NEBULOUS Devlog #33: Fleet Intelligence

Sdílet
Vložit
  • čas přidán 1. 06. 2024
  • We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles.
    Conquest Concept Document: docs.google.com/document/d/1P...
    Play on Steam: store.steampowered.com/app/88...
    Public Roadmap: trello.com/b/ZNxJIGSQ/nebulou...
    Join us on Discord: / discord
    Support development on Patreon: / eriind
  • Hry

Komentáře • 215

  • @MissingReel732
    @MissingReel732 Před 19 dny +240

    Falling Frontier + Nebulous devs being pals warms cold dead heart

    • @extraordinarytv5451
      @extraordinarytv5451 Před 18 dny +11

      All we need is children of a dead earth for the perfect trio

    • @22Kalliopa
      @22Kalliopa Před 18 dny +8

      @@extraordinarytv5451 God, I wish that game had reached its full potential

    • @extraordinarytv5451
      @extraordinarytv5451 Před 18 dny +1

      @@22Kalliopa it got canceled?? NOOO

    • @Tuned_Rockets
      @Tuned_Rockets Před 18 dny

      @@extraordinarytv5451 it got released in 2016

    • @22Kalliopa
      @22Kalliopa Před 17 dny +2

      @@extraordinarytv5451 Yeah, development stopped years ago :(

  • @SprikSprak
    @SprikSprak Před 19 dny +146

    Wow that track analysis feature with the grainy radar imaging is absolutely brilliant

  • @TheLegendsmith
    @TheLegendsmith Před 18 dny +35

    Regarding fleet max size, I think Starsector's Combat Readiness really is a good way to soft cap how many ships you want to deploy. Ships deployed in that are selected by the player, and since any deployed ship has its combat readiness decrease at the end of battle at the very least, deploying any ship has a cost. This incentives the player to only deploy what's needed. In the case of different taskforces here, if engaging a task-force required all ships in it to go to general quarters, then it means that if you have one doomstack megafleet, the enemy can just harass you into bankruptcy because he entire TF has combat ready over and over.

    • @hectorflotareynosa7102
      @hectorflotareynosa7102 Před 18 dny +1

      More likes for this man pls, also your explanation reminds me of the start of the TV show Battlestar galactica

    • @CrizzyEyes
      @CrizzyEyes Před 10 dny

      Yes it's weird how no sim games do this other than Starsector, which is fairly streamlined as far as sim games go, since we all know that deploying any complex machine in war doesn't just leave them "ready for battle" even if they took no damage. They need fuel, ammo, supplies, etc.

  • @Phrosphor
    @Phrosphor Před 18 dny +155

    Casually dropping "No missile cam in conquest" mid video. Love that change.

    • @tylerphuoc2653
      @tylerphuoc2653 Před 18 dny +8

      If we can launch decoys, we should be able to string a network of radar/lidar probes that may give away our own position, but still relay vital information to us

    • @psaldorn69
      @psaldorn69 Před 18 dny +8

      Watching missile hits is a big part of my Neb enjoyment, so I will be sad to see it go. Would be nice to maybe keep the cam but just show a placeholder hull (like a grey box) instead.
      Will we still get missile success/fail notifications in top left I wonder?

    • @achillesa5894
      @achillesa5894 Před 18 dny +7

      @@psaldorn69 Tester here, Mazer hasn't said anything about the notifications at the top left so I'm pretty sure they're staying. You will also still be able to see missile hits if you're close enough for a visual so there's that at least.

    • @PSC4.1
      @PSC4.1 Před 18 dny +7

      Meh, removes droning, not great since part of warfare is deploying drones to find your target in a timely and inexpensive manner.

    • @hawk2222
      @hawk2222 Před 15 dny +2

      @@PSC4.1 but those are missiles, not drones. Missiles don't scout targets

  • @Kagayaki74
    @Kagayaki74 Před 18 dny +64

    Man when you pulled up that grainy image of the enemy force, I _creamed my pants._ This is a master class in UI, brilliant work!

  • @DerpsWithWolves
    @DerpsWithWolves Před 18 dny +41

    This devlog does so much for me, as former infantry with intel analyst training... Also hell yeah Hooded Horse devs helping each other out!
    For the number of transport ships, though, I think having them convoy would be a reasonable solution. Groups of 5-10 freighters moving together for collective defence to make the shipping insurance providers happy sounds reasonable, and cuts down on map clutter at the same time.
    At the start, they might just fly in groups of 2-3, so that if any ship has an emergency they can at least rescue the crew or provide technical assistance, but after the war kicks off the groups get larger, and maybe ships start seeing decoy launchers, basic PD systems, and light armaments in the range of 100-120mm guns to fend off commerce raiding parties (probably with some kind of faction upgrades involved in those processes).
    Convoying the transports would *also* make it a lot easier to assign ships to escort duty along supply routes if you're in contested space. Sending one Raines a day with each single transport is terrible, but if you're launching 10-12 transports at once you can stick a Vauxhall, a Keystone, and two Raines in there as a good investment and ward off small groups of shuttles, or at least know you can give a larger enemy group a black eye and spoil their victory, if another task force can't respond in time.
    ...I also cannot wait to see the rivalry between Naval and Marine aviators launching from the carrier and assault landing ships; That'll be priceless, and I hope there's a little dialogue easter egg somewhere about it XD

    • @Themaritimes99
      @Themaritimes99 Před 18 dny +5

      Yeah declutter via Naval Control of Shipping!

  • @Genubath1
    @Genubath1 Před 18 dny +34

    An INFOSEC system would be incredible. Imagine if you had a small wolf pack of stealth destroyers preying on shipping lanes. You wouldn't want a random order to reveal everything about said wolf pack, so you would change their comms discipline so that they send SITREPs less often or not at all. Restricting communications could have the downside of causing you not to know the situation of your own TF, delaying intelligence gathered by the TF, or delaying the execution of orders. You would also set communications to and from the TF to be highly encrypted, further delaying the receipt of orders and intelligence as you have to decrypt the info. The level of encryption could be variable, with higher encryption causing more delay. The enemy might still be able to detect the emissions of a communication, allowing them to get a track on the source of it, but they would also have to spend time decrypting the message, leading to the intel possibly being obsolete. You could even add an "encryption computer" part on a ship to encrypt/decrypt more quickly or have encryption/decryption speed scale with intelligence effort. Finally, you could set the classification of information related to certain TFs to be very high so that should the enemy intercept and decrypt a message, it would omit things like fleet disposition, fuel and ammo stocks, ETA, destination, position, etc. However, the commander will also be missing this info, causing them to have imperfect information. There could also be a command ability penalty or an order delay penalty related to a lack of information. It may be a tricky balancing act, but it would be rewarding to have small and slow-to-respond TFs that are nearly invisible, contrasted by large and agile battlegroups that practically broadcast their intel to everyone.

    • @brillcrafter7417
      @brillcrafter7417 Před 18 dny +2

      I would LOVE that, I love this kind of infosec stuff and you would have to fight me to get me off that role lol

    • @therandomguy4988
      @therandomguy4988 Před 15 dny +2

      I mostly agree, BUT decrypting information with a known key does not take time irl and I believe it would negatively impact the game. If the other drawbacks you mentioned aren't enough to balance spamming high encryption level then the percentage of forces using high encryption could reduce overall encryption quality

    • @Genubath1
      @Genubath1 Před 15 dny

      @@therandomguy4988 you're right, maybe the risk of the private keys being leaked goes up the more they are used.

    • @froschreiniger2639
      @froschreiniger2639 Před 14 dny +1

      @@therandomguy4988 encryption will always be maxed out except for certain scenarios with extremely limited hardware. Severely damaged comms maybe so only simple singals are possible. Or a destroyed computer will only allow the ship to use simpler encryption. Anything els would be ridicolously unrealistic

  • @haydenlummus8838
    @haydenlummus8838 Před 19 dny +92

    The intro music makes me happy.

    • @isiffrin
      @isiffrin Před 19 dny +6

      It goes so hard but I do wish the devlog montages will return eventually.

    • @mattsgrungy
      @mattsgrungy Před 19 dny +5

      The music in this game absolutely slaps. The composer did such a good job.

  • @TheMachineGod966
    @TheMachineGod966 Před 18 dny +15

    It makes me so happy to see a dev that cares about and enjoys their work while also not having to rush it because of publishers

  • @JDeeGaming
    @JDeeGaming Před 18 dny +9

    Always good to see a Devlog drop. I noticed that Nebulous fleet command now has its game cover in the title section of YT videos. Finally!

  • @MrQuantumInc
    @MrQuantumInc Před 18 dny +6

    It is rare to have a strategy game that has intelligence more complicated that "You have line of sight or you don't". That intelligence screen adds a ton of immersion; though it could get really repetitive investigating each contact one by one. Not clear if the intelligence officers do that for you or not.

    • @cowcannon8883
      @cowcannon8883 Před 17 dny

      he said after action reports will autofill the info you've gathered in the fight

  • @dacis2
    @dacis2 Před 18 dny +24

    I think this is the only game out there that lets a player be a staff officer and gives them the tools to do it. Hopefully the multiplayer campaigns will allow for players to, if they want, be dedicated ship drivers or staff wonks.

  • @Bwizz245
    @Bwizz245 Před 19 dny +42

    5:56 RIP that salvo

  • @espresseaux
    @espresseaux Před 18 dny +21

    5:55 six hybrids, right into a rock. Classic

  • @thomasbugatswald1146
    @thomasbugatswald1146 Před 19 dny +60

    All of this really gives off a real "the Expanse" vibe, when in the serie the ships only being able to see the flares from the deceleration burns of incoming vessels, or the LIDAR images of varying quality. I'm so excited about it. I wonder if their will be an option to order a fleet to "go dark", limiting their use of main engine when in transit, to minimize the risk of ennemy sensors picking them and painting them with their radar. (I'm dreaming...)

    • @vitaz145
      @vitaz145 Před 18 dny +16

      You actually can limit amount of engine thrust time that your fleet would be using in transit. It would make you wait for couple of months for their arrival, but they would be very stealthy.

    • @thomasbugatswald1146
      @thomasbugatswald1146 Před 18 dny

      @@vitaz145 neat !

  • @MissionReloadedGaming
    @MissionReloadedGaming Před 18 dny +20

    god damn that UI is beautiful and feels like NEBULOUS

  • @Talamd83
    @Talamd83 Před 18 dny +14

    What a labor of love. Excellent UI work without losing the esthetic. A masterpiece of dreamt gameplay brought to life.

  • @fritzypooo
    @fritzypooo Před 19 dny +28

    fleet inteligenceulous

  • @seldomseenkid7381
    @seldomseenkid7381 Před 19 dny +27

    Wake up babe, new devlog just dropped

  • @rogue-ish5713
    @rogue-ish5713 Před 18 dny +2

    After Homeworld 3 dropped. Neb def has a place on my hard drive as my go to place for simulated Space combat. This game is a gem.

  • @seanwaddell2659
    @seanwaddell2659 Před 18 dny +9

    You mentioned that missile cams are gone in skirmish, would that apply to all missiles?
    I feel like leaving it just as a function of say Electro Optical missiles makes sense, and allows for a method of intelligence gathering

    • @nikolaanicic3944
      @nikolaanicic3944 Před 18 dny +2

      I think it'd be better as a support module to slot into missiles, so you can make designated scouting missiles that use their seeker to ID and comm. with friendly ships.

  • @slender_snake
    @slender_snake Před 19 dny +10

    For the ground combat part I am thinking about the tabletop game "Dropfleet Commander" where victory points come from ground control. Certain ships can equip specialized orbital bombardment turrets to turn dug-ins into molten slags.

  • @chrisc4190
    @chrisc4190 Před 14 dny +3

    I have no idea what this game is or why CZcams recommended the video, but this game looks cool and your vision for it sounds amazing. I definitely need to try this game next paycheck, I’m honestly hyped for this conquest mode and I haven’t even gotten this game.

  • @axbaron
    @axbaron Před 19 dny +45

    With how greatly the Homeworld 3 launch crushed my soul I am glad to see that Nebulous is still doing great! I'm super excited for conquest.

    • @neutchain7838
      @neutchain7838 Před 18 dny

      What's up with H3? I've seen some of the reviews they're mostly on the positive side so I'm genuinely curious what you mean.

    • @Notevenreal1
      @Notevenreal1 Před 18 dny +5

      ​@@neutchain7838Controls are horrific and the story is aweful

    • @Piergeiron
      @Piergeiron Před 18 dny +3

      @@Notevenreal1 what? Controls are amazing, and I'm saying that from a position of having played the original HW1 back in the day and every version in between. Hell: you can even use the old control schemes, if you're so inclined.
      Story is pretty subjective, I guess - I enjoyed it a lot!

    • @neutchain7838
      @neutchain7838 Před 18 dny +5

      @@Notevenreal1 For the controls, you can switch it back to the classic homeworld style or there is a custom mode where you can mix the two and keep what you like from either version. As for the story I cant speak for that, only played the demo a little bit but that seemed allright thats why I was asking.

    • @TheLegendsmith
      @TheLegendsmith Před 18 dny +1

      @@Piergeiron The controls are not amazing. The controls are passable for a *21 year old game.* Even at the time of HW2's release there were games with far better UX/UI than Homeworld 2. The fact that HW3 has controls that are not any better, and are arguably worse is insane. Blackbird should be ashamed of themselves.

  • @Corusame
    @Corusame Před 19 dny +15

    Two of my favourite developers working together on an incredible game, awesome! this and Falling Frontier are both my most anticipated games. I can't wait to play both finished versions.

  • @wisps.388
    @wisps.388 Před 19 dny +10

    This is incredibly cool. The final product could be among the best RTSes of all time.

  • @shaftoe195
    @shaftoe195 Před 19 dny +11

    So, the era of fleet unintelligence has finally come to an end?

    • @xinguan2681
      @xinguan2681 Před 19 dny +1

      What does Unintelligence mean here for fleets? 🤷🤷

    • @achillesa5894
      @achillesa5894 Před 18 dny +6

      With the ability to mark a battleship as a frigate and your teammates not knowing anything is up until the 3 beams light up, I'd say that era is just beginning 🤣

  • @TheJackHood
    @TheJackHood Před 18 dny +2

    I can't wait for the release of this, and carriers

  • @foxdart
    @foxdart Před 19 dny +7

    Cheers Mazer, keep it up buddy.
    I can guarantee you that once people see those marines in game they will be screaming for live boarding but i totally understand why you've had to cut it (for now). Like the rest of the braying masses i can't wait to see how carriers will be brought to bear here. Especially with your real life logistics experience I'm sure that they are a whole entire floating (orbiting?) cities worth of complexity unto themselves.

  • @TheLegendsmith
    @TheLegendsmith Před 18 dny +4

    Love how this game made by 3 indies is absolutely clowning on a bigger budget game made by "industry veterans".

  • @CrispyGFX
    @CrispyGFX Před 18 dny +1

    The fuzzy picture display is so fucking cool...

  • @curiousepic
    @curiousepic Před 17 dny +2

    8:32 YESSS finally a game features IR imagery analysis, and you're going so in depth on it too... Honestly I didn't expect this from Nebulous, given the soft SF concessions, but I am so happy you're doing this, not least of which because I think it will inspire future games to have something similar.

  • @beltempest4448
    @beltempest4448 Před 18 dny +1

    This is truly a labour of love, everything speaks of the care and attention to detail you are all putting into this mode. I can’t wait to play it.

  • @mattsgrungy
    @mattsgrungy Před 19 dny +3

    This game is one of my favourite RTS games of all time. With this and Manor Lords I'm well served for innovative and exciting RTS games right now.

  • @denisshulakov
    @denisshulakov Před 18 dny +7

    Really like intelligence images! Although I am a bit worried that in the end it will be like “go through all pictures, set hulls with one glance, close the window”

    • @hectorflotareynosa7102
      @hectorflotareynosa7102 Před 18 dny +1

      Maybe if they add some mechanic so they're a bit more distorted or something it'd be nice, but yeah, pretty much the metagaming they're aiming for so I guess it's fine.
      I also love the way they look as well

  • @Alex-tc8uj
    @Alex-tc8uj Před 19 dny +4

    I've been biting my nails since the last log, so happy to finally see another one!

  • @SpeedyNautilus
    @SpeedyNautilus Před 19 dny +3

    I've been getting itchy for an update. I'm liking the balance changes.

  • @ravener96
    @ravener96 Před 18 dny +2

    To do drive identification i'd definitely have a look at the submarine game cold waters. There you have to identify enemy ships by the sound signature og the engines. So you compare the sound spectrum to a bunch of categorized spectrums

  • @Phrosphor
    @Phrosphor Před 19 dny +6

    So excited, thank you for keeping us up to date!

  • @Stickers96
    @Stickers96 Před 19 dny +3

    This looks absolutely amazing. I can't wait to see that drive plume ID minigame.

  • @user-dw9mt5lk2l
    @user-dw9mt5lk2l Před 19 dny +4

    инфракрасные фото в разведке очень круто и гармонично )

  • @VonMed
    @VonMed Před 19 dny +2

    Nebulous carrier command one day

  • @deltalead941
    @deltalead941 Před 18 dny +2

    man I play games to get away from reading INTREPs, and here you go and do this to me?
    (heck of a job, it looks amazing)

  • @pppppffffffmmmmmmmnn
    @pppppffffffmmmmmmmnn Před 18 dny

    New UI looks great. The matching flare minigame reminds me of identifying subs based off radar signature in simulators.

  • @Phrosphor
    @Phrosphor Před 18 dny +5

    New UI *feels* Nebulous. Gorgeous.

  • @NekoboyBlue
    @NekoboyBlue Před 18 dny +3

    The ANS boxy troopboy looks great but now I'm wondering what the OSP equivalent(s) might be. Bulk freighter with a dozen berthing? Cruise ship converted to troop transport? The possibilities...

    • @deathkorpswatchmaster2414
      @deathkorpswatchmaster2414 Před 18 dny +2

      That cruise ship idea is great

    • @Genubath1
      @Genubath1 Před 18 dny +1

      A bunch of shipping containers with a "Handle with Care, Live cargo" label on them.

  • @egoalter1276
    @egoalter1276 Před 14 dny

    The multifunction side panels in the new UI remind me of the xcellent UI of Homeworld 2, and I applaud.

  • @TheCellpool
    @TheCellpool Před 18 dny +2

    You designed the troop ship in 2008?? How long has this wonderful game been floating around in your head? :)

  • @Thunderb1rdOne
    @Thunderb1rdOne Před 18 dny +1

    Intel system is SOOO cool. I love that

  • @hfries1788
    @hfries1788 Před 19 dny +10

    Neb Neb Neb Neb Neb Neb-u-lous Fleet Command!

  • @da1memer192
    @da1memer192 Před 18 dny +1

    I can’t wait for conquest mode, thanks for the devlog!

  • @redonealpha710
    @redonealpha710 Před 18 dny

    Me be getting some Janes 688i H/K vibes with that Intel! Great work!

  • @Storming32
    @Storming32 Před 17 dny

    Love the intelligence features. It warms my ex intelligence analyst powerpoint heart

  • @scapegt174
    @scapegt174 Před 19 dny +1

    Incredible work!

  • @zacsubach
    @zacsubach Před 18 dny +2

    I love the degree of realism for the conquest mode but I'm a bit worried about it as well. In real life, it takes a lot of people to handle different tasks and make decisions. I like that the player has control over everything but at the same time, I hope it also have some automation or recommendations or advice because otherwise I may get overwhelmed.

    • @kongdragon4364
      @kongdragon4364 Před 17 dny

      In conquest it’s a team based thing from what I know

  • @hazenkorakagaming
    @hazenkorakagaming Před 18 dny

    Looking real nice, I really love those drive flare analysis and radar images!

  • @AntoineThisdale
    @AntoineThisdale Před 18 dny

    Getting more and more of a Honor Harrington/verse vibe with this.

  • @Cooldude-ko7ps
    @Cooldude-ko7ps Před 18 dny +1

    I desire convoy/commerce raiding, convoy tactics, etc.
    You don’t need to increase cargo ship capacity if you just have multiple go out at once together in a convoy.

  • @szabolcs__
    @szabolcs__ Před 17 dny

    8:48 That is soo cool I like the militaristic feal , but i think it would loook bettter in amber color , i mean the menu lines.

  • @kristianstoyanov6149
    @kristianstoyanov6149 Před 17 dny

    Really cool work!

  • @Jmcgee1125
    @Jmcgee1125 Před 19 dny +1

    One of the hardest parts of UI design is making something large (= easy on the eyes) while still maintaining a density of information. I'm sure you can think of plenty of applications that fail to do this (i.e. "let's just make the text bigger", but this is not a real solution). Not so here - that conquest UI looks great.

  • @beaverbuoy3011
    @beaverbuoy3011 Před 18 dny +1

    I love this
    This is awesome
    I am in awe

  • @personzz1789
    @personzz1789 Před 18 dny +1

    I'm very curious to know how high of a priority forwards compatibility and moddability are for the Conquest gamemode. I know that further factions and ship hulls are a likelihood.
    I am sure you intend to support this new content in Conquest, but I would like to know how difficult or easy it will be for modders to create custom fleet & equipment palettes and run modded conquest games.

  • @jt6581
    @jt6581 Před 18 dny

    KEEP IT UP THIS LOOKS WONDERFUL

  • @ruetday2482
    @ruetday2482 Před 18 dny

    This looks so fine!

  • @killsmith
    @killsmith Před 18 dny

    I'm drooling over the milsim aspects possible 🤘

  • @draxiskandon
    @draxiskandon Před 18 dny

    So excited for this game-mode!

  • @joelmulder
    @joelmulder Před 18 dny

    That new UI is really fantastic.
    Feels like like the graphics and holograms we see in The Expanse.

  • @A-Yeti
    @A-Yeti Před 3 dny

    This is awesome, i am all the excite!

  • @AGTheOSHAViolationsCounter

    I'm a simple man I see a new Eridanus Industries video and I hit like.

  • @Alexandragon1
    @Alexandragon1 Před 18 dny

    Thx for the video!

  • @HGScout
    @HGScout Před 18 dny

    the troop transport looks cool, the drive flare analysis looks cool, that's nice
    dunno if I'll enjoy conquest but I'm glad the update is gettin close.

  • @fennecky3764
    @fennecky3764 Před 19 dny +1

    i love that troop transport ship, dear god

  • @andy7614
    @andy7614 Před 18 dny

    This game mode looks really interesting!

  • @jules2326
    @jules2326 Před 18 dny

    Am in awe of this game!

  • @captainmatthew661
    @captainmatthew661 Před 18 dny

    tanks and aircraft could also be on the landing ships for planets making it feel bigger and more like a battle over a planet

  • @seita8095
    @seita8095 Před 19 dny +1

    I bought a steam deck earlier this year so I haven’t been keeping up with the game, but I love these 25 minutes dev logs. ❤

  • @darthvegan
    @darthvegan Před 18 dny

    Very exciting news!

  • @JustABalrog
    @JustABalrog Před 18 dny

    Umm, I haven’t played nebulous in a while- what is this!? This looks awesome!

  • @timewaster504
    @timewaster504 Před 19 dny

    I cannot wait to play this gamemode!

  • @mattmanhero2375
    @mattmanhero2375 Před 18 dny

    BEEN WAITING FOR THIS

  • @beaverbuoy3011
    @beaverbuoy3011 Před 18 dny +1

    Very nice!

  • @AdamPoniatowski
    @AdamPoniatowski Před 18 dny

    for the jittery symbols, I believe everyone would be fine, if you merge multiple symbols into 1, at a predetermined zoom distance, and just apply something similar to bold for a thicker symbol/icon, which one can see that this is a "bigger" force/group. just my 2c

  • @Halcyon_games
    @Halcyon_games Před 16 dny

    Man I am so excited for the update to eventually come out, but man I do so hope one day in a new game or something we can get ground and space forces together in one battle, like say your attacking a planet you can command ships in atmo while also controlling ground forces while they fight each other and maybe also shoot down the ships while the ships shell the ground and fight other ships, would be sick watching a Vaux go down onto the ground battle while regiments of troops fight around the crash site.

  • @FireDragon16180
    @FireDragon16180 Před 18 dny

    It looks very good

  • @MissionReloadedGaming
    @MissionReloadedGaming Před 18 dny

    I am really looking forward to giving each group of marines and fleets very unique names and back stories. and oh man Commanding Officers... this is gonna be fun

  • @parawill7074
    @parawill7074 Před 12 dny

    Looking forward to the new mode. The question I have is concerning landing forces. Is there any considerations for planetary landings to carry out raids and other smaller engagements that could be carried out by SOTF organizations? Basically adding an additional way of using landing forces other than planetary invasions.

  • @thegarethh
    @thegarethh Před 18 dny

    Our last hope! Please save us

  • @Taaz2
    @Taaz2 Před 19 dny +1

    Would be interesting if after a station is captured there is some disarray/delay before it's fully operational (maybe depending on the numbers of armies eg how heavy/easy the fight was).
    Maybe even reducing the defensive capabilities so that if there is a defending fleet incoming right now after the takeover it can reclaim the station faster (if the skirmish is successful and it has landing ships), tickles my "realistic" feeling.
    Edit: actually, you probably have to replenish the troops on the station somehow (dunno if this was covered somewhere) so that aspect is already counted in I guess (remaining troops form the defense, if it's a pyrrhic victory you are not defending the station anytime soon).
    Also also, enemy fleets present in the station system (without defenders) causing slow, over-time reduction in defender numbers, simulating the psychic effect of occupation/siege/starving-out - also traitors and stuff. Kinda like stellaris orbital bombardment but less direct and less destructive.
    Huge stuff! can't wait to try it out

  • @michaelklein2129
    @michaelklein2129 Před 19 dny

    Lets gooooo. Im so excited.

  • @Tuned_Rockets
    @Tuned_Rockets Před 18 dny

    Just a casual viewer but there is a thing i could see to add to the "status report" thing in intel. Since if you're doing an ambush or anything covert you wouldn't want your ships to be spotted, maybe you could add a checkmark on orders to have units enter some kind of "silent running", where there would be no chance of an intel leak at the expense of not being able to reissue orders until the period is over. IDK how good it would feel to use ingame but the feel of sending a fleet out and not really have a connection to them. (The optimal would of course be to not know if the fleet succeeded or was destroyed but that doesn't work from a gameplay perspective unless you let the other side fight against AI or something, which would be boring for your side)

  • @fungoose2195
    @fungoose2195 Před 18 dny

    I love watching these vidoes about a game that I believe in and invested in. it means a lot when an early access title remains connected with its supporters even if all i did was pay 30 bucks.
    that said please invest in a pop filter my misaphonia is killing me.

  • @gerfand
    @gerfand Před 18 dny

    Cargo ships, compared to warships, should be massive and be carrying in less voyages as possible the most they can, so yes, in a realistic (not gameplay thinking) that should be the case.

  • @descriptiondescriptiondescript

    Wow this is so cool

  • @jaycorby101
    @jaycorby101 Před 18 dny

    Finally an update!♥️

  • @bacon761
    @bacon761 Před 18 dny

    nice long awaited update

  • @LDZMarder
    @LDZMarder Před 18 dny

    Question, will he player be able to build supply dumps, defensive bases, lay mines, combine bases and mines and be able to sit in ambush positions if some strikes mines on choke points and do we get options to iniate battle or decline battles if we see the enemy and know of its composition or will be forced to fight every battle no matter the size? Also how about cruise missels? Right now in tactical battels we shood harpoon/RB missels sizes at the enemy, what about SSM Tomahawk/KH55 equivalent?

  • @theofficerfactory2625
    @theofficerfactory2625 Před 18 dny +1

    So will there be a chance to conduct piracy operations against enemy shipping lanes? Or create Q ships?

  • @spoonicustraumaticusthethi6800

    I wonder if itll be possible for fleets to serve as fire support for invasions, maybe damaging the station or planet in exchange for softening the bad guys up?
    I suppose that only railguns could actually fire through atmosphere, maybe a special module for s3 missiles to make them effective at atmospheric strikes?

  • @programorprogrammed
    @programorprogrammed Před 8 dny

    What a beauty, take my money