Simplified Guide: How I use UE5 Level Instances to Save Time

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  • čas přidán 21. 07. 2024
  • Anyone can make games. I hope these tutorials help you on your journey. Happy deving y'all! #ue5tutorial #gamedev #levelInstances #gamedesign #ue5
    Timestamps:
    0:00 - Why use Level Instances?
    0:40 - Level Instances in UE5
    0:55 - Two types of Level Instances
    1:40 - Tutorial - Making a level instance in UE5
    4:30 - Tutorial - Editing level instances in UE5
    6:25 - Packed Level actors in UE5
    6:49 - Tutorial - Creating a packed level actor in UE5
    9:22 - Tutorial - Editing a packed level actor in UE5
    11:05 - Super Important thing to know about level instances
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    Music : Purrfect Vibes - allmylinks.com/Purrfect
    Tags:
    game dev,game development,indie game dev,indie game development,indie game devlog,devlog,game dev tips for beginners,indie game developer,game development for beginners,game devlog,gamedev,dev log,game design,unreal engine,unreal engine 5,solo game developer,solo game dev,BlackShinobi956,unreal engine 5 tutorial,ue5,unreal engine tutorial,ue5 beginner tutorial,ue5 tutorial,level design,ue5 world partition,unreal engine world partition,level instances
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Komentáře • 47

  • @nzcontak
    @nzcontak Před 4 měsíci +2

    Thanks for the video and keep up the content!
    Few things I've noticed with World Building on UE5:
    - Level Instances are great to store PLAs, BPs and other type of actors.
    - Level Instances are much more efficient in moving large group of actors (1 to select) rather than selecting thousands of individual actors.
    - PLA can only be used for Static Meshes. It compacts them and makes a world more optimized.
    - ATM when you create a Level Instance out of actors, it'll break their references. So be mindful when you create them in context!

  • @jsogman
    @jsogman Před 5 měsíci

    omg thankyou for zooming in on certain items in the ui. makes so much difference!

  • @MrBradcerenzia
    @MrBradcerenzia Před 3 měsíci

    That was a great tutorial - your level examples were really clear, and thanks for talking through the options settings!

  • @sniper44x
    @sniper44x Před měsícem

    If you group/merge actors in a location and ungroup and change the original group can just right click and replace with new one also

  • @merkaba48
    @merkaba48 Před 6 měsíci +7

    Be warned that using lots of level instances with lots of actors inside them will increase the time it takes to enter and exit PIE.

    • @blackshinobi956
      @blackshinobi956  Před 6 měsíci +2

      Thanks for pointing this out!

    •  Před 6 měsíci

      Yeah, I ran into this issue bigtime and had to lean harder on Blueprints. Also, the ol' Prefabricator plugin helps a lot. Not sure what is most performant tho?@@blackshinobi956

  • @EFX612
    @EFX612 Před 6 měsíci

    Great tutorial, thank you!

  • @onesilverleaf6781
    @onesilverleaf6781 Před 7 měsíci +2

    I was wondering what Level Instances are a couple of days ago, nice to have this. Thanks.

  • @T1mothyTee
    @T1mothyTee Před 9 měsíci +2

    Great tutorial... Maybe will try this technique to spawn landscape chunks to make an infinite landscape based on camera position , not sure if itll work

  • @lyfezbane
    @lyfezbane Před 7 měsíci

    Very well explained. Thank you.

  • @miskliy1
    @miskliy1 Před 6 měsíci

    I have been a year looking to understand this level instances thing thank you

  • @hbonin
    @hbonin Před 7 měsíci

    Super helpfull, great vid. Good luck with your channel bro! 🤟

  • @nathanbel1793
    @nathanbel1793 Před 15 dny

    Thanks for share of this pretty useful tricks. BTW, you made me have a good day, when I first saw you , I immediately think about TMNT, thats made me kinda keep smiling and watching through this video. hahaha. good job

  • @CrazilyCrazyDude
    @CrazilyCrazyDude Před měsícem

    ur awsome

  • @Vemrah
    @Vemrah Před 6 měsíci

    Great tutorial and after listening you many many times - Draymond Green and your voice crazy similar :) Keep up good work ! :)

    • @blackshinobi956
      @blackshinobi956  Před 6 měsíci

      Lol! I've never gotten Draymond but I'll take it 🤣

  • @divinepart
    @divinepart Před 6 měsíci +3

    Great. I observed that you have some placement issue with objects or props because of pivot point, I am not sure but I think holding down 'END' key on the keyboard will snap it to surface while translating.

    • @Seancstudiogames
      @Seancstudiogames Před 6 měsíci

      Ya the end key will snap the selected mesh to the mesh or landscape below as long as it doesn’t have contact with another mesh.

  • @real2late
    @real2late Před 6 měsíci

    Banger tutorial

  • @lz4090
    @lz4090 Před 2 měsíci

    Thanks for this. For level instances or packed level actors, is there no way that it generates possible configurations of the meshes, like different positions per instance, and have an option to randomize them when you use it on another area? sort of the prefabricator plugin? Currently, anything you do on once instance makes all the instances similar as the name suggests. Thanks

  • @steve_rico
    @steve_rico Před 7 měsíci +3

    Dropping a comment to fuel the algorithm!
    Another useful and well explained video.
    Good luck growing the channel, you deserve it so much more than the generic beginner guide garbage my feed suggests. Whilst basics are important understanding the tool in a wider sense will help in the future.... Assuming one can get through a few hours without UE5 crashing.

    • @blackshinobi956
      @blackshinobi956  Před 7 měsíci

      Thanks! I appreciate comments like this and lol UE5 do be crashing haha

  • @R-SXX
    @R-SXX Před 6 měsíci

    Would you recommend this for levels that are a bit larger but not like landscapes size - more like penumbra or amnesia sized puzzle rooms

    • @blackshinobi956
      @blackshinobi956  Před 6 měsíci +1

      When I read the documentation, they recommended it more for large maps. I would say if it's not landscape sizes probably not use it, but if you've already started implementing world partition and its working, stick with it

  • @Seancstudiogames
    @Seancstudiogames Před 6 měsíci

    Thanks for sharing this. Q: can Either of these be assigned to an array for PCG? To elaborate, my idea was to create random player events in a level.
    Another question: Would this be the ideal way to create static mesh assets (buildings) for distribution via PCG?

    • @blackshinobi956
      @blackshinobi956  Před 6 měsíci +1

      Good question, I'm not familiar with PCG yet so I don't have an answer. I did find this video about using packed level actors with a PCG graph, so you're idea seems possible. Sorry I couldn't help more, good luck!
      czcams.com/video/NmQZYaZAFJU/video.html&ab_channel=FabioSarracino

  • @lambda-snail
    @lambda-snail Před 7 měsíci +1

    Nice I didn't know you could do this, thanks :D I guess it's similar to a "prefab" in Unity?

    • @blackshinobi956
      @blackshinobi956  Před 7 měsíci

      Glad you enjoyed the video. I don't know anything about Unity, but maybe haha

    • @Klash120
      @Klash120 Před 6 měsíci

      This definitely feels like a prefab in unity terms. Thanks for bringing this to light, i need to give this a try

  • @elganzandere
    @elganzandere Před 7 měsíci

    Please put your script closer to camera. It is extremely distracting.
    Thank you for taking the time to share this information, all the same.

  • @pawpotsRS
    @pawpotsRS Před 6 měsíci

    save instances is like a unity prefab.

  • @scobelverse
    @scobelverse Před 7 měsíci +1

    Dumb question 2 months after this video 😂
    What’s the actual benefit of creating a level instance over combining these assets into a Blueprint?

    • @blackshinobi956
      @blackshinobi956  Před 7 měsíci +2

      That's a great question, I wondered the same thing when I looked at them. It's my understanding that the main benefit is the workflow improvement. Since they're edited in the context of the world, I don't have to adjust it in BP then check the level and see how it looks. I think Level Instances are great for larger collections of meshes that I want to load in like a section of a level .

    • @HeartsintheWind
      @HeartsintheWind Před 7 měsíci +3

      I got a better reply...if it doesn't need additional code the level instance is lighter in data

    • @dark11demon11
      @dark11demon11 Před 3 měsíci

      for save station with functionally better use blueprint. But normally you use level instances for big objects like buildings that are repeated in the level. It would be faster than putting it into a blueprint.

  • @BudgiePanic
    @BudgiePanic Před 7 měsíci +1

    Is this a new UE 5 feature?

    • @blackshinobi956
      @blackshinobi956  Před 7 měsíci

      I think it was introduced in 5.0, so relatively new

    • @BudgiePanic
      @BudgiePanic Před 7 měsíci

      @@blackshinobi956 seems similar to Unity Game Engines prefab objects

  • @ABentPaperclip
    @ABentPaperclip Před 2 měsíci

    why couldn't they just call them prefabs like everybody else lol

  • @aasia-khan
    @aasia-khan Před 26 dny

    too loud music, so distracting... else content is good, but hard to follow due to oud background!