Dead Space | Motor Accessibility

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  • čas přidán 9. 07. 2024
  • In this video, SpecialEffect OT, Jacob, looks at the options and settings in Dead Space [PEGI 18] that are related to the motor accessibility of the game. This includes the extensive contextual remapping options, that may enable players to use certain inputs less often.
    Jacob looks at the console version of the game and specifically the PS5 version. However, all settings featured can also be found on the Xbox Series X/S and Windows PC versions, too.
    More videos and articles on game accessibility features and equipment can be found on the SpecialEffect GameAccess site: gameaccess.info/dead-space-mo...
    Timestamps:
    0:00 | Intro
    0:31 | Difficulty Settings
    1:55 | Controls Menu
    Controls Overview (1:58)
    Remapping (2:13)
    ‘Walk Forwards Button’ on Access controller (2:28)
    Contextual Remapping (3:20)
    Next Weapon Action (4:18)
    Controller Layout Presets (5:00)
    Stick and Trigger Sensitivity (5:14)
    Stick and Trigger Deadzone (5:40)
    Vibration (6:00)
    Camera X and Y Axis Speed (6:09)
    Invert Camera Y Axis (6:27)
    6:36 | Gameplay Menu
    Single Press Quick Time Events (6:39)
    Sprint & Aim Toggles (6:48)
    Log Close Mode (7:06)
    Automatic Weapon Swapping (7:15)
    Aim Assists (7:22)
    Orient View to Locator Path (7:59)
    Recenter View (8:08)
    Show World Input Prompts (8:16)
    Map Zoom Mode (8:26)
    8:44 | Outro
    8:52 | Game Developer Information
    SpecialEffect is a UK charity (1121004) that helps physically disabled players to access video games. Please visit www.specialeffect.org.uk/ for more information.
    Video by Tom Williams
    Music credits:
    Man with Roses - Poison Message
    Skygaze - Hug me

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