Hihi working on it and thanks for the encouragement! Perhaps some of my tutorials might be too detailed for mainstream. Aiming more to explore and explain rather then the 5 min quick win tutorials we see so frequently...
Yes, keep going with the detailed workflow! The problem with so many tutorials is that they don't have the clarity that yours demonstrate. Your explanations help us to learn what we're doing (and why) so we can gain the working knowledge to apply to other VFX results we would like to achieve. Thank you!
i know im randomly asking but does anyone know a method to get back into an instagram account? I stupidly forgot the account password. I would love any tips you can give me.
Hey Bernd, I would love to see a tutorial using the tracked camera data taken into a dedicated 3d software (3dmax, blender, maya), to create 3d elements to be rendered out and composited back in using DaVinci Resolve & Fusion. Thanks for this great tutorial!
I'm a wee baby Resolver (if that's not a pet term for DaVinci Resolve users, I'm gonna _make_ it one) and this was just the right amount of complexity for me to chew on as I get my arms around Fusion. I don't expect to use anything like this technique for the projects I can see on the horizon, but it's a darn good practice exercise! Oh, and this doesn't seem to need any updating for DR 17, everything's in the same places. :)
I think I saw a Fuse or Template somewhere some time ago. Maybe in Reactor. But honestly, if you know how to build such simple things from scratch, you have ultimately more control because there are 100 ways you could adjust or modify such a little self made version.
@@VFXstudy Again I'll post you a video to show what kind of tutorials I would LOVE to see :) : vimeo.com/158215283 doesn't have to be in this production value, just the techniques :))
Hey Bernd, I would definitely like to see a dedicated tutorial only about the camera tracker. Sometimes I feel a bit intimidated about using that tool. Could be nice to see examples using a simple shot and a difficult one when the tracker have the chance to fail.
Yes. At the moment I am looking a lot into compositing for live action footage. But there are a few 3d logo tutorials, map animation etc. on my channel and I might do more motion graphics again soon.
@@VFXstudy Your tutorials were enjoyable as always. Mostly I would love to watch "Into compositing for live action footage". Looking forward to watching your videos soon.
Nice tutorial, thanks. What about importing obj.-files into a tracked scene and integrate them (shadow-passes, A.O. etc)? Please go on with your excellent work, I´m really excited to see what`s possible with Fusion (instead of After Effects + Elements).
I started a tutorial series on importing and rendering a CG spaceship entirely in Fusion, see the tutorials starting from last week. It's an .fbx model file but principle should be the same.
Excellent video training. How would you go about masking that light wrap of the bottom of the 2D elements? I tried it but the masks didn't track along. I am very new but am greatly enjoying your fantastic tutorials. Thank you very much Sir.
Good point! You could either track an additional mask again in 2D with 2d trackers, or animate that mask manually, or perhaps even create a separate 3D render, where you mask of only the bottoms of the elements 2D images to create partial bottom-only 3D elements and then use that render output to create a separate mask to combine with the first...
@@VFXstudy that's a great set of solutions. As much as I would love to track them in 3D I think the two render passes masked as needed would be a snap.
Thanks for that video. Iam work hard on my skills in Fusion, but i fail in the easiest things. I have a clip in Davinci Resolve and want to merge a greenscreen-scene on it. I struggle always with the trim settings and when i want to bring the footage later on the plate. In After Effects it is so ease, simple klick and drage the footage to the frame when it should appear.
I would like to create an environment without any tracking, like create the whole scene with images and move 3d camera through it. How to do this? Any tutorial?
Yes, check out the FBX tools. I think FBX Mesh Exporter is the name if I recall right. It's not only limited to FBX and should be able to output a full 3D scene with camera, ground plane etc.
Hi, could you do a tutorial on removing micro jitter, small shakes by using tracking rather than the stabilization tool in resolve which causes zooming and distortion?
Also Bernd I need to ask you a big favor. I cannot find the information settings of my GoPro & Black for the camera tracker. Can you help me with that? It would be super appreciate it! Tnx mate
Not sure about GoPro, but I would take your specific model and google for what sensor it contains and what lens. Then you can enter that manually. Otherwise just start with a default - perhaps bit wider lense - and let Fusion estimate the length of the lense. Maybe few rounds of try and error but once you have something that works you can apply it to all your footage.
I was trying something a bit similar, but my problem is i cant rotate the screen like you're able to do. I assumed it would be just holding the left mouse button while navigating with the mouse, but that doesn't work for me somehow
@@VFXstudy yes, i thought about to mimic the movement with a zoom into image over some frames and than connect an 3d obj to some points via custom tracking nodes? i am only thinking, because it s not my image and i don t know focal length and all this stuff. (architecture studen :) and also thanks for your amazing tutorials and reply
Is it possible to add lights to thsi scene - I'm doing something similar and trying to add a light so the 3d text looks like it's lit from the same direction as the sun
Yes sure, it's possible. Also, you could get some shadows as well. I didn't go there in the tutorial but you can. I just released a separate tutorial on some lighting techniques today and might do more in that direction.
3.5 is very large, but 0.0 doesn't sound credible, no I think something probably went wrong. Any error message? Do you still have sufficient points after deleting.
Yes, in Fusion Studio you can export image sequences with alpha through the saver node. Png with alpha should be possible. In Resolve you could connect the transparent image to mediaOut, this should bring the image with alpha to edit/ color /deliver page. In the custom format option from the delivery page there should be an option to render image sequences.
Yeah, haven't done the UFO in sky, but a lot of the CG render layer stuff and so on can be found in this tutorial series: czcams.com/video/TadswW3J894/video.htmlsi=PpLOM3pM-LLcYuik
Well, there's the 2d point tracker and the planar tracker in the free version, but you won't get correct parallax when you add elements with those. You could use an external 3d tracker, e.g. Blender has one and there is the voodo3d camera tracker which is free.
That is not possible! Having paid version of Davinci Resolve. Just 500 frames. And tracking look okay (lot of points). But it solving about 20 minutes, then solving again, and again, and again... whole night without getting any result. Then tried shorter clip (cca 200 frames), the same thing. Finally gave up. Version 16.2.
Well there are different things impacting performance. The number of points most importantly and your computer. This tutorial I think just took 1-2 minutes or so if I remember correctly on my Workstation. On a Laptop things can be slower of course. Tweaking the number of tracking points should help.
Kann man die groundplane auch anhand der am Boden befindlichen cloudpoints generieren lassen? Der Boden ist ja normalerweise nicht komplett eben und wenn man später 3d Elemente hineinbringen möchte, dann wäre es sehr hilfreich wenn man im 3d Programm schon einen entsprechenden Boden hat.
@@VFXstudy Hm, ok ich verstehe. Kann man denn diverse Punkte am Boden auswählen und daran sozusagen den Originpoint festmachen? Ich meine so ähnlich wie in After Effects. Dort wähle ich ein oder mehrere Punkte der Pointcloud und daran wird dann die Szenenorientierung als auch der Boden festgemacht.
The 3D Camera tracker is not available in the free version. You could probably still use my tracked result from my solution but you can't do the tracking yourself in the free version.
@@meikmeiker2615 Hast recht, habe da auch nix gesehen. Kannst natürlich die Kamera exportieren und anschließend, wenn x-z-z bewegung vorhanden ist ne mittlere durschschnitts position wählen und die animation auf translation löschen. ... Hmm, sicher nicht die eleganteste Lösung, wäre wohl besser da was direkt im Solver zu haben... Je nach Aufgabe, vielleicht hilft auch der Planar Tracker mehr weiter? Der hat zumindest ne Auswahl Motion Type wo man etwas einschränken kann.
By SSAO you mean the Ambient Occlusion tool (ssao shortcut)? I have another tutorial on that. But if you want to add shadows here, I would probably either fake them in 2D with alpha manipulations or do some lights and shadows in the full 3D scene. Anyhow don't cover that in this tutorial, maybe in a future one ;)
Fusion never complicated layers. It has always used nodes since 1982 or so and never layers. This is the preferred methodology for advanced compositing and VFX as you find it in Nuke, Houdini, Blender and a ton of other professional applications. Layers are great for editing and some simple Mograph stuff. Most advanced VFX and compositing is in nodes.
@@VFXstudy thank you for the answer i was pissed because i really studied to learn premiere and this Resolve is so much better and i have to learn again the method. tk again
Can’t believe it, CZcams algorithm does not jump on your videos and promote them more. This is top quality, and you should have 1000x more subscribers
Hihi working on it and thanks for the encouragement! Perhaps some of my tutorials might be too detailed for mainstream. Aiming more to explore and explain rather then the 5 min quick win tutorials we see so frequently...
@@VFXstudyplease keep the detailed workflow! Exactly what people want.
Yes, keep going with the detailed workflow! The problem with so many tutorials is that they don't have the clarity that yours demonstrate. Your explanations help us to learn what we're doing (and why) so we can gain the working knowledge to apply to other VFX results we would like to achieve. Thank you!
@@VFXstudy please keep going with the detailed workflow 🤩
i know im randomly asking but does anyone know a method to get back into an instagram account?
I stupidly forgot the account password. I would love any tips you can give me.
Hey Bernd,
I would love to see a tutorial using the tracked camera data taken into a dedicated 3d software (3dmax, blender, maya), to create 3d elements to be rendered out and composited back in using DaVinci Resolve & Fusion.
Thanks for this great tutorial!
Great idea... may take some time to execute though. But in the meantime more shots wither camera track and 3d will come 😊
Great tutorial, thank you for including the assets to follow along. Also, this really shows what a powerhouse Resolve is.
Thank YOU!! This was amazing. Please make more of 3D set extension tutorials
This is great - I love how detailed you are 👍
Amazing, thank you for your high quality content.
Another excellent tutorial. Would it be possible to do a tutorial using particles to add snow or rain to a scene?
Great Idea. Thanks for the tip. Yeah some weather effects sounds like a good idea to explore
I'm a wee baby Resolver (if that's not a pet term for DaVinci Resolve users, I'm gonna _make_ it one) and this was just the right amount of complexity for me to chew on as I get my arms around Fusion. I don't expect to use anything like this technique for the projects I can see on the horizon, but it's a darn good practice exercise!
Oh, and this doesn't seem to need any updating for DR 17, everything's in the same places. :)
thank you for sharing your skills i'm very thankful, keep going ❤️
Glad you're enjoying it :-)
Great tutorial. And thanks for the lightwrap setup. I don't know if Fusion/Resolve has a lightwrap node, but, this looks just as effective.
I think I saw a Fuse or Template somewhere some time ago. Maybe in Reactor. But honestly, if you know how to build such simple things from scratch, you have ultimately more control because there are 100 ways you could adjust or modify such a little self made version.
Loved it
Great video really enjoyed watching this.
Simply amazing your tutorials!
😃
@@VFXstudy Again I'll post you a video to show what kind of tutorials I would LOVE to see :) : vimeo.com/158215283 doesn't have to be in this production value, just the techniques :))
Excellent tutorial, very clear and helpful
Thanks!
Thank you, awesome tutorial ! Blessings to you, my friend !
You are amazing Sir, Thank you very much for teaching us your skills
crazy good channel. so much quality information
Thanks a lot :-)
Excellent tutorial
Thanks!
Great video. Thanks for sharing
Hey Bernd,
I would definitely like to see a dedicated tutorial only about the camera tracker. Sometimes I feel a bit intimidated about using that tool. Could be nice to see examples using a simple shot and a difficult one when the tracker have the chance to fail.
Learned a ton following along! Thanks!
Super!
You are amazing bro, can you make 3d motion graphics tutorials ??
Thanks
Yes. At the moment I am looking a lot into compositing for live action footage. But there are a few 3d logo tutorials, map animation etc. on my channel and I might do more motion graphics again soon.
@@VFXstudy Your tutorials were enjoyable as always. Mostly I would love to watch "Into compositing for live action footage". Looking forward to watching your videos soon.
Thank you
Super!
Amazing tutorial!! You have a new subscriber!! Please keep up the great work 🙏 . I will also signup to one of your courses! Thanks
nice, thank you. ho about something similiar for drone shot with 3d render objects?
💜
thank you!
Nice tutorial, thanks. What about importing obj.-files into a tracked scene and integrate them (shadow-passes, A.O. etc)? Please go on with your excellent work, I´m really excited to see what`s possible with Fusion (instead of After Effects + Elements).
I started a tutorial series on importing and rendering a CG spaceship entirely in Fusion, see the tutorials starting from last week. It's an .fbx model file but principle should be the same.
@@VFXstudy Got it, thanks!
Excellent video training. How would you go about masking that light wrap of the bottom of the 2D elements? I tried it but the masks didn't track along. I am very new but am greatly enjoying your fantastic tutorials. Thank you very much Sir.
Good point! You could either track an additional mask again in 2D with 2d trackers, or animate that mask manually, or perhaps even create a separate 3D render, where you mask of only the bottoms of the elements 2D images to create partial bottom-only 3D elements and then use that render output to create a separate mask to combine with the first...
@@VFXstudy that's a great set of solutions. As much as I would love to track them in 3D I think the two render passes masked as needed would be a snap.
Thanks for that video. Iam work hard on my skills in Fusion, but i fail in the easiest things. I have a clip in Davinci Resolve and want to merge a greenscreen-scene on it. I struggle always with the trim settings and when i want to bring the footage later on the plate. In After Effects it is so ease, simple klick and drage the footage to the frame when it should appear.
In Fusion you can look into the keyframe editor. There you see where each clip starts and ends and can align.
I would like to create an environment without any tracking, like create the whole scene with images and move 3d camera through it. How to do this? Any tutorial?
Nice tutorial! :) Can you export 3d camera tracking/data to external 3d program like Blender?
Yes, check out the FBX tools. I think FBX Mesh Exporter is the name if I recall right. It's not only limited to FBX and should be able to output a full 3D scene with camera, ground plane etc.
@@VFXstudy That's great to hear. Thank you!
Hi, could you do a tutorial on removing micro jitter, small shakes by using tracking rather than the stabilization tool in resolve which causes zooming and distortion?
How you rotated the 3D viewport
Ctrl+middle mouse button. Can be changed somewhere in the Fusion settings if you prefer a different shortcut.
Also Bernd I need to ask you a big favor. I cannot find the information settings of my GoPro & Black for the camera tracker. Can you help me with that? It would be super appreciate it! Tnx mate
Not sure about GoPro, but I would take your specific model and google for what sensor it contains and what lens. Then you can enter that manually. Otherwise just start with a default - perhaps bit wider lense - and let Fusion estimate the length of the lense. Maybe few rounds of try and error but once you have something that works you can apply it to all your footage.
@@VFXstudy TNX MATE FOR YOUR REPLY. YOU ARE AMAZING
I was trying something a bit similar, but my problem is i cant rotate the screen like you're able to do. I assumed it would be just holding the left mouse button while navigating with the mouse, but that doesn't work for me somehow
Rotating the view in the 3d viewer is via ctrl + middle mouse button
@@VFXstudy thanks alot
is it possible with only one 2d image to get a 3d scene / pointcloud?
thx for your tuorials
Do you mean from a photo? Well you don't have any movement and no parallax from which the solver could calculate a 3rd dimension.
@@VFXstudy yes, i thought about to mimic the movement with a zoom into image over some frames and than connect an 3d obj to some points via custom tracking nodes? i am only thinking, because it s not my image and i don t know focal length and all this stuff. (architecture studen :) and also thanks for your amazing tutorials and reply
Is it possible to add lights to thsi scene - I'm doing something similar and trying to add a light so the 3d text looks like it's lit from the same direction as the sun
Yes sure, it's possible. Also, you could get some shadows as well. I didn't go there in the tutorial but you can. I just released a separate tutorial on some lighting techniques today and might do more in that direction.
I ran a solve and it came out as 3.5, then I deleted some point and it came out 0.0 is that normal
3.5 is very large, but 0.0 doesn't sound credible, no I think something probably went wrong. Any error message? Do you still have sufficient points after deleting.
It's possible to export the png render in alpha mov without the background? How can I do it?
Yes, in Fusion Studio you can export image sequences with alpha through the saver node. Png with alpha should be possible. In Resolve you could connect the transparent image to mediaOut, this should bring the image with alpha to edit/ color /deliver page. In the custom format option from the delivery page there should be an option to render image sequences.
Again Thank you my friend You amazingRegardsVisy
You're welcome 🙂
Next tutorial czcams.com/video/KYTl58VWTSg/video.htmlsi=FFPxepoBavf_UqyG
Yeah, haven't done the UFO in sky, but a lot of the CG render layer stuff and so on can be found in this tutorial series: czcams.com/video/TadswW3J894/video.htmlsi=PpLOM3pM-LLcYuik
Can you use another tracker in the free version for the same result?
Well, there's the 2d point tracker and the planar tracker in the free version, but you won't get correct parallax when you add elements with those. You could use an external 3d tracker, e.g. Blender has one and there is the voodo3d camera tracker which is free.
@@VFXstudy I can use external tracker inside da Vinci or just do the complete tracking in blender??
That is not possible! Having paid version of Davinci Resolve. Just 500 frames. And tracking look okay (lot of points). But it solving about 20 minutes, then solving again, and again, and again... whole night without getting any result. Then tried shorter clip (cca 200 frames), the same thing. Finally gave up. Version 16.2.
Well there are different things impacting performance. The number of points most importantly and your computer. This tutorial I think just took 1-2 minutes or so if I remember correctly on my Workstation. On a Laptop things can be slower of course. Tweaking the number of tracking points should help.
Kann man die groundplane auch anhand der am Boden befindlichen cloudpoints generieren lassen? Der Boden ist ja normalerweise nicht komplett eben und wenn man später 3d Elemente hineinbringen möchte, dann wäre es sehr hilfreich wenn man im 3d Programm schon einen entsprechenden Boden hat.
Soweit mit bekannt nicht. Die groundplane ist ja nur ne shape3d Plane und ist immer komplett flach.
@@VFXstudy Hm, ok ich verstehe. Kann man denn diverse Punkte am Boden auswählen und daran sozusagen den Originpoint festmachen? Ich meine so ähnlich wie in After Effects. Dort wähle ich ein oder mehrere Punkte der Pointcloud und daran wird dann die Szenenorientierung als auch der Boden festgemacht.
So this won't work on the free version?
The 3D Camera tracker is not available in the free version. You could probably still use my tracked result from my solution but you can't do the tracking yourself in the free version.
like and subscribe alreadyyy,, importing file in fusion could have been much help spent and hour but lost,,,, it could save time for beginner like me
Gibt es auch eine Tripod Einstellung für 3D Tracking Tripod Shots?
Hmm muss ich nachher nochmal nachschauen, ist nicht im Camera Solver tab irgendwo so eine Einstellung?
@@VFXstudy find da leider nix
@@meikmeiker2615 Hast recht, habe da auch nix gesehen. Kannst natürlich die Kamera exportieren und anschließend, wenn x-z-z bewegung vorhanden ist ne mittlere durschschnitts position wählen und die animation auf translation löschen. ... Hmm, sicher nicht die eleganteste Lösung, wäre wohl besser da was direkt im Solver zu haben...
Je nach Aufgabe, vielleicht hilft auch der Planar Tracker mehr weiter? Der hat zumindest ne Auswahl Motion Type wo man etwas einschränken kann.
Use ssao node for object Shadow
By SSAO you mean the Ambient Occlusion tool (ssao shortcut)? I have another tutorial on that. But if you want to add shadows here, I would probably either fake them in 2D with alpha manipulations or do some lights and shadows in the full 3D scene. Anyhow don't cover that in this tutorial, maybe in a future one ;)
@@VFXstudy set Spotlight for Shadow ans use groundplane catchter node. (Is a usebackground shader node)
Slam
Why did fusion complicated so much the layer sistem :( nodes over nodes over fkin shit. my brain has left the chat
Fusion never complicated layers. It has always used nodes since 1982 or so and never layers. This is the preferred methodology for advanced compositing and VFX as you find it in Nuke, Houdini, Blender and a ton of other professional applications.
Layers are great for editing and some simple Mograph stuff. Most advanced VFX and compositing is in nodes.
@@VFXstudy thank you for the answer i was pissed because i really studied to learn premiere and this Resolve is so much better and i have to learn again the method. tk again