Guide to magnetising your Questoris Knights!
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- čas přidán 10. 07. 2024
- Get ready for 9th edition by making your Knights as flexible as possible with the all the weapon options!
I was asked to do a magnetising guide for the Questoris Knights, so here it is!
How to do all the weapon options so you can make all the classes of Knight from the Imperial Knight Codex
Although I dont show the Preceptor class, you can apply the same techniques here to do so.
Note that I use 2 Knight kits here to make all these options for a demonstration purpose. The Thermal Cannon, Battle Cannon and Las Impaler share many common parts to make both easily from the one kit without sacrificing certain elements such as the ammo type.
Additionally the rocket pods also share common components, so making the front missile plate magnetic/removable is the way to go if you don't have 2 kits.
So, if you have one kit you can make "easily"
Las-impaler or Thermal Cannon or Rapid Fire Battle Cannon
Reaper Chainsword
Thunderstrike Gauntlet
Avenger Gatling Cannon
Icarus Autocannon
Ironstrom Missile or Stormspear Rocket
Heavy Stubber
Meltagun
A little more of a challenge you can make ALL the options, but I feel it is a bit more hardwork and may sacrifice some aesthetics.
Magnets used
8x2mm for the arms
4x2mm for the carapace
I get mine from eBay -
www.ebay.co.uk/itm/10-X-8mm-X...
The same will work for Chaos Knights too!
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Thanks for the guide. However, how do I procure the extra "forearms" ? Seems like I can only pick 2 weapons with the kit I have.
Thank you very much for this video!!! Just finished fully magnetizing my Imperial Knight Canis Rex kit, with all the possible options!! Keep up the awesome videos!!!
You are so welcome!!
Many thanks for the upload and the directness and clarity of instructions.
Hopefully this first time magnetiser has a grots chance in the warp now!
You are very welcome. Hope it works out for you following my guide!
Awesome stuff as per usual. I'll have to pop back to this one for my next build
The library is always open Big Mek!
Great video, ive been staring at my knight for weeks thinking about the best way to do this.
Well I hope this helps you out and welcome to the Knight family :)
Thanks for the vid! I wasn't even thinking about the polarity of the magnets until you mentioned it. Should have been a fairly basic concept, but it just didn't occur to me. You've saved me a massive headache before I've even begun!
No worries at all. Learn from my mistakes is the best way🤣 And I still did it on my baby titans… getting polarity wrong on the carapace mounts despite my own advice! Hope this helps you out👍
Thank you Nick! 😊
No problem at all!
Awesome guide, thank you!
You are welcome!
Thanks for the video I was so worried about this part but you make it seem easy 🎉😊
Glad I was able to help!
new knight player thanks for this! really helps
Awesome to hear! Glad you found it useful 👍
This is all well and good but it requires each different variant to have its own arm pieces, the ones that connect to the "arm". I was hoping for a guide to deal with only having 2 forearms
Thanks man , plan on buy Chaos knight soon.
I could well be getting the new psychic one for the Thousand Sons!
Your channel name alone warrants subscribing...
Why thank you very much!
I'm sure you meant well, but sticking to that guide will actually cost people quite a lot of money. As far as I can tell you dont mention that you use parts from at least 2 knights. There is a way to magnetize all options from one kit to save a ton of money, but this is not it.
He said that this came from two knights kits. He recommended magnetizing the individual parts if you don’t want to buy a second knight.
Thanks , great help
You are welcome!
Did you magnetise the different weapon components and face plates too? I know the rocket/missile pod only comes with the interchangeable front part and the Thermal Spear and Rapid Fire Battle cannon share the same housing with a few loose parts to swap between the two.
In this video, I did not show how to make the two rocket plates interchangeable, rather I just focussed on the carapace magnet point. To do the rocket pod face, you will nee to use some old cut off sprue in the centre of the pod frame to attach magnets to it to provide a sub frame point. This would be quite similar to how i did the magnets on the main guns of the Executioner tank a while back as a good point of reference if you need assistance here :) The Thermal Cannon, Battle Cannon and Las-Impulsor all share that same rear section. I wasn't a fan of making all the ammo pieces magnetic )or alternatively pick one ammo option and then magnetise only the front plate with the weapon barrel as I felt it meant either losing parts, or missing an aesthetic out. If I was to do it though, to avoid that loss of component that would be inevitable(!) I would just mag the front plate to the rear section. Again would require a piece of old sprue to hold the main magnet as there is a hole there. Reality is the weapon is then very obvious to your opponent what it is/does in any game and ensure no confusion and people shouldn't get too salty over the ammo parts!
Will have to watch this again when I finally build my knights
Awww yeah :) Edition free building!
Guess I need to order a lot of magnets for the arms.
I did use a 2mm for the turret where the nubbin should be and a disk magnets under the carapace. It holds quite firm
Its 2 per upper arm, so yeah a few needed for each weapon to work, but they are not expensive fortunately, and much cheaper than multiple Knight kits!
@@OldAverageBritGaming Was lucky to get a heavy discount on 3 Knights a few months ago at 40% off.
@@hereticwargaming4843 Nice going!!!
Thank you for a great and very useful guide! What size magnet would you use for the waist joint? I am looking to magnetize that as well to help with transport. Do you reckon a 8x2mm would suffice?
I actually haven’t bothered magnetising the waist and leave them loose but it’s easy enough. You either need to cut off the top the waist dome and use putty and magnet fix in the gap then Alam one in the inverse receiver under the torso. Or… put the magnet inside the torso when you build it and then just cut the “nipple lug” off the waist dome and magnet there. Either works to keep the same fit of the joints. Size wise depends which you do. First method I think 8x2 should be fine. Second method 8x2 inside torso and whatever the lug size is should suffice. Hope this helps!
I magnetized a knight castellan with a 10mm disk magnet just before the hole and drilled into the dome and place a 8 x 2 mm there. It holds more than sturdy enough, the torso stays nice and posable. I wouldnt want to keep it loose as it would be way to easy for something to break off when body fell over. Which could easily happen if you game with the knight and pick it up wrongly.
@@stefan020290 that sounds like a good alternative too! Info get the added sturdiness you mention. I’ve not had an issue personally but it’s personal preference to go the extra mile
Thank you Nick, Two or three Knight weapon choices in one eh? I shall definitely use this technique for my own Imperial Knight force. :>)
It’s the best way I have found short of 3d printing the arm joints or other shared components. 75% of mine are done this way the rest are glued permanent.
@@OldAverageBritGaming I started one Knight already and soon realised that only one weapon option is possible if you assemble as shown. which is the only option without extra parts (or magnets0. Not knowing the best loadout and/or what army configurations the Knights may meet in battles, your method looks the best and most practical way forward . :>)
Flexibility in build as the points and weapon stats change per edition and per codex is the best route. Knights are one of the easiest to do this with plus the new Primaris vehicles. No one wants to spend £100 on a model only to find 2 weeks later that gun sucks!
i guess Im asking the wrong place but does any of you know a method to log back into an instagram account?
I somehow forgot my login password. I love any tips you can give me
@Kase Draven instablaster =)
does this work with the chaos knight box? or just the Questoris ones. super new to this and starting my first knight next week and have no idea what size magnets to go for
To an extent yes it does! Chaos knights can take the same weapons on each arm but only comes with one in the box though. So for future proofing you should magnetise the same as I did here. I believe the arm joints are mechanically the same. Chaps ones don’t have carapace options though from memory. If that’s changed with a faq I missed the. The principle will be identical!
Do you know if this guide is the same with the Magaera? Just placed an order for it, and it's my first knight, so not much context to guess by.
It should be very very similar. The magaera is just some resin parts on the same chassis so all the main build is the same plastic including the upper arms. You then put on different armour plates and carapace and of course the weapon arms below the shoulder mounts. So most of what I cover is very applicable to your build!
@@OldAverageBritGaming Awesome. Thank you for the guide and tip! With such a pricey model I definitely want to make sure I get the most out of it via the magnetization, and your vid is a huge help.
Nice one and glad to help as always!
You said that the carapace weapons hole was 4mm wide, so what kind of magnet did you use for that? Was it a 4x2mm?
It’s been a while since I did this one but I think 4x2 yes. I recall having to drill out that small area ever so slightly if memory serves. As the detail on the carapace is a circle. Drill it with 3mm and see what you think? Can always go wider but not smaller!
i recently salvaged a solar cell wired to a tiny motor from a solar powered model kit and i have no idea what to do with it. any ideas?
Probably nothing when it comes to Warhammer 40k Knights I would say. I am not a fan of moving parts on these models.
@@OldAverageBritGaming yeah i suppose so. i think i might mount it onto a piece of scenery or something.
How much would you recommend using green stuff?
Hit and miss really. There are good alternatives out there but sometimes it’s what you have or can get hold of easily that makes the decision for you. Everyone knows green stuff and what it does. What do you plan on using it for yourself?
what knight house is that, or is it custom? its stunning
Thanks! It’s actually a Titan Legio scheme called Legio Astorum. Some Households swear full allegiance to Mars and join Titan ranks and adopt their iconography and colour markings. So all my Knights and Titans have this scheme. Some have the odd nod to House Raven though if you look at some of my Armigers 👍
@@OldAverageBritGaming oh right, explains a lot, im doing 30k knights atm and looking for a scheme. house coldshroud and legio gryphonicus are very interlinked now that you mention it
Do I want to... ugh yes, yes of course I do lol, even if the Crusader is likely to be a lonesome 'display' model for a while.
I’m not seeing crusaders around much that’s true. Magnets FTW!
@@OldAverageBritGaming I really like their look.
Hehehe yeah, it's ended up forcing my hand a bit in terms of learning some more advanced methods since my clumsy hands badly mucked up putting the railings in so now I need to fill in those holes with putty.
noice
Can you get away with 8 mm x 3mm magnets?
I said 8x2 in the video right? 8x3 should work equally fine I think as there is enough depth in the gun cavity and arm fixing to take that added 1mm👍
@@OldAverageBritGaming can i use 8×1mm, instead of 8×2?
Try as you might there truly is no way to get bits that are not in the box. 4 of thebweappms sharenthe same core piece and there's mondays to.make.the magnetization neat
There are some 3D printable parts if you head down that route, but this was the best I could do with what comes in the kit without seeking external alternatives.