LIGHT PROBES in Unity (URP Version)

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  • čas přidán 17. 07. 2024
  • 🎮 In this tutorial we will dive into light probes and Unity's new APV or Adaptive Probe Volume for automatic light probe placement. 🕹️
    📝 About This Video:
    In this tutorial, we dive deep into light probes and APV or Adaptive Probe Volume. We will lern how to properly blend the realtime lighting and baked lighting to work together perfectly.
    🔗 Quick Links:
    URP Deep Dive: • Harnessing Light with ...
    ⏰ Timestamps:
    0:00 - Intro
    0:31 - Light mode types
    1:15 - Light Probes
    1:44 - Scene Setup
    2:26 - Lighting problem
    2:42 - Light probe setup
    3:48 - Problem with Light Probes
    4:06 - Shadowmask bake
    4:22 - Shadowmask with Light Probes
    4:37 - Adaptive Probe Volume (APV)
    6:05 - Conclusion
    6:28 - Outro
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    🏷️ Tags:
    #unitytutorial #madewithunity #gamedevelopment #unity3d #gamedesign #IndieDev #URP #UnityRendering #GameAssets #GameOptimization #RealTimeRendering #GameDevTips #UnityTips #UnityGuide #LevelDesign #IndieGameDev #unitybasics #lightprobes #APV #adaptiveprobevolume

Komentáře • 21

  • @v0ltdev
    @v0ltdev Před 9 měsíci +6

    The APV's can also be used to bake lights onto objects without lightmaps, which makes them rly good for huge maps since they bake in seconds, but the quality in URP is not as good as HDRP making lightmaps a better option in URP, and the reason is not working with realtime GI is because RTGI in unity is deprecated, but they are working on a new RTGI solution that will use the APV's

  • @user-oe5wd8fv4y
    @user-oe5wd8fv4y Před 4 měsíci +1

    哇!早发现这个视频就好了!一直在找URP灯光与角色方面的视频,感谢~!!❤

  • @KyryloVesna
    @KyryloVesna Před 9 měsíci +1

    Great tutorials, keep it up!

  • @cesarsfalcao
    @cesarsfalcao Před 11 dny

    I think you can add probes right beside the shadows to improve the transition

  • @twisky3751
    @twisky3751 Před 9 měsíci +3

    which version are you using? I'm using 2022.3.11 and I don't see an option for probe volumes in the lighting settings

    • @gamedevblueprint
      @gamedevblueprint  Před 9 měsíci +1

      Hi, you have to use the 2023.1 at least to have the APV

    • @twisky3751
      @twisky3751 Před 9 měsíci

      Thank you

    • @phatbuihong4014
      @phatbuihong4014 Před 7 měsíci

      I got problem when the dynamic object go into the shadow, it's still receive light from mixed direction light. Can you help me how to solve it?!

    • @twisky3751
      @twisky3751 Před 7 měsíci

      Mixed light means its both baked and realtime so if you only want your object to be lit by baked lighting you have to change your light to baked mode@@phatbuihong4014

  • @mikhailhumphries
    @mikhailhumphries Před 9 měsíci +2

    Is real time lighting good for mobile gaming?

    • @gamedevblueprint
      @gamedevblueprint  Před 9 měsíci +1

      Yeah you can use but very limited, max 1-2 sources if you want to keep it performant

    • @njerurichard3581
      @njerurichard3581 Před 3 měsíci

      It is not. At all. Kills a ton of performance. Just bake your lights. RT lights have become a thing with the ps4 onwards. If youve played and liked 95% of PS3 and xbox 360 games, just bake your lights

    • @mikhailhumphries
      @mikhailhumphries Před 3 měsíci

      Wow, didn't know that

  • @cb3ez
    @cb3ez Před 5 měsíci

    How do you make it modified and where you don’t have to do anything?

    • @gamedevblueprint
      @gamedevblueprint  Před 5 měsíci

      Do you mean the adaptive probe volume?

    • @cb3ez
      @cb3ez Před 5 měsíci

      What does the adaptive probes do? @@gamedevblueprint

    • @cb3ez
      @cb3ez Před 5 měsíci

      just saying my map is big and am to lazy to do so

    • @gamedevblueprint
      @gamedevblueprint  Před 5 měsíci

      well you can use APV or adaptive probe volume, I talk about it in a nuthsell in the end of this video, I'll dive deeper into it once Unity 6 released, since they working on it. It's not perfect now, but for large openworld scenes it's really good one

  • @alleyesonme1432
    @alleyesonme1432 Před měsícem +1

    Thanks for lightning tutorials! But sometimes i just can't follow you cuz i can’t figure out where your one sentence ends and another begins. At least take a breath after finishing sentence please!

    • @gamedevblueprint
      @gamedevblueprint  Před měsícem +1

      Yeah I'm sorry it's been a problem my all life 😀 I'll try my best in my future videos😀