MK1 vs MK11 - Which MORTAL KOMBAT is BETTER?
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- čas přidán 11. 07. 2024
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CONTENT! #mortalkombat1gameplay #mk1gameplay #mortalkombat11 #mortalkombatinvasion #mk1storymode - Hry
Im going back to MK 11.
The damage is probably juiced up because krushing blows in mk11 made up a majority of the damage NRS wanted you to earn in combos.
Man I'll miss crushing blows
@@lwdrdjesus krushing blows are one of the worst additions nrs ever made to mk
Krushing blows were awful, I'm glad they're gone.
@@Alexandergoat123on god
I like mk11 more
MK1 obviously in terms of visuals, direction, gameplay, and overall FUN. That's the keyword, MK1 is FUN.
It feels like you're setting up for a "But" yet it just stops. I'm sorry, idk why I'm struggling with this comment. Or are you just saying "yeah MK1 is better"?
yes. it is. @@danielf1833
@@danielf1833lol😂😂
Mortal kombat 9 remastered
@@danielf1833well yeah mk1 is better
MK11 all day.
I really like that d2 isn't good in combos. Most moves will grant more damage, so d2 enders aren't worth it.
Love videos that analyze info on games like this, solid work man
MK 11 is better , 1 vs 1 is better
I really enjoyed this video. One important point you made was perhaps one of the best things about Mortal Kombat 1, NO VARIATIONS! I am so relieved about this.
Like the new looks of character in mk1 but i think mk11 is the better game
I feel like the mixups in MK1 are similar to the mixes in MK11. There’s a good amount of characters that have OH/low mixups using strings/special moves in MK11. MK1 just ramps this up because just about every character can have mix with frost and their strings. I feel like the mix blenders won’t be too bad if u can punish some of their options.
I think Stryker's kameo is a good example of this as well
@@demarcota good example of what?
Liu Kang has one low combo
Awesome video, detailed but concise. You're going places Diff, keep making content, keep grinding rank #1. Keep being the humble, genuine bloke we all know and love.
I appreciate you. Road to Rank #1 will be my main gameplay series come full release! I also plan on attending offline’s so I might do a “Road to Evo” where I play other pros starting a month before each major
MK11 def has its frustrating features like getting punished for landing a hit and they breakaway … but I don’t like how everyone just constantly bashes it to no end. Not saying in particular you did, but just Overall
Asian inspired. The face models. Ppl aren't just saying it
As someone who doesn’t play MK. Just from a viewer standpoint MK11 was cool to watch but MK1 looks insanely fun and kinda makes me want to get into MK.
Do it mk11 kinda sucks but mk1 is the most glorious thing ever
Same here, haven’t purchased an MK in many many years. Planning to pick up MK1 day one and hopefully not stink at it forever.
@@J3msStarMk11 and Mkx suck in terms of gameplay imo. Mk1 and Mk9 are where it's at imo lol.
@@MikeCoxmaul man you crazy you think mkx sucks mk11 was trash but I do like mk1 and mk9 tho
@@MikeCoxmaulmkx was literally the best MK.
Great help 4 thumbs up. Amplified is a good explanation bcuz i did not play MKX i played MK11. I am sure as the game comes out ill be able to see plenty of tutorials about these things you mentioned and i am sure you also going to do tutorials for us who has not got a chance to study the Beta or even use it like myself. You have been always a great help and always enjoyed your matchups with scorpion since he is also my favorite main character. 👍👍👍👍
great video newbie here thanks I appreciate learning about MK1 mechanics
0:58 Jax using the force in mk1 now
Love this type of content bro 😎
Just popped up on my feed you have earned a new sub sir very chill 🔥
Thank you very much😁
Demon Dash is a super good punish but I got your point since Hellport is just as good.
I mostly agree with the comparison, altough I'm gonna miss the interactables too 😔 they were a big help for flashy combos but now we've got loads of Kameos who are essentially will serve the same purpose 😉
I Didn’t Think About That The Interactables Are Gone! But The Game Looks So Damn Fun I Don’t Think I’ll Need Em
@@helicopterk3n708 kameos are definietly gonna replace all of them extra combos we could do w the interactables so eventually we fine 😁 and yeah the game looks the best so far imo 🫶
I totally agree with you on the move sets ever since they nerfed his teleport they should have given him an extra move as basic move or make a few moves just 1 slot... Since they didn't he is definitely mid too low tier!
Amazing video Diff! Really loving this content 👏🏽
Thank you (:
It feels like mk1 has very little skins where mk 11 I felt I could never unlock all them because there is a lot.
Played the beta mk1 feels alot more fun and engaging than mk11 and has alot more combo potential in my opinion.
hope they fix damage scaling cause my fatal blow did like 7& after long combo😭
@@aweirddude4724 rip that's painful I think The damage will damage scaling will definitely get fixed when the full game drops 100%.
yeah, the combos in mk11 look so bland in comparison
Funny how the game turned a lot more complete by removing variations in each character
Is it faster then mk11?
for me more combos means more fun and more fun means more mortal kombat playtime
For the fatal blow scaling which I am sure you know this but freezing them also scales straight to hell
You broke them down pretty well I never play much mk 11 cuz it was hard for me to learn I finally learn for mk what 1,2,3,4 mean as the buttons so I think I'ma try my best on mk 1 hopefully I'll be able to learn combos
it turns easy once you realize that you have to press the buttons only the necessary and not overcommit, that is basically the key, as well as timing correctly
@@NoGentle Thanks I'll keep that in mind
The Jax grab animation was bugged xd
I never played mk game but when i saw mk1 combos it really makes me wanna tried it looks sick 😊🔥💯
This is random and late, but if you’re still struggling with amplify, I was too, and I set block/amplify to R1 and kameo to R2 and it takes a while to get used to, but it’s soooo worth it. I’ve literally never drop because I can’t amplify
Just subbed good content
Thank you very much (:
The damage scaling thing with your 24 hit li mei combo only scaled so much because of the freeze from frost. Freezing your enemies, be it frost or sub zero's moves, will scale your damage a ton
Yeah thank you for saying this, the scaling on fatal blows in mk1 are very similar to mk11, Diff should look at kenshi combos using fatal blow
@@Diff its sub zero too. If i do a long combo that started from ice clone or ice ball, the fb will scale like crazy. But if there are no freezes involved, the damage scaling isn't that bad. Kenshi being the best is no surprise, he's pretty crazy
I think fb scales with the number of hits in the combo. Ending long combos with fb isnt worth it unless it kills. Hitconfirming a single string into fb gives more damage
I saw sub players waiting until the frame after freeze ends to start their combos. It's like there is still a frame or 2 of stun when the ice disappears
For me I liked the Krushing Blows and the interactable environment. Made the game more dynamic for me. I'm less worried about sustaining long ass combos and more about it feeling like a genuine fight to the death. Of course, that's just my opinion. Competitive players don't like it when I say that. But it is what it is.
casual
@@Alexandergoat123 Okay?
Agreed
5:06 from what i understand up block not only works with jump ins but also with overheads. If that's true the mix mind game will be crazy because you could get fully punished if for instance you throw out li mei's low to overhead and it gets up blocked😳
Yes, up blocking those overheads leads to crazy punishes.
I agree I thought the scaling was too high some times I got less then I would’ve if I just opened with a fatal but that got blown up by people saying it’d be too broken if it did any positive damage ig?
4:09 that hit me like a truck
The only thing I don't like in mk1 is having no flawless block reversals, but besides that everything is much better than mk11, especially having breakers back and fatal blows getting nerfed to the ground
Agréed 😁 I can do flawless counter in KL since 3 months
And all this practice for nothing 😄😄
Damn I never bother to try getting good at flawless blocking as I didn’t think it’d be worth it but good on you for becoming good at it
Whats the reward for doing flawless blocks now then?
@@davidhero1000you can make a safe string punishable I believe
And i dont like the wake upd armous of how easy tey were and the krushimg blows stupid.
Gonna teach mommy drums a lesson in both titles
You just made my day with that comment 😂
Combo strings, finishers, enhance back on RT and no variations just tons of specials and cameos... I'm so stoked! Plus it looks snappy af. Probably in the minority but keeping mk11's FB mechanic isn't my favorite. It feels too easy
Im pretty sure that variations or specialmove selects that we had in mk11 are coming back. For example li mei in the beta, no way thats all of her moveset. She has great moves but it looks like there will be more. Same goes with liu kang, kenshi, johnny, kitana and sub zero.
@@squidward5746 They said they wouldn't add that into the game and all the characters you mentioned had enough special moves imo
@@squidward5746 Everyone's moveset seems pretty comparable to how they were in MK9 in terms of size. Besides, if they were coming back, they would have told us and shown it off by now.
Gotta help the scrubs somehow
@@squidward5746 no they aren't dude😂. If that was the case they would've shown that by now. Like how they did back in 11 so no variations aren't coming back at all.
For me it’s just small things that I miss. drop away from combos, delayed enhancements, crushing blows etc
In terms of gameplay and getting good with people is it harder then mk11 or easier?
diff got that scorpion drip
Will miss the scorpion drip
6:38 the freeze kameo scale the kombo
The one thing that I saw and immediately hate it, is the fact that u has to waste 3 barr if u want to roll or breakdown a combo, letting u in a weakness possition
While I definitely like the long flashy combos I feel like the damage scaling in mk1 needs to be turned up a bit because from what I can see so far, some characters can take out a whole health bar in just two 40+% damage combos and that's not a good thing imo...
You say it need to be turned up then basically said you can end a round in 2 combos what you want 100% combos😭💀
@@shakanator2027 turning it up means the damage it does is reduced not increased....
@@Kryo_GTS you want it decreased and increased do you hear yourself that makes 0 since
@@shakanator2027 dude are you even paying attention? Did you even comprehend anything I posted? At no point did I say I want increased damage. What I said was the damage that I see so far is already too high, this means the damage scaling needs to be turned up to reduce how much they do so that it's not out of control.
Where did you get that scorpion skin, I’ve always wondered but never thought to ask
It’s from the Kollector’s edition of MK11!
The 50/50 stuff there also alot characters in 11 who Use 50/50 Mid string like Rain, nightwolf, Jade, kortal and sonya
I should have specified that it’s mid string 50/50’s into launches. There are definitely mid string 50/50’s in MK11 but they don’t usually launch
Gonna beat to this one too🙏
I mean … then again tho, they always end up adjusting the damage later on anyway, buffs/nerfs etc… just like mk11 there was fighters that were Goff at launch and later weren’t anymore, I’m sure fighters in MK1 will be kinda the same
First, 11:00 The one change I was always wishing for in mk11 is for scorpion to be able to use hell port cancel with death spear combo. Imagine being able to tele cancel after F3, 2. Plus, you get the second ender for 2,1. The mixes and pressure options could have been sublime. In my opinion, that scorpion would automatically become A tier character. Everybody would play that variation if it was available.
I don't fully agree with mk11 having mixes only at the start of a string. Many character have mixes at the end of their strings using their specials: scorpion with misery blade, sindel can mix with a low attack which in the end of a string or an overhead with whip and flip, geras can mix overhead attack or the low sand trap, nightwolf , and probably more i can't recall right now.
All around, I like mk11 better.
Immediately after I was done with the MK1 beta i uninstalled MK11, it just didn't feel playable lol and i wanted to stop MK for a while to be excited for the release.
I was about to pre order the game but then i saw sindel...
The obvious answer is: MkX
Already own both both are enjoyable just depends on witch one you prefer more updates for mortal kombat 1 have recently came out to fix most of the issues for the most part does help keeping both regardless really was hoping injustice 3 would've came first to be honest 😊😊❤
good stuff !
Mk1. Next video 😎
All great points that you stated. Great video. MK1 will be better..
I will miss MK11 as specially my MK 11 Scorpion.
Mk 11 = sucks scorpion = sucks
I’m glad the interactables are gone. It was so annoying when you wanted to amplify a move but instead you triggered an interactable. They should’ve designated the switch stance button for it instead of the amplify button.
I do not miss interactables. They fucked my moves up more times than me actually using them for their purpose.
That’s actually true. Interactable button shouldn’t have been the enhance button. That would have solved a lot of issues
They are both amazing
I'll say both of them. the reason why i said that:-
1-mk11 is better 10/10 has good stage, good character for combo, etc
2-mk1 is also 10/10 i love when old characters are back like quan chi, takeda, ermac, etc. And kameo so fun to use kameo
i hope mk1 as better as mk11
I tried to play MK11 after the MK1 beta… I turned that shit off 💀😂 MK1 is waaaaaaay more fun 💯
I’m unable to consistently enhance moves. It works 1/10 times in MK1. I’ve only played MK11
A major difference I missed. Meter isn’t auto regenerating in MK1 - This is a good thing in my opinion. You gain meter by getting hit by the opponent or having your attacks blocked. It regains quickly!
Mk11 is better 😃
@@Ken00969mk11 stages are not better than mk1 the music is better in mk1 too the roster is way better too the only problem is the basic skin of sub zero and scorpion who is too much basic
@@capitaine_flam1257 i like the basic sub zero a lot he is sooo much cooler than in MK11 but scorpion is looking boring
Oh boy, it's diffin time!
Dont take the damage or combo options out, i like an arcady mk with fast matches and unfair quick match ending combos
Both are good and love both *MK1 and MK11*
Mk1….where tf are my “Hop, Overhead hits” I did the work mastering it to not having the option
I will say even though I haven’t played mk1 I enjoy watching the gameplay 100x more than mk11. I watch super a lot but I mostly watched his mkx and injustice videos then mk11
Fatal blows in MK1 scale like 9 and 10's x-rays. It was pretty much the same, stay grounded and don't freeze the opponent
Not a huge fan of that personally, but i don’t plan on using frost with scorpion!
Don't forget, whenever WB wants NRS will cease supporting the game, even going as far as zero communication for over half a year before such an announcement.
They took away KBs and juiced up the damage, but if you think about it the damage doesn't come free, you need atleast one or two meters and a kameo to get decent damage and the Ex-meters don't build up automatically. Also, they really nerf the damage done by FBs if used in a combo
How do you break away thats the one thing i didnt learn i pressed a few buttons and sometimes i broke away but never figured it out
It’s forward + block button!
Forward and block plus all 3 bars and a kameo
Bro asked us which is better, mortal kombat 11 or mortal kombat 9 remastered ? 😂😭💀
Baller MK1 vibes
I will say I don’t like amplifying with the same button as block I never did I much Prefer it being bumber
MK1 of Course
Well I really liked mk11 amplifying system although it was easy
Wish run was in mk1, but its already way better than mk11
I ain't even gonna watch the video b4 this ad finishes. Here's the answer. ANYTHING IS BETTER THAN MK11
MK X was all offense no defense.
MK11 was all defense no offense.
Has MK1 struck a happy medium? Or are we back to two touches and your dead?
I don't have a PS5 to order the game on so I haven't played the beta. Any input on this question would be useful.
Easier than MKX, harder than MK11 just the balance. I feel like they heard the players this time, thx NRS
No contest mk 1 is better then and 11 and X together for many reasons.
The only thing I think MK11 seems to does better than MK1 is the Art Style.
Mk11 Look really realllllly good even in 2023. Best looking MK.
Mk1 feel more generic imo.
I just finished MK1 and MK11 is by far way better.
I'm miss that game already
MK1 not MK11, that game can go anywhere else.
@@Hurryinglyrics44 hahahaha agreed .. srsly ive played the mk1 beta more than ive played mk11 since its release lmao..
@emdo2395 I played, I think 38 hours in it felt so good to play, I wish they extended the beta like they said.
Combo wise definitely Mortal Kombat 1. MK 11 and MK 1 are both great games though 🎮🎮
Wait... why are you comparing a video game that is NOT FINISHED?
chill bro
It’s still better than Mk11.
1 cause nobody can break away and get rewarded for them getting caught in a kombo how I punish and launch you you breakaway then hit me that’s crazy
I'm so glad they nerfed jump in's in MK1
Mk1 looking great, but I will miss the MK11-style fatal blows. I think they were so cool and had so much impact. Not quite sure I think the Mk1 ones are quite as impactful
I feel MK11 gets way too much hate. That game is visually beautiful! Still really fun!
I love MK11, i just prefer MK1. I don’t ever agree with full mk11 hatred in most cases. Except for breakaway lol
Mk 11 is awesome for a few days, enjoying the visuals, characters, lore, unlocking stuff. But controlling the characters does not really feel nice. You should try sf 6 for example or any older mk game to see the difference im talking about
Mk11 better in competivie and for really skillt player
Mk1 better for casual Playing and having fun
Mk11 has its audience but mk1 bout to last longer i hope.
Think I’d rather take 40% from a 15-20 hit combo than from a 9 hit combo.
MK11 is much better Art Direction wise, MK1 looks like SF
Does this game feel newcomer friendly? Or does it feels like it caters to the competitive scene at the expense of casuals/newcomers? It's not clear if this game teaches you how to play the game effectively right now.
Newcomer friendly. I bet the full release will have a robust training mode. You can play this game just like MK11 if you wanted to and have a great tome
@@Diff awesome. Thanks for your response
Caters to the whiny ppl who wanted more 3d characters lol
The meters in MK11 sucks ass. It feels like didn't earn it instead we just waited for it to fill. It's a stupid decision really. Should've made fill by being attack and the offense meter by attacking it's that simple