How to crush an almond - Secondary Fracture RBD

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  • čas přidán 12. 09. 2024
  • Project file: / dextermotion285
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    Soundtrack:
    Purrple Cat - Discovery
    Purrple Cat - Supernova
    Purrple Cat - Field Of Butterflies
    Purrple Cat - StarBright
    Tokyo Music Walker - Sunset Drive

Komentáře • 43

  • @paoloricaldone6273
    @paoloricaldone6273 Před rokem +4

    I like your tutorials because they are very effective.
    They give clear elements to be able to develop even more complex effects

  • @bharat5194
    @bharat5194 Před rokem

    Amazing tutorial!
    Thanks for sharing ❤

  • @kikofx
    @kikofx Před rokem

    nice tutorial simple and easy! :D

  • @UrbanExplosionsGuy
    @UrbanExplosionsGuy Před rokem +1

    Thanks! :)

  • @ShawarmaBaby
    @ShawarmaBaby Před rokem

    That render looks exquisite

    • @ShawarmaBaby
      @ShawarmaBaby Před rokem

      And the tutorial is fantastic, there is a lot of new and very useful information here

    • @flonkplonk1649
      @flonkplonk1649 Před 7 dny

      But not the rendering process included 👎🏻

  • @47winds11
    @47winds11 Před rokem

    Thank you very much!

  • @MrSunamo
    @MrSunamo Před 2 měsíci +1

    Nice tutorial, the only problem I'm having is the normals not being corrected even though I'm using the facet and normal nodes with the attribute transfer. Any tips?

    • @dextermotion559
      @dextermotion559  Před 2 měsíci +1

      Send me your.hip ok discord and I'll take a look 😁

  • @evmlionel
    @evmlionel Před rokem

    Thank you!

  • @tiagocardoso4434
    @tiagocardoso4434 Před rokem

    Awesome!!

  • @AndrewMATTsobi
    @AndrewMATTsobi Před 4 měsíci +1

    GJ

  • @carlherner9458
    @carlherner9458 Před rokem

    supernice!

  • @znbk5652
    @znbk5652 Před rokem

    i wish you can also include rendering tutorial for this scene. as sometime ago i suffered with applying displacement on the outside without affecting the inside.. so i would appreciate it.. thanks

    • @dextermotion559
      @dextermotion559  Před rokem +1

      Nothing crazy just had a material for the interior and a different one for the exterior, in case that does not work you can always use an attribute or a texture mask in order to mix different displacement

    • @znbk5652
      @znbk5652 Před rokem

      @@dextermotion559 ok thanks i'll give it a try

  • @elzed24
    @elzed24 Před 8 měsíci

    Hello thank you so much for sharing this tutorial, I'm experiencing a problem: when I select first context geometry in the rbd packed object, nothing happen, I have to put SOP as geometry source to make it work but the whole almond is getting dynamic and doesn't stay in place and the particles are going crazy, they don't follow de constraints they emmit everywhere, does anyone knows how to fix it ?

  • @hoodboyslim
    @hoodboyslim Před rokem +1

    Nice one dude

  • @dattran6801
    @dattran6801 Před rokem

    Hey awesome tutorial. Notice that the discord link is invalid

  • @kowsik3518
    @kowsik3518 Před rokem

    hi plz upload ice frozen effect any object

  • @seanlewkiw3784
    @seanlewkiw3784 Před rokem

    Very well done!

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s Před 6 měsíci

    do to this being a old video i wasted my time
    like 1years old not work anymore so but i had fun playing with the node's even if it didn't work
    because the way nodes work in houdini changed in houdini uptade versions

    • @dextermotion559
      @dextermotion559  Před 5 měsíci

      I don't understand, this was made with Houdini 19.5. I haven't tested it on 20 but I'm pretty sure there is nothing that changed that dramatically to break the functionality

  • @fffsss-nz3og
    @fffsss-nz3og Před 5 měsíci

    Hello, i have a question, when i trying split object head and lower_jaw and add 2 null node and type @class==1 i have only 1null - no one object 2null - all 2 object... I mean its didnt split on head and lower, its split on 0 object and 2 object, help me pls(((

  • @doziefranklin2490
    @doziefranklin2490 Před 9 měsíci

    In the split node, I'm only getting one of the constraints and not the other one. I even input the formula @constraint_tag=concrete_fracture1 like you did but it didn't show the second one. How can I make the split show the different contraints?

    • @dextermotion559
      @dextermotion559  Před 9 měsíci +1

      Check the geometry spreadsheet make sure it exists and is named like that

    • @doziefranklin2490
      @doziefranklin2490 Před 9 měsíci

      @@dextermotion559 Oh it worked! I just changed the "1" to "2", thank you ♥

  • @OlgaTsybulina
    @OlgaTsybulina Před rokem

    Hi, thank you for the tutorial! When I want to animate my constrains geometry - I just don't see it in the solver like in your tutorial. I can see it before solver, but by adding solver and checking the relationships geometry I see nothing.

    • @dextermotion559
      @dextermotion559  Před rokem

      Make sure your constraint name matches

    • @OlgaTsybulina
      @OlgaTsybulina Před rokem

      I ended up animating constraints outside of dopnet and it worked out 💪 thank you for your tutorial! Your machine is also way faster then mine lol

    • @DynamicDongDynamic_
      @DynamicDongDynamic_ Před rokem

      @@OlgaTsybulina Could you please share your method? My constraint names are the same and dopnet doesn't recognize the constraint. Tutorial back and forth to see a few times, also did not find the problem, almost crash.

    • @OlgaTsybulina
      @OlgaTsybulina Před rokem +1

      @@DynamicDongDynamic_ Hi, I animated constrains network outside of dopnet - right after the split node. And inside of dopnet I skipped part of the tutorial about adding aditional solvers. I wish I can send you a screenshot.

  • @flonkplonk1649
    @flonkplonk1649 Před 7 dny

    I come from Blender, not Maya or Cinema4D 🙄 Why no rendering setup ?!

    • @dextermotion559
      @dextermotion559  Před 6 dny

      My rendering workflow is to add an hdri, rotate it till it looks good, render :)) and I can't share the hdris cause I don't own them.

    • @flonkplonk1649
      @flonkplonk1649 Před 6 dny

      @@dextermotion559 no I'm asking for the workflow with Karma.. setting it up

  • @newgamers8028
    @newgamers8028 Před 10 měsíci +1

    But how to render it with textures

    • @dextermotion559
      @dextermotion559  Před 10 měsíci

      The original geometry keeps the original UVs, fracturing will give you both UVs for the internal faces and a group to separate interior and exterior faces, you just apply your materials to those two groups

    • @newgamers8028
      @newgamers8028 Před 10 měsíci

      @@dextermotion559 hi actually I'm new to Houdini, previous i have learnt Maya, if possible can you share any link or can you create a short video please, will be much helpful. Thank you for creating such nice videos.

  • @JoaquinPeMM
    @JoaquinPeMM Před rokem

    Thank you!