing. Melee in general plays well, so using it as a base isn't bad (if you do it well, of course)
      Like, it's overall a step in the good direction, because older platform fighters didn't understand what made smash fun and dropped the ball (play dreamix tv world to see what I meant).
      Also, brawhalla is one of the most played games in general, and multiversus is gaining a lot of traction. So saying "nobody wants to try them" isn't exactly correct. Although, it may be mostly because of their crossover stuff.

    • @SoftwareNeos
      @SoftwareNeos  Před 17 dny

      ​@@manzanito3652what the hell is DREAMIX TV WORLD?

    • @manzanito3652
      @manzanito3652 Před 17 dny

      @@SoftwareNeos A attempt of a platform fighter by konami. It was optimus prime too, for some reason XD

    • @SoftwareNeos
      @SoftwareNeos  Před 16 dny

      Omfg​@@manzanito3652

  • @StephonZeno
    @StephonZeno Před měsícem +62

    My main problem with platform fighters for the longest time was always how so many of these devs are actively trying to make their game the next big e-sports game. Smash always focused on being a fun game for *everyone* to play because it's still a GAME at the end of the day. Not to mention, it's a crossover game featuring some of the most iconic video game characters of all time. Even if you didn't know those characters, their designs, moves, and stages were presented so well, it made you WANT to check out their games. Ever since playstation all-stars, so many of these other plat fighters are just so focused on being some big, e-sports game, that every other aspect of the game is lacking in any charm or personality whatsoever. Overwatch should be a prime example how amazing aesthetics, engaging character design, immersive sound design, professional acting, and clever writing, can do so much for your game.

    • @FloridusMan
      @FloridusMan Před měsícem +3

      I agree with you wholeheartedly

    • @sonicrunn3r895
      @sonicrunn3r895 Před 28 dny

      I feel like in general this is what happens with a lot of games. They hyper focus on trying to be the next big E-Sport at the expense of the casual experience.

    • @EduSolsa
      @EduSolsa Před 22 dny

      There wer so many franchises that I started play after the show up in Smash. Like, I knew Dragon Quest, Final Fantasy 7, Pikmin, etc and knew they were good, but never felt curiuous to play those games until the show up. Even Trophies/Spirits I would search to leanr more about their game and maybe play as well

    • @StephonZeno
      @StephonZeno Před 21 dnem +2

      @@EduSolsa Imagine how many of us were introduced to the Mother/Earthbound series and F-Zero because of the first Smash? Up to this day, Smash Bros.' roster just can't be beat in terms of crossovers.

    • @tubesism
      @tubesism Před 20 dny +1

      Make a new platform fighter focused on being a fun casual party game, and I’ll show you a flop. I don’t think you realize how much smash ultimate is propped up by Nintendo.
      Unless you pull a Brawlhalla where f2p accessibility alone makes it the most popular fighting game period!

  • @Tribow
    @Tribow Před měsícem +55

    This is genuinely my exact problem with Rushdown Revolt and it's why I always say fighting games need more casual singleplayer stuff.
    I didn't just want some fancy arcade mode, I wanted an interactive story that ties the characters together, something that gives the characters more personality.
    I was never really able to pinpoint why I would advocate for singleplayer modes so much, but this video found the words I couldn't.

    • @THEMADZGaming
      @THEMADZGaming Před 4 dny

      which is why I think subspace is the greatest single player sub game in a plat fighter which is crazy that it was on the least favorite smash game

  • @kylespevak6781
    @kylespevak6781 Před měsícem +33

    I see these main issues:
    1. Many emulate Melee.
    If you're trying to be Melee 2, you'll always be second, and people will just go play Melee. NASB 2 was one of the few to emulate Smash Ultimate in terms of game feel.
    2. Lack of side content.
    This is an issue of all fighting games, but platform fighters specifically appeal to casuals, and casuals don't want to spend hours grinding online battles. Give them some mini games or bosses and you're good.
    3. Art styles.
    Unfortunately, there's a big crowd that will not play most of the 2D platform fighters due to pixel or cartoon graphics. NASB and Multiversus appeal because the 3D.
    4. Characters.
    Unfortunately, due to Smash being the original platform fighter; people got accustomed to the genre having mascots or some kind of crossover element. A new IP is always a hard sell, which may be why most devs focus on gameplay as a selling point. In my opinion, people just need to switch the formula up. Imagine an M-rated platform fighter with the blood of Mortal Kombat and character design of Bayonetta/Devil May Cry. That'd instantly stick out and advertise itself. It's a shame game dev is so hard, I'd do it otherwise

  • @destinymace
    @destinymace Před měsícem +18

    Reminds me of how Meet the Team and the comics got me into TF2. Lore, even in a game that's more focused on game play, can carry a game to the finish line.

    • @Nathidev
      @Nathidev Před 9 dny +1

      Those are seriously amazing
      Now valve are trying to make a 6v6 hero shooter. Really doubt it'll live up to TF2

  • @waffleman8053
    @waffleman8053 Před měsícem +37

    I've been trying to put into words what oc platform fighters have been missing, and i think you hit the nail on the head.
    Even Rivals still has a lot of problems you pointed out (to a bit of a lesser degree). Most characters still feel a bit more like archetypes than flested out characters. Some are even more unlucky and barely have a backstory at all (Etalus and Absa)
    The only character that feels like they really wanted to flesh out was Clairen. But the only way to completely understand what's going on is to BUY A BOOK.
    Hopefully, they flesh out the world in Rivals 2. I wish for one day we can have fan favorite platform fighter characters that are not just mechanical beloved but emotionally loved.

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +5

      Really glad that they are giving us a story mode. And apparantly the characters have voices and react. SO MAYBE.... we are safe.

    • @cyprienramis1304
      @cyprienramis1304 Před měsícem +1

      @@SoftwareNeos Characters have some funny lines in their taunts, Clairen says "I have tech you can't even imagine", Fleet has one too but I can't remember it, and Loxodont screams "That's not my TIIIIIIIIIIME" every time he dies.

    • @robotrannicthesurprisingly9085
      @robotrannicthesurprisingly9085 Před měsícem

      It's not like the team behind Rivals of aether don't know how to make decently interesting and fleshed out characters. Problem is all the fleshed out characters are in Dungeons of aether with only fleet making it over to Rivals2. I just hope they can take some of the skills they gained in writing Dungeons and put it into Rivals.

  • @negative1001
    @negative1001 Před měsícem +32

    While I don't think that emotional tie is the most important piece of the pie, it can still absolutely make or break a game like you say, even beyond platform fighters. A game like Overwatch got as big as it did because of it's badass cinematics they posted before the game came out, and while I'm sure it still would've fairly successful without them, I doubt people would've had such a big emotional tie to the game even after the constant failures.
    This is what gives crossover fighters such a huge advantage over its competition since all the work is already done for you, even in the old days with stuff like Marvel VS Capcom or Smash. Unfortunately I think a big problem is that a lot of platform fighters are made by much smaller indie teams that likely don't have the budget to create these immense worlds, cinematics, etc. But as you said, I think those games would greatly benefit from having in game lore told through gameplay, like Mortal Kombat styled intros, character interactions like Multiversus, even simple stuff like win quotes against every character. Even if it's not immediately fully fleshed out, having characters have things to say about each other can tell a lot to the player about both the character speaking and who they're speaking to. Hell even things like stages should be implemented better into the lore, like instead of just a cool looking city maybe it's the hometown of a fighter, and they comment on that when they fight or are seen in the background when not playing.
    I'm hoping devs start to see the importance of character/world building since they are the gateway into what the devs actually want to show players; the gameplay

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +3

      Well said

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +6

      I think your right. Its prolly not the most important stuff. But i just noticed the lack of it in this space. So it seemed more important

    • @maddoxreddish4352
      @maddoxreddish4352 Před měsícem +1

      hell tf2 has survived years without any updates because the community likes the characters so much, idk much about overwatch, but the way your talkin it seems its bout the same as tf2 characterwise

    • @negative1001
      @negative1001 Před 29 dny

      @@maddoxreddish4352Absolutely. One of the best about TF2 are the voice lines. Hearing each character say funny shit about each other is great, and stuff like the comics or the Expiration Date animations add a lot to the overall experience

  • @Beastmd
    @Beastmd Před měsícem +8

    “The casuals were right” is a banger . Now that rivals 2 has the mechanics, It’s time for them to expand in the other direction

  • @kindasomeviews
    @kindasomeviews Před měsícem +15

    I think what we're looking for is polished characters that have at least some depth, but imagine why we love Dante so much. Yeah a good amount of us have played DMC, but we love him cuz he's badass and want to emulate that. He slays demons, does it as a job and does it with 0 issue while poking fun at their expense before one-shotting them. I dunno who'd wanna miss out on that. It's why he works in so many fighting games, on top of having tons of stylish moves and weapons. Even if it's a character talking shit to another character, I think most will get behind that too. But no most platform fighters just focus on mechanics and hope that'll carry

  • @D4Bandit
    @D4Bandit Před měsícem +11

    Never thought about this tbh but it's one of the things I feel Blazblue does right. Even tho I didn't know anyone on the cast nor played the games before, I kept playing not only because the mechanics of Central Fiction are awesome, but because of character stuff too. Playing Terumi for example wouldn't be as fun if he wasn't a sadistic ass f-tier ass piece of crap (that also has more depth in the clusterfuck of lore that BB has)
    Hearing him as an announcer, hearing what other chars have to say about him, the special intros... All that good stuff that he and the rest of the cast have. Even if I don't play the game much nowadays, it has a place in my heart.
    Also, just wanted to mention that you were one of the reasons why I even considered buying the game, so thx :)

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +1

      Im glad you liked that game man. Its underated

  • @foxygramps1207
    @foxygramps1207 Před měsícem +5

    Although I think some plat fighters fail for different reasons, you definitely hit the nail on the head for ALOT of them. So many of these games skip straight to just gameplay and forget to have any soul or identity. Look at another genre in Overwatch. They've fumbled the gameplay side of their story modes at every turn. But the worldbuilding and character work is so solid that every character has their diehard fans.

  • @ikedood2112
    @ikedood2112 Před měsícem +7

    This is also true of traditional fighters. Every new fighting game, especially indies, have to get people to care about their characters and worlds for longer than a couple hours, and many don’t. It feels more pronunced with platform fighters because there are so few successful ones compared to the myriad of successful traditional fighters. We even see people clamoring for the return of series that haven't had a new entry in a while, which shows how much these fighters impact their players. I myself often wish that Soulcalibur was more successful simply because I love the characters and story of that series.

  • @SoftwareNeos
    @SoftwareNeos  Před měsícem +19

    "Pick Up A Pencil"
    - Software Neos

  • @wateverwill
    @wateverwill Před měsícem +15

    these things just cost a lot of money unfortunately
    say you want a cutscene with 2 characters interacting. you have to write it, storyboard it, animate it. you need good facial rigs or it will look cheap. you cant really leverage any part of your existing game like you can for other game features. if you use existing stages, you need to consider new camera angles. you need a ui system for subtitles. you need to hire a voice actor, but really you want to do a single characters entire voice work in a single session, otherwise you are just burning money. if the characters are moving at all, then you need sound design too.

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +12

      Listen. I dont even need that much 3d animation.
      Some portraits of the characters talking with voice acting is enough for me.

    • @YouCanCallMeIz
      @YouCanCallMeIz Před měsícem +6

      Seriously, text and some sfx are all it needs. Traditional fighting games got away with this for years- hell, games like Blazblue only amped up their production value after the third game in the series and even then they have some of the most beloved FG characters among dedicated fans just because the story modes are that fun.

    • @emperormegaman3856
      @emperormegaman3856 Před 12 dny +1

      @wateverwill see that's the common mistake everyone makes when it comes to single player content. Assuming it means Mortal Kombat style mo-cap cinematic story mode.
      it doesn't.
      In fact, most of the time, it would be a bad way to do it, because most fighting game story not named Mortal Kombat aren't that suited to that format. (one of many reasons SF story mode didn't quite work).
      just have characters portraits and dialogue cutscenes. If the story is well written and the lore well crafted, you're set.
      What's important in a story mode is the story and character interactions. Sure awesome presentation is a plus, but it's not mandatory, especially if you're a indy studio.

  • @Kalani_Boi
    @Kalani_Boi Před měsícem +10

    If rivals 2 gives more lore drops and adds depth to the characters that arent very devolped in the story of aether in the new campaign, I think a lot more people will be invested. I really want games like rush rev and combo devils to succeed, but lets be completely real. These kinds of platform fighters will last a couple months TOPS before the active player count falls below 100. Great gameplay, but nothing else to keep the average player coming back consistently.

  • @hesho24
    @hesho24 Před měsícem +7

    Platfighter devs are NOT avoiding the illiterate allegations 💀

  • @DjKlzonez
    @DjKlzonez Před měsícem +5

    9:00 I was really expecting a Flash Party mention. The game everyone keeps forgetting about and conveniently not acknowledging online for some reason.
    Sadly that game doesn't have lots of story in game, but the characters have personalities and some stories outside the game. The problem is that there's not enough of this, no interactions or no other personality between them in game.

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +1

      Soon my guy. Soon

    • @DjKlzonez
      @DjKlzonez Před měsícem +1

      @@SoftwareNeos I've tried so hard to get people to acknowledge it on Twitter and for some reason they never do! I can't keep doing this lol

  • @thatonecaster6501
    @thatonecaster6501 Před měsícem +5

    for as much ppl as ppl lark on blazblue about it's story I think it's revolutionary how many offline modes it has

  • @bobboberson8297
    @bobboberson8297 Před měsícem +11

    Melee on the gamecube has better graphics than most platform fighters released today. The smash bros animations and stages are just so much clearer at showing what is actually happening on screen (while still looking cool). Half of these modern platform fighters feel unplayable because I can't even tell what attacks are being used or what parts of the stage I can stand on versus what's just in the background. Basic gamefeel stuff like the attacks having "impact" when they hit just aren't there so you can't "feel" what's going on.
    The emotional appeal is definitely important too to get people to start playing a game, but the game needs to feel good to play as well or people won't stick around.
    Also you could probably trim/edit/script this video down to 10 minutes while still hitting all the same points.

    • @DoctorMario606
      @DoctorMario606 Před 28 dny

      Nah fr. Idk why but almost every new platform fighter I see ever gets the impact or sound design as good as smash imo

  • @RainSpitter
    @RainSpitter Před měsícem +7

    I have to say I been eyeing Multiversus, but the “free to play” model makes me stay out of it. The same thing with Brawlhalla.

    • @JustCallMeKart
      @JustCallMeKart Před 27 dny +1

      As someone who played from the beta's launch to its end, its free to play model isn't incredibly egregious beyond the obviously extremely overpriced cosmetics. In the beta, you got enough roughly currency at the start to buy two characters you wanted, and the game rotated four random characters in the roster each week that everyone can play regardless of owning the characters themselves. After that initial point, getting enough currency for characters did take a bit of work, but it's nowhere near as egregious as Brawhalla. Considering that the relaunch seems to be focusing on a lot on side content and rewarding beta testers with both the first battle pass and their newest character, I couldn't tell you it isn't worth a shot.

  • @Athorment
    @Athorment Před měsícem +38

    Is this why Celeste did so well? The gameplay is as close to a platform fighter's "Single player mode" as it gets, but the selling point is not AI enemies to fight and do combos on but Madeline's journey

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +9

      I.... have no idea. Never played that game. But i know people like it

    • @plaguedocgames7364
      @plaguedocgames7364 Před měsícem +12

      Is it really tho? I played Celeste and I dunno if I’d compare it to a plat fighter. Also the marketing and target for both games are different. There’s a difference between marketing for a platformer that most likely focuses on 1 character and marketing for a fighting game whose backbone is unique characters and interactions.

    • @Athorment
      @Athorment Před měsícem +11

      @@plaguedocgames7364 if you focus on the differences you might miss the similarities. Imagine if you were playing Madeline and as soon as you beat it you heard "Congratulations!" and then you got back to the character select screen with Theo, Badeline, shovel Knight, Super meat Boy or whatever.
      Then you would be able to say "Sheez, that was just ONE adventure mode for ONE character interacting with like 2-3 other characters".
      The interactions is what people crave according to SoftwareNeos. You dont need an Adventure Mode or Subspace Emissary if you will just platform across multiple levels and never actually interact in a meaningful way with other characters.

    • @plaguedocgames7364
      @plaguedocgames7364 Před měsícem +5

      @@AthormentDamn you got me there lol.

    • @hoovypooter4489
      @hoovypooter4489 Před měsícem +5

      ...Celeste is just a platformer though? It's not a fighter, it's just a good game lol

  • @_Tygon_
    @_Tygon_ Před měsícem +2

    I was literally just thinking about this poor NSAB 2

  • @MrGameguyC
    @MrGameguyC Před měsícem +2

    Agreed.
    I'm sure many of us have this in our sub-conscience that we haven't put into words.
    These games don't flesh out their style and world, or just don't even attempt it.
    Likable characters can go a long way. Imagine the loads of fan art we're missing.

  • @DoctorMario606
    @DoctorMario606 Před 28 dny +1

    Id say Rivals got lucky because around its release it was like the first "smash clone" we had gotten from an indie developer that really tried to make it overtly competitve, so it was able to stand out.

  • @cyprienramis1304
    @cyprienramis1304 Před měsícem +2

    Rivals 2 has all for itself, great communication (the trailers, the Kickstarter campaign), amazing multiplayer (it feels like a mix of the best things from melee, ultimate and street fighter), smooth and free online (which might be a selling point for smash players trying to escape nintendo's rule), and an announced story mode which also benefits from the already established story, beatiful and goofy graphics (and goofyness is truly a selling point in plat fighters as the pioneer of the genre was smash), also it doesn't look floaty and attacks animations are expressive (which is something that truly make some other plat fighter not visually attractive), it has good music and sound design, the characters aren't just goofy in a surface level (like smash DK except for his cargo throw) but also goofy on an advanced way (all of Kragg's moveset, Wrastor's claps,...), it has an already established community even if it's smaller than smash or Brawlhalla, and it was shown in big smash tournaments such as Genesis X or Watch the Throne.

  • @Krona-fb4dn
    @Krona-fb4dn Před měsícem +2

    I 100% feel with what you've said about League. A game by which I will avoid for my life but good lord the characters are very appealing and there is an absolute LOAD of them so they will appeal to someone. Plat fighters have the problem of no investment in them.
    My friend tried to get me to play league and I played some bot games w/ him. I know league isn't for me since I know the majority of it is screwing around for like 30 minutes but if someone messes up once and you lose then you're just playing a slowly creeping defeat for 30 more minutes and that sounds hellish to me. The item shop also seemed convoluted and needlessly complicated to me.
    But characters like
    1. Skarner
    2. Ivern
    3. The articuno thing that I played (forgot its name, but she comes back after she dies with a long cooldown and she's in bot lane)
    4. Aurelion Sol
    appeal to me and do give me emotional investment in the game that I cannot ignore.
    Aurelion Sol is genuinely a brilliant character concept. (going off what my friend told me for the lore) He's a megalomaniacal tyrant that's a dragon, but people hatch a plan to trick him by wearing a crown that lets them control him, which works because he's vain. This may not appeal to some people but it absolutely appeals to others, including me.
    even though the vast majority of the characters in League IMO are so shallow and uninteresting, its still SOMETHING and people can still bond with bland and bad/ridiculous characters since its better than absolutely nothing. And there's hundreds of them so you'll probably find somebody that's interesting.

  • @MizunoKetsuban
    @MizunoKetsuban Před měsícem +2

    In all honesty I basically only exclusively play Rivals of Aether with workshop characters. Never felt attached to any of the base game roster.

  • @sugarbumful
    @sugarbumful Před měsícem

    As someone who is working on their own game with pre existing characters like Fraymakers. What do you suggest I do in this scenario? It’s completely non profit so I can’t hire the voice actors to do dialogue either.

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +3

      Even if theres no voice actors. A simple image with sound bytes does well. Look at undertale. Its just simple character sprites with sounds. Youll be fine

  • @FloridusMan
    @FloridusMan Před měsícem +2

    I don't really think Rivals of Aether really does any characters good personally because the community really doesn't care about the story mode its really just the mods and it being rushdowns this rushdowns that which lends itself to another problem that a grand majority of these games had which other people have mentioned.
    Being so heavily focused on the meta and trying to be the next Melee has made these so stale, stagnant and hard to get into since really everyone plays the same but with a slightly different combo tool or speed to still be a rushdown and you still break your fingers doing so. Not a single one of these besides Multiversus and some others (although debatable since they still aim for a competitive smash bros or rivals audience) wants to break the mold or be its own thing and it greatly tires me to see this happen over and over again.
    The appeal of Smash bros besides it being a video game crossover of grand proportions is how it appeals to both casual and competitive players (mostly casual but you get the idea) with various characters with different playstyles for one to enjoy playing as and having its own adventure modes (a CASUAL aspect) with characters in it are very memorable with people still talking about it to this day (SSE not WoL). But since these games only value the competitive aspect so hard that its the only audience for the game with essentially little to no casual aspects, it not only loses some of its potential audience but the lack of variety cripples it with rivals and its modding community being the key example of such as again, no one cares for its story mode, character lore or anything like that, only the meta for it with characters and the modded characters that essentially play the same as the rest.
    I rag on that point a lot but it shows a key problem on why a majority of these games fail, they largely don't bother doing anything unique to set it apart from Rivals or Smash because they want to cash in on being the "next Melee."
    Had to hold in these thoughts for awhile but I gotta speak my mind on this issue.

  • @erenattacktitan4964
    @erenattacktitan4964 Před měsícem +2

    dude, sf6 has that old mk stuff, it's called WORLD TOUR. Did you forget this was a thing?

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem

      Never played it. So i couldnt recall

    • @erenattacktitan4964
      @erenattacktitan4964 Před měsícem +1

      @@SoftwareNeos dude, that was the whole fuss of the sf6 . The majority of the sf6 trailer featured world tour and even if you haven't played as much of it, you still couldn't ignore it since it's one of the main three options at the start of the game. It's hard to believe that you couldn't recall it but whatever, remember it or not that won't change a thing

  • @masonasaro2118
    @masonasaro2118 Před měsícem +2

    so what you’re saying is smash 6 needs an actual (censored) story mode and not just a glorified event mode like world of light?

  • @fatyoshi696
    @fatyoshi696 Před měsícem +1

    One thing i want to add is about voice lines. Just a few voice lines can go a long way to flesh out a character and build who they are, a handful of my favorite fighting game characters of all time have sold me on voice lines alone, like zamasu in fighterz who monologues constantly whenever he does literally anything or bog in yomi hustle with his unhinged bit-crushed laughter and distorted one-liners. Too many platform fighters decide to add voice acting then make the characters' voices just an assortment of random grunts, which at that point you might as well not have any voice acting because the characters don't gain anything from it so it's just a waste of resources

  • @Easmodx
    @Easmodx Před 3 dny

    What's the last game shown here? It actually looks appealing.

    • @SoftwareNeos
      @SoftwareNeos  Před 3 dny +1

      Thats sentinels inc. A tag platform fighter. They got a trailer you can search u0

    • @Easmodx
      @Easmodx Před 3 dny

      @@SoftwareNeos Thank you!

  • @DimzNoms
    @DimzNoms Před měsícem

    GAWD YES!!! I love this video! It hits so freaking hard is EXACTLY what I am talking about when it comes to Plat.Fighters! Like I got attached to Rivals because of its lore and characters. I will go back and forth about how much missed opportunities and things they left to the wayside, but now I am finding myself making head canons and begging for their characters to be included in the games just to see and learn about them more!
    Even to the point where I am drafting up fan-made games and junk! Mechanics are important, but if you want longevity... give people a reason to care.

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem

      Oh damn. Was good dimz.

    • @DimzNoms
      @DimzNoms Před měsícem

      @@SoftwareNeos Honestly... We should make a video together sometime.

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem

      @@DimzNoms WORD? discord.gg/dxz9wtw7PF Get in the discord and well talk bud.

  • @Beastmd
    @Beastmd Před 27 dny

    another big issue i realized: unlockables.
    a lot of emotion and ties that you get from some characters/stages is also the effort you take to unlock them, as well as not knowing what stuff were even in the game until you did everything or learned from guides. earning the content made you appreciate them so much mre
    falco and mewtwo seemed so much cooler since they were harder to get
    unlocking wolf and the others after subspace was awesome
    doing the sephiroth challenge was fire
    seeing the screen go from 15 to almost 30 characters was a great feeling
    nowadays, there's no incentive to do anything besides regular battles and online.
    nasb 2 and ultimate has hella stages that they just give you, while having an entire storyline with no incentive to play
    it took less than a week to get all of the base ultimate characters
    I get that rivals 2 wont have much single player content at launch, but I hope they put some content behind their story mode

  • @Lordxenu4
    @Lordxenu4 Před měsícem +2

    Its a shame Urdah no longer says "don't get grabbed"

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +3

      SHE DOESNT?

    • @Lordxenu4
      @Lordxenu4 Před měsícem +1

      @SoftwareNeos just in the menu, but not during actual gameplay lol

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem +1

      ​@@Lordxenu4THAT SUCKS DICK. damn.....

  • @theotherjared9824
    @theotherjared9824 Před 28 dny

    Publishers sometimes take getting people through the door for granted. That is somewhat justifiable for a genre as niche as this, but it will never work out in the long term.

  • @-._____-
    @-._____- Před 28 dny

    I couldn't agree more. Most platfighters & new IP fighting games are completely lacking when it comes to characters. I find them to be bland and boring husks with no personality. Regardless of game genre, especially for modern games, a character's gameplay is not enough to sell the appeal of the character. People want to see characters interact with the world and others.
    A perfect example to highlight this is when MvC Infinite was about to release. During that time, when asked about why there was a lack of X-Men characters, one of the devs at Capcom replied with the infamous "characters are just functions" line. That statement was percieved as tone deaf. This shows that characters are important beyond their ability to frame 1 shine or stomp knee. Yes, using popular IPs is a major shortcut, but devs have to find creative ways to showcase the personality of their characters.
    The thing is that I can't think of one fighting game that had story as a selling point. Most of the known franchises that established themselves during the genre's infancy had solid gameplay, and with sequels, solid characters. Other franchises borrowed from existing IPs.

  • @SparkLeagueRR
    @SparkLeagueRR Před 18 dny

    You're right about RR. There is a big lore tied to the game, even a couple short stories that were written. A lot of it just didn't get into the game cuz of $$$$ very unfortunate.

  • @hi-ougidemonfang
    @hi-ougidemonfang Před 28 dny

    Going from the thumbnail alone. I think the problem platformers Face Is depression in their fan base. We need Super Smash Therapy 2025

  • @UsingGorillaLogic
    @UsingGorillaLogic Před měsícem +2

    Personality comes a long way I played Awesomenauts for years and I would argue that game was bad but it had a LOT of personality.
    I would argue fighting games do it best when they handle personality like TF2 where it is in the gameplay. Rivals does this VERY well, when I see Hodan I know exactly what kind of guy he is, and who he appeals to.
    I didn't like rushrev because the characters kind of look like some Nexon mmo stuff yaknow?

  • @funnyusername4774
    @funnyusername4774 Před 29 dny

    You’d think this would be more prominent with how fighting game dlc basically orbits around this exact concept, just look at all the fanfare about akuma in sf6, especially compared to the other dlc characters so far

  • @EduSolsa
    @EduSolsa Před 22 dny

    Totally agreed.
    I had a similar experience with "pokemon clones". "Why would I play X game, when I can still play Pokemon?" was what I alweys thought when I see any monster taming games. After XY and SM I started getting fatigue from the franchise and with all the problem with SwSh moving forward, I decided try others games in the genre, but the less similar with Pokemon they were, the more I liked.
    Even if I don't play Pokemon anymore I still like the franchise brcause I grow up with the anime and games. I will not buy a game that offer the same as Pokemon, no matter if it actually better.
    I am a casual Smash player. I don't care when I new game say they have wave dash or not. I was sold on Rivals because of their pixel art and was slight curious about what a competitive games feel like (and played Smash Land). But I only stcik with the game, because of its world and spin offs.
    I k ow I won't play Rivals 2 as much as Smash 6, but I know I will play it much more rhan any other plataform figthers on the market because of its characters. And if they keep expanding the universe with spin-offs I am very likely to play them as well

  • @lightnin2356
    @lightnin2356 Před měsícem +1

    I'd say my main issues with modern platform fighters is that most of them are just trying to be smash. Not every platform fighter needs wavedashing, or a character that plays like marth, puff, shiek, the spacies, etc.

    • @SoftwareNeos
      @SoftwareNeos  Před 29 dny

      I think this is usually fine. The only 2 archetypes i see is marth and fox. And i just chalk up wavedashing to air dashing in anime fighters. Its a think most game types will have

  • @microblast3700
    @microblast3700 Před měsícem +1

    The reason platform fighters fail outside of smash, brawlhalla and to an extent rivals is that they don't innovative enough. All platform fighters are too similar to each other unlike what traditional fighters do

  • @gartore
    @gartore Před měsícem

    Well this video confirms something i was thinking
    A lot of Plataform Fighters make a not good job for presenting the characters, understandable in licensed games like smash or playstation all star battle royale but in that games (mostly brawl in smash side) make a cutscenes for show an interaction between 2 or more characters and the players like that. And when show the "world of light" trailer a lot of people want see the cinematics for the interactions (until the desepcion when came out and the rest is known)
    Well if the character is original, is a good idea show any background and personality in almost any medium including the well known character other wise will become a ¿Who?
    When megaman xdrive came out show a new character RiCO and dont made a good first impression (realy a tutorial and simple info of the stage) Whoever after some updates expand some of her lore and start gaining the love of the fans including in a some fangames. And was that is a risky move because the megaman x saga is loved and well known (and the fans are sill waiting for a X9 (a new game)), bad implementation and make a hate product
    Now i understand masajiro sakurai's reason for the cinematics as reward in brawl (I think)
    Sorry for the bad English

  • @Evixyn
    @Evixyn Před měsícem

    I saw rival two trailer awhile back about that vixen character and her design was heavily pretty and she is a miner / archaeologist or something along those lines. I have no interest in the title but if I was to play it, I will select her as she seems interesting design and lore wise.

  • @NuBOrn21
    @NuBOrn21 Před měsícem

    I personally think multiversus will take that number 2 spot

  • @kaminariexp8367
    @kaminariexp8367 Před měsícem +1

    😢

  • @pon9670
    @pon9670 Před 28 dny

    I want a super robot wars platform fighter :

  • @Crazybark
    @Crazybark Před 27 dny

    tf was that last game?

    • @SoftwareNeos
      @SoftwareNeos  Před 26 dny +1

      That's Sentinels Inc. A tag platform fighter. Kinda like marvel vs capcom

    • @Crazybark
      @Crazybark Před 26 dny

      @@SoftwareNeos thanks for the info, looking into it

  • @Nathidev
    @Nathidev Před 9 dny

    Just wait
    I'll make an actual good platform fighter

  • @taureanmitnaul6357
    @taureanmitnaul6357 Před měsícem

    blazblue is great in this part there are a lot of charater interactions and win lose quiotes and the charaters fight each other before the match starts

  • @maddoxreddish4352
    @maddoxreddish4352 Před měsícem

    i agree with everything, i only give a shit about the characters in smash because i already know said characters or i get inspired to learn about them, like ness, samus, and the other obscure nintendo characters, i only have rivals bc the workshop so i can play as sans and stuff bc of the workshop, idc about rivals enough to buy 2 unless theres a workshop. yeah the nick game is cool, but the only nick character i care for is spongebob, im not buying a game for characters i dont know or hardly care for, i only got brawlhalla is because smash wasnt on xbox so my friends couldnt play smash with me [also im not a casual player, i play competitive smash so if that changes how you view my opinion, uh, yeah]

  • @fan.of.nintendo
    @fan.of.nintendo Před 25 dny

    I just want something that embraces NOT being Smash. Way too many platform fighters go out of their way to reinvent Melee or Ultimate, and if I want to play those games, I'll just play the originals.
    With Rivals 2 and Multiversus taking away aspects that made them unique to align more with the conventions of Smash, it really makes be disappointed for the future of the genre tbh

    • @SoftwareNeos
      @SoftwareNeos  Před 18 dny

      What is "reinvent melee" cause everytime someone says that i dont know what they are talking about

  • @elshaddollworld3941
    @elshaddollworld3941 Před 20 dny

    my guy you forgot the melee players when you said top 3 plat fighters ppl care about, wtf?

    • @SoftwareNeos
      @SoftwareNeos  Před 20 dny

      I said ANY SMASH GAME. so its already in there.

  • @ekwensu8797
    @ekwensu8797 Před 20 dny

    3:38 this criticism doesn't make sense with sf6 since world tour mode is literally what you are talking about

    • @SoftwareNeos
      @SoftwareNeos  Před 20 dny

      Never played it. Forgot about it

    • @ekwensu8797
      @ekwensu8797 Před 19 dny +1

      @SoftwareNeos that's fine but next time please do research before making blanket statements about games you haven't played. You cant say a false statement about a game, then use footage of that game to make a point about that statement, and then say you know nothing about it. Sf6's world tour mode and character creator is probably the most advertised part of the game, and it's doing really well with casuals. That's not even getting into Tekken 8's full cinematic story mode.
      Not trying to insult, just think its important to be accurate.

  • @Allplussomeminus
    @Allplussomeminus Před měsícem

    You forgot Flash Party... I guess that proves your point on getting people to care... As it has absolutely no story; there's lore, but no story.

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem

      Planning on doing cover on it after 2 vids.

  • @JohnnyDoorknob
    @JohnnyDoorknob Před měsícem

    21:02 I am genuinely so confused. The mechanics are way more important to a games quality. Not a subjective feeling when playing the game

    • @SoftwareNeos
      @SoftwareNeos  Před měsícem

      You should say that to smash brother fans

    • @lukebytes5366
      @lukebytes5366 Před měsícem +5

      It doesn't matter how "objectively" good your game is when players don't have a reason to care about it.

  • @kylespevak6781
    @kylespevak6781 Před měsícem

    22:34 It's a pretty obvious problem. Name any game that sold well because of mechanical design 🤷

  • @unapologeticasshat9214

    Emotional attachment is one thing but time investment is the biggest thing, and i'm sorry but this is a huge thing that nonsmash platform fighter players ignore because it hurts their ego. Thats why this video sounds like a lotta cope to me. There's no reason to invest in nonsmash platform fighters because they're SHALLOW. You don't have to earn anything. They have the depth of a puddle mechanically and learning curve wise. People stick to smash not just because of characters they attach to but because they know there's going to be a certain depth of gameplay that they'll be able to sink literal years into. No one stays with shitty knockoff platform fighters because they're made to cash in on nostalgia or made to make a quick buck off the genre. They're made intentionally shallow to draw in players who can do "da big Oblina comb0z" so they feel instant gratification.

    • @garf6748
      @garf6748 Před 10 dny

      Tell me you’ve never played a plat fighter outside of smash without telling me you’ve never played a plat fighter outside of smash

    • @unapologeticasshat9214
      @unapologeticasshat9214 Před 8 dny

      @@garf6748 nasb, rivals, slapcity. That's enough to know that anyone defending non smash platform fighters depth, has no idea of what depth is. That said, rivals is probably the closest second, but its very controlled. Also I don't play input delayed garbage like ultimate. You can get sensitive about melee now.