Great idea for a video, but misses the mark a bit imo. Just trowing up the stats doesn't really give me an idea for how a shield should or should not be used. Also you could talk about common pitfalls, like building the very expensive T3 shields too early w/o having a concrete use for them. Important break points, like that every T3 shield can tank exactly one mavor shot, even the cybran ones, could also be very useful to know about. You are doing good stuff on your channel, don't get me wrong, this specific video just didn't do it for me
Could you do a part two? 1. How does game ender artillery damage work over a shielded base? Like how is the damage spread out across multiple Shields? 2. Does it make sense to layer Shields. IE put T2 Shields under a t3 shield for high value targets like an SMD or Commander. 3. Any shield tricks or best practices? Someone in another CZcams comment said that the ctbrian T2 shield is so cheap that it makes sense to cover every T2 ringed Mex with a shield. More about tips tricks and best practices. Would be cool.
your mass/AOE are very wrong, for some reason. You didn't forget that, for a disc, A=πr², did you? Don't really know why you didn't give AOE/mass instead. Area is a much better metric than radius for this purpose.
You really need to do the AOE calc with the area of a circle, pi*(r^2). When you do it with just a length of the shield radius, you’re improperly granting an advantage to any smaller shield. Of course with each additional unit of radius, the area of coverage is growing exponentially. This is why T3 UEF shields are actually better than T3 Aeon shields, for instance. Despite having a lower shield HP, (HP*Area)/mass is higher. The unit (HP*Area)/mass is just two things that you want to be high, divided by something you want to be low. The higher the better.
Great video, although As Cybran T3 engis build ED4 first, It's more worthwhile to compare them than ED5 to others, and ED4 is more mass efficient than UEF T3 shields. Also Cybran ED1 shields are very useful in attacking at the t2 stage, as they build quickly like Cerberus turrets and can quickly claim a mass field, moreso than other factions. When all you need to do is cover Pgens/mexes from 2 strat bomber passes they are cheap as well.
I have not played in years but at least back then Cybran shields were perfect for layering your shields with all the difference shield radiuses that you have access to. Before ALL the shields are down, the first layer is usually up again which ends up tanking more than a bunch of T3 Seraphim shields can since they for whatever reason seemed more likely to go down as one and get exploded seconds later while Cybran can keep their smaller shields next to their 'big' shield structures and have at least one extra layer to have a chance of them surviving and going back on again.
My point is that the shields each have different strengths and weaknesses. The idea that mobile shields 'shit on' the ED1 is completely wrong, not only does the ED1 give way more hp per mass (unitDB stats are inaccurate) and they have different use cases, there are also times where you can build static shields but not mobile shields. For example If you have T2 on an ACU but no HQ yet, or a T2 Air HQ but no T2 Land HQ.
Cybran shields are unique in the way that they have by a wide margin the best T2 shields but the worst fully upgraded shields by a similiarly wide margin. T2 cybran shields are so cheap that you can put on at even minor outposts. Every mex that is at least T2 should have a shield. They are also the fastest to just build at the front line with a T2 commander and give a huge advantage mid game. Correct deployment of those shields can easily decide a match.
I'd like an analysis of the mobile shields - my understanding, for when I last looked, is that the best (or at least the strongest) mobile shield in the game is the UEF Shield-sACU.
best shield is UEF SACU shield 8k mass 52k shield , 150 regen , big radius , can move build reclaim shoot (300dps) and also can generat power and mass lol)
afaik faction divercity... when there was only 3 factions aeon kinda had best shields (at least by amount of HP), so there is this simple drawback that you need to rebuild t2 to make t3 in its place
I'd actually rank Uef 2nd on shields. Mass invested ect.. isn't a really go way to debate the usefulness of a shield I'd argue strength and radius are the 2 most important factors with Radius being the most important one. For shield stacking ect... Then theres the question are all shields the same in FA, I seem to recall reading that shields have different propertys, though I don't remember if it was in FA or Supcom 2, In which case if that's in FA Aeon would have the best shields. As even their unit shields can bounce and attack and make it deal 0 damage. Pretty sure that was on Supcom 2 though I don't know if its the same in FA.
@@TheDuelist if shields are stacked, and one is hit 10% of the damage are applied to others to discurage shield spamming. im a noob though, thats why i asked for this topic lmao (as well as how to best stack shields to get best defense)
definitifly build ED4, you pay the full price of each level to upgrade, meaning upgrading should be avoided, ED1 to ED2 when you need the larger radius, ED4 to ED5 if you want to quickcharge it, aside from that it is probably better to build an additional shield instead of upgrading
Great idea for a video, but misses the mark a bit imo.
Just trowing up the stats doesn't really give me an idea for how a shield should or should not be used.
Also you could talk about common pitfalls, like building the very expensive T3 shields too early w/o having a concrete use for them. Important break points, like that every T3 shield can tank exactly one mavor shot, even the cybran ones, could also be very useful to know about.
You are doing good stuff on your channel, don't get me wrong, this specific video just didn't do it for me
Honorable mention to UEF for having bubble sACUs
Has saved many a high value target
Could you do a part two?
1. How does game ender artillery damage work over a shielded base? Like how is the damage spread out across multiple Shields?
2. Does it make sense to layer Shields. IE put T2 Shields under a t3 shield for high value targets like an SMD or Commander.
3. Any shield tricks or best practices? Someone in another CZcams comment said that the ctbrian T2 shield is so cheap that it makes sense to cover every T2 ringed Mex with a shield.
More about tips tricks and best practices. Would be cool.
your mass/AOE are very wrong, for some reason. You didn't forget that, for a disc, A=πr², did you? Don't really know why you didn't give AOE/mass instead. Area is a much better metric than radius for this purpose.
You really need to do the AOE calc with the area of a circle, pi*(r^2).
When you do it with just a length of the shield radius, you’re improperly granting an advantage to any smaller shield.
Of course with each additional unit of radius, the area of coverage is growing exponentially.
This is why T3 UEF shields are actually better than T3 Aeon shields, for instance. Despite having a lower shield HP, (HP*Area)/mass is higher.
The unit (HP*Area)/mass is just two things that you want to be high, divided by something you want to be low. The higher the better.
Great video, although As Cybran T3 engis build ED4 first, It's more worthwhile to compare them than ED5 to others, and ED4 is more mass efficient than UEF T3 shields. Also Cybran ED1 shields are very useful in attacking at the t2 stage, as they build quickly like Cerberus turrets and can quickly claim a mass field, moreso than other factions. When all you need to do is cover Pgens/mexes from 2 strat bomber passes they are cheap as well.
I have not played in years but at least back then Cybran shields were perfect for layering your shields with all the difference shield radiuses that you have access to.
Before ALL the shields are down, the first layer is usually up again which ends up tanking more than a bunch of T3 Seraphim shields can since they for whatever reason seemed more likely to go down as one and get exploded seconds later while Cybran can keep their smaller shields next to their 'big' shield structures and have at least one extra layer to have a chance of them surviving and going back on again.
Yes but uef and aeon get mobile shields that kinda shit on the ed1 so.... what was your point?
My point is that the shields each have different strengths and weaknesses. The idea that mobile shields 'shit on' the ED1 is completely wrong, not only does the ED1 give way more hp per mass (unitDB stats are inaccurate) and they have different use cases, there are also times where you can build static shields but not mobile shields. For example If you have T2 on an ACU but no HQ yet, or a T2 Air HQ but no T2 Land HQ.
Cybran shields are unique in the way that they have by a wide margin the best T2 shields but the worst fully upgraded shields by a similiarly wide margin. T2 cybran shields are so cheap that you can put on at even minor outposts. Every mex that is at least T2 should have a shield. They are also the fastest to just build at the front line with a T2 commander and give a huge advantage mid game. Correct deployment of those shields can easily decide a match.
Thank you for your videos dude
I'd like an analysis of the mobile shields - my understanding, for when I last looked, is that the best (or at least the strongest) mobile shield in the game is the UEF Shield-sACU.
best shield is UEF SACU shield
8k mass 52k shield , 150 regen , big radius , can move build reclaim shoot (300dps) and also can generat power and mass lol)
The aeon shield not upgrading is really annoying. Is there a reason for it?
No good one. Whatever reason anyone has, it's crap. I, too find it very annoying and wish the devs would patch an upgrade in.
afaik faction divercity... when there was only 3 factions aeon kinda had best shields (at least by amount of HP), so there is this simple drawback that you need to rebuild t2 to make t3 in its place
it is only a drawback in terms of apm, reclaiming the shield and building a t3 is what you should do if you dont need the coverage imeadiatly
I'd actually rank Uef 2nd on shields. Mass invested ect.. isn't a really go way to debate the usefulness of a shield I'd argue strength and radius are the 2 most important factors with Radius being the most important one. For shield stacking ect... Then theres the question are all shields the same in FA, I seem to recall reading that shields have different propertys, though I don't remember if it was in FA or Supcom 2, In which case if that's in FA Aeon would have the best shields. As even their unit shields can bounce and attack and make it deal 0 damage. Pretty sure that was on Supcom 2 though I don't know if its the same in FA.
Worth mentioning that UEF T3 shield is so large, enemy gunships regularly float inside while attacking things it covers.
What a surprise :D
nice game in the back ground :)
I would have put the build time that a relevant info for me to defend against static arty or for pd creep
Thx man
what about guides on how to shield stack? bleeding? etc
I can guess what shield stacking is, but I have no idea what bleeding is. If you could teach me, I'm happy to put a video together
@@TheDuelist if shields are stacked, and one is hit 10% of the damage are applied to others to discurage shield spamming. im a noob though, thats why i asked for this topic lmao (as well as how to best stack shields to get best defense)
@@combinecornercosplay If I remember correctly, it’s more than 10%. It was around 30% last I remember
Is it cheaper to build the ED4 directly from an engi? Or should I build the ED1 and upgrade it all the way to ED4?
definitifly build ED4, you pay the full price of each level to upgrade, meaning upgrading should be avoided, ED1 to ED2 when you need the larger radius, ED4 to ED5 if you want to quickcharge it, aside from that it is probably better to build an additional shield instead of upgrading
Seraphim Supremacy!
You are ignoring mobile shields. Do not do that.