Lessons from Escape Rooms: Designing for the Real World and VR
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- čas přidán 30. 04. 2017
- In this 2017 GDC session, escape room designer Laura E. Hall discusses the design fundamentals and structures necessary for creating real-world experiences that offer not only entertainment, but create immersion and transportation for players in order to understand how "physical play" can be a foundation for virtual reality design and beyond.
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We also create escape rooms all over the world. It's really a difficult work - to plan everything, create a story and puzzles for it so that everything works together.
Great talk and still relevant 4 years on!
sorry to be so off topic but does anybody know a method to log back into an Instagram account?
I was stupid forgot my login password. I would love any help you can offer me!
@Eden Ronald Thanks for your reply. I got to the site through google and Im waiting for the hacking stuff atm.
Seems to take quite some time so I will reply here later when my account password hopefully is recovered.
@Eden Ronald it worked and I actually got access to my account again. I am so happy!
Thank you so much, you really help me out :D
@Samuel Lionel glad I could help =)
That stamps puzzle is genius
I really wish this video had closed captioning :-(
Interesting.
Great talk! Next time though, please check the sound to avoid the feedback...
dude I've seen a lot of chicks giving wonderful talks about game design here in gdc but laura its surreal . bravo! mega thumbs up
12 hour constant game on VR?
Didn't he have to pee? Wasn't he thirsty? or he was an android....