Hey guys, thanks for watching. If you'd like to help support the production of these videos, please consider pledging at: www.patreon.com/ShayMay Hope you're all staying safe and well! CORRECTIONS AND CLARIFICATIONS:- - I say at 1:09:48, "Purchasing a piece of art locks the player out of buying any of the rest of them for practically no reason." This was vaguely worded and I'd like to clarify. I meant there was no contextual reason given (why wouldn't Redd want to make more money?), rather than there being no mechanical reason. Letting the player only take ones per day ensures they do their best to identify real art rather than just buy everything.
I love your style of analysing! I watched your 7hour pokemon videos multiple times just bacause its so soothing to listen to you. I hope you'll do a lot of these videos in the future.
Could we get Breath of the Wild or Mario Odyssey review? I dread how long it would take and how much effort you could put into the BotW review but whatever comes next, I'll gladly pledge for it
In my opinion, the hourly music in this game doesn't depict the hours at all apart from a few hourly themes. I don't know if you have heard the ACNL hourly soundtrack ShayMay, but every hourly theme in that game represents its hour perfectly, which completely differs from this game. I think it is because Totaka didn't do the compositions in this game, but I'm not sure; he composed the soundtrack for all the past games, and they were all phenomenal. This game's hourly soundtrack feels so... uninspired, and also so samey between each track too.
Yeah. I kinda stopped playing before Christmas as Halloween wasn’t as fun as in new leaf. Playing with friends scaring villagers and running from villagers and answering their riddles was fun
The bit about your town name struck close. My first adventure in Animal Crossing was Wild World, and when the bus driver asked where I wanted to go, I answered "Home."
My first ever WW town was called "Grasland' because I wanted to go to a grassy land... because my young self thought describing the area would make the town change.
Things I miss about New Leaf: -Playing hide-n-seek with my villagers -Finding the fake gem-rock -Villagers doing an adorable little excited dance when they approach me with news -Villagers excitedly waving “bye” to me -Villagers stopping by unannounced -Ok I’ll just say I miss the villagers and interaction with them -The coffee shop building and the little police building -ISLAND TOURS -The 👏🏼 fur👏🏼 ni 👏🏼 ture 👏🏼 -Eels in the river (where’d they go?) -Changing the model of my home
I dunno about Villagers stopping by unannounced. They added that to New Horizons and all it resulted in is Vivian coming to my house literally every time I'm about to start decorating or crafting and never anytime else. But yeah literally everything else please. There's still a heckton of space on that cartridge for the content from literally every other game, just let us have it.
Another interesting thing. Villagers *do* have a lot of interactions like this in New Horizons. But with the way the friendship system works, the higher your friendship level, the less likely you'll get lower-tier interactions like help requests or games to play. Eventually they'll just start talking about they player and giving or selling items, which is ironic, considering they kinda just turn you into a Wild World Item dump the closer to "best friends" they get.
I enjoyed New Horizons overall, but it didn't hold my interest for more than about a month. Now, by a normal game's standard, that sounds like a pretty good length of time. But previous Animal Crossing entries were able to hold my interest for several months, even years. I think I preferred New Leaf overall. It was closer to what was great about the original game, while still being feature-rich and polished. Just my two cents.
I think it's so sad that the first Animal Crossing game released almost two decades ago has more content, features, details and character than this game.
Villagers used to have so much personality and I actually felt like I was forming a real friendship with them it’s a shame they kinda flat, I also hope old features are brought back especially from new leaf, at this stage new leaf still remains my favourite game, wild world holds a special place in my heart
@@sxnny2315 Although with Sable we have the same exact friendship development as every other game, and despite that we learn even _less_ about her upon befriending her in NH.
Funny that he said that updates could make the review outdated. Game has been out for almost a year now and the same issues that people were complaining about when it came out are still there. Not being able to use stored materials for crafting, to name one.
yup exactly.. the game just doent feel finished and even though i technically have all the accomplishments that one can have i still dont feel fulfilled by it.. like the island still doesnt bring me joy when i walk through it, its actually stressing me out when i play too much
It was a definite downgrade of a game compared to New Leaf and considering how little has changed since release, I am skeptical it is going to get better.
As a tailor I commend you for thinking about light coming through the windows in the Able Sisters' shop. That's such a genuine and nice concern to have!
As an art history minor, this game made me feel so validated and excited by being able to notice inconsistencies in the art pieces. I know it's small, but it felt very affirming to me on a deeply personal level.
You can "repair" your tools if you customize them. It will reset their "HP" counter. (does not work for axes though) If you talk to K.K. and let him choose the song to play it will always be a song you don't own yet, which is pretty handy after a while as there are many songs and that ordering machine often offers duplicates
@@zypper7213 They have a fixed amount of uses. When I do a daily schedule I can kinda count how much HP is left on the things I have done. ... Inconvenient, but Animal Crossing has never been known for its 'quality of life' aspects. And I usually customize them after a "day's work" to be on the safe side.
Yeah, they always had cutesy stories to tell the player, and chores happened wayyyy more often. Now they’re so rare, there’s really no point talking to villagers
Yeah I'm pretty sure I've memorized a lot of the dialogue from NH. While they added a lot of dialogue(that shoulda been there in the first place) they still kept generic dialogue(for example, expressing excitement over you designing their vacay home) to one singular line per personality. Special NPCs have always had limited dialogue options in the series, but it's really aggravating in NH. Probably because it's so tedious to get through Nook's or Wilbur's dialogue every single day.
You know what could have fixed the art problem, if Blathers told you what made it counterfeit. It would make you know what to look for next time whilst still keeping it in game. Although increasing the frequency of art to once a week would have also helped this.
Wild World was my first AC game and I misunderstood the questions at the beginning and typed "home" when he asked where I was going but having a town named Home was adorable
Did the same thing. Me and my family were going shopping and I first played the game in the car on the way there. The store we were going to was BJ's, so now that's what my first town will forever be named.
@@SeafishNeko i really hope you’re right, as i miss tortimer island, i think it would benefit from the online play features now, AND i hate to be the one to poke holes in this theory ..... buuuut ..... there’s certain fish that can only be caught off the dock, which wasn’t the case with the secret beach. the dock would make the most sense to provide access to tortimer island (besides the airport) but if that dock became inaccessible for fishing because they added the boat to get to t.i. ... then what about those certain fish??
To be fair, animal crossing has always been very co-dependent, since the first game. If anything, New Horizons is one of the least co-dependent games. Although, that doesn’t mean that the dependency isn’t a problem. (summary: I agree, but new horizons isn’t the first to do this)
I could not disagree more with the Nook store downgrade being necessary, the crafting just doesn’t make up for what was lost in shop variety and ends up making the game just way to short. It’s probably the quickest I ever got bored of an animal crossing game. The Salt Factory does a very good job explaining what a massive downgrade this game was save for two features that are limited and get old fast
I agree, especially because it assumes the player CAN trade with friends. For anyone who doesn't have internet and the monthly sub that is basically impossible.
It’s literally just a “yeah you wanted the pink cute set? Jokes on you you better get Nintendo online and hope someone will be able to trade you for it”
@Poopy1234 and how does that helps a game without any content? What relaxed state can you achieve when the only thing you can do is cut trees and water plants
"dunno" feels like a genuine prewritten joke. saying you "dunno" where youre going and it turns out thats exactly the name of where you go is magical to happen on complete accident
I think ACNH’s UI could take quite a few cues from Stardew Valley. From giving a togglable option to highlight the tile a tool is aimed on to just letting you select where the building should move to on the farm, he really has it streamlined.
Truly. He streamlined the game without taking away from the immersion. Being able to go to robin and ask to move buildings doesn’t take anything away from the immersion of the game when that’s how you go about getting buildings in the first place. You still wake up, go to robin, hire her to do the job. You just don’t have to wait three days in between each building move. It keeps players from speed travelling through entire seasons just to redecorate your farm.
I mean Eric didn't invented it. It's from city building games since the 90s. Kinda surprising ACNH didn't include it. A solo developer incorporated in his game, why can't Nintendo 😅
Man, you hit the nail on the head on why I never touched terraforming outside some small bits. It's extremely interesting on how you called the villagers trophies and I literally did just that. I found a way to mimic amiibos with an android app and blank NFC tags so I made the cards for the villagers my wife and I wanted and invited them so we could have the exact villagers I wanted, I, quite literally, have a designer village. The 20% price deduction makes even less sense when you realize you don't get the bells until the next morning meaning that if you just hold off then you will get more money in the same amount of time. There's honestly no reason for the deduction besides some forced immersion or if you need the inventory space but even then you can place things outside so it's not like space is really limited. The best way to use the slingshot I've found is with the top down camera. Even though it angles the camera down it still pulls it out and gives you a better field of view. You can line the present up with the top of the screen and you'll be the perfect depth for hitting the balloon.
Lol I would go to say new horizons is worse lol. It’s graphics are pretty but that’s literally the standard for every game in 2020 so? The villagers really ruin it for me and once you have a 5 star town the game is basically done and boring
I played New Leaf for 4 years straight. Has gone down as my favorite game of all time. I played New Horizons on launch for 1 month, before dropping it. Another month later I just sold it back to gamestop.
In my case, I couldn’t get to play the game for more than 3 months cos of the sheer amount of patience and time required by the game. It took me about a month to move all my buildings into their new cosy spots, just to realize I didnt like it and have to spend another couple of weeks moving buildings cos of silly mistakes. I completely understand why someone would timetravel, even though I avoided it.
No. That’s a frustration that comes with New Horizons only. Just because they don’t necessarily like spending 3 weeks moving everything only to have to spend another 3 weeks to move them all an inch more doesn’t mean they wouldn’t necessarily enjoy animal crossing (though yeah, it’s fine if you don’t,) it just means this game has some really unnecessary restrictions and design mechanics which is strange given that the entire premise of animal crossing originally was to relax.
RosesBubble I’ve been playing AC for about 3 years now, and I love the games. My issue is with ACNH’s focus on island decoration, as it encourages big projects while simultaneously making such projects require unnecessary amounts of time wasting. Why couldn’t I move a building a couple of tiles in a single day? ACNH requires multiple days of planning for that. Its more of a nitpick to be honest, but I do think it goes against the core intents of ACNH’s design.
i think my biggest issues with the game basically boil down to how much is missing relative to early games and you pretty much hit the nail on the head when describing how in earlier games you move into an already existing town, while in this one you build it from the ground up. even having that level of customization, not having gyroids, brewster, or the roost was pretty disheartening. i felt like i was curating a little dollhouse for my neighbors when i think i would have wanted a more democratic/collaborative experience with them. i don't WANT to be the only person deciding how my town is going to look, and i feel weird having the ability to call up my neighbors anytime i want, even in the middle of the night, to tell them to move houses just because i felt like it. if i had my dream version of ACNH i think there would be an expansion on the town rating system where you could pitch certain projects to your town and have villagers vote to approve it based on location and how much it matches the town's aesthetics, so maybe if you have a bunch of snooty/preppy villagers they'll want a more bougie town and be harder to get a hold of, but a town with a bunch of jocks is going to be really excited about a climbing wall or gym. maybe villagers could suggest pieces of furniture they'd want at isabelle's counter, and the town could be planned out at nook's counter with him giving you a blueprint to carry around, like you said. the game is still great and fills me with a lot of good feelings, but with how emotionally attached i am to the series after playing both wild world and new leaf during some pretty difficult times in my life, it felt really disappointing to see how flat the villagers became. maybe they'll release a big 1 year release anniversary update but idk, with the last major game released in 2015 and new horizons already having been delayed by 8 months, i would have waited longer for a more complete game rather than one missing a lot of what i'd come to expect. thanks so much for this critique of one of my favourite game series ever! this was my first video of yours and your presentation style was very relaxing, so extra points for an accurate title :)!
maybe they could have different modes and options? So like if you want more control you can choose that and play the game that we have. If you want what you mentioned, that could be an option too. idk
Continuing what you said in the multiplayer segment: not only does online multiplayer disable outdoor decorating, it also locks out a frustrating number of other features, including but not limited to: - Balloon presents - Villagers thinking/noticing players - Certain creatures (spiders, wasps) - Animal villagers holding items or interacting with objects (they only walk around, though most go inside immediately) - Donating to the museum whatsoever - Using the Nook Miles machine/ABT whatsoever I definitely missed some... it makes the online experience feel like something is strange, or missing, even when you’re having fun. Some of them would be a blast to have & would be fairly simple to implement; it’s a shock they’re missing sometimes. I think one thing they added that I am SO glad to have in multiplayer is sending letters though. In ACNL you had to be *in the recipient’s town* to send a letter. In ACNH sending gifts to your friends is thankfully an option.
Is that at least in nl you had the minigames and having a friend to help with cutting trees was awesome if you had so many or were a newbie with no golden axe. Now it feels like doing nothing and looking around and lags like hell when helping with trees and whatnot
They money access one is infuriating. You’re telling me if I go to my friends island and see they have the kitchen island in white and I only get the brown one that if I didn’t bring 130k with me I now have to travel back to my town go to the bank go back to my friends town just to buy it?!?
I have no interest in Animal Crossing. Never have. Despite this, I am happily watching a 2 hour dissertation, strictly because I like the man's voice and presentation. Mark of a solid entertainer/lecturer there, Shay.
I feel so sad... I purchased acnh thinking I was going to dedicate years towards the game, but now it sits on my switch left untouched. I've only played it for 2-3 months before it stopped being fun. I was so content with new leaf, I thought new horizons would be even better but I just set myself up for disappointment
@D.A. Flint exactly, I preordered ACNH and started playing actually one day before release, but after just 2 months of playing I was finished with my Town and had nothing more to do. I then stopped playing for 3 Months. In August I started a new town, which I still play on. I didn't lose interest again yet, since I now play very slowly and not daily. It's sad that you can only enjoy the game for a long time if you don't play often... Edit: To bring across my point better, I played on my ACNL town for 3 years without losing interest in it midway through.
Even with the Nov. 4 update and Nintendo announcing literally no new content planned after only one and a half years of the game being out it still feels like an Open Beta we paid full price for. I'm also kinda pissed the Aanrio amiibo cards work but not the Nintendo amiibos. I want my W. Link dammit
On the subject of terraforming, animal crossing should take a page out of minecrafts book, hear me out here. Minecraft does 3 things when you're trying to break blocks. First, you have a cursor in the middle of the screen to help aiming, 2nd the block you're aiming at is ever so slightly highlighted, 3rd you need to hold the button to break the block and if you stop holding then you stop breaking it. I think AC could implement the last two functions, a faint highlight around the tile you're aiming at, and keep the long animation but make doing it require you to hold the button, so if you realise you're doing it on the wrong tile you can let go and save yourself the hassle of filling it back in.
In quite a few parts of this video, I was thinking, "Minecraft did it better" in response to the criticisms of this game. Tunnel vision about my preferred open-ended sandbox game? Probably. But I do fully agree with this point.
I prefer Harvest Moon's solution to that problem, in which holding down the button will make you stay in place and allows you to rotate the character in the direction you're pointing, and letting go of the button would make you preform that action. Though, I like the idea of highlighting the tile before doing the action, and I think it would work better if it did that while holding the button.
Stepford villagers exactly! All of the villagers liked me instantly and shower me with praise and gifts! They don't mind anything I do. This never happens IRL! It's...weird.
Lovely video! I wish there was a way for Animal Crossing to branch into an RNG-centric, social sim-focused subseries. We have so, so, so, so many games offering the same kinds of self expression as New Horizons, but I can't think of anything else like the first couple Animal Crossing games. Playing New Horizons, it felt all... vague, smiley, sociopathic. I appreciate that you pointed out many of this game's changes aren't strictly positive or negative, but on a selfish "me, me, me!" level, they often contradict what I love about AC.
@@stephenobrien6983 there's a reason they're the disney of video games (though Microsoft's recent approach to acquisitions have been giving them a run for their money)
That’s why rune factory has been more interesting to me than animal crossing. Also I wished he touched upon how now gulliver is hard to even make him pop out
Prior to ACNH, I never realized how much I valued the villagers. I was always more of a collecting-focused player, but I really miss the frequent fetch quests and better dialogue. The biggest downside of ACNH to me, though, is choice paralysis. I loved that New Leaf gave you more control over the town, but New Horizons gives you too much control, to the point where it’s easy to become neurotic and perfectionist about your town, or get overwhelmed by the sheer volume of choice and just think “this is supposed to be a relaxing game, not a degree in urban planning!” I end up feeling like a failure or loser when my island isn’t as “cool” as everyone else’s, because there’s so much control and freedom that theoretically I should be able to produce the perfect island.
agree with most of your points BUT I think Blathers' dialogue is an improvement compared to New Leaf, where he didn't offer additional information when you donated new insects or fishes. Regarding fossils - I agree that he should only offer additional information when a fossil is completed and not when you just donate a single fossil though (like in Wild World and New Leaf).
i actually preferred new leaf's approach to the museum because you could reread the info on artifacts whenever you wanted and didnt need to have the item on hand to do so
God, I love the format of this channel. Nice, long, chilled out discussions for you to go through at your own pace, all nicely labelled in case you want to hear something specific. Lovely work, Shay.
Literally just watching the Manual Labor segment made me sigh in secondhand frustration about three times. Terraforming in this game gets awful sometimes. This is like those unusually satisfying videos in reverse.
I meant there's no contextual reason, but you're absolutely right, that's vaguely worded and might give someone the wrong idea. I wish annotations were still a thing so I could clarify; I'll add it to the pinned comment!
Did you know that there was no fake art in the original Gamecube game and even some of the art was sold in Nook’s store?! Art made so much more sense in that game than it does here.
Mirror a lot of your thoughts but have one more criticism to add, Terraforming and placing inclines and house plots is relegated to the first user to open the game, even if other players use the same console, living on the same island, they can't have the admin powers. Which really sucks since my brother started our island but doesn't want the responsibilites, and I joined second, and want to use them. Another needless over complication, in the pursuit of simplicity.
regarding resetti: when i was like 8 and playing wild world, i accidentally turned off my ds mid play session. when i booted it back up, resetti was there and his weird song and anger scared and confused me. so i turned off my ds. and then he was back. and i was scared and confused so i turned off my ds. it' took a long time for me to realize that he was angry because i quit without saving because i didn't know it could be exploited, and hadn't done it intentionally. it's been more than a dozen years but that experience scared me and i still don't like it
For me, New Horizons was my first and I named the town with my sister, since we'd be sharing the island. When the prompt came up to name it I realized that I hadn't thought of a name at all and just started saying "oh no oh no oh no" and that's what we settled on: the lovely island town of Ohno
Excellent video, I fell off the New Horizons train after about two months, but the memories I have of playing with my friend who also had the game are great, and it was definitely a great time to have such a happy game to play. I think all the customisation options for the island kind of made me stop playing, since I’m not creative enough to really come up with a town design worth spending so many hours setting up, but I’m glad so many people could make such awesome islands.
Also I really like how you used the new CZcams thing to separate all the time stamps in the video itself, while also including them in the description since mobile doesn’t show them in the video itself.
Someone needs to do a video this long about pocket camp because it also has thousands of problems and you're almost required to perform in micro-transactions if you wanna have all the pretty stuff they put out every month and I will never forgive them for that
This review is 5 hours too short!!! In all seriousness this was a blast to watch. I can't get enough of long-form reviewers like you, MauLer, and ExoParadigmGamer. Plus, this may be a deep cut, but are you teasing that Pokemon Moon review at the end?
@@Alex_Howe I do know him and I honestly can't stand Joseph Anderson. I watched his entire review of Mario Odyssey and found constant contradictions and subjective gripes framed as objective critique. I appreciate the recommendation, but not thanks.
@@TipsyPhoenix no dude literally don't waste your time trying to debate in CZcams comments. No matter who you are and what you stand for, no one will take you seriously on CZcams.
Update since 2.0: ordinances are no better now that they're back. The early-bird and night-owl ords used to alter things by 3 to 5 hours-- you know, enough to actually count. Now it's like one or two hours, and it just doesn't really matter anymore.
I think my biggest issue with the game is that the actual gameplay is so bland. Nintendo put so much focus on the island designer aspect of the game and not enough on anything else. Yes, you have all these great tools and new ways of customising your island, but what are you going to do with that island once you’ve finished decorating? Listen to the same dialogue from your villagers over and over again? Invite a friend over to do nothing but wander around the island? I’ve been playing since Wild World, and I have many happy memories with this series. I think New Leaf is definitely superior here. There was just so much to do and i kept coming back to it every few months. I honestly haven’t picked new horizons up since June. I really would like Nintendo to add some updates that make the game more interesting.
Re: I didn’t understand that Rover was asking me to name my town, I was 8 when I first got wild world. I was frustrated that I couldn’t start the game immediately, stating “just let me go to town!” So naturally, my town was named “town” with a lowercase t. Since then, I’ve kept the name for each future game, with one change. I name them “Town” with a capital T.
Replaying New Leaf made me go back to this video since the differences are night and day at least in terms of the fictional realism you highlighted. Sure NL was a bit of a start to some of the simplicity and a shift in power dynamics, but it was at least grounded and had some variety in villager dialogue (though WW definitely has the best dialogue out of all the entries), plus a lot more character. Being the mayor allowed you to do more than in previous games, but there were enough restrictions to the point where it felt like you were still part of the world. You couldn’t control your villagers, if the “ugly” ones moved in, or reshape your town, you just lived life while occasionally adding in a new building or decoration. Not to mention the loads of content that do help with that illusion of life. New Horizons feels more like the sequel to Happy Home Designer disguised as a mainline entry than an actual normal AC game which only hurts it. I’m glad a video like this exists that helps more clearly details what the problems are since they definitely go beyond just the usual complaints.
I literally just got my island to 5 stars last night, whilst listening to your Omega Ruby video, and here you are with another video for me to watch. You timing was impeccable. Good video by the by.
Somebody needs to talk about the fishing tournament and having two accounts on one file. My first experience with the tournament was multiplayer, two players on one shared ACNH file. Me and my partner have been looking for something fun we could do together and, honestly, ACNH is NOT a good game for that. So little of the game is cooperative. This is furthered by the inability to travel to Nook Miles islands together as using tools is one of the few things the non-leader player can actually do. Seriously, two player only works online here since you can give the other player a best friend rank so you both can actually do things. Two player on one Switch are limited to far less. No split screen either. So we got excited when we realized you could have 2 players gather points in the fishing tournament. It made us believe there was a possibility for exploit. Nothing major. The idea was that while one player fished the other player would move up the beach so that as soon as the other was done fishing, a player would have a head start on reaching the next fish. If the leader was the one moving to the edge of the screen they could just sprint as soon as player two hooked the fish and the second player would be poofed next to them, cutting even more time. It SHOULD have net us more points, if only by a small amount. It SHOULD have been possible for 2 players to work past the jank and catch 1-2 EXTRA fish per go with a bit of practice. Except... then I tried playing a few rounds solo afterwards and realized that for the entirety of the two player side of the tournament.... My fish spawn had been nerfed. This wasn't a "it was barely noticeable" thing either. The average I could pull solo was 6-8 fish. The average multiplayer? 4-6. Now that doesn't sound like a huge difference but when you take into consideration that two players can traverse the beach FASTER if they know what they're doing? Something was happening to my spawns. While playing two player we'd even believed that something was happening to our spawns as is but we believed it was because the tournament was supposed to be challenging. It looked like there were more fish swimming around in rivers and beaches until the tournament actually started. So why is this? Honestly I don't really know. "Two player one account" already has quite a few perks, two money rocks--unless player one has already hit all the rocks on the island. Two money tree spawns? Extra DIY? The ability to complete a quest NPC twice? Except those things aren't fun for two players. Those are fun for exploiters, or one player who wants to progress the "main" account. Why couldn't a fishing tournament be one little thing that would be better with a friend? The lower amount of points actually DISCOURAGES this kind of play. A lot of the game does. Most of the time me and my partner spend playing the game is on one file with the other watching, only switching to two player mode for small periods to trade items if one of us gets something we don't need. It's not really fun. I just wish there was an activity that two players could do that took advantage of two people working together. (Swapping leaders by shaking the controller is a fun idea as opposed to needing a menu but the trigger for it is way too sensitive.)
Agreed with everything but the Nook shop upgrades. They sell furniture that you can't craft, but they only sell, what, 3 pieces of furniture a day? 4 for special holidays. I'd love an upgrade where they could sell 5 or 6 items, and actually sell other color variations. I loathe that they expect us to visit other people to complete the catalog.
I always like these types of videos where I can just listen because I’m often working outside with my hands, so I can’t necessarily watch the video. r/entitledparents videos do some good but they only last 20 minutes and I lose interest very quickly so I constantly have to stop and rewind to understand what’s going on. Critiques where people dive deep into game mechanics or character development in shows I watch, it keeps me interested and entertained while I’m mucking stalls. What I’m trying to say is thank you for making this video!
Thanks for addressing problems with terraforming. I was very hyped about that feature but it died down pretty quick. My first gripe with terraforming is that you get it relatively late in the game. You need to brush up your island and have K.K perform, by that time you'll probably have all villagers and some kind of setup. But okay, if you have an easy way to renovate stuff on your island, it's not the problem. Except, there is no easy way. You can only move one building. And if you're planning to terraform an ENTIRE island, your best strategy to put buildings away where they don't mess with your planning of landing which means you're gonna move buildings twice. Imprecision is a problem that's not super noticeable at first but it's definitely annoying the more time you spend on changing stuff. And each action has animation so watching your character accidentally remove a floor tile for god knows how many times will kill you inside. All in all, I understand the game requires patience and a slow approach to building up your island but for a game that is so hardly focused on customization compared to previous titles... couldn't they make this a little bit easier? At least, make visible tiles so a player knows exactly which side he terraforms.
A note about the flowers: in New Leaf (my first and favorite Animal Crossing title) I would often clear out swaths of flowers by running around in them until they all got trampled and disappeared. I'd be sad but ultimately fine with that no longer being an option if it weren't for the fact that the shovel I now HAVE TO use to remove flowers from undesired locations didn't break after a specific number of uses. I've given up on managing my flower gardens (I used to make random flower gardens in different locations and periodically change/demolish them as the fancy struck me) because of both the pocket space the flowers are forced to take up whether I want to move them or I want to get rid of them, as well the annoyance of my tools breaking on me in the middle of a task. On a different note, I also lowkey hope my previous favorite villager never moves in because I don't want to see a boring dialogue-regurgitating husk of my former friend. I built a monument on top of his old house plot and a remembrance garden of black roses and clovers for him in New Leaf when he moved out unexpectedly, but I don't see myself caring about any villager in New Horizons enough to do something like that here. But hey! Nobody can move in right on top of a path I spent a week perfecting in this game!
New Horizons really butchered flowers entirely tbh, the fact that rain makes flowers breed means that you have to remove them one by one every day with the shovel which can take ages, and you can easily miss flowers that are growing meaning that after two weeks your island might get completely covered in flowers.
I'm glad someone has the same misgivings as I did. The previous Animal Crossings were your own little pocket universe where you didn't have to do homework and you could make money by fishing on the beach. New Horizons feels like a second job to make something inferior to Minecraft.
so my biggest issue with acnh... i'm someone with autism which means i struggle with motivation and getting things done. i have a friend with adhd who has the same problems. and acnh's defence of "adding updates slowly makes you want to play more!" has the exact opposite effect for me and my friend: things that should be like new opportunities or different things to do feel more like chores that we have to complete in time for the next update. we didn't finish the halloween stuff just because we felt like we had to since it was the new update instead of something fun. i don't know if any other mentally il people have this problem??? but it's been my main criticism of the game so far lol
When I played Wild World as a kid, I did the exact same thing re: misunderstanding the town name prompt, but didn’t edit for the character limit and ended up in “Somewher”.
in new leaf once I got Resetti, I purposefully reset my game just to hear the music and see him again. It’s such a nostalgic thing for me, since I’ve played since the GameCube game and it’s really like an empty hole without him. I wish there was an option to disable the auto save feature, and/or replace it with Resetti saying something like “I saved your data for you, don’t try and reset again!!” or even just changing the auto save symbol to him popping out of the ground or something. I know the rescue service is where he is now, but with unbreakable ladder and vaulting pole what’s the point in ever using it
I've always preferred the designs of the gamecube characters compared to the newer ones. Something about the more chibi look just seemed more appealing to me. The stretched out, more average proportioned character models really don't do the designs the same kind of justice.
I love the story of your island name so much, i had almost the same misunderstanding. When rover asked me what the name of the town i was going to was i answered "town". So i lived in Town Town. And now my island is called "Isle Island".
Amazing video! Really hope you make a followup video a year after release, or whenever the updates are done. Would love to see how your opinions have changed when the game is finished. On that note, as much as I love game updates, most of them don't work for me in New Horizons. Holidays do, but others won't really work because they'll increase the daily playtime at a point where people are already burnt out on the game. I doubt anyone will see The Roost being added and go "Well, I guess I should start playing the game regularly again."
Wow, I seriously just watched this. I felt like thanking you "personally" for making this, it was very entertaining! I watched it while sewing and sometimes stabbed myself because you made me laugh so hard. Thanks for that! In all seriousness though, thank you for making this, I enjoyed it a lot :)
I think it's so sad that the first Animal Crossing game released almost two decades ago has more content, features, details and character than this game.
A very good critique, I've learned some words from you which is must apperiacted! You speak very clearly and intellgently! Thank you for this video, it was enjoyed.
A smart man with an amazing voice. Honestly, if you made a video where you read the dictionary cover to cover, I'd listen to the whole thing. Your long-form content makes for beautiful background noise, and I don't mean that as "just something to sleep to", I mean listening to every word while my eyes are focused on a muted game, or creating art. I can't wait to see what you do next, I was shocked to see that I wasn't subscribed already.
Boy, I put off watching this for a while One little thing I really dig about this video is you have issues, but you aren't sitting up here saying the devs didn't know what they are doing Boy is that small subtlety a lost art in critique
I appreciated the "flower immortality" at first, but these days I wish they'd die, or at least be easier to remove. My town is overrun with flowers and the prospect of having to dig them all up to make space is daunting and tiring (and part of the reason why I haven't played new horizons in months). And what you said about some of the character models being slightly off? Yeah, I felt that. I love O'Hare and went out of my way to get him as soon as possible, only to find he looked... well, the same for the most part, but different enough that something didn't feel right. It was strange and your explanation fits. This is a great review btw, you touched on pretty much every aspect that has worn down my appreciation for the game. Things I liked at first, quickly became tedious and frustrating. Which is a shame, because I still love the concept a lot.
This game focuses less on characters and your villagers and more on island customisation, it’s quite nice and I did enjoy making my island but I hope this is a one off and next game both sides are included
Love the comments about the game potentially teaching you about the art before you buy it so that you can make an educated purchase when Redd is on your island. I never thought about it that way, and now that version of the game play seems like a no brainer! I also feel like buying from Redd is always a disappointing chore because I usually choose a fake, and switching the learning process would make buying from Redd more engaging.
I do have a funny story about a camper wanting to replace a villager I liked. Chevre visited my primary island the day I completed my Bug encyclopedia. As minigame rewards, she gave me a gizzard sushi costume, a kitchen scale, and a chef's outfit, in a row. She wanted Vivian, one of the first villagers who ever came to my island, to move out. At first I didn't like the idea of losing my only Snooty with the Snoot, but then I came up with the outlandish story of Chevre disappearing Vivian and cooking her into Wolf Sushi, casually moving in to Viv's house, and gifting the other islanders the aformentioned sushi as a welcoming present. Her house is now themed around that horrific and stupid idea. I also have another long-running gag. Years ago in New Leaf, Samson started sending O'Hare, my favorite villager, quasi-romantic letters, to which O'Hare would act very oblivious about, and constantly ask me what they meant. Since then, every time I'd get O'Hare in a town(which was weirdly common in New Leaf for some reason). It finally came to a head when O'Hare was my first camper in my second Island, and a year and a half later, in a brike joke to end all brick jokes, Samson finally moved in in an effort to be near his unending and unrequited crush. But aside from that, Villagers in general have very little character outside of headcanons I make up for them based on random circumstance. I'm actually afraid of interacting with them for fear of raising griendships and as a result, removing the more interactive and interesting lower friendship tiers, where favors, games, and interesting dialogue happen.
So, I had a couple of thoughts along the way, not sure if I'll remember all of them, but I'll get the ones I do remember: 1) As far as putting things down outside, I think Nintendo should look at the georama feature in Dark Cloud 2, specifically the Georama for the final area, as it is so remarkably precise that moving any one thing just a pixel or two wrong throws off the entire rest of the georama you're building, it's both amazingly flexible and incredibly infuriating. 2) If you have the amiibo villager cards, you get to move villagers of your choice into your town, over the course of THREE DAYS. You invite them to the campsite, do a little task for them, and then they stay in the tent the entire day. Repeat the invite the next day, repeat task, day 3, invite, task, 'Hey, maybe I should move here? Life at home is the suck'... "Yes, please!" Then you get to wait a day for them to actually move TO THE ISLAND, including a day of boxes. So, technically, it takes a whole week. 3) The museum, good lord, seeing as I've played other AC games (New Leaf especially), I knew the moment I stepped foot on the island to catch everything. First day task to Tom Nook, "Here's 5 animals I've caught"... 'sweet, I'll get my buddy Blathers to move in, he'll be here tomorrow.' Wait a day, with the beach in front of the museum loaded to the brim with cages and aquariums, next day, "Hey, here's bugs and fish, one at a time until I hit... 7 donated?" 'Nice! I can definitely get a full permit for a museum now, I'll be closed all day tomorrow, and I'm taking no more donations today!' "But I've got a whole beach full of donations... fine, whatever..." Two days later, "Oh, NOW I can donate more than one thing at a time?"
Would we possibly be seeing overly exhausting reviews for X/Y, Sun/Moon Ultra S/ Ultra M, Sword/Shield because I fucking love your previous one and believe you've struck st a gold mine
A little short from that previous 7 hour mark! lol, thank you so much! I have listened to the pokemon review several times and I'll just add this to the list.
I loved your omega ruby analysis, and I’m glad to see the long-form content sticking around! Awesome video, you’ve put into words my grievances with NH that few people around me seem to understand.
This is very relaxing and after watching it the first time and being very engaged and interested, I've started putting on this on every night when I fall asleep. Since I've already heard everything, my brain doesn't need to actively listen, but it's still interesting enough that by mind doesn't wander. So I have this really lovely background sound to keep me from getting freaked out in the middle of the night and help me fall asleep. Thank you so much.
In New Horizons i just looked at K.K. Slider as a way to get specific records for someone who knows them. Problem is if this is your first AC game you most likely wont know his records which makes your arguments about KK valid.
In senior year of high school I valued the early bird ordinance more than the beautiful town one; so I'd spend an hour each morning water all 500ish of my flowers in town. It was tedious but I really enjoyed the work/like you said the tension between killing off the flowers, and it guaranteed I'd play every day, and made sure I went to every corner of the town to say hello to everyone and get every fossil. (which Im 45 minutes in so I don't know if you cover this, it took me two years of playing new leaf to complete my fossil collection vs. the maybe four months it took with new horizons, I'm disappointed how easily that was accomplished) I wasn't even interested in breeding the rare types of flowers, just watering them and have them sparkle. With New Horizons now tho, I have no motivation to water them at all, and I usually only play twice a week so my villagers don't comment on thinking I'm dead or angry at them It's weird how much connivence gets rid of what I liked about the game/ what had me play every day, I've been tempted to actually rebuy a 3DS and New Leaf again
Hey guys, thanks for watching. If you'd like to help support the production of these videos, please consider pledging at: www.patreon.com/ShayMay
Hope you're all staying safe and well!
CORRECTIONS AND CLARIFICATIONS:-
- I say at 1:09:48, "Purchasing a piece of art locks the player out of buying any of the rest of them for practically no reason." This was vaguely worded and I'd like to clarify. I meant there was no contextual reason given (why wouldn't Redd want to make more money?), rather than there being no mechanical reason. Letting the player only take ones per day ensures they do their best to identify real art rather than just buy everything.
I love your style of analysing!
I watched your 7hour pokemon videos multiple times just bacause its so soothing to listen to you. I hope you'll do a lot of these videos in the future.
I mean, it's probably pretty hard to steal all the art. But good video, your analysis style is awesome and the video did not feel like 2 hours
Could we get Breath of the Wild or Mario Odyssey review? I dread how long it would take and how much effort you could put into the BotW review but whatever comes next, I'll gladly pledge for it
Criminally undersubbed
In my opinion, the hourly music in this game doesn't depict the hours at all apart from a few hourly themes. I don't know if you have heard the ACNL hourly soundtrack ShayMay, but every hourly theme in that game represents its hour perfectly, which completely differs from this game. I think it is because Totaka didn't do the compositions in this game, but I'm not sure; he composed the soundtrack for all the past games, and they were all phenomenal. This game's hourly soundtrack feels so... uninspired, and also so samey between each track too.
It's really sad what's happened to villagers over the years, it used to be fun talking to them and yeah, now they just feel like decorations.
@@shranos2112 They fixed nothing
Yeah. I kinda stopped playing before Christmas as Halloween wasn’t as fun as in new leaf. Playing with friends scaring villagers and running from villagers and answering their riddles was fun
I hope they update the villagers to the point to they're at least like the new leaf villagers, new horisons should have been a new leaf hd remake
@@shranos2112 no
oh hey i love nichijou
The bit about your town name struck close. My first adventure in Animal Crossing was Wild World, and when the bus driver asked where I wanted to go, I answered "Home."
Yeah my brother's first AC town was called home
My first ever WW town was called "Grasland' because I wanted to go to a grassy land... because my young self thought describing the area would make the town change.
My first town ever was called “the bank” lol
@@RightEyeRaptor same here. Mine was called Wiiland because I wanted it to be all full of tech and videogames or whatever
my first ac town was called petville. very self explanatory
Things I miss about New Leaf:
-Playing hide-n-seek with my villagers
-Finding the fake gem-rock
-Villagers doing an adorable little excited dance when they approach me with news
-Villagers excitedly waving “bye” to me
-Villagers stopping by unannounced
-Ok I’ll just say I miss the villagers and interaction with them
-The coffee shop building and the little police building
-ISLAND TOURS
-The 👏🏼 fur👏🏼 ni 👏🏼 ture 👏🏼
-Eels in the river (where’d they go?)
-Changing the model of my home
I dunno about Villagers stopping by unannounced. They added that to New Horizons and all it resulted in is Vivian coming to my house literally every time I'm about to start decorating or crafting and never anytime else.
But yeah literally everything else please. There's still a heckton of space on that cartridge for the content from literally every other game, just let us have it.
Another interesting thing. Villagers *do* have a lot of interactions like this in New Horizons. But with the way the friendship system works, the higher your friendship level, the less likely you'll get lower-tier interactions like help requests or games to play. Eventually they'll just start talking about they player and giving or selling items, which is ironic, considering they kinda just turn you into a Wild World Item dump the closer to "best friends" they get.
Not having the most recent game be only better then Amiibo festival
I enjoyed New Horizons overall, but it didn't hold my interest for more than about a month. Now, by a normal game's standard, that sounds like a pretty good length of time. But previous Animal Crossing entries were able to hold my interest for several months, even years.
I think I preferred New Leaf overall. It was closer to what was great about the original game, while still being feature-rich and polished. Just my two cents.
Also Sanrio furniture and the torturer island showing how weird people are. It was fun even if I almost got locked out of my town a few times
i think next time they should just remake population growing or wild world for the switch
I think it's so sad that the first Animal Crossing game released almost two decades ago has more content, features, details and character than this game.
Couldn't agree with you more
I also agree.
It feels like each mechanic was designed by a different team, thus the inconsistencies. Sometimes you can use the touch screen, some times you can't.
only time you can use the touch screen is when the keyboard comes up on screen.
@@TorqueCP but it would be significantly nicer to be able to click touchscreen for inventory systems
ie selling or donating
There’s no problem in different teams. It definitely feels a lack of communication between them, however.
Villagers used to have so much personality and I actually felt like I was forming a real friendship with them it’s a shame they kinda flat, I also hope old features are brought back especially from new leaf, at this stage new leaf still remains my favourite game, wild world holds a special place in my heart
now they move in and already call you a bestie...
Sable feels like the only villager with personality
@@sxnny2315 I mean, is she really a villager?
@@sandraswan9008 technically, she is a villager, but in the game's terms, she isn't.
@@sxnny2315 Although with Sable we have the same exact friendship development as every other game, and despite that we learn even _less_ about her upon befriending her in NH.
Funny that he said that updates could make the review outdated.
Game has been out for almost a year now and the same issues that people were complaining about when it came out are still there.
Not being able to use stored materials for crafting, to name one.
yup exactly.. the game just doent feel finished and even though i technically have all the accomplishments that one can have i still dont feel fulfilled by it.. like the island still doesnt bring me joy when i walk through it, its actually stressing me out when i play too much
they will be adding new content for maybe two-three years after release i heard
New content isn’t really new too
It’s stuff from old game Wich is fine but the most new we got was like pumpkins
I hate that you can't craft multiple of the same item at once
It was a definite downgrade of a game compared to New Leaf and considering how little has changed since release, I am skeptical it is going to get better.
Pierce Brosnan ate Mrs Fitzsimmons Sea Bass
More like a C+!
ShayMay 🤦🏿♂️
@@shoogles_ I think the enemy... got the point
@@TheFrostedfirefly aha! I think that enemy got... the point!
As a tailor I commend you for thinking about light coming through the windows in the Able Sisters' shop. That's such a genuine and nice concern to have!
As an art history minor, this game made me feel so validated and excited by being able to notice inconsistencies in the art pieces. I know it's small, but it felt very affirming to me on a deeply personal level.
You can "repair" your tools if you customize them. It will reset their "HP" counter. (does not work for axes though)
If you talk to K.K. and let him choose the song to play it will always be a song you don't own yet, which is pretty handy after a while as there are many songs and that ordering machine often offers duplicates
The repairing thing would be useful if there were actually a way to tell when your tools are about to break :/
@@zypper7213 They have a fixed amount of uses. When I do a daily schedule I can kinda count how much HP is left on the things I have done. ... Inconvenient, but Animal Crossing has never been known for its 'quality of life' aspects.
And I usually customize them after a "day's work" to be on the safe side.
I do think they should add more dialogue. That was the best part of the old game. They rarely said the same stuff
Yeah, they always had cutesy stories to tell the player, and chores happened wayyyy more often. Now they’re so rare, there’s really no point talking to villagers
Yeah I'm pretty sure I've memorized a lot of the dialogue from NH. While they added a lot of dialogue(that shoulda been there in the first place) they still kept generic dialogue(for example, expressing excitement over you designing their vacay home) to one singular line per personality.
Special NPCs have always had limited dialogue options in the series, but it's really aggravating in NH. Probably because it's so tedious to get through Nook's or Wilbur's dialogue every single day.
You know what could have fixed the art problem, if Blathers told you what made it counterfeit. It would make you know what to look for next time whilst still keeping it in game. Although increasing the frequency of art to once a week would have also helped this.
Wild World was my first AC game and I misunderstood the questions at the beginning and typed "home" when he asked where I was going but having a town named Home was adorable
lol wild world was my first too and I said “a village” because I didn’t understand
Did the same thing. Me and my family were going shopping and I first played the game in the car on the way there. The store we were going to was BJ's, so now that's what my first town will forever be named.
asgore moment
I’m kinda sad they aren’t bringing back Tortimer island from new leaf
Money island ruined the game imo. Was too easy to become a millionaire and too good to pass up.
@@SeafishNeko i really hope you’re right, as i miss tortimer island, i think it would benefit from the online play features now, AND i hate to be the one to poke holes in this theory ..... buuuut ..... there’s certain fish that can only be caught off the dock, which wasn’t the case with the secret beach. the dock would make the most sense to provide access to tortimer island (besides the airport) but if that dock became inaccessible for fishing because they added the boat to get to t.i. ... then what about those certain fish??
@@zackjoseph9127 them getting rid of certain islands didnt help.
I miss hybrid island.
Same ppl don’t talk abt the minigames in new leaf enough. The minigames would be a great addition to new horizons.
You really hit the nail on the head with this one. I fell off the game relatively quickly because it still doesn't respect the players' time.
To be fair, animal crossing has always been very co-dependent, since the first game. If anything, New Horizons is one of the least co-dependent games. Although, that doesn’t mean that the dependency isn’t a problem. (summary: I agree, but new horizons isn’t the first to do this)
the fact that you got kicked out for being scottish is iconic
Huh?
@@jeromealday614 1:15:29
I could not disagree more with the Nook store downgrade being necessary, the crafting just doesn’t make up for what was lost in shop variety and ends up making the game just way to short. It’s probably the quickest I ever got bored of an animal crossing game. The Salt Factory does a very good job explaining what a massive downgrade this game was save for two features that are limited and get old fast
I agree, especially because it assumes the player CAN trade with friends. For anyone who doesn't have internet and the monthly sub that is basically impossible.
shoutouts to the salt factory though, real shit
It’s literally just a “yeah you wanted the pink cute set? Jokes on you you better get Nintendo online and hope someone will be able to trade you for it”
@Poopy1234 and how does that helps a game without any content? What relaxed state can you achieve when the only thing you can do is cut trees and water plants
@Poopy1234 There is no ‘supposed to’. Players interact with games like Animal Crossing (and other life simulation games) in a wide variety of ways
"dunno" feels like a genuine prewritten joke. saying you "dunno" where youre going and it turns out thats exactly the name of where you go is magical to happen on complete accident
As someone that loves your omega ruby analysis, I’m so stoked for this one!
Same here
Anytime he says anything that starts with an R > everything else
THE WAY HE SAYS RACCOON
@@zerir.3726 gotta love Shaymay
@@zerir.3726 I agree, it's just sad tho bc Tom is a tanuki
@@SnoFitzroy I mean it’s pretty close
This is exactly what I needed to keep my mind off of the fact that my house is being dismantled by a double hurricane.
Oh gosh. I really hope you’re doing okay and you’re able to rebuild. Stay safe 🧡
@@patentpending7016 Thank you! We ended up not taking TOO much damage, but now there's two more hurricanes brewing in the same spots... (╥﹏╥)
Lol sweet
Sending prayers 💜 I hope you're alright!!!
I think ACNH’s UI could take quite a few cues from Stardew Valley. From giving a togglable option to highlight the tile a tool is aimed on to just letting you select where the building should move to on the farm, he really has it streamlined.
concernedape is a genius tbh
Truly. He streamlined the game without taking away from the immersion. Being able to go to robin and ask to move buildings doesn’t take anything away from the immersion of the game when that’s how you go about getting buildings in the first place. You still wake up, go to robin, hire her to do the job. You just don’t have to wait three days in between each building move. It keeps players from speed travelling through entire seasons just to redecorate your farm.
Trying to figure out which tile should I dig up with a shovel is the most annoying thing ever in this allegedly relaxing game lmao
I mean Eric didn't invented it. It's from city building games since the 90s. Kinda surprising ACNH didn't include it. A solo developer incorporated in his game, why can't Nintendo 😅
Man, you hit the nail on the head on why I never touched terraforming outside some small bits.
It's extremely interesting on how you called the villagers trophies and I literally did just that. I found a way to mimic amiibos with an android app and blank NFC tags so I made the cards for the villagers my wife and I wanted and invited them so we could have the exact villagers I wanted, I, quite literally, have a designer village.
The 20% price deduction makes even less sense when you realize you don't get the bells until the next morning meaning that if you just hold off then you will get more money in the same amount of time. There's honestly no reason for the deduction besides some forced immersion or if you need the inventory space but even then you can place things outside so it's not like space is really limited.
The best way to use the slingshot I've found is with the top down camera. Even though it angles the camera down it still pulls it out and gives you a better field of view. You can line the present up with the top of the screen and you'll be the perfect depth for hitting the balloon.
I started up a new town on New Leaf and I've honestly had way more fun then playing New Horizons
Ok? Doesn't mean the game is worse, they different atmospheres
@@Mqstodon I never said new horizons was worse
Lol I would go to say new horizons is worse lol. It’s graphics are pretty but that’s literally the standard for every game in 2020 so? The villagers really ruin it for me and once you have a 5 star town the game is basically done and boring
@@Mqstodon they're just giving their opinion they never said it's worse. Why be rude?
New horizons isn’t bad. But without villagers it takes a lot to get me to come back to the game.
I played New Leaf for 4 years straight. Has gone down as my favorite game of all time.
I played New Horizons on launch for 1 month, before dropping it. Another month later I just sold it back to gamestop.
In my case, I couldn’t get to play the game for more than 3 months cos of the sheer amount of patience and time required by the game. It took me about a month to move all my buildings into their new cosy spots, just to realize I didnt like it and have to spend another couple of weeks moving buildings cos of silly mistakes. I completely understand why someone would timetravel, even though I avoided it.
I mean then probably animal crossing isn't for you, which is perfectly fine
No. That’s a frustration that comes with New Horizons only. Just because they don’t necessarily like spending 3 weeks moving everything only to have to spend another 3 weeks to move them all an inch more doesn’t mean they wouldn’t necessarily enjoy animal crossing (though yeah, it’s fine if you don’t,) it just means this game has some really unnecessary restrictions and design mechanics which is strange given that the entire premise of animal crossing originally was to relax.
RosesBubble I’ve been playing AC for about 3 years now, and I love the games. My issue is with ACNH’s focus on island decoration, as it encourages big projects while simultaneously making such projects require unnecessary amounts of time wasting. Why couldn’t I move a building a couple of tiles in a single day? ACNH requires multiple days of planning for that. Its more of a nitpick to be honest, but I do think it goes against the core intents of ACNH’s design.
i think my biggest issues with the game basically boil down to how much is missing relative to early games and you pretty much hit the nail on the head when describing how in earlier games you move into an already existing town, while in this one you build it from the ground up. even having that level of customization, not having gyroids, brewster, or the roost was pretty disheartening. i felt like i was curating a little dollhouse for my neighbors when i think i would have wanted a more democratic/collaborative experience with them. i don't WANT to be the only person deciding how my town is going to look, and i feel weird having the ability to call up my neighbors anytime i want, even in the middle of the night, to tell them to move houses just because i felt like it.
if i had my dream version of ACNH i think there would be an expansion on the town rating system where you could pitch certain projects to your town and have villagers vote to approve it based on location and how much it matches the town's aesthetics, so
maybe if you have a bunch of snooty/preppy villagers they'll want a more bougie town and be harder to get a hold of, but a town with a bunch of jocks is going to be really excited about a climbing wall or gym. maybe villagers could suggest pieces of furniture they'd want at isabelle's counter, and the town could be planned out at nook's counter with him giving you a blueprint to carry around, like you said.
the game is still great and fills me with a lot of good feelings, but with how emotionally attached i am to the series after playing both wild world and new leaf during some pretty difficult times in my life, it felt really disappointing to see how flat the villagers became. maybe they'll release a big 1 year release anniversary update but idk, with the last major game released in 2015 and new horizons already having been delayed by 8 months, i would have waited longer for a more complete game rather than one missing a lot of what i'd come to expect.
thanks so much for this critique of one of my favourite game series ever! this was my first video of yours and your presentation style was very relaxing, so extra points for an accurate title :)!
dollhouse yes!!!! you are so so right oh my gosh
Yes!! You're right, the amount of control you have starts feeling a bit sims like
This comment aged so well
maybe they could have different modes and options? So like if you want more control you can choose that and play the game that we have. If you want what you mentioned, that could be an option too. idk
y😂
Continuing what you said in the multiplayer segment: not only does online multiplayer disable outdoor decorating, it also locks out a frustrating number of other features, including but not limited to:
- Balloon presents
- Villagers thinking/noticing players
- Certain creatures (spiders, wasps)
- Animal villagers holding items or interacting with objects (they only walk around, though most go inside immediately)
- Donating to the museum whatsoever
- Using the Nook Miles machine/ABT whatsoever
I definitely missed some... it makes the online experience feel like something is strange, or missing, even when you’re having fun. Some of them would be a blast to have & would be fairly simple to implement; it’s a shock they’re missing sometimes.
I think one thing they added that I am SO glad to have in multiplayer is sending letters though. In ACNL you had to be *in the recipient’s town* to send a letter. In ACNH sending gifts to your friends is thankfully an option.
Oh, also Pascal can’t show up at all, even if nobody is on your island & your gates are just open.
Is that at least in nl you had the minigames and having a friend to help with cutting trees was awesome if you had so many or were a newbie with no golden axe. Now it feels like doing nothing and looking around and lags like hell when helping with trees and whatnot
They money access one is infuriating. You’re telling me if I go to my friends island and see they have the kitchen island in white and I only get the brown one that if I didn’t bring 130k with me I now have to travel back to my town go to the bank go back to my friends town just to buy it?!?
I have no interest in Animal Crossing. Never have. Despite this, I am happily watching a 2 hour dissertation, strictly because I like the man's voice and presentation.
Mark of a solid entertainer/lecturer there, Shay.
I would watch this man talk about nearly anything. It's therapeutic af. So stoked to watch this.
LilyLopunny is it weird that I’m reading that in his accent?
@@lilylopnco ive had anch for 39 days now and i have not gotten bored yet
yeah theres inconveniences but its still a gorgeous game
@@lilylopnco yeah i like minecraft too so i wont argue with that
@@lilylopnco do you not like the game
I feel so sad... I purchased acnh thinking I was going to dedicate years towards the game, but now it sits on my switch left untouched. I've only played it for 2-3 months before it stopped being fun. I was so content with new leaf, I thought new horizons would be even better but I just set myself up for disappointment
:( yeah, acnh is nothing like wild world either
@D.A. Flint exactly, I preordered ACNH and started playing actually one day before release, but after just 2 months of playing I was finished with my Town and had nothing more to do. I then stopped playing for 3 Months. In August I started a new town, which I still play on. I didn't lose interest again yet, since I now play very slowly and not daily. It's sad that you can only enjoy the game for a long time if you don't play often...
Edit: To bring across my point better, I played on my ACNL town for 3 years without losing interest in it midway through.
Even with the Nov. 4 update and Nintendo announcing literally no new content planned after only one and a half years of the game being out it still feels like an Open Beta we paid full price for.
I'm also kinda pissed the Aanrio amiibo cards work but not the Nintendo amiibos. I want my W. Link dammit
Welcome back, King
On the subject of terraforming, animal crossing should take a page out of minecrafts book, hear me out here.
Minecraft does 3 things when you're trying to break blocks. First, you have a cursor in the middle of the screen to help aiming, 2nd the block you're aiming at is ever so slightly highlighted, 3rd you need to hold the button to break the block and if you stop holding then you stop breaking it.
I think AC could implement the last two functions, a faint highlight around the tile you're aiming at, and keep the long animation but make doing it require you to hold the button, so if you realise you're doing it on the wrong tile you can let go and save yourself the hassle of filling it back in.
In quite a few parts of this video, I was thinking, "Minecraft did it better" in response to the criticisms of this game. Tunnel vision about my preferred open-ended sandbox game? Probably. But I do fully agree with this point.
I prefer Harvest Moon's solution to that problem, in which holding down the button will make you stay in place and allows you to rotate the character in the direction you're pointing, and letting go of the button would make you preform that action. Though, I like the idea of highlighting the tile before doing the action, and I think it would work better if it did that while holding the button.
But that just makes terraforming even worse. You have to continue pressing the button for it to work which is not better
@@Mqstodon if it would be that much of a hassle Minecraft wouldn't be as popular as it is
@@Mqstodon If it's exactly like Minecraft its actually better because you can walk while holding the button to clear a whole area.
Stepford villagers exactly! All of the villagers liked me instantly and shower me with praise and gifts! They don't mind anything I do. This never happens IRL! It's...weird.
Also lmao your nickname is Big Boss?! XD
I miss the grumpy villagers giving you crap... felt a lot more real.
Lovely video!
I wish there was a way for Animal Crossing to branch into an RNG-centric, social sim-focused subseries. We have so, so, so, so many games offering the same kinds of self expression as New Horizons, but I can't think of anything else like the first couple Animal Crossing games. Playing New Horizons, it felt all... vague, smiley, sociopathic. I appreciate that you pointed out many of this game's changes aren't strictly positive or negative, but on a selfish "me, me, me!" level, they often contradict what I love about AC.
Vague, smiley, sociopathic....describes the Nintendo corporation perfectly.
Maybe uhh using sociopathic isn't really...good
@@stephenobrien6983 there's a reason they're the disney of video games (though Microsoft's recent approach to acquisitions have been giving them a run for their money)
That’s why rune factory has been more interesting to me than animal crossing. Also I wished he touched upon how now gulliver is hard to even make him pop out
Prior to ACNH, I never realized how much I valued the villagers. I was always more of a collecting-focused player, but I really miss the frequent fetch quests and better dialogue.
The biggest downside of ACNH to me, though, is choice paralysis. I loved that New Leaf gave you more control over the town, but New Horizons gives you too much control, to the point where it’s easy to become neurotic and perfectionist about your town, or get overwhelmed by the sheer volume of choice and just think “this is supposed to be a relaxing game, not a degree in urban planning!” I end up feeling like a failure or loser when my island isn’t as “cool” as everyone else’s, because there’s so much control and freedom that theoretically I should be able to produce the perfect island.
agree with most of your points BUT I think Blathers' dialogue is an improvement compared to New Leaf, where he didn't offer additional information when you donated new insects or fishes. Regarding fossils - I agree that he should only offer additional information when a fossil is completed and not when you just donate a single fossil though (like in Wild World and New Leaf).
i actually preferred new leaf's approach to the museum because you could reread the info on artifacts whenever you wanted and didnt need to have the item on hand to do so
God, I love the format of this channel. Nice, long, chilled out discussions for you to go through at your own pace, all nicely labelled in case you want to hear something specific. Lovely work, Shay.
Literally just watching the Manual Labor segment made me sigh in secondhand frustration about three times. Terraforming in this game gets awful sometimes. This is like those unusually satisfying videos in reverse.
i think the reason you can only buy one art at a time is to encourage you to get it right the first time
I meant there's no contextual reason, but you're absolutely right, that's vaguely worded and might give someone the wrong idea. I wish annotations were still a thing so I could clarify; I'll add it to the pinned comment!
Did you know that there was no fake art in the original Gamecube game and even some of the art was sold in Nook’s store?! Art made so much more sense in that game than it does here.
Mirror a lot of your thoughts but have one more criticism to add, Terraforming and placing inclines and house plots is relegated to the first user to open the game, even if other players use the same console, living on the same island, they can't have the admin powers. Which really sucks since my brother started our island but doesn't want the responsibilites, and I joined second, and want to use them. Another needless over complication, in the pursuit of simplicity.
My friend encountered this exact issue lol
@@TheQuashingoftheTub its a fairly large part why both of us stopped playing, on top the lack of content at launch
regarding resetti: when i was like 8 and playing wild world, i accidentally turned off my ds mid play session. when i booted it back up, resetti was there and his weird song and anger scared and confused me. so i turned off my ds. and then he was back. and i was scared and confused so i turned off my ds. it' took a long time for me to realize that he was angry because i quit without saving because i didn't know it could be exploited, and hadn't done it intentionally. it's been more than a dozen years but that experience scared me and i still don't like it
For me, New Horizons was my first and I named the town with my sister, since we'd be sharing the island. When the prompt came up to name it I realized that I hadn't thought of a name at all and just started saying "oh no oh no oh no" and that's what we settled on: the lovely island town of Ohno
Excellent video, I fell off the New Horizons train after about two months, but the memories I have of playing with my friend who also had the game are great, and it was definitely a great time to have such a happy game to play. I think all the customisation options for the island kind of made me stop playing, since I’m not creative enough to really come up with a town design worth spending so many hours setting up, but I’m glad so many people could make such awesome islands.
Also I really like how you used the new CZcams thing to separate all the time stamps in the video itself, while also including them in the description since mobile doesn’t show them in the video itself.
Someone needs to do a video this long about pocket camp because it also has thousands of problems and you're almost required to perform in micro-transactions if you wanna have all the pretty stuff they put out every month and I will never forgive them for that
That thing with the swapping dialogue options you mentioned at about 53:00 caused me to delete my town back in new leaf. Mostly my fault but still.
This review is 5 hours too short!!!
In all seriousness this was a blast to watch. I can't get enough of long-form reviewers like you, MauLer, and ExoParadigmGamer.
Plus, this may be a deep cut, but are you teasing that Pokemon Moon review at the end?
You probably already know of him, but on the off chance you don't, I HIGHLY recommend Joseph Anderson's long-form reviews.
@@Alex_Howe I do know him and I honestly can't stand Joseph Anderson. I watched his entire review of Mario Odyssey and found constant contradictions and subjective gripes framed as objective critique. I appreciate the recommendation, but not thanks.
@@TipsyPhoenix the fact that you wasted all of this time writing a thesis in the CZcams comments because you disagree with me speaks volumes.
@@TipsyPhoenix no dude literally don't waste your time trying to debate in CZcams comments.
No matter who you are and what you stand for, no one will take you seriously on CZcams.
Slice and dice you massive! Long man good!
Update since 2.0: ordinances are no better now that they're back. The early-bird and night-owl ords used to alter things by 3 to 5 hours-- you know, enough to actually count. Now it's like one or two hours, and it just doesn't really matter anymore.
It’s a shame that a year in this game still feels obsolete compared to new leaf despite having “more” features
You're back! I missed you. Hope you're staying safe and healthy
You too bud!
I think my biggest issue with the game is that the actual gameplay is so bland.
Nintendo put so much focus on the island designer aspect of the game and not enough on anything else. Yes, you have all these great tools and new ways of customising your island, but what are you going to do with that island once you’ve finished decorating? Listen to the same dialogue from your villagers over and over again? Invite a friend over to do nothing but wander around the island?
I’ve been playing since Wild World, and I have many happy memories with this series. I think New Leaf is definitely superior here. There was just so much to do and i kept coming back to it every few months. I honestly haven’t picked new horizons up since June.
I really would like Nintendo to add some updates that make the game more interesting.
Re: I didn’t understand that Rover was asking me to name my town, I was 8 when I first got wild world. I was frustrated that I couldn’t start the game immediately, stating “just let me go to town!” So naturally, my town was named “town” with a lowercase t. Since then, I’ve kept the name for each future game, with one change. I name them “Town” with a capital T.
That's kinda wholesome haha
“Pierce Brosnon ate Mrs. Fitzsimmons seabass ... oh wrong video.”
Excellent work and amazing analysis.
C+
"I just wish it didn't feel like a chore"
Summed up my feelings toward the whole franchise beautifully there
Exactly, I enjoyed nl and enjoy acnh and would love to get invested more but god damn are they filled with inconveniences
Replaying New Leaf made me go back to this video since the differences are night and day at least in terms of the fictional realism you highlighted. Sure NL was a bit of a start to some of the simplicity and a shift in power dynamics, but it was at least grounded and had some variety in villager dialogue (though WW definitely has the best dialogue out of all the entries), plus a lot more character. Being the mayor allowed you to do more than in previous games, but there were enough restrictions to the point where it felt like you were still part of the world. You couldn’t control your villagers, if the “ugly” ones moved in, or reshape your town, you just lived life while occasionally adding in a new building or decoration. Not to mention the loads of content that do help with that illusion of life. New Horizons feels more like the sequel to Happy Home Designer disguised as a mainline entry than an actual normal AC game which only hurts it.
I’m glad a video like this exists that helps more clearly details what the problems are since they definitely go beyond just the usual complaints.
1:16:05 this is a direct callout I am literally drawing right now
SAME THO I FEEL ATTACKED
I literally just got my island to 5 stars last night, whilst listening to your Omega Ruby video, and here you are with another video for me to watch. You timing was impeccable. Good video by the by.
Me: washing the dishes
Shay: ...unless you're one of those people who puts a CZcams video on in the background while washing the dishes
Somebody needs to talk about the fishing tournament and having two accounts on one file.
My first experience with the tournament was multiplayer, two players on one shared ACNH file.
Me and my partner have been looking for something fun we could do together and, honestly, ACNH is NOT a good game for that. So little of the game is cooperative. This is furthered by the inability to travel to Nook Miles islands together as using tools is one of the few things the non-leader player can actually do. Seriously, two player only works online here since you can give the other player a best friend rank so you both can actually do things. Two player on one Switch are limited to far less. No split screen either.
So we got excited when we realized you could have 2 players gather points in the fishing tournament. It made us believe there was a possibility for exploit. Nothing major. The idea was that while one player fished the other player would move up the beach so that as soon as the other was done fishing, a player would have a head start on reaching the next fish. If the leader was the one moving to the edge of the screen they could just sprint as soon as player two hooked the fish and the second player would be poofed next to them, cutting even more time. It SHOULD have net us more points, if only by a small amount. It SHOULD have been possible for 2 players to work past the jank and catch 1-2 EXTRA fish per go with a bit of practice.
Except... then I tried playing a few rounds solo afterwards and realized that for the entirety of the two player side of the tournament....
My fish spawn had been nerfed.
This wasn't a "it was barely noticeable" thing either. The average I could pull solo was 6-8 fish. The average multiplayer? 4-6. Now that doesn't sound like a huge difference but when you take into consideration that two players can traverse the beach FASTER if they know what they're doing? Something was happening to my spawns. While playing two player we'd even believed that something was happening to our spawns as is but we believed it was because the tournament was supposed to be challenging. It looked like there were more fish swimming around in rivers and beaches until the tournament actually started. So why is this?
Honestly I don't really know. "Two player one account" already has quite a few perks, two money rocks--unless player one has already hit all the rocks on the island. Two money tree spawns? Extra DIY? The ability to complete a quest NPC twice? Except those things aren't fun for two players. Those are fun for exploiters, or one player who wants to progress the "main" account. Why couldn't a fishing tournament be one little thing that would be better with a friend? The lower amount of points actually DISCOURAGES this kind of play. A lot of the game does. Most of the time me and my partner spend playing the game is on one file with the other watching, only switching to two player mode for small periods to trade items if one of us gets something we don't need. It's not really fun.
I just wish there was an activity that two players could do that took advantage of two people working together.
(Swapping leaders by shaking the controller is a fun idea as opposed to needing a menu but the trigger for it is way too sensitive.)
Agreed with everything but the Nook shop upgrades. They sell furniture that you can't craft, but they only sell, what, 3 pieces of furniture a day? 4 for special holidays.
I'd love an upgrade where they could sell 5 or 6 items, and actually sell other color variations. I loathe that they expect us to visit other people to complete the catalog.
I always like these types of videos where I can just listen because I’m often working outside with my hands, so I can’t necessarily watch the video. r/entitledparents videos do some good but they only last 20 minutes and I lose interest very quickly so I constantly have to stop and rewind to understand what’s going on. Critiques where people dive deep into game mechanics or character development in shows I watch, it keeps me interested and entertained while I’m mucking stalls.
What I’m trying to say is thank you for making this video!
I love how it’s been a year since the game and this rewiew is even more accurate
Thanks for addressing problems with terraforming. I was very hyped about that feature but it died down pretty quick.
My first gripe with terraforming is that you get it relatively late in the game. You need to brush up your island and have K.K perform, by that time you'll probably have all villagers and some kind of setup.
But okay, if you have an easy way to renovate stuff on your island, it's not the problem. Except, there is no easy way. You can only move one building. And if you're planning to terraform an ENTIRE island, your best strategy to put buildings away where they don't mess with your planning of landing which means you're gonna move buildings twice.
Imprecision is a problem that's not super noticeable at first but it's definitely annoying the more time you spend on changing stuff. And each action has animation so watching your character accidentally remove a floor tile for god knows how many times will kill you inside.
All in all, I understand the game requires patience and a slow approach to building up your island but for a game that is so hardly focused on customization compared to previous titles... couldn't they make this a little bit easier? At least, make visible tiles so a player knows exactly which side he terraforms.
A note about the flowers: in New Leaf (my first and favorite Animal Crossing title) I would often clear out swaths of flowers by running around in them until they all got trampled and disappeared. I'd be sad but ultimately fine with that no longer being an option if it weren't for the fact that the shovel I now HAVE TO use to remove flowers from undesired locations didn't break after a specific number of uses. I've given up on managing my flower gardens (I used to make random flower gardens in different locations and periodically change/demolish them as the fancy struck me) because of both the pocket space the flowers are forced to take up whether I want to move them or I want to get rid of them, as well the annoyance of my tools breaking on me in the middle of a task.
On a different note, I also lowkey hope my previous favorite villager never moves in because I don't want to see a boring dialogue-regurgitating husk of my former friend. I built a monument on top of his old house plot and a remembrance garden of black roses and clovers for him in New Leaf when he moved out unexpectedly, but I don't see myself caring about any villager in New Horizons enough to do something like that here.
But hey! Nobody can move in right on top of a path I spent a week perfecting in this game!
New Horizons really butchered flowers entirely tbh, the fact that rain makes flowers breed means that you have to remove them one by one every day with the shovel which can take ages, and you can easily miss flowers that are growing meaning that after two weeks your island might get completely covered in flowers.
I'd soooooo love a follow up video if you are still playing after the big update
I'm glad someone has the same misgivings as I did. The previous Animal Crossings were your own little pocket universe where you didn't have to do homework and you could make money by fishing on the beach. New Horizons feels like a second job to make something inferior to Minecraft.
so my biggest issue with acnh... i'm someone with autism which means i struggle with motivation and getting things done. i have a friend with adhd who has the same problems. and acnh's defence of "adding updates slowly makes you want to play more!" has the exact opposite effect for me and my friend: things that should be like new opportunities or different things to do feel more like chores that we have to complete in time for the next update. we didn't finish the halloween stuff just because we felt like we had to since it was the new update instead of something fun. i don't know if any other mentally il people have this problem??? but it's been my main criticism of the game so far lol
When I played Wild World as a kid, I did the exact same thing re: misunderstanding the town name prompt, but didn’t edit for the character limit and ended up in “Somewher”.
Wow the last bit is a foreshadow for sun and moon huh
Your Omega Ruby was my favorite video on this website and you making another long analysis on a game i like is a dream come true
in new leaf once I got Resetti, I purposefully reset my game just to hear the music and see him again. It’s such a nostalgic thing for me, since I’ve played since the GameCube game and it’s really like an empty hole without him. I wish there was an option to disable the auto save feature, and/or replace it with Resetti saying something like “I saved your data for you, don’t try and reset again!!” or even just changing the auto save symbol to him popping out of the ground or something. I know the rescue service is where he is now, but with unbreakable ladder and vaulting pole what’s the point in ever using it
I notice that the origin story of your Island name is almost exactly the same as the origin of the name of your Torchic.
You were some kid, huh?
I don't blame him for what he did.
I was the kid who named your rival in Pokemon Gold/Silver, ???, because I thought that was the correct answer.
@@Deoxys_Used_Mimic lol same dude
Cracking video. One to enjoy with your feet up & a nice glass of whisker.
I've always preferred the designs of the gamecube characters compared to the newer ones. Something about the more chibi look just seemed more appealing to me. The stretched out, more average proportioned character models really don't do the designs the same kind of justice.
I love the story of your island name so much, i had almost the same misunderstanding. When rover asked me what the name of the town i was going to was i answered "town". So i lived in Town Town. And now my island is called "Isle Island".
Amazing video! Really hope you make a followup video a year after release, or whenever the updates are done. Would love to see how your opinions have changed when the game is finished.
On that note, as much as I love game updates, most of them don't work for me in New Horizons. Holidays do, but others won't really work because they'll increase the daily playtime at a point where people are already burnt out on the game. I doubt anyone will see The Roost being added and go "Well, I guess I should start playing the game regularly again."
Wow, I seriously just watched this. I felt like thanking you "personally" for making this, it was very entertaining! I watched it while sewing and sometimes stabbed myself because you made me laugh so hard. Thanks for that! In all seriousness though, thank you for making this, I enjoyed it a lot :)
Can I just say I love your voice? It's so relaxing and is definitely a part of why I love listening to you for literal hours on end.
Thank you so much for calling attention to the commodification of villagers its really insidious
Aaah, I make bells by selling underwater creatures. It works going diving while listening to videos on CZcams.
I think it's so sad that the first Animal Crossing game released almost
two decades ago has more content, features, details and character than
this game.
Oooooh boy, I can't wait for the 17 hour exhaustive look at cyberpunk
A very good critique,
I've learned some words from you which is must apperiacted!
You speak very clearly and intellgently!
Thank you for this video, it was enjoyed.
A smart man with an amazing voice.
Honestly, if you made a video where you read the dictionary cover to cover, I'd listen to the whole thing.
Your long-form content makes for beautiful background noise, and I don't mean that as "just something to sleep to", I mean listening to every word while my eyes are focused on a muted game, or creating art.
I can't wait to see what you do next, I was shocked to see that I wasn't subscribed already.
Boy, I put off watching this for a while
One little thing I really dig about this video is you have issues, but you aren't sitting up here saying the devs didn't know what they are doing
Boy is that small subtlety a lost art in critique
I appreciated the "flower immortality" at first, but these days I wish they'd die, or at least be easier to remove. My town is overrun with flowers and the prospect of having to dig them all up to make space is daunting and tiring (and part of the reason why I haven't played new horizons in months). And what you said about some of the character models being slightly off? Yeah, I felt that. I love O'Hare and went out of my way to get him as soon as possible, only to find he looked... well, the same for the most part, but different enough that something didn't feel right. It was strange and your explanation fits.
This is a great review btw, you touched on pretty much every aspect that has worn down my appreciation for the game. Things I liked at first, quickly became tedious and frustrating. Which is a shame, because I still love the concept a lot.
It's eerie that there are no microtransactions, and yet "In-Game Purchases" are written on the back with the ESRB rating.
Wtf is that about?
It is? We don't have that here in Europe as far as I can tell!
i think it’s in reference to nintendo switch online service
@@arturohernandez5509
You do not “purchase” that “in-game.”
Honestly i am afraid there will be Dlcs one day
id love to hear a review by you after the new 2.0 update comes out!
This game focuses less on characters and your villagers and more on island customisation, it’s quite nice and I did enjoy making my island but I hope this is a one off and next game both sides are included
Love the comments about the game potentially teaching you about the art before you buy it so that you can make an educated purchase when Redd is on your island. I never thought about it that way, and now that version of the game play seems like a no brainer! I also feel like buying from Redd is always a disappointing chore because I usually choose a fake, and switching the learning process would make buying from Redd more engaging.
I do have a funny story about a camper wanting to replace a villager I liked.
Chevre visited my primary island the day I completed my Bug encyclopedia. As minigame rewards, she gave me a gizzard sushi costume, a kitchen scale, and a chef's outfit, in a row. She wanted Vivian, one of the first villagers who ever came to my island, to move out.
At first I didn't like the idea of losing my only Snooty with the Snoot, but then I came up with the outlandish story of Chevre disappearing Vivian and cooking her into Wolf Sushi, casually moving in to Viv's house, and gifting the other islanders the aformentioned sushi as a welcoming present. Her house is now themed around that horrific and stupid idea.
I also have another long-running gag.
Years ago in New Leaf, Samson started sending O'Hare, my favorite villager, quasi-romantic letters, to which O'Hare would act very oblivious about, and constantly ask me what they meant. Since then, every time I'd get O'Hare in a town(which was weirdly common in New Leaf for some reason). It finally came to a head when O'Hare was my first camper in my second Island, and a year and a half later, in a brike joke to end all brick jokes, Samson finally moved in in an effort to be near his unending and unrequited crush.
But aside from that, Villagers in general have very little character outside of headcanons I make up for them based on random circumstance. I'm actually afraid of interacting with them for fear of raising griendships and as a result, removing the more interactive and interesting lower friendship tiers, where favors, games, and interesting dialogue happen.
The stock market bit is especially entertaining considering recent events in the U.S.
So, I had a couple of thoughts along the way, not sure if I'll remember all of them, but I'll get the ones I do remember:
1) As far as putting things down outside, I think Nintendo should look at the georama feature in Dark Cloud 2, specifically the Georama for the final area, as it is so remarkably precise that moving any one thing just a pixel or two wrong throws off the entire rest of the georama you're building, it's both amazingly flexible and incredibly infuriating.
2) If you have the amiibo villager cards, you get to move villagers of your choice into your town, over the course of THREE DAYS. You invite them to the campsite, do a little task for them, and then they stay in the tent the entire day. Repeat the invite the next day, repeat task, day 3, invite, task, 'Hey, maybe I should move here? Life at home is the suck'... "Yes, please!" Then you get to wait a day for them to actually move TO THE ISLAND, including a day of boxes. So, technically, it takes a whole week.
3) The museum, good lord, seeing as I've played other AC games (New Leaf especially), I knew the moment I stepped foot on the island to catch everything. First day task to Tom Nook, "Here's 5 animals I've caught"... 'sweet, I'll get my buddy Blathers to move in, he'll be here tomorrow.' Wait a day, with the beach in front of the museum loaded to the brim with cages and aquariums, next day, "Hey, here's bugs and fish, one at a time until I hit... 7 donated?" 'Nice! I can definitely get a full permit for a museum now, I'll be closed all day tomorrow, and I'm taking no more donations today!' "But I've got a whole beach full of donations... fine, whatever..." Two days later, "Oh, NOW I can donate more than one thing at a time?"
Would we possibly be seeing overly exhausting reviews for X/Y, Sun/Moon Ultra S/ Ultra M, Sword/Shield because I fucking love your previous one and believe you've struck st a gold mine
A little short from that previous 7 hour mark! lol, thank you so much! I have listened to the pokemon review several times and I'll just add this to the list.
I loved your omega ruby analysis, and I’m glad to see the long-form content sticking around! Awesome video, you’ve put into words my grievances with NH that few people around me seem to understand.
This is very relaxing and after watching it the first time and being very engaged and interested, I've started putting on this on every night when I fall asleep. Since I've already heard everything, my brain doesn't need to actively listen, but it's still interesting enough that by mind doesn't wander. So I have this really lovely background sound to keep me from getting freaked out in the middle of the night and help me fall asleep.
Thank you so much.
You pointing out Tom Nook is just a robot so specifically is so unsettling xjjxxjj
In New Horizons i just looked at K.K. Slider as a way to get specific records for someone who knows them. Problem is if this is your first AC game you most likely wont know his records which makes your arguments about KK valid.
In senior year of high school I valued the early bird ordinance more than the beautiful town one; so I'd spend an hour each morning water all 500ish of my flowers in town. It was tedious but I really enjoyed the work/like you said the tension between killing off the flowers, and it guaranteed I'd play every day, and made sure I went to every corner of the town to say hello to everyone and get every fossil. (which Im 45 minutes in so I don't know if you cover this, it took me two years of playing new leaf to complete my fossil collection vs. the maybe four months it took with new horizons, I'm disappointed how easily that was accomplished) I wasn't even interested in breeding the rare types of flowers, just watering them and have them sparkle. With New Horizons now tho, I have no motivation to water them at all, and I usually only play twice a week so my villagers don't comment on thinking I'm dead or angry at them
It's weird how much connivence gets rid of what I liked about the game/ what had me play every day, I've been tempted to actually rebuy a 3DS and New Leaf again