Ranking Every Danganronpa Minigame

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  • čas přidán 6. 01. 2024
  • Danganronpa features a variety of minigames used to solve its murder cases and progress the class trials. So, let's rank them!
    Game footage from: / @justonegamr
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Komentáře • 17

  • @goatalt
    @goatalt Před 7 měsíci +16

    Closing arguments being so low is a crime

    • @Barbieronpa
      @Barbieronpa  Před 6 měsíci +6

      The art is so cool but as a playable minigame it just doesn’t do a ton for me sadly 😔

  • @ashykins
    @ashykins Před 7 měsíci +19

    argument arament in first is so based because its a fun rhythm game but also not so complex as the btb and pta

  • @jothamsalifu9053
    @jothamsalifu9053 Před 6 měsíci +6

    I agree with Hangman's Gambit 2.0 being the best. Both because of the chaos of it and because you actually have to put in effort to obtain letters, unlike the other versions of the minigame. Good video :)

    • @PetyaKok
      @PetyaKok Před 3 měsíci +2

      finally someone understands how hangman's gambit should work: it's a chaos in your head, and you must find the right word - and because of that the second version of it is the best

    • @awildnoviceappears
      @awildnoviceappears Před 20 dny +1

      Personally, I like 3.0 best because I feel that it strikes the right balance of difficult but not too difficult and unique but familiar. However, I respect your opinions (⁠•⁠‿⁠•⁠)

  • @randodutchguy
    @randodutchguy Před 7 měsíci +7

    Wow finally someone did this tierlist.

  • @user-zm3xk2mm2k
    @user-zm3xk2mm2k Před 7 měsíci +3

    And you never mentioned the easter egg that the first rebuttal showdown in each game is against the chapter 2 victim?

  • @newbiegamelover4767
    @newbiegamelover4767 Před 7 měsíci +5

    I'd personally put Logic Dive and Hangman's Gambit 2.0 on the lower end on the list, partly because they make no logical sense in the context of a murder mystery game. For most of the mini games, you get penalized for picking the wrong answer or running out of time, but nothing else. This works because the healthbar in Danganronpa is meant to represent your credibility. Get too many wrong answers, and you run out of credibility and lose the class trial, effectively dying. However, in the case of Logic Dive and Hangman's Gambit 2.0, you're losing credibility because your imaginary self either ran into and obstacle or fell off the track, or because you weren't able to prevent some imaginary letters from colliding with each other; neither of which have anything to do with solving a murder case. At least with the other two Hangman's Gambit versions and Psyche Taxi, the damage you take is all exclusive to picking the wrong option.
    If I were to rank them, I'd put Logic Dive over Hangman's Gambit 2.0, as it actually feels a bit more fair, so I'm less apt to be frustrated with how little sense it makes in context. With Hangman's Gambit 2.0 though... that's when my frustration is going to be taken out on this little fact.

    • @finnvaneekelen4966
      @finnvaneekelen4966 Před měsícem +3

      I think the explanation for why you can take damage like that is probably that its supposed to resemble the others getting impatient with how long your taking. Still a bit iffy, but it makes sense IMO

    • @awildnoviceappears
      @awildnoviceappears Před 20 dny

      ​@@finnvaneekelen4966isnt that the reason time is there?
      But yes, I agree. I give Logic Dive a bit more leeway because you falling off the track kinda symbolizes you losing your train of thought. I mean the whole purpose of Logic Dive is to connect one point to the next, right? If you fall off the track, you fall off your train of thought. If you hit an obstacle, stray thoguhts managed to enter your train of thought and you need to get back in track. If you get a game over, it means you lost that train of thought for good, and if all that time you stood around thinkng was for nothing, you definitely lose influence. By that logic, any damage you take during Logic Dive is you making a wrong connection, you forgetting what you were thinking about, or letting stray thoughts distract you which would definitely make you lose a bit of influence but not too much.
      (Improved) Hangman's Gambit doesn't have that excuse though. With other versions, you lose influence cause you would lose some if during your time to present your argument you presented incomprehensible gibberish or an unclear point. The most I can make for justification is that Hajime got lost in the chaos of his mind but even then that's a bit iffy cause unlike the other minigames, you getting lost in your own mind doesn't affect your answer anyway.

  • @Lovely04931
    @Lovely04931 Před 7 měsíci +5

    No sabría decir cual es mi favorito (en gameplay) ya que solo jugué el primero. Pero nunca me canso del non stop debate por culpa de los memes. 😂😂

  • @Hyp3rSonic
    @Hyp3rSonic Před 27 dny

    Always loved Hangman gambit 2 👍

  • @legendarylydon2171
    @legendarylydon2171 Před měsícem

    Yo this is up to a really cool concept of a video. I also think mini games are so overlooked in the franchise keep up the great work tho

  • @Hyp3rSonic
    @Hyp3rSonic Před 27 dny

    also, great video! 👍

  • @Tnu1138
    @Tnu1138 Před měsícem

    How is Hanged Man's Gambit not on the bottom!?

  • @Shattered_Constellations
    @Shattered_Constellations Před 7 měsíci

    :0
    I love danganronpa lol