New Kill Team Rules "OKAY?"

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  • čas přidán 8. 08. 2021
  • Today I give you my take on the pros and cons of the new Warhammer 40k Kill Team core book - the main rules. They're a bit of a mixed bag. Video about the Kill Team Compendium (with all the other armies' data sheets) will go live on the morning of Saturday the 14th.
    Vince Venturella and I made a game! Check out Reign in Hell - Demonic Skirmish Combat at www.reigninhellgame.com
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Komentáře • 740

  • @VanAleph
    @VanAleph Před rokem +36

    You see, the shape system is well thought out and really easy to memorise: The shape with THREE corners is ONE inch. The shape with ZERO corners is TWO inches. The shape with FOUR corners is THREE inches. And the shape with FIVE corners is, you guessed it ... SIX inches!

  • @TheKsalad
    @TheKsalad Před 2 lety +426

    I think having no morale is a good thing, having most or even your entire team just locked into doing nothing really sucked

    • @gabrielwalton4097
      @gabrielwalton4097 Před 2 lety +24

      Yeah I feel like Morale/Nerve Tests were pretty janky if you played a high model kill team like GSC.

    • @charlesb.1945
      @charlesb.1945 Před 2 lety +46

      Morale in a setting full of zealots, fanatics, and hive mind creatures really never made any sense to me.

    • @r0b3rtpass
      @r0b3rtpass Před 2 lety +39

      In 9 out of 10 cases, both in 40k and kill team, we forgot about morale phase. Seriously, it's the worst phase... remove it from everywhere

    • @LordVader1094
      @LordVader1094 Před 2 lety +1

      @@charlesb.1945 Why? Even zealots might retreat.

    • @Daktangle
      @Daktangle Před 2 lety +19

      @@LordVader1094 Kill Team is essentially a suicide mission into enemy territory. The enemy are already at their retreat point essentially, and the team going in know this is do or die.

  • @ToastErickson
    @ToastErickson Před 2 lety +160

    Losing Moral kinda makes sense thematically.
    These are supposed to be elite forces, hardened from either being successful grunts, or just from excellent training and will.
    Troops losing moral in a big battle makes sense, but having a group of a hardened elite force doesn’t thematically fit.

    • @KaelBanner
      @KaelBanner Před 2 lety +11

      Or you know less elite guys who know they're on a possible suicide mission.

    • @MrSteveyboywonder
      @MrSteveyboywonder Před 2 lety +4

      I always rationalized it as different depending on the faction. Like Orcs loos moral because they start questioning each others abilities as they start getting picked off and more or less start to turn on each other. But with Space Marie's as they loos bodies its more about getting into cover to refocus the squad on the objective at hand, whether that be murdering everything or grabbing a object of power

    • @PrinceEphriam
      @PrinceEphriam Před 2 lety +4

      @@mikejonesnoreally Death Korps Commissars exist specifically to stop DK soldiers from getting themselves needlessly killed

    • @richmcgee434
      @richmcgee434 Před 2 lety +1

      @@PrinceEphriam Competent game designers could model that into their morale rules. Fail a "morale" check (which is really testing how disciplined you are in this case) and your DK trooper does something idiotically suicidal and winds up dead rather than fled. It's not even an original idea - historical rules sets have been including rules for unreliable/undisciplined/fanatical troops losing it and launching "banzai charges" or be lured into obvious traps for decades.
      GW's just lazy as hell and bad at game design a lot of the time - and this sure looks like one of those times.

    • @PrinceEphriam
      @PrinceEphriam Před 2 lety +1

      @@richmcgee434 this reply really doesn't pertain to anything I said. I was replying to the other guy saying that the commissars for DK are "window dressing". I decided to be pedantic and correct them.
      I wasn't talking about rules and I wasn't talking about mechanics. Just lore.

  • @PelagicAquaticsPaddockWood
    @PelagicAquaticsPaddockWood Před 2 lety +268

    The 'losing one shape over terrain' and having more athletic models lose less than more cumbersome ones is a genius mechanic. Put that in 2nd Edition Reign in Hell!

    • @mtozzi92
      @mtozzi92 Před 2 lety +10

      Yeah, seems like such a missed opportunity for the kill team rules with the system they changed too, but that's kind of GW's thing I guess. I figured it was going to be the same thing.

    • @RedHandedDaniel
      @RedHandedDaniel Před 2 lety +5

      We need to reconcile inches and centimeters before we start with skull icon and triangle.

    • @42DangerVision
      @42DangerVision Před 2 lety +3

      @@RedHandedDaniel Don't you see it? Inches and centemeters *are* skull icon and triangle! It's genius!

    • @42DangerVision
      @42DangerVision Před 2 lety +10

      Indeed. I love how he basically designed a better movement system, off the cuff, in the middle of reviewing the new movement system.

    • @42DangerVision
      @42DangerVision Před 2 lety

      Yup. The more I think about it. Heavy Metal iconography is definitely imperial units, and metric units are definitely proper geometric shapes.

  • @seanmontgomery4327
    @seanmontgomery4327 Před 2 lety +204

    16:25 - No morale / broken check is a bummer?
    Every game of kill team I ever played resulted in having 50% or less of my models shake. Which meant I was sitting around waiting to die or attempting to roll a 1 for auto-pass. That's not fun.
    If I have models on the table, I want to use them until the very bitter end. So good riddance breaking & shaken tests.

    • @Globalnet626
      @Globalnet626 Před 2 lety +3

      I think shaken tests should work. Broken gone is fine

    • @vineheart01
      @vineheart01 Před 2 lety +18

      Agreed. Morale was one of the biggest reasons i stopped playing killteam. It was infuriating that i only had to lose 3 models and then roll unluckily ONCE and suddenly im eff'd for the entire game, basically lost right there 90% of the time or more.

    • @scots2129
      @scots2129 Před 2 lety +5

      Also, the broken and shaken checked always caused a lot of rules clarification for anyone who did not play a whole lot of KT. I played a game or 2 a week and was a tourney guy so I understood it. My buddies who were not competition players, but still played regularly still didn't fully understand the nuances and a lot of time was spent adding and subtracting modifiers

    • @vineheart01
      @vineheart01 Před 2 lety +2

      @@scots2129 That too, i remember stopping the game for several minutes because of those dumb shaken/broken rules.
      Been a long time but i remember them at first glance completely stopping the owning player from even playing, and spending a lot of time looking around because that felt completely wrong.

    • @MarkTurnbull
      @MarkTurnbull Před 2 lety +1

      @@scots2129 as one of those buddies I feel attacked by this comment 😉

  • @sevencoloredmage8726
    @sevencoloredmage8726 Před 2 lety +104

    That shooting sounds exactly how One Page Rules does attacks.
    Morale was always strange in a setting where everybody is supposed to be the ultimate fearless superduper, even more fearless than other fearless units, fanatical soldier/alien/robot/demon...
    But not being able to pin down or route units probably takes a lot of chaos and movement out of the game.

    • @amazingwil
      @amazingwil Před 2 lety +1

      Agree 100%

    • @clinch4402
      @clinch4402 Před 2 lety +3

      Morale tests represent many more things than just "morale", despite the name. It's a setting of blind faith for sure, but not necessarily in the general (the player) giving the orders. Lorewise you have plenty of astartes telling their superiors to f*** off because the fighting odds make no sense.

    • @krabiksnowl8787
      @krabiksnowl8787 Před 2 lety

      @@clinch4402
      So
      Why do Thousand sons just ignore all those factors?

    • @clinch4402
      @clinch4402 Před 2 lety +1

      @@krabiksnowl8787 Not sure. A lack of free will perhaps? More likely inconsistent rule writing.

    • @trentgarton639
      @trentgarton639 Před 2 lety

      @@krabiksnowl8787 they are quite literally dust, so they don’t really have free will so to speak

  • @darkowl9
    @darkowl9 Před 2 lety +47

    The shapes _only_ make sense with the "you must move each unit of distance in a straight line, and lose any overage if eg. you go around a corner". But whoever the heck decided a 3-sided shape represents 1", a circle represents 2", a 4-sided shape represents 3" and a 5-sided shape represents 6" was clearly high as a kite that day.

    • @giraton1
      @giraton1 Před 2 lety +7

      Apparently during testing, the system used only colours and no shapes, so yeah who ever picked the shapes seems like it was just a last minute thing.

    • @cordial001
      @cordial001 Před 2 lety +5

      You do measure distances in straight lines. Atom doesn't mention it, but that's how it's done.

    • @darkowl9
      @darkowl9 Před 2 lety

      @@cordial001 Yeah, that's what I'm saying. So if you have a movement characteristic of say 2x2", and you want to go 1" around a corner, you lose that extra 1" in that first move, then can move 2" further (for a total of 3", even if your movement characteristic is 4" total, because it's two lines of 2").

    • @sbloyd
      @sbloyd Před 2 lety +1

      @@giraton1 I assume the combo of "coloured shapes" is so colour-blind people can still figure it out.

    • @giraton1
      @giraton1 Před 2 lety

      @@sbloyd almost certainly (also helps for making the tools for the box) though that being said the chosen colours do work for most variants of colour blindness.

  • @Rafferty1968
    @Rafferty1968 Před 2 lety +42

    I'll confess, I'm really rather stoked for this. I love how it is a blend of Warcry and Necromunda and geared towards narrative play.

  • @yyzhed
    @yyzhed Před 2 lety +15

    Morale leaving is great news for me.
    I never liked a mechanic that makes you lose harder because you're losing. It's a short game already, we don't need to accelerate the ending.

  • @noops9220
    @noops9220 Před 2 lety +26

    8:22 It’s actually pronounced turn... the “ing point” is silent

  • @yyzhed
    @yyzhed Před 2 lety +32

    I just can't get over "three sided shape is 1", one sided shape is 2", four sided shape is 3", five sided shape is 6""
    What? Why? You could have picked any shapes to represent numbers. Why pick nonsensical ones?

    • @WayneTarbell605
      @WayneTarbell605 Před 2 lety +3

      1= Circle...one line to draw
      2=Plus...two lines to draw
      3=Triangle...
      4=Square...
      ...

    • @cousinzeke4888
      @cousinzeke4888 Před 2 lety

      So people will have to buy new, official measuring tools.

    • @nickkowalski5209
      @nickkowalski5209 Před 2 lety

      @@cousinzeke4888 except you won't - the shapes are still inches under the hood and you can still use the ruler, even gw mentioned that

  • @animusvids
    @animusvids Před 2 lety +42

    Good they take out the morale thing, all the skirmish games don't use that because the games are representing very quick battles where you will be dead before having the time to be pinned by fear :)

  • @minigamerjeonsofbattle9376
    @minigamerjeonsofbattle9376 Před 2 lety +39

    Good riddance to the moral phase, 70% of the armies ignored it, 30% of armies feared it. And rolling your own broken test to see if you just loose was never a fun way to end a game

  • @Zombine45
    @Zombine45 Před 2 lety +26

    it seems to me the rules team had a mandate to make this distinct from regular 40k but similar enough that everyone would understand, hence the shapes=inches and the 'turning points'=turns

    • @Screamingtilltheend
      @Screamingtilltheend Před 2 lety +5

      Very much so, comes across like they weren't happy with the "smaller way to get into 40k" vibe that Killteam had, which is odd because thats why I loved Killteam in the first place.

    • @giraton1
      @giraton1 Před 2 lety +2

      The shapes thing comes from other games as an indicator for speed tools. Its a small thing that cuts out very little time, but it adds up enough that comp players do tend to like em in the long run.

    • @paulkingtiger
      @paulkingtiger Před 2 lety +1

      It feels like they were placeholder concepts that somehow made it into the final version.
      I'm not against non-inches / cm measurement, but usually it's used to allow for multiple scale / base sizes, like in some historical games where the measurement is base widths.

    • @katamariroller2837
      @katamariroller2837 Před 2 lety +5

      @@giraton1 Ok, but... why didn´t they use shapes that make sense to go with the distances? A line for one inch, a circle for 2, a triangle for three, a square for four, a pentagon for five, a hexagon for six? It seems completely arbitrary to me to have a triangle for one inch. A triangle has three sides, "tri" stands for three, why would it mean ONE? Why not use basic language and common sense to make things easier and more immediately graspable?
      Or why not use Roman numerals, since that would fit the Imperium?

    • @giraton1
      @giraton1 Před 2 lety

      @@katamariroller2837 we might actually have an answer to that. During testing, playtesters only had colours as indicators, not shapes or inches (the same colours on the shapes). So it seems the shape choices specifically were an afterthought

  • @beowylfen
    @beowylfen Před 2 lety +73

    This actually kinda looks like something I'd be into, I like skirmish games more than huge armies overall

  • @Toastergod44
    @Toastergod44 Před 2 lety +25

    I think part of what we have to accept is that the "customization" of last edition was really just a smoke screen for "plasma spam and rail rifle spam wins".

  • @krulla
    @krulla Před 2 lety +36

    If only human beings had already come up with some kind of universal system wherein symbols are used to represent numbers. Then GW wouldn't have had to come up with their own proprietary system to do that.

  • @wolfrikspack6485
    @wolfrikspack6485 Před 2 lety +45

    The way I see it, it looks like battle companies( skirmish version of middle Earth SBG). It really works there, and the battles are quite fast. Thanks for the review of the rules here. Sounds good

    • @TheBuefurd
      @TheBuefurd Před 2 lety +2

      As someone who has only played MESBG (and never 40k/kill team), this does look similar narrative campaign wise. I'm excited to dig in.

    • @Tillman581
      @Tillman581 Před 2 lety +3

      @@TheBuefurd I'll have to look into this game, still have my old Easterlings from the first run of Lord of the Rings they did

    • @Nigelius
      @Nigelius Před 2 lety +1

      Battle Companies is so good. It’s super cheap to get into (£90 of books aside), most battle companies are £30 to start. My biggest complaint is that there’s a load of supported minis in the Battle Companies book that are out of production (easily proxied though).

    • @Tillman581
      @Tillman581 Před 2 lety

      @@Nigelius may have to check with some of the casters my mates and I use.
      Bigger issue I don't want to give GW any money lol

    • @PewpewFiah
      @PewpewFiah Před 2 lety +1

      @@Tillman581 The Rulebook is definitely worth paying for, it's a fantastic ruleset, I completely understand not supporting their price gouging when it comes to MESBG.

  • @TheHobbyGrotto
    @TheHobbyGrotto Před 2 lety +43

    I like that it has it's own system now, in a similar vein to Warcry, because it makes it more accessible for people who don't play 40k but love that lore. I'm a great example, I haven't played 40k in years, but I'd definitely be inclined to give Kill Team a go now with some of my old minis, or maybe even some new stuff. A reset like this can be great to bring everyone back to the ground level with even footing all round 😄

    • @MrStath1986
      @MrStath1986 Před 2 lety +10

      This. I also feel like the prior version was basically too much like 'mini 40k' at times. Obviously a new version has its own bugs to iron out, but at least KT feels like its own thing now.

    • @ScooterinAB
      @ScooterinAB Před 2 lety +2

      I can go both ways on it. Having a distinct set of rules is great for both new players as well as those who want a different play experiences from a regular 40k game. This makes the game something different from just playing a smaller game of 40k.
      That being said, this makes it harder to move back and forth between games, limiting how easy it would be to bring new players in from this into regular 40k. I like the idea of using a game like this as an army builder, where players start making their army here and then build on that in regular 40k. While the models are the same (save for a very few situations), having different rules makes that move that much harder.

    • @demiliomason1565
      @demiliomason1565 Před 2 lety +1

      I mean the previous edition was intended as a smaller faster version of 40K with slight changes to make it more accessible to new people. A sort of pick up and play kind of thing.

    • @jeffreygeorge8884
      @jeffreygeorge8884 Před 2 lety +1

      @@ScooterinAB My sense is that people don't "move back and forth" between skirmish and battalion games, even if they use the same IP and models. In my area, anyone who likes 40K would rather play that than Kill Team, and people who don't like 40K disliked old Kill Team because it was too much like 40K. I don't think there's much overlap between Warcry and AoS players, but they gave Warcry a modern skirmish rule set, instead of rules and stats awkwardly ported from AoS. The fact that they're changing Kill Team and not Warcry tells me the Warcry model is significantly more profitable.

  • @inf3243
    @inf3243 Před 2 lety +15

    ...Staunch? seriously? What about Defender? Zealot? Bulwark? Survivor? Shieldbearer? Sentinel? Guardian? Guard? Warden? Strength? Resistance? Armour? Grit? Willpower?
    Staunch??

    • @eater_of_garbage_
      @eater_of_garbage_ Před 2 lety +1

      Mans got a thesaurus

    • @Xanuricus
      @Xanuricus Před 2 lety

      Dogged. Woof!

    • @frocat5163
      @frocat5163 Před 2 lety

      The other words were likely copyrighted as gaming terms by other companies, and GW found that the only one left they could copyright was 'staunch'...

  • @harkejuice
    @harkejuice Před 2 lety +16

    I REALLY hate that ruler thing. It feels like throwing in a confusing proprietary system of symbols when distances would just be fine. How frustratingly obtuse.

    • @Tillman581
      @Tillman581 Před 2 lety +7

      Gotta sell you a new 40 dollar bit of plastic, can't have folk just using their five dollar measuring tape.

    • @KaptajnCongoboy
      @KaptajnCongoboy Před 2 lety

      Just buy measuring widgets for 1/2 the price of GW's from one of many independent manufacturers.

    • @keith6848
      @keith6848 Před 2 lety +3

      Cut some cardboard

    • @Tillman581
      @Tillman581 Před 2 lety +1

      @@keith6848 better use some official GW cardboard, or its not allowed in the turny. :P

    • @keith6848
      @keith6848 Před 2 lety +3

      @@Tillman581 very true, gotta keep the kids safe after all

  • @StackingLimit
    @StackingLimit Před 2 lety +2

    Excellent Video Uncle Atom. I really love how you are so honest in your reviews. I think I will be following your lead and writing in inches moved etc. next to the symbols in the book.

    • @frocat5163
      @frocat5163 Před 2 lety

      As long as you don't want to play in official GW games / tournaments. Because you can guarantee GW will no longer allow people to use those pesky non-GW-produced measuring devices in any of the official games...

  • @adamjackson260
    @adamjackson260 Před 2 lety +1

    Watching this one after the compendium video you can pick up the disappointment cues when the compendium is referred to. Great job Atom as always.

  • @Toirneachgames
    @Toirneachgames Před 2 lety +1

    Thanks for your very comprehensive review. Imust say that micro expression when you mentioned the compendium got me a little bit worried :O. I will wait for your video about it on Saturday.

  • @rat-matt-miniatures8705
    @rat-matt-miniatures8705 Před 2 lety +14

    Numbers, been around for years, work really well.
    And GW seems to think they are broken and need fixing and replacing with shapes, yay????

    • @S.W.A.G40k
      @S.W.A.G40k Před 2 lety +6

      I was there when they invented numbers. I knew they wouldn't last.

    • @Anjohl
      @Anjohl Před 2 lety

      Gotta get those proprietary mechanics in there!

    • @CMZPICTURES
      @CMZPICTURES Před 2 lety

      The thing with inches is most of the world doesn't use them, so would it make more sense to use cm? Probably not...

  • @darnokx9277
    @darnokx9277 Před 2 lety +3

    Sounds interesting. I was looking forward to your first impressions in particular, so thanks a lot for this.

  • @jazzzonyourface
    @jazzzonyourface Před 2 lety +11

    Being new to this hobby and watching the video released on warcry, the way warcry was made seemed to allow for (what felt like) hundreds of scenarios and different situations, I was hoping for something similar in this box. It'll be interesting to see the video on saturday to see what else is instore. I imagine that there will still be plenty to do and you can probably "kit bash" your own missions as it were. Looks good overall I think though

  • @ForTheOmnissiah
    @ForTheOmnissiah Před 2 lety +2

    IMO the new version is so, so much more engaging. You're moving units, constantly dealing and taking damage, every time I activate an operative it actually feels like it was important and something always happens. It feels like the faster-paced skirmish combat it was meant to feel like. Bogging the game down to a crawl with morale etc. feels awful.
    And it also feels nice that operatives take damage a LOT. Most often you land 1-2 hits when you attack and get that damage in, and sometimes you hit that 360 noscope and land a couple crits in one roll and 1-shot the operative. Feels so good. I've had many instances where a lucky attack turned the tide of a match.

  • @haloreaper1018
    @haloreaper1018 Před 2 lety +6

    It looks great, I just hope that if the kommando and krieg rules become available at a later date outside of the octarius boxset maybe in their respective kits when those get rereleased

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough Před 2 lety +1

    Thanks for that advice on assembly... yeah I was planing on magtizing them... I dubly plan out it now!

  • @mikeadams3722
    @mikeadams3722 Před 2 lety +2

    Thanks for a good and fair review. Regarding not having specialists in matched play, I would just say that my impression is that specialisms are in two levels now - those baked in to the datasheets (e.g. sniper veteran, hardened veteran) and those where battle honours are earnt (combat, staunch, etc.), so you still have the baked in ones in matched play. From what I've seen so far it also seems as though the Compendium lists might be 'get you by' lists, with the Octarius style lists adding a further level of detail. But... I look forward to you spilling the beans on the Compendium when the NDA allows.

  • @jackchampion8875
    @jackchampion8875 Před 2 lety +14

    I amworried that the compendium kill teams aren't going to be as interesting as the Kommandos and Kriegers.
    If they are and include the large variety of options available I think this could be a fantastic edition.

  • @cordial001
    @cordial001 Před 2 lety +17

    I'm 100% interested in playing campaigns and have zero interest in matched play, so... cautious hooray? I didn't see anything that would talk me out of getting the game here. Looks fun.

    • @MarketResearchReading114
      @MarketResearchReading114 Před 2 lety +1

      I feel like matched play will help sell the game, but narrative play will be why you want to play in the first place. Then with your team that you love from narrative play and you've built fond stories with, you go to matched play to duke out their honor and see if you can prove yourself in a more competitive environment.

    • @Unforgivable43
      @Unforgivable43 Před 2 lety +1

      @@MarketResearchReading114 This is how I think as well friendly internet dweller, and people wonder how I can handle matched play half the time

  • @ariandynas
    @ariandynas Před 2 lety +1

    The reason for the tools is likely to prevent people from squeaking out extra distance - you slap down the shape in front of the model and move the model to the other end of the shape - hard to do the 'sneak in an extra inch' some players do - they do the same thing in games like X-Wing I'm given to understand for the same reason.
    This being said the 'losing one shape over terrain' idea is in fact *extremely* clever.

  • @craigjones7343
    @craigjones7343 Před 2 lety +1

    I was hoping you would get kill team early. I have been looking forward to your take on the new rules.

  • @cliff7641
    @cliff7641 Před 2 lety +2

    I've spent the past year building and painting a Forgeworld Krieg army, and the issues you describe with certain arms being needed for the plasma/melta and having to cut up other arms to have both... that is a very familiar experience for me with the resin models.

  • @CrimsonTemplar2
    @CrimsonTemplar2 Před 2 lety +11

    LOS is going to be a big learning curve for most player at the start. The Compendium (I assume) is going to feel underwhelming because they want to be able to sell more books for each kill team down the line.

  • @tmartinez32
    @tmartinez32 Před 2 lety +3

    You are an incredibly engaging speaker. I suspect I'd be able to watch you speak about anything and still enjoy it and learn a lot. Thanks for these videos. You've taught me quite a bit about our hobby. That's priceless if you ask me

  • @Kay_Drechsler
    @Kay_Drechsler Před 2 lety +1

    Cool review Atom! Your Deathkorps kill team looks awesome!

  • @hughmac7423
    @hughmac7423 Před 2 lety +1

    When I watch a game play video, I was thinking I would not like the rule changes, but now I think I like the rule changes.

  • @maxwalker66
    @maxwalker66 Před 2 lety +11

    I'd be curious to see how the new rules play, though I'd appreciate it if you could get a rulebook that doesn't have 50 pages of background and lore. I understand why it's there but a smaller book would be easier to cart around.

    • @jonrollason5709
      @jonrollason5709 Před 2 lety +2

      Spiral binding your book is HUGE. Highly recommended. And if you want to bind it without the fluff, that's more portable.

    • @spiteu9272
      @spiteu9272 Před 2 lety

      Prolly got that QR code in the back for a digital version.

  • @twincast2005
    @twincast2005 Před 2 lety +4

    27:15 It's pretty obvious what that is as the WarCom articles already heavily implied it. Namely each Fire Team is restricted to whatever options one specific kit gives you, which outside Firstborn Marines typically aren't many, slightly mitigated by the odd "two Fire Teams for most Kill Teams" rule.

    • @Anjohl
      @Anjohl Před 2 lety +1

      Dumbing things down rather than just selling bits or a weapons kit.

  • @StaszekKardach
    @StaszekKardach Před 2 lety +5

    Did anyone check the patent office? Maybe there is a patent for "shape based distance resolution" and "turning points in board games"?

  • @EricMitton
    @EricMitton Před 2 lety +1

    I’m so glad they fixed wounds and dropped morale! My boys and I got into Kill Team when Covid first hit as a quarantine hobby, and I literally STILL don’t understand the prior wound system.

  • @majdees
    @majdees Před 2 lety +4

    They really should add an official solo mode. Especially for the campaign. I can't find any reason as to why they don't!

  • @torros1839
    @torros1839 Před 2 lety +4

    Maybe GW are annoyed they can't copyright a ruler with inches on it hence the rulers with shapes

  • @JamesSerapio
    @JamesSerapio Před 2 lety +41

    I miss the days when GW guns fit every arm for that model.

    • @craigjones7343
      @craigjones7343 Před 2 lety +4

      They still can with creative hobbying

    • @Tillman581
      @Tillman581 Před 2 lety +21

      Now now, we can't have you just buying one kit and getting everything you need, now can we?

    • @cdh7453
      @cdh7453 Před 2 lety +5

      Haha I'm still shocked they give you the pieces for 2 alternatives across most boxes e.g. Seraphim / Zephyrim, Rhino / Razorback. When I was doing 3rd / 4th edition you didn't even get assembly instructions, it was just... Good luck...

    • @joahnaut
      @joahnaut Před 2 lety +2

      Except they didn't.

    • @JamesSerapio
      @JamesSerapio Před 2 lety +2

      @@craigjones7343 not really? The Chaos Space Marine kits have left hands attached to the weapons as well, which is a pain. I'm not going sculpt a weapon's forestock.

  • @JI-fk8mz
    @JI-fk8mz Před 2 lety +3

    Sounds fun! I’m thinking about getting one myself. I wonder if my brother will play with me?

  • @tuffn00gies
    @tuffn00gies Před 2 lety +6

    It's popular to squat on GW right now but this actually sounds fun. I agree tho, the shapes and "turning point" change seem like nonsense.

    • @jonrollason5709
      @jonrollason5709 Před 2 lety

      I *think* they've consciously renamed absolutely everything. See also "ploys". We're not going to be reading a discussion on Facebook and not knowing whether we're talking about WH40K or Kill Team, ever.

  • @owo_whatsthis6956
    @owo_whatsthis6956 Před 2 lety +2

    As someone who hasnt gotten into 40k because of the daunting size, this looks like a very good time to get into this "lighter" version

  • @1jasup
    @1jasup Před 2 lety

    What the heck were they thinkin with those shapes?! Too funny. However, the rest sounds fun and I'm excited to get it on the table.

  • @kamaeq
    @kamaeq Před 2 lety +1

    Heh, kitbashing skills needed. I've found it real useful with Custodes since most of them don't look like the pictures unless you do cutting and filling. IMO, it is because they are optimized for spear Custodes builds and I was building sword & board Custodes, but even then, the Shield Captain build and Vexila Praetor build both are limited in gear.

  • @Astul89
    @Astul89 Před 2 lety +2

    I notice this channel has turned more into a warhammer channel, but very time I see your intro I wonder if you would ever make a video about some other wargame like a realistic ww2 one (due to the tank on the intro). I have been trying to find stuff about wargames with realistic settings but couldnt find much online and being from a country where wargames arent that popular I am having trouble with finding more info about the subject. Any suggestions? A video about that would be cool

  • @stori3275
    @stori3275 Před 2 lety +2

    damn, those movement rules Adam just spit balled sound really fun actually lol.

  • @Greg5560
    @Greg5560 Před 2 lety +6

    My original thought to why there were no specializations in matched play was because they would release underworld style teams (like the krieg and komandos) that have specific models for each specialization and it would be built into their sheet. So you'll want to use the unique teams over the generic and they can sell you more

    • @MrStath1986
      @MrStath1986 Před 2 lety +1

      That seems like their intent based on what they were saying in the preview show for this version of KT, that moving forward we'll see more dual-purpose kits for KT and 40K. Of course, that relies on GW supporting the game more than they have with Warcry.

    • @Anjohl
      @Anjohl Před 2 lety

      Ding ding ding!

  • @FelisMachina
    @FelisMachina Před 2 lety +8

    I still have simillar opinion that I had before rules dropped. Game looks much more complicated with unnecessary extra steps. People say modern game design and I see melee rules from first Necromunda which did'nt work then. Rules are already bloated with lots of special rules for special rules. Limited list building is something that does not encourage experiments and conversions. Shapes are just pointless. I don't even wanna start on core rules and compedium sold separately for price on day 1. Instead of thin booklet they could put all those rules inside corebook. For that price you could buy previous edition corebook with elites which gave you so many rules and options. Overall I see more flaws than upragdes.
    Instead of some lifting and streamlining old rules they try to make new rules just for the sake of being different.
    I feel that for narrative play Necromunda is superior and 500 pts 40k is much faster skirmish game than this.
    While I will probably at least try to play this game I think I will move into other 40k games.

  • @Afflictamine
    @Afflictamine Před 2 lety

    is there a way to play the middle edition of kill team but without the morale or just a better way to deal with it ?

  • @erwanguillon5975
    @erwanguillon5975 Před 2 lety +1

    I had the opportunity to play 2 games with a friend of mine and despite the rules being a bit long to read and not easy to understand at first glance, everything made sense while we played and it turned out to be pretty easy and smooth. I think it's because every rule has an impact on the game and is cinematic. I enjoyed it much much more than the previous version.

  • @ShadowCoH316
    @ShadowCoH316 Před 2 lety

    In the new Ork Codex it includes pictures of the kill team models and also rules for the new weapon and add-on options, so the kill team Kommandos are very much 40k compatible.

  • @mipevo6
    @mipevo6 Před 2 lety

    Good review, looks reasonable, a few people at our club are looking to get into this version.

  • @Aphfaneire
    @Aphfaneire Před 2 lety +2

    The shapes are very likely a means of making the game more accessible for children and people who have only ever worked with metric.
    But your suggested spryness mechanic sounds better regardless of measurement.

    • @magicfishmanscholarofthegr5875
      @magicfishmanscholarofthegr5875 Před 2 lety

      It’s not aimed at children and using an inch measurer to play killteam/40k was never a problem for me or my buddies (metric is still superior). It’s just a dumb piece of design on their part.

  • @pastorius5
    @pastorius5 Před 2 lety

    Uncle Atom - are the 54 tactics cards in the box set the same as the ones sold separately?

  • @AndiVx
    @AndiVx Před 2 lety +1

    That movement with icons change was purely done to not have inches in countries where people (like me) do not use the imperial system.
    Right now, I only use inches for wargames and feet for dungeons & dragons.

    • @Tom_Quixote
      @Tom_Quixote Před rokem

      And those metric countries are all the countries in the world apart from the US, Liberia, and Myanmar.

  • @freeadvice1695
    @freeadvice1695 Před 2 lety

    Think possible to magnetize for all options/load outs?

  • @BlaineThPain
    @BlaineThPain Před 2 lety +1

    Thanks for putting this out!

  • @TorrentKatten
    @TorrentKatten Před 2 lety +4

    "Not Kill Teaming" put a big smile on my face!

  • @jasonmcfarland1417
    @jasonmcfarland1417 Před 2 lety

    Most things you have reservations about, I really seem to like and why I’ll enjoy this version so much better

    • @tabletopminions
      @tabletopminions  Před 2 lety +1

      I’m glad to hear it. Different strokes, and all that. Thanks for watching!

  • @RandProductions45
    @RandProductions45 Před rokem

    I know Im way late on this but I'd like to add on to Adam's point about specialists. In old Kill Team my friends and I would determine what level our specialists were going to be so that we could enjoy those abilities without committing to a full campaign. And in new Kill Team it's not so different where we play a quick matched play game but add in those specialist roles from narrative play for more flavor.

  • @hanskloss7930
    @hanskloss7930 Před 2 lety +1

    Totally agree on the Turning Point, the name also really put me of

  • @flak1939
    @flak1939 Před 2 lety

    I think the reason they called them turning points is to differentiate between the static structure of the turn and the dynamic 'between activation' nature of statuses and abilities coupled with choice in activation order. So turning points are just a point in the game that you gain readies back, but it does not clear statuses or affect models in the same way a static turn sequence does.

  • @Bzuhl
    @Bzuhl Před 2 lety

    This looks like a Necromunda building experience, I kinda expected that.
    Let's see how much you can work around it, slightly bashing the kit might solve 99% of any wish I'd have.

  • @donaldkelly9833
    @donaldkelly9833 Před 2 lety

    I do like the # of infographics and photos with labeled overlays.

  • @michaelthebarbarian5527
    @michaelthebarbarian5527 Před 2 lety +3

    Gotta say I’m happy to have the morale system gone. In last edition it was obviously mostly a copy paste from 40 k except the modifiers were cumulative. Played games were cultists or pox walkers all died ( as chaff does) then my chaos marines were essentially guaranteed to fail morale. The whole think felt like it didn’t match the game

  • @inf3243
    @inf3243 Před 2 lety +6

    So lame how GW limit your options by one tiny part on the sprue. They do it ALL THE TIME and I hate it. It would cost them almost nothing to include that little bit extra but know folks are gonna rush out and buy more kits just to get that little extra part. So lame.

    • @burroc5536
      @burroc5536 Před 2 lety

      I’m guessing because the kit will also be used for 40K and you can’t take multiple special weapons in a standr

    • @burroc5536
      @burroc5536 Před 2 lety

      Oops... in a standard squad.

    • @martinjrgensen8234
      @martinjrgensen8234 Před 2 lety

      It actually cost a hell of a lot of money to mill the moulds, and the moulds themselves are very costly. So GW have to balance how many resources to allocate each kit. And the kit has limited sprue space

    • @twincast2005
      @twincast2005 Před 2 lety +1

      While I agree in principle, in practice you can easily copy those. I very much doubt that GW would even notice half an arm (or a helmeted head for models that don't come with such an option) being made of epoxy putty cast from a reusable mold, let alone disqualify you from a tournament. Also: magnetize.

    • @inf3243
      @inf3243 Před 2 lety +1

      @@martinjrgensen8234 Usually the limiting piece is tiny. Take the imperial guard vehicle upgrade sprue. They give you a heavy stubber, and a storm bolter, but only one tiny bracket to mount it on. this thing's about the size of a space marine's forearm. It's clearly designed so you can only use one option.

  • @BlaineThPain
    @BlaineThPain Před 2 lety +2

    Also, I love your shirt. "I'd buy that for a dollar!"

  • @processseer6693
    @processseer6693 Před 2 lety +16

    Taking away complexity based on customization and introducing additional complexity to base rules such as LOS seems backwards.

  • @andeejaym
    @andeejaym Před 2 lety

    One tip that I got with remembering the new lengths is instead of thinking about them as shapes is to think about them as colours - helps the memory somehow: Black, White, Blue, Red

  • @joelcasseus628
    @joelcasseus628 Před 2 lety

    I would buy it if I could use DKK on regular 40K- 1) will the rules fit to add to Astra Mileterum army ? ; 2) will they be realising more DKK in plastic?

  • @pierat7
    @pierat7 Před 2 lety

    Can you use the models from the Octarius box in normal 40k?

  • @WarlordFlanker
    @WarlordFlanker Před 2 lety +2

    I dont understand why they didnt use a dot for 1", colon for 2", triangle for 3", and hexagon for 6"

  • @stevenfrazer9423
    @stevenfrazer9423 Před 2 lety

    The addition of wounds and removing moral and injury tokens streamlines the game.
    The only problem, a minor problem, is using shapes for measuring. On one side it makes it easy to indicate things like distance, border setup etc. Personally though, saying inches is just as easy.
    When I play a friendly game with friends we do not use the LOS rules properly as intended but use a "if I can see you, you can see me" and if 1/2 or more of weapons, talons etc are exposed they are in LOS. Additional we do not quite follow the shapes last of movement if leaping over terrain but we measure the height of say a pipe of 1" and subtract that number to the movement

  • @twincast2005
    @twincast2005 Před 2 lety +1

    And something regarding the shapes/colors which you didn't mention that turns them from useless change to detrimental: You can move in one-inch "steps", meaning you have to calculate things such as "3 ○ - 1 △ = ?". Gauges are neat. Shapes aren't.

  • @nathanhayes1836
    @nathanhayes1836 Před 2 lety +1

    Your idea about movement was a great game mechanic and I agree they should have done that

  • @RampantFirefly
    @RampantFirefly Před 2 lety +5

    In my mind there’s no reason why I couldn’t have a matched or open play game it’s a friend, where we agree before to each take three level 2 models per Killteam. That way you still get to have specialists.

  • @icewindofchange
    @icewindofchange Před 2 lety

    I can get the book separately? Is it out yet?

  • @kiesminis
    @kiesminis Před 2 lety +1

    Thanks for the overview

  • @54tisfaction
    @54tisfaction Před 2 lety

    @5:23 "That guy is a such and such..." Hey, easy with the adjectives there buddy!

  • @Ghostpanzer
    @Ghostpanzer Před 2 lety

    Anyone know any good space marine vs Nids or any dkok books.

  • @SpEcImEn128
    @SpEcImEn128 Před rokem

    If I bought the old Tau / Wolf starter set, what can I do with it? After the rules changes I stopped caring about kill team when I learned all the old armes are not valid anymore. Is that true? Is it going to change every 6 months and make your kill team obsolète?

  • @stillunsure7630
    @stillunsure7630 Před 2 lety

    Are these rules compatible with the 1st ed edition supplements?

  • @simplesmile6984
    @simplesmile6984 Před 2 lety +2

    >_> . . ."youv got your guy filled with dynamite" , i bet thats your demolition guy" "yes good eye" . . .

  • @redgreen09
    @redgreen09 Před 2 lety

    sounds fun got look in to it be fun to do the terrain stuff think doing some got enufff junk to do so see as post your stuff

  • @ronindesbois9660
    @ronindesbois9660 Před 2 lety +21

    I'm not sad to see morale go tbh, but i can see why you'd want it back. The terrain rules seem almost directly imported from 40k and i'm not too sure about this. In games this size, i don't think it's unreasonable to just have like a minus one to hit if you can't see the full model or something ... idk i just hope it won't be too game-y and make the whole thing a slog.
    It's true the whole specialists thingy was cool in previous KT, but the way weapons seem to work in this version, it feels like it's kinda baked in. Plus there's the narrative stuff like you said. I'm waiting for your next video, but from what you say here, it feels like the other factions feel a lot more bared bones that the two new ones. I hope they will still be fun, and with enough customization. KT to me is very much about "your dudes" ( now that i think about it, i think you're the one i heard say this for the first time ).
    On the website we can see what options other factions have, and i was a bit sad to see stuff like Lictors go. Hexmark Destroyers would also have fitted right in imo. I guess it's almost a given well see some form of KT Commanders or KT Elites at some point.
    Anyway. Thanks for the video Adam !

    • @willroarty1512
      @willroarty1512 Před 2 lety +1

      I'm guessing they didn't want new people to deal with the old kit. But they did keep storm guardians in which is a resin upgrade sprue on the old guardians kit so who knows really. I hope they left it out because there's a new plastic one on the way

    • @Anjohl
      @Anjohl Před 2 lety

      They gotta sell you "Kill Team Octarius: Elites" in three months to get Lictors!

    • @willroarty1512
      @willroarty1512 Před 2 lety

      @@Anjohl It could be something like that. With their new system of every 3 months a new warzone I see it as an easy way to update all the old old models easily without the expectation of updating the whole line. And to sell more books

  • @eclektric
    @eclektric Před 2 lety

    Coming back to killteam after a year and I couldn't believe the dropped morale and specialists.

  • @manyslayer5889
    @manyslayer5889 Před 2 lety +7

    With the action point system, I would have liked a morale system to be like pinning where if you were pinned you'd lose an action point on the next activation. Helps to reinforce marines/custodes as more fearless as they still get to do more even when pinned/broken.

    • @okonkwojones
      @okonkwojones Před 2 lety +2

      Suppression mechanic reducing action points & or limiting types of actions is a great idea, and allows a unit to become combat ineffective-instead of morale just breaking your army, which was just a lazy mechanic.

  • @HermieMunster
    @HermieMunster Před 2 lety

    Thanks for review, although there is more that you wanted to tell us. Gonna take a punt on the new version of Killteam based on this.

  • @DasDevilSquid
    @DasDevilSquid Před 2 lety

    I'm really curious to see what the Thousand Sons Kill Team is going to look like. The Rhubric Marine data card looked sweet.
    Do we know if Invulnerable saves work on melee?

  • @SuperStiffla
    @SuperStiffla Před 2 lety

    Are the new rules similar to Star wars legion?

  • @mata218
    @mata218 Před 2 lety +18

    I'm not sure if I like the new list building without points. It feels like it's gonna make kill teams a lot more uniform. I like being able to make a Chaos Marine kill team with like 10 cultists and 2 marines, or an elite team with 6 marines, but with the new list building it sounds like I won't get that customization. I'm also concerned about what the Astartes list looks like because there are normally so many options.

    • @ToastErickson
      @ToastErickson Před 2 lety +7

      I believe the reasoning behind it is because people were building really spammy lists, like just a bunch of guards with plasma or meltas… or a team or just drones.
      We will have to wait and see how fireteam compositions are handled in the compendium.

    • @mata218
      @mata218 Před 2 lety +8

      @@ToastErickson Which is a concern, but one that could have been fixed with a simple unit limit. Yeah we'll have to wait until Saturday to see how other factions are handled.

    • @DarthChocolate15
      @DarthChocolate15 Před 2 lety +3

      I think it's fair to reign in on Astartes options somewhat with how many more units they have access to than other teams.
      But it's going to be pretty boring/disappointing if their Fire Teams are all mono-box teams.

    • @mata218
      @mata218 Před 2 lety +2

      @@DarthChocolate15 Yeah when every team is basically the same units from one box it'd be boring. Honestly I might just go back to old KIll Team if I don't like the new one, it just seems too clinical, not enough customization.

    • @brandonvaughn7255
      @brandonvaughn7255 Před 2 lety

      It looks like there may be some ability to do that, just not with quite as much flexibility. One of the articles on the community site mentioned kill teams that were made up of a number of fire teams. One of the examples given was Death Guard who had fire teams of plague marines, which had up to 3 models, or fire teams of pox walkers which had something like 8 or 10 models. So I'm guessing you'll be able to do some customizing based on mixing and matching fire teams.

  • @tando6266
    @tando6266 Před 2 lety +6

    Sounds like a more clunky less fleshed out infinity