Let's Play Millennia Rome Gameplay Episode 1 The Stone Age | Paradox's New 4X Civilization Like Game

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  • čas přidán 29. 05. 2024
  • Join me as I play as Rome in Millennia, a new turn-based 4X strategy game developed by C Prompt Games & published by Paradox Interactive.
    At first look, Millennia shares a lot of similarities with the Civilization series and thus would qualify for the title of a "Civ-like." However, this game is far more complex than the Civilization series, particularly its economic and military systems, and features fun and novel mechanics not seen in the genre, such as its national spirits that allow the player to radically shape their civilization in a variety of different ways or Millennia's signature feature, the ages. While you can move from one historical age to another similar to other games, there are also variant, crisis, and victory ages that can dramatically change the history of your world, offering new buildings, units, and unique mechanics.
    I discuss my reasoning and strategy as I play, thus this playthrough could serve as a tutorial or guide.
    Timestamps:
    0:00 - Intro & Setup
    10:38 - Gameplay
    You can purchase the game on Steam when it releases on March 26
    store.steampowered.com/app/12...
    *Disclosure: we received this game for free from the developers.
    If you enjoyed then please leave a like and share this video. Check out the rest of our content and subscribe to our channel. We would also love to hear your feedback, so please leave a comment. Thanks for watching!
    Playlist: • Millennia Rome
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    #millennia #millenniagame
    Praetorian HiJynx | HD gameplay | walkthrough | Roman | How to Play tips | episode 1 | ep. 1 | ep 1 | part 1 | pt. 1 | pt 1
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Komentáře • 77

  • @michaelhaggett1016
    @michaelhaggett1016 Před 2 měsíci +8

    Thanks for showcasing this game, I am looking forward to it.

  • @Deipnosophist_the_Gastronomer
    @Deipnosophist_the_Gastronomer Před 2 měsíci +9

    I've been looking forwards to this. Thank you.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +2

      I've been quite excited to show it on the channel after playing for several weeks :D

  • @TezHibmeister
    @TezHibmeister Před 2 měsíci +4

    Enjoyed watching this

  • @Botruc
    @Botruc Před 2 měsíci

    thanks for the gameplay preview! Wild Hunters look like fun. If you're lucky, you can get a lot of food, culture (if you get the innovation event) and improvement points. Also, the ability of the bow hunter (and it's relative cheap price) allows you to get a lot of said ressources from outside your city border without having to work the tiles.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      Yeah the Wild Hunters are great, we make very liberal use of the bow hunters in this campaign. But what's nice is that there are a lot of solid choices for first national spirits.

  • @spencerss4908
    @spencerss4908 Před 2 měsíci

    I think you are underusing the bow hunter ability to bring back goods; Either way very good narration of your play; I look forward to more in this series and checking out your other series:)

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +1

      Oh it's extremely useful, I mention it in my beginner guide that should be releasing this weekend. The fact that you can get trade goods to your city without using a population shouldn't be underestimated. However, finding out where the elephants are is important too.

    • @spencerss4908
      @spencerss4908 Před 2 měsíci

      @@PraetorianHiJynx looking forward to your guide:)

  • @BearsEatBeats
    @BearsEatBeats Před 2 měsíci

    Very excited for this series! I read all the dev diaries 3 times and watch all those dev videos and shorts because I'm so excited for game. Civ needs a good competitor cuz Humankind wasn't it. Can you show as many variant ages as you can? The ages is most unique mechanic I think, and the national spirits.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      I liked Humankind at launch, but I've been disappointed with the post-launch development. They basically haven't done much with the game, which is unfortunate because I think with some large, quality expansions it could have been better than Civilization. In this campaign, I'll take us through as many variant ages as possible, as I find them to be better than the historical ages. However, keep in mind that you can't do two variant ages in row.

    • @JohnYoga
      @JohnYoga Před 2 měsíci

      @@PraetorianHiJynx I agree. It has been better than Civ VI, yet somehow the Devs are not driving in the right direction to make it better - More Religion, not just one victory condition...

  • @hmabboud
    @hmabboud Před 2 měsíci

    Long time no see. I am happy you are going this series.

  • @pop9095
    @pop9095 Před měsícem

    A suggestion for those new to the game, you are going to want to plan for your cities to take up at least 35 usable land tiles. Clearly getting the most out of population by improving tiles, and when you run out of those, a cities growth potential also runs out. There is a diminishing return of course, if you take too long finding the "perfect" setup others may move in and ruin it. And the map does not, of course, always play nice with you.The AOI likes to stack cities right on top of one another, I like taking prospectors and making forward outposts to then turn into towns just to "terraform" my cities foot-prints.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před měsícem

      A viewer asked me in a later episode how many tiles I try to have for each region, and I believe I told him about 35 as well. Though I do recommend having a bit more for your capital, as it usually has a significantly larger population than other cities.

  • @zrowe0233
    @zrowe0233 Před 2 měsíci +4

    Millennia is certainly one of the 4x games of all time

  • @Zee3po
    @Zee3po Před 2 měsíci +2

    Cool

  • @ericweynands
    @ericweynands Před 2 měsíci

    Thanks for sharing. What's your initial verdict after having played it a bit? I'm weary of anything sporting Pdox's logo given their track record lately.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +1

      I'm having a blast with the game so far! It definitely has that "just one more turn" element to it. However, there are some issues as well. The game has terrible performance in the late game, particularly on huge maps. Also there are some balance issues that need to be adjusted (some of which we show in this series). The AI could also use some improvement. But despite these issues, I'm enjoying the game quite a bit :)

  • @blackcatredriver5878
    @blackcatredriver5878 Před 2 měsíci

    Looks fun. Are there any plans to port this to other platforms (Mac, console, etc.?)

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      Developers have stated that they're not currently working on a console version, instead focusing on the PC version for now, but that it might be something they do in the future. I don't know anything about a Mac version though, that might already be a thing for all I know.

    • @blackcatredriver5878
      @blackcatredriver5878 Před 2 měsíci

      @@PraetorianHiJynx I checked Steam and right now at least it seems to suggest PC only. You can never tell what Paradox is going to do. If I recall, when CK3 first appeared it was PC only, but then got ported to console a year or two later. In the meantime, I'll just have to watch your playthroughs!

  • @YannaTarassi
    @YannaTarassi Před 2 měsíci

    Agreed, the last couple of actual Civs have been too silly to take seriously anymore.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      They're definitely going for a lighter tone with that series.

  • @ChristDuque
    @ChristDuque Před 2 měsíci

    I may get this wrong, but I think you placed your cities without thinking about specialized towns. I'm one hour in the video but it seems to me the bonus specialized towns give you is really important, am I wrong?

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +1

      Town specialization is very important, I go over it either in this episode or the next. However, I don't generally have an issues ensuring my towns get good adjacency bonuses, and that is only one factor to consider when placing towns. You also need to consider roads and the direction you want the region to expand to.

    • @ChristDuque
      @ChristDuque Před 2 měsíci

      @@PraetorianHiJynx I see, thanks!

  • @rizeanavas04
    @rizeanavas04 Před 2 měsíci

    What makes the civ games enjoyable was the flavor of the civs, which is absent here... since it is a paradox game maybe they would add immersion packs/dlcs in the future buuut civ VII is speculated to release soon

    • @blyatt
      @blyatt Před 2 měsíci

      I think that completely removing the bonuses from the Civs is possibly fine. I just don't like that you still pick a Civ at all then. Unless you start with certain small bonuses, then just leave them without names and then players pick names when they hit a certain age ala Spore inspired stuff or something. It feels hollow to be Rome.... yet have nothing Roman whatsoever.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      I don't think a 4X game has to copy everything Civilization does to be a good game. In fact, I think the way this game does it, with you shaping your own country as you play using the very unique and significant bonuses of the national spirits, to be superior to the unique civilization bonuses of other games in the genre. The four national spirits you select in a campaign grant far more flavor and impactful gameplay than anything Civilization had IMO.

  • @MrAnonhit
    @MrAnonhit Před 2 měsíci

    I thought the demo was amazing. And also I aggre that at first sight raider seems just better than every other spirit, but then in other playthroughs I could do even better at highest difficulty with other ideas (especially in terms of expected scaling).

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      Well I don't necessarily think that Raiders are better than anything else, just that they're extremely overpowered in a conquest campaign. You don't want to go to war and conquer your neighbors, then obviously Raiders would be a poor choice lol.

  • @righteousham
    @righteousham Před 2 měsíci

    Rome: I want all this territory to belong to Rome
    Also Rome: I don't care for how close that city is to us.
    Going with the historical reasoning, eh?

  • @Fakeslimshady
    @Fakeslimshady Před 2 měsíci

    It looks like 1 unit per tile. Is it 1upt?

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +1

      This game has armies, so as long as an army has a slot remaining a unit can join it. Initially, army size is only 3 units, but this increases quite a bit with technology. Army composition is actually quite important, as each unit type has a different role in combat. I suggest checking out my beginner guide if you're interested in specifics :)

  • @andrewgreenwood9068
    @andrewgreenwood9068 Před 2 měsíci +1

    The reason i have never tried civ is from what I have heard your play style is heavily dictated by your starting civ which doesn't feel like it leaves much room for improvisation. Millenia seems to have solved that problem

    • @4rnnr_as
      @4rnnr_as Před 2 měsíci

      You're probably missing out. Civilization offers content in the form of Civilizations that play differently and uniquely, based in historical themes. For example, the British usually have naval bonuses and science in the middle-game while the Romans have infantry and expansion bonuses in the early game.
      Civ V and Civ VI allow you much more freedom in choosing certain other attributes such as religion and scientific paths while remaining partially true to thier historic roots.
      That lends itself to more content, as the developers need to balance the different civs, special units, and playstyles for many different civs. You can also learn alot about anthropology, history, and culture from playing because you learn about certain "themes" from the world's cultures.
      But in Millennia, it seems like it takes less thought and effort to just bake up a bunch of traits and let you pick a civ to pair them with. Overall less effort to for the devs to pushout.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +1

      Well if you want to optimize, then yes certain civilizations are best for certain victory conditions, but there's no reason you can't pick who you want and go for whatever victory you want. And some civs have bonuses that could work for many victory conditions. With that being said, I do prefer Millennia's approach of allowing me to customize my civilization as I play.

  • @HoBoeBpeM9l
    @HoBoeBpeM9l Před 2 měsíci

    Классное видео)

  • @theogd6977
    @theogd6977 Před 2 měsíci

    So we will pretend it is not the exact same UI as the one in Old World?

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      I'd have to disagree. While it does have the same muddy look of the Old World UI, with the primary color being an earthy brown and the secondary being gold (or perhaps the blue is more the secondary in this game idk). But other than the similar color pallet, the UI of the two games are quite different.

  • @brucehilton1662
    @brucehilton1662 Před 2 měsíci

    Yep... raiders...where's the nerf bat when you need it?

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      Luckily they're powerfulness is limited in time, as the national spirit becomes less useful the farther you get in the game, while other national spirits will continue to grant their benefits. The problem is that it's so powerful that you can win the game early on if you use Raiders efficiently.

  • @Kassiaterabbitslayer
    @Kassiaterabbitslayer Před 2 měsíci

    Love seeing this game get so much traction and wish paradox would give us this copy for those who preorder 😅

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +1

      Well you don't have much longer to wait, just 10 more days ;)

    • @Kassiaterabbitslayer
      @Kassiaterabbitslayer Před 2 měsíci +1

      @PraetorianHiJynx 10 days 😜 why not just stab me in the heart peaetorian 😜 that's like 2 years

  • @alatamore
    @alatamore Před 2 měsíci +3

    I got a laugh that you said picking the initial scout option on setup isn’t worth it, then once in the game you talk about how essential making a scout right away is.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +2

      That's not what I said though. I said it doesn't matter what you pick so get what you want, as all of the starting bonuses are minor and quite insignificant overall. I also mentioned that a starting bonus that lasts the entire campaign is a better value. Let's say a scout is worth 12 production, would you rather get 12 production immediately, or get a +1 production every turn in every city across around 300 turns? Seems clear to me the regional production is the better value. But by the end of the game your cities will have around 150-200 production, so +1 production becomes almost irrelevant.

    • @alatamore
      @alatamore Před 2 měsíci

      Agreed. However I think in any 4X style game that you have a snowball effect. So if you get the scout out searching 3-5 turns sooner, you are more likely to find the goodie huts and best expansion paths before other civs. As you showed, if you take that initial research boost you can be the one to hit the Bronze Age first, which boosts you more. So while in absolute numbers the long term boosts seem better, I think the initial bonuses are better because they let you snowball.

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +1

      Sure, but exploration also involves a lot of luck. Sometimes there simply aren't many goodie huts around you, or you send your scout the wrong direction and they instead hit a mountain range or a rival civ that has already got all the good stuff in that area.

    • @alatamore
      @alatamore Před 2 měsíci

      @@PraetorianHiJynx Yes very true. I think that makes these challenging to pick. Personally I’m a scout first type player, and jump on that works for me, but you are completely right that sometimes that’s wasted with little to no benefit.
      At any rate I like how this game approaches these. I know many people complain about the lack of Civ flavor, but I like this dynamic situation where the Civs develop over time, and aren’t locked into bonuses. It improves replay and makes how you handle opponents differently.

    • @danjal87nl
      @danjal87nl Před 2 měsíci

      ​@@PraetorianHiJynxExtending that logic though, that starter scout doesn't give you n turns of production. But rather n turns headstart exploring on the competition.
      Meaning better chances to find early goody huts or landmarks, meaning boosts and a shot at the special age requiring landmarks.
      The edge is still minimal ofc. As RNG may still put none of those in your path despite everything.

  • @ResandOuies
    @ResandOuies Před 2 měsíci

    They haven't nerfed Raiders yet?!
    Holy balance batman
    Naturalist: "Here, have a few minor buffs if you don't interact with the improvement system"
    Raiders: "Free military units if you fight and extra buffs for fighting. Go kill a couple of neighbors to get you started"

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      Yeah I'm really surprised they didn't nerf them after all the feedback regarding the Raiders being unbalanced that they got during the demo.

    • @rathalos1522
      @rathalos1522 Před 2 měsíci

      @@PraetorianHiJynxI am pretty sure they actually did nerf them, just not enough.

  • @DmytroBogdan
    @DmytroBogdan Před 2 měsíci +1

    Back button is cheating however you look at it. Turn based games core mechanic is to live with turn consequences. Thats why they have Iron man option

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      Well I said "kind of cheaty" because it depends on your definition of cheating, as many do not consider using core mechanics of a game as cheating. Is playing on "very easy" difficulty cheating? Depends on your view I suppose. Some say no because difficulty is a core mechanic that allows you to customize your experience, others would say that it is because it hampers the AI and gives you benefits. I honestly don't think it matters, you bought the game so play it how you want, and there's no reason to give a crap about how others play their game. With that being said, I would personally say using the undo button liberally is cheating. However, I don' think it's cheating to undo a misclick, especially considering how easy it is to accidently upgrade tile improvements (it's a massive green button, there will be a ton of them all over the map as you move through the ages).

    • @belphegor_tv
      @belphegor_tv Před 2 měsíci +1

      It's not cheating if the devs put it there.

    • @DmytroBogdan
      @DmytroBogdan Před 2 měsíci

      @@belphegor_tv devs also implement Save/Load feature in their games but some use it before every fight to tweak the outcome.
      You literally can scout enemy position then retreat at the same time without any consequences

    • @DmytroBogdan
      @DmytroBogdan Před 2 měsíci

      @@PraetorianHiJynx you're not undoing miss clicks I watched the video 😁

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci

      @@DmytroBogdan Yes, and it's kind of cheaty as I said in the video. My personal limit is only not using it to undo combat results.

  • @REMMc-jx7vc
    @REMMc-jx7vc Před 2 měsíci +2

    The graphics seem worse than HumanKind and Civ 6 :(

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +2

      Yeah the graphics aren't great, but the core gameplay is solid and this game is doing a lot of unique things.

    • @REMMc-jx7vc
      @REMMc-jx7vc Před 2 měsíci

      Is it "dumbed" down version of Civ and HumanKind or on a equal in-depth feel as the others? @@PraetorianHiJynx

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +1

      No it doesn't feel "dumbed" down at all, in fact quite the opposite. It feels more complex and has more depth than either of those games. The national spirits are extremely fun and offer a lot of variety in how to play, while the unique Ages ensure that every campaign feels different. This game also has a far more complex and interesting economy than Humankind or any Civilization game. With that being said, there are certain parts of the game that are lacking compared to others in the genre, in particular religion which is quite simple. Diplomacy also isn't great, but it wasn't good in Humankind or Civ either. I would say it's behind Civ in this area, but only because Civ had expansions that improved diplomacy.

    • @REMMc-jx7vc
      @REMMc-jx7vc Před 2 měsíci

      Awesome thank u! @@PraetorianHiJynx

    • @jonbathurst953
      @jonbathurst953 Před 2 měsíci

      @@REMMc-jx7vcif its paradox is likely complex

  • @GodKingJonald
    @GodKingJonald Před 2 měsíci +1

    In a world where Civ exists, why play a game that's like Civ?

    • @PraetorianHiJynx
      @PraetorianHiJynx  Před 2 měsíci +1

      I've actually been enjoying this game quite a bit more than Civ 6. It's a far more complex and interesting experience IMO. The national spirits and age mechanic are incredible and add a lot of fun replayability, while the economic system based on the goods is far better than anything that Civilization has done when it comes to the economic systems of its many entries. Perhaps Civ 7 comes out and blows this game out of the water, but until that happens I'll be playing this over Civ 6.