Street Fighter II: The World Warrior - Versions Comparison (HD 60 FPS)
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- čas přidán 20. 08. 2024
- Comparison video of the classic fighting game Street Fighter II: The World Warrior / ストリートファイターⅡ (Capcom 1991) that features gameplay of the following versions:
(0:05) Arcade
(0:52) Commodore 64 / C64
(1:56) ZX Spectrum
(3:29) Atari ST
(4:58) Amiga
(6:12) Super Nintendo / SNES / Super Famicom
(7:07) PC DOS
(8:07) Sega Saturn
(8:52) Sony PlayStation / PS1
NOTE: PS2 and Xbox versions are an emulation based on PlayStation version. Also, Wii and Wii U versions are based on the Super Nintendo version, so they have been purposely discluded in this video.
Please also note that this video only covers the first Street Fighter 2 / SF2 and not its variants or updated versions such as Street Fighter II '/ Street Fighter II: Champion Edition, Street Fighter II' Turbo: Hyper Fighting, etc. Possibly, we will make a video of all of them later.
Which port did you play? Which one do you think is the best?
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We've released an updated version of this video, check it here:
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Thanks!!
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I can now understand why the SNES version was so successful at the time it was released
Because it was the only functional version I assume? The GB port is unplayable.
There was also a Genesis version I think. Both are compared a lot. The audio and other aspects are compressed on the SNES. The Genesis version might have better sounding music, but the voice clips sound choppy by comparison. I’ve played both versions.
@@KionKamon Yes, there was. Graphically it's the same as the SNES version. But ultimately the sound's better on the SNES.
Branny Cedeño I wasn’t trying to argue in favor of the Genesis version for its sound quality. As I stated the music might have sounded better, but man those voices didn’t sound good at all.
@@brannycedeno6823 the GB port had amazing music, but terrible gameplay.
I was lucky and owned this on SNES and had a few friends that got it on other consoles. Needless to say SFII sleepover tournaments happened a lot at my house
(Chun Li, with the wall jump AND the toe tap, was my all-time fave)
I'm playing with an nintendo switch pro controller and I am so confused on how you would play on the SNES with a d pad I feel like I won't be able of doing special moves. Even now it sometimes hurts to do the special moves with the analog stick
Damn,😅Lucky man
My gosh, to think that I complained about my SNES version because characters didn't incline when walking to the back...
Yeah, we had it pretty good. Me and a friend "labbed" the Amiga version for an entire day and I can't even imagine how that satisfied anyone in the 90s. It got pretty good scores in PC gaming magazines at the time. The SNES version is not like the arcade but at least you can play the game properly.
@@ori.g4mi Yes, yes, part of the success of SFII was its great playability, but watching these ports make me thing of the first Street Fighter
rocamontana oof, that’s not a very good thing
The SNES version sold MILLIONS of copies within the first year of its release and was quite arguably, the BEST port you could own back at the time!
@SNES Nes Lens says Rise Kujiyawa from Persona 4
2:46 ZX Spectrum is so low spec, they had to replace Ken's Tatsumaki animation with a Blanka Head Roll. Ouch.
Lol I just realized it after reading your comment. 😂🤣😂🤣
FPS? More like Frames per minute. Well, the ZX Spectrum can’t do anyways and if you put decently large sprites in, it runs far from smooth
I noticed that yeah 🤣
"Mom, let's get Street Fighter II"
"We have street Fighter II at home"
¨*Street Fighter II at home:* 0:52
"due to limitations, SOME of the implementations in manual MAY be incorrect"
It would've made sense if you used the ZX Spectrum version
Same, the zx spectrum version is much worse, but considering the hardware, it's impressive.
I think the Speccy version is modified; the portraits are from Super!
The Spectrum version came out after Super and isn't official I believe. It def didn't come out in 1992 like the vid says
orig4mi
There was an official version, which was modified to make the one seen in the video.
Exactly
@@ori.g4mi OK, thanks fer clearin' that up... I was also wondering if it was a 'bootleg port' like the NES and SMS versions? 🤔
Too this day I'm still amazed that the spectrum actually pulled off a respectable version of street fighter 2. Yes it lacks music but u can tell who's who and it moves at a decent pace. Given the speccys technical limitations it's a miracle they got out of it what they did.
its probably a homebrew game not an actual release
@@arrow4749 Is the Actual Release!
@@josemariapena4226 Seems like a homebrew, you can tell by the character portraits, they are straight out of the Super Street fighter 2 version. Also they messed it up by putting objects in the middle of the stages!! I mean what happened there?
The ZX Spectrum looks like the version of the Game and Watch port that was re-ported to my betty crocker toaster.
Imagine analyzing the frame data on that lol.
Rebecca C that’s pretty easy, you gotta admit those are some big sprites to have a ZX Spectrum of all things to run
@@McCoy-00 It probably wouldn't be so easy for my Betty Crocker toaster.
wishus knight true, thatd be interesting to see
@@McCoy-00 Though I will admit it has a pretty amazing port of "Chicken and Waffles".
The Commodore 64 version looks like Karate Champ.
The fact they even got some kind of working game on the spectrum and C64 is pretty amazing. They both came out like 1981 or 82 or something. Can't really judge them by early 90s standards against systems that came out much later.
Some hacker dude recently tried to port this game on the MSX2, and it was actually pretty decent...
Why the fk the ZX Spectrum have "modern" portraits, but it's played like it's a Tiger Electronics' game?
Most zx spectrum arcade ports are like tiger electronics lcd games especially if the ports were by tiertex
I thought this as well.
Play real fighting with your little brother and both come out with arms and legs brocken is a better choice than play this version. Ahhhhhh!!!
The GB and Master System ports also has the newer portraits. It’s just a late release and an artistic choice. Meh
The programmers basically didn't have time to fine tune the performance of the game. This was a quick cash-in.
The C64 version looks like a moving painting
Atari ST you mean?
@@lepapanouwel4663 I think BOTH... Those static backgrounds really KILL that port if ya asked me!
7:27 holy shit that hitbox
Are we going to ignore the fact that cross jump across the screen and even out of it?
Moon Fighter 2 - Lunar Warrior (low gravity edition)
LOLOL
@@suicidebxmber1234 Har, good luck with landing a combo!
@@clarenceboddicker6679 Is it me, or did Ken just do a HK in mid-air? 🤔
The Super Nintendo version was outstanding, it only came out 1 year after the arcade and it was an incredibly close port, I remember when it hit supermarket shelves, it was $150 for the cartridge and it sold out on the first day! 'SF2 hyper fighting' was even better!
Long live the all-mighty SNES!
I had it on my Game boy too, it's shit.
I pre-ordered my copy back in the early summer of '92 and got it fer $75 + tax.
I'm honestly surprised there is even a Commodore 64 or ZX Spectrum version. But really just the menu theme during the fight on Commodore 64 and no music during the fight on on ZX? Does the music seriously stop every time a sound effect is played on the Atari ST version?
Yes they those are 90s
The arcade version powered by the CPS 1 is obviously the best. It has the best resolution, colour depth and sprite handling. In terms of 16 bit ports the SNES, megadrive, pc engine and x6800 are the only ones of that era that play well enough.
Relative to the time, for home versions SNES ruled the roost. I don’t really count PS and Saturn versions since they had several years of R&D in the hardware department to get it as accurate as they could.
Tech as well. The saturn and ps ports are basically the arcade version. Bu SNES ruled the home market and is probably the version, especially in Europe that people are most familiar with. As far as porta go it is flawless. The game is as smooth as it can be without sacrificing performance.
@@Ashgrom The PSX and Saturn ports are pretty useless and unnecessary, cuz by the time they came out in 1998; everybody was DONE with SFII and were most likely playing a TON of other new fighting games!
The C64 version looks like a spoiled vegetable salad.
At least it tells you this is going to be downgraded
You know something's wrong with that version when even the title screen got badly integrated (like they used MS paint to clean out the background).
I mean... even the 2 versions of the original Street fighter and the unofficial sequel "Human killing machine" looks better !
This was the first Street fighter game i had on snes and i loved it as a kid and it still looks awesome!
Scalpers back in '92 bundeld a copy of the Japanese version along with the Super Famicom system, and sold them for $250 each... I am not too shure if Super Mario World was also included tho! 🤔
What about the Sega Genesis Version? it was as good as the SNES and closer to Arcade port.
While I agree that the genesis street fighter was just as good, that version wasn't "the world warrior", which this video was covering exclusively...it was "special championship edition"
@@jmarx3943 I think you mean 'Champion Edition' Not "Championship Edition."
@@skeletorment that would be it, thank you.
Wasn't as good shitty sound and low color also snes had turbo
@@primus711 Lazy-ass programming, and a tight deadline to meet on Capcom's behalf ruined it... Modern hacker patches have alleviated MOST of the sound and color problems tho; which reveals to us that the Genesis WAS actually capable of a much better port if they had put in the time and effort!
On the Atari ST version, the music stopping when another sound effect occurred is pretty cool in SOME places imo (in modern fighters, think like a counter-hit or the ender to a really damaging combo).
ITS FUNNY ASF🤣🤣🤣
Yes
You didn’t mention the version created for the Master System
Because that was based off champion edition
Robotdoom702 you’re right... but it would’ve been nice if the Master System’s version had appeared as “honorable mention” in this video tho...
@@robotdoom702 the ZX spectrum version shown here seems to be SSF2
Don't worry, we plan to include it in our future Champion Edition video.
retrosutra awesome!
It's amazing that they managed to port SFII to toasters like Commodore 64 and ZX Spectrum.
Thats right. After on watching upon of this, i wondered myself. Why they didn't ported into the Nes / Famicom and Master System platforms? if they managed on to run this game inside at those toasters, and they seemed worst than anything.
@@drakonolus7922
They did port it to master system for Brazil, I think, and it looks surprisingly good, a lot better than these shitty pc versions.
@@kekeke8988 maybe that brazilian version it's a bootleg, not an a official release.
@@drakonolus7922
It was released by TecToy, the company that has the official Sega rights in Brazil. Don't know if they had Capcom's permission, but still, it exists.
@@kekeke8988 Well, i made a little research. Yes, it's a registered product by Capcom and Tec Toy.
A shadowly version thats for sure .....
We can't remember how lucky we were with the Super NES, having already sold our Atari ST.
@russ g I mean, hopefully, we had already sold our Atari, and were playing the only good version of Street Fighter II instead of yet more Tiertex crap.
@russ g
Better how? It looks and sounds ugly, Sega's dpad is shit, and chances are if you had got it back in the day, you'd be playing on the 3 button controllers that came with the system.
@@steuph1976 think it was creative materials deff not teirtex be far worse if they got there hands on it
@@willrobinson7599 oh yes maybe. Tiertex did Street Fighter, another level of pain.
@@steuph1976 . Now that's a really bad game from a not very technically impressive arcade game the amiga could have done nicely
Ah, nostalgia
Had this game for the SNES
Lots of days playing this game and having fun with it
Good times
Me too man, me n my brother played the SNES version up the ass. I still play SF II on the side to this day when I'm not playing any new fighting games ATM.
@@Seahawkfan1108 that's good to know man
I did some years ago a LP of the SNES game using Guile, as is the only character that I can use to beat Claw
he still gives me so much shit
Saturn looks good but man that sound is hard on the ears.
The hell are you talking about? It’s sounds almost exactly like the arcade
@@israelruelas5756
It definitely doesn't sound like arcade
@Luke3oneO The music is streamed from the CD so it's virtually identical to the arcade but every voices and sound effects sound like it's coming from some cheap fisher price toys.
When I was looking at Ryu's tiny derpy character select icon and heard the squeaky SHORYUKEN... I lost it
How is it possible?!? The spectrum during the pre-match shows artworks from super street fighter 2......
ZX Spectrum(1992) seems uses Textures from Super Street Fighter 2 (released in 1993)
World Warrior looks really sharp compared to it's SF2 follow ups
Obviously the SNES version set the standard for Arcade ports of the day, but I feel like the Amiga deserves somewhat of an honorable mention for what was no doubt a hugely impressive port for the capabilities of that system. Aside from Nintendo, they were they only ones not named Sega to come close to replicating the speed and responsiveness of the original.
No way! The Amiga version is a total embarrassment to the system. It looked good in screen shots but when you play it at 10 or so fps with unusable controls and totally broken gameplay it is horrible. The Amiga was capable of so much more.
@@stephenhall2980 and it didn't play anything like SF2.
You're joking right?
No it was slated at the time and lazy... team 17 provide that they Amiga could handle a fighting game body blows. Mortal kombat now that was a good version and we got blood too!
The Amiga had very similar specs to the SNES and could handle just about anything that the SNES could handle and maybe perhaps even more, but the company that made the port (U.S. Gold) did a SHITTY LOUSY poor job and that's why it doesn't play too well!
Kid: Mom, can I have Street Fighter 2?
Mom: We have Street Fighter 2 at home.
Street Fighter 2 at home: ZX Spectrum version
And this right here is a great example of why the SNES won not only the 16-bit console war but also basically the entire home gaming war completely at that time (and this includes all the PC systems too)--it just had the games, including the big-name ones like this, and it done them extremely well for the time for the most part. I mean, Christ, Genesis isn't even on this video because Street Fighter II didn't come to the system until the next iteration, by which point the SNES was also getting Turbo, which is, imo, the best home console version of any of the Street Fighter II games in the series bar none.
This game alone, helped sell MILLIONS of SNES systems within the very first year of its release... Now just name ANY other game on ANY other system, that could've actually done the same?
Most versions were unplayable, but the SNES one stood up for us
Whao! The Sega Saturn copy ok street fighter 2 that I have does not sound like that. I think that was a bad emulation.
Exactly. I see so many idiots on here posting "comparison" vids when they can't even get the very basics right. This video is shit.
Yeah Sega megadrive (genesis) had the same problem
The sega saturn has an almost arcadr perfect port as it was a dedicated 2d machine.
Sega messed up in making the saturn amazing at 2d graphics when the world was moving to 3d.
Check out Xmen children of the atom on the saturn its arcade perfect..
@bee boo Agreed, the 2D fighting games on the Saturn were second to none. I always regarded Sega machines for hardcore gamers and arcade purists. You could train up at home then take your skills to the arcade and kids thought you were a legend lol
On the Dreamcast it actually WAS the prototype for the Xbox. I had it on good authority, sega was paid to shelve the dreamcast and provide their expertise to the Xbox. If you look at the Joypad it is near identical to the Dreamcast's.
I miss Sega but the shady deal I outlined is one of the reasons I think they deserved their fate. Also useless unsupported addons like the sega CD and 32X didnt help. Also Sega Europe was run by a guy called Cecillion, who ran disastrous Sega Europe Dreamcast advertising campaign. He blew over half the Dreamcast marketing budget on sponsoring a team called Arsenal. Then wasted the rest on weird out there ads that didnt show any in game footage?? Sadly the previous head of sega europe who was great was killed in a freak accident where is swallowed a wasp whilst having a drink and died!!
When I look at Nintendos survival and continued success who knows what might have been. In fact Nintendo said they never gave up on hardware precisely because they saw what happened to Sega. No one cares about Yu Suzuki, Yuji Naka and the AM teams anymore, they were responsible for some amazing games..
Even Capcom, Konami and Namco suffered a bit with the demise of Sega.
@@nograviti2388 X-men Children Of The Atom on the Saturn is not arcade perfect. Its missing lots of frames of animation.The problem is it came out when the ram cart was not available yet.
And The Saturn can do 3d just fine, just look at Virtua Fighter 2, Panzer Dragoon Orta, Panzer Dragoon Saga, Sega Rally, Dead Or Alive and The Last Bronx.
I feel like not even a little kid would be gullible enough to think SF2 on the Spectrum would be a good idea lol, but who knows. I thought when I got links awakening for gameboy color as a kid that it would be a full 3D ocarina of time like game
*Impressed with the Sega Saturn quality without loadings - ARCADE PERFECT!!!!!!!!!!*
This title ended up being the Super Nintendo's killer app, and that console needed it since it was trailing the Genesis by a wide margin in the early days of the '16-bit war'.
I had the PC DOS version.
The jumps were so high it was hilarious. 😆
Love how the 64 gives a warning that stuff may not work. The Speccy looks really good!!
2:08 illustrations are very cool for the ZX SPECTRUM
Mehdi Hachani Impressive!!
@Diskun Correct, they are clearly from Super Street Fighter 2, that had obviously not already been released in 1992.
Who is feeling nostalgic about the beautiful graphics and physics of the Zx spectrum
Only if you were born that early...
Man, this game got ported to everwhere. I think it might have got ported to calculators too.
It was an Java phones too 😀
@@sloppynyuszi Yup. I used to play both the "World Warrior" and "Super" versions on my old JavaME phone. 10 years pass quickly.
At least like 20-30 different ports of SFII exist out there and many more are still on the way (in the form of compilations or digital downloads) as we get newer different systems in the future!
A versão do Sega Saturn que vc usou para capturar o vídeo foi emulada. O jogo rodando no hardware original é perfeito!
If you were an early bird getting the snes version, you dominated the arcades
I could not stop laughing throughout the C64 segment. I see whoever coded the ZX version was really enamored with the destructible objects.
US gold... they took the best games from capcom and sega, to turn it into garbage.
This makes me appreciate the Snes, Genesis, Pc-Engine Versions.
wonderful video bro, I love FF
Holy shit, the Commodore 64 version looks decent (For being an 8-bit computer from 1982). The fighters animate well-enough, too
The SNES version was a fucking masterpiece... Let's be honest
The DOS version had no excuse for being as bad as it was. What a disappointment when it came out.
Arcade will always be the best
The Snes version was hands down the best console version before it came out on the Sega Saturn and PlayStation
C64 might look bad but still a masterpiece compared to the Tiger Electronics version 😅
Arcade = Super
C64= I Want To Die
ZX Spectrum = **exists**
@@McCoy-00 yeah i prefer C64 over that lmao
I exist I guess I prefer every other version of Street Fighter II from the ZX Spectrum. I just can’t believe they even bothered with a port
@@McCoy-00 yeah.
The Amiga version considering the hardware should have been much better, especially when other fighting games like elf mania was far more colourful with a lot more animations on screen on the Amiga.
Also, it looks as it they used the ST port for the Amiga and as for the sound, what was that? lol, the Amiga sound chip is actually really good and should have done much better.
Clearly it was a bad port which was quite common on the Amiga.
U.S. Gold? 🤔
The commodore 64 version had the character select theme playing everywhere except for the actual character select screen 😂
Snes version for me
My Favorite Is Super Nintendo, Arcade, Commodore 64 And Playstation
Where is Megadrive's version? SF II is incredible for Sega Genesis. Anyway good comparison. Thank you and good job!
The mega drive version was Champion Edition, not World Warriors
I miss this my favorite game of all time
At the time (1992) the best version ported to video games was the Snes version. The Sega Saturn and Playstation versions, despist being very good, also came out many years later, so I think it's unfair to compare them with the Snes version.
Is the GB version also based on the Champion Edition that wasn't included here?
PS1 for me is the best since is practically arcade version but with unlimited coins XD
Wow, PC version was so slow and lacking of movements in backgrounds... ;o)
Great graphics but the gameplay was very poor.
There wasn't a Sega Mega Drive version? I've thought it had one?
Yes but that was a mix of champion edition and hyper fighting
It's amazing that for the home computer versions they truly didn't give a fuck about the gameplay, whereas the console versions feature near arcade perfect gameplay by comparison.
Yeargh, it seems like they decided to just put it out there for the sake of having it in their game library; so they could compete with their rivals, but didn't expect it to sell...
i dont understand why thes amiga has such a huge respect, every time i see comparison videos from the 16-bit era, the amiga version is almost always the worst one
Fixpont if you never had a machine you won’t understand. Also the arcade conversations they show for the Amiga are always the lazy ones, check out Alien breed, or chaos engine games made for the Amiga by teams that understood it, the graphics often holds up more than a mega drive any day!
@@JamesMartin-bc8xq I had an Amiga (it was my main gaming platform from the mid-late '80s until the early-mid '90s). While it's true some of the games designed with it in mind and even the occasional port were good/great, it had A LOT of awful games on it, whether it be botched ports of high profile titles (i.e. the games most kids wanted to play, myself included) or European developed games with awful gameplay and a homebrew vibe about them.
It was also hamstrung by the fact that the vast majority of games only supported a single fire button despite the fact it supported at least two (I read somewhere that it could actually support three). Most of it's games would have played so much better with more than one fire button, but as was often the case with the Amiga, mediocrity was settled for.
While I enjoyed my time with it, in retrospect I think it's massively overrated as are some of the games for it that earned "classic" status. Only on Amiga could Super Frog be considered a great game. The sad thing is that in terms of hardware it was an absolute beast, but relatively few games made good use of it.
When I look at the Amiga's library, I can't help but think what could have been. I wonder how certain games would have turned out if they were handled in-house by arcade developers like with the X68000, or even if better relationships were formed so developers had source code and better resources to make conversions. Alternatively, it would have been interesting to see Britain/Europe more directly compete with Japanese developers in terms of production values.
The Amiga soundtrack is incredible for 1
Does anyone know what hardware the PS2 Hyper Anniversary edition was based on? I'm guessing it has to be an arcade port because it's just so amazing, lol.
US Gold... It's like they produce programs from memory as opposed to trying to be as faithful as possible! Good riddance to bad rubbish!
Were they responsible for the C64 version, lol? It's shocking how poor that was in comparison to the technically inferior ZX Spectrum port.
Creative Materials did all or most of the computer ports of Street Fighter ll The World Warrior not US Gold
Actually you are part right, but it wasn't the devs fault it was the management and a bit of Capcom too, they didn't have access to the source code so basically just ripped sprites and just programmed based on memory, the same thing happened with the Final Fight port, also don't forget most microcomputer games had 1 or 2 programmers often inexperienced rather than a large team.
i believe it was deadlines, incompetence, laziness, rushing out the ports (versions)
I don't know what they were thinking when they designed the Atari ST. That system cannot scroll backgrounds horizontally (only vertically)...it has to be emulated in software and is horribly slow and choppy. Basically it was designed for games to be on one screen. The Amiga did not have that problem (look at Shadow of the Beast on the Amiga vs the Atari ST). That said, they did not do a very good job with the Amiga port of this game, it could've done a lot better.
Yep saying that SF2 was still better than the ST version. Mortal Kombat 2 Amiga port was pretty decent too.
@@t1000v20
While the ST version was better than the PC DOS version.
@Stormspark
You do realise the ST began being developed in the very early 80s yes?
Most versions of games were badly done ports. There are a few exceptions where the ST can move just as well as if not better than the Amiga.
Vroom, Microprose F1, and Thunderhawk and No Second Prize are all better to play on the ST.
This is coming from someone who had an STFM, STE and A600 in the house.
Also, if you wanted a machine for music sequencing, you used the ST.
I think the final point is how much cheaper the ST was at launch though of course the Amiga had a lot more additional hardware thanks to more years of development.
@@skylined5534 The hardware on the ST series is garbage compared to the Amiga though. There's no competition. If Amiga versions of games are bad, it's because the developers were bad. With competent developers, Amiga versions of games will always be better than ST versions. But not all developers are competent, and some just wanted to churn out a cheap port to make a quick buck.
As far as when they began development...the Amiga also began development in the early 80's. Why does that even matter?
Had a spectrum +2 for years was happy with it till i seen my cousins new st couldn’t believe the graphics and colours in comparison 🤷🏻♂️🤦🏻♂️😂
Street fighter Alpha 2 and super street 2 turbo are my favorite games
I agree! Back then when I was still in school, at least several whole entire summers and winters were completely occupied by those games...
Everyone hate Amiga version, but I really enjoyed this game back in the day. When I was kid I didn´t see bad parts of this version, only good ones. It was pure fun. Now I see it may look like SuperGrafx version which is perfect. It shame that many arcade ports don´t used capabilities of Amiga hardware.
The ST and Amiga versions were way better than the PC DOS version I reckon.
@@skylined5534 PC version looks better, but playability is a worse. Paradoxically, the Turbografx version is better than the AGA versions.
I know a remake has been in the works for a few years, we will see if it gets made.
Let’s Compare Street Fighter 2: The World Warrior
1: Arcade (1991)
2: Commodore 64 (1992)
3: Zx Spectrum (1992)
4: Atari St (1992)
5: Amiga (1992)
6: Super Nintendo (1992)
7: Pc Dos (1993)
8: Sega Saturn (1998)
9: Playstation (1998)
Idk what made the developer of the ZX Spectrum version think that peppering the stage with so many obstructions is a good idea.
Ladies and Gentlemen, U.S GOLD!!
Yeah, yeah, applause... But don't forget to flush the toilet.
How am I supposed to flush when it’s overflowing
I was thinking the original snes port didn't even use the sound chip to its full potential, and then I saw the Amiga port
Started off with some epic guitar samples, and then you're stuck with the same song over and over with tinny leads. God, they botched it hard. God damn, why did so many ports use the title or character select screen as the track ost for every fight?!
The zx spectrum has no music
Good lord those computer ports... same old story. They needed the graphics good enough to sell the game, but imagine the disappointment of everyone who paid actual money for those. Those companies should be in jail.
Ryu never did the peace sign on commodore..thats ken...yeah I know.
I'm shocked the capcom still couldn't get the voices right on the sega saturn! WTF...
How can you play the computer versions with only one fire button?
The commodore version is definitely that street fighter at home meme
It's not just the hardware that is to blame for how terrible some of these are.
Clearly there was way less budget and care put into it than the SNES version.
The terrible scaling of the background image with the spectators' nightmarish faces on the boat...
the incorrect notes for the music...
these are not hardware issues, this is a botched job.
Then again I remember how rampant piracy was on these devices, so what do you expect.
They knew they would hardly make any money, so why make any effort.
Buena Recopilación de Street figther 2 de World Warrior para Diferentes consola y Arcade o Máquinitas y diferentes tipos de Versiones y está bien Justificada la comparación Básicamente Tiene la misma Similitud en parte 🙂🤣😂😎🤔🤨😂🙋♂️😌👍🤝👏
Playstation version is identical to arcade version more than sega saturn where sound is no the same of the arcade version
Genesis SF II is good, but as far as non CD based releases, SNES had the best home console version, by far. Even better than the PC/DOS version... which was unheard of at the time!
But for arcade accuracy? Saturn and Playstation all the way... but the fact that they had CD technology to rely on means that it would be unfair to compare them with their 16 bit counterparts.
Just look at those release dates... 1998? Who cares if they were arcade-perfect or not; most players have already moved onto the Street Fighter Alpha series by then!
Creo que falta el de Master System... Aunque ahora mismo no recuerdo si en Master System era The World Warrior o Champion Edition el que había... En cualquier caso, por las versiones vistas aquí la cosa es Arcade>>>Saturn/PSX>>>Snes... Todas las demás parecen injugables.
You forgot the game boy version
You forgot about my favorite version of this game.
The Gameboy Version
1:35 ken doesn’t get dizzy he just glitches lol
Comment ur favorite street fighter character (I like Ryu and m.bison)
The avgn have to do a street fighter ports for his next episode
The arcade and snes one are my favorites
I think some commodore 64 games would have been what atari 8-bit games would have been like.
Turbo was my favorite one of all street fighter of all of them for super Nintendo
1993年のPCエンジン版は「ダッシュ」が付いてるからここには入らないのですか?