7 Annoying Enemy Types You Get in Every Game

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  • čas přidán 17. 05. 2024
  • Urgh not one of THESE again?! Here are the irritating enemies that seem to show up in every game now!
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Komentáře • 3,4K

  • @outsidextra
    @outsidextra  Před 2 lety +797

    If we have to fight one more turret we might scream...

    • @HenryNWhite-zp5zp
      @HenryNWhite-zp5zp Před 2 lety +8

      What about hypnotizing it?

    • @Mr.-V.C-
      @Mr.-V.C- Před 2 lety +17

      we call it "Turret Syndrome"

    • @chicko9691
      @chicko9691 Před 2 lety +6

      The fury from MGS3 is the only flamethrower enemy I've ever come across where you can't destroy his fuel tank (not that I'm aware of)

    • @Sableagle
      @Sableagle Před 2 lety +4

      You know what's worse than a shield providing ludicrous levels of complete invulnerability?
      Two variations on that theme: the spell the git casts on himself when he's at 10% health and you just landed the bleed damage that's going to finish him off about twenty times before it expires, which means every attack on him for the next ten seconds or so HEALS him instead of HURTING him, and the boss monster's marvellous ability to reflect incoming damage back to the attacker that means only the low-damage, high-damage-mitigation tanker classes can attack it without kicking their own arses in the process.
      Examples: some of the Berserker orcs in the Second Hall of Moria, one of the Giants in Enedwaith and the Gurvand in the Dark Delvings, all LotRO.

    • @theubiquitouspotato
      @theubiquitouspotato Před 2 lety +3

      @@Mr.-V.C- noice

  • @andymcp4752
    @andymcp4752 Před 2 lety +1667

    Forgot the worst enemy of them all, the ones that constantly regenerate their health/shield every second you aren’t actively attacking them

    • @femthingevelyn
      @femthingevelyn Před 2 lety +30

      nah that one's easy, just don't stop attacking them

    • @cribb
      @cribb Před 2 lety +51

      Came here just to say the ones that heal themselves but you beat me to it

    • @3possumsinatrenchcoat
      @3possumsinatrenchcoat Před 2 lety +113

      and worse is when their AI makes them constantly run away to regenerate to full health before coming right back to smack you around some more

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley Před 2 lety +29

      @@femthingevelyn Try that on Idol from Killer Instinct and you will receive a 15+ hit combo with a spiked club and hooved feet that your ancestors will feel...delivered with blinding speed in five seconds or less. And then he'll happilly go back to stomping his foot and recharging his health as your poor character gasps for mercy before he kills you with an Ultimate (KI's version of a Fatality). "Just keep hacking until it dies" is usually my strategy too but not all game characters will that work with :)
      Also, I'm referring to the SNES Killer Instinct since I know that the best but anyone who has played the XBox version, let me know if Idol has gotten any better, lol.

    • @femthingevelyn
      @femthingevelyn Před 2 lety +22

      @@BewareTheLilyOfTheValley see your problem there is you stopped attacking and let him hit you, next time try reducing his health to 0 before he kills you. hope this helps!

  • @sethrodgers5582
    @sethrodgers5582 Před 2 lety +1181

    As an American, I'd love to see "Seven references we wish we could make, but too many Americans watch our channel" list.

    • @gruggerduggerhoose
      @gruggerduggerhoose Před 2 lety +111

      Sir has ordered the regional confusion course? Very good sir 🤣

    • @theubiquitouspotato
      @theubiquitouspotato Před 2 lety +62

      There are so many they slip in that I bet you guys miss.

    • @MrSuha98
      @MrSuha98 Před 2 lety +16

      That'd be great tbh

    • @randyotte9599
      @randyotte9599 Před 2 lety +34

      American here. I just had to look up Rum Do from Ellen's intro....

    • @michaelandreipalon359
      @michaelandreipalon359 Před 2 lety +26

      This is why we Americans need to try more foreign stuff... mostly because our stuff is a bit stupid in our eyes (looks at Michael Bay films and a majority of Ubisoft games).

  • @Arcadio89
    @Arcadio89 Před 2 lety +384

    I want a t-shirt with "extremely fast and agile, often invisible, ninja bastard" 😆

  • @LordHammer33
    @LordHammer33 Před 2 lety +74

    The Supermutant suiciders in Fallout not only runs at you and blows themselves up, they also confuse you by yelling that only one of you are going to survive this

  • @ShaenMOGaming
    @ShaenMOGaming Před 2 lety +332

    I love the confidence of the Batman enemies that say “you can’t hurt me” just before you hurt them.

    • @chrisp4587
      @chrisp4587 Před 2 lety +32

      Its always the last one left to like the bats not standing in an alleyway littered with the thugs friends like "you sure?"

  • @twinkiemonster4412
    @twinkiemonster4412 Před 2 lety +118

    Another Annoying enemy is , as I call them , "Grabby Boi" , enemies whose sole reason for existing is to grab you and either hinder your movements or distract you, making you an easy target for foes with more self respect.

    • @ericb3157
      @ericb3157 Před 2 lety +3

      reminds me of those doglike enemies in one level in Castlevania 64.
      their ONLY purpose is to grab your legs and force you to stand still so their master, who looks like Frankenstein with a hedge clipper, can chop you in half.
      and they won't STAY DOWN, then keep recovering endlessly!
      i like to drop some holy water in front of them. THAT will knock them down twice if you time it right.

    • @paranormalexterminationbyc313
      @paranormalexterminationbyc313 Před 2 lety +1

      Them dam left 4 dead smokers

    • @BintangPaluAerith
      @BintangPaluAerith Před 2 lety

      Damn jockeys

  • @arvidblomberg9248
    @arvidblomberg9248 Před 2 lety +181

    And then there is the enemy that spawns other enemies. Especially annoying if those tiny spawned enemies don't offer any loot or xp

    • @Evertide05
      @Evertide05 Před rokem +11

      As far as I'm concerned, that started with the Pain Elemental in Doom II, and they're *still* infamously annoying.

    • @tristanbriggs3185
      @tristanbriggs3185 Před 6 měsíci +1

      Final Fantasy 12 rings a bell for that...been a long time since i played it but must have had a lasting affect on me if it came into head when i read ur comment 😅

    • @jordanhansen5934
      @jordanhansen5934 Před 6 měsíci

      Hollow Knight

    • @scottwoodward7103
      @scottwoodward7103 Před 3 měsíci +1

      Does it count as a spawner if it resurrects dead enemies instead?

    • @arvidblomberg9248
      @arvidblomberg9248 Před 3 měsíci +1

      @@scottwoodward7103 I would say so. It is just as annoying

  • @Secretz316
    @Secretz316 Před 2 lety +65

    I'm surprised the "sound the alarm" types didn't make the list. You know, the ones that if you don't take them out right away, they do something to call in a ton of reinforcements and ruin everybody's day.

    • @ericsanders9847
      @ericsanders9847 Před 6 měsíci +3

      I usually attend to snipe the from the distance if I can

    • @Nukem9999
      @Nukem9999 Před 6 měsíci

      And if they spot you, they use psychic powers to notify every enemy within half a mile and also press the nearest alarm button despite being 100 yards from it.

    • @tristanbriggs3185
      @tristanbriggs3185 Před 6 měsíci +1

      The Wolfenstein games for me, was this all over 🤦🤦🤦
      Bloody drove me mental trying to do it on a higher difficulty 😅

  • @forceofnature26
    @forceofnature26 Před 2 lety +498

    Shielded enemies are the worst when they can tank EVERY attack you can do. Why don't the badguys just wrap themselves in that shield material? They'd be able to survive a nuke, let alone you

    • @SentiNel090
      @SentiNel090 Před 2 lety +55

      And usually require a very specific attack to even throw them off-balance. Completely ruins the pacing of any game.

    • @barrybend7189
      @barrybend7189 Před 2 lety +13

      Metaurs from Megaman are that way.

    •  Před 2 lety +25

      I loathe them too, *except* when you can shoot exposed parts (assumes shooter game… Bats is right out) Then it's just more precise aiming, and that's fine. But this "special attack" bullshit, especially when it's in a group fight with other enemies where this special attack is pretty useless (Bats again), *that* is really annoying.

    • @JoshuaEisenbart
      @JoshuaEisenbart Před 2 lety +12

      Sad thing is, they'd actually be able to survive a nuke. Cause in Warframe, there are ways to make weapons into mini nukes, and they still do diddly-squat against a riot shield.

    • @johnwrath3612
      @johnwrath3612 Před 2 lety +19

      I don't mind shield enemies in games where you can break the shield with a charged heavy attack. But the ones that are just 100% invulnerable from the front are pretty annoying. Since when does a riot shield stop a 44 caliber bullet?

  • @Seinari
    @Seinari Před 2 lety +269

    I can't believe you left the ones that are arguably THE most annoying ones, which are the ones that resurrect their allies thus undoing all your hard work.

    • @akmal94ibrahim
      @akmal94ibrahim Před 2 lety +16

      They did. It's included under the buff dealers. The Bloodborne clip is an example of ones that resurrect dead enemies.

    • @MorinehtarTheBlue
      @MorinehtarTheBlue Před 2 lety +10

      I wish they went into detail about those. Seemed to be concentrated on strait up boosters.
      So many different kinds but healers, resurrecters and the ones that prevent you from damaging other enemies are some if the worst.

    • @tylerthomas9405
      @tylerthomas9405 Před 2 lety +2

      69th like! 👍🏿

    • @Seinari
      @Seinari Před 2 lety

      @@tylerthomas9405 nice

    • @Seinari
      @Seinari Před 2 lety +1

      @@MorinehtarTheBlue yeah but I find the resurrcters particularly annoying, it's like "hey remember that skeleton you killed 15 mins ago? Well it just shanked you"

  • @WillTBear1
    @WillTBear1 Před 2 lety +322

    I would call it THE SWARM.
    Basically any enemy that would be relatively easy to dispatch if there weren't already 10-20 more of the same surrounding you from all sides. Annoyance in numbers...

    • @SeriousMoh
      @SeriousMoh Před 2 lety +12

      Bonus points if they're difficult to hit or you're on a tight bulletary budget. Looking at you, William Birkin and your vomited children.

    • @blakksheep736
      @blakksheep736 Před 2 lety +6

      Fear the Swarm.

    • @peacfl9610
      @peacfl9610 Před 2 lety +1

      Like those screamers in serious sam games

    • @SeriousMoh
      @SeriousMoh Před 2 lety +5

      @@peacfl9610 It was always fun tu outrun them for a while until you had a couple of them in a bunch. And then...
      Guess where the Serious in my name comes from :D

    • @heliveruscalion9124
      @heliveruscalion9124 Před 2 lety +5

      the tiny things from dead space were the worst

  • @Outlaw7263
    @Outlaw7263 Před 2 lety +52

    Shielded enemies: my time has come
    Commander Shepard: **notices large slit large enough for several head shots** it's free real-estate

  • @azuredragoon2054
    @azuredragoon2054 Před 2 lety +284

    How about the enemies that create swarms of smaller enemies? Usually it's a much bigger target, but then it spews out a bunch of tiny, weak ones as a sort of shield. They can usually be taken out with an explosive or area attack, but in some games your area attacks are limited ammo like grenades or require special upgrades to better deal with multiple enemies in single shots.

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley Před 2 lety +2

      I seem to have fallen into only playing Square Enix games for the last few years so your comment makes me think of the Marlboro's in the Final Fantasy franchise.

    • @marhawkman303
      @marhawkman303 Před 2 lety +4

      @@BewareTheLilyOfTheValley you mean Malboros? Marlboro is a cigarette brand.

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley Před 2 lety +1

      @@marhawkman303 Yes, thank you, lol. I remember watching a parody someone did for FF15 I think and they drew a Malboro but it was smoking and had a pack of Marlboro cigarettes and that has just stuck with me as being their name as well, XD

    • @marhawkman303
      @marhawkman303 Před 2 lety +3

      @@BewareTheLilyOfTheValley I doubt it's a coincidence that Malboros use an attack called "bad breath" though. :p

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley Před 2 lety +4

      @@marhawkman303 That's true! And Square Enix certainly takes inspiration for things from all over the world, I wouldn't be surprised if they looked at a pack of cigarettes and thought "This could make for a killer enemy in the game..." 😂

  • @karmicrespite5737
    @karmicrespite5737 Před 2 lety +110

    The Zubat: any enemy that appears in a lot of small numbers that should be easy to kill, except for the two facts that A: they appear so much that they can quickly whittle down your health and ammo, and B: tend to have really annoying and powerful debuffs that can cause massive problems due to the fact that you can't get a moment's peace while in the area. Non Pokemon examples would be any enemy that tends to apply a lot of stuns but not deal much damage (their friend the literal tank can do that part), or the ones that poison you and you used your last antidote an hour ago.

    • @TrixibelleDuBois
      @TrixibelleDuBois Před 2 lety +7

      Yes! Also they tend to interrupt your big attacks so you can't do them, and get too close for a safe AOE, so you can only run away. Curse you Dishonored's rat swarms!

    • @michealforguson5317
      @michealforguson5317 Před 2 lety +7

      Zubats are the sole reason why I buy Repels at the Pokemon Marts.

  • @PolyGrid625
    @PolyGrid625 Před rokem +11

    don't forget these three:
    -the ones that regenerate every second you're not attacking them, forcing you to focus on them and burn through your resources while the other enemies get to attack you freely.
    -the snipers. if you see a red laser sight, you can guarantee they're going to hit you regardless of how random and erratic your movement is.
    -those stupid small or otherwise goblin-like enemies that force you to chase them so you can get your loot. bonus points if it's a key item or something they stole from you.

  • @TheReverend539
    @TheReverend539 Před 2 lety +18

    I'd add bosses that are invincible until some set point. They finish their dialogue, start moving, their health bar turns from green to red, etc. Doesn't matter if you can fire at them as they are walking into the room they really have something to say first!

    • @Thornbloom
      @Thornbloom Před rokem +3

      Ah yes, Plot Armor. Looking at YOU, Mihaly.

  • @notoriousbmc1
    @notoriousbmc1 Před 2 lety +71

    The only acceptable turrets are the ones in Portal.
    They're fun to outsmart...with portals, and they can harmonise like the goddamned Beach Boys.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 2 lety +6

      But they make me almost cry for their suffering.

    • @insaincaldo
      @insaincaldo Před 2 lety +5

      And don't hold a grudge, which I suspect most turrets otherwise do.

  • @RepKyle95
    @RepKyle95 Před 2 lety +310

    I'm just happy to finally see that Monarch of the Glen reference you foreshadowed in the Ninji golf stream 2 weeks ago! The narrative payoff was immense!

    • @DrakeAurum
      @DrakeAurum Před 2 lety +17

      Speaking of which, I'm surprised "the one who gets everyone else's balls twisted" didn't make this list.

    • @tomread8748
      @tomread8748 Před 2 lety +12

      My automated captions mistranslated this as 'Monica the Glen', which I liked.

    • @alexythemechanic8056
      @alexythemechanic8056 Před 2 lety +2

      Useless, no!

    • @FacePlantJan
      @FacePlantJan Před 2 lety +13

      When she said "dog with a stick of dynamite" I immediatly thought of Hector's death.
      Great show, Monarch of the Glenn.

    • @fuzzyotterpaws4395
      @fuzzyotterpaws4395 Před 2 lety

      Never heard of that

  • @PrimeiroEnjoyer
    @PrimeiroEnjoyer Před 2 lety +37

    How did they miss out dogs, I challenge anyone to mention a game where the dog enemies aren't extremely rage inducing

    • @HazeEmry
      @HazeEmry Před 7 měsíci +11

      They're always either rage inducing or they make you pity the poor puppers

    • @Theoneandonly-gy9fo
      @Theoneandonly-gy9fo Před 2 měsíci +1

      ​@@HazeEmryOr worst, both

    • @Attaxalotl
      @Attaxalotl Před 14 dny

      @@Theoneandonly-gy9fo The cognitive dissonance of "Fucking Finally" and "Oh no, poor doggo! I had no choice!" should get their license to make video games revoked.

  • @Scholar_Varius
    @Scholar_Varius Před 2 lety +19

    It's okay Ellen, as soon as you said "Dog with a stick of dynamite" I thought of Monarch of the Glen too.
    "Useless? ...Ahh."

  • @inediblegrobb7524
    @inediblegrobb7524 Před 2 lety +46

    So what I got from this video is: you want a game with a shielded, flamethrower carrying enemy who buffs the dozen or so turrets and super fast ninja bastard enemies who run up close before they vomit on you then explode.
    Game devs, make it happen.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 2 lety +1

      Oh dear gods no!

    • @ka-mai
      @ka-mai Před 2 lety +4

      Kinda feels like Borderlands

    • @eddiemate
      @eddiemate Před 2 lety

      @@ka-mai
      The only difference is that Borderlands itself buffs up the enemies rather than a specific enemy. There’s the fun part.

  • @claratalbot7613
    @claratalbot7613 Před 2 lety +364

    Portal's turrets are the only ones I feel sorry about murdering. They're just so darn adorable

    • @iambicpentakill971
      @iambicpentakill971 Před 2 lety +19

      "I'm different"

    • @starblaiz1986
      @starblaiz1986 Před 2 lety +19

      "Are you still there?"

    • @pavladavlas
      @pavladavlas Před 2 lety +11

      Well, you don’t actually murder them as long as you don’t put them through the emancipation grill. They scream if you do, even when they’ve run out of bullets, so they’re still alive.

    • @anarky1765
      @anarky1765 Před 2 lety +7

      Yeah, if you just knock them over, they just shut down.

    • @claratalbot7613
      @claratalbot7613 Před 2 lety +4

      True but they never turn back on so in a way its kind of murdering them

  • @Badbirdie
    @Badbirdie Před 2 lety +52

    What about the enemies with way-too-specific weaknesses that you don't get told about until you die from them a lot?

    • @neolexiousneolexian6079
      @neolexiousneolexian6079 Před 2 lety +1

      Oh. Yeah. This is like, the primary mechanic for the capital ships in Strike Suit Zero. Though TBF the game is balanced to be playable anyway, and at least they marked the weakpoints in Strike Suit Infinity.

    • @Kaitou1412Fangirl
      @Kaitou1412Fangirl Před rokem +5

      Or the "You need specific item to kill these enemies, and you don't get that item until later in the game. Have fun running away, sucker!''

  • @rileytimes
    @rileytimes Před 2 lety +36

    The one that sticks out to me is the "whole bunch of little skittering things" like the litrle baby Mirelurks in fallout. They don't do much damage but they are annoying to hit and just get in the way.
    Love your work by the way!

    • @archerelms
      @archerelms Před rokem +2

      Speaking of small enemies: all the flying enemies in Fallout 4 and NV! Bloatflies in both games are hard to hit even though they're really weak, Cazadors aren't super hard to hit but they're quite small, bloodbugs and stingwings are really thin and fast... And they're not flying, but radroaches are just like the baby mirelurks depending on their size

    • @bengal4047
      @bengal4047 Před 7 měsíci

      *_war flashbacks to the literal hordes of disembodied hands in Dead Space that're a nightmare to hit with anything but a flamethrower_*

    • @larsthememelord3383
      @larsthememelord3383 Před 7 měsíci +1

      they are much worse in games that use hearts because apparently the mega death laser hurts as much as tinier insect

  • @cearnicus
    @cearnicus Před 2 lety +73

    In platformers: the little flying enemies that happen to turn up _just_ when you try to make a jump. They themselves won't kill you, but the pit you fall into after bumping into them usually does.
    There's even a trope named after them: goddamned bats.

    • @azuredragoon2054
      @azuredragoon2054 Před 2 lety +5

      There's also the swimming variants: stupid fish and f***ing fireballs.

    • @ddjsoyenby
      @ddjsoyenby Před 2 lety

      those enemies they're even worse than the final boss.

    • @dominichoughton8119
      @dominichoughton8119 Před 2 lety +4

      A similar one pops up in more general action games as well. The small enemies that are just hard to hit, and often lurk in dimly-lit areas. They might fly like bats, or crawl along the floor. Either way, they're annoyingly hard to hit.

    • @Dancingpinata-
      @Dancingpinata- Před 2 lety +2

      A related enemy type is the weak ones who hang out on ledges who's attack kit consists primarily of attacks meant to shove/push you/knock you off the ledge! Likewise enemies that paralyzing attacks make you not move and drown/freeze/burn to death incrementally.
      I think in general, any enemy where it's designed around being weak but killing you via the environment is always frustrating as hell and are always memorable in the worst way (most if not all famously/infamously hard areas in Dark Souls has enemies like this)

    • @NihilistCrab
      @NihilistCrab Před 2 lety +1

      Just flying enemies in general tbh. I don't think I've seen anyone play Horizon Zero Dawn and not hate glinthawks by the end.
      Edit; currently re-playing FO4 - add bloatflies, bloodbugs etc to the list.

  • @SwordsmanStudios
    @SwordsmanStudios Před 2 lety +121

    There's a shielded enemy in Mass Effect 3 that I actually quite enjoyed. You could get a headshot through the little eyeslot in the riot shield, an there was even an achievement for it (Mailslot, I think it was called.) Since I like sniping against dumb AI in games it turned into a fun target shoot (since they never take cover) instead of the usual whack-a-mole with enemies popping out of cover.

    • @scottkamps1270
      @scottkamps1270 Před 2 lety +11

      Yep, the Centurion enemies. Accurate on the achievement title too. I also actually enjoyed that, and I've played some other games where they have that detail, making it my first priority when I find shielded enemies, so I know right away whether to sigh in annoyance, or giggle like a sadist.

    • @mattyt1961
      @mattyt1961 Před 2 lety +4

      I could have shot them through the slot?? damn
      I just aimed for their feet with incendiary ammo

    • @mduckernz
      @mduckernz Před 2 lety +6

      That and the Charge + Nova combo works well on them. Especially if you've already chipped their health through the slot trick as you said :)

    • @michaelandreipalon359
      @michaelandreipalon359 Před 2 lety +5

      Good thing Cerberus had the common sense (or lack thereof) to have those troopers.

    • @SwordsmanStudios
      @SwordsmanStudios Před 2 lety +4

      @@scottkamps1270 I was bummed that the achievement was for so few of them. All of the other kill achievements you had to WORK for a bit, but Mailslot was only like 100 of those guys.

  • @melteccraig
    @melteccraig Před 2 lety +51

    Fun fact: the title "monarch of the glen" comes from a rare red stag that has sixteen (or more) points on its antlers.

  • @roynicorn8361
    @roynicorn8361 Před 2 lety +25

    Wait what about the one that just refuses to die?
    You sit there emptying clip after clip into the enemies head and that thing just keeps running... your ammo slowly draining and the enemy seems to not even notice.
    Oh and for some reason that very same enemy, when it gets to you, just casualy takes of half your life.

    • @PanEtRosa
      @PanEtRosa Před 2 měsíci

      ah, yes, the damage sponge. soaks up more bullets than ballistic gel, and as bothered about blades as jam is.

  • @starscreamsniper926
    @starscreamsniper926 Před 2 lety +67

    The sniper, a villain archetype that's in just about every game who hides in a spot that you can't find right away and shoots you right in the face.

    • @HM4Hill
      @HM4Hill Před 2 lety +2

      *Flashbacks to Sniper Elites quick scoping arseholes*

    • @starscreamsniper926
      @starscreamsniper926 Před 2 lety +1

      @@HM4Hill I hated Sniper Ghost Warrior for Xbox 360. It was my brother's game and I sucked at it.

    • @toaolisi761
      @toaolisi761 Před 2 lety

      Everyone says the Jackel snipers in Halo 2 are the worst. I never had trouble with them, then again I was afraid to play on a higher difficulty lol.

    • @robbieaulia6462
      @robbieaulia6462 Před 2 lety

      @@starscreamsniper926 Hmm yes, I hate something that I suck at, very surprising

  • @MajesticJoshua
    @MajesticJoshua Před 2 lety +103

    The most annoying enemy type that I have encountered are the homing missile launching kind from games like Marvel's Spider-Man. You have to stop slapping about five or six different men to focus instead on dodging or deflecting the missile without getting slapped back by said five or six different men. And if the missile hits you, of course you're the only one that takes damage, because, as we all know, fire only hurts the good guys.

    • @Ooffoop
      @Ooffoop Před 2 lety

      Jump and throw it also deal with them first

  • @gligar45
    @gligar45 Před 2 lety +4

    One thing Mass Effect 3 did to make 'the one with the sheild' fun, at least for me, is that they didn't armour the window, so as a dedicated Inflitrator who liked sniping, it was fun to get those letterbox headshots.

  • @GenLiu
    @GenLiu Před 2 lety +16

    The one who regains HP would be in my personal top 10....Probably even top 5, actually.
    Of course, that includes the one who regenerates his friends (different target but same basic (infuriating) concept).

  • @dovahkiindragonborn3950
    @dovahkiindragonborn3950 Před 2 lety +290

    There are two I would have included. The small flying enemies that are impossible to hit, and the enemies that aren't that tough, but are just bullet sponges and take up all of your resources to defeat

    • @rahulverma8774
      @rahulverma8774 Před 2 lety +17

      Also enemies who we cannot defeat because game doesnt allow you to beat that enemy before completing certain mission

    • @azazeltheundyingdamienkali5700
      @azazeltheundyingdamienkali5700 Před 2 lety +8

      BOY, LEMME TELL YOU WHAT!
      Borderlands 2 is full of flying enemies that are damn near impossible to hit! Rakks, Buzzards, Dragons; I swear, Deathtrap is a godsend for dealing with them!

    • @Draqer
      @Draqer Před 2 lety +1

      Or as the second one is sometimes called "Badly designed bosses"

    • @peacfl9610
      @peacfl9610 Před 2 lety +3

      @@azazeltheundyingdamienkali5700 and those goddamn surveyors

    • @azazeltheundyingdamienkali5700
      @azazeltheundyingdamienkali5700 Před 2 lety

      @@peacfl9610
      Oh, right, I almost forgot about them! Those little asshats, constantly taking potshots at you and flying away.

  • @howchildish
    @howchildish Před 2 lety +63

    You forgot enemies that are otherwise invunerable unless you hit their tiny weakspot(s). It's way more frustrating if they are mobile as well.

  • @officialbrucewayne
    @officialbrucewayne Před 9 měsíci +3

    OMG Ellen's freakout was hilarious 🤣🤣😆😆

  • @lumisherbert5682
    @lumisherbert5682 Před 2 lety +6

    The primal aspic from Hollow Knight. I don't even need to say more. They fulfill a whole category on their own. Anybody who has played the game, as well as most of the fandom in general is aware of how annoying they are.

    • @markosmywords9202
      @markosmywords9202 Před 7 měsíci +1

      Somehow the game has enemies that perfectly match the first two points, and yet the Primal Aspid is still WAY worse.

  • @parksnewbornportraiture4989
    @parksnewbornportraiture4989 Před 2 lety +175

    For me, it’s the enemies that pursue you for an entire section of a game. You can’t kill them, so you can only run, hide, or die.
    I’m looking at you, Mr. X, Nemesis, and everyone in Silent Hill: Shattered Memories.

    • @eveescastle5866
      @eveescastle5866 Před 2 lety +9

      Does it count if they are an integral part of the story and show up just to make your life hard?
      Im talking about you Boxhead from Evil Within

    • @SeriousMoh
      @SeriousMoh Před 2 lety +5

      Thanks a lot for reminding me of the Dahaka (Prince of Persia). I thought I successfully stored this guy in my "Memories to never think of again" box. Great job, bro.

    • @Raven1024
      @Raven1024 Před 2 lety +5

      Look I loved the Dahaka sections...even if they did permanently condition me to parkour away at a full sprint if "I Stand Alone" starts playing...

    • @Tmangman1
      @Tmangman1 Před 2 lety +3

      Was looking for this one. I'll add Majima from Yakuza who not only chases you in the streets and hides to ambush you, but he gets stronger every time you beat him.

    • @solgeo1296
      @solgeo1296 Před 2 lety +4

      SA-X

  • @Omahdon
    @Omahdon Před 2 lety +331

    Missile/RPG launcher peeps. Especially in tight corridors and small enclosed spaces; a danger to both yourself and everyone else in their immediate vicinity. Good (bad) times.

    • @Clxpz_Playz
      @Clxpz_Playz Před 2 lety +7

      Like the very few Flood forms in Halo Combat Evolved who didn’t care how close they were to you, they’d blow up everyone in sight

    • @aikoluna3480
      @aikoluna3480 Před 2 lety +2

      They are both good and bad in Star Wars jedi fallen order

    • @drprocess3816
      @drprocess3816 Před 2 lety +4

      Enemies with a Fatman in fallout lol

    • @lawrencetalbot8346
      @lawrencetalbot8346 Před 2 lety +2

      Nothing like playing CoD on veteran, hiding for a moment to regenerate your health only for a random RPG to pick you off. Good times

    • @LadyBern
      @LadyBern Před 2 lety +3

      And if there's weapon drops and you have an AI companion that picks it up. Usually I love ai that's smart enough to go "Oh this weapon is an upgrade to what I have now. Better switch." But then they fire an rpg...from behind you, with friendly fire, and you're in a tight hallway because it's easier to gun down enemies as they rush in through a choke point. I had to restart a mission 3 times because of that.

  • @wabboss4192
    @wabboss4192 Před 2 lety +33

    There are also the enemies that themselves stay back and create/attract more enemies. Sometimes if you don't get them down fast enough, they can create nearly unmanageable swarms.

    • @prime_optimus
      @prime_optimus Před 2 lety +1

      World War Z

    • @pennysantana247
      @pennysantana247 Před 2 lety +1

      I too have a love hate relationship with the Archvile

    • @parkerbeck2335
      @parkerbeck2335 Před 2 lety +2

      That one bokoblin at the end of skyward sword

    • @xxiSHTAr9000x
      @xxiSHTAr9000x Před rokem

      Like the fucking Harvester in Generation Zero. The first thing it does when it spots you is call in 5 more enemies to surround you while the damn Harvester itself starts peppering you with rockets

  • @guerranoturna5860
    @guerranoturna5860 Před 5 měsíci +3

    Honorable mentions:
    The Illusioner that constantly creates illusions of himself and you need to find the real one every 5 seconds
    The one that teleports all the time. Heck, sometimes you arent even near them and they teleport
    The Callers (dudes that call reinforcements, necromancers, summoners, etc. Normal enemies that alert everyone of your presence (commonly when you are trying to be stealthy) when they spot you)
    The dude that keeps stunning you. Heck, sometimes he doesnt even do a lot of damage, they only exist for their friends to beat you up for them
    The infinite range melee dude. Sometimes hes like 5 meters/16 feet away from you, but they hit you anyway WITH A MELEE WEAPON

  • @arshith3733
    @arshith3733 Před 2 lety +144

    Why is no-one talking about Luke's "rip out their heart and web it to their face" strategy. I'm sure it'll be very efficient. In the game... obviously.

    • @DarkNight3603
      @DarkNight3603 Před 2 lety +15

      In all seriousness hes not wrong. If youre a criminal in the underbelly and you heard a super powered hero will literally rip your heart out with no hesitation, youd probably re think your career path. Remember kids, violence solves everything. (Sometimes......mostly)

    • @michaelandreipalon359
      @michaelandreipalon359 Před 2 lety

      Sheesh, I'm just imagining Kano with such powers, and it's not pretty.

    • @SohiTheTinyKittenHuman
      @SohiTheTinyKittenHuman Před 2 lety +2

      And there’s the whole Spider-Man doesn’t kill thing he’s forgot lol

    • @zyffyr
      @zyffyr Před 2 lety +2

      @@DarkNight3603 If violence doesn't solve the problem, that just means you didn't use enough.

    • @arshith3733
      @arshith3733 Před 2 lety +4

      @@zyffyr that sounds like something Kratos would say, or Jane... Wait... That's actually very concerning.

  • @nickjeffery536
    @nickjeffery536 Před 2 lety +23

    Ellen: "You might take a moment to size up your opponents, survey the area to work out the best route to take them all down. Or you can do what some of your enemies do and just run very fast before exploding"...
    Ah - the Mike Channell approach...

  • @dainbramage9508
    @dainbramage9508 Před 2 lety +10

    I always loved the flamethrower enemies, so helpful against their teammates, I especially enjoyed the mininuke mutants from fallout, always fun to VATS their nukes 🤣

  • @alexejvecera6317
    @alexejvecera6317 Před 2 lety +10

    The Cerberus guardians in Mass effect 3 weren't annoying. I found it refreshing to have to aim at there eye slot instead of just spraying and praying

    • @NoPrefect
      @NoPrefect Před 7 měsíci +1

      Mailsloting for fun and profit

    • @helghast_7203
      @helghast_7203 Před 7 měsíci +1

      Totally agree, I wish more games got the « shoot in the little opening » approach that Mass Effect did.

  • @Fluffkitscripts
    @Fluffkitscripts Před 2 lety +42

    I think “stupid fast ninja bastard” would definitely stick, with variants like “teleporting ninja bastard” and “invisible ninja bastard”

    • @robbieaulia6462
      @robbieaulia6462 Před 2 lety +5

      Let's just call them ninja bastards

    • @akmal94ibrahim
      @akmal94ibrahim Před 2 lety

      I call them Gray Fox knockoffs

    • @MAGEs-of-Anarchy
      @MAGEs-of-Anarchy Před 2 lety +1

      But the “heat of the moment” nicknames are the best to describe them. Sadly they violate standards LOL

    •  Před 2 lety +1

      @@MAGEs-of-Anarchy They don't violate *my* standards :D

    • @Delmworks
      @Delmworks Před měsícem

      I’ll do one better-Invisible teleporting ninja bastards

  • @beammeupscott3032
    @beammeupscott3032 Před 2 lety +63

    Self healing. You can’t say you haven’t cussed out Gary when he fully healed his Pokémon when they were in the red.

    • @laly-chan8399
      @laly-chan8399 Před 2 lety +3

      regrow bloons, they can multiplicate while healing

  • @olivergarbett9256
    @olivergarbett9256 Před 2 lety +3

    I'm here for the monarch of the Glen references, it's about time it became the internets cultural touchstone 👊

  • @GabrielusPrime
    @GabrielusPrime Před 2 lety +6

    What about enemies who steal your money/items? Especially the healing items?

  • @Loki.B.Mohammad
    @Loki.B.Mohammad Před 2 lety +151

    In Mass Effect 3, the "riot shield" enemy can be easily dispatched with a sniper shot through the little tactically irresponsible shield window XD

    • @seanknight4146
      @seanknight4146 Před 2 lety +7

      Or a shotgun pointed in the general direction of the shield window

    • @Jarsia
      @Jarsia Před 2 lety +5

      or with pull

    • @Sigma-0007_Septem
      @Sigma-0007_Septem Před 2 lety +3

      Or a PPR especially if you have HVB and incendiary ammo)
      MELT EVERYTHING!
      or Mattock/Harrier for the win

    • @Loki.B.Mohammad
      @Loki.B.Mohammad Před 2 lety +4

      lol, see? Not all frustrating enemies are frustrating XD some are actually fun to defeat.
      Come to think of it, don't we also have the ninja b*stard in the form of the Phantoms? Singularity, baby!

    • @Jarsia
      @Jarsia Před 2 lety +12

      ​@@Loki.B.Mohammad I think pretty much all the enemies on this list are in one mass effect or another.
      Stealth ninja = Phantom
      Shield carrier = Guardian
      The vomit monster = Thorian creeper
      Turret = Cerberus Turret, plus various others in the games
      "gimme a hug" bombs = Abominations
      Squad Boosters = Marauder
      And of course there's the various flamethrower enemies in ME2

  • @rickhealey4231
    @rickhealey4231 Před 2 lety +41

    Oh, it has to be the fast enemy that hits you with an ailment that drags an otherwise quick fight out into a slog of misery and pain. Or, to put it in a way that will drive everyone up the wall...
    A wild ZUBAT appeared!
    The ZUBAT used CONFUSE RAY! Your Pokemon is confused!
    Your Pokemon hurt itself in its confusion!

  • @donuthead8699
    @donuthead8699 Před rokem +3

    The shielded enemies in Dead Cells are so infuriating. You have a limited time to attack them while you’re behind them before they turn around and you have to jump behind them again

  • @dittod2816
    @dittod2816 Před rokem +8

    For me, the only time a buffer enemy becomes annoying is when they make something invincible. Like in Astral Chain, for instance.

    • @xxiSHTAr9000x
      @xxiSHTAr9000x Před 7 měsíci +1

      Taken Goblins from Destiny are a perfect example of this. You could be on the verge of killing a big enemy, and then suddenly he’s invincible for 10 seconds because of the jerk wad Goblin behind him.
      Now that I think about it, the Taken are chalk-full of annoying enemies from this list

  • @wesleyward5901
    @wesleyward5901 Před 2 lety +75

    You forgot that one enemy that after a gruelling, painstaking fight, they just decide to heal and undo all your progress. Extra points if it's a boss, maybe even the final boss.

    • @Reishadowen
      @Reishadowen Před 2 lety +2

      I see someone's replayed the original Final Fantasy lately...

    • @LadyBern
      @LadyBern Před 2 lety +2

      I'm shocked that wasn't mentioned as that is a quest boss in Kingdoms of Amalur. If you don't put an immobility charm on this guardian it'll just keep getting up over and over and over again.

    • @civilwildman
      @civilwildman Před 2 lety +1

      @@Reishadowen Strange, I remember my dad steamrolling Chaos in FF1 on the NES.

    • @gilbert8162
      @gilbert8162 Před 2 lety +1

      I finally decided I wanted to play and beat a Final Fantasy game all the way through since JRPG aren't really games I play. So I bought FFX Remaster on PS4. Did he really need all those forms at the end?

    • @Icedlatte0000
      @Icedlatte0000 Před 2 lety +1

      *Cries in God Of War 4*

  • @blueemblem2788
    @blueemblem2788 Před 2 lety +91

    I personally detest the "I'm gonna spot you and then wake up the entire camp!" enemies, like the bellringers in Assassin's Creed Syndicate. Instead of being good little stab victims, they have to go and make things complicated.

    • @Wattywatasaurus
      @Wattywatasaurus Před 2 lety +12

      On the other hand, it is so satisfying to disable whatever they use to alert the camp when they’re not looking, then watch as they try to use it. I think it’s the knowledge that in their last few seconds of life, they were in utter despair as they realised that not only were they unable to call for help, but that they were completely powerless to prevent me from doing the same thing to their friends.

    • @blueemblem2788
      @blueemblem2788 Před 2 lety +9

      @@Wattywatasaurus The feeling of watching the light of hope in their eyes get extinguished is like no other.

    • @dazcar2203
      @dazcar2203 Před 2 lety +3

      @@blueemblem2788 well that got very dark

    • @blueemblem2788
      @blueemblem2788 Před 2 lety +3

      @@dazcar2203 Of course! The dark is one more thing for them to fear before the inevitable end that they will soon experience.

    • @dazcar2203
      @dazcar2203 Před 2 lety +2

      @@blueemblem2788 you could always just stealth kill them rather than resort to torture

  • @jackhanlon2897
    @jackhanlon2897 Před 2 lety +4

    The middle ranged enemies that cancel your combo, they are just out of reach yet always hit you when you are beating someone else into the ground. Example: the whip enemies from the Spider-Man games.

  • @azazeltheundyingdamienkali5700

    From now on, whenever I encounter a kamikaze enemy in a game, I will say they're pulling a Mad Max "Witness Me" maneuver.

  • @graywolfdracon
    @graywolfdracon Před 2 lety +46

    Do the enemies that heal/resurrect their comrades count as buffing them? Even if they do, I think they deserve their own spot on this list.

    • @richfrancis5251
      @richfrancis5251 Před 2 lety

      The bell ringing woman in Bloodborne does exactly that and it was in the list...

  • @weltallelite
    @weltallelite Před 2 lety +53

    I find the backpack enemies to be rather refreshing at this point. It’s almost satisfying to pop their fuel tanks. Exploding enemies on the other hand have outstayed their welcome.

    • @DanteSuper95
      @DanteSuper95 Před 2 lety +3

      Gears of War 2, the flame grenadiers. A few shots at the fuel tank and three or more enemies go down with a bang.
      And thanks to you i'm realizing these type of enemies kind of dissapeared, haven't they?

    • @akmal94ibrahim
      @akmal94ibrahim Před 2 lety +1

      Any enemy that you can turn against themselves are very satisfying. Like the flamethrowers and the turrets.

    • @tychogoedhart286
      @tychogoedhart286 Před 2 lety

      @@DanteSuper95 Far Cry 6 has not 1 but 2 kinds of these enemies, and they amplify each other! The amounts of times I'd popped a poison gas soldier and then popped the flamethrower dude next to him so the poison gas that filled the space went up in glorious flames while I ducked out into a hallway is just *chef's kiss*

    • @DanteSuper95
      @DanteSuper95 Před 2 lety

      @@tychogoedhart286 that. Sounds. Glorious. I love that you can do that

    • @tychogoedhart286
      @tychogoedhart286 Před 2 lety

      @@DanteSuper95 moreover, you yourself can get a flamethrower and poison spitter as well, and if you set someone on fire or poison them and then use their counterpert on them, BAM! not tomention that there are AOE explosion Supremos (backpack gadgets; really cool and unique concept) that let you explode a cloud of poison or a ring of fire, so if you poison the area and then let rip a very explosive fart, everyone dies and if you use the right armor, you barely even take damage

  • @glasshorse6893
    @glasshorse6893 Před rokem +1

    The ones that try and mind control your allies. On their own usually weak, they make up for it via making something previously on your side fight you, often with a surprisingly annoying trait of needing to kill them while your very much killable friend is fighting you to save your friend

  • @vjpearce
    @vjpearce Před 2 lety +4

    3:28 I remember that episode of Monarch of the Glen. Useless the dog finally learned to fetch, but it retrieved a stick of dynamite XD
    Another enemy you get in a lot of games are sentries. I HATE them. Alerting others where you are if they spot you.

  • @TransmitHim
    @TransmitHim Před 2 lety +31

    That Monarch of the Glen episode was pivotal in stopping me from playing dynamite fetch with my dog. I'd never realised the risks before it killed off Richard Briers.

  • @devine9018
    @devine9018 Před 2 lety +54

    "You can't even escape them in the Dark Souls series" - a true shock, considering Dark Souls has such a reputation of being kind to its players...

    • @rakukya1252
      @rakukya1252 Před 2 lety +2

      I actually never saw what they actually do in the game, every time someone encountered them they get avoided so it's first time I see what they do

  • @Foxxie0kun
    @Foxxie0kun Před 2 lety +3

    Gotta love that New World has some of the Lost enemies in some regions complimented by the enemies that run at you and explode.
    A good strategy for them, is their detonation is purely based on the time since they ignited, so if you're using a weapon with stuns, knockbacks, or other displacement or crowd control effects, you can strategically use these enemies to damage a large group of other enemies (Since Amazon Game Studio coded the exploders to damage enemy NPCs as well as any players with their explosion). This can be especially useful with abilities that have knockback effects, like the War Hammer's "Clear Out" in the Crowd Crusher tree, as it basically guarantees the enemy will be nowhere near you when it explodes (It typically, regardless of health, will explode where it lands because it doesn't have enough time after igniting to go through the full animation of standing back up after hit with "Clear Out")

  • @BenMarcWilliams
    @BenMarcWilliams Před 2 lety +6

    What about enemies that, whenever you hit them, automatically hit you back?

  • @Raxtalion
    @Raxtalion Před 2 lety +191

    What about the guys that are just bigger and stronger than everyone else, including you. Like the brutes in uncharted, or halo by that name, the clones in saints row the third, the large enemies in the batman Arkham series, and my favorite, the ologs in Shadow of War. There's usually not too much different from them other than the facts that they're bigger, stronger, have more health, hit harder, and usually like to do business up close.

    • @destructorinator
      @destructorinator Před 2 lety +9

      Oh, and instant kills and regular combos don't work on them just because

    • @jvccr7533
      @jvccr7533 Před 2 lety +1

      I immediately thought of the special endgame enemies of Uncharted 1+2 (although the U1 enemies were very much manageable...the U2 ones were tough). I can't remember a thing about the clones in SR3, to be honest :(

    • @shadeslayer8631
      @shadeslayer8631 Před 2 lety

      Called enforcers in Batman games

    • @dingusispingus5987
      @dingusispingus5987 Před 2 lety +2

      The axe fuckers from shadow of mordor

    • @NotAHologram
      @NotAHologram Před 2 lety

      Make way, for the Dozer !

  • @ethancampbell5548
    @ethancampbell5548 Před 2 lety +30

    I'm sorry if this is included with the buffing enemy but any enemy that revives a dead enemy just sucks. The thing you just killed is now back and hitting you in the back.

  • @CapriciousCobra
    @CapriciousCobra Před 2 lety +3

    How about the enemies that you can't hurt. Like opponents modeled after turtles or armadillos curling up and becoming invulnerable. Also, digging enemies that dive away from the action. Or a very specific instance Linda from Dark Cloud 2 the first time you enter.

  • @leonardorolingstella8554

    2:40 Having just encountered _Mass Effect's_ Rachni enemies, I understand the pain of every player screaming at the Rachni workers. Oh, and the Rachni Soldiers too. (7:34)

  • @little_valkyrie
    @little_valkyrie Před 2 lety +34

    Forever in love with the Shield Breaker ability in Assassin's Creed: Odyssey. There's something so beautifully satisfying about jamming your spear into someone's shield then smashing them in the face with it as you fling it off screen.

    • @aleksandrazaryanova1677
      @aleksandrazaryanova1677 Před 2 lety

      Now if only they had something similar for the pikemen enemies on Valhalla...

    • @JohnUnsub
      @JohnUnsub Před 2 lety +1

      @@aleksandrazaryanova1677 Don't you like beating on a pike made of flimsy wood with very large axe and being blocked and poked constantly?

    • @lawrencetalbot8346
      @lawrencetalbot8346 Před 2 lety

      Seriously I’m surprised it took that long to get a game that actually let you bypass shields thanks to unlocking a skill. Would’ve thought one of the Batman games would’ve had an upgrade to dismantle shields in combat

    • @potatoman3654
      @potatoman3654 Před 2 lety +1

      @@lawrencetalbot8346 They do have an ability to dismantle shields though

  • @Hisha1303
    @Hisha1303 Před 2 lety +12

    Also something I see mostly in RPGs is the rare enemy that gives great unique loot if you kill it but has a high chance of fleeing before you actually have time to do that. Bonus points if it's also incredibly sturdy

    • @amwoodco3049
      @amwoodco3049 Před 2 lety

      Yes! I remember a kind of slime in Legend of Vay on Sega CD near the end game that had the sole purpose of being worth 50 times more XP than even bosses, but it's most common action was to run. Luck was needed to beat these blasted things.

    • @robertbeisert3315
      @robertbeisert3315 Před 2 lety +1

      Double bonus if it can murder your entire team if it doesn't flee.
      Looking at you, cactuar family.

    • @angrymokyuu1951
      @angrymokyuu1951 Před 2 lety

      Chrono Trigger had several of those - except their only action other than running away was to lock your spells(and possibly items - it's been a while) as soon as the fight started to make it even harder to get that tech point windfall(and, of course, they never respawn). Oddly, this even included turrets on a military airship.

  • @CBFan5000
    @CBFan5000 Před rokem +2

    Don't forget the stunner types. You could be having a nice flow of ass kicking going on until suddenly a stunner enemy hits you once and now you're on the backfoot. One lengthy recovery animation later and now you're surrounded and the stunner is probably already prepping to hit you again.

  • @tickytickytango5634
    @tickytickytango5634 Před rokem +2

    The worst thing is when you're playing a Shadow Of game and there's a captain with a shield and "Vaultbreaker." You're supposed to deal with the shield by vaulting over them, but now you can't do that!

  • @Sableagle
    @Sableagle Před 2 lety +124

    The shields might not be so bad if they weren't OP. Those infected riot cops in L4D2 being completely invulnerable (except to fire and, for *NO* good reason, chainsaws) from in front will never stop having been ridiculous. Buckshot to the knees is a thing _for a reason,_ game, and if I've knocked one on his back and can clearly see the crotch seam of his uniform trousers, his chest plate is not between my gun and his heart.

    • @SteveDice21
      @SteveDice21 Před 2 lety +5

      For the same reasons soldiers don't use ceramic plates all around their body.

    • @ka-mai
      @ka-mai Před 2 lety +3

      That last part was oddly specific.

    • @themightycongueror8383
      @themightycongueror8383 Před 2 lety +4

      The worst part about shield enemies, is despite the fact they are carrying around a big, heavy metal shield, they are still very maneuverable, and are able to keep up with you, making getting around them to shoot them in the back of the head, usually the only way to kill them, way harder than it should be. Also, as mentioned several times, apparently invulnerable shields as well, because not even a grenade can kill a shielded enemy.

    • @Musikur
      @Musikur Před 2 lety +1

      Yeah, I think Luke is being too charitable, it's just lazy enemy design.
      "Lets use a grunt, and say that he's invulnerable unless you use this particular tactic to de-shield him."
      "How will will we show he's invulnerable?"
      "Just give him a riot shield, it works"

    • @Sableagle
      @Sableagle Před 2 lety +2

      @@Musikur It really doesn't work. Edwin Sarkissian lined up a whole stack of riot shields to hit them with all sorts of calibres and see how well they'd do, and even the 9 mm JHP blew all the way through them. Joerg Sprave stuck an arrow a little way through a shield with just 77 Joules and then shot a heavier bolt through riot shield, visor and several chunks of timber into an upright of his shed. In case you think steel plates are better than riot shields, Buffman did "Level III Plate Torture Test: Heavy Hitters" and demonstrated that, at L4D combat ranges, those steel plates won't necessarily save you. Also, as mentioned, they don't cover the whole body.

  • @ashleyl7608
    @ashleyl7608 Před 2 lety +66

    Borderlands has literally every single one of these enemy types and more. Sometimes even multiple versions of them.

    • @noticeme6412
      @noticeme6412 Před 2 lety +9

      and also the elemental ones.

    • @jardex2275
      @jardex2275 Před 2 lety +9

      And a midget version of them. And a Badass version of them. And, wait for it, a Midget Badass version of them.

    • @Dovah_Slayer
      @Dovah_Slayer Před 2 lety

      Yep

  • @RealCaptainJaws
    @RealCaptainJaws Před měsícem +2

    *gets punched by a superhero*
    "Whew, good thing I held up this shield!"
    The guy should be flying off the building, but whatever.

  • @phoenix.gamingyt
    @phoenix.gamingyt Před 9 měsíci +1

    Forgot one: ANYTHING THAT FLIES!! Especially flying enemies in Soulsborne games when you're playing a melee build!

  • @benl.ofthegamecatarmy
    @benl.ofthegamecatarmy Před 2 lety +32

    To be fair, "run very fast before exploding" is an accurate description of how I play Halo on Legendary (co-op); if they're going to keep giving me more grenades when I respawn, I'm going to keep doing it

    • @ericb3157
      @ericb3157 Před 2 lety +1

      yeah, i still remember that...
      playing HALO on any difficulty but easy, JUST after getting the, um, Key, from Keyes, you start encountering different-colored enemies that are totally grenade-crazy and throw a grenade RIGHT at you EVERY time that take ANY damage!
      the ONLY effective way to handle them is to go grenade-crazy yourself, and throw plasma grenades at EVERY Elite you see.
      at least they DROP lots of grenades when defeated...

    • @benl.ofthegamecatarmy
      @benl.ofthegamecatarmy Před 2 lety

      @@ericb3157 lol, yeah but I played Halo 3 more than any other, I did the rest to get the story but 3 was where I spent all my time

  • @Amaritudine
    @Amaritudine Před 2 lety +25

    A _Syphon Filter_ reference always warms my jaded heart. Actually, this whole episode was deftly and delightfully written.
    As a former HEMA student, everything-proof shields are a personal bugbear. Especially when the player character is someone as superhumanly strong as, say, Spider-Man. Dude can run hundreds of kilometers per hour, clearly possessing leg-strength FOR DAYS. If he kicks a mere mortal in the shield, said mortal is getting LAUNCHED. lt doesn't matter how tough their shield is - it's not an immovable, or indestructible, object.

    • @notproductiveproductions3504
      @notproductiveproductions3504 Před 2 lety

      I like how in DMC the Angelos are in fact susceptible to launching attacks but they’re still heavyweights so it takes a bit of effort

    • @trevorgreenough6141
      @trevorgreenough6141 Před 2 lety +1

      Spider-Man actively pulls his punches so he doesn't outright kill bad guys.
      Or at least that's the case in the comics
      I've not played the recent Spider-Man games so I don't know if he has the maneuver to just, web the shield and pull it out of the guys grasp. But hey, he could do that.

    • @notproductiveproductions3504
      @notproductiveproductions3504 Před 2 lety

      @@trevorgreenough6141 he actually can knock back shielded enemies just not with the light attack under base conditions (suit powers or the web swinging kick)

  • @MarcoDiFresco
    @MarcoDiFresco Před 2 lety +16

    Particularly in MMORPG there are are always mobs that temporarily "go away" for few seconds (i.e. insects that burrow underground or ghosts that temporarily fade away).
    They are always annoying , but especially when you fight them singularly as end up standing there doing nothing for few seconds while you wait for them to get back to die.

    • @TheGreegles
      @TheGreegles Před 8 měsíci

      Oh I hate those types, especially since they almost always have bullshit damage immunity while they're disengaged.
      I hope you aren't specced out for damage over time, because dirt makes you immune to poison, apparently.

  • @Smilley85
    @Smilley85 Před 2 lety +1

    I have a few to add:
    - Small, fast, insta-kill melee enemies: Facehuggers in the Alien series, Brainsuckers in X-Com Apocalypse, dogs in the CoD series
    - Small (I'm noticing a trend) flying buggers in in platformer games whose only joy it seems to be to toss protagonists into bottomless pits: birds and bats in the Ninja Gaiden series, Medusa Heads in Castlevania
    - Giant (huh?) enemies with annoyingly small (there it is!) weak spots
    - Cute critters that somehow still eat your face

  • @umbranassassin8372
    @umbranassassin8372 Před 2 lety +24

    I'm surprised you didn't include the absolutely infuriating enemy types that exist solely to neutralize your gadgets and abilities.

  • @BornSurvivor4life
    @BornSurvivor4life Před 2 lety +67

    There're also:
    Snipers: stayed really far, hard to see, deal a lot of damage and often comes out of nowhere.
    Swarm: a lot of them, and often are quick and small.
    Small crawlers: While easy to deal with, they are hard to hit due to small profile. Like facehuggers.
    And summoners: those that bring in even more annoying enemies.

    • @lawrencetalbot8346
      @lawrencetalbot8346 Před 2 lety +3

      Immediately thinks of the Jackals and Flood from Halo

    • @torgranael
      @torgranael Před 2 lety

      Hated the ghouls in Shadow of Mordor. Enjoyed playing stealthy, but these bastards pop up at the most inconvenient time.

    • @ryangreen6255
      @ryangreen6255 Před 2 lety

      And far more annoying than flamethrowers

    • @thewingedporpoise
      @thewingedporpoise Před 2 lety

      don't forget things that fly around, always the worst

  • @makarabaduk1754
    @makarabaduk1754 Před 2 lety +1

    Poor Luke, fishing for a compliment at 10:03 and only tumbleweed blows through.
    Oh wait, that's Luke's hair.

  • @markwarner5554
    @markwarner5554 Před 2 lety +8

    The Mail Slot achievement in Mass Effect 3 is super satisfying though.

  • @jasonmadinya7759
    @jasonmadinya7759 Před 2 lety +14

    Bioshock did the "extremely fast and agile often invisible ninja bastard" really well, they were creepy at first, but before long you were running after them like "come back here you ninja bastard"

    • @ddjsoyenby
      @ddjsoyenby Před 2 lety

      agreed.

    • @Unownshipper
      @Unownshipper Před 2 lety

      You're talking about the Spider Splicers, right? They've definitely got the speed, agility, and creepy movement part nailed.

    • @jasonmadinya7759
      @jasonmadinya7759 Před 2 lety

      @@Unownshipper yea the spider splicers

  • @DeerBonesBaby
    @DeerBonesBaby Před 2 lety +24

    Surprised the Greatshields from Hades didn't appear under the "shielded bastard" section. The fact that they can regenerate is just the icing on the septic tank.

    • @VoraciousRdr
      @VoraciousRdr Před 2 lety +3

      Or the little kamikaze flaming chariots annoying bastards

  • @medea27
    @medea27 Před 2 lety +1

    My mother used to watch _'Monarch of the Glen'_ (@ 3:28) but from recollection it was about guy running a Scottish Highland estate.... I thought it was more of a _'Downtown Abbey'_ set in the 90's, but maybe I didn't give it enough credit for being more like Wayne Manor or the Croft Estate! 🤣

  • @Raymond13557
    @Raymond13557 Před 2 lety

    11:38 "m'lady, I'll protect you!!" cue frustrated grunts with a long sword, my reaction double-barrel death.

  • @banyamano902
    @banyamano902 Před 2 lety +39

    Surprised these didn't come up:
    Enemies that stun/knock you over
    Poison
    Enemies that hurl explosives at you
    Enemies that snipe at you from light years away(usually 1-shotting you)

    • @akishorekumarr
      @akishorekumarr Před 2 lety +1

      And enemies that are mimics.

    • @laurel9629
      @laurel9629 Před 2 lety +2

      I was just about to comment “The Stunlocker” as an enemy type

    • @thenerd1153
      @thenerd1153 Před 2 lety +2

      Oh dear Jesus I hate enemies that knock you over and then just keep seizure stunning you.

    • @stefan020290
      @stefan020290 Před 2 lety +3

      "Enemies that snipe you from light years away."
      Ah, Halo 2 sniper jackals on legendairy. Worst enemy ever created.

  • @louiemarks8501
    @louiemarks8501 Před 2 lety +28

    Little disappointed that Borderlands wasn't on here, because the "ninja"enemies you mentioned... B2's stalkers are THE F***ING WORST. They're quick, their shields double as a cloaking device so you need to use a shock weapon just to know where they are, and when they are visible, they're about the size of my thumbnail so it's still practically impossible to nail one down long enough to kill it.

    • @dinoshotgun
      @dinoshotgun Před 2 lety +3

      I don’t know what’s worse, those things, the retreating Thresher, the Raks (especially on console), bosses that have invincibility phases, those flying repair bots, the suici*e enemy’s (especially on OP mode), or the fact that you have to use slag on the Ultimate vault Hunter mode and OP mode, god I hate the regeneration the enemies get

    • @jodinsan
      @jodinsan Před 2 lety +7

      Borderlands 2 had every single one of these enemies in it.

    • @ka-mai
      @ka-mai Před 2 lety +1

      Invisible teleporting wizards in Tiny Tina's DLC are also beyond annoying (at least they are bigger!)

    • @alhena11
      @alhena11 Před 2 lety +1

      They were doable with Zero's ability. Thank God for that.

  • @LieutenantBromhead
    @LieutenantBromhead Před 2 lety +1

    "Nobody's seen Monarch of the Glen!"
    How dare you, sir. Richard Briers is turning in his grave.

  • @unevennoble9363
    @unevennoble9363 Před 2 lety +1

    You know what's also annoying? The "x detected, DESTROY NOW" enemy, where as soon as you even so much as say a DRG reference in earshot of them, they instantly lock on and charge at you at mach 2. LOOKIN AT YOU, CRAWLTIPEDES...

  • @JeedyJay
    @JeedyJay Před 2 lety +32

    "You can't even escape them in the Dark Souls series," is an odd thing to hear in a video about infuriating enemy types.

  • @richarddakazo2878
    @richarddakazo2878 Před 2 lety +14

    Probably the most annoying thing to me in a game is fighting the enemy that keeps knocking you down. Especially when there's a group of them stunlocking me into oblivion. There's nothing quite so frustrating as a game that takes away your ability to play it.

    • @pacifistminigun3987
      @pacifistminigun3987 Před 2 lety

      so true. Castle Crasher sometime has this problem, *especially* with those fucking thieves and their fucking arrow-spam

  • @lukefrohling
    @lukefrohling Před měsícem

    That perfectly timed cough, that look by Luke- so funny!!

  • @iainkilcar7463
    @iainkilcar7463 Před 3 měsíci +1

    Repair/heal enemies, usually drones that fly around and heal enemies that you haven't finished off. Sometimes they even revive enemies you've already killed

    • @maximdionne233
      @maximdionne233 Před 2 měsíci

      Like the engineers from Halo odst and reach

  • @englanda6887
    @englanda6887 Před 2 lety +42

    My least favourite are when the useless scrub enemies in souls-born games gang up and can suddenly destroy you because you're constantly being staggered and can't get a hit in

    • @SolaScientia
      @SolaScientia Před 2 lety +2

      Yep. I hate those. In my comment I mention the boggarts in Kingdoms of Amalur. They're super easy enemies, but they can gang up you pretty easily and can quickly kill you if you aren't careful. Brownies in that game will do the same thing. I despise getting stunlocked, especially by useless enemies that I know I can handle if they didn't travel in packs. Like there rarely being a crow on its own in Bloodborne and how much damage the pecking can cause in short order.

    • @michaelandreipalon359
      @michaelandreipalon359 Před 2 lety +1

      Just say "Riddikulus!" and be done with it.

    • @Agent-472k
      @Agent-472k Před 2 lety +2

      @@SolaScientia Out of all the things that slapped my shit around my first Bloodborne run, I hated the crows especially. Dying to a giant werewolf is one thing, but death by stunlocking is just no fun.

    • @christopherhammond5142
      @christopherhammond5142 Před 2 lety

      @@Agent-472k
      I'm replaying it now and I just walked around a corner into a few dogs. They close the distance way too quickly to deal with four at a time. Little bastards.

    • @blitzgirl6522
      @blitzgirl6522 Před 2 lety +2

      I affectionately refer to those as "Grunts", referring to Grunts in Halo who, alone, are easy to kill, but once a bunch surround you...well...say your prayers...

  • @RuptimusPrime
    @RuptimusPrime Před 2 lety +46

    I like how in Mass Effect 3 you can just shoot the shielded enemies through the slit

    • @jameswitherow5149
      @jameswitherow5149 Před rokem

      And that makes it less annoying how, exactly?

    • @chrisspiker5422
      @chrisspiker5422 Před rokem +9

      @@jameswitherow5149 because you can shoot the shielded enemies... Through the slit.

    • @bc175
      @bc175 Před rokem +2

      Better than that there's an upgrade that lets you just shoot through the whole shield. I take it on every weapon because I hate dealing with them.

    • @nolanturner5607
      @nolanturner5607 Před rokem +1

      @@chrisspiker5422 And get an achievement, Mail slot. Though exactly it's 10 head shots through the view slot.

    • @KeithFraser82
      @KeithFraser82 Před rokem +2

      Or rip the shield away with biotics.

  • @skyman6911
    @skyman6911 Před rokem +1

    Doom also has the Archvile witch buff all other enemies until murdered,but the Archvile is actually hard to kill because it teleports around the stage