Redshift Snowy Mountain Tutorial

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  • čas přidán 8. 09. 2024
  • In this tutorial we're going to use a displacement map to create a mountain then use a procedural shader made with Redshift to shade it.
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Komentáře • 6

  • @yarropeace
    @yarropeace Před 3 lety +1

    Great tutorial, thanks so much for this especially because most of the Redshift tutorials on the web are geared towards C4D not Maya, and I mostly use the latter, thanks!

  • @kieartist
    @kieartist Před 3 lety

    great man :)

  • @microbounce2009
    @microbounce2009 Před 3 lety

    thanks for this tutorial, can you show us how to place dirt maps on glass using redshift and maya ?
    thank you very much for the help

    • @SmallRobotStudio
      @SmallRobotStudio  Před 3 lety +1

      Hey. If your dirt is procedural that method is the same as this just change the base layer to be glass and mask the dirt layer with a procedural or the masking map if you've got one. I probably should do a tutorial on using the layered shader at some point though.

    • @microbounce2009
      @microbounce2009 Před 3 lety

      @@SmallRobotStudio ,yeah, they are just rouhgness maps... but i see black areas when i mask them, maybe i need to add some extra node. i will watch your video. thanks and thanks