In the short hopping section, you gloss over the fact that there are actually multiple jump heights in Smash64, depending on whether the joystick is held forward or neutral. Forward short-hops go are shorter than neutral short-hops, and for certain aerial combos, you'll need to do the specific type of hop. This is unique to 64, and not present in any other smash game.
To add to this there is also different jump heights depending on if you use the stick or the c-buttons. If you use the stick for full hopping, you will actually go higher than if you use the c-buttons for full hopping. And you can get a higher short hop for stick jump as well (although stick jump short hops are extremely hard to pull off). Best example of this is Captain Falcon in J version vs. U version. In J, the full hop stick jump just reaches the top plat with a perfect land, in U he cannot get to the top plat without using a double jump.
64/Pikachu meta: In Japan was terrible, here in occident was mediocre instead. Melee/Star Fox meta: Like 64 DK in occident, not really good. Brawl/Meta Knight meta: A slower game help him a lot, and for this he became an average character. 4/P2W meta: The improves to his movility (The roll attack from DK country saga) and rage mecanic make him a good fighter, the best "superheavy" overall, but not a top tier like Diddy or Cloud. Ultimate: We still doesn't have a clear META in this game, but looks good with some tournaments won. Still not a top tier, like always. For more information I recommend to ask KONGa, the best OTP Donkey Kong player in USA and one of the best players in general.
the way you introduce all the mechanics is so natural one after another, and I felt like even though I knew most of these mechanics, I was consistently intrigued.
This is quite the surprise, though when is the Captain Falcon history you promised. Also I would love to see a Brawl Mechanics video. Brawl is so ridiculously broken but not many people know why.
One minor nitpick: in the Smash 64 community SDI is generally just known as DI. Usually you only hear players coming from more recent games call it SDI; very rarely commentators or pros.
So the only things I would make as an addendum to this: 1) Dash dancing isn't that big in 64. Yes it is used, but really only by Falcon and Fox. All the characters just do dash pivots. Or in Yoshi and Ness's case they'll just DJC (double jump cancel) rush you since it is faster for them than running. 2) With run, you can stop it at any time with shield or grab. This is actually really important, as shield is instant and only requires 4 frames to drop, and can be cancelled at anytime with jump. So it is a great way to stop momentum out of a run, although not generally used for that purpose. Some characters will also do "grab-dancing" where they will stop their run with a grab. This is far riskier, even for the fastest of characters, but can be used as a way to mix up from putting up shield, which can cause you to put into shield stun, which can mean trouble. 2a) all characters have 2 frames of invincibility when they start their shield jump. So the ideal way to get out of run is to shield and then jump. 3) Tech in place is a very good option, tech rolls are not. Generally, for most characters (save for like DK and Link), the tech roll is slow, not that much distance, and easily reactable in a tech chase situation. The better mix up is actually tech in-place vs. no tech. However, even in this case, they both technically become vulnerable on the same frames, so if you time it right, you can still hit your opponent regardless of if they tech or not. There are many characters who have setups for all tech options, and so teching is really a last resort, and isn't as good of a defense option as it may seem to be at first (at least at the higher levels). Source: Tag is GT, got top 8 at CEO: Dreamland (Kappa), but for real though, played this game very seriously from SSC '16 to SSC '18, and know many of the top players, (including KeroKeroppi, pronounced Key-ro-ke-ro-pee btw) and this is just some additional knowledge I've collected from them and my experience with the game as well. The game is hella fun and the community is lit af, the only reason I still don't play right now is that I'm just too damn busy, but I'm itching to get back at some point. I'll be at SSC '19 for sure though.
Smash64 explained: There's a bunch if hidden mechanics that you were never told about and you can't possibly hope to pull off. The real way to play it is you get 0-Death'd in twelve seconds at your first tournament, run back to your hotel room, then cry in the shower for three hours. Last one in the shower is the winner. And now you know how to play Smash 64, you're welcome.
@@Poyostar it's kirby speak in general. Most of the fanbase and especially sprite comic artists use it as a way to keep things child friendly. I prefer to stay civil unless i must truly let my grumpiness turn into pure, unadulterated, poyoing douche. Poyo.
Hey nice video, it's a great way to introduce new players to the scene. I gotta be that guy and say that you forgot to tell about ledge cancel and that you can angle some smash attacks so it can be tricky to Smash DI. Grab is kinda broken here. There's some other specific characters techniques like double jump Ness which you showed in your video but didn't mention.Again, great video and you were able to compile in a good and entertainment way.
I diagnose you with chronic Having to Pee Disorder. You will pee until you cannot pee anymore, and when you cannot pee anymore, you will start to shoot your BONES out of your genitals, instead.
ledge di is performed by smashing stick in the EXACT opposite direction you want your character to go. 9:50 in this case fireblaster (blue yoshi) smashed his joystick down and away up and towards the stage. you CAN di down and towards the stage, but that will send you UP and AWAY (EXACT opposite direction)
One thing about smash di. to perform SDI in smash 64 you do something which is known as "wanking." Basically you take your control stick and set it to the side you want to di on with your thumb and then you open up your hand so only your thumb is resting on the joystick then you start rapidly shaking your controller up and down with your right hand. It's a cool little thing that mad sdi so much easier when I was first learning it
Love the idea of this new series. There are a few explain-videos and channels for smash, but the charm of this channel and your voice is undenialable. Thank you!
Finally, I truly know that normal DI does not exist. Always heard things about it, but it was just smash DI in the end. Also the reverse ledge DI looks absolutely hilarious.
Okay video, but I feel like it's crazy that you didn't talk about how different short hopping is in this game compared to all the other smash games. You have multiple short hop heights in smash 64 that can only happen using the analog stick to tap jump, so a lot of the pros use this. This is like a huge thing in 64 and a decent barrier to entry if you're used to button short hops in the other game. Also in 64 you can't fast fall while attacking, which is different than the other games.
Why is this comment buried under a lot of other ones? It would help if this was higher so more people learn about the different jump heights, thats something I didnt even know about until recently. Oh well.
To add some detail: There are 4 types of jumps: Short hop: press C for 3 or less frames. Full jump: Press C for 4 or more frames. Stick jump: Press up on the stick in the ranges 53 - 80 (or more) for one or more frames. Double jump: Press C or up on the stick while the character is in the air. - The height of C jumps is affected as long as the stick is tilted between the ranges 1 - 80 (or more) on the X axis during the last jumpsquat frame. There are 7 different heights for short hop and 15 for full jump, depending of the X axis value. - The height of the stick jump is given by the Y axis value, and double jumps always have the same height. Height is not affected by the X axis value in both cases. - The height of the jump doesn't change if it is done from a dash/run or from a neutral position. - The higher the jump, the higher the vertical speed will be. - If the X axis value in the opposite direction of where the character is facing is equal to or greater than 10 (11 for double jumps), the jump animation will change to a backward jump. (this applies to every character except ness, yoshi, kirby and jigglypuff)
Ya should have mentioned the following: Only Smash 64 has different jump heights depending on where you hold the control stick and whether you use the c button or the stick to jump. applies to short hop and full hop. You can't fastfall in smash64 after you input an aerial, in all other games you can. Shoulda mentioned shield dropping. shoulda mentioned shield jumping (2 frames on invincibility on em) probably should have mentioned the multiple shield break combos every1 has. shoulda mentioned teleporting as its a pretty fun mechanic.
Great vid, but z cancelling doesn't cancel all landing lag, you still get 4 or 8 (if you fastfall) frames of landing lag. And reverse edge DI is a bit more complex than "DI to the edge".
Excited for this series! Can’t wait for the ultimate episode, because I know practically nothing, lol. I also can’t wait for the hour long melee episode:P
Technically in 64 you can essentially go anywhere in between a shop and full hop by pressing jump for longer or shorter periods of time unlike the clear distinction between short and full hops in every game since melee
Honestly I'm still suprised he didnt mention that this is the only smash game where you cant fast fall DURING an aerial, and if you want to fast fall aerial, you have to fast fall before you do the aerial, making short hop fast fall up air especially hard, because of the combination of the order you have to go in, and tap jump, and no c stick
Looking forward to videos like this for the other games. I think you should still mention things that are present in every game in each video though, because not everyone is gonna watch every video.
it actually is recommended in smash 64 :p shorthopping with tap jump gives you a little extra height (same with full jump). Test this out. Load up hyrule, play as fox. go to left side. run into the wall and shorthop with the c buttons, you can't make it over the wall. But if you shorthop with the stick, you make it over. Same for the other side. You can't full jump over the right wall ledge as fox running into the wall with C button, but can with tap jump. This is important for many characters so that they can or cannot land on the platform, or land on the platform as soon as possible (if platform is 10 meters high, then you want to do the jump that is 10 meters so you land asap, not the one that is 10.5m). Depending on where you load ur stick and what button you use (c button or tap jump), you get very different jump heights, 28 variations of jump height first part of this video: czcams.com/video/ddKDePIWXFs/video.html also this video: czcams.com/video/mqIrZRA1XDs/video.html
@@canyounotsee I just tested it. It's true, the jump with the stick goes a bit higher, that's good to know. I'm not gonna watch the videos at least not now, but thx for the info
Well... now I know why people are convinced of aerial superiority and don't work on their ground games or bother to understand the ground game very much. All started with this underappreciated gem of a game.
@@runterranger7398 I have been trying to utilize Falcon as a Main in Ultimate, I've gotten fairly good with him, but certainly no L canceling and no melee Falcon. I still like pulling off pulling off combos with him, and seeing the opponent struggle. Lol.
Sadly, yes. Ultimate is fun in the the way that characters are mostly balanced and its not hard to get online and mow through people(if you've been playing Smash previously of course). I play 64/Melee,but have enjoyed Ultimate for what it is, that's about it.
Of course it does smash 64 is by far the most under appreciated game in the series. It’s really sad that s64 isn’t talked about as much as melee and whatever the new game is. Personally s64 has my favorite mechanics of all the games . It’s just sick. Melee is a close second everything else kinda sucks
My favorite competitive mechanics in Smash 64 is Grab because of just how incredibly fast and easy to comboing is and Meteor Smashes because it's fast as well. It's a shame that Melee nerfed both mechanic by adding ending lag to the grabs and start-up lag to the Meteor Smashes...
i wish you made a second channel for pokemon vids. i really like your smash content but i don't care about competitive pokemon. anyway, great job on this video its my favorite one from you so far and i cant wait for the rest of them in this series! (:
In the short hopping section, you gloss over the fact that there are actually multiple jump heights in Smash64, depending on whether the joystick is held forward or neutral. Forward short-hops go are shorter than neutral short-hops, and for certain aerial combos, you'll need to do the specific type of hop. This is unique to 64, and not present in any other smash game.
Bumping this. I did not know this lol :P
To add to this there is also different jump heights depending on if you use the stick or the c-buttons.
If you use the stick for full hopping, you will actually go higher than if you use the c-buttons for full hopping. And you can get a higher short hop for stick jump as well (although stick jump short hops are extremely hard to pull off).
Best example of this is Captain Falcon in J version vs. U version. In J, the full hop stick jump just reaches the top plat with a perfect land, in U he cannot get to the top plat without using a double jump.
Today I Learned
Wow, you can really see the KOF influence
i know I am pretty off topic but does anyone know of a good place to watch new movies online?
How GOOD was Donkey Kong ACTUALLY in Smash Bros?
That cam only be good
DJ Tile Turnip How FAR did the dong ACTUALLY expand?
64/Pikachu meta: In Japan was terrible, here in occident was mediocre instead.
Melee/Star Fox meta: Like 64 DK in occident, not really good.
Brawl/Meta Knight meta: A slower game help him a lot, and for this he became an average character.
4/P2W meta: The improves to his movility (The roll attack from DK country saga) and rage mecanic make him a good fighter, the best "superheavy" overall, but not a top tier like Diddy or Cloud.
Ultimate: We still doesn't have a clear META in this game, but looks good with some tournaments won. Still not a top tier, like always.
For more information I recommend to ask KONGa, the best OTP Donkey Kong player in USA and one of the best players in general.
@@N12015 On síntesis, improving as each game
Expand Dong everyting.
It’s nice to see that you are still going to do smash bros content as well. Keep up the good work!
the way you introduce all the mechanics is so natural one after another, and I felt like even though I knew most of these mechanics, I was consistently intrigued.
This is quite the surprise, though when is the Captain Falcon history you promised.
Also I would love to see a Brawl Mechanics video. Brawl is so ridiculously broken but not many people know why.
Watch “”Brawl is Broken”. It’s a pretty neat summary.
@@arealcheesewedge5172 the video is pretty basic though. These kind of videos go pretty in depth. Also Kellen's voice is pretty chill to hear.
Good point. But we probs gonna get melee before brawl tho...
czcams.com/video/YSluwQoIfnE/video.html
There's also tons of tech in Brawl that didn't break the game and would have made it super interesting had Meta Knight been balanced.
One minor nitpick: in the Smash 64 community SDI is generally just known as DI. Usually you only hear players coming from more recent games call it SDI; very rarely commentators or pros.
don't forget wank-di
So the only things I would make as an addendum to this:
1) Dash dancing isn't that big in 64. Yes it is used, but really only by Falcon and Fox. All the characters just do dash pivots. Or in Yoshi and Ness's case they'll just DJC (double jump cancel) rush you since it is faster for them than running.
2) With run, you can stop it at any time with shield or grab. This is actually really important, as shield is instant and only requires 4 frames to drop, and can be cancelled at anytime with jump. So it is a great way to stop momentum out of a run, although not generally used for that purpose. Some characters will also do "grab-dancing" where they will stop their run with a grab. This is far riskier, even for the fastest of characters, but can be used as a way to mix up from putting up shield, which can cause you to put into shield stun, which can mean trouble.
2a) all characters have 2 frames of invincibility when they start their shield jump. So the ideal way to get out of run is to shield and then jump.
3) Tech in place is a very good option, tech rolls are not. Generally, for most characters (save for like DK and Link), the tech roll is slow, not that much distance, and easily reactable in a tech chase situation. The better mix up is actually tech in-place vs. no tech. However, even in this case, they both technically become vulnerable on the same frames, so if you time it right, you can still hit your opponent regardless of if they tech or not. There are many characters who have setups for all tech options, and so teching is really a last resort, and isn't as good of a defense option as it may seem to be at first (at least at the higher levels).
Source: Tag is GT, got top 8 at CEO: Dreamland (Kappa), but for real though, played this game very seriously from SSC '16 to SSC '18, and know many of the top players, (including KeroKeroppi, pronounced Key-ro-ke-ro-pee btw) and this is just some additional knowledge I've collected from them and my experience with the game as well. The game is hella fun and the community is lit af, the only reason I still don't play right now is that I'm just too damn busy, but I'm itching to get back at some point. I'll be at SSC '19 for sure though.
Lets Go Baltimore
Smash64 explained:
There's a bunch if hidden mechanics that you were never told about and you can't possibly hope to pull off. The real way to play it is you get 0-Death'd in twelve seconds at your first tournament, run back to your hotel room, then cry in the shower for three hours. Last one in the shower is the winner. And now you know how to play Smash 64, you're welcome.
From now on I will measure my opponents skill level based on their body odor.
Thanks for the tip.
Sounds like someone lost.
this is the greatest comment of all time
*spit takes coffee* what the poyo?! A new smash bros video from Kellen?! WHAT MONTH IS IT BECAUSE IT'S CHRISTMAS IN JULY
what the *p o y o*
tfw Someone Assumes that Poyo is a Swear Word when it's just a Kirby Reference.
@@Poyostar it's kirby speak in general. Most of the fanbase and especially sprite comic artists use it as a way to keep things child friendly. I prefer to stay civil unless i must truly let my grumpiness turn into pure, unadulterated, poyoing douche.
Poyo.
Hey nice video, it's a great way to introduce new players to the scene.
I gotta be that guy and say that you forgot to tell about ledge cancel and that you can angle some smash attacks so it can be tricky to Smash DI.
Grab is kinda broken here.
There's some other specific characters techniques like double jump Ness which you showed in your video but didn't mention.Again, great video and you were able to compile in a good and entertainment way.
Can't wait for the Melee vid to be an hour long
Looking forward to more Smash content in the future in tandem with Pokemon!
I diagnose you with chronic Having to Pee Disorder. You will pee until you cannot pee anymore, and when you cannot pee anymore, you will start to shoot your BONES out of your genitals, instead.
I *FINALLY* know what a pivot is!
Thank _you,_ FSG.
How GOOD was Smash 64 ACTUALLY?
The best one in the series.
Love it, just won a tourney yesterday, sadly the number of players is dwindling so theres only around 20 or so that join 64
@@sersmiles1635 where do you live? 64 still has a decent amount of players
Best smash easy
The best balanced, the best in combos and the second in advanced techniques. Almost perfect.
Pokemon and Smash is a beautiful combination! Keep em coming
Street Fighter: I have some of the most intense mechanics of any fighting game
SSB : Hold my frame data
EDIT: Thank you all! Over 100 likes!
Underrated.
Smash street fighter
Such great games
Depends on which street fighter. Alpha series and 3rd strike are the most mechanical.
says a smash player
Street Fighter/fighting games are literally all about frame data, much more so than smash games. This comment makes no sense to me.
this is some top quality content and highly informed, are you going to be making this a series throughout all the smash games?
ledge di is performed by smashing stick in the EXACT opposite direction you want your character to go.
9:50 in this case fireblaster (blue yoshi) smashed his joystick down and away up and towards the stage.
you CAN di down and towards the stage, but that will send you UP and AWAY (EXACT opposite direction)
All these years and I didn't even know about reverse ledge DI.
Great stuff man, keep it up. Still learning to this day!
I thought this was Summoning Salt.
(I'm sorry)
I love that guy
Still casting the spell to summon him
I thought this was NewBornKilik lol
Melee Competitive:
NO Items
Fox Only
Final Destination
Smash 64 Competitive:
NO Items
Rat Only
Dream Land
One thing about smash di. to perform SDI in smash 64 you do something which is known as "wanking." Basically you take your control stick and set it to the side you want to di on with your thumb and then you open up your hand so only your thumb is resting on the joystick then you start rapidly shaking your controller up and down with your right hand. It's a cool little thing that mad sdi so much easier when I was first learning it
PK FIRE
PK THUNDER
I thought I already knew everything about competitive smash 64....and then you hit me with that ledge/reverse ledge di, I applaud you compadre
I think this could be a really nice series, nicely done!
I could listen to you explain the meta of any game and I feel like I'd get it.
Had I known this the very second this game came into my life. . .
I'm learning something new every day! I swear!
Love the idea of this new series. There are a few explain-videos and channels for smash, but the charm of this channel and your voice is undenialable. Thank you!
How GOOD was Yoshi ACTUALLY?
In Smash Bros
Finally, I truly know that normal DI does not exist. Always heard things about it, but it was just smash DI in the end. Also the reverse ledge DI looks absolutely hilarious.
Okay video, but I feel like it's crazy that you didn't talk about how different short hopping is in this game compared to all the other smash games. You have multiple short hop heights in smash 64 that can only happen using the analog stick to tap jump, so a lot of the pros use this. This is like a huge thing in 64 and a decent barrier to entry if you're used to button short hops in the other game. Also in 64 you can't fast fall while attacking, which is different than the other games.
Why is this comment buried under a lot of other ones? It would help if this was higher so more people learn about the different jump heights, thats something I didnt even know about until recently. Oh well.
To add some detail:
There are 4 types of jumps:
Short hop: press C for 3 or less frames.
Full jump: Press C for 4 or more frames.
Stick jump: Press up on the stick in the ranges 53 - 80 (or more) for one or more frames.
Double jump: Press C or up on the stick while the character is in the air.
- The height of C jumps is affected as long as the stick is tilted between the ranges 1 - 80 (or more) on the X axis during the last jumpsquat frame. There are 7 different heights for short hop and 15 for full jump, depending of the X axis value.
- The height of the stick jump is given by the Y axis value, and double jumps always have the same height. Height is not affected by the X axis value in both cases.
- The height of the jump doesn't change if it is done from a dash/run or from a neutral position.
- The higher the jump, the higher the vertical speed will be.
- If the X axis value in the opposite direction of where the character is facing is equal to or greater than 10 (11 for double jumps), the jump animation will change to a backward jump.
(this applies to every character except ness, yoshi, kirby and jigglypuff)
@@64kamui Whoa. It's pretty deep. Fascinating.
Ya should have mentioned the following: Only Smash 64 has different jump heights depending on where you hold the control stick and whether you use the c button or the stick to jump. applies to short hop and full hop.
You can't fastfall in smash64 after you input an aerial, in all other games you can.
Shoulda mentioned shield dropping.
shoulda mentioned shield jumping (2 frames on invincibility on em)
probably should have mentioned the multiple shield break combos every1 has.
shoulda mentioned teleporting as its a pretty fun mechanic.
Teleporting????
So basically, Pivoting is Wavedashing before the melee Wavedash.
Literally no one:
False Swipe Gaming: did somebody ask for Smash 64 competitive video?
Great video! You got all the most important tech and explained it better than pretty much any other 64 mechanics video
Great vid, but z cancelling doesn't cancel all landing lag, you still get 4 or 8 (if you fastfall) frames of landing lag. And reverse edge DI is a bit more complex than "DI to the edge".
THANK YOU. Only thing that gives no landing lag is shine
most special attacks have no additional landing lag, and perfect land has only one frame
@@64kamui What is "perfect land"?
Oh this is great. I love your quality and presentation, but don't care much for Pokemon. Seeing you branch out is fantastic.
LOVE this idea of series, keep going please and amaizing job as always.
Wow very interesting and love the moves and triks too
Please make more in this series its so good
great video as always FSG. am loving this new series
Damn I actually learned a LOT I can apply to SsbU even. I love the smash content, keep it up FSG!
PLEASE do more smash videos on this channel I really enjoy them
I love how you explain and put this video together. Well played.
Excited for this series! Can’t wait for the ultimate episode, because I know practically nothing, lol. I also can’t wait for the hour long melee episode:P
There is actually two different ways to DI in Smash64. Smash DI and Slide DI, the latter gives you more distance the smash DI.
YES! Finally! I love your Smash videos
this game honestly is second coolest in the series I wish melee had it to were pivoting was that easy
HYPE for this new series!
Technically in 64 you can essentially go anywhere in between a shop and full hop by pressing jump for longer or shorter periods of time unlike the clear distinction between short and full hops in every game since melee
Why does Melee look so good in widescreen? Daaang...
Well, this certainly was an unexpected way to wait until Jynx is done. Very interesting stuff here.
Im ready for the documentary on the later games
Do more Smash content PLEASE
Honestly I'm still suprised he didnt mention that this is the only smash game where you cant fast fall DURING an aerial, and if you want to fast fall aerial, you have to fast fall before you do the aerial, making short hop fast fall up air especially hard, because of the combination of the order you have to go in, and tap jump, and no c stick
About time this series was brought back
Yessss smash content is back
FINALLY SOME SMASH CONTENT!
Please finish this series :(
Looking forward to videos like this for the other games. I think you should still mention things that are present in every game in each video though, because not everyone is gonna watch every video.
I'm excited for the rest of the series
You can actually shorthop with tap jump... Not necessarily recommended (in 64 at least) but it is an option
it actually is recommended in smash 64 :p shorthopping with tap jump gives you a little extra height (same with full jump). Test this out. Load up hyrule, play as fox. go to left side. run into the wall and shorthop with the c buttons, you can't make it over the wall. But if you shorthop with the stick, you make it over. Same for the other side. You can't full jump over the right wall ledge as fox running into the wall with C button, but can with tap jump. This is important for many characters so that they can or cannot land on the platform, or land on the platform as soon as possible (if platform is 10 meters high, then you want to do the jump that is 10 meters so you land asap, not the one that is 10.5m). Depending on where you load ur stick and what button you use (c button or tap jump), you get very different jump heights, 28 variations of jump height
first part of this video: czcams.com/video/ddKDePIWXFs/video.html also this video: czcams.com/video/mqIrZRA1XDs/video.html
@@canyounotsee I just tested it. It's true, the jump with the stick goes a bit higher, that's good to know.
I'm not gonna watch the videos at least not now, but thx for the info
I love all your analyses, be they in Smash or Pokemon. Keep it up guys
I don't know much about 64 specifically, but even I know that the hitstun in 64 is crazy. It obviously should have been a talking point.
It was. 5:50
I love your smash videos.
Don't forget about smash again!
Even though I dont play smash (not because I dont like it) I found this to be very interesting keep em coming
What a great video. I would absolutely show this to newcomers to the game to teach them things.
Oh, I thought you were going to explain 64 competitive Smash mechanics to me.
hyped for this new series
8:06 R.I.P Ness
@ 9:50 The grid games that’s my local card shop!
fantastic content thank you.
You know the old game manuals that came with the game that told you how to play? Been nice to know this
Well... now I know why people are convinced of aerial superiority and don't work on their ground games or bother to understand the ground game very much. All started with this underappreciated gem of a game.
Your voice is amazing and now you're talking about smash
How GOOD was Captain Falcon ACCTUALLY?
bad in brawl, some argue about him in ultimate, but hes pretty good in the rest of the games
@@runterranger7398 I have been trying to utilize Falcon as a Main in Ultimate, I've gotten fairly good with him, but certainly no L canceling and no melee Falcon. I still like pulling off pulling off combos with him, and seeing the opponent struggle. Lol.
This is such a good video
As a 64 player, this was really well done
thumbnail pikachu:i don’t feel so good...
Always amazing content
Appreciate the video.
Reminds me of the time I got the opportunity to fight Kort and managed to hit him like once in the entire game
Great video
This game has better mechanics than Ultimate...
Sadly, yes. Ultimate is fun in the the way that characters are mostly balanced and its not hard to get online and mow through people(if you've been playing Smash previously of course). I play 64/Melee,but have enjoyed Ultimate for what it is, that's about it.
Of course it does smash 64 is by far the most under appreciated game in the series. It’s really sad that s64 isn’t talked about as much as melee and whatever the new game is. Personally s64 has my favorite mechanics of all the games . It’s just sick. Melee is a close second everything else kinda sucks
My favorite competitive mechanics in Smash 64 is Grab because of just how incredibly fast and easy to comboing is and Meteor Smashes because it's fast as well.
It's a shame that Melee nerfed both mechanic by adding ending lag to the grabs and start-up lag to the Meteor Smashes...
Melee traded grab speed for grab range
Ness has pretty good range
Learned a lot thanks 🙏
I can't believe my eyes! FSG has returned to Smash! Hip hip! Hooray! Hip hip! Hooray!
"With Smash DI, your opponents pillars of combos will be reduced to pillars of sand."
I LOVE this writer.
i just read this right as he said it
I never got my notification about this video. Whiskey Tango Foxtrot CZcams?!?
Surprise 2nd video I like it!
I stan. I just realized I'm not subscribed anymore for some reason. Anyways I subscribe again, keep up the great content.
Ahh a new series. No doubt this will go unfinished.
YES MORE SMASH STUFF.
If you wanna play this game competitively, hope you like the Gourmet Race theme.
My fingers have never moved so fast
Subbed! Love the new series
Awesome Video. 👍😎
i wish you made a second channel for pokemon vids. i really like your smash content but i don't care about competitive pokemon. anyway, great job on this video its my favorite one from you so far and i cant wait for the rest of them in this series! (:
My thumbs started hurting just watching this