Why Grand Theft Auto V Isn't As Good As You Think, A Speedrunner's Perspective

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  • čas přidán 13. 01. 2021
  • In this video we'll be looking at why a lot of GTA speedrunners don't like Grand Theft Auto V, and why modern Rockstar games fall short compared to their classic counterparts.
    👀 Want to see more? Catch me live - / english_ben
    🦜 Follow me on Twitter - / notenglishben
    🏃🏻💨 Join us on Discord - / discord
    🏆 Interested in my best speedrun times? Check my speedrun profile -www.speedrun.com/user/EBen
    #GTA #speedrun
    References used -
    GTA V Any% Classic Speedrun 5:56:47 by burhac - • GTA V Any% Classic Spe...
    GTAV All Characters Special Abilities by ss57 - • GTA V - All Characters...
    GTA5 The Last One by GTASeriesVideos - • GTA 5 - Bigfoot - The ...
    GTA Online is Garbage by TheLazyPeon - • GTA Online Is Garbage!
  • Hry

Komentáře • 2,6K

  • @evenrik_2214
    @evenrik_2214 Před 3 lety +4418

    You have no idea how mad it makes me when i play gta 4 and have to traverse the whole map over again from failing a mission from something silly. The checkpoints in gta 5 are just really nice and good to have

    • @thepeskyone
      @thepeskyone Před 3 lety +299

      Plus u get punished for failing. Medical bills (dying) or losing weapons (busted)

    • @MannyPardoPillow1989
      @MannyPardoPillow1989 Před 3 lety +316

      Holy shit I agree, I was planning SA and it’s so fucking annoying to have to restart from the beginning on a dumb mission like the train one. I understand maybe getting rid of some checkpoints but literally driving constantly to the place you mission fail annoys me and makes for terrible gameplay and honestly just makes me want to quit playing most the time.

    • @okzlvwvenzmvftmhemyv9154
      @okzlvwvenzmvftmhemyv9154 Před 3 lety +211

      Lol that was exactly what I liked about GTA back in the days. After failing a mission, you were driving/flying back having some time to chill. It should be said though that in Gta 3, vice city, san andreas and iv I did not fail missions that often, while in gta 5 I did for one specific reason: the tunnel mission design that gave absolutely no freedom how to do the mission.
      That is why for me gta v was a bad gta, still a good game compared to the other crap that was released that time though.

    • @fightthepowerman
      @fightthepowerman Před 3 lety +280

      @@MannyPardoPillow1989 lol dude you can literally just get the cab from outside the hospital that spawns EVERY TIME you die on a mission. All that driving you did was needless.

    • @eggheadleft4381
      @eggheadleft4381 Před 2 lety +201

      @@fightthepowerman Exactly LOL! More realistic too, the old games didn't baby you. Also, when you failed a mission you could just restart it easily on the phone correct? (I'm talking about gta4 btw)

  • @RebelGirlLayla
    @RebelGirlLayla Před 3 lety +2807

    I will admit i used the skip feature because i didnt feel like sitting through Yoga not because it was hard its just boring when you replay the game

    • @englishben
      @englishben  Před 3 lety +516

      that is honestly a solid reason, but this is talking more about first playthroughs

    • @MariusBoss11458
      @MariusBoss11458 Před 3 lety +54

      @@englishben Yeah. I remember in 2015 that I used it a lot. Making me beat the game pretty quickly. Don't worry. I wouldn't use it today unless it's some bullshit glitch or something which gets me stuck even after retrying. Also the Retry button I honestly don't mind. When I played GTA 4 back in 2018 I got really mad and didn't liked it because I died just way too many times. I don't even have the 500k Trophy because of how many times I died and those stupid Hospital bills. Also btw about the Intros. Now this is Red Dead but RDR2's intro is like 2 hours long before you can be in actual Freeroam walking around interacting with Peds and stuff. Still it's a good introduction. But sadly I just make loads of Saves at the start of Chapter 2. RDR2 has the Skip option but I can say it takes maybe way too long until you get the Option to do it. Which is good.

    • @CJRussell
      @CJRussell Před 3 lety +15

      I was literally unable to complete the yoga thing first one, probably because i was a stupid small chikd

    • @loganrcooke
      @loganrcooke Před 3 lety +7

      I use it on scouting the port I hate it so much

    • @kurtpunchesthings2411
      @kurtpunchesthings2411 Před 3 lety +8

      @@englishben what I think is the worst thing about GTAV Online is with all the stuff in the game that exists yet it can get boring so fucking fast

  • @jdenton1337
    @jdenton1337 Před 2 lety +283

    'Franklin's ability makes it impossible to crash'
    Haha yeah man, 100%, definitely impossible to crash! Not crashed once! Me? Never!

    • @HotdogStephen
      @HotdogStephen Před 4 měsíci +14

      He crashed as he was saying it too!

    • @Alfenium
      @Alfenium Před 4 měsíci +2

      @@HotdogStephen kek

    • @evil1143
      @evil1143 Před 4 měsíci +1

      That's it? That's all you got for a counter argument?

    • @evil1143
      @evil1143 Před 4 měsíci

      @@HotdogStephen Meaning?

    • @gabrielsampaio.c
      @gabrielsampaio.c Před 3 měsíci

      Have you ever heard about hyperbole?

  • @fakename3208
    @fakename3208 Před 2 lety +163

    Not losing your weapons is underrated in making the game easier. It was a nice little game loop to having to hit up the gun spawns or store between missions/messing around and it was fun doing things with different “load outs”

    • @goldbullet50
      @goldbullet50 Před rokem +32

      I also considered it an inherent part of the franchise. You could either do it the cheap way with only a pistol and a shotgun, or you could really prepare yourself for a showdown and destroy everyone with an RPG. And you could always make some real money with the side missions, unlike in GTA V. Kind of immersed you more to the world, when usually the only loadout you had was the one you had before the mission. In a way, in addition to this, thanks to the mission replay function, you cannot lose a mission nor have any penalty for dying. I liked how sometimes in older GTA's, you just had to owe up to your mistakes and do some actual playing outside of missions as well to prepare yourself for the mission you got stuck in.

    • @XPimKossibleX
      @XPimKossibleX Před 5 měsíci +9

      ​@@goldbullet50and the little gameplay loops that can cause too! I got broke once in SA right as gang zones were introduced and I was desperately trying to expand our gang area, with the others were constantly trying to take it back. So right out the hospital I had to find the purple guys to run over and take a bad SMG from, hopefully work up the arsenal during the raids, and repeat. All while trying to keep the girlfriend happy 😂

    • @user-br6ve4lz6n
      @user-br6ve4lz6n Před 5 měsíci +3

      Yeah I completely forgot about this until I replayed the old games. Dying actually meant something.

  • @hossel_
    @hossel_ Před 3 lety +1993

    The main selling point for me about GTA V is the atmosphere. This is something that's hard to actually quantify, but matters more than almost anything. This is where a game becomes more than the sum of its parts. The city of Los Santos and the surrounding areas, coupled with the radio stations, the greatly realized traffic and NPCs, and the amazing attention to detail just brings joy to me.
    One thing I truly agree with from your video, is the difficulty, or rather total lack there of. This game should have been harder. Just making a hard mode that disables checkpoints and special abilities would have made the experience much better.
    Great video and analysis, it was a nice watch.

    • @UltraProchy
      @UltraProchy Před 3 lety +52

      i kinda agree but thats very subjective, every GTA is about the atmosphere and personally id say the series doesnt even come close to what yakuza series offers, the closest it got was with san andreas, where you could actually do stuff

    • @BladeXRG
      @BladeXRG Před 3 lety +156

      GTA V has by far the worst atmosphere, I mean, 2/3 of the map are empty, there is no focus in what they wanted to make the "atmosphere", the city is way too big and gets boring and nothing about the map itself upstands. I mean, GTA III was rainy and cold, Vice City is Miami, San Andreas might not have that much of an atmosphere but the map itself is even more varieted that GTA V's and it feels more natural, and GTA IV has that dark filter that we all like, among those rains. So no, atmosphere isn't a positive thing of GTA V neither.

    • @UltraProchy
      @UltraProchy Před 3 lety +45

      @@BladeXRG couldnt agree more, gta3, sa and 4 were groundbreaking at the time of release, gta5 was and still is the bare minimum i could accept, the game was good but id rather go back to the older ones

    • @tammy4224
      @tammy4224 Před 3 lety +26

      100%, though I prefer IV's atmosphere LS feels incredible. I remember playing it on PS3 and "feeling" the hot sun in some weird way. And a hardcore mode is seriously a massive thing I've wanted from V since launch.
      Disabling checkpoints is a good idea but I feel like special abilities would be worth keeping, they'd be more interesting if they were much more scarce (maybe even starting empty by default) and the AI smarter and harder to fight against, plus a lot more enemies in missions that come at you from behind or flank you rather than just standing in the open and being easy cannon fodder. Slashing max health to 1/4 of what it is now would help too so you're punished for standing out in the open and go down as fast as NPCs do.

    • @marcowulliampopirers2216
      @marcowulliampopirers2216 Před 3 lety +55

      @@UltraProchy wtf are you talking about? GTA V was groundbreaking when it came out and still kinda is,i can count with my fingers the number of modern AAA games with better details and technical level than GTA V

  • @arhamsaa
    @arhamsaa Před 3 lety +1095

    The checkpoint and skip feature is very useful for testing and practicing stuff for speedrunning, so can't really say anything against it.

    • @MariusBoss11458
      @MariusBoss11458 Před 3 lety +23

      I agree. And also when I played GTA 4 I died so many times and got mad by how much money did I lost. I didn't even got the $500k trophy. That's what happens when you play games which has retry buttons only. Well that was 2018 so it's fine but still. Anyways I want to play GTA 4 but I think that the disc is too scratched that it crashes a lot. Looks worse than I remember too. I thought it looked like the PC version. One which looks good and works good of course

    • @Chuked
      @Chuked Před 3 lety +56

      I don’t like this guy, he says that the health bar makes your hp irrelevant but in gta 5 the health bar only goes up to half way when you fully regenerate
      Also why would we want to restart the whole damn mission if we mess up… obviously checkpoints are necessary

    • @MariusBoss11458
      @MariusBoss11458 Před 3 lety +9

      @@Chuked Agreed. Some things I can agree some not. I think that GTA 4 is the most equal game. Gives you a challenge and there's some checkpoints. Not too many but there are at least some. Plus you can use your phone to restart it and you don't need to watch the Cutscenes too. For example I saw that in the Diamond deal with Johnny in that Museum if you fail and use your phone it'll place you right at the museum after the cutscene. Now THAT'S something cool. But I can agree the 100% Completion is too easy. It might take you 10 hours in a speedrun but it's not that wow. Only big thing is you need to get 100 collectibles for 2 missions and that's it. It would have been cool if you'd have to choose Deathwish in order to 100% the game. Plus a mission for all 3 characters.

    • @Chuked
      @Chuked Před 3 lety +18

      @@MariusBoss11458 yeah but why would we NOT need checkpoints, it is so infuriating playing San andreas and everytime i fail it sends me RIGHT BACK to the beginning

    • @MariusBoss11458
      @MariusBoss11458 Před 3 lety +3

      @@Chuked I agree. We do need checkpoints though. Perhaps so there's a bit more of a challenge there ain't too many checkpoints but it depends cause there's missions where it's pretty unforgiving.

  • @user-lq7ye3cm9c
    @user-lq7ye3cm9c Před 2 lety +417

    I speed ran "GTA 4" from start to finish without dying once in one long ass sitting
    Unlocked the "Liberty City Minute" achievement in a lil over 9 hours
    Good times....

  • @bukachell
    @bukachell Před 8 měsíci +93

    As someone who's used the skip feature a few times, no it doesn't provide any real feeling other than defeat but it is good for anyone actually struggling with a section. I'm not particularly good at games so it's a nice feature for the few times when I got really stuck on certain parts of missions.

    • @gnu_andrew
      @gnu_andrew Před 5 měsíci +3

      Yes, especially early in the game where you're still new to how the game works.

    • @madnessman1520
      @madnessman1520 Před 4 měsíci +5

      ​@gnu_andrew skipping stuff in the game especially early on sounds like a terrible idea. If your new to how things work, then you could be missing out on key components of the game that you'll need to know later on.

    • @gnu_andrew
      @gnu_andrew Před 4 měsíci +2

      @@madnessman1520 only the very earliest missions teach you stuff, and anyway it's much easier to learn once you're in the open world part of the game and can play around without time and goal restrictions. That's how I got used to playing.
      The skip option isn't there for the first time around. I think it only appears after the third attempt or something. So you're going to have tried it by the time you skip. All it's avoiding is part of a mission that would likely make you more and more frustrated until you give up on the game. I doubt I'd have made it as far without a few skips in places, and I could maybe now go back and do them in full.
      I remember one side mission where you have to take out multiple targets. Because the timer doesn't reset between targets, you can take a bit too long on the first, even though you do it right, and it will mess up being able to do the rest. For me, that was the mission's fault, not mine. There was just not enough time to get to each location and find the hard to spot target, and each one that took a while made the one after it even worse.

    • @yedjhava1474
      @yedjhava1474 Před 4 měsíci +1

      Yea definitely! Especially the parts where you have to fly/land a plane or helicopter I just can’t do it so I usually skip that part

    • @staringcorgi6475
      @staringcorgi6475 Před 3 měsíci

      The game is pretty easy though like it’s easy to shoot and kill enemies with the 2 other main protags abilties

  • @halokinger
    @halokinger Před 3 lety +736

    One thing to note about the "I didn't EARN that victory..." in regards to the skip feature. This may come as a shock but... Some people just don't play games for the sense of accomplishment. Like, at all.

    • @dibs0equiped
      @dibs0equiped Před 3 lety +81

      Sense of accomplishment comes regardless. If it's FUN you're referring to, then it's sense of accomplishing fun which is rewarding. If it's something harder like not using a skip button or whatever, then that's fun too. Fun and rewarding no matter what.

    • @ElPatron42069
      @ElPatron42069 Před 3 lety +13

      Yeah fat lazy losers like you who suck at everything including having fun

    • @MrPokebozz
      @MrPokebozz Před 3 lety +88

      @@ElPatron42069 are u talking about the nerds with no life that all they do is complete games.

    • @hermionexxx
      @hermionexxx Před 2 lety +38

      Might as well just watch a playthrough on youtube then. Besides just watching the story that literally is what defines a game, being set a task and completing it and feeling happy that you accomplished the set task or "won" at it.

    • @killerbug05
      @killerbug05 Před 2 lety +3

      I refuse to believe such a waste of oxygen exists 😂

  • @HazmanFTW
    @HazmanFTW Před 2 lety +754

    Regarding the Prologue, I think it's fine to have a scripted opening scene, it sets up the game and gives some context, also it's meant to be scripted in game too, as Michael wants a way out of the gang and plans this all out. However, I think once you get past the first mission in a game though it should be pretty open about how you do it.

    • @bemlok
      @bemlok Před 2 lety +63

      Yes, the prologue is the past, already happened, before that you are living the moment.

    • @aetherialbeing4223
      @aetherialbeing4223 Před 2 lety +40

      Honestly listening to him talk about it pissed me off lmao

    • @thenayancat8802
      @thenayancat8802 Před rokem +50

      He said "if it was just the prologue, then fine" which yeah, having a big cinematic intro is great. But halfway through the game having the same level of scripting is insanely boring

    • @MegasXRL
      @MegasXRL Před rokem

      @@thenayancat8802 why

    • @thenayancat8802
      @thenayancat8802 Před rokem +19

      @@MegasXRL freedom to act outside the script adds depth and replay value

  • @maromaro1337
    @maromaro1337 Před 2 lety +59

    I agree with every point you've given except the "skip" and checkpoint function. To be fully honest my gamer side agrees but I'm saying this because my dad (60+) loves PS4 games and he likes many of them just for their plot. That's why when the shooting or driving is a bit too hard, he skips it. I even joke that he plays all games on "tourist mode", but he likes it that way. Still I'd rather see him play video games then watch TV.
    Great videos btw!

    • @silvestervanmeijgaarden5350
      @silvestervanmeijgaarden5350 Před 2 lety +1

      My dad's 60+ too and he generally doesn't like video games and the Internet... He's a huge movie lover and nostalgic af about the 1970s... Lucky bastard, you have a cool modern old dad. Mine's quite stuck in his young years.

    • @espectadorx8573
      @espectadorx8573 Před 2 lety +5

      @@silvestervanmeijgaarden5350 your dad should know michael since you literally described his character

    • @silvestervanmeijgaarden5350
      @silvestervanmeijgaarden5350 Před 2 lety +3

      @@espectadorx8573 Lmfao, I think you're right. But my father is not completely like him, just similar because they're both typical boomers probably.
      And as I said... My father doesn't really play video games so he doesn't know much about them. Especially not Michael as a single character.

    • @evil1143
      @evil1143 Před 4 měsíci

      Then your old man is exactly the kind of casual gamer the uploader was talking about and should really be playing something else instead of doing his part to ruin a franchise.

  • @ryan4372
    @ryan4372 Před 2 lety +25

    The intro mission to gta 5 is a memory, I always thought.
    But the freedom of non linear is a issue, games becoming kinda movies you just control

  • @pogue972
    @pogue972 Před 3 lety +993

    I agree about the GTA Online critique, but I think the singleplayer is still solid.

    • @Mr.Grimm2001
      @Mr.Grimm2001 Před 3 lety +72

      Single player is trash

    • @pillpopperjrwm
      @pillpopperjrwm Před 3 lety +125

      @@Mr.Grimm2001 how

    • @ashrafhaider598
      @ashrafhaider598 Před 3 lety +57

      @@Mr.Grimm2001 no

    • @Davis38
      @Davis38 Před 3 lety +82

      @@Mr.Grimm2001 April fools was 2 months ago

    • @The_StrangeMan
      @The_StrangeMan Před 3 lety +67

      @@Mr.Grimm2001 You better clean your trash mouth before you call it “trash”. It is far from trash. It’s story is amazing, not the best perhaps, it has the best parody of real world, has the best gameplay and the most consistent out of all - never feeling dull (some exceptions) and having the best controls. The music in this game is amazing, and the original score fits everything. Graphically, it has aged well.

  • @SonikPanther
    @SonikPanther Před 2 lety +446

    Every single point you made is valid. It’s a great game, just overrated. The atmosphere is impeccable. You can sit in the back of the cab and gently ride through the city and watch as pedestrians mill around to and fro, traffic will flow perfectly, you might even catch a crash and ensuing fight between npc’s. It’s brilliant. But the missions are a scripted mess with no sandbox elements, and the character abilities remove all difficulty.

    • @cringekiller348
      @cringekiller348 Před 2 lety +32

      6:42
      Bruh that's exactly the same for San Andreas
      You can't be far away from the main character in gta sa Or the mission will fail
      You are just exhaggarating it

    • @gamerfreakgaming
      @gamerfreakgaming Před 2 lety +9

      @@cringekiller348 Exactly why I don't listen to these idiots.

    • @Joeru510
      @Joeru510 Před 2 lety +21

      @@cringekiller348 so shouldn’t it have been more diverse in terms of gameplay mechanics since the game came out so many years after SA and with more advanced technology? You’re exaggerating the fact that that isn’t an issue. You’re just giving gta 5 a pass because SA did the same. Games are supposed to IMPROVE after each iteration. Gta 5 is just bad linear gameplay, go play fallout new Vegas and see how much freedom you actually have with the game unlike gta 5. Gta 5 is the elevator music of video games. Never fully understood why the game felt off when I was younger, but now I know It was just poor game design with very little incentive to actually keep playing.

    • @vx1762
      @vx1762 Před 2 lety +6

      @@Joeru510 Well he did compare both games so Selmon has a point. Besides storywise GTA V is way better then San Andreas with a better plot and better characters. The games have improved in both physics and story. And the game is nowhere linear as this video makes you think. You are given choices how to do heists (every other GTA to date doesn't have it) lots of missions do give you freedom of doing stuff stealth or go guns blazing, killing people or not, even with dialogue changing with the way you do it. Honestly SA is the true overrated game IMO.

    • @whatafak7141
      @whatafak7141 Před 2 lety +4

      @@gamerfreakgaming If you call someone an idiot for having a different opinion, then you are the idiot

  • @BathSaltShaman
    @BathSaltShaman Před 2 lety +95

    I can't lie. When this dropped in 2013, I had a positive but mixed reaction to it. It stood at the top of the mountain, but I wasn't sure it was better than IV, which I had binged religiously. I didn't like how trigger happy the wanted level is (kill a lone NPC with a knife, no witnesses, in the desert, at night and still get a wanted level). I also didn't like that it just felt less lifelike all together with ragdoll/car physics being dulled, characters/storyline not having 1/3 the depths of Niko's, Johnny's and Luis'. Also Johnny getting wasted like a cheap punk along with his crew pissed me off a lot. Lost and Damned was my favorite.

    • @BoletusDeluxe
      @BoletusDeluxe Před 2 lety +7

      They wanted you to be pissed about Johnny dying. It was there to show how fucked up Trevor was

    • @BathSaltShaman
      @BathSaltShaman Před 2 lety +1

      @@BoletusDeluxe I see it. Just wish he could have went out with a fight at least, or in some kinda dignified way rather than just being casually reduced from a badass to a meth’d-out cuck who get’s swatted like a fly anti-climactically with no impact on the story. Hell, could’ve been the villain of Trevors story arc. Could have developed Trevor’s demonic character with it by the rivalry still start out of something petty that gets taken to 100 where Trevor gets the upper hand on Johnny because he’s so demented and shameless that not even a hardened outlaw like Johnny could predict or even comprehend how he operates

    • @BoletusDeluxe
      @BoletusDeluxe Před 2 lety +5

      @@BathSaltShaman true, but is it not characteristic of the GTA universe for such an important character to die with no respect or justice? Johnny was a heroin addict I'm pretty sure, and followed ideals that Trevor did not give a shit about. The GTA world isn't fair, and the fact that it's had such an impact on you that you still hate that moment despite that game coming out 8 years ago is kind of a testament as to the insanity of how he died and how fucked up it all was. And a great moment of introduction to how fucked up Trevor is.

    • @BathSaltShaman
      @BathSaltShaman Před 2 lety +4

      @@BoletusDeluxe you know, that is one hell of a good point. In that light it is kind of genius after thinking about it that way

    • @BoletusDeluxe
      @BoletusDeluxe Před 2 lety +3

      @@BathSaltShaman I'm glad you're one of the few people on the internet that can actually look at things from a different point of view! Have a nice day

  • @hotwire96
    @hotwire96 Před rokem +15

    Completely agree about the lack of autonomy when it comes to approaching missions.
    Sometimes the best fun and memories from playing these games is playing a mission a way it wasn't intended, and for me at least there's fun in things nearly going very wrong, like missing shots at a helicopter with a rocket launcher, getting a ton of health taken from a enemies shooting you, vehicles blowing up or falling off motorcycles, scraping through with very little vehicle health or the health a vehicle/aircraft you're meant to be protecting.
    The great thing about those older games is you felt a sense of achievement when finishing the mission in these instances despite having only just passed said mission, whereas V gives you a scorecard and tells you what you didn't do 'correctly' or how you should've approached it to get the perfect score.
    This and the hard line linearity of V really took away that aspect of enjoyment from GTA games.

  • @alessiovids
    @alessiovids Před 2 lety +613

    Definitely ranks below the 3D trilogy for me. When I finished the game, I felt like the story hadn’t allowed me to consume the open world. It felt like the world was for decoration and not real because the developers won’t let you use it in any meaningful way. Shame. Great video.

    • @vx1762
      @vx1762 Před 2 lety +11

      That's San Andreas as well

    • @MultiMidden
      @MultiMidden Před 2 lety +76

      Yeah totally meh to me, style over substance. Bought it played it for a while and decided I just couldn't be bothered. Yet I'm happily playing through GTA SA for the 3rd or 4th time. It's probably online where the money was made.

    • @vx1762
      @vx1762 Před 2 lety +2

      @@wuffiousmaximus4808 shallow where though?

    • @rgkong8783
      @rgkong8783 Před 2 lety +4

      Now it’s getting remastered...

    • @michaelhooks8591
      @michaelhooks8591 Před 2 lety +14

      Take off those rose tinted glasses my guy😂😂😂

  • @gplgs4640
    @gplgs4640 Před 2 lety +70

    Thumbnail: “Weakest entry in the series?”
    GTA Advance: *I’m literally standing RIGHT HERE!*

    • @spo0nofficial
      @spo0nofficial Před 2 lety +3

      Advance is a spinoff I'm pretty sure

    • @googlacco
      @googlacco Před 4 měsíci +1

      @@spo0nofficial nah its even part of the 3d universe

    • @hugopereira5640
      @hugopereira5640 Před 4 měsíci +1

      @@googlacco It's not even in 3D tho 😅

  • @LyricalViking
    @LyricalViking Před 5 měsíci +12

    GTA having skippable missions actually helps out quite a bit for bugged missions. Such as bringing Amanda's car to the LSC, there's a rare bug where the LSC employee dies repeatedly and makes the game impossible to progress. It's basically a soft lock which once triggers, is near impossible to fix without either restarting the game entirely or just skipping it after you loop fail three times.

    • @vegetasaiyainprince
      @vegetasaiyainprince Před 4 měsíci +2

      Yeah but that's an issue with rockstar putting out a buggy game and using a cheap way to get around it. The same issue happens of u play the first "enhanced" edition on pc. If you play at over 60fps, one of the simeon missions always fails because the car shifts over and the npcs run away. The skipping is solving an issue that could be solved with a patch or proper port.

  • @MadastheHatter13
    @MadastheHatter13 Před 2 lety +122

    The best GTA was IV and I can't be convinced otherwise.
    The story was dark with just the right amount of humor so it never drifted into wacky territory.
    The physics were amazing.
    The driving took getting used to (It was like driving around in a fridge full of breeze blocks) but I mastered it pretty quick and only the squeakers online never sussed it out because it never occurred to them to brake into corners instead of pegging the accelerator down hoping for the best as they crashed themselves into sheer oblivion.
    I also feel like the graphics still hold up today and that if they ever did anything to change that in a remaster (I pray they never make it) they would ruin the tone of the game.

    • @strahinjastevic7480
      @strahinjastevic7480 Před 2 lety +1

      GTA 4 Story and all is kinda cool and liberty city has the right "feel" In my opinion but they really should have did their research if they wanted the protagonist to be an eastern european, they just hired Hollick or whats his face who is a monolingual american to play Niko which is a huge L. I mean to a regular westerner or whatever it may appear that he did a good job but god knows that whenever i hear that dumbass accent and the way some serbian lines are uttered it always sounds like it was done by a retarded person.

    • @szymonbernaciak1963
      @szymonbernaciak1963 Před 2 lety +21

      This 100%.GTA 5 is just so goofy and silly all The time is just annoying .Gta 4 is the best for me too.

    • @Mrstubbsthezombie
      @Mrstubbsthezombie Před 2 lety +8

      @@strahinjastevic7480 I just appreciate some Eastern European representation. I still joke about nikos bad accent. Still my favorite GTA.

    • @MadastheHatter13
      @MadastheHatter13 Před 2 lety +15

      @@nikunjshrestha7076 In my opinion yeah; I've never been one for happy endings. I think the best stories are bittersweet where the good guys win but it comes at a cost.

    • @PolishGod1234
      @PolishGod1234 Před rokem +10

      Too bad there was nothing to do after completing the story and every mission felt the same. San Andreas was the best for me as it has the best maps, mission variety, best humor and a lot of content

  • @mrtimurer
    @mrtimurer Před 3 lety +40

    I loved gta 4 because it made me feel smart like I broke the system or something because if the mission tells you to kill someone, you can either enter a really long car chase sequence or just shoot him on site and that just makes you feel badass because if you are scripted to succeed you won't feel like it's your victory.

    • @felixband3000
      @felixband3000 Před 2 lety +5

      This is what sandbox games are about!

    • @mrtimurer
      @mrtimurer Před 2 lety +3

      @@felixband3000 Yeah I guess gta used to have sandbox elements (Key word: Used)

    • @reeceburns8077
      @reeceburns8077 Před 2 lety +2

      Exactly fucking exactly

    • @tylersprouse6861
      @tylersprouse6861 Před 2 lety +1

      I mean you are technically scripted to succeed in most GTA games. If you die or don’t do the objective, then you don’t progress. You can do other methods, but you have to get the same result regardless

    • @chuck600
      @chuck600 Před rokem +6

      Yes! My favourite instance of that is when an enemy is right next to you and you can shoot him in the face 50 times and it won't do shit because that's player choice and badass. Invincible Pegorino, invincible truck driver, invincible biker that loses this ability midway (no no no, you can't kill him on the bridge or before, but you can on the same bridge 5 meters further). That's some great mission design right there

  • @dionbennett6089
    @dionbennett6089 Před 2 lety +77

    It always seemed like this game had less soul compared to the 3d gens, now I can finally put my finger on why.

    • @andrechris6518
      @andrechris6518 Před 2 lety +16

      Less soul than Iv to. The last Gta with substance.

    • @jirden
      @jirden Před 2 lety +1

      Same here

  • @ivo435
    @ivo435 Před rokem +68

    Very interesting prespective. Personally, I don't mind the prologue, but I couldn't agree more about the:
    - Scripted missions. A thing I always loved about GTA is the ability to make choices and see how they play out.
    - Handholding. I never used the skip feature and it always felt weird to me. I also didn't like the checkpoints but they are not as bad.
    - Money. If you ever played serious GTA RP you will know how amazing it feels once you get your first gun, not to mention how it feels if you get your hands on a submachine gun or rifle. I didn't even take my gun unless I was going to do something dangerous just so I don't loose it. It is weird, but these restrictions made it soooo much fun.
    - Probably the worst offender for me - superhuman character skills. Why don't you make it so that Trevor can get his hands on some blackmarket guns which others cant use. Franklin can have access to special car customizations at a chop shop or smth. Michael can have some connections since he is in the high society. Maybe he can cancel wanted lvls by calling his FBI buddies. This would have been a million times better than superhuman driving & shooting
    - Online. I won't even get into the online. Just download FiveM (Accept that your data will be stolen at some point of time.) and play RP.

    • @Nuuk_Nuke_Nook
      @Nuuk_Nuke_Nook Před rokem +15

      GTA Missions were always very linear and had a lack of choices, it's just that they usually had a lot less scripting, and therefore a lot less fool-proofing (Most of those big brain moments people have are usually a result of poor scripting), don't forget missions like GTA 3's Bait where you HAVE to lead the Cartel cars to an explicit location, and if they die any other way you lose, you look through the older GTA's and you usually see missions that are as constraining as GTA 5's missions, and Rockstar always wanted it to be like that, these games were always moreso envisioned as playable movies after all.

    • @bored.boring
      @bored.boring Před 5 měsíci +2

      Unless you play GTA online on console, console is very safe

    • @BLET_55artem55
      @BLET_55artem55 Před 5 měsíci

      FiveM is literally worse version of Online. Worse security,more grinding, lower quality and optimisation (FiveM and Online player)

    • @Rad-Dude63andathird
      @Rad-Dude63andathird Před 4 měsíci +1

      Michael has no FIB buddies.
      I don't get complaining about superhuman abilities considering the series has had jetpacks before.

  • @basedpump946
    @basedpump946 Před rokem +11

    The thing abt the prologue and daddys little girl comparison is that the prologue is linear like that for the plot. It ends with a scene showing how michael fakes his death and it includes getting wrecked by the train. Doing anything other than getting hit by the train wouldnt make sense therefore its a mission fail

    • @huncho7926
      @huncho7926 Před 3 měsíci

      you saying it wouldn't make sense because of the way the story is designed isn't really an argument. that just means it should have been designed differently so it actually makes sense and a train doesn't come out of nowhere to hit you.

  • @ornix5761
    @ornix5761 Před 3 lety +136

    gta 5 was focused on making it as commercial as possible, "casual" people don't complete story modes, so they made a fully unlocked map and missions from the middle of the story become boring (at least most) and not forget the sacrifice of graphics over depth, gameplay and AI

    • @cadetwright6496
      @cadetwright6496 Před 3 lety +2

      And still waiting for that single player dlc

    • @strykah92
      @strykah92 Před 2 lety +10

      “the sacrifice of graphics over depth, gameplay and AI”
      In the grand scheme of GTA, I don’t necessarily disagree, but GTA IV is still far and away the biggest offender of this.

    • @Savantastic
      @Savantastic Před 2 lety +7

      Gta 5 sacrifice gameplay and detail for graphic, gta 4 sacrifice graphic for detail, gameplay variety and story. graphic of GTA 5 is great for 2013.

    • @ahmadzayidan6817
      @ahmadzayidan6817 Před 2 lety +2

      If you stupid enough to realize, i'll tell you; GTAV is actually more detailed than GTAIV.

  • @lm9029
    @lm9029 Před 3 lety +116

    I agree with most points except:
    1. The older games werent non linear by design, but rather lack there of. (Comming from someone who has casually played 3500 hours of SA, 120 of VC and 90 minutes of 3 wich i didnot enjoy as much)
    R* has always favored the "cinematic gameplay" during missions. The only "freedom of choise" that the gta series is known for is what order you pick the missions. (Wich i agree is a wasted oppurtunity)
    The missions in the 3D games can sometimes provide you with non obvious options, but those are usually oversights and exceptions, not the norm.
    2. Woulnt scripted traffic make the game more consistent and fair to speedrun with less RNG? Ive seen speedrunners complain about RNG in other situations.
    3. I never used the "skip mission feature", but i bet its usefull if you are softlocked or is only interested in replaying one particular part of a mission.
    My biggest gripe with GTA 4 & GTA 5 (not talking about Online wich i have bigger gripes with), is that you dont get rewarded for doing all the side content like you got in the 3D games. But i guess that is due to the HD games being focused on realism.

    • @floydhebert3684
      @floydhebert3684 Před 3 lety +15

      IV has a decent number of options to some of its missions (Lure, the hotel mission, etc.) to be fair

    • @lm9029
      @lm9029 Před 3 lety +17

      @@floydhebert3684 Yeah, to some extent. GTA 5 also have some open ended missions. (The heists and the assassinations)
      But they have always been the exceptions, not the norm.
      This is not to speak poorly of either games, since linnear experiences can be really fun sometimes, but at its core, GTA is more about immersion, rather than player choise.
      Sometimes (for me atleast) finding stupid fail conditions, can be a game of its own. (Like a high budget Henry Stickmin game)

    • @TheGravityShifter
      @TheGravityShifter Před 3 lety +8

      @@floydhebert3684 I think the guy was in full agreement in what you're saying on your first point. He's not saying the stories were non-linear. Just the ways on how you can approach the objective. But after Vice City, that freedom of approach started to go down in favor of rising up on the more cinematic approach. Which has a nasty double edged sword when you consider these are open world games. If you don't go by the book, you are penalized whether it would be equally effective or better than the on-rails idea.

    • @rollschuh2282
      @rollschuh2282 Před 3 lety +8

      I think the only 100% "reward" IV had, was that the ammo limit is removed do you can buy ammo until you are at 9999.
      But stupidly, once you save and reload, it simply goes back to the ammo amount that was the limit, and then you have to buy again

    • @zxHorizon
      @zxHorizon Před 3 lety +1

      GTA 5 having realism, you almost had me there.

  • @laboratoriododevvel5632
    @laboratoriododevvel5632 Před 10 měsíci +22

    1. GTA V feels more like an interactive movie than like a game. You can't be creative. In most missions, it doesn't matter if you're being stealthy or kicking the door, the game will react exactly the same at some point. 2. It's too easy, you basically can kill any npc with one or two shots in the leg, while your character can take 15 shots and go take a walk. 3. This "more than one main character" thing was always a big waste of time and space, one good character is always going to be enough, and more immersive. 4. Police knows everything you do, even if you shoot a cop alone in the middle of the desert with a sniper, you'll immediatly get 3 stars. 5. After you finish the game, there's nothing more for you to do, you can buy one of those 5 luxury cars and go to the strip club throw money at the same 5 strippers again and again. (At least Tanisha could ask you back now that you're filthy rich, you decide if you want her or not). You're a millionaire and cant buy houses. 6. You're stuck with those shitty cars the protagonists drive even when you're rich.😂

    • @SOLIDSNAKE.
      @SOLIDSNAKE. Před 4 měsíci +1

      I agree with you

    • @staringcorgi6475
      @staringcorgi6475 Před 3 měsíci

      Gta 4 also had 3 main characters but were great characters

    • @ft5821
      @ft5821 Před 2 měsíci

      Franklin's Charger is actually pretty good. It just sucks that every time you switch to him,he's riding that POS bike

  • @Flagg1991
    @Flagg1991 Před 5 měsíci +6

    I just finished V for the first time recently. I used the skip option once or twice. I feel no shame because it's not that deep lol. If your identity and self worth is tied up in beating a game with no cheats, deaths, fails, or damage taken, ok, but I'm just a normal guy trying to have a little fun after work.

    • @huncho7926
      @huncho7926 Před 3 měsíci +1

      isn't it a bit of a stretch to assume his complaints about the skip function stem from his entire identity and self worth being tied to a game? it sounds like you're the one insecure about it because he never mentioned shame at all, just that he wouldn't personally feel satisfied doing it.

  • @chiefguide
    @chiefguide Před 3 lety +228

    Sad thing is this is how modern gaming feels like mostly nowadays, it all have been about the so-called "experience" but the less actual gameplay. Classics were called "sandbox" for a reason, it gave you the tools and you played the game... Great video overall! I would really like to see a video on GTA IV too, based on your perspective.

    • @hunterepikmanetti
      @hunterepikmanetti Před 3 lety +16

      My favourite gta is san andreas because it was more non linear, but it was way harder but at least I enjoyed every single bit of the story. In gta 5 there like 5 or 6 interesting missions.

    • @mokonono5903
      @mokonono5903 Před 2 lety +10

      Sandbox games have infinite replayability. As such, I imagine it's not very good for sales.
      As much as I hated R*s GTAO approach, we wouldn't have RDR2 without all the money that raked in. Now if only they put more of that money into RDR2 Online...

    • @hunterepikmanetti
      @hunterepikmanetti Před 2 lety +4

      @@mokonono5903 I agree, you're right

    • @conceptualmessiah01
      @conceptualmessiah01 Před 2 lety +19

      If I want an "experience" I see a movie! I'm tired of games stopping me of playing!

    • @jaredsan9994
      @jaredsan9994 Před 2 lety +2

      Funny.. bc gta V has more replayability lol

  • @Powdinet
    @Powdinet Před 3 lety +144

    GTA V didn't add the feature to instantly restart a mission/checkpoint. Mission restarting after failure was added in IV, where the player got a text message that allowed to restart the game. This is also done much better than in V. In V you get a black screen and a menu that is completely removed from the game itself, but in IV you are given the option in the overworld using a feature that is introduced and explained early in the game, which is far more interactive than a simple black screen with a menu.
    If we build a timeline of the evolution of the mission restart feature we can go even further back.
    VC - When you die or get busted, a taxi appears that can carry you instantly to the mission you failed
    SA - The taxi on wasted/busted was removed, but for some missions with long drives they added a trip-skip function. In addition, the final mission is split into 3 segments, which can be considered a start of the checkpoint system.
    LCS - The taxi on wasted/busted returns. The final mission also has a checkpoint.
    VCS - Taxi on wasted/busted is kept from LCS. Several missions provide trip skips for long drives like in SA
    IV/TLAD - Ability to instantly restart any failed mission for any reason using the phone. Taxi traveling became a more general feature. IV has a checkpoint in the final mission and TLAD has some checkpoints in long missions.
    TBOGT - Every mission now has checkpoints, but not as many as V.
    V - Checkpoints everywhere. Checkpoint/mission restarting is done via a black screen with a menu.

    • @englishben
      @englishben  Před 3 lety +61

      I also like IV's restart feature more. It removes tedium while still adding consequences for death. My issue with V is that it has so many checkpoints that it's impossible to care about failure.

    • @prinzdenax
      @prinzdenax Před 2 lety +2

      I swear, I've never seen a taxi spawning after I fail a mission in GTA VC.

    • @ketrub
      @ketrub Před 2 lety +5

      @@prinzdenax only unlocks after kaufman cab

    • @silasnettoloko
      @silasnettoloko Před 2 lety +1

      @@prinzdenax that happens in only two specific missions in the game for some reason

    • @Redisonthelaptop
      @Redisonthelaptop Před rokem

      @@chatty_6814 you talking to yourself?

  • @BoletusDeluxe
    @BoletusDeluxe Před 2 lety +53

    The skip mission function is probably there as an accessibility method. You don't have to use it, but it's sure a good thing for people who struggle with certain parts to the point where the game isn't fun, and it's especially good for people with disabilities.

    • @DestroyerOfEvil_69
      @DestroyerOfEvil_69 Před 5 měsíci +1

      People with disabilities ?

    • @notpyae
      @notpyae Před 5 měsíci +1

      Disabilities is maddd

    • @evil1143
      @evil1143 Před 4 měsíci

      ummmmm fk em?

    • @evil1143
      @evil1143 Před 4 měsíci

      So nice of you to be suddenly concerned about the disabled but I'd rather have a gaming experience that isn't hand crafted for the mentally retrded.
      Where is the appeal to the hardcore gamers instead of all these concessions made for casual numpties who are pretending to give a rats a$$ about challenged people?

  • @vijaydizzle
    @vijaydizzle Před 2 lety +9

    I purposedly failed that trevor container mission...no regrets there.

  • @odin5255
    @odin5255 Před 2 lety +175

    I really disliked GTA V for this too! I never really knew other people felt the same, but man was it tedious to see how clearly scripted it all was. In San Andreas, you could atleast do kinda what you wanted without getting in trouble, while here, any small steps will just insta-fail you.

    • @conceptualmessiah01
      @conceptualmessiah01 Před 2 lety +17

      Even the zones to start or end a mission are stupidly small! Everything is so restrictive.

    • @lordmilchreis1885
      @lordmilchreis1885 Před 2 lety +2

      San andreas is literally dogshit

    • @odin5255
      @odin5255 Před 2 lety +9

      @@lordmilchreis1885 Haven't even tried the game I'm assuming. Try it out my friend. Game is a masterpiece :-)

    • @RobertEdwinHouse9
      @RobertEdwinHouse9 Před 2 lety +2

      Rdr2 says hello
      An even worse game

    • @alexanderbeck7953
      @alexanderbeck7953 Před 2 lety +10

      @@lordmilchreis1885 disagree entirely. San Andreas was the best IMO. Fair enough that’s your opinion, but what you could do etc on that game for its time was beyond belief and set the trend for the likes of gta 5, which ironically have less you can do on them in free-roam etc. Peace.

  • @nocturnechanson
    @nocturnechanson Před 3 lety +22

    The irony of trying to get out of those empty lobbies is just how many people are glitching the game trying to get an empty lobby. The player base is so toxic it’s easier to flog yourself doing the missions alone than trying it on a populated lobby. ☹️

  • @codingmaster2553
    @codingmaster2553 Před 2 lety +67

    I think that regenerating health is ok, since you had MUCH more health in the old GTA games

    • @appropriate-channelname3049
      @appropriate-channelname3049 Před rokem +38

      it's not even full on regenerating health. you can only get back half your health which assumingnyou wear body armor is only a quarter of your health and headshots kill immediately.

    • @MerlautZone
      @MerlautZone Před 5 měsíci +3

      Nooo, screw regenerative health.

  • @mikemurdock7234
    @mikemurdock7234 Před 2 lety +76

    You summed up precisely how I feel about mission scripting and also why GTA 3 was so fun. There was so much replay value in those older games. The Chunky Lee Chong mission is a perfect example of how you could approach a mission with different routes and tackle it your own way. I spent years replaying GTA 3 and messing around with it like that. There's the mission for Salvatore where you have to follow the guy from Luigi's club who gets a taxi. You could just steal a taxi and pick him up yourself. Little details like that are what added so much fun to the game. Then there's the mission you have to kill Salvatore and there's several options you can take for that one.
    To be fair here, there's some bad scripting in GTA 4 and that game is where I feel Rockstar went crazy with it. There's missions in GTA 4 where you have to chase vehicles, and they suddenly are scripted with godmode and can plow through every car in traffic, or they have a speed increase and impossible to catch up to. You can shoot every bullet you have of the submachine gun, but they're bullet proof until the end of that scripted sequence. GTA 4 still has some missions you don't have to follow a linear path like GTA 5, but it's not as fun as the older games.
    You also sum up exactly how I feel about the collectables. One of the joys of those classic GTA games was to go around and collect the hidden packages to unlock early access to weapons that were there to go crazy with in free roam. The paramedic side mission gave you infinite sprint, and vigilante allowed you extra armor in Vice City. That all changed in GTA 4 and carried over into 5. I don't see the point in collecting stuff just for an achievement.

    • @Nuuk_Nuke_Nook
      @Nuuk_Nuke_Nook Před rokem +20

      Once again, this is less so Rockstar's genius game design, and moreso how their team was a lot less smaller and the missions had a LOT less scripting, there's missions like Bait and others like it that can only be completed in one EXPLICIT way and you fail for doing the reasonable, sensible things, you look at most of these missions and the "Big brain" ways of beating them, and they're almost always caused by GTA 3's lack of fool proofing and limited scripting, the only real exception is that Salvatore mission with the taxi.
      Rockstar always wanted to make games like GTA 5 (Look at the design document for GTA 3, they were insanely ambitious even back then) It's just that small team sizes forced the missions to appear bare-bones, but believe me, had they had a much larger team for GTA 3, it would have been as linear and limiting as GTA 5 is.
      As a wise Peach Cobbler said - Rockstar is never non-linear *on purpose.*

    • @smitias_8474
      @smitias_8474 Před 5 měsíci +2

      In GTA IV I thought at first that Packie's car bomb only use is just to play around without getting stars. But mission to eliminate Ray Boccino presents the perfect opportunity to use it.
      GTA IV still had a window for a creativity. Amount of "you abandoned" fail-states in GTA V is ridiculous.

    • @angrym0nkeysh0w
      @angrym0nkeysh0w Před 3 měsíci

      Collectibles on GTA V unlock cutscenes and special missions

  • @supergenius6256
    @supergenius6256 Před 3 lety +80

    The main selling point of GTA V for me was the heists, I heard about hitting all these banks and such, but when I played it's just the same scripted crap over and over again with the pubs definitely being on the spectrum. It made me go back to PAYDAY 2 for the heists even though it had scripting, it wasn't like how gta v did its missions. At this point in gta v I just shoot stuff the second I get all three characters.

  • @garyfriel8728
    @garyfriel8728 Před 3 lety +159

    With scripting, the conversation you're having is storytelling Vs gameplay. As a speedrunner, you probably lean very heavily on "gameplay". In the past decade, we've seen games really start to pivot into the storytelling aspect. Games like Call of Duty spearheaded this. If the character is running from something and an explosion happens, for the purposes of telling a story and setting the atmosphere, the game might have scripted camera, dialogue or movement etc. when this happens. It's done to add a more cinematic feeling to the game. With the chasing the boat mission, that's pretty similar to let's say End of the Line from San Andreas. For the firetruck to be able to collide with things or pass the explosions like intended, the player would HAVE to follow it's path. You needed to be in a convertible in both to be able to have the cinematic aspect of the NPC entering/exiting the boat. This is all done to create the atmosphere. They want the player to be forced to interact with more than JUST the subject of the storyline. Scripted events happening along the way draws in the world around you. This isn't just an NPC, this is someone who serves a purpose in the progression of the mission. The older games don't have that because the world around you just exists and you move around it. Also, in terms of the intro being so long, what GTA 5 tried to do is make playable cutscenes in this area. Instead of skipping the robbery in GTA 3, watching the deal go down in Vice City or seeing the cop car drive around in San Andreas, you actually play your intro cut scene in GTA 5.
    I completely agree about holding your hand, but I also don't really play GTA games for challenges and would do so just for the enjoyment of playing. I also completely agree about the side content. San Andreas was fantastic at giving you rewards for your work on the side missions. Your health improved. You kept your weapons. You managed to get tanks and jets in grove street. GTA 5 has none of that from what I could see.
    If I'm being critical of GTA 5, it comes down to four things;
    1) There is no overall storyline. Trevor is maybe the best character they've ever created, and his back story with Michael is interesting. But the overall concept of the game is "Do that bank job and make some money". GTA 3 had the revenge mission. You're getting back on your feet to get back at the person who double crossed you. GTA San Andreas had Carl do everything in his power to get Sweet out of jail. GTA 4 didn't have a huge underlying storyline, but the storyline developed naturally from the beginning, bouncing around to different storylines. GTA 5 has none of this. There's no deep connection to family members. There's no need to protect anyone. It's all just "Let's make some money". This is actually my main gripe with Vice City too. Tommy Vercetti is sent to Vice City to start up production. Sure, they get robbed early and there's an underlying want to find out how and why. But ultimately your goal is "Okay let's take over the city" which isn't that interesting.
    2) The game is barely used. I remember completing GTA 5 once and then not going back to it for years. It was only when seeing some stuff online, like Vanoss, that I realized how GTA was essentially this amazing playground where you can do anything if you set up it. Even these days with the NoPixel mods, it shows how incredible GTA 5 was as a platform. But really, I don't remember exploring anything from GTA 5. I know GTA 3 up to GTA 4 absolutely inside out. Every building, every street. I never got any of that from GTA 5 as the story missions just don't seem to really cover anything about it.
    3) They ruined the online experience. For me, I absolutely loved GTA 4 online. Going into a free roam lobby, everyone had a coloured icon on the screen. Let's say the blue and orange guy are in a car, maybe I might go and blow them up and run. I'll look on the map and see blue and orange get in a car together and they're coming for me. I now have a rivalry with blue and orange. Maybe me and red just raced at the airport. I know me and red are cool. In GTA 5, everyone is bouncing in and out of lobbies and most of the icons are just regular white ones anyways. You didnt get to know any character in your lobby at all. No one was doing anything. They had a reason to their lobby time and you weren't involved in that. Sure, there's TONNES of extra stuff in there, but in GTA 4 the extra stuff stopped being used very quickly. By like 2011 you'd have found it hard to get a Cops and Robbers session off the ground. But Free Roam was always booming. Feel strangely nostalgic even writing that.
    4) They never used any of their best features. The heists seemed cool as fuck to me. Picking your team. Building their stats up. That reminded me a little bit of a game like Juiced. Each race my team got better stats and improved their abilities. They had this in GTA 5....but they only had like 3 actual heist missions. If they had a bunch of these, like 20 different missions with a lot of potential team combinations, I'd have loved it. And even worse, they barely use their character switching at all. I loved Conflict Desert Storm for their character switching. I'd have my sniper watching over from the hill, I'd sneak forward with my main guy. My brother puts the heavy gunner to overwatch everything and sneaks forward with me. If we get spotted and it goes to shit, stick on auto fire and our guys have our backs. Even the idea of having missions you could play from a bunch of different perspectives. A game that was good for offering different experienced based on your character recently was A Way Out. My game wouldn't have been the same as again say my brother's game because we experienced different stuff. If they weaved a lot of missions together with the sole purpose of "This mission is played out 3 different ways, which character will you use for it?" it'd have been MUCH more interesting.

    • @MariusBoss11458
      @MariusBoss11458 Před 3 lety +1

      For me I played GTA 5 quite a lot. And instead I've played GTA 4 for one playthrough and a bit and didn't touched it. Well it was in 2018 and at the end of it I got my PS4 and I gave up on the PS3. Which sucks because today the games suck ass. Not the games themselves. It's just that they work badly because of Scratched stuff. Tried GTA 4. Crashed too much. Plus it looked like it ran at less than 30 FPS. Yet when I looked at an option on my TV. I press Ok then back because when I press ok it's supposed to show some channels even though they don't work and don't care if they do, so after pressing back it says some Information about the HDMI and it says 60 Hz and the quality. Now I'm playing Prince of Persia Trilogy and it's 720p but it's still fine. This game works nicely. Glad because I can play it while waiting for the Remake of Sands of Time. Anyways it said 60fps yet it didn't feel like it. But it's aight. It sucks that I didn't played GTA 4 as much as I wanted to. Hope I'll get to play it nicely one day. I don't have a PC so that's a problem. I'd play it on that. Btw If I'd get a PC what should I get? I have a PS4 Slim btw. I'd like something which is like that but a bit more better. Perhaps better than a PS4 Pro?

    • @Xegethra
      @Xegethra Před 3 lety +2

      I loved GTA 4 online, Cops and Robbers, Bomb the Base Act 3. And the bike races where everyone raced a Faggio. I had it on PS3 way back when. Fans have brought back GTA 4 online on PC, but I don't know what modes it has.

    • @longdicklamar8674
      @longdicklamar8674 Před 2 lety +5

      The gta v storyline is prob the best it’s a circle of change, it’s Michael reconsidering his actions in the past, Trevor reconsidering his actions in the present, and Franklin reconsidering his actions in the future.

    • @dayday_thebossgaming772
      @dayday_thebossgaming772 Před 2 lety +3

      this man just wrote a whole analytic essay😭😭

    • @imyourpapi1445
      @imyourpapi1445 Před 2 lety +3

      Man, I'm not gonna read no essay on youtube comments why would you put this much effort?

  • @AvveNestor
    @AvveNestor Před 3 měsíci +2

    I’ve played through the story at least 4 times over the years and I never even knew there was a ”skip” option.. That’s how easy this game is

  • @HobokerDev
    @HobokerDev Před 5 měsíci +5

    I used the skip mission feature. Due to having a fucked up analogue on my dualshock, I was unable to finish the yoga mission. If it weren't for that option I wouldn't be able to finish the game without buying a new controller, which wasn't an option.

    • @tracklizard4018
      @tracklizard4018 Před 4 měsíci +1

      Yoga is by far the worst mission in any gta game ever. I never had any issues with the flying missions, or following the train (literally had to fail that one on purpose once just to see what the meme was about), but the fucking yoga was incredibly hard on my first playthrough.

  • @slickbait6791
    @slickbait6791 Před 3 lety +125

    I like the checkpoint system, I fucking dislike when I fail a mission after being so close to completing it so it came in handy, but otherwise I agree on everything said there

    • @cadetwright6496
      @cadetwright6496 Před 3 lety +5

      Yeah I've been playing episodes from liberty city and wish the checkpoint aspect was there than pulling up your phone redoing the whole mission and listening to the dialogue.

    • @nappsandnurture
      @nappsandnurture Před 2 lety

      mannnnnnnnnnnn

    • @ididntmeantoshootthatvietn5012
      @ididntmeantoshootthatvietn5012 Před 2 lety +7

      Yeah i hate people justifying the lack of checkpoints when mission failure in GTA is usually caused by npc ai not because of your skill, for example at one mission in GTA 4 the friend ai just rush to the enemy and causing you to fail the mission and Drive there all over again, its Lame, skill is the least required thing in GTA, when you fail its always bad mission design or dumb ai, so putting checkpoint is a good choice.

  • @user-or9ey2ld6s
    @user-or9ey2ld6s Před 3 lety +91

    It's definitely the weakest story-wise. It also just doesn‘t give you that connected feeling to the characters. And as you explained, there is no thinking on how to do a mission. You do it the expected way or mission fail.

    • @jakerhodes2105
      @jakerhodes2105 Před 2 lety +20

      Weakest?, this game has one my favourite story and characters. Trevor, the loyal optimist with a bit of crazy. Michael, the miserable realist who only cares about himself. Franklin, young and naive who learns lessons from the other two.
      The story is amazing, Micheal dealing with the corrupt fib agents and has to get T and F to help him. Franklin dealing with his loyal but annoying friends. Trevor creating a drug empire and pulling scores. Then they all get brought together by Devin western.
      The ending allows you to make your choice as Franklin and choose whose advice you took, stay loyal similar to trevor, be a realist like Michael I take advice from both of them and develop a plan which save both of them but is also possible.
      Idk, this is just me rambling but personally I love the story, I love the character development Of Franklin from the lessons he learned from M and T

    • @nitomae
      @nitomae Před 2 lety +18

      @@jakerhodes2105 While GTA V story is still enjoyable, Its still "poorly written" compared to previous title. Then, the "building atmosphere" sequence is just different from the previous title.
      In the previous title, the first conflict happen before you even have control of the player. Like in III, Mute Boy betrayed by Catalina and he seeks for revenge. In VC, Tommy tricked during drug dealing therefore he need to earn the money back to Sonny. And in SA, you're finding the truth who's exactly the person who's trying to ruin your gang and accidentally shot death CJ mother.
      Also, while the concept of 3 protagonist is very interesting, it also have its own flaws. It's still not enough room for each protagonists to have story development.
      Don't get me wrong here, I still enjoy how the V works. Heck, I even put a lot of hours in Singleplayer than Online. But our 3 protagonists is not enough to be a likeable characters.

    • @owainkanaway8345
      @owainkanaway8345 Před 2 lety +10

      @@jakerhodes2105 The protagonists in GTA5 were not likable. They were senseless villains with no moral compass whatsoever. All 3 of them (Michael, Trevor, and Franklin) were complete assholes.. The "bad guys" (the antagonists) were one of the weakest in the series. I got no enjoyment killing them as opposed to the antagonist in the previous series. Part 4 had some of the worst dirt bags in the series, killing them was satisfying.

    • @gplgs4640
      @gplgs4640 Před 2 lety +12

      @@owainkanaway8345
      “Senseless villains with no moral compass whatsoever”
      Did you forget what franchise we’re talking about?

    • @simple245
      @simple245 Před 2 lety

      @@gplgs4640 exactly they're not going to be Jesus

  • @JuanCavazos-vt2it
    @JuanCavazos-vt2it Před 5 měsíci +4

    10:10 you can cleary see him turn to 2 stars. Which means they only shoot at 2 stars, not 1. At 1 star, you show no aggression, you get busted.

  • @notalostnumber8660
    @notalostnumber8660 Před 9 měsíci +4

    5 is the only GTA I have finished the story mainly because of the handholding and it being so short

  • @SharkHead
    @SharkHead Před 2 lety +149

    GTA V's story's strongest suit is definitely the 3 protagonists (for me at least). The character development and chemistry of Franklin, Michael, and Trevor is my favorite thing to go through every time I play through the story of the game. Watching Trevor unleash his anger on Michael until they put aside their differences, watching Franklin use the help of Michael and Trevor to make it big (in the criminal world), and going along for the ride that Michael takes with his relationship with his family. Every time I play and replay the story of the game, this is the main thing that keeps me interested and hooked in. A lot of the missions are fun (some suck tho), but this tale of friends is just so well written. Also, something that helps is the performance of all the voice actors for these characters. Their line delivery (especially Steven Ogg and Ned Luke) really turn this story into something special for me. Also, the world of Los Santos (and even parts of the desert societies) feels so alive. From the stock market to the NPC interactions, to just driving around the loud, crowded city of Los Santos, it all feels so satisfying and mesmerizing.

    • @keszelll
      @keszelll Před 2 lety +3

      agreed. loved the way you have three different characters and you learn more and more backstory. it really made me enjoy the sotrymode more and i keep coming back to it.

    • @jamretro1336
      @jamretro1336 Před 2 lety +12

      What character development? They're all the same by the end of the game.

    • @ryanelliott71698
      @ryanelliott71698 Před 2 lety +1

      I think you hit the nail there. Although it does have annoying linear missions, it does for the most part have fun and interesting characters. The different ways to do a heist is also Copland fun for replay ability.
      Also as a side note for some who likes completing achievements. Gta 5 has a way more generous gold metal completion for the missions than red dead 2. As in gta 5 you don’t have to do all activities in a mission at once. You can piece meal it. I’m red dead 2 it was all or nothing and was a chore to do. Which also includes getting to 100%. Where I had a fun time getting all sub objectives to get 100%. While in red dead 2 it felt like a literal day job to do and had way too many rng moments that will infuriate you to no end.

    • @jimmy-rm3cl
      @jimmy-rm3cl Před 2 lety +8

      I hated it. give us one fleshed out character and have the other character have their own game like the dlc for GTA 4

    • @10yearsinthejoint363
      @10yearsinthejoint363 Před 2 lety

      imo The game should have focused on Michael and Trevor, Franklin feels out of place.

  • @VeliThaGawd
    @VeliThaGawd Před 2 lety +9

    Never have I ever heard someone brag about their KD in gta and I fight against tryhards. Seriously I feel like that’s just a universal thing that people say happen that never does

    • @Hidden_lvl
      @Hidden_lvl Před 2 lety +1

      I've seen a few brag about it in YT comments but that's it. I think most people say they're bragging about kd because people ewo to avoid kd loss.

  • @Themanamongstlions
    @Themanamongstlions Před 4 měsíci +2

    I definitely used that skip mission feature to skip a couple boring missions, like working at the dock with Floyd for the sub job

  • @thenayancat8802
    @thenayancat8802 Před rokem +24

    Was so excited when they introduce the heist system, then came the sinking feeling that there's only a couple of heists and you can only do them exactly one way

    • @appropriate-channelname3049
      @appropriate-channelname3049 Před rokem +3

      what are you talking about? Each hiest has two different approaches which lead to vastly different missions. Also crew choice affects the missions and story. for example if you in hot during the final heist and pick a bad pilot they will crash the helicopter and you will lose half the score.

    • @thenayancat8802
      @thenayancat8802 Před rokem +4

      @@appropriate-channelname3049 There are a couple of scripted choice points, but despite this you still have absolutely no freedom in how you approach things.

  • @duglife2230
    @duglife2230 Před 2 lety +53

    One of the reasons I think GTA V has sold so well, is that it is almost like a platform. There are so many cool mods that can shake up the game and give you different experiences. One big mod that comes to mind is LSPDFR, which overhauls the game to be a law enforcement simulator, and quite frankly, it is the best police simulation game to date. To say nothing of the countless roleplay communities.

    • @Average_Story_Mode_Player
      @Average_Story_Mode_Player Před 5 měsíci

      You and 45 people are dumbasses. GTA 5 sold well on console. It took 2 years for a pc release. Most money made is from the console launch and shark cards.

  • @FraserSouris
    @FraserSouris Před 3 lety +39

    I don't really agree that regenerating health or the abilities or the lack of consequences for dying are a negative. They allow for more reckless and aggressive playstyles that weren't as feasible in prior GTAs.
    In V, I found myself doing all kinds of wacky stunts during missions like driving off bridges and jumping from cars since there wasn't a huge penalty for failure. Wheras in past GTAs, I played really conservatively because if I failed a section, it was "go and restore your aresnal then drive to the mission start point again". It also helps that V improves the core mechanics of GTA Games. Stuff like driving, taking cover and shooting are finally modernized.
    Also, regarding mission skip, I'd argue that still has its value. I sometimes used it to skip boring segments in some missions on subsequent playthroughs. For example, in missions where you have to do long drives to get to a point and there's no obstacles in the way or Yoga, I'd just blow myself up 3 times so I could get to the good stuff faster. Even ignoring that, there are some people who are casual and may not like or enjoy some content. My dad for example, struggled with the mission where you have to shoot people on Micheal's boat while driving since he found aiming and driving at once quite hard

    • @TheDBZ_KING7_Official
      @TheDBZ_KING7_Official Před 3 lety +1

      Too bad you can't crouch.

    • @FraserSouris
      @FraserSouris Před 3 lety +3

      @@TheDBZ_KING7_Official You can take cover with R1 which makes your character crouch. In past GTAs, the only time you ever crouched was near cover anyway

    • @TheDBZ_KING7_Official
      @TheDBZ_KING7_Official Před 3 lety

      @@FraserSouris Freely crouching I mean. Maybe that's how you played but not me. In at least VC and SA crouching made shooting more accurate giving you more of an incentive to crouch than just cover.

    • @FraserSouris
      @FraserSouris Před 3 lety +2

      @@TheDBZ_KING7_Official True, VC and SA did give you an accuracy bonus when freely crouching which was helpful. But V doesn't need to give you that because you already have the best accuracy by default when aiming. This makes moving and aiming much more viable. The only benefit crouching could give you now is taking cover which you can already do with R1, or help with stealth which isn't necessary because there's no mandatory and/or demanding stealth sections. So dedicated free crouching would be somewhat redundant.

    • @christianjayjay
      @christianjayjay Před 3 lety

      @@TheDBZ_KING7_Official I mean you can go into stealth mode and that will make you kinda lean forward and aim a bit better

  • @tamo9659
    @tamo9659 Před 2 lety +52

    We often forget when this game came out first. I remember playing it through the first week, pretending to be sick in school. It was a freaking revolution back then. Even if the singleplayer came out today it would be still considered top tier world building and atmosphere. This world sucked me in.

    • @ballchinian838
      @ballchinian838 Před rokem +1

      I lost interest in the game after completing the story seems to be similar to other open world games.Red dead 2,sleeping dogs,mafia series etc

    • @GamingRobioto
      @GamingRobioto Před rokem +1

      @@ballchinian838 Same. One playthrough was great, but when I go back to it I really struggle. I didn't even finish RDR2, the missions were so boring. I don't care how good the production values are, fun gameplay comes first. GTAV and RDR2 put this 2nd IMO. RDR2 actually had a pretty good open world, but the missions and the world felt so detached from eachoher it was like playing two completley different games.

    • @archiebf4524
      @archiebf4524 Před rokem

      ​@@GamingRobioto I spent a loooooong time exploring the world in rdr2, however I also never finished it, think I had like 10 missions to go before Arthur died but I was just so bored by then, and tbh the story was pisssing me off and I didn't buy that Arthur wouldn't of turned on Dutch to protect the gang, Arthur goes through all of this character growth but its not until his last 5 minutes that he actually acts on any of it, it's weird

    • @archiebf4524
      @archiebf4524 Před rokem +1

      I'm sorry but it wasn't a revolution, I mean the world was actually technically a step down from gta 4, it was less interactive and had less to do, plus the map is boring as hell. The characters are trash Michael = generic grumpy anti hero, Trevor = stereotype of "I'm so crazy" and Lamar was just a discount CJ with no agency. I played the game through within 48 hours of it being released and I've never played through it since, while GTA 4 I've played through 8 times now, San Andreas I played through 3 times

    • @Confirmed_idiot
      @Confirmed_idiot Před 7 měsíci

      ​​@@archiebf4524 lamar is nothing like cj he is more like sweet but I see what your saying and michael is a pretty good character and I never really liked sa I quit at about the Las Venturas part but I prefer gta vc and 4 over 5

  • @marmo1167
    @marmo1167 Před 2 lety +34

    i remember at the beginning, gta 5 was incredibly underwhelming because of the absence of burger shots, clucking bell etc. and for the mission, we were used to 100+ missions per game while this barely has 70

    • @appropriate-channelname3049
      @appropriate-channelname3049 Před rokem +11

      yes because my favorite part of the past gta games was driving to a food place to get my health back and playing through all the filler missions they forced you to complete like gang wars so I could progress the story.

    • @diewott1337
      @diewott1337 Před rokem +3

      Only GTA SA and IV had like 90-100 missions and that's counting optional missions.

    • @idk46976
      @idk46976 Před 6 měsíci +1

      The restaurant in GTA4 had interior because health didn’t Regenerate as fast. Unless you have cheats.

    • @tomelliott9
      @tomelliott9 Před 4 měsíci +2

      What? The game was underwhelming because it didn't have clucking bell lmao?

    • @alainportant6412
      @alainportant6412 Před 3 měsíci

      @@tomelliott9 Immersion was shit.

  • @AnyDelcourageelmoguy99
    @AnyDelcourageelmoguy99 Před 2 lety +38

    I had issues with V but the MAIN issue I had with it was the plot. For me it was SO convoluted that I was having trouble following the story. I felt like they should have focused on Michael and Trevor's beef as the main plot while leaving Franklin and Lamar as a DLC side story to take back Grove Street. That's just me.

  • @rnmmccloskey7420
    @rnmmccloskey7420 Před 3 lety +26

    Exactly to all of it. After "100%" collected the rest and did the cult missions, etc. for a true 100%. Never played through again. And online has been freemium crap for three years, still with infinite loading times

    • @MariusBoss11458
      @MariusBoss11458 Před 3 lety +1

      Glad I don't have to waste money on PS Plus for that BS. I mean PS Plus is good but not if you wanna use it for one game only.

    • @hunterepikmanetti
      @hunterepikmanetti Před 3 lety +1

      After I got 100% on gta 5 I created my own stories with hang outs. Damn there were some funny ones

  • @Calrissian360
    @Calrissian360 Před 5 měsíci +2

    I learned something new today. In ten years of playing GTA5, I never failed so badly that an option to skip a mission appeared.
    I wouldn't use it if it did, but still, good to know.

  • @TheDemonsFromSassoun
    @TheDemonsFromSassoun Před 5 měsíci +2

    its crazy how nothing compares to the grey atmosphere in gta 4... Red dead 2 comes close but there's just something about it. If you from NYC you just know...

  • @ninjapwnsatlyfe
    @ninjapwnsatlyfe Před 3 lety +19

    4 is where they hit their peak and they will never go back

    • @markprianti238
      @markprianti238 Před 3 lety +1

      Yea definitely

    • @coolgate7794
      @coolgate7794 Před 3 lety

      But then comes, the Lost, The Ballad and Chinatown Wars so what?

    • @markprianti238
      @markprianti238 Před 3 lety

      @@coolgate7794 well that basically an extra but that's it

    • @dapifyyt
      @dapifyyt Před 3 lety +1

      Just you wait until GTA 6

    • @AchiragChiragg
      @AchiragChiragg Před 3 lety +1

      @@coolgate7794 all three of those can be considered to be part of GTA 4

  • @zyriuz2
    @zyriuz2 Před 2 lety +36

    I think what GTA 5 lacked was the freedom that GTA SA had, there's so much interesting things that you could do in SA that you can't do in GTA 5.
    Edit, i merely refer to slot of the rpg elements such as building up strength, stamina, fat-levels and skills, and then if you look around theres challenges and side missions that gets available after you've reached a certain level.

    • @chowderchowdown
      @chowderchowdown Před 2 lety +1

      But GTA V has online which makes it more fun with friends. I don't play Online anymore but back in 2014, I was having the most fun with GTA Online when I was doing missions with my friends. There's so much more things to do in GTA V. If Rockstar were to make GTA 6 almost a copy of SA, people would realize how fun GTA V was.

    • @squidman2425
      @squidman2425 Před rokem

      SA is a smaller game so it has to have more stuff to do idiot 🤦‍♂️

  • @loto7197
    @loto7197 Před 2 lety +50

    I've always found GTAV to be lackluster in all areas except for gameplay. Its a step down in terms of story and single player mechanics from 4; If multiplayer hadn't taken off like it did, we wouldn't still be talking about GTAV

    • @BLET_55artem55
      @BLET_55artem55 Před 5 měsíci +1

      If they had waited for PS4/Xbox1 to come out before the release on past gen, it'd be a lot better. Hardware limitations is the thing that pulls 5 down

    • @loto7197
      @loto7197 Před 5 měsíci +1

      @@BLET_55artem55 I don't think so. Its less about limitations and more about direction. GTAIV excells in terms of what I mentioned (story, mechanics) and it's exclusively stuck on PS3 xbox and a bad PC port.
      They intentionally spent less time on those things to prioritise multiplayer.
      This made the game soar in popularity and mainstream appeal, but other aspects of the game such as story were left blatantly weak and underdeveloped

    • @BLET_55artem55
      @BLET_55artem55 Před 5 měsíci +2

      @@loto7197 tell me you haven't been following the story without telling me you haven't been following the story

    • @jase276
      @jase276 Před 4 měsíci

      yet GTA V is available on both PS4/Xbone and PS5/Series X and it's still the same boring thing @@BLET_55artem55

  • @DestroyerOfEvil_69
    @DestroyerOfEvil_69 Před 5 měsíci +2

    Man I never knew “auto” was pronounced “auh-oh”
    You learn something new everyday 🤷‍♂️

  • @jtrout5
    @jtrout5 Před 3 lety +22

    The GTA load problems aren't as bad as they used to be, I'm never stuck in the clouds or black screened. It still takes an atrocious amount of time to load in in the first place, however.
    As for GTA Online, the new heists are fun, especially Cayo Perico. While rather repetitive, it's an easy 1.4 mil average every 45 minutes, so it's an excellent way to earn money. The tedious grinding and public lobby sell missions aren't as necessary now.
    I think it was a mistake to make one method so good that it defeats the purpose of everything else, but it did open up so many new items and purchases for the average player base because a new supercar, or cool plane was only 2 Cayo Pericos away. I have to credit them for that.
    GTAO has killed any single player content opportunities that were ever available, and has likely delayed GTA VI because they don't wanna kill their cash cow. As soon as VI is announced, people will stop spending money in online to prepare for VI

    • @beantownd3172
      @beantownd3172 Před 2 lety

      yeah i have next gen xbox i haven’t seen everyone get kicked from my lobby since last gen and even then can’t really remember it happening much and load times aren’t bad on xbox also there’s not many modders on xbox as pc i think i’ve literally seen 3 and been playing since b4 gta 5 had online available and if you do cayo perico i recommend longfin as entry it’s a way easier setup steal a boat drop off n if u kill yourself after u steal it u lose stars

    • @sasasutumi
      @sasasutumi Před 2 lety

      people have to be pretty stupid to spend money in online, i bought one shark card back in 2015 and never again

    • @tachyoniccookie3195
      @tachyoniccookie3195 Před 2 lety

      @@beantownd3172 bruh you lying, i played gta since 2013 and by december i saw modders dropping trillions of dollars on me

    • @beantownd3172
      @beantownd3172 Před 2 lety

      @@tachyoniccookie3195 bro it’s 2021 you talking about 2 consoles back on xbox series your whole lobby doesn’t get kicked i still haven’t seen and i play gta regular why would i need to lie 😐🧐

    • @tylersprouse6861
      @tylersprouse6861 Před 2 lety

      @@beantownd3172 I also have not experienced the toxicity they’ve been talking about over the last year. There might be one or two but usually most people will leave me alone

  • @angrypacifist5782
    @angrypacifist5782 Před 3 lety +12

    I have had to use skip unironically because I have dyspraxia which is a form of special needs that to put it simply makes me clumsy but also more including really slow reaction time and not being able to press too many buttons at once. It means I need to skip levels because it is pretty much impossible and I want to see what the rest of the game is like

    • @staringcorgi6475
      @staringcorgi6475 Před 3 měsíci

      But this isn’t genre for you since there’s genres that are more laid back

  • @dougiefreshh0019
    @dougiefreshh0019 Před 4 měsíci +2

    I'm almost certain that back on 360/PS3 the 100% completion requirements were different. I had to track down the submarine parts and get all the collectables to get the achievement back in 2014

    • @dougiefreshh0019
      @dougiefreshh0019 Před 4 měsíci

      coming back to say I'm absolutely not positive about this I just remember it being that way personally.

  • @realamericannegro977
    @realamericannegro977 Před 2 lety +7

    Yeah GTA 4 had the same issue with scripted events but nowhere near as fixed as GTA V. Im not a speed runner and cant see myself being one but overly scripted events holds many modern games back

  • @darkdirtyalfa
    @darkdirtyalfa Před 2 lety +32

    I used the “skip” a couple of times, completelly unnironically because the first time I played this game, to me, it was hard.
    I am not a gamer of this kinds of games, i usually play very different stuff. And i had never flown a plane or helicopter or whatever have you in a game before, so yes, to me it was very hard. And it was starting to get frustrating, so I absolutelly was thankful for the “skip” option.
    Once I finished the game I went back and played the missions I had failed and of course they were easier because I knew what I was doing and was able to actually do it. Or at least not to fail so misserably than the first time.
    So there is that. If there wasnt a chance i could skip the mission maybe i wouldnt have finished the game. Not because I didnt want to, but because its just easier to learn how to play the game if you are actually enjoying it, than by failing over and over and over and getting frustrated.

    • @FingerBrokenBranches
      @FingerBrokenBranches Před 2 lety +1

      Ive been playing GTA since I was a boy and even I have a hard time flying planes and helicopters in this game. I crash them all the time during missions haha

    • @Skyl3t0n
      @Skyl3t0n Před 2 lety

      @@FingerBrokenBranches Yeah but that's more because you are getting bored of flying a straight line and might try an upside down under the bridge manouver to get rid of the boredom :D

  • @bunnypxnts
    @bunnypxnts Před 2 lety +68

    "a speedrunners take" on a game that was essentially made for casual story focused game, the critique on mission fail conditions only makes sense for some missions, your aggressive take was obviously based off the fact that these conditions prohibit you from doing the mission very fast because that's exactly what you're trying to do, speedrun the mission, in the eyes of a casual player, rockstar scripted these missions in question as to make it a better story experience, for instance if you ride along with Jimmy to the pier there's some dialog between Michael and Jimmy which you would miss if you simply sped ahead, your take on prologue was very nit-picky, the events and routes are scripted in such a way as to set a baseplate for what the story is built upon, wanting to go exploring off road or Rob oncoming cops doesn't make sense in the slightest considering you just robbed a bank and your are fleeing towards the exfil point, I am personally a casual player and I enjoyed GTA V's scripted missions after all if I wanted a more random experience I could always do what I wanted in free roam and Random events, the focus on the characters and story was more important to me than whether or not I could do non sensical things during missions for the sake of saving time and therefore missing out on content or dialog I would've experienced if just played the way it was designed.
    That's all I have to say

    • @The_StrangeMan
      @The_StrangeMan Před 2 lety +20

      Absolutely agreed. As a speedrunner, he should be happy for the checkpoint system so he can test out new strats and not lose major time. The game wasn’t made for speedrunners.

    • @lamardavisakald4438
      @lamardavisakald4438 Před 2 lety +4

      Gta v is a heavily scripted story based game (at least in missions). Most of the other gta games (apart from gta iv) were more focused on gameplay, not on the story which wasn’t the main focus

    • @cubah1
      @cubah1 Před 2 lety +1

      I basically agree with this guys comment.

    • @Kono_Dio-Da
      @Kono_Dio-Da Před 2 lety +12

      @@lamardavisakald4438 Nah, all GTA games are scripted as hell in missions, especially in the last missions. GTA IV is probably just as much of an offender as GTA V, to the point where it completely swaps whatever weapon you had for a weapon in the story several times

  • @ret226
    @ret226 Před 2 lety +5

    You know how interesting it would be if Trevor was the villain.

  • @ardourjimin2533
    @ardourjimin2533 Před 2 lety +17

    I agree with everything except for the checkpoint and skip option. GTA V has some unplayable missions like the yoga mission and the mission when Trevor goes to work with Floyd. They’re just boring or frustrating so I can appreciate the skip button.

    • @BLET_55artem55
      @BLET_55artem55 Před 5 měsíci +2

      Or the option C. Even SA had checkpoint after you're done with BigSmoke's mansion because of how long and buggy The End Of The Line is. Imagine doing all that without a single checkpoint

  • @Olivier81961
    @Olivier81961 Před 2 lety +6

    You got some really good points there, i recently started to learn how to speedrun the game, and the fact that traffic, failing for no reasons and glitches occure that much made me reconsider my opinion about the story mode.. GTA 5 is a good game for a casual playthrough from time to time, but when you want to speedrun the game, you really understand how annoying it can be..

  • @mikey9835
    @mikey9835 Před 3 lety +9

    The one and only time I skipped a mission was the first time I played the mission Nervous Ron where you had to fly and land a plane at the airfield. This was my first ever time piloting a plane in a GTA game and I sucked. Looking back I don't know why I struggled so much.

    • @tianamaycry
      @tianamaycry Před 2 lety

      It's because you didn't fly under the 6 bridges. You'd have gotten real good real fast if you'd put your mind to that!

  • @NimbusAbi
    @NimbusAbi Před 2 lety +4

    im confused, developer don't know all gamer are speedrunner and therefore dont design their games to your appealing?

  • @hezhez97
    @hezhez97 Před 10 měsíci +15

    Gta 4 was my favourite gta game it’s a shame all the details that were removed from gta 4 in gta 5 and the game just didn’t feel gangster or real to me Niko Bellic genuinely feels like a gangster

  • @dryice456
    @dryice456 Před 3 lety +22

    great video ben :)

  • @ittsgod
    @ittsgod Před 3 lety +38

    Does Anyone use the Mission Skip Feature in GTA 5?
    DarkViperAU: hold my 100 griefer jesuses

  • @boyanchu9015
    @boyanchu9015 Před 2 lety +15

    As someone who is one generation after you (aka strawberry gamers as they call it) I totally agree and hate how the gaming industry as a whole has perhaps leaned in too much into the path of least resistance in terms of pacifying casual players.
    I am one of those players who did not grow up playing the classics like 3 or VC because I was too young but even as I go back and play them now I totally felt the difference between earnings my stripes with a 100/100 hidden package achievement vs the breastfeeding done in GTA V.
    GTA V even gives you TOTAL access to the entire map as soon as you gain free roam which imo KILLS the entire experience of "moving up" as you unlock new cities with better cars, houses and weapons.
    Just would like you to know that you are a dying breed of gamers and I am subbed as a new fan. Thanks for playing GTA with the respect it deserves, keep up the work brother..

  • @emmettlester739
    @emmettlester739 Před 2 lety +6

    I remember the 1st time i played GTA IV online, some guy came up to me and added me to a party of people and they were so nice! We spent 3 hours at the swingset glitch.. GTA V seems like hell.

  • @Sandblazter
    @Sandblazter Před 3 lety +11

    If they removed the kd stat from gta online, toxicity would drastically be reduced

  • @cringekiller348
    @cringekiller348 Před 2 lety +7

    6:42
    Bruh that's exactly the same for San Andreas
    You can't be far away from the main character in gta sa Or the mission will fail
    You are just exhaggarating it

  • @matthewbarker9134
    @matthewbarker9134 Před rokem +4

    11:50 - "instantly ruined". I don't know why you play if it's just to see a number in the corner go up. Don't you find the heists fun anyway? The Merryweather Heist has zero payoff as far as money goes, but it's still a good time.
    16:38 - I don't understand why the side content not required for 100% is "a waste of time to everyone but hardcore completionists"? I mean, I had a good time playing the Epsilon missions, the rampages, and even huffing gas. They provided many hours of entertainment, and I'm not even a completionist. I've 100%'d a couple of times, done many more plays with partial story completions, but never done everything possible in one run.
    I also don't understand the title of the video (apart from it being rage click bait). If someone thinks something is good, then it's good. Goodness is just a measure of how you feel about something, so it's not really up to someone else to say "it's not as good as you think". What they are really saying is "I don't like it as much as you do."

  • @markrodeo420
    @markrodeo420 Před 2 lety +3

    Beating the 8ball sniper mission in 3 by filling the whole area with busses before the mission starts is still the highlight of gta for me

  • @Fry_tag
    @Fry_tag Před 3 lety +5

    My first GTA was Vice City and I loved every second of it.
    Once we had San Andreas I spend months trying to explore everything it had to offer.
    One thing about the free roaming in GTA games.
    In VC and SA some parts of the map are off limits at the beginning. You even get 4 wanted level in SA if you leave the first Island.
    In GTA V the whole map is accessible after Franklin & Lamar.

    • @shaikhanas6091
      @shaikhanas6091 Před 2 lety

      When I played San Andreas and I only stayed in los santos

  • @Kamiks-iz2ln
    @Kamiks-iz2ln Před 3 lety +8

    6:17 absolute unit of a timing

  • @mariuszpudzianowski8400
    @mariuszpudzianowski8400 Před rokem +4

    Worst part was that there are like 50 weapons but you feel like there's only 5 of them. I mean what the fuck is the difference between 5 or 7 types of assault rifles? They all work, sound and feel the same. 3D trilogy did it soooo much better, AK - good damage, not good accuracy, M4 - opposite. Police shotgun - good, not great, spas 12 - this shit wrecks everything. And in GTA5? It's like one gun with couple different models.

    • @Resident4Island
      @Resident4Island Před rokem +2

      Finally someone said this there is no difference in the gun's in Gta 5 also what's the green color palet's with the gun's in Gta 5 it was an odd choice and the gun customization is useless beacuse it add's nothing to the gun's that makes them feel different like if i add a silencer it won't change the gun's accucary or it won't add no stealth option's beacuse you can shoot the silenced shootgun in middle of a desert police will still be alerted .

  • @tomkean5654
    @tomkean5654 Před 4 měsíci +1

    The skip mission feature is brilliant. It lets you complete the game when a mission is too hard or just a pain in the arse. We aren't all speedrunners, I just wanted to get through it and play GTA Online. Also, the GTA series has been around for a long time. People that started on GTA3 are getting old, if you put a blocking mission in that old people are just not fast enough to do, you'll be cutting off some of the most loyal GTA players from completion.

  • @shortround2030
    @shortround2030 Před 2 lety +19

    I’m playing single player for the first time rn, and it’s a damn good game

  • @H0rHe
    @H0rHe Před 3 lety +33

    The experience I had with both the Main Title and it's Online Mode was very mixed, looking back I had a lot of fun playing GTA V but only when I was set free to wonder around the map, either role playing, doing insane shoot-outs, trying different challenges, parkouring around buildings even, things also found in the previous title (IV). The first two points in the video best sum up the main problem with V, I understand where they are coming from, as today's gamers like to be hand held by the game and cry about other games lacking mentioned features such as a million checkpoints, health regen and big rewards (as in money or in-game currency) which for this game is totally useless. Perhaps R* will look back on what made GTA the big boy in the industry or continue to cut back on key features. As for the story, very poorly written and uninteresting. Such a shame those submarine parts and nuclear waste barrels were not part of 100% I had lots of fun exploring the ocean and using a phone app to track down the location of each collectible (Props to the developers for at least allowing the player to use his brain once in this entire game)
    Great video Ben, and I hope my ramble here was worth the time spent. Good day!

    • @pwm_vrt6
      @pwm_vrt6 Před 2 lety +1

      Honestly, GTA V's story was pretty good. It was a bit clumsy, but knowing that R* are game developers, not writers, I really enjoyed the story. It takes a bit to understand, and a lot of people never actually get the conclusion of it, but it has a meaning. Check out this video: czcams.com/video/6dne-o0SoT8/video.html . The author discusses the meaning of GTA V's story mode, and it's honestly pretty interesting. Also, don't get me wrong, I LOVE GTA SA or GTA VC, but imo, none of them had an actual storyline. Both SA and VC had a rough background and a plotline, but it was rather for giving the context for the missions. We didn't know a whole lot about the characters, apart from their rough history in the past few years of their life, we didn't get a whole lot of a message or a moral from the story. Now again, I love both of the games, and I spent quite a long time playing them, but I just wanted to point out, that there is some stuff that a lot of casual V's players never notice. GTA V has a lot more to it than most games these days. Cheers

  • @Skyl3t0n
    @Skyl3t0n Před 2 lety +8

    Honestly though, i started with gta online a month ago and had a great time. I basically play it as a singleplayer though XD.
    It is kind of a grind to get some money but once you get some buisnesses going it's pretty nice. There are still people griefing on opressors etc. but i have also found many pleasant experiences with other people.
    Failing a mission where you sell your whole warehouse really hurts (that's why i glitch into solo lobbies to reduce the risk of people ruining my life)
    The missions are really fun. Like it is really immersive and makes you feel like you build your own criminal empire.
    The only real downside aside from the people is the loading times which got a little better i believe but are still way too long imo.
    As i see it, everything bad you mentioned about the singleplayer (like the linear gameplay) is removed in online so i really recommend it. (Though only if you know how to get into solo lobbies for important ceo/mc missions)

    • @user-xo3jw3hc6d
      @user-xo3jw3hc6d Před 2 lety +1

      Hey, I give away 85% on heists and replay them for new players like you! Hit me up, don’t buy shark cards ❤️

  • @twintarbos
    @twintarbos Před 2 lety +11

    I used the skip section feature unironically because in the earlier release on PC the game would crash in the middle of a mission if you tried to use a thrown weapon from a car, so there was a couple parts where I had to fail on purpose just to skip a section that required that, but I don't think that's really any kind of compliment on the game

  • @supranduwadi9322
    @supranduwadi9322 Před 3 lety +74

    Call me a boomer but I will have to say gta online single handedly killed the franchise. The 3d era of gta games had more replay value with tons of content whereas, gta 5 on the other hand was just bland game play with overhyped characters and generic story.

    • @KrumovBobby
      @KrumovBobby Před 3 lety +3

      Agreed, honestly if it wasn’t for the natural vision mod and the graphics it can pull out I doubt I would still even have it installed.

    • @mitebadopted3894
      @mitebadopted3894 Před 3 lety

      in my opinion if they made it a lil easierto get money in gta 5 and take out oppressors it would be okay

    • @bakedtonio6066
      @bakedtonio6066 Před 3 lety +1

      boomer

    • @itsdesean
      @itsdesean Před 3 lety

      @@mitebadopted3894 they just need to take the weapons off of it

    • @xxdestroyerxxal
      @xxdestroyerxxal Před 3 lety

      Didn't even mention gta 4
      Excuse me?

  • @yippie37eso76
    @yippie37eso76 Před 3 lety +31

    Even if I also think GTA V is not a great game and is overhyped, ranting for 2 minutes about how the prologue is linear is non-sensical. The prologue is something that already happened that you are allowed to re-live, so it wouldn't make any sense to be able to stray away from what literally already happened. The missions in which cars are scripted, are scripted so that a person playing the game for the first time (which for most people is the only time) develops in a way that you get the desired ending for the mission, like in the truck with the boat chase scene, imagine if someone was able to explode the truck earlier, then that person's experience would be duller than for the one who got the cinematic. Non-linearity would only be better for people that like playing the game over and over again, which are the minority. Then you give an example of how there is actually missions that are non-linear and instead complain about consistency, when in reality you just presented 1 example of non-linearity in GTA III, so with the given evidence you can't say there is a substantial difference in linearity between the 2 games.
    The criticism on difficulty and Online I agree, I just think that the main reason why it's not a great game is more complex and has to do with the story. The fact that you play with 3 different characters makes you less emotionally attached to them than when you play with only one. This also means they have to meet at an early stage of the story or else you'd be able to manually run them into each other. So the story and characters develop faster and clunkier than what was done in the other games.

    • @christianjayjay
      @christianjayjay Před 3 lety +12

      Exactly, the prolouge is supposed to show what happened, not what you want to happen.

    • @Nclm1
      @Nclm1 Před 2 lety

      Merci Rewgh37, je suis d'accord avec toi

    • @hermionexxx
      @hermionexxx Před 2 lety +1

      You might have a point if every other mission in the game wasn't also just as linear and ridiculously restrictive.

    • @christianjayjay
      @christianjayjay Před 2 lety +1

      @@hermionexxx the hell do you wabt to do? Betray the heist or some shit? Theres not much the devs can add to make the missions more open

    • @hermionexxx
      @hermionexxx Před 2 lety +2

      @@christianjayjay There's plenty they could've done! Failing missions for things like driving a few feet down the "wrong" street on the way to your destination or for not following the exact rigid path they laid out at the exact rigid speed set by other characters you have to keep up with at all times (instead of, you know, letting the player be the one to lead) is ridiculous and unnecessary. So are other restrictive measures like not being allowed to run or draw weapons inside buildings. Each mission shouldn't have to play out EXACTLY the same every time you play it. This level of linearity and restriction wasn't present in previous GTA games.
      GTA IV was a great example of not only allowing for but actually encouraging and rewarding being creative and trying different approaches in missions. It's a shame they went backwards instead of forwards in terms of gameplay freedom in V. At Rockstar's level they should be able to deliver missions that both look cool AND allow for free and varied gameplay, the former is no good without the latter.

  • @danin900
    @danin900 Před 2 lety +5

    It's one of the reasons why the early GTA games are much more replayable, the looser mission structure. GTA V is such a bore to play through afterwards.

  • @DR3ADNAU7Gaming
    @DR3ADNAU7Gaming Před 5 měsíci +4

    "Monogamy is overrated, a prostitutes perspective."

    • @foundationofficer8250
      @foundationofficer8250 Před 5 měsíci +2

      Dude, it's a bummer that I can only drop you one like. You deserve way more

    • @DR3ADNAU7Gaming
      @DR3ADNAU7Gaming Před 5 měsíci

      @@foundationofficer8250 ain't even watch the video with a title that dumb. No one gives a shit what a speed runner thinks of a story their whole thing is skipping it.

  • @kylekondit9709
    @kylekondit9709 Před 2 lety +6

    I agree that aspects of gta 5 are a lesser experience than some of the previous entries, but I also feel that all the gta games are great in their own right, and I rarely compare them because aside from shooting an stealing cars, they are all very different.

  • @StevenBruleMD
    @StevenBruleMD Před rokem +3

    there's so much hyperbolic speech in this video it hurts

  • @e.j.2578
    @e.j.2578 Před 2 lety +6

    I agree wholeheartedly. VC is my favorite. The lights, the story, the characters, the detail (for the time)

  • @insignificantaftermathPROJECTS

    I think linear segments exist in newer games because the devs have better graphics and capabilities to explore so now have scenes they are proud to display for the gamers and want to show off their cinematic style gameplay creations.

    • @evil1143
      @evil1143 Před 4 měsíci +1

      and by handing over your money and saying gud game lol is telling rockstar that more of this is better which it isn't. The games not a movie it's a game. I'm not holding out much hope for gta 6.

    • @evil1143
      @evil1143 Před 4 měsíci +1

      Who gives a shit it's costing real gamers a real experience.

    • @staringcorgi6475
      @staringcorgi6475 Před 3 měsíci

      ⁠​⁠@@evil1143but gamers are proven to like games that are like movies because of the universal acclaim of the TLOU. This game’s success made the ps3 outsell the xbox 360 and proved that the market wants their games to be cinematic

  • @Kelis98
    @Kelis98 Před 2 lety +28

    More linear/scripted missions isn’t bad just different.
    Plus not all missions are the same.
    GTA V isn’t the best game in every aspect, but it is still good and arguably the best in certain areas.
    Having a lot of checkpoint or regenerative health isn’t bad, a game can still be fun without failure with dying, but I can see the perspective.
    I don’t think simpsons hit and run is mad just for children but rather for a wide audience.
    I don’t mind a skip feature since I never used it.
    I agree that V’s 100% isn’t really 100% if you don’t have to do everything.
    I agree that Online takes away from other content.
    It has some positives, but it’s far from perfect/very flawed.
    I think V is a good GTA game even if it’s not perfect.

  • @karelpipa
    @karelpipa Před 2 lety +3

    Thank you!
    I was so fed up with checkpoints system in this game. It felt like a supersuper easy mode. All they had to do is add checkpoints once you failed 20 times in a row. Then it would be acceptable.

  • @eagleslove100
    @eagleslove100 Před 2 lety

    I got this in my recommended feed exactly a year after it was uploaded. Good work!

  • @IVIUT3D
    @IVIUT3D Před 2 lety +2

    Wow in the first 5 minutes you introduced yourself very well and then showed ME WHY I CAN NOT FINISH GTAV STORY. I am so used to the non-linear style that the very liniar path GTAV forces you down just turns me off entirely.
    I bought the original version of GTAV just a week before the release of GTAO and in all these years I have yet to finish the game's story mode a single time.