I've NEVER seen a level with this concept before [Super Mario Maker 2 - UNCLEARED LEVELS]
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- čas přidán 21. 08. 2024
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Edited by:
- / cosmicmatt
- / nesamons
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Outro Song: • SM RPG: Let's Do the F...
ヽ(〃・ω・)ノFeel free to make fun of people who ask questions answered in the descriptions.
Actually, the real reason Lincoln’s death wasn't cleared is due to the brutal historical accuracy being extremely distressing to the players because they were all huge fans of Abraham Lincoln and his patented logs
incredible comment
Another reason it was uncleared is because the government was suppressing knowledge of the level's existence, since it exposes the truth behind Lincoln's death
hmmm but why did it not show Lincoln rocket jumping during a showcase of his new invention, the staircase?
@@thenightjackal Because he invented them after one too many rocket jumps. Come now, don't you know your history?
God I love this comment more than anyone really should
editor should bring back the Seal of Why it's Uncleared.
I want to see "no checkpoint after the very first challenge leading into the only other challenge" crammed into that graphic.
I was waiting for that lmfao
or atleast the chompy stamp noise before he says the reason?? im in favour for the stamp too though
Reason for no checkpoint after the very first challenge leading into the only other challenge UNCLEARED
I like it a lot. Reminds me of myth busters
@@fohbliv a
i like to believe walkies simpleflips and uncleared simpleflips are two very different people inside simple’s mind
They might just actually be two different people.
Let's not forget the third Simple, the *2* Simple
@@GIRru11 Demon Simpleflips
I feel like uncleared Simple is more like normal Simple than the walkies one.
Just different sides of the brain you know, Walkies is more emotional, Uncleared is more logical, he switches between segments, wild stuff
I think the rhythm level was supposed to be "jump whenever the ring aligns with the enemy" similar to how in normal rhythm games like guitar hero you press the color when the input aligns with the timing indicator
Yeah I'm sure thats it, you probably just also need to be holding right to hit the blocks and switches when you jump
looks like a taiko no tatsujin clone maybe?
I went back and read the level description and that's exactly it!
if a 2 happens and no one's around does it still sound crazy as fuck
if a 4 occurs whilst there are no active onlookers, can it still hit different?
If a 6 activates when no one is around, not a soul to be found, will it still have the same impact?
that god damn level where spinies are falling is by far the coolest level i have seen in super mario maker 2
Agreed
Spiny moment
Thanks
@@Smacker53 Did you make it?
It just makes me so fucking happy that whenever he makes a mistake he just goes “oh well” and moves on
Can we get the “reason for uncleared” stamp thing back. Made this feel like and official series and gave a sense of finality to the levels. That last level in particular was really missing it’s stamp.
It might be unlisted but it’s still a good 2
I think he just unlisted it cause I see it now
@@mxb3ar69 yes
bababoey
@@yeetusdeletus8121 lol
@@jayjay2552 you have officially been bababoey'd
1:55 says he’s seen Lincoln’s death, but also says he’s never seen this before? Which one is it, Simple?
Just means the level wasn't historically accurate.
It hasn't been cleared because the level wasn't accurate so Simpleflips and fellow time travellers, as well as all historians, could not figure out what to do.
Simple thought he had seen all possible timelines, but he failed to see the one where the bullet ricochets off Lincoln's hat and he dies by choking on his fanta an hour later.
"A year. That's 12 months for people who don't use the metric system" Thanks, dad, really informative.
I feel like I shouldn’t be here very cursed unlisted video
It’s not unlisted anymore
Super Mario Maker 2 - Uncleared videos
The first level makes me wonder how the games hitboxes can be so good and bad at the same time
The mighty plumber giveth, and the mighty plumber taketh away. It is funny to see Piranha hitboxes be bad in terms of not killing you where they probally should have, and then munchers hitbox is just a giant fuck you box of death.
I assume the piranha plant hitbox being smaller than it's sprite is a reference/carryover from the original SMB, where the piranha plant hitboxes were also very small.
Shitboxes 😎
I miss the "Reason for Uncleared" stamps.
Me too.
yeah, i remember when simple went to lincoln’s funeral back in 1865
You've heard of uncleared levels
Simpleflips now introduces Fun-cleared levels
That ruins the mystery element, but I can still get behind it. I feel like it might get old though unless he's doing it with others like foxen or markass
Make an ai to generate level codes and this might work
Once again, toadettes tum-tum has proven to be a vital asset in smb3 precision levels.
i am completely shocked to hear at 10:51 you literally independently figured out pianoing/plinking, a high-level 2D fighting game technique for performing precisely-timed inputs, on your own, but in mario 64 instead of a fighting game
get him to an ultra sf4 cabinet ASAP
Rough translation of the "Rhythm Mario" description -
(Revised) Rhythm Mario
[Remade with a bit more difficulty!] With your timing skills press A when the enemies are inside the Bumper's center.
When all the enemies in the set are defeated, head to the exit.
Be sure to get the enemies hanging in the claw's grip.
I loved that first level.
It stuck to the precision theme and it explored it in with a lot of different tricks I have never seen before.
The creator put the time to visually style the level to, so you can tell he put really wanted it to be seen as a good level.
Talking about that intro : The goomba wouldnt be walking when you think about his position when you enter the screen. It would be quite impressive if his tempo shifted or hell, even if the goomba would walk in place so hes always in the same spot when entering the screen. The bigger question is do goombas have a conscience to predict where to "spawn"? I will be looking into this for the next uncleared levels episode. Thank you for listening to my Ted Talk!
0:03 Probably not, his entire existence ceases to be when nobody looks due to the lack of global ground.
_Insert Icicle change here_
paging Ceave
I'm glad to see some levels with weird titles, Jump Simulation, Lincoln's Death, now all we need is a 1-1 recreation but the level title is called Digital Solutions or Give Me The Ball Papa.
TWO Rating: Classic raspy two, nice balance, surprising pitch shift at the end.
TWO Score: 7/10.
About that rhyhm game, i'm fairly certain it's a reference to taiko no tatsujin(a drum rhythm game). The bumper that was on the track going along was supposed to be "cursor" that moves along and depending on what was in the circle you should push a certain button. Probably jump.
yo that final level was an attempt at recreating Rhythm Doctor - it's a pretty new (and very cool) rhythm game where you essentially only have a single button and have to hit the beats as they pass by.
I think the level was a good attempt at making it in mario maker, it just didn't have good lose conditions - it would have worked great if you knew what you were doing, but didn't really punish for doing it wrong.
I was thinking more like taiko no tatsujin
"MURDER" is such a funny name for a level.
"if I had to absolutely guess which one it is, it's this one."
He goes down, and then CZcams hits me with two unskippable ads.
no adblock haha
@@thesovietkevin7275
Can't find one that I trust for Mobile. Some VPNs do it, but usually they charge extra for the service.
Sux to not use a Vita for CZcams, huh?
@@franklinbrooksstoppedcomme3267 smart man
@@franklinbrooksstoppedcomme3267 god himself
0:02 Only if he's on global ground
5:17 Simpleflips fires his own baby self as a projectile
My new favorite quote. “A whole year ago. That’s 12 months for people that don’t use the metric system” 14:08
The mario 64 trick described at 10:50 is used in fighting games too. We call it plinking. It’s commonly used in Street Fighter 4 as that game as MANY 1-frame links
14:14 This is why I watch simple, he's such a considerate guy
i love that the boring pick a path level was cleared at exactly 15.000 seconds (18:15)
There is no content creator that I enjoy watching anywhere NEAR as much as this beautiful man. Keep up the great work!
That softlock in Lincoln level was great.
The goomba wouldn't walk if nobody was around to see him in single player as he isn't on globally loaded ground, however if he were he would still walk back and forth. Next we look at multiplayer: the world is loaded depending on who is in it meaning the goomba would continue to walk if nobody was around to see him until everyone in the world that *could* observe the goomba dies or leaves. suffice to say the goomba doesn't want to walk when nobody is watching but is anxious in multiplayer and decides that they should until all players are corpses
Level creator: *places springs a the beginning of the level to get the player into a position where the game is functional*
Simple: *avoids the springs, breaking the level*
7:04 Simples brain gets softlocked and forgets how to say "shmovin."
Also, I love when uncleared detours into FUNcleared. Haha. heh
0:03 The answer is no. If nobody is around to watch the Goomba, it isn't loaded, and therefore it doesn't exist at all. Imagine if you only existed as long as someone was there to witness you existing? Such is the existential dread that is the life of a Goomba.
Just as it is written in the History books, Abraham Lincoln sadly passed away after he couldn't frame-perfectly pick up the POW block and kill the winged Muncher.
R.I.P
2:00
Really expected Simple to start talking about Toadettes feet again.
This is the first time in uncleared/walkies history where the bonus is Mario maker
It's not actually, but I think it's only the second time.
No it’s not. It’s happened a few times
"A Saiyan always sprinkles when he tinkles"
Also fun fact, Christopher Sabat, the voice actor for several Dragonball characters including Vegeta and Piccolo, also voices Player Character Voice "Gruff B" in Tiny Tina's Wonderlands, and while he uses a Scottish accent, you can pitch correct it to get pretty damn close to Piccolo or Vegeta.
I tested this very thoroughly.
He was actually on to something with the pipes. He was right that the four leftmost pipes corresponded with the four pipes on the right in the main world, but he didn't pick up on the fact that the four rightmost pipes in the sub world were essentially set up in the exact same way with the pipes in the main world, just mirrored. (Pipe #8 in the subworld would come out of pipe #4 in the main world, #7 would come out of #3, #6 would come out of #2, etc)
That part with the thwomp and the ice spikes is definitely reminiscent of something Super Meat Boy would do.
SimpleFlips: What's wrong with it.
Level creator: I don't know what you're talkin' about.
*level combines wind, claws, and bullet mechakoopes*
14:45
5:38 Please add more perfectly cut screams into future videos, I don't know why that cracked me up so much 😂
A new tool in the toolbox, the magnifying glass.
We love to see it
Japanese level names!
20:30 改!リズムマリオ Improved! Rhythm Mario
Bonus description translation: I've reuploaded it and made it a little harder! Time an A press when the enemy gets to the centre of the bumper to defeat it. Successive enemies can be defeated with one hit [This is definitely wrong but my Japanese isn't good enough]. Make sure to definitely defeat the enemies where there's a crane!
wow that levels concept was crazy, possibly never before seen!
I love the Uncleared Levels series. I also especially love when you'll play levels made by your friends, as they tend to add a really special flavor to the episode and always are a rather unique journey.
Are you still planning to play Mark's level? I think you mentioned you were going to play it when you played through Network's level?
If a TWO happens and no one is there to hear it, would that make it Shrödinger's two?
As far as I know, things in MM2 despawn only when a certain distance away from the player view distance, so theoretically he will walk back and forth when no one can see him, but only if they can ALMOST see him
HOWEVER, there's also a thing called global ground, the phenomenon where certain objects keep whatever is on top of them permanently loaded so long as they were loaded in by the player at least once. In this case, the goomba would walk back and forth forever no matter the distance of the player, unless they enter a pipe or maybe a door.
Yeah, I am commenting on a three years old video (the algorithm, am I right?) but if anyone is curious about the last level at 20:23 it is actually a semi-auto level: if you do not move at all, you will be exactly where the bumber at the top is; the point of the level is to jump just as the bumper passes over a coin. Pretty fun and short level.
i love how simpleflips jokes revolve around the awareness of his mental state. very large brain power
Crazy good editing at 5:38 love it
10:52, In fighting games we have a similar technique called Plinking from Street Fighter 4! Pressing two buttons right after each other doubled your chances to hit your frame window for a link!
For the rhythm mario level I think the donut was meant to be like a visual aid to timing , I think you press jump when the coin object is within the donut that travels across the screen
Never knew a level i created would make my day so much better
Great idea
Thank you !!
5:39 The screaming sun voice actor
i just got a lot of the takis powder in my eye so i know this video is gonna be great
Ironically enough, Walkies is the greatest Uncleared challenge.
I have no idea who had the worlds biggest brain to make a level about falling in line with Spiny’s but hot damn what a solid execution!
I assume on the rhythm level if you dont press anything you will be lined up with the ring thats moving to the right at the top. You have to jump whenever the ring passes over an enemy to have Mario jump at the block below them to collect coins
Dude that Ms. Pac man song doesnt have any right to be as good as it is. It slaps
The intro 2 was a solid one with a satisfying and unique twist. 7/10
There is 3 SimpleFlips laughs
5:42 9:03 22:28
Cant wait for patch 5.55 comes out in FFXIV on 05/25 so i can cosplay as Basch and spamm "Basch lives"
"do you think this goomba walks back and forth if jobody's there to see it?"
Nope - it unloads - QED. 😜
The answer to "does the goomba walk if no one's watching" is no.
It's programmed to only start moving once it's on screen.
That falling level was cool, everyone should see it!
Thanks
That Lincoln's Death level is just the CBT Tower TWO
Lincoln died from CBT apparently
@@grunkleg.3110 CBT stands for
Clearly a
Bullet
To the head
Checks out.
8:38 Petition to have Uncleared AND Funcleared episodes
On the pick a path level, you were close, but miscounted I think at the end. The subworld had 9 pipes and the creator presumably placed the correct pipe first at 1/9, then every pipe after was in order right to left 2-9 being left to right 1-8 in the overworld. However, like you said, he didn't want the first pipe to be the solution so he swapped positions 1 and 4. Thus the final pipe configuration was 1:4, 2:2, 3:3, 4:correct, 5:1 (1:1 displaced by the correct pipe), 6:5, 7:6, 8:7, 9:8 On your first try after counting you accidentally ran to pipe 6 instead of 4, then went one less, but because there were 9 subworld pipes instead of 8, you ended up in the displaced pipe. Hence #4 being correct. Your theory was correct, I believe you just miscounted subworld pipes :)
Simpleflips: only cares about numbers
Me: only cares about the TWO
5:18 *Wild Secondflips is spotted*
Rhythm Mario was basically a rhythm game. You had to jump at the right time on the bullet bill launchers to get either the on and off switch or a coin. Failure to do so would've GAME ENDED YOU.
the TWO had a new spice to it this time. love how your mixin up the content!
The Goomba dose not exist untill anyone is looking at him, this is a sad life but he has an important role in the Mario world ecosystem
I just wanna point out simple's mindgames and reasoning on the picck a pipe level were correct except that he picked the pipe 4th from the left instead of 4th from the right as he should have. A minor yet critical blunder
We should have known Simple only cares about numbers. It's why, at the beginning of every video, he cries out for his love of the number TWOOOOOOO
when simple said "i hope you had a good time" i totally thought he was gonna say "good time dragon"
Two review 7 (?): The duration is so long, as expected of such a deep man. The little lick of high pitch at the end is a good touch.
8.5/10
That last level looked like it was supposed to emulate a rhythm game called Taiko no Tatsujin. I think you were supposed to jump whenever the bumper block had an enemy inside it.
I was unable to find any instances of BlurryFlips in this video.
Drystreak: 13 Videos/26 Videos
Total BlurryFlips Sightings: 58 (16 Videos)
I've also never seen a level like the free fall one, very creative of them.
Weird. That free fall concept, hadn’t seen in prior to Foxen getting one with Pokeys, and now another. Scary stuff
6:36 is gonna be living in my brain for a while
Not relevant but i was watching this video and a big cockroach jumped on my hand
I screamed out of fear
The cockroach is still somewhere around the couch
If anyone is reading this, i'll edit if i made it out alive
Edit: its been 3 hours, i spent all this time searching for that cockroach to destroy him once and for all, but i didnt expect such cowardness inside it as it keeps hiding in different places
I burnt the house and all its memories and went to live somewhere else
Ew
Roach: i have already left the house and will follow you to your grave
6:01 Schmovin', Groovin', and Improvin'
The last conveyor on that mashing level is going towards the flag, it is more optimal to not be jumping there.
5:39 The muncher scream
Part *T O O H*
5:39 is amazing comedic timing
"What's gonna happen to me? Sus POW...-***AAAAAAAAAAAAAAAAAAAAAAAAAA***
That made me laugh for a minute straight. Thank you for putting a smile on my face today, Simple!
To answer your question, no the goomba does not move if nobody sees him because he is an abstract concept, designed using an object oriented programming language. He is simple, single unique instance of a larger goomba class developed to be copied identically and reused time and time again. His life is short and meaningless. The moment the scene changes the goomba object is recycled and the actual physical space his code was occupying is repurposed to another object. Possibly another goomba in another scene - a perpetual cycle of birth and rebirth developed for your entertainment. Worse yet, this particular goomba was loaded into a pre-made title screen level. Meaning the amount of time his code spent loaded as a unique goomba instance is drastically cut down because fuck title screens. He doesn't even get a dignified death, like mario stepping on him before his deconstructor is called. Instead he thrown away with the worthless scene Nintendo made to complement a menu select. Imagine, if we were all born into a simulation like this goomba. We would be worthless, and when we die we would be thrown away just like this goomba and wouldn't even know it. Fuck this life, fuck this game, fuck just fuck.
The Rhythm Mario level looks like a tribute to the Taiko Tatsujin (Master of Taiko) series. Where the bumper move on to the enemy you jump to hit them.
Alright on Jump Simulator the solution is real simple
The 1st pipe as you tried spit you out four from the left in the main world
So that would mean if all the other pipes were supposedly in order, then the correct pipe would be 4 from the right side
Which it was
All the creator did was swap the first from the right and fourth from the right
5:32 - I love this panicked YAY lolol
New series called "Fun Cleared" where you play fun cleared levels.
no cap, love watching you get into theory like friggin' mash techniques.
If a goomba walks around and nobody is there to see it, does he even turn around? It keeps me up at night.