Redfall is TERRIBLE and an Abandonment of Everything Good About Arkane

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  • čas přidán 11. 07. 2024
  • Support the channel at / charlatanwonder
    I spent most of last week playing Redfall. My disappointment is immeasurable and my Divine Light is Severed. Come with me on a horrible, horrible journey to see just how far Immersive Sim darling Arkane has fallen.
    Come say hi in the Discord! / discord
    Chapters:
    00:00 An Allegory
    02:05 Part 1.The Red Flags of Redfall's Development
    09:04 Part 2. The Gameplay
    11:05 Color-Tiered Loot Hell
    16:22 Cookie-Cutter Missions
    20:01 Vampire Nests
    23:56 What is going on with Redfall's AI?!?!?
    30:28 Part 3: Immersive Sim Elements
    32:49 Questions I have for Arkane
    36:25 The Multiplayer
    41:29 Part 4. A Eulogy for Arkane
    49:26 Cat Video: Return of the L O N G
    51:00 THANK YOU MR SKELTAL!!!
  • Hry

Komentáře • 1K

  • @CharlatanWonder
    @CharlatanWonder  Před rokem +707

    A fun game you can play while watching this video is guessing how many mental breakdowns I had while recording this.

    • @deez6582
      @deez6582 Před rokem +13

      im halfway thru and id reckon its well into the double digits

    • @Plasmawiz
      @Plasmawiz Před rokem +6

      I'm getting NAN on my calculations 😮
      A truly uncountable amount.

    • @jackmesrel4933
      @jackmesrel4933 Před rokem +3

      A mental breakdown per minute, my man you sound like you want to stranggle the whole board of executives of Arkane and Bethesda XD

    • @glass7923
      @glass7923 Před rokem +1

      This just makes me feel bad for you, man.

    • @littlegiantj8761
      @littlegiantj8761 Před rokem +1

      I just played Borderlands while watching

  • @ihonestlydontcare5894
    @ihonestlydontcare5894 Před rokem +1563

    My animation professor told us that "it's fun with friends" is not a selling point for a game because even pissing on an electric fence is fun with your friends

    • @michimatsch5862
      @michimatsch5862 Před rokem +154

      Jim Sterling said the same thing about playing with a dog turd a few years back. And both of them were right.

    • @Casshio
      @Casshio Před rokem +67

      THIS! You can have fun with you friends with every kind of shitty game, toy, random object or situation.

    • @quint3ssent1a
      @quint3ssent1a Před rokem +17

      yeah, at this point many people had said that even kicking a turd can be fun with friends.

    • @Folly_Inds
      @Folly_Inds Před rokem +73

      @@michimatsch5862 I remember Total Biscut saying something to the same effect about 10 - 15 years ago.

    • @YOURNOTSAFEAGAIN
      @YOURNOTSAFEAGAIN Před rokem +59

      EXACTLY!!! literal fucking open heart surgery would be more fun if you had your buddies around, to say that a game is 'more fun to play with friends' is like saying
      "Well, this boiling oil that im pouring onto my genitals sure does hurt, but at least i know all of my friends are pouring hot oil onto their genitals too!"

  • @HelloKolla
    @HelloKolla Před rokem +1364

    The fact that the plot of this game is so simplistic, yet Harvey Smith had the audacity to tell in an interview that the vampires are supposedly a metaphor for the 1% absolutely sends me XD

    • @XenoWalkerEVE
      @XenoWalkerEVE Před rokem +235

      Sounds more like a disingenuous cope to me

    • @loubloom1941
      @loubloom1941 Před rokem +325

      Redfall is a serious critique of capitalism 🤓

    • @michimatsch5862
      @michimatsch5862 Před rokem +299

      I mean, Vampires being a metaphor for capitalists is an old hat, even Marx used it. Even if it was there that wouldn't be anything to brag about or advertise with.

    • @soulsidejourney2693
      @soulsidejourney2693 Před rokem +111

      @@loubloom1941 The sad part is that this IS as serious as these people can physically and mentally get.

    • @quint3ssent1a
      @quint3ssent1a Před rokem +234

      ​@@michimatsch5862 yeah, and zombies being a metaphor for "unenlightened masses". It usually requires some skill in executing the idea, without proper execution zombies are just zombies and vampires are just vampires.

  • @Mordrevious
    @Mordrevious Před rokem +933

    Redfall reeked of design by committee and executive mandates from the very start. It must have been an absolute death march working on this game and I feel awful for the devs.

    • @garchomowner
      @garchomowner Před rokem +56

      I think the timeline lined up with zenimax's other online, live service projects. It's just the latest fallout 76 iteration by zenimax.

    • @danialyousaf6456
      @danialyousaf6456 Před rokem +13

      I don't. They could've left like the many devs that left 343 during halo infinite's production

    • @acceptablecasualty5319
      @acceptablecasualty5319 Před rokem +114

      @@danialyousaf6456 It's never that easy. In a job where you're hired based on projects and prior accomplishments, you don't want to write "6 years at Arcane" but "worked on Prey and Dishonored 2". Just riding Redfall out pads resumes (because nobody actually checks if the projects you worked on were any good) and puts them at the start of a new hiring season, where getting a position is easiest.

    • @Mordrevious
      @Mordrevious Před rokem +115

      @@danialyousaf6456 Most people have bills to pay and can't just quit jobs on a whim because they don't like what they're working on. Especially not in an industry as structurally fucked up as game development.

    • @czarkusa2018
      @czarkusa2018 Před rokem +10

      @@danialyousaf6456 You first.

  • @lightmagus
    @lightmagus Před rokem +314

    It's absolutely clear that Zenimax wanted to make a generic live service game, bailed halfway through when every generic live service game started to fail and we were left with that.

    • @EarthboundX
      @EarthboundX Před rokem +28

      Hard to say, we need to know more. Look at Bioware with Anthem, that's the game they wanted to make. No one forced them to.

    • @ehrtdaz7186
      @ehrtdaz7186 Před rokem +22

      @@EarthboundX Bioware was always overrated anyway

    • @t.t6294
      @t.t6294 Před rokem +17

      it's most probably the case. it happened with Fallout 76 too. Zenimax wanted more online focused games. even deathloop had a tacked on multiplayer mode

    • @EarthboundX
      @EarthboundX Před rokem +4

      @@ehrtdaz7186 Gonna have to massively disagree with you there.

    • @FrancisYorkMorganFBI
      @FrancisYorkMorganFBI Před rokem +8

      @@ehrtdaz7186 Gonna have to massively agree with you there.

  • @CharlatanWonder
    @CharlatanWonder  Před rokem +213

    WHAT DO YOU MEAN THE LAKERS MADE IT PAST ROUND 1?!?!?! DON'T PLAY WITH MY FEELINGS LIKE THIS!

    • @theepicduck6922
      @theepicduck6922 Před rokem +9

      We're comin home.

    • @blindfirestar2601
      @blindfirestar2601 Před rokem +2

      there in the conference finals

    • @elbubblydingus
      @elbubblydingus Před rokem +2

      We sent those GS Bums to Cancun early!

    • @vivryos5345
      @vivryos5345 Před rokem +6

      the lakers made a whole bunch of moves this year and just beat the defending champs in 6 games

    • @chrisfisher8422
      @chrisfisher8422 Před rokem +5

      Dude, they have LEBRON JAMES now. Love your vids and I don’t come here for the sports content, but man oh man, you picked a bad time to talk about the Lakers being irrelevant my friend.

  • @mrnobody8190
    @mrnobody8190 Před rokem +538

    Worst thing is: there is a good concept in there. Liberating an island from vampires and finding a way to end an eclipse sounds great. A small, but detailed map. Vampires that act like nightmares from prey, so you can use stealth if you want to avoid being detected by them, or you can go head on and get an interesting miniboss fight with loot. Guns that are not differently coloured slop, but a unique additions to your arsenal. Characters with different abilities that compliment eachother. A plot that does actually exist. The game is in here, if only someone actually wanted to make it. I can feel the idea being choked(sorry, strangled) by corporate and THAT is the saddest thing in my opinion. Not what the game is, but what it could have been.

    • @michimatsch5862
      @michimatsch5862 Před rokem +43

      Yeah, slap some small choices on about helping survivors, leaving (mind-controlled) cultists alife despite themselves, etc. and you got a decent Arkane game.

    • @diegoherrera1422
      @diegoherrera1422 Před rokem +13

      If only redfall was prey

    • @MD-yd8lh
      @MD-yd8lh Před rokem +28

      And choice to choose vampire side and vamps skiils😊

    • @diegoherrera1422
      @diegoherrera1422 Před rokem +29

      @@MD-yd8lh omg get vampire abilities like neuromods?? God we need this as a game

    • @9000Dogs
      @9000Dogs Před rokem +18

      If it was basically co-op Deathloop with interesting character classes it would have been serviceable at least

  • @CharlieKraken
    @CharlieKraken Před rokem +185

    The enemy AI not being able to handle multiple people, there being no matchmaking system, and the enemies not scaling to the amount of players all seem to hint that this game being co-op was decided relatively late into development. That's pure speculation of course, but I highly doubt that co-op was mentioned anywhere on the initial design doc. It would also explain why the loot system is so barebones and weird, along with the four characters feeling like one character split into four skill-tree wise.
    Redfall very well could've been a single-player game with one protagonist for the majority of its development, only for the game to be retrofitted into a multi-player looter shooter. If that is the case, a ton of stuff starts to make a ton of sense, down to the weird still-frame cutscenes, that could've been because they needed to re-do the cutscenes they already made to fit the different possible protagonists and that was the easiest way to do it. Again, this could all be totally off base, but it really seems like that is the case.

    • @Iymarra
      @Iymarra Před rokem +16

      The GameDevCon breakdown of this in a few years will be good watching.

    • @Typ35849
      @Typ35849 Před rokem +9

      Even indie games can pull off match making

    • @Sandact6
      @Sandact6 Před rokem +3

      I wonder if Ghostwire Tokyo didn't do as hot as expected, so they were forced to make this abomination instead.

    • @therealwinston3634
      @therealwinston3634 Před rokem +10

      I presume, they wanted to make something like Dishonored, Prey/Typhoon, etc. but were forced by higher ups to change it to make a looter shooter like Borderlands
      just my assumptions
      it really feels like that, just by watching this video

    • @mediumvillain
      @mediumvillain Před rokem +7

      Being a multiplayer hero shooter was the main focus of the game's announcement at the tail end of the publisher live service craze, so it certainly seems like it was meant to be co-op (perhaps by dictate of Zenimax/Bethesda) but then they got spooked by the mass failure and consumer revolt against live service clones and tried to rebuild it into a single player Arkane game. In any case they did not have the time, focus or vision to make any version of this game good.
      It's very possible that this game bounced back and forth between single player focused and multiplayer focused but neither of those games got made.

  • @matheusorth5365
    @matheusorth5365 Před rokem +208

    My theory is that Bethesda felt lonely and decided to incentivize Arkane to do their own Fallout 76.

    • @Largentina.
      @Largentina. Před rokem +3

      Funny joke. Except for the fact that you're talking like Bethesda Game Studios and Bethesda Softworks are the same thing. One is the publisher, and they can tell Arkane what to do. The other is a studio that made FO76 and they have no say in what Arkane does.

    • @matheusorth5365
      @matheusorth5365 Před rokem +32

      @@Largentina. Bethesda is the publisher in both cases. Out of all the pitches Arkane gave, Redfall is the one Bethesda greelit, instead of another immersive sim which is all Arkane has done in their history. I bet my ass Arkane pitched Dishonored 3 and Prey 2 but were denied. Bethesda also greelit FO76 and ESO, both took years to become good, with one still struggling.

    • @TheDennys21
      @TheDennys21 Před rokem

      You forgot Cyberjunk.

    • @tumescent
      @tumescent Před rokem +5

      @@matheusorth5365 Fallout 76 is still garbage and always will be

    • @rokkraljkolesa9317
      @rokkraljkolesa9317 Před rokem +1

      @@matheusorth5365 "both took years to be good" I'm sorry, are we seeing the same FO76 or did you Mandela Effect yourself into this timeline?

  • @theapocalyvid
    @theapocalyvid Před rokem +195

    This does not look like the kind of game a historic development studio survives making intact. This looks like a SimCity 5 or a Dead Space 3 or an Epic Mickey 2 style situation that will lead to a massive internal shakeup if not dissolution of the studio. I hope I'm hyperbolic here, but I worry like hell this will be the case.

    • @NotCharAznable
      @NotCharAznable Před rokem +14

      They lost one of their creative leads already years ago. He moved to make his own studio who made Weird West.

    • @RazorsharpLT
      @RazorsharpLT Před rokem +1

      I don't. If them not shaking up means they'll keep making more shit like this then no love lost.

    • @daftmi9hty327
      @daftmi9hty327 Před rokem +2

      Oh yea Arcane is dead 70% of the team that made Prey left half way through development because they had such little faith in the project. Zenimax the parent company of Bathesda and Arcane where greedy and threw there teams under the bus to line there pockets

    • @Yohan99999
      @Yohan99999 Před měsícem

      Arkane Austin is dead

  • @FallingPicturesProductions

    "Why is the fuel tanker the only vehicle that doesn't explode?"
    This sort of thing would be perfect in a parody game.

  • @irritablerodent
    @irritablerodent Před rokem +269

    I hope we get the story behind this game at some point, would love to know *why* it exists. It almost feels like it was made despite the best efforts of the devs rather than because of them.

    • @olivierrodriguesneto5995
      @olivierrodriguesneto5995 Před rokem +39

      I'm legit intrigued by this game too, not by the game itselft but for the idea behind it. Something like Redfall goes beyond bad management, especially coming from Arkane, something really bad must have happened at the studio😊

    • @fusrosandvich3738
      @fusrosandvich3738 Před rokem +29

      Like the game made itself and the developers were fighting tooth and nail to make sure it would never see the light of day, but could only settle with sabotaging it's existence as much as possible before the game flooded the office with neurotoxin or something.

    • @Nezul
      @Nezul Před rokem +3

      Yeah, I'm curious to see what people like Wicked Wiz could dig up eventually when they search for how this mess came to be.

    • @slyseal2091
      @slyseal2091 Před rokem +12

      the fact that the rarity system is invalidated by having everything easy to get feels like intentionally trying to tank the possibility of monetising said system.

    • @0uttaS1TE
      @0uttaS1TE Před rokem +12

      ​@@Nezul This feels more like a What Happened? or Death Of A Game type thing.

  • @Superschokokeks
    @Superschokokeks Před rokem +38

    I don't know. There are some rules one should follow:
    - Don't preoder
    -don't buy on release date
    - wait for reviews
    So if I wanted to buy redmist, I would have waited anyways of a trusting youtuber like you

    • @tTaseric
      @tTaseric Před rokem

      Those rules don't really apply for a content creator, especially one whose career is so heavily tied to reviewing a genre that this company championed.

    • @Superschokokeks
      @Superschokokeks Před rokem +4

      @@tTaseric Yes.
      My point was that a content creator don't need to rush reviews if those rules are followed by most people.
      I know the reality works differently. especially new and hot topics generates a lot of views. so there's always pressure to relase a video early

  • @HQ_Default
    @HQ_Default Před rokem +74

    Civvie said it best when he said that all talented studios will eventually be sent to the mines to make derivative schlock.

    • @kasane1337
      @kasane1337 Před rokem +13

      Unless they die early enough (like e.g. Troika). Can't force them to the mines when they're already disbanded!

  • @curryweek
    @curryweek Před rokem +56

    I like how the breaking point in the video where I realized "oh this game had problems in dev" was when i saw the diorama cutscenes and started thinking of Bayonetta.

  • @Abel_Unstable
    @Abel_Unstable Před rokem +48

    I can see a possibilities of Redfall being Dishonored-like game but against Vampires who supposed to be more powerful than the player character, each encounter is a game of cat and mouse both with stealth and offense. What we got instead is a Borderlands+ Hunt Down The Freeman×Fallout76.

  • @d33pblu3
    @d33pblu3 Před rokem +138

    I remember when in CoD:BOCW there was a mode within zombies that functioned similarly to redfall, except with revolutionary features like an actually good loot table and enemy variety.

    • @9000Dogs
      @9000Dogs Před rokem +28

      You mean Outbreak? Yeah I loved that mode, the randomization of quests, side objectives and the secrets were pretty cool despite Treyarch saying it was basically a prototype of what they’d like to do more of in the future.

    • @ANTHONISHERE
      @ANTHONISHERE Před rokem +5

      Outbreak was awesome

    • @juanmccoy3066
      @juanmccoy3066 Před rokem +10

      I played the shit out of that.. w/ randoms too. All my Xbox friends are randoms I met from that game. I loved that shit.
      Actually it might be worth going back to that. Cod doesent give us nearly enough time with their games anymore. Kinda sucks. Some experiences are pretty cool.

    • @ThatGuy-ky2yf
      @ThatGuy-ky2yf Před rokem +2

      ​@@juanmccoy3066 BOCW was better overall than MW2019 and probably the best COD since BO3.

  • @anarchicnerd666
    @anarchicnerd666 Před rokem +191

    Rest in Peace Arkane Studios
    I exaggerate, and I hope they rebound given their heritage and pedigree. This definitely seems like a case of executive meddling before the acquisition, and after Microsoft didn't have the balls to just cancel the game and get Arkane working on something more appropriate. But trust is hard to earn and easy to lose. Arkane just lost my trust. It's an utter shame.

    • @jvne_
      @jvne_ Před rokem +2

      remember that redfall was made by arkane Austin, not the real arkane

    • @hexacult_beast
      @hexacult_beast Před rokem +70

      ​@@jvne_ yeah but Arkane Austin made Prey. They're capable of greatness. Or they were...

    • @milczyciel
      @milczyciel Před rokem +61

      Brands don't make games - people do. And as CW mentioned it himself, the key-personel of Arcane have left that ship quite some time ago (and it's no coincidence it happened shortly after the release of their last great game). Time to move on. There's nothing to get from brand loyalty. Follow the people who made them great instead.

    • @BRAINFOXINFINITE
      @BRAINFOXINFINITE Před rokem +15

      I'm convinced Microsoft imposes a direct to Game Pass co-op game on developers when they're acquired. This is like the 3rd (4th?) time a studio they bought just so happened to be making one before the check clears. Blizzard probably screwed the whole deal by spilling the beans on their game early

    • @TheFuriousMulatto
      @TheFuriousMulatto Před rokem +9

      Considering they haven't made a good title since Prey back in 2017, I think it's safe to say they are officially dead. Redfall was just their Fallout 76.

  • @bugermeister
    @bugermeister Před rokem +41

    I imagine the boatload of skins and stakes you unlock randomly while looting is leftovers from the alleged live service that Redfall was supposed to be. Make skins all ahead of time, shove a chunk into a microtransaction shop at launch, and drip feed the rest over time with FOMO limited time offers and vaulting. Just the live service aspect was scrapped, but the skins weren't tossed from sunk cost.

  • @NieR.Amanda
    @NieR.Amanda Před rokem +35

    This game redeems the movie Morbius, transforming it into a joy to behold. I now see exactly what they were out to achieve thematically and cinematically, and I look forward to "Morbius II (still not Redfall)" with great anticipation.

  • @kareliask
    @kareliask Před rokem +40

    Arkane seem to have gone to the same fate as Bioware :(

  • @arkgaharandan5881
    @arkgaharandan5881 Před rokem +52

    I hate how every game needs to be a looter shooter. It never works well, enemies are bulletspongy and it undermines the weapons themselves due to how many copy pasted clones of the same weapon exist that are slightly better.

    • @wastelanderone
      @wastelanderone Před rokem +12

      @Linuck still coasting on how good Borderlands 1 was I think lmao

    • @Tman2bard
      @Tman2bard Před rokem +11

      @Linuck Because people like them. Its nothing wrong imo. There is a way to make it less trash but this didn't try at all

    • @metroided34
      @metroided34 Před rokem +15

      Looter shooters can be good, for all the shit they get, Destiny 2 and Borderlands still top the player charts, the issue comes from studios thinking they can just slap a rarity tiers to recolored guns + a mediocre to bad experience and call it a day.

    • @ExeErdna
      @ExeErdna Před rokem +3

      Due to so many people do not play these types of games. Zero sense of balance bulletsponge enemies make zero sense when you can be killed in 2-4 hits. At least in dungeon crawlers or borderlands you can take a lot of hits. That's a tell they're either using cheats to "test" the game or they don't play'em.

    • @arkgaharandan5881
      @arkgaharandan5881 Před rokem

      @Linuck friends

  • @elviskleber10
    @elviskleber10 Před rokem +40

    Providence equity was the previous owner of Bethesda and you can see how they approved games with multiplayer functionality to be more appealing for a sale; with fallout 76, Wolfenstein Youngblood, redfall and even deathloop (with invasion and color coded loot) you can see a pattern of amazing single player devs making multiplayer stuff for no reason.
    My hope is that this is an unfortunate blip in arkane's career and they can go back to make single player games like they know how to make; I don't have any interest in multiplayer games and most of them I find creatively bankrupt with hollow mechanics and a mentality of treating players like donkeys chasing carrots. I don't have any respect for those kind of games but I recognize the effort required to make them; Bungie have almost a thousand of experienced multiplayer devs making destiny, something way beyond the scope and size of one Arkane.

  • @atomicanachronism8849
    @atomicanachronism8849 Před rokem +27

    Another red flag I saw for this game were the creator sponsorships, and how they were just kinda weird in general.
    The standout example I remember was a sponsor segment for Welcome to Nightvale, (really good podcast btw, highly recommend) which has, as far as I can tell, *no* market overlap with the intended audience for redfall, besides both pieces of media being kinda spooky. It boggles the mind.

    • @de4dbutdre4ming
      @de4dbutdre4ming Před rokem +2

      wow, thats a name i havent heard in years, i cant believe WTNV is not only still around, but doing major sponsorships (despite the pretty obvious no market overlap between the two lmfao)

  • @TerrorofDeathDGX
    @TerrorofDeathDGX Před rokem +16

    Redfall is so good.
    A good reminder to re-download and play Borderlands 2.

  • @it_is_i_deo
    @it_is_i_deo Před rokem +40

    As much of a shame as it is to see what's happening to Arkane, it seems like the cycle is continuing. If most im-sims really are made by the same small group of people shuffled between company to company then I suppose that we're in an awkward transitional period

    • @ThatGuy-ky2yf
      @ThatGuy-ky2yf Před rokem +2

      There are still good Im Sims being made though. That Ctrl alt game on steam where you possess electronics is pretty decent.

    • @TheCapitalWanderer
      @TheCapitalWanderer Před rokem

      ​@@ThatGuy-ky2yf whats the game called?

    • @ThatGuy-ky2yf
      @ThatGuy-ky2yf Před rokem +1

      @@TheCapitalWanderer Ctrl alt ego

  • @ArkayeCh
    @ArkayeCh Před rokem +11

    Holy shit, I think I understand Redfall. Your 'why' questions about loot, prop houses from DayZ, the insistence on live service, the terrible item ranks, dull repeating side quests and endless grinding in nests?
    Redfall was supposed to be Bethesda's vampire Escape From Tarkov/Fallout 76.
    Somewhere along the way, they probably realized a gutted Arkane could not pull such a thing off. So they repurposed all their half-done battle royale looter shooter drop-in arena into a smaller scale Borderlands game. It would explain so much!

  • @StationaryGamingReal
    @StationaryGamingReal Před rokem +13

    Left 4 Dead 1+2 had an in-built trust system.
    It's called teamwork.

  • @JorisWeerts1
    @JorisWeerts1 Před rokem +31

    It's crazy that Zelda TOTK is a better Immersive Sim than something created by the original torchbearers (and founders) of the design philosophy. Even if TOTK has the same inflexible story beats and forced trigger volume non-sense from BOTW sometimes (Like not able to sneak into a location using it's own systems without checking off forced story beats) but that's a pedantic purist argument.

  • @Z.O.M.G
    @Z.O.M.G Před rokem +25

    2:10 reminds me of myself and Kerbal Space Program 2's early access launch back in february. I went from hyped and optimistic to jaded and praying it won't be dropped.
    It also has insane specs and the original has 5x the players of the sequel at the moment, sometimes even 10x

  • @webkinskid
    @webkinskid Před rokem +18

    Love how the view-model for the weapons blot out so much of the screen, all the time, and with such artificial detail :)

  • @ericharbour9254
    @ericharbour9254 Před rokem +21

    The timeline in my head goes Arkane started developing redfall. Bethesda or Zenimax decided it needed to be a live service and were then bought by Microsoft. At this point they were asked to scrap the live service stuff leaving a stilted boring looter shooter.

    • @Gatorade69
      @Gatorade69 Před rokem +6

      Yeah. From what I have heard Microsoft wanted them to take out the microtransactions and even gave them more time to work on the game.
      People keep blaming this on Microsoft but I'm not so sure.

    • @Samm815
      @Samm815 Před rokem +10

      @@Gatorade69 It not MS's fault this time. It was either Arkane corporate or ZeniMax.

    • @ExeErdna
      @ExeErdna Před rokem +2

      I would blame MS for not checking in on what they're doing and being honest about it. How hard is it to go "What are you doing? Are you ready? What is the state of the game?" Just release the game and everybody takes a massive L

  • @sukamadik5983
    @sukamadik5983 Před rokem +67

    I hope you play more games you enjoy since those arey favorite type of videos from you. That being said this video is looking great and I appreciate the quality of it very much.

    • @Hanfgurkenhasser
      @Hanfgurkenhasser Před rokem +2

      Funny, as much as I enjoy watching people gush about their new favorite game, I just love it even more when people get unreasonably passionate and angry about a game that could have been good but wasn't. :D

    • @sukamadik5983
      @sukamadik5983 Před rokem +1

      ​@@Hanfgurkenhasser Oh I'm right there with you. I love seeing the internet and my favorite CZcamsrs rip games that massively disappointed me to pieces. I just prefer it when Charle's loves a game more than when he tears them apart. This video was great though.

  • @czinvazion816
    @czinvazion816 Před rokem +6

    "I wonder how the venture bros movie is coming along." Oh hello old wounds, nice to see you again

  • @MikhailKutzow
    @MikhailKutzow Před rokem +31

    I didn't even know this game was by Arkane until this video. And it breaks my heart. I was willing to cut Deathloop a lot of slack. Sure it had plenty of issues, but it also had plenty of really novel ideas (even if they rarely were executed well). I don't mind those sorts of games, because you don't get creative and innovative art without risking failure. But now it's seeming like the start of Arkane's fall, with a lot of the problems it had being writing on the wall. I used to consider Arkane one of my favorite developers. But now I'm worried that'll all be in the past.

    • @Disconnis
      @Disconnis Před rokem +4

      It is in the past. Most of the devs that made Dishonored and Prey have left.

  • @nevenegra8814
    @nevenegra8814 Před rokem +11

    2 things:
    1: i will not wash my cups and you can't force me
    2: finally you explained why you were going on with those manifestos at the end, i was actually working hard to increase my artstation's portfolio just to post one by one calling every piece content, but since now i have a reason for your behaviour i will stay my hand

  • @nicholasbrooks3997
    @nicholasbrooks3997 Před rokem +63

    I was waiting for this. You felt it too huh? The death of Arkane.. Hopefully the Immersive Sim genre can have someone champion it

    • @help533
      @help533 Před rokem +4

      I hope they keep working on shadow of a doubt because that's one of the most complicated and interesting immersive sims I've ever seen

    • @goslu595
      @goslu595 Před rokem +1

      ​@@loki-koki_857 Gloomwood is great, but I feel like it was released too early.

    • @iheartblock3792
      @iheartblock3792 Před rokem +1

      @@goslu595 it’s not fully released? It’s still in early access and development

    • @goslu595
      @goslu595 Před rokem +4

      @Iheartblock37 That's what I meant. It shouldn't have been released into early access that early.

    • @olivierrodriguesneto5995
      @olivierrodriguesneto5995 Před rokem +3

      Aparently development has started on a new Deus Ex game, might be our last hope...(At least on the AAA market)

  • @Deathshead419
    @Deathshead419 Před rokem +73

    This is an example of why content is a swear word and what happens when it is pursued over artistry. May we one day live in a world where artists are cherished, rather than squeezed by corporate suits for all they are worth while the board looks hungrily upon AI to replace all human input...

    • @Anayoth
      @Anayoth Před rokem +8

      To be fair, artists aren’t businessman-few of them understand basic economics and marketing.
      Valuing ‘passion’ over profit typically leaves many artists broke as their ‘art’ frankly doesn’t appeal to the general public.
      Point being: artists make ‘art’ for themselves and the their peers, not for the free market.

    • @averymicrowave1713
      @averymicrowave1713 Před rokem +2

      @@Anayoth Yeah that's the sad truth of it, at the end of the day the entire video game industry is basically an industry and the guys in charge - businessmen as you say - are gonna go for the creatively bankrupt but extremely profitable pitches or methods that milk a lot of money even if it's through tricking people into thinking that they have a good product only to get disappointed. Why would they put funding into effort when it doesn't appeal to the absolute bottom-feeding common denominator of the audience who they can milk more money from even if they come to hate the studio afterwards?
      Hell, people still love Fallout and Elder Scrolls even though Bethesda has becoming increasingly more creatively bankrupt, makes sense the same happened to Arkane.

    • @dogshake
      @dogshake Před 6 měsíci

      @@averymicrowave1713 it’s not much of a sad truth rather than it’s just human nature. Art is the most subjective thing possible. Literally all art (unless you’re just a scammer NFT artist or something) is made for the artist and is a representation of them/their experiences - and having anyone else like it or love it enough to give you money is just a pure crapshoot. If I make art, it’s because I want to do it, and if anyone else likes it then that’s cool, but it wasn’t my main objective when creating whatever I am creating. But I will say that I think most artists know this and don’t really expect to make money off of it unless it’s in a commercial setting or a kind of contracted situation.

  • @brunocar02
    @brunocar02 Před rokem +5

    The drop rate rant should be rereleased as its own video, verbatim, but with Borderlands 3 footage, it will only be SLIGHTLY off.

  • @mirrorsandstuff
    @mirrorsandstuff Před rokem +10

    From experience of software development, failures of this scale are never the result of a single developer: executives ultimately press the ship button and decide the general parameters in big orgs, and arguably that's what's hurting Arkane.

    • @robertbeisert3315
      @robertbeisert3315 Před rokem +4

      I smell feature creep, mid-sprint changes from the higher ups, and that slow rotation of employees into and out of the project (causing delays for onboarding/offboarding, inconsistent development patterns, and a balance of garbage team members dragging down the competent and focused ones).

  • @Darknessblade4me
    @Darknessblade4me Před rokem +14

    It´s one of those games that was shoved into the wrong genre, aka looter shooter (if not accounting for the myriad of bugs and other issues)
    Especially with modern day weapons. Because everytime modern day weapons are involved, devs seem to be apprehensive of really going nuts with them. I mean in red fall you loot a lot of the gear from the friggin vampires. You´d think that shit would be drenches in some eldritch magic with some real uncanny properties like i dunno, a shotgun firing a swarm of insects instead of buckshot. Or a revolver that shoots goddamn icicles impaling targets. Not just having different stats. It´s frankly... lame.

  • @seanengelgau5496
    @seanengelgau5496 Před rokem +6

    There's a lot of games coming out recently that honestly down to a conceptual level are bad. It's mind boggling that a group of people could get together and go "We are going to make a vampire looter shooter." Like who is clamoring for this kind of experience? Has anyone ever shown interest in this game before release?

  • @KlausWulfenbach
    @KlausWulfenbach Před rokem +4

    22:50 "Something went very, very wrong with the design of your core gameplay loop."
    Sounds less like a gameplay loop and more like a DEATH loop, am I right?

  • @mastershake8893
    @mastershake8893 Před rokem +11

    The stake laucher looks like the junk jet from fallout 4

  • @StarkeRealm
    @StarkeRealm Před rokem +7

    "What is the Trust system?" A neat idea, botched beyond all recognition. The idea is that when you're playing with a given player (or maybe a specific character), and you're staying close to one another, you'll build, "trust." This does give you a reason not to just scatter across the map and brute force every objective simultaneously, as the buffs mean you'll (theoretically) perform better if you stick together in a team.
    What are the buffs? Who knows.
    Does it work better than the trust system in Resident Evil 5? Probably not.
    EDIT: NM. I typed up a response when asked... :\ I still have the suspicion it's with specific characters, regardless who's playing them, which is exceptionally weird.

  • @chavzone
    @chavzone Před rokem +9

    Halo's "Never Forget" was playing in my head for the first two minutes, RIP so many good studios and developers from 2000-2010, the branding may be the same but the heart and soul just aren't there anymore

  • @Hank..
    @Hank.. Před rokem +5

    I'll be honest, I usually hate people complaining about businesses trying to make money, or talking at length about "never turning your art into content", because it almost always comes across like sour grapes, or a disdain for people making money in general. But your advice at the end definitely hits different; it feels like a genuine plea for people to keep their passions passionate, and to not sell their soul for quick cash, from someone who's seen special and meaningful things wither and die a few times too many.

    • @CharlatanWonder
      @CharlatanWonder  Před rokem +1

      I've been in this game 10 years now and I've watched dreams die on the surface of an analytics page. The Content-ification of creation is something worth speaking out against.

    • @amerika3171
      @amerika3171 Před rokem

      ​@@CharlatanWonderhello i would really like to know what game it was at 0:43

    • @MrPwner911
      @MrPwner911 Před rokem

      @@amerika3171 Arx Fatalis iirc

  • @ambrozmedtor5981
    @ambrozmedtor5981 Před rokem +1

    I was waiting for your vid on this!!!! I'm glad you took your time, this game wouldn't be worth stressing over

  • @dwayneduphraine7024
    @dwayneduphraine7024 Před rokem +21

    If I had a nickel for every time an immersive sim developer released a first person vampire hunter game in a buggy and unfinished state, I would have two nickels.
    Redfall versus Slayer Shock comparison video when?

    • @leorickaldana366
      @leorickaldana366 Před rokem +2

      What the hell is Slayer Shock? When was it made?

    • @dwayneduphraine7024
      @dwayneduphraine7024 Před rokem +1

      @@leorickaldana366 It's an FPS made by a solo dev who made a bunch of other small indie immsims, like the cyberpunk Thief-like Neon Struct and the Lovecraft rogue-lite Eldritch. Slayer Shock was heavily inspired by Buffy the Vampire Slayer in its setting and tone, right down to the missions being split up in "episodes".
      Unfortunately, because of the woes of solo game dev, it ultimately got pushed out the door unpolished and more proof-of-concept than feature complete title. Updates were dependent on sales, and the sales didn't come.

    • @ExeErdna
      @ExeErdna Před rokem +2

      The only time it WORKED was with Troika and VTMB is still the best vampire game

  • @ruIIebrett
    @ruIIebrett Před rokem +4

    As a programmer, the naïve answer as to why redfall did not reuse dishonored AI is that it's never as simple as copy pasting when writing software, but the full answer is that the two games are on different engines (dishonored is unreal 3 whereas redfall is unreal 4) such that an entire rewrite of the AI system would have been necessary. The difference in how code is written is quite drastic between UE3 to UE4. I suspect the rewrite wasn't done since they didn't have enough time.
    Matter of fact, redfall is the first Arkane game to fully use Unreal 4, which is a mystery to me considering they have their own inhouse engine called Void. Although, looking at Arkane Austin's past games, they made Prey in the CryEngine, and then using Unreal 4 for the Typhon Hunter multiplayer expansion for Prey, so maybe they just kept using what they used last. Considering this game has been in development since 2017-2018, I'm not sure if it's the developers who ran out of time since they may have still been getting used to UE4 for multiple years, wasting precious development time, or if it was just shitty game design. I suspect a bit of both (but I still never blame the devs).

    • @ruIIebrett
      @ruIIebrett Před rokem

      @ashy the developers only code the game, they don't choose how much time they spend on it. That's the executives who rushed an unfinished product out the door. The design team is responsible for the crappy design choices, the developers are forced to implement them.

    • @ruIIebrett
      @ruIIebrett Před rokem

      @ashy This is just a question of semantics, but the coders are the only ones to be called developers (Charlatan calls them so himself in the video) so I thought we all had agreed to that wordage. While designers are part of the production team, they are distinct from the actual technical implementation that developers do.

    • @ruIIebrett
      @ruIIebrett Před rokem +1

      @ashy We just have a disagreement on some wording, how does that invalidate my entire professional experience as a software developer?

    • @Samm815
      @Samm815 Před rokem

      I'm currently taking information management courses as part of my MARA degree. And from all the papers I've written about the topic. It seems like there is an utter lack of good management and managers.

  • @torinriley7569
    @torinriley7569 Před rokem +27

    It's worth noting that Redfall was not developed by Arkane Lyon (who did most of the games in Arkane's library), but Arkane Austin, who so far have only worked on Prey before this. Not really an excuse since Prey was pretty good, but a notable distinction. Particularly since it's quite likely Prey 2 got canned for this.

    • @kasra8255
      @kasra8255 Před rokem +1

      >Did not watch the whole video before commenting.

    • @torinriley7569
      @torinriley7569 Před rokem +2

      @@kasra8255 I did. I didn't see a distinction made between Arkane that made dishonored and Arx, and the Arkane that made redfall. Arkane Austin is a separate team with its own people.

    • @ellensong3575
      @ellensong3575 Před rokem +2

      They both worked on dishonored 1 & 2. Quick Wikipedia would help

    • @torinriley7569
      @torinriley7569 Před rokem +2

      @@ellensong3575 they share some of the higher up staff, but no, the two teams are pretty separate. If you looked at both Wikipedia and the official stuff put out on either studio you'd know that.

    • @gerardotejada2531
      @gerardotejada2531 Před rokem +4

      Prey was a masterpiece! One of the best Arcane titles!

  • @IWoSITheDirector
    @IWoSITheDirector Před rokem +8

    In mathematics, there is a principle called the Pareto principle. It is applicable to many fields, but in project management it can be said that 20 percent of employees do 80 percent of the work. If we were to apply this to Arcane's leadership, we could say that the former leader and those that followed him out were likely that 20 percent that performed 80 percent of the work on past titles.

    • @Largentina.
      @Largentina. Před rokem

      That could be the case. However, Raphael quit years ago.

    • @ihatevnecks7015
      @ihatevnecks7015 Před rokem +3

      @@Largentina. Sort of. Raphael left the same year Redfall's development started, in 2017, but he then came back in a consultant role for Deathloop.

  • @cyberdemon9306
    @cyberdemon9306 Před rokem +10

    Another game that represents the absolute trash state of the current AAA industry... you're video is way more entertaining than the entire game... May the indie save us

  • @DagothDaddy
    @DagothDaddy Před rokem +3

    We need to start treating the announcement of live service looter shooters with the same level of open hostility we did Lootboxes in battlefront 2

  • @EarthboundX
    @EarthboundX Před rokem +5

    I'm sure I know why the game keeps giving you weapon skins. They want you to notice getting them, so they can possibly sell you some "extra" ones as DLC, or MTs in the future.

  • @ibuprofen-noodles
    @ibuprofen-noodles Před rokem +10

    i loved how empathetic you were even though it was disappointing. great video mr human totally not cat person

  • @jeffjefferson5095
    @jeffjefferson5095 Před rokem +3

    18:23 It turns out there is a way to give achievements back! Steam achievement manager is a program that allows you to unlock and relock your steam achievements. It’s a really cool program if you use it responsibly :)

  • @EZ-Flix
    @EZ-Flix Před rokem +5

    This is $70, Hotline Miami is $10

  • @lucyarisato6850
    @lucyarisato6850 Před rokem +1

    I still remember when Sunshot, my first exotic, dropped for me in Destiny 2. The exotic drop noise is a permanent dopamine hit, and despite being a Colored Loot Hell game, I still remember using the gun long past when I should have moved on because I was in love with the gunplay of the exploding hand cannon.
    Hearing the story of that rifle…just…hurts.

  • @TheInevitableHulk
    @TheInevitableHulk Před rokem +10

    9:10 I appreciate you getting this video out asap but as consumers, we definitely need to just not be buying things day one without vetting it prior. It's been well over a decade since video game companies have been doing this as a norm, and although some franchises have been improving in this particular regard, it's 100% on the person buying it, especially since there wasn't anything really compelling going for it.

  • @DARE0451
    @DARE0451 Před rokem +3

    genuinely worried this game might be to Arkane what Battlefield Hardline was to Visceral. an intentional flop spongewring to justify executing the studio that's had their time.

    • @DARE0451
      @DARE0451 Před rokem

      @ashy when have the whims of capitalists ever made sense from an artistic or even materialist perspective? they hire teams to make shows they immediately put in a vault where you cant buy it or stream it because its a good tax writeoff that will lead to them able to show more profit on the big green line they show their shareholders this quarter.

  • @lgp2008sp
    @lgp2008sp Před rokem +4

    Charlatan, once again, your video was really good. It's sad to witness such a rapid decline of a studio that was once exceptional. I truly enjoy your videos, and I love to see the immersive sim genre receive the attention it rightfully deserves. I do have one point of critique to offer. I believe it would greatly enhance your videos and arguments if you could showcase one or two examples when discussing wooden dialogue or generic music. This way, we can hear it for ourselves and better understand your point. I don't think I heard one line of dialogue in the whole video, to the point where I will definitely have to look for another video just to hear it. Which is a compliment in a sense, you convinced me of your case even without proof. The same goes for the questions montage; it takes me longer to grasp what is being shown on the screen compared to the time it takes you to explain it. I often struggle to contextualize what you're trying to convey when it occurs simultaneously and then immediately jumps to the next point. In a way, allow the game itself to speak more for itself, I am sure it would help your case.
    Cant wait for your next video!!!!😁

  • @tTaseric
    @tTaseric Před 3 měsíci +1

    The cutscenes are probably in that slideshow style because they know how to do cutscenes like that. It's the same type of cutscene used in the Dishonored endings, but the thing with the Dishonored games is that their endings are presented as if we were reading out of a history book, and the "slides" could have been actual historical photographs or paintings.
    Furthermore, all of the "slides" in Dishonored 2's slideshow ending had at least 2, but often well over a dozen possible variations based on choices you made and your exact level of chaos. It's not groundbreaking but it was interesting to see how big or small the changes can be.

  • @LucyAndHerStuff
    @LucyAndHerStuff Před rokem

    Great review, but what I'm especially thankful for is the reminder about the cups in my room

  • @Corion2121
    @Corion2121 Před rokem +3

    As of this message, this video is only two hours old.
    That said, the Lakers DID just advance by eliminating the Champs last night, so…🤨🤷🏾‍♂️

  • @Thehotdogman
    @Thehotdogman Před rokem +6

    I always watch through your content statement. It's always an inspiration. Excellent and unfortunate video. Keep up the good work!

  • @mrbigglezworth42
    @mrbigglezworth42 Před rokem +2

    I've listed Redfall under "games that prove a developers past successes are not indicators of future success" genre. Other known infamous entries being Cyberpunk 2077, Warcraft 3 Reforged, Aliens:Colonial Marines, Tales from the Borderlands 2, Tiny Tina's Wonderlands (Gearbox really sweeping this field all by themselves) Mass Effect: Andromeda, etc. etc.
    Lets put it like this, just because you a made thing that was good that one time, doesn't mean that quality was anymore then a fluke.

  • @61f757r34m
    @61f757r34m Před rokem +2

    really interesting how you start with an analogy to the current situation and pick SPORTS of all the things :D

    • @deathsyth8888
      @deathsyth8888 Před rokem +1

      SPORTSBALL! DO THE THING! SCORE THE POINTS!

  • @skinvestor9168
    @skinvestor9168 Před rokem +6

    This hot mess doesn't seem much better visually than Prey to be honest (which was released years ago)

    • @anarche4900
      @anarche4900 Před rokem +2

      Same engine lol

    • @JaceMorley
      @JaceMorley Před rokem

      ​@@anarche4900 it's not even the same engine. Prey was CryEngine, this is unreal.
      Which probably explains the performance issues, using an engine they weren't familiar with and not being given the time/resources to learn how to use efficiently.

    • @Largentina.
      @Largentina. Před rokem

      ​@@anarche4900 It's not even kind of the same engine. Your ignorance is really obvious.

  • @kittenmittenkitten
    @kittenmittenkitten Před rokem +3

    I think a lot of the problems on the bug/ai side might be another case of an otherwise experienced developer thinking that they can get away with hiring fewer/less experienced coders due to the hype around "more streamlined" engines like Unreal or Unity. Short answer is: you can't, but I'm sure whoever's budgeting/scheduling these things thinks they can, and this results in rushed games by inexperienced teams because "Unreal Engine 4 is easier".
    As to why they couldn't just use Dishonored 1's AI? Unreal 3 and 4/5 are completely different beasts. For a start, Unreal 3 used UnrealScript for its gameplay/ai programming and Unreal 4/5 uses C++ as well as a different overall system for handling AI (Blackboard) that on the surface should allow for better coordination between the code and design teams, but I've rarely seen it used well.

  • @ultimortalmoth7212
    @ultimortalmoth7212 Před rokem +1

    I felt the whole righteous diatribe at the beginning of part 4 deep in my soul, as someone who cares a lot about video games, artistic works in general, and having seen this same sort of dulling of edges as the next big title gets milled out. Sometimes it feels like the people who see it happening or care are a really tiny minority. Glad to see someone talk about it at least.
    Also deeply appreciate the cat content. Glad the algorithm led me this way, I have subscribed and now I shall devour your entire channel.

  • @chrisscott8166
    @chrisscott8166 Před 11 měsíci

    Love the video!

  • @connorbanepoop
    @connorbanepoop Před rokem +3

    The beginning allegory did not age well.
    We’re seeing the best laker basketball in decades.
    THis is the first playoff in years I’m actually keeping up with.

    • @CharlatanWonder
      @CharlatanWonder  Před rokem +1

      I'm not necessarily sad about it, but of course the Lakers took this exact moment to suddenly get their shit together.

    • @Samm815
      @Samm815 Před rokem

      @@CharlatanWonder "And that's why the red sox will never win the world series." - Christian Shepard, LOST.

    • @CrazyxEnigma
      @CrazyxEnigma Před rokem

      We won a title just 3 years ago... It hasn't been decades though Westbrook has certainly made it feel that way I'll admit, I'm so glad he's gone.

  • @yeez13
    @yeez13 Před rokem +3

    You can tell that they were trying to originally make a Vampire-oriented version of Prey with some of the elements still present in the game, but then Microsoft decided that Arkane (one of their golden children) needed to make a Live Service game to match up against the Destiny 2s of the world…and here we are because of it.
    They most likely didn’t have the budget or time to properly implement the NPCs or Storyline for that “Immersive Sim” iteration of Redfall and Microsoft wasn’t going to back down from that mandate. If you swap out the whole “objects as money/supplies” aspect with a Prey-Like Crafting System as well as more quests and lively NPCs giving lore to the town, it instantly becomes an Arkane game
    As is though, I couldn’t stand more than 2 hours of the game before I tapped out and felt embarrassed for downloading it

    • @VEKTOR-qi9tm
      @VEKTOR-qi9tm Před 11 měsíci

      Microsoft did not even get involved in this game, and this is confirmed, not even they had hope for this game

  • @adman4t
    @adman4t Před rokem +2

    Great video Charl! Its extremely disappointing to see how low Arkane has sunk. I hope they can learn from this that maybe its better to just stick wirh what you're good ar sometimes.
    The sad thing is this could have been a great immsim if they scrapped the coop and looter shooter element. The idea of being a Vampire hunter on an isolated island is a unique setting.
    Also , Charl seems oblivious to the fact that Redfall is on Gamepass, no need to drop $70 on this trash 😂

  • @arkgaharandan5881
    @arkgaharandan5881 Před rokem +1

    I mostly play old games now so i had to check how much those videocards shown in your video go for in my country, over 1000 euros.

  • @MortimerSCrane
    @MortimerSCrane Před rokem +3

    I've got this weird feeling that something has been off with Bethesda for a while now. Even the very popular shadow dropped Hi-fi rush felt off. I can't quite put my finger on why though.

  • @JohnSavant
    @JohnSavant Před rokem +3

    Never ever go full live service

  • @Shenaldrac
    @Shenaldrac Před 8 měsíci +2

    You know. I'm not gonna say a studio isn't allowed to make more than one genre of video game. But I think it's really weird that after like two decades of making games in a single genre to suddenly decide to make a new game in a completely different genre. _Now_ is when you throw off your type casting? Why? And why for _this?_ For this The Division-style modern shooty-shooty gun game of which there's so many already out there. I can't imagine anyone at Arkane wanted this. I wish I knew why it happened.

  • @elitereptilian200
    @elitereptilian200 Před 2 měsíci +4

    welp, Arkane Austin is now officially dead as of today as I am writing this comment.. took surprisingly long tho..

  • @baconaterlover5399
    @baconaterlover5399 Před rokem +2

    It was so sad to see the people who made Dishonored and Prey (hell I even found Deathloop to have fun gameplay) churn out something like this. It’s just derivative slop.
    Even when they revealed it, I thought it was supposed to be a left 4 dead type game, which I thought was a weird turn for this studio. The red flags were kinda there, because the game was practically radio silent since its reveal.

  • @PS4sos21
    @PS4sos21 Před rokem

    The way you feel about the lakers, I feel that with Everton FC in England. They let me down most of the time .. 😭

  • @Eliminator6363
    @Eliminator6363 Před rokem +2

    Well this game answers the philosophical question. If you replace every part and crew member of a ship one by one, is it still the same ship? The answer is definitively no. Quality has changed, efficiency and effectiveness has changed, materials have changed. The only thing that remains is the name. The Arkane we knew is gone, and we're left with whatever is capable of producing Redfall.

  • @sukamadik5983
    @sukamadik5983 Před rokem +3

    I was worried about this game ever since the reveal of it when I saw the Fortnite ripoff character design. Then they said it was a co op looter shooter and I pretty much gave up all hope after that.

  • @bplusstudios9031
    @bplusstudios9031 Před 2 měsíci +4

    So about those DLC characters...

  • @spartandud3
    @spartandud3 Před rokem

    47:22 What game did they make that was inspired by Ultima Underworld? I must admit my first flirt with Arkane was with Dishonored but I'm aware of Dark Messiah.

  • @Dajudge06
    @Dajudge06 Před rokem +1

    I tried to play Redfall on the gamepass, but at 1 FPS on the main menu I had 0 tolerance to try and slideshow my way into the settings just to see if I could get it running, will not be touching the game again.

  • @skeletonking4119
    @skeletonking4119 Před rokem +4

    I am terribly sorry but for odd reasons I immediately knows it was going to be bad by day zero , strangely enough hunter the reckoning , which very old pd2 game, have simply outmatch all vampire hunters game even monsters hunters.

    • @BRAINFOXINFINITE
      @BRAINFOXINFINITE Před rokem

      The devs for that were also making The Grinder iirc. Shame that went into dev hell before getting canned quietly.

  • @rijadsabic
    @rijadsabic Před rokem +2

    For me only mystery is why Arx and Messiah don't have better scores, I know they have their flaws but they are still gems and classics...

    • @CharlatanWonder
      @CharlatanWonder  Před rokem +6

      I think it's because back in the day a 7 of 10 was a good score. Now 7/10 is considered bad.

    • @rijadsabic
      @rijadsabic Před rokem

      @@CharlatanWonder Makes sense, thanks for the answer. Just found your channel, gonna binge watch it tomorrow. Thank you for your work and sorry for the pain of having to play through Redfall.

  • @blake6248
    @blake6248 Před rokem +1

    When I was playing It I literally watched vampires walked into UV safe zones and get Petrified. I couldn't believe it

  • @Ironclad17
    @Ironclad17 Před rokem +2

    Like all businesses, people come and go from game devs. In 5-7 years time hardly anyone is recognizable.

  • @flare242
    @flare242 Před rokem +6

    I started getting genuinely worried about Arkane when Deathloop came out. This is just following the same downwards trajectory.
    I guess that their next game will be arena shooter with predatory microtransactions, and the game following that will be a Unity asset flip with fake trailers made in Unreal, but it will be financed by some sort of shady crowdfunding site, and the "devs" will then abscond with the collected cash.
    Then we'll learn that right after Death of the Outsider was released, the original Arkane stuff was replaced by doppelgangers from the evil parallel universe.

    • @sdfxcvblank5756
      @sdfxcvblank5756 Před rokem +2

      I honestly thought arcane died with death loop, to this day I don't know how people enjoy it

    • @niggacockball7995
      @niggacockball7995 Před rokem

      @@sdfxcvblank5756 yea deathloop doesnt even remotely look like what arkane used to make before

  • @sanekibeko
    @sanekibeko Před rokem +3

    I blame Bethesda. They wanted Arkane to go towards more of a multiplayer route.

  • @DarkStar14n
    @DarkStar14n Před rokem

    Q: Why does the running animation look like you are gliding across the map?

  • @garrick3727
    @garrick3727 Před rokem +1

    Great review. I already knew the game was trash, but I watched this because it was entertaining. Sure, there are people that are big enough or shill enough to get early reviews, and those early reviews get a lot of views, but there are people reviewing games that are weeks, months, years, decades old on CZcams who have tons of subs and get lots of views. Because they're entertaining - either funny or informative, sometimes both.

  • @GG_1318
    @GG_1318 Před rokem +3

    Not all games need to be art and just because a games isn't art doesn't mean it is automatically generic

    • @morkgin2459
      @morkgin2459 Před rokem

      But this game doesn't apply to that logic

    • @GG_1318
      @GG_1318 Před rokem +1

      @@morkgin2459 I was talking about in general

  • @MLPIceberg
    @MLPIceberg Před rokem +3

    The fact that you had any real hope for Redfall is quite endearing. Right from the get-go, when the Devs/Project Leads were talking about and showing their work-in-progress, I knew the game was gonna flop. How hard? Not as hard as it actually did. Nothing against the artistic talent there, far from it because that is the best part of the game, but everything else about it is just utter trash and painfully basic/boring.
    I'm usually pretty hard on games because I want them to succeed. Tough love and all that. However... in Redfall's case when it not only looks but feels like we were given only a shell of something? Yeah no, it shouldn't have come out at all. Rip that fucker apart and rebuild it with some semblance of love and passion. Or just toss it in the trash because it's clear the devs had no passion working on it. When that happens, you know something is wrong with the team.

  • @HA-ot6uf
    @HA-ot6uf Před rokem +2

    For the first 30 seconds, I thought he was talking about liquor and how he grew up whilst all the adults around him were in "liquor mania".

  • @bulutcagdas1071
    @bulutcagdas1071 Před rokem

    Oh I've been waiting for this one :D

  • @PADDYPOOP
    @PADDYPOOP Před rokem +3

    Yeah this game has zenimax/bethesda’s finger prints all over it