Odyssey v1 - 2D animation software powered by Unreal Engine
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- čas přidán 11. 02. 2024
- Odyssey, the first and only 2d animation software powered by Unreal Engine.
Order your license here: client.praxinos.coop/shop
Demo version: praxinos.coop/odyssey-user-doc and go to the category "Getting Started - Demo Version"
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#unrealengine #epicgames #praxinos #iliad #epos #storyboard #2d3d #ue5 #odyssey #animation - Věda a technologie
Great to see this! Can't wait to see more videos. I am especially interested in using 2D animation with 3D backgrounds, like the boxing scene, and the cat and dog you show here.
Thank you! I hope we can show more things in the near future!
I love it! Yall make the best tools and software I swear! Keep it up I always try to let people know how awesome your stuff is :D
Thank you for the support! 🙏😊
This has really hyped me up and now I really wanna try it out
Thanks! The demo version can be downloaded if you create an account here: client.praxinos.coop
Then, go to Downloads > Software and get the Launcher.
In the launcher, you can then both download Odyssey and activate the demo license.
Cool!
Awesome! Gimme some 2d rigging too and I'm totally in
There are some stuff to imitate that process in UE5.3, so also in Odyssey.
One step after another, but indeed that would be cool! At the moment, we are focusing on improving the traditional animation aspect (more features to change exposure, flip images, shift and trace, etc). Thanks for your message!
This convinced me to try unreal as soon as possible
Wow this is a gamechanger
No pun intended
Don't say that.
Это то что я искал ❤
Why this when Blender Grease pencil can do much more than this. Is this for Gaming as well ? If its for animation only then not sure what is the value added over an existing tool.
Hello, thank you for your question! Our team has been working in the 2d animation industry for 15 years. Blender is a fantastic tool, but there is a reason why the use of Blender for 2d animation is still rare (compared to ToonBoom or TVPaint): it's because it is not user-friendly for 2d animators. We designed Odyssey for 2d animators who work on hybrid productions and who want to have the same comfort as other 2D animation software, but with the power of a real-time engine under the hood for the needs of the whole production. Plus, Blender does not have one of the biggest advantage of UE: the revision / source control, which allows much more flexibility and iterations in a production.
2D games are not our target (the deal we have with Epic Games won't allow Odyssey to ship games). However, Odyssey can be used to create sprites and flipbooks. The fact Odyssey is based on UE makes it still compatible with UE, so even a video company that needs 2d animations would just need Odyssey licenses for their animators. The rest can be done on Unreal engine (uprojects remain compatible).
This may be a silly question but, does it work at runtime for a video game? Can I press play and see my 2D animations visible from inside the unreal video game? Or is it mostly for cinematic renders and storyboards?
This is actually a pretty good question! In the current version, 2d animations are limited to cinematic and storyboard. In the next update (to be released real soon), 2d animations can be converted into Flipbook to be used as assets for a 2d game.
@@Praxinos that's amazing! With this update, can it be used to stylise a 3D vidéo game too?? I always wanted something like Grease pencil to be exportable in video Games, but it's not possible currently. I think it would be huge
To stylise a video game, you can combine texture painting on 3d assets and post-process volumes for renderings. Both can be then migrated to Unreal Engine for a video game.
For animated texture though, we should design then a way to turn an animation into a single Texture as a sprite sheet to be then used through a Material. That's not in the roadmap right now, but that's an idea. Or, you can export the 2d animation as a sequence, and then import it into Unreal Engine as a Media Plate, which shall be combined with a Material + a Level Sequence + a Media track.
Can you use this to paint on environments to give it a painterly look? Or was that environment section at 1:04 just post process
Yes, and yes! The last sequence of the trailer with the bear, lake and trees is entirely painted in Odyssey, and the sequence at 1:04 is post-process.
@@Praxinos was the bear scene painted on geometry or just flat painting
@@AnimationSimplifiedeach plane of the bear scene is an individual flat plane placed in the 3D world. So yes it is painted on a geometry even if it is a perfectly flat one. But you can also paint on other types of geometry, of course.
@@ElisionFR awesome I’m excited to give it a try!
So this is a plugin that works inside of unreal?
No it's a standalone product, which remains compatible with Unreal.
To complete Fabrice's answer, it is indeed a stand alone software, with its own dedicated templates. It does not require Unreal Engine to be installed, as the software is designed for 2d artists who are not comfortable with 3d in general. However, as it is a fork of UE, projects remain compatible (you can start a uproject with UE and continue it with Odyssey, for instance). You can even download and open content from the Marketplace with Odyssey :)
Blender Grase pencil is free
Okay, and?
This tool looks really cool. Is there some demo or trail version, so I can get to know it better, to know is this good tool for my game dev pipeline and also how well optimized it is?
The link is in the description : )
Yes, you can try Odyssey. To do so, you have to create an account on the website, then download the launcher and activate the demo version. Everything is explained here praxinos.coop/odyssey-user-doc in the category "Get Started > Demo version"
And BTW, thanks for joining our Discord :)
Thanks, And sure! it was somehow hiding when I try look it in the website only
@@Praxinos
Is there line interpolation?
Not yet. At the moment, we more focused on tools for tradigital animation :)
This is great, but When you have Blender and grease pencil , then. What is the need of this ? It would have much better to develop more of paper2d and make things helpful for making 2d game development more opulent in unreal engine
Hello, thank you for your question! Our team has been working in the 2d animation industry for 15 years. Blender is a fantastic tool, but there is a reason why the use of Blender for 2d animation is still rare (compared to ToonBoom or TVPaint): it's because it is not user-friendly for 2d animators. We designed Odyssey for 2d animators who work on hybrid productions and who want to have the same comfort as other 2D animation software, but with the power of a real-time engine under the hood for the needs of the whole production. Plus, Blender does not have one of the biggest advantage of UE: the revision / source control, which allows much more flexibility and iterations in a production.
2D games are not our target (the deal we have with Epic Games won't allow Odyssey to ship games). However, Odyssey can be used to create sprites and flipbooks. The fact Odyssey is based on UE makes it still compatible with UE, so even a video company that needs 2d animations would just need Odyssey licenses for their animators. The rest can be done on Unreal engine (uprojects remain compatible).
Why not working on Paper2D ? Because we needed a control over UE code we could not achieve with a plugin.
@@Praxinos thanks for the detailed reply, I see what you mean. Good luck on your venture. I wish you all success.
@@supertaurus2008 Thank you 😊
Can this be used with Toon Boom Harmony?
Not at the moment, although we'd like to see greater interoperability between both software.
@@Praxinos What about Blender's Grease Pencil? Will it be possible to, say, import an animation done in Grease Pencil, into this software, or vice versa?
@@MrERJ1992 I realise we've never tried this before. We made tests to import FBX or USD, but without GP animation. Let's make a test next week. Thanks for the idea!
That's great!! This could be the end of Grease Pencil... Only if it were integrated into Unreal and were free 🤷♂
We do not wish the end of Blender, this is a great software! If you want free tools, Praxinos has been making free plugins for 5 years and they are available on the Marketplace.
Released?
Yes it is available.
Yes :)
1200€...eh....
You can use the free plugins Iliad and Epos on UE if you cannot afford a lifetime license for 1200€ :)
Pixar's biggest fear? Unreal engine and Pixar Layoffs.
Well, I hope Odyssey can bring new jobs thanks to great and ambitious projects :)