The Dungeon Design of Skyward Sword - ALL DUNGEONS Examined

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  • čas přidán 26. 06. 2024
  • RE-UPLOAD ALERT:
    Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for Skyward Sword. The first episode of which was uploaded at the end of July 2021. Time flies! So, yeah you may have seen this stuff before.
    On that ongoing note about video quality improving, this is where I think I started really hitting my stride in terms of pacing and editing, though my audio still maybe needed some work lol. I also noticed a few editing hiccups while compiling these videos, so OOPS on that.
    I also want to note that there are some points I made here that I don't necessarily feel now or reflect my current line of thinking. Complaining about there being too many recovery hearts in the second dungeon feels like quite the stretch in hindsight. Ah well.
    But hey, I am still not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile.
    Enjoyyyy! I appreciate you.
    As an alternative to Super Chats, you can support the channel directly with contributions and tips at:
    streamlabs.com/captburgerson/tip
    --------------------------
    Or sign up as a CZcams channel member or on Patreon to gain early access to all new videos at:
    / @captburgerson
    or
    / captburgerson
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    Feel free to hop in to the Burger discord and chat with cool peeps:
    / discord
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    Burger Merch now exists! Check it out ONLY at:
    captburgerson.threadless.com
    --------------------------
    TIME STAMPS:
    0:00 - Intro
    0:47 - Skyview Temple
    25:09 - The Earth Temple
    45:32 - The Lanayru Mining Facility
    1:09:29 - The Ancient Cistern
    1:38:21 - The Sandship
    2:10:58 - The Fire Sanctuary
    2:41:29 - Sky Keep
    #zelda #SkywardSword #LegendofZelda
  • Hry

Komentáře • 145

  • @CaptBurgerson
    @CaptBurgerson  Před měsícem +41

    RE-UPLOAD ALERT:
    Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for Skyward Sword. The first episode of which was uploaded at the end of July 2021. Time flies! So, yeah you may have seen this stuff before.
    On that ongoing note about video quality improving, this is where I think I started really hitting my stride in terms of pacing and editing, though my audio still maybe needed some work lol. I also noticed a few editing hiccups while compiling these videos, so OOPS on that.
    I also want to note that there are some points I made here that I don't necessarily feel now or reflect my current line of thinking. Complaining about there being too many recovery hearts in the second dungeon feels like quite the stretch in hindsight. Ah well.
    But hey, I am still not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile.
    Enjoyyyy! I appreciate you.

    • @jaredwalley5692
      @jaredwalley5692 Před měsícem +1

      I definitely enjoy these compilation videos. It's interesting to see when you initially uploaded the videos separately.
      This is really good background noise. I'll regularly listen to the MM or TP videos just for that purpose.

    • @Painted_Owl
      @Painted_Owl Před měsícem

      The audio will get there! As long as you have a high pass filter to cut out screeching sibilance, and a low pass to cut out booming plosions, you are golden. Nuance like atmosphere and levels will be discovered with the more projects you do.
      I’ve been following the channel probably since the first few uploads. All I can say is that it’s nice seeing creators develop and progress their craft. Keep on keeping on!

    • @tossingturnips
      @tossingturnips Před měsícem +1

      It wasn't until I read this comment that I realized this wasn't a new video. Oh well, it was just as enjoyable to watch anyway.

    • @JrSmoov
      @JrSmoov Před měsícem

      if I didn’t see this comment I would’ve been like, “release huh. maybe 2 years ago” 😂

  • @hichaelhighers
    @hichaelhighers Před měsícem +198

    There's NOTHING I wouldn't do if in a future title, we were to get a combination of both a huge, gorgeous open world and Skyward Sword-esque linear, progressive dungeon challenges.

    • @2011supergamer
      @2011supergamer Před měsícem +23

      I understand they want to focus more on a base moveset rather than an expanding one, but come on dude. They gave us a taste of what we could have with Yonobo in the fire temple in TotK, using him to roll up ramps to hit switches and to roll around the arena to break Gohma's legs. I did that one first, but then the other 4 dungeons weren't really like that and I was super disappointed. Plus Yonobo can break those special rocks after you get his spirit.
      Yonobo feels like a dungeon item in a game without dungeon items.

    • @marielcarey4288
      @marielcarey4288 Před měsícem +6

      Before totk came out, I was expecting botw but with some skyward sword style dungeons. I would love a skyward sword remake that's actually a remake in a botw style world

    • @sintanan469
      @sintanan469 Před měsícem +5

      To make this work... how about dungeons are designed to be tackled in "sets" of 3, 3, and 4 dungeons to keep the whole theme of 3, 4, and 7 the Zelda franchise likes. To keep the open world feel but the dungeons in sets the tools found in dungeons are requirements to navigate future dungeons. Say tools A, B, and C you find in dungeons 1, 2, and 3 make navigating dungeons 4, 5, and 6 so much easier. Go ahead and not make the tools a requirement for advanced players to find loopholes to navigate the later dungeons.
      You can then scatter the dungeons around the world. Add in a quest chain like in TotK to provide a recommended order of progression via dialogue.
      This keeps you from having to frontload all the movement tools and gimmicks in the tutorial. This allows for progression to unlock more and more traversal choices and make the world feel smaller and smaller as players master it dungeon by dungeon.

    • @mattpace1026
      @mattpace1026 Před měsícem +1

      You mean like most of the games in the franchise?

    • @hichaelhighers
      @hichaelhighers Před měsícem +3

      @@mattpace1026Well, obviously as I'm praising the classic style of dungeons, I do love the old games. I'm just saying you can also bring in these newer elements by making the open world even bigger and more open than in the old ones while not having to sacrifice linear dungeons and puzzles. A synthesis of both eras of Zelda.

  • @fable23
    @fable23 Před měsícem +57

    I cannot overstate how desperately I want Nintendo to do something like the Sandship escape sequence again. The idea of a boss fight that _breaks containment,_ spilling out of the traditional Designated Boss Arena and into the dungeon proper, upending and recontextualizing everything you've already done as it all gets turned against you in new and exciting ways... it's too cool not to revisit.
    Imagine a boss that can only be harmed by a certain environmental hazard, like, say, a giant vat of lava. You've seen them throughout the dungeon before the boss, so you know how they work, and of course the boss room has one, so you use it. But halfway through the fight, the boss gets smart and destroys the vat in the room with you, leaving you with no means to damage him. But oh, what's this? In the process of destroying the vat, the boss knocked a hole in the wall, allowing you to escape the boss from. And suddenly, you remember all the other vats of lava you've seen; now, you have to lure the enraged boss to them one by one as he tears through the dungeon chasing after you, smashing through puzzles you've solved, blasting through walls and knocking down doors... I wouldn't want them to do this sort of thing all the time, because then it wouldn't be special, but _man_ would it be hype that first time.

    • @WFierce
      @WFierce Před měsícem +4

      A dungeon set up like the Twilight Princess Temple of Time, but each puzzle you solve to progress locks the door behind you. Then at the end, you face a boss you can't harm and have to flee, back through the dungeon, frantically undoing your puzzle solutions so you can unlock the doors and get the boss somewhere you can fight it.

    • @sunnyhvar1992
      @sunnyhvar1992 Před 20 dny +1

      You say that but...even that part of the Sandship boss annoys me, for one reason primarily: (my second comment on a Burger video, regarding my second strongest opinion about Zelda XD ) You enter the engine room, for which you needed the "boss key", and when you do, the ship gets attacked. WHY THEN? What is it about you entering the engine room that signals the boss "OK, this is it, this is my time to strike". I'll allow the possibility that there is an answer, and I'm just not aware, but from memory, there isn't anything that we DO in the control room - we just enter, and the sequence begins... I remember the first time I entered the "boss room", walking around it for like 30 seconds, sure that I missed something, because I entered the lair of the boss, so he should be here! It just feels so arbitrary and "game logic" to me, and it annoys me to no end... in theory, they could have had Ghirahim wait for us in there, and he leaves, and the sequence begins, that would make sense; or if the dungeon item wasn't based on the ship itself, I could see the control room enabling us to track down the boss with our ship in the sand sea, and starting the fight that way, that would be amazing too...but the sequence randomly starting at the very moment we enter the control room, because it's labeled as the boss room, I guess? Just always annoyed me.
      THAT SAID, yes, a boss fight like this, with the setup, the escape sequence, boss design and the battle finale all executed perfectly WOULD be one of the coolest in the series, 100%. This just isn't it, and I wanted to bring up another angle that bothers me about it, on top of the ones Burger mentioned already

    • @chaosprime1629
      @chaosprime1629 Před 14 dny

      i don't know why good dungeons have poorly designed bosses like morpha and tentalus.

  • @fable23
    @fable23 Před měsícem +62

    The torches in the Earth Temple are extra confusing when you realize that 95% of them are totally unnecessary because almost every room is lit by GLOWING HOT LAVA. 🔥🔥🔥

  • @moloko.o
    @moloko.o Před měsícem +14

    a 3 hour video on a game I've replayed 7 times?! oh the algorithms spoiling me

  • @themastersword1621
    @themastersword1621 Před měsícem +28

    For all of Skyward Sword's faults, the dungeons absolutely are not one of them.

  • @ItsYaBoiV
    @ItsYaBoiV Před měsícem +44

    I like the praise for Ghirahim, I think he's a great villain. I also lowkey feel sorry for him since he's like a sibling sword to Fi, but he's in the hands of Demise. It would have been cool if Ganondorf somehow got that sword in later games, in the way that Fi is hinted at still existing in the Master Sword in BotW/TotK.

    • @mikethehunter5212
      @mikethehunter5212 Před 25 dny +3

      I hope Ghirahim and Demise both come back as villains in future games. Ganondorf/Ganon has just been used too many times imo. I would much prefer the Wild Era Link and Zelda face another villain in a new land than have a new version of Hyrule but still have Ganondorf/Ganon as the main villain. Hopefully we'll have a better idea of what the next game entails within the year.

    • @graceholbert2126
      @graceholbert2126 Před 16 dny

      That would be KILLER!! I wish the Zelda team were more open to doing that, it's one of my favorite things when they hint at past games with something more than just an insignificant easter egg.

  • @WFierce
    @WFierce Před měsícem +15

    I quite like the idea of the later dungeons being in the same regions as the earlier ones. It adds to the feeling of Link becoming stronger and more capable, and unlocking new areas in places he's been to already. I just wish those new areas were more substantial (like Lanayru) and involved less busy-work.

  • @Fjado
    @Fjado Před měsícem +30

    these videos feel like ive outsourced a playthrough of the game to someone else and im just harvesting the vibes

  • @NEETKitten
    @NEETKitten Před 29 dny +5

    "Why is it called the Earth Temple when it's built into a mountain, and also mostly fire and lava-themed?" So, you'll never guess what lava is. I get what you mean though, people tend to associate molten rock with fire more than earth, but the name of the dungeon technically isn't lying. It's like calling an ice-themed dungeon the water temple. It's not incorrect, just not what is generally associated with that name.

  • @Zvoosh25
    @Zvoosh25 Před měsícem +4

    1:54:23 he's ACTUALLY a pirate robot SKELETON. An undead robot pirate. Let me say that one more time for the people who don't understand how wild this is:
    UNDEAD
    ROBOT
    PIRATE

  • @kaizoku6246
    @kaizoku6246 Před měsícem +8

    Skyward sword is over hated it’s one of the best Zelda’s

  • @ev342
    @ev342 Před měsícem +6

    i literally just finished the last dungeon design compilation last night and i use these to help me fall asleep (this is a compliment)!! thank you!!!!

  • @Daniel-dr2fe
    @Daniel-dr2fe Před měsícem +5

    I always played Scaldera as a chase sequence-- once you beat the $hit out of his eye, you have to run away from him until he runs into the bomb plants. This way it is WAY more engaging... i didn't even know he would just walk over you like that, what a funny little guy...
    Great video as always, i really adore your series on the zelda games :)

    • @user-gu6rf3fg4b
      @user-gu6rf3fg4b Před měsícem +1

      That's a great idea to make the boss fun but it is unfortunate that you have to do that because the boss isn't engaging enough as is.

  • @PRIDLEY229
    @PRIDLEY229 Před měsícem +12

    Yes sir, thank you big G. You immediately became my favorite CZcamsr when I found your channel. You take your time to explain pretty much everything in every dungeon and I'm all for it.

  • @stuarthakin
    @stuarthakin Před měsícem +4

    As with the rest of your Dungeon essays, I loved this one! One of the many things I love about these videos and your presentation is that your passion for these games really shines through. I have watched a lot of Zelda videos over the years and the best ones are (like you) those who can infuse their personality and passion into their scripts and presentation. I am really happy I found your channel and I know I don't comment on every video, but I love the content you put out.
    Just some rambling thoughts. I had only played SS once years ago, when the Wii U came out (I never played this on the Wii) until last year, when I finally replayed this game for the first time and I loved it, especially the dungeons.
    The only dungeon I didn't really like (in terms of playing through) was Skyview (which btw, I always thought it was called Skyview because of the bird statue in the central room facing upwards, hence the dungeon viewing the sky opposed to the Earth Temple which descends into the Earth), especially having to go through it the second time for Faron's special water. But all the other dungeons I really loved and it was nice to see our 1st and 2nd favourites line up here.
    Thanks for making this longform compilation video, you're awesome and I look forward to your future content 😊👍.

  • @Katares
    @Katares Před měsícem +1

    There it is! The video I've been waiting for!
    After I've binged all the other hour long re uploads over the last 2 weeks I hoped to see this pop up in my feed!

  • @rommielee5888
    @rommielee5888 Před měsícem +3

    Hmm, speaking of the Ancient Cistern and the motif of spiders. Outside of the Spider's Thread story (and I know this is probably just me with coincidence) but Link also goes up a waterspout, much like the itsy bitsy spider.

  • @kunimno1563
    @kunimno1563 Před měsícem +4

    this is amazing timing i was JUST about to nap

  • @hichaelhighers
    @hichaelhighers Před měsícem +3

    The dungeons in this game are phenomenal - beautiful, engaging, creative.

  • @aster4jaden
    @aster4jaden Před 29 dny

    Your Dungeon Videos are always worth waiting for, they reignite my love for the Franchise.

  • @rustyshackleford234
    @rustyshackleford234 Před měsícem +5

    I had just finished watching all the dungeon design videos for skyward sword 1-2 weeks ago! I may actually give the game a try, though probably after completing twilight princess.
    (Me and my girlfriend are almost to the lakebed temple, and with your guide we should finish it pretty quick!)

  • @matts5307
    @matts5307 Před měsícem

    Truly awesome videos. Love the work you put into these

  • @OctoAri
    @OctoAri Před dnem

    One of my favorite unmentioned things about Skyward Sword is how the game visually depicts Link’s character arc using the pre-dungeon cutscenes.

  • @IrukaFin
    @IrukaFin Před měsícem

    I just finished watching the last 2 bits of the twilight princess one, now you upload this.... This is just peak content for my brain...
    Thank you for this... really... :D

  • @crazyrocket2900
    @crazyrocket2900 Před měsícem +4

    Why aren't the parts where you dig through the earth... In the earth temple?
    I think the fire temple could easily be turned into "the temple of the sun" or something sun themed. Sun themes are often mixed with birds and if we had it all sun themed, the intense heat and lava sections could come from the burning hot sun. It wouldn't take that much to change everything up to be more sun themed (and maybe moving the underground puzzles to the earth temple).

  • @Grandwigg
    @Grandwigg Před měsícem

    These always deliver. A fantastic way to spend a rainy afternoon. It's interesting to see how the way I completed the dungeons and other tasks compared to the order and methods done here. While a very linear game, there were still points of divergence. Though I am rarely the most efficient, it was still neat to see.

  • @DuckAlertBeats
    @DuckAlertBeats Před 18 dny

    Love your videos man. No unnecessary cursing, just a loving and cosy look at some classic games. Man, I miss classic Zelda. I really wish they would go back to this style now that they've got the open world overly complicated modern ones out of their system (I've really tried to get into BoTW and have a good amount of time in it, but...ehh, just doesn't feel anywhere near as tightly designed and charming to me). Haven't even played the sequel cos apparently it's even more fiddly and sprawling.
    Anyway, nice work here homie, really enjoying your stuff. Subbed.

  • @silentspirit8923
    @silentspirit8923 Před měsícem +3

    I discovered your Dungeon Design videos recently. I've only seen your OOT and MM Dungeon videos and I absolutely love them! The Skyward Sword Dungeon Design video did not disappoint me either! Will be watching the WW one too! Awesome video! 👍

  • @robertrosenkranz2
    @robertrosenkranz2 Před měsícem +1

    Another great video ahead 🎉🎉🎉

  • @jameskhan8028
    @jameskhan8028 Před měsícem +3

    It's called Skyview Temple because the central chamber has a huge skylight in the ceiling that let's the daylight in

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem +2

      I later posit (during the earth temple section) that Skyview is named that way because of the Skyview spring having a similar lack-of-ceiling

    • @jameskhan8028
      @jameskhan8028 Před měsícem +1

      @@CaptBurgerson hadn't got that far, sorry

  • @emidemi7211
    @emidemi7211 Před 26 dny +1

    This video got me to finally buy Skyward Sword. Enjoying it a lot so far (& I'm watching the segments of the video as I progress!)

  • @Greenknight3
    @Greenknight3 Před měsícem +1

    ...up, down, left, right (b,a). that was a suprisingly nich hint in the sistern.

  • @funnypickles
    @funnypickles Před měsícem

    A full game dungeon design video. I will sleep good tonight

  • @leekirschman6256
    @leekirschman6256 Před měsícem +1

    Good morning to you, too!

  • @skeevy_nyx
    @skeevy_nyx Před 13 dny +3

    I personally like buildup or "chores" before we can enter a dungeon--it breaks up the gameplay and contextualizes why Link needs to go to some isolated temple in the first place, and makes me excited to actually focus on the dungeon once we get to it. It's kinda like the difference between following the zone storyline leading up to the dungeons in WoW vs. LFG teleporting right in.
    On an unrelated note, I actually really didn't care for Skyview Temple as a first dungeon--it was a huge turn-off to me personally. The damp/spooky atmosphere was a letdown for a first temple on our adventure, and the music was dull and repetitive. It would have worked well as a mini-dungeon before a proper forest dungeon (a la Beneath the Well, Ice Cavern), preferably with more ethereal/minimalistic ambient music to match the ancient aesthetic. But that's just me haha

  • @lordnul1708
    @lordnul1708 Před měsícem +1

    Honestly, I kinda liked the bow's quickdraw (basically pull back with the nunchuck while pressinc C in the wii version) since that basically charged the bow fuly in basically the short amount of time that the switch version seems to have for its button controls.
    So I guess it makes sense that the switch version reduced the charge tome for said button controls, since that way it doesn't feel like you're being punished for not using motion controls.

  • @Ray-dl5mp
    @Ray-dl5mp Před měsícem

    Wow I love this game! Thank you for doing this. The music and game itself is basically as good as it gets to me as a full experience.

  • @agzane268
    @agzane268 Před 16 dny +1

    1:56:30 regarding the bow, (at least on wii) if you mimic a bow motion with the nunchuck and wiimote, the bow would draw instantly. It was extremely fun

  • @BradleyGodlyGovt
    @BradleyGodlyGovt Před měsícem

    Just finished watching these great videos a couple weeks ago, but great timing considering I’m playing this basically the whole game is a dungeon game lol

  • @RipVanFish09
    @RipVanFish09 Před měsícem

    Yay!! This'll be fun!

  • @scifriskyxy583
    @scifriskyxy583 Před měsícem +2

    I personally liked fi in the original, as i consider talking a lot as more or less a character trait and thinking fi talking a lot being her character trait made me like her in the original

  • @BunnyMalice
    @BunnyMalice Před měsícem

    Ancient Cisterns music is beautiful but after having played through it's also a bit eerie in it's beauty, lol

  • @MultiWolfLink
    @MultiWolfLink Před 8 dny

    33:25 "conveyance, I think thata a fitting name"

  • @goombaluigi8681
    @goombaluigi8681 Před měsícem

    The best part of Skyward Sword is definitely the Skyward Fatal Blow the entire fight just feels amazing

  • @joestack1921
    @joestack1921 Před měsícem

    I caught that Narrel reference about Ghirahim ❤

  • @Sam_T2000
    @Sam_T2000 Před měsícem +2

    _Skyward Sword_ is a very mixed bag for me… but my favorite thing is probably the little cut scenes of Link cautiously but bravely descending the stairs down into the dungeons… it’s how I imagine the scene would play out in the original _The Legend of Zelda,_ only with better graphics 👌
    my least favorite thing, about the dungeons at least, is how we fight Ghirahim as the dungeon boss, not once, but twice… I wish they’d replaced the first two Imprisoned battles with the Ghirahim duels, and give those two dungeons proper bosses 🤷🏻‍♂️

  • @djmk211
    @djmk211 Před 7 dny

    The top best things. 5) Bokobins can laugh. 4) The guardians finally have a reason to chase you. 3) the best locations are in the desert. 2) ancient robots and 1) The pirate Captain's deadly curse. Yes the sandship dungeon is based around the Captian Morgan's curse where you execute the pirate captain then moments later a kraken like creature attacks the ship but I think it would have been better to redesign the kraken. Also you encounter only two of those robots (Best enemies in the game)

  • @AudreyGalaxy
    @AudreyGalaxy Před 11 dny

    kingdom hearts 2 🤝 skyward sword
    long ass intro to a goated game

  • @heatherofhyrule9050
    @heatherofhyrule9050 Před měsícem

    One of my favorite parts of the game is getting to boss rush w/ the true master sword and taking Ghirahim out in less than a minute 😂

  • @RenoplePrive
    @RenoplePrive Před měsícem +3

    I love botw, but like a lot of people, i regret in some way the linearity of the game like Skyward Word. They have i thing, by far the best dungeons.
    And i don't really understand why so many people hate this game... it's by far my favorite (but also it was my first zelda, so...) i love it game play, it story, it lore, etc...

  • @ShnoodleMc
    @ShnoodleMc Před měsícem +2

    SKYWARD PEAK

  • @lyndseyphillips2269
    @lyndseyphillips2269 Před měsícem

    I don’t know if it’s just because Scaldera is kind of spider like but he really gives me the creeps. Like running up the path only to turn and see him barreling at you is really effective for me.

  • @kylekelso2201
    @kylekelso2201 Před měsícem +3

    I understand the Issue of "Having Chours to do" in the beginning but at that same point the 3 videos ive seen you bring it up has been where link has been either 1 a Farmhand who while yes was going to go on an Errand is still a farm hand (i cant defend the 2 kids and Eldritch horror in a toddlers body).
    An Island boy who hasnt done anything with a Sword outside of a few sessions with Orca.
    And this where hes a Page about to graduate into being a Knight. Again i get the want/need to get into it im just saying that the Chours to me are more of getting the player into the head of the protagonist.

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem +1

      I don’t think it’s fair to write off criticism as mere impatience tbh or unwillingness to roleplay. Tbh, my main issue with these “chores” sections is the opposite. It takes me out of the experience and breaks the immersion to have characters halt the gameplay to tell me controls and stuff like that, because it feels extremely “gamey”
      It goes against the world building. I don’t mind Link having to live in Ordon village at the start of TP. I do not like the village kids halting Link outside his house to explain slingshot controls and then halting Link outside his house again to explain sword controls because it takes me out of the experience.
      OOT did this masterfully by making all of that stuff simply optional. All the same worldbuilding and roleplaying is there to engage with in Kokiri Forest if you so choose, but you can just as easily walk past it. That is how it should be imho

    • @kylekelso2201
      @kylekelso2201 Před měsícem +1

      @@CaptBurgerson and that is why I said I have no excuse for the kids cause for me it's the same they break the flow. However the Goat hearding and Wrestling and the rest of TP intro before the Raid I don't see as Chours ( besides the kids) . Again this is just my view on it all and I understand the issue against them.

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem +1

      @CrazyC1456 crazy you’d ask me if I’ve ever had children cling to me when I’m literally a father.
      At the end of the day though, games are art, and it’s always about taste. I am of the mindset that options are always good so that people can engage with what they find appealing. I can not abide by the mindset of “I like this, therefor it should be mandatory” sorry

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem

      @CrazyC1456 I do not think we’re going to be changing each other’s minds about this, but I do not appreciate being told “no, you’re just not roleplaying hard enough” when I say something is immersion breaking. It feels dismissive honestly. You can justify it all you like, but I’m not being moved on this, and I feel we are airing dangerously close to the “dark-souls-difficulty” conversation, which I’d rather not have. I’m happy to agree to disagree. I have no issue with other people enjoying this stuff, but it doesn’t do it for me. I think there are more engaging ways to curate a tutorial.
      So, I’ll be bowing out now. I appreciate you watching and engaging with the content, even if we may not see eye to eye on it. Cheers

  • @matthijscalje4143
    @matthijscalje4143 Před měsícem

    Watching this again after just bringing the separate videos for more algorithm interaction

  • @chaosprime1629
    @chaosprime1629 Před 14 dny

    while SS introduced unique dungeon gimmicks, i cannot help but feel their layouts were devolving into more of a shrine structure where they lacked that cohesiveness. skyview temple has that chunk by chunk sort of structure where the interconnectivity is more to do with unlockable shortcuts (although in fairness it does recontexualize on a revisit). earth temple has the rolling ball gimmick in an otherwise very flat dungeon while the latter half looks like it could be a botw shrine. LMF does have the final exam motif for the boss key and good variety of objectives but again has the chunk by chunk trapping. ancient cistern adds a puzzlebox element for the central room but the cutscenes and hint stones spoil it for the player while its geometric design outside of the massive central room is very easy to navigate with a few decent micro puzzles such as in the underworld section which again is structured like a shrine.
    now the sand ship delivers on its puzzlebox element. it has some verticality and you need to know where to aim at the time shift stone. also there is a sailboat. this is a good dungeon overall. could be better but still a transformative dungeon that has not been seen since oracle of ages or majora's mask. fire sanctuary is more action focused but does have unlockable shortcuts (although they can act as path diversions) so this one is not too bad. sky keep is the best end game dungeon in the series for its original gimmick and an example the divine beasts should have followed. overall, i consider 2 of the dungeons in SS to be really good while the others come off as showcase gimmicks or feel like shrines spliced together.

  • @funkyshade
    @funkyshade Před 24 dny +1

    I really like your videos! But I do have a couple of thoughts on what would make them better (in my opinion, so feel free to take it with a grain of salt):
    I think your analysis of what makes a dungeon interesting or not interesting really shines. You obviously love the games, and you have given a lot of thought to the elements of a dungeon and highlight the cool and less cool stuff. Where I personally zone out, is when you go through the entire flow of a dungeon. It starts feeling like a walkthrough, and I find myself thinking: "I'd rather just go play the game now and experience everything I forgot about myself".
    Basically, I'd like it if the analysis was more concise without going over the entirety of the dungeon. Maybe others disagree, and that's also fine. Either way, great work :)

    • @CaptBurgerson
      @CaptBurgerson  Před 24 dny +1

      Hey thanks for watching and for the feedback. And I totally agree honestly! I found in hindsight that was a writing choice that I leaned too heavily into and recently started pivoting away from. In my videos for BOTW, Zelda 1, 2, ALTTP, TOTK, and most recently Link’s Awakening, I have intentionally been trying to strike a better balance in the script.
      So, again thanks! And I agree haha. Working on it

    • @funkyshade
      @funkyshade Před 23 dny

      @@CaptBurgerson sounds great! Only recently stumbled on your channel so I’ll definitely give more videos a watch :) thanks for the reply!

  • @thearguenaut3187
    @thearguenaut3187 Před měsícem +2

    skyward sword had great dungeons

  • @paaaaanda3060
    @paaaaanda3060 Před měsícem

    Yaaay new video by cat burger person💖

  • @g_grunz
    @g_grunz Před měsícem +3

    Unpopular opinion (maybe): you hit the surface too early in skyward sword. The game tells you the sky is the only habitable place, but you're on the surface within the first 5% of the game and spend most of the game there. I see why they didn't - because it would be too similar to previous titles (the world changes halfway though the game) - but the first, or even first 3 dungeons should've been in the sky.

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem +4

      I agree that the sky is vastly underutilizes

    • @cato3277
      @cato3277 Před měsícem +3

      It feels really weird that there’s no real sky dungeons in the game.

  • @averageordonian
    @averageordonian Před měsícem

    I just realized I dont think I've ever actually solved the door puzzle in the Ancient Cistern. I would just brute force the puzzle by slashing in directions until it worked because i was too stibborn to look it up

  • @KiwiSenseiYT
    @KiwiSenseiYT Před měsícem +1

    I suspect the name "Skyview Temple" has something to do with the view of the sky in that second hub room, just a hunch. Would've liked the game to tell me something more though, if even just a line or two of lore.
    EDIT: Thought about the springs after this, and heard the tidbit in the video as well, clearly wrote my initial comment prematurely 😅

  • @jessebohanon6606
    @jessebohanon6606 Před měsícem +1

    PLEASEEEE cover a link between worlds I think the mechanics offer a lot of depth and variety. Honestly any hand held Zelda would do, from oracle of ages to sprit tracks. If you can say one thing about those games they’re different

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem

      The plan is to cover every Zelda game, so I will get around to that one in due time

  • @secretlyditto7716
    @secretlyditto7716 Před měsícem +1

    I think my least favorite thing about Skyward sword is how dumb link looks holding his sword.

  • @GodSquadGamingwasTaken
    @GodSquadGamingwasTaken Před měsícem +2

    I was really liking how much you were praising the Lanayru Mining Facility, and then you said you dislike the music. I'm sorry, but I disagree, ESPECIALLY on the "operational facility" version, where (at least) usually, the xylophone is drowned out by the various other instruments.

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem

      Different taste I suppose. Music is subjective

    • @AdrianMadsen1324
      @AdrianMadsen1324 Před měsícem +1

      Yea i agree. It’s not my favorite track in the game or anything but i like it. The high pitch sound in the song reminds me of a snake charmers flute or something like that, so it atleast fits with a dessert temple. It’s kinda like that high pitch noise from the spirit temples music from Oot

    • @GodSquadGamingwasTaken
      @GodSquadGamingwasTaken Před měsícem

      @@CaptBurgerson That's totally true and I'm glad that everyone has different opinions. I just figured I would share my own

  • @stevensullivan3762
    @stevensullivan3762 Před měsícem +1

    Woohoo!!!!!

  • @jacobchildress7921
    @jacobchildress7921 Před měsícem

    Motion controls optional? Does that mean they patched in not having to attack with the thumb stick? Cuz that always put me off of playing the Switch remaster

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem

      The stick mapping is the alternative to motion control for the switch version. Tbh, it takes some getting used to but actually works pretty well

  • @crimson_fire_Dragon1
    @crimson_fire_Dragon1 Před 20 dny

    i never get how princess zelda gets trough the first dungeon on her own before you also how she can enter the second dungeon before you while you have the stone tablet to reveal the new piece of land

  • @gray1665
    @gray1665 Před měsícem

    3 hours oh we wonnnn

  • @mylittlehyrule
    @mylittlehyrule Před měsícem

    skyward sword was peak dungeon design

  • @Spirit_of_Yubel
    @Spirit_of_Yubel Před měsícem

    It looked like you were using motion controls...
    Did you know you could use quick-charge the Bow draw by holding either ZL or L (Cant remember which) and making a motion with that Joy-Con? That makes using the Bow, both on the Wii and Switch easier. Use the normal cam to aim in the area, and quick-pull the bow to get it ready basically instantly.
    On the Wii, it was done by holding the C-button and making a similar pull-back motion.

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem

      Yes, I am aware. It’s darn near the only way that pumpkin shooting minigame is possible, but it doesn’t solve my complaints about the bow in general

  • @terrorkitty1726
    @terrorkitty1726 Před měsícem

    2:46:52 if you do the thunder dragon fist and talk to the goron you will be completely soft locked- neither the eruption nor the flood will ever trigger

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem

      That was patched, wasn’t it?
      Or am I thinking of a different soft lock glitch?

    • @terrorkitty1726
      @terrorkitty1726 Před měsícem

      @@CaptBurgerson oh hey! Good news I didn't know that, I've been too scared to do Lanayru first just in case so every time I replay the game I just do Faron, then Eldin, and Lanayru last.

  • @Jonesman64
    @Jonesman64 Před měsícem

    I like to think its called Skyview temple.. because ((SPOILERS....))
    Given that the temple of the goddess from skyloft falls into the sealed grounds sealing it permanently its likely the rest of skyloft came from that area.. right next to skyview temple.. and where it was raised from. So it had a good view of it rising into the sky.

  • @elnic_kai
    @elnic_kai Před měsícem

    also. lotus stems produce silk as well.

  • @tjrocker94
    @tjrocker94 Před měsícem

    i can confirm nobody i know likes the music in the lanayru mining facility

  • @mooshugaipan
    @mooshugaipan Před měsícem

    MY FAVORITE ZELDA!!!

  • @linkgamerzbrasil7382
    @linkgamerzbrasil7382 Před 3 dny

    53:24 Zelda 1 dungeon theme: am I a joke?
    Really cool vid tho!

    • @CaptBurgerson
      @CaptBurgerson  Před 3 dny

      lol I like the Zelda 1 dungeon theme tho 😅
      And thanks!

    • @linkgamerzbrasil7382
      @linkgamerzbrasil7382 Před 3 dny

      @@CaptBurgerson I mean the melody is fine but with the limitations of the NES, it kinda gets repetitive. Just finished watching the Ancient Cistern portion of the video and I have to agree that it's the best dungeon in the game. Koloktos only loses to Ghirahim in my opinion.

  • @TriforceKeybladeSkykid
    @TriforceKeybladeSkykid Před 23 dny +1

    I couldn't tell you how long i was stumped in the Earth Temple til I just looked it up. And the Mining Facility? Ye Gods, how I now hate it so much. I spent the majority of that dungeon hearing the low health beep, and fighting the same beemos over ad nasium. Cool dungeon, cool mechanics, very pretty in it's past form. But- so. Much. *Hate*.

    • @TriforceKeybladeSkykid
      @TriforceKeybladeSkykid Před 23 dny

      Opposing my hatred for the Mining Facility, I loved the Ancient Cistern. Truly the most beautiful of all Zelda dungeons I've gone through. Also my hardest boss fight. I dies sooooo many times in that fight. Still love the dungeon the most tho.

  • @eligill3640
    @eligill3640 Před měsícem

    Great video man. Just gotta say that the background song with the high pitched repeating "ding ding ding ding ding ding ding" is a little annoying

  • @internets6501
    @internets6501 Před měsícem

    I think Skyward Sword has the best dungeons in the entire Zelda franchise.

  • @DeathScyther006
    @DeathScyther006 Před 15 dny

    I thought his name was Cat Burger Person for months

  • @gabrielamantilla7742
    @gabrielamantilla7742 Před 8 dny

    mfw Lanayru Mines Old music is my favorite music in the game

  • @johnpexton3614
    @johnpexton3614 Před měsícem

    SKUldera Is this games version of mike wasowski from monsters Inc and tentallis is this games equivalent of mikes girlfriend silia

  • @mronewheeler
    @mronewheeler Před měsícem

    There's actually five casette tape pistons. Sorry

  • @meganhipsher9036
    @meganhipsher9036 Před měsícem +1

    you: fi
    me: >:(
    you: like wi-fi
    me: :)

  • @EbonAvatar
    @EbonAvatar Před měsícem

    I first experienced this game via the HD release a few years ago and while I did really enjoy it, the swordplay was just horrendous. The motion controls were unplayable and the flick slick controls were.....better I guess? But not by much. I hated the swordplay from minute one all the way through to the end credits. It never got better. So while Skyward Sword was fun, I can't really recommend it as an overall good game. Twilight Princess is sooooo much better

    • @EbonAvatar
      @EbonAvatar Před měsícem

      I am perhaps being unfair to all the good stuff that is in the game, like the dungeons and music, but the fact that using your sword is so frustrating is like a splinter in your thumb you can't get rid of. It bugs you throughout the whole game and makes every single moment of the game a little worse

    • @CaptBurgerson
      @CaptBurgerson  Před měsícem +1

      No I totally get what you mean. The swordplay is integral to the experience of this game, it was designed that way. So if that swordplay doesn’t click with you, then it will greatly impact your enjoyment of the game overall. It’s like going on a beautiful hike, but your hiking shoes give you the worst blisters of your life haha
      Personally I never found the sword controls to be an issue, so it didn’t hold me back, but I am very aware of how divisive they are

  • @cubaycubes7140
    @cubaycubes7140 Před měsícem

    1:13:17 wrong, it's gamer girl bath water

  • @nicolehafner8616
    @nicolehafner8616 Před měsícem

    I fucking hate the mining facility theme. Can’t stand it. So sad to say because it’s the only zelda song that I know of that I don’t like, otherwise the franchise has a squeaky clean record, literally.

  • @ItConfuses
    @ItConfuses Před měsícem +1

    This game is sooooo so underrated. Miles better than Twilight Princess. Sorry not sorry.
    Edit - Except Tantalus.
    Tantalus sucks.

    • @GUS-fc3jg
      @GUS-fc3jg Před měsícem +2

      Underrated? Yes! Better than twilight princess? Not sure about that... Twilight princess has some incredible dungeons too. I would agree it's better than wind waker though.

    • @Huhnlord
      @Huhnlord Před 22 dny +1

      You can like games without diminishing others

  • @Dan55888
    @Dan55888 Před 6 dny

    I never had an overall issue with Skyward Sword. Never understood why the game was so devisive.
    I absolutely do understand how annoying Fi was, she is literally the worst version of Navi. People already joked about how irritating and constant Navis "hey!" "Hey! Listen!" And such but Fi was just worse in every way.

  • @kompetenzsimba1187
    @kompetenzsimba1187 Před měsícem

    Except the Ancient Cistern I think Skyward Sword has some of the worst dungeons of all 3D Zelda Games. Let's see if you will change my mind!

  • @wichiewamirez5599
    @wichiewamirez5599 Před 28 dny +2

    Too bad Nintendo will never make a real Zelda game again.