Xenonauts 2 (EA v3) - Ep. 11: Swept Away
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- čas přidán 7. 07. 2024
- Today, we get things started with your basic Turkey shoot.
But we've got crate expectations for what comes next.
00:00 Turkey shoot. (Combat)
20:45 Crate expectations. (Combat)
30:13 Smoke 'em if you got 'em! (Combat)
38:58 Swept away. (Combat)
53:54 Outro & Special Thanks!
While I did receive an early key, I'm not otherwise affiliated with Xenonauts 2, Goldhawk Interactive, or Hooded Horse in any way. I'm just an oldschool gamer who's always happy to see modern takes on oldschool games. :)
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Raider Lords: EerieV23 and Revenant!
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5:30 “No problem commander! Happy to help :D”
18:55 “More medals? Yay!
Wait, repeat that last part again?!”
Got a kill on my first mission, nice! That VIP mission was clean, good use of smoke and sniper covering fire!
44:41 "Yes, thank you sir! Time to relax with some Earth radio and listen to human music."
7:48 "Hi, you shot me. Allow me to return the favour" >:D
9:53 "You got something on your shield, here, I'll clean it off for yah."
27:25 placement of the gernade was still outside, guess they got bought the cheap bricks that allows for sharpnal to get through XD
39:50 "Fake ass bricks-" *fist through wall* "Got some drywall on it but the data should still be good, just gotta blow on it before using it"
Bowmen with the +4 kills and a capture this mission for a total of 6 Bags and 6 Tags. Damn, he do be doing his part for the Raiders o7
Xenonauts vid comes out, sleeping postponed.
retcon my man, please get that esoteric fallout lore!
if you back is to the wall, be glad the Xenonauts didn't blow it up.
Cleared out those cleaners 😂
You are getting (somewhat) better at keeping people at least in pairs, but for the love of the Book, check you corners and secure your flanks!
Eh, fair, but I do have to make compromises when we're on a tight time limit. Risks, rewards, etc. :)
I don't know how the commander is going to get me dead first... Not checking doors and corners, or puns. - Addi.
In my defense, I checked corners. That guy just jumped in through the window after.
Such a pane!
Reb took one for the team. 9 days of vacation in the med bay.
9:45 Doors and corners!
Cleaners op
I can't believe you're still getting so much mileage out of shields
They work great, right up until they don't. :D
Looks like Milestone 5 is out of beta, which means Harvester UFOs and Androns are back on the menu!
Yeah, though sadly (from what I'm hearing) the new build is incompatible with older saves.
We'll probably stick with the current build for now, but I might try to make the jump if there's enough demand for it by the time we get there. :)
Rogue trader has a new dlc involving death cult assassins.
Announced, but sadly not actually out until August. :)
Got my hands on and played a few hours of Skald: Against the Black Priory today. Since you brought it up in your retrospective, I can attest to it being really fun, at least so far. So I would retconmend it, should you be looking for other series.
Aside from that, I really enjoy this Xenonauts 2 playthrough
Yeah, I've heard good things. I've also heard its a relatively short game, maybe about 30 hours, so that makes it a decent possibility for a future mid-length series.
Though I am, as always, beholden to the nebulous whims of the Raiders. :)
Any reason you are keeping the Cleaner submachine guns? Since they are less effective than the assault rifle, but can't be one handed with a shield like pistols. Clears out some storage and at $5k per - which you thought the Cleaner agents went for - it's a nice boost to finances.
Eh, I'm still on the fence with whether I can find a use for them. Possibly as trainer weapons for new low-Strength recruits, or maybe a slightly better backup weapon for our Heavies.
Though I suppose it all becomes moot once I find time and resources to build more weapon upgrades. :)
@@RetconRaider backup game before weapon upgrades - on laser battery upgrade all my laser weapons vanished.
@@sertandoom4693 Oof, yeah, I'll keep that in mind.
Though at a certain point we'll need to basically do a big reset anyway, at least if we want to jump up to Milestone 4 once we finish with Milestone 3.
@@RetconRaider Fair enough! Was just curious about your thought process more than anything.
do we sell pows?! i did not know we where the bad guys in this game.... fuck... who buys slaves of the alian variant? the saudis? americans? its a clever way to not use the human rights act in varius countrys thoug! still bad guys behavior thoug :I
I imagine its more along the lines of how we can sell salvage rights to local governments after we shoot a UFO down, we're probably selling (or being rewarded for providing) live-captures and corpses to world governments for research purposes.