This Might Become A Huge Issue - Pax FriDEI Review EP.59

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  • čas přidán 21. 07. 2024
  • Early Access for Pax Dei was last week and we got a patch! In todays episode we talk about locked home valleys and what impact it might have on Pax Dei throughout Early Access. I think this topic will only continue to develop as more people continue to try playing Pax Dei. #playpaxdei #giveaway
    We will be streaming on both CZcams and Twitch be sure to subscribe/follow join the fun!
    / eltarii
    Join The Professional Gamer Discord to Enter the Giveaway:
    / discord
    EA Announcement Video:
    • Pax Dei | Early Access...
    PC Gamer Article:
    www.pcgamer.com/games/mmo/pax...
    A2 Interviews:
    • Wilderness Alpha: Deve...
    • Pax Dei Wilderness Alp...
    • PvE and Exploration De...
    • Crafting Developer Int...
    Please don't forget to Wishlist Pax Dei on Steam here:
    store.steampowered.com/app/19...
    Join in the fun on the Pax Dei Official Discord here:
    / discord
    Pax Dei Official Links:
    X (Twitter): / playpaxdei
    Instagram: / playpaxdei
    CZcams: / @playpaxdei
    Website: playpaxdei.com/
    Pax Dei Wilderness Alpha Description:
    What awaits over the horizon when you leave your home valley? For this second large-scale test, we’re going on an adventure!
    Gear up. We have revamped and introduced new statistics for all gear and consumables in the game. With hundreds of items to mix and match, you’ll have more flexibility in crafting your own role.
    It’s dangerous to go alone. Denizens of the world will now present a real challenge. Don’t wander away from home without a party and the proper equipment.
    Master your weapons. We’ve added new spells, combat abilities and weapon types. Keep an eye on their durability! You don’t want them to break when you need them most.
    Welcome to Fight Club. Divine peace doesn’t extend to Lyonesse, our new province. Enter here at your own (mortal) peril if you’re willing to try out our first iteration of PVP.
    Build & craft away. We’ve made multiple changes to the peaceful aspect of the game by adding new recipes, new ingredients and new crafting stations. We’ve also started work on progression balancing.
  • Hry

Komentáře • 66

  • @apexalcalode5842
    @apexalcalode5842 Před 23 dny +9

    For plots (early access only). If you have not logged in say 30 days, your plot de spawns. Released game will be controlled via subs. There really is no other reasonable solution.

  • @dismaspickman773
    @dismaspickman773 Před 23 dny +10

    DO NOT "LAYER" the plots... please...the vast majority of guilds do NOT have 400 players in them (or 200 with 2 plots, etc.). Layering (a la WoW and others) cheapens the experience overall, weakens immersion, and defeats the purpose of having permanent in-world housing by destroying emergent gameplay and the community that will form around it--a huge selling point for Pax Dei. Instead, implement plot decay after 3 months of inactivity. This will go well with subs, if they decide to go that rout.

    • @DapperHamster
      @DapperHamster Před 22 dny +3

      100%, I hope they never layer the plots. Change home valley sizes or something before that. The layering of players is already enough of a barrier to meeting new folks/interacting with non-clan/party folk.

    • @yamisniper
      @yamisniper Před 22 dny

      they have phasing but the building can be seen the same in every phase

    • @dismaspickman773
      @dismaspickman773 Před 22 dny +3

      ​@@yamisniper The phase, or the layer, that I think is super destructive is the one where you are all in the same "zone" but you have move through layers to meet up with your friends, and the buildings would be distinct to those layers, not all layers (unlike what you mentioned). This method of making space, reducing lag, etc. is just garbage in an MMORPG... Instancing in this genre, in general, is not good but more of a lesser evil in most cases. However, instancing housing/player communities through layers would be devastating to this game in particular... you might as well have a private Conan server, or play a single player game if that's your jam. It would completely undue a huge part of what makes Pax Dei special. Make bigger zones, add housing decay after inactivity... almost anything would be preferable. Sorry for the overly lengthy response, but it didn't occur to me until this video that certain player groups might begin to put pressure on Pax Dei devs for sake of their group, as opposed to the health of the overall game.

    • @DawnChatman
      @DawnChatman Před 22 dny

      3 months is too long. It's only been a week and a half and I'm already frustrated by the sea of red with only 3 solo's running around. Everything is abandoned. Maybe a closet like in Rust, if it runs out of matts, your base starts decaying.

    • @yamisniper
      @yamisniper Před 21 dnem

      @@DawnChatman yea i know take a break come back later plus some times you cant see big group of people cause of the phasing

  • @binarybuzz
    @binarybuzz Před 23 dny +7

    Oldskool reporting in. Thanks for the fun last night. Great video as always.

  • @wargvl
    @wargvl Před 23 dny +2

    I think it’s a huge flop that company didn’t think about what to do with inactive plots before release the game early. It’s first and obvious issue even without “testing” the game.

  • @ragggs
    @ragggs Před 23 dny +3

    It would help a lot to make mechanisms to increase “shared plot trust” - there have been a lot of issues with contended materials, lack of granular storage permissions and so on leading to many players wanting “their own space” even when there’s “clan space”. As folks reached the leather wall, it was necessary to move home regions closer to the singular growler cave in the wildlands, with moved plots, scavenged clan spaces - now breaking folks who are stuck at the original base, further eroding trust.
    There are a ton of largely unused plots around that could be reclaimed, many abandoned with just a fire and a few basic crafting tables, one or two boxes - nothing valuable - those should have a decay mechanism. The huge castle with dozens of players hours of gathering put into them and chok full of high level crafting benches and boxes should last longer by some mechanism. The timers appear to not need to be short - a few weeks for a single campfire plot to dissolve would likely be fine, no need to essentially prevent people from returning which aggressive decay would do (see vrising “I can’t be bothered to come back and rebuild”)

    • @ragggs
      @ragggs Před 23 dny

      Some actual ideas:
      Enable players to donate plots to clans, and clans can “refund” them. Refunds mandatory when players leave. Perhaps an aggressive decay timer on plots when in “plot debt” or something (but no insta-public which would be griefable). You could even make it limited to a single plot donation to a clan.
      Clan and player plots can be “joined” as a unit more clearly rather than just the implicit lines - harder to make mistakes and free a plot that’s part of a building.
      Ability to move plots, albeit with some kind of sensible restriction. This seems like a huge challenge with the land gradients, but if it could be made to work it would save some multi-castle problems. Likely requires the plot merging and clan plot stuff discussed above. Can’t be too frequent.
      Plot move desires could be eradicated by more travel options - carts, horses, more teleports or something. The ability to port from one home shrine to another for example would have eradicated our need to move for hides - but a 30m run per large hide cave run is a huge problem. Even if large hide gets fixed the problem remains with other resources and POI’s.
      We could really do with labels for boxes, and some shared map markers - where should people drop stuff, where should they craft, which boxes are for everyone, which are for crafters, etc. The aggressive resource constraints and long skill up times lead to huge dependencies and internet groups just can’t (at large) maintain sufficient trust, but a few systems (like ranked box permissions) could help remove the need for trust which would remove the need for “everyone’s a good faith actor”
      The plot size change on plot adjacency needs to go away. Too many cases of plots going away then opening up resources/allowing building breaks. It was a nice idea, but it’d be far simpler and less grief to just square off all the plots and make them a fixed size.

    • @paxuspaine
      @paxuspaine Před 21 dnem

      This is the primary issue with this game. They shouldn't move on a single task until they have resolved this. Right now there is absolutely no mechanical support whatsoever for communities of players and as time goes on this is going to lead to significant discomfort. They have showcased the absolute bare minimum of player organizational systems. The features they have in place for player organization wouldn't be enough in a theme park MMO, much less what they are trying to accomplish here. This issue is critical.

    • @paxuspaine
      @paxuspaine Před 21 dnem

      @@ragggs I am not a fan of "donating" plots to clans if by "donating" you mean giving the current leader of the clan full and total control over the plot. Only once we have a way to make agreements on *sharing power* through the game's mechanics will we be able to start actually building trust and community.
      Star Wars Galaxies gives a decent example for how this type of system needs to be built. There should be a city system in place for clans to use that depends on other players maintaining their own status as "Citizens" of the city. It MUST included a system for electing leadership. In the grand scheme, clans should be entirely separate.
      With this system, each city should be granted it's OWN plots for civic purposes. These plots would be owned by the city and it's citizens in common. Players should not be using their own personal plot for public purposes to begin with because of how it could impact their access to playing the game. The griefing potential is and will always be way too high.
      The sad thing is that this only works well if individual players are limited to fewer plots than they currently are, which would be an extremely unpopular change to make at this juncture. I wish I knew more about what Mainframe has in mind to do going forward because so far this situation is rough.

  • @DapperHamster
    @DapperHamster Před 22 dny +2

    A few clarifications:
    1. EA will be AT LEAST 1 year. I think you are doing mainframe a disservice by talking about their 1 yr minimum as their target length for EA - they gave a minimum for consumers to calculate cost/month for the founders packs, not as a promise for when they'll get everything out.
    2. This cap is per home valley, not per server/shard. Each of the 6 home valleys in a province can have ~800 plots, and there are 4 provinces per shard. 19,200 plots per shard, which goes fairly well with their player estimate of 10,000/shard.
    Also means that even if one group took over a whole valley, there are 5 other valleys just in their province. No group is gonna take over a whole shard/server.
    3. This issue keeps getting talked about as a tech limitation issue - but as you said, resources start getting more scarce when the valley is full of plots. Even if they had no tech limits the plot cap would probably be about the same - I don't want every inch of the valley covered, I want some countryside left alive and not paved over.
    I think the only real problem is friends not being able to join a friends clan - and this is harder to find a solution for for smaller groups who might really want/need that new friends plot.

    • @eltarii
      @eltarii  Před 22 dny +1

      Generally agree! The 1 year minimum by Mainframe also has to do with their projected server costs though too. They probably have some padding but server costs will eventually lead to them needing to release to be able to charge a sub fee. So while it is a 1 year minimum they also cant keep the servers on indefinitely.
      The terminology I used might have been unclear but I was referring to filling a Home Valley Server not the entire shard or ~20,000 players. Not nearly an issue of not enough space. More an issue of people being forced to move to be able to play with friends.
      Maybe as the world continues to expand this might not be an issue. Currently Pax Dei has the most dense population it could ever have in the sense that there are only 24 Home Valleys per shard to settle in. That number will only continue to grow as more regions and zones are added.

  • @DawnChatman
    @DawnChatman Před 22 dny

    I'm on Danu. In my valley, the only online people are solo's trying to navigate through a sea of red ghost villas. It's most frustrating. And of course when new people try to move in they end up plotting right on top of iron/clay nodes. I've gone from being able to fill two rows with iron to just half of one row. =( I spent a few hours scouting around to find a better area to rebuild but the few candidates I found had zero clay near it. I might actually have to resort to collecting clay in the Wilds just to keep building.
    ...I may get flamed for this, but I'd love a solo/duo only server. We'll probably keep the lights on when all the streamer clans get bored and move on.

  • @Redrick2023
    @Redrick2023 Před 23 dny +1

    "This area is fully occupied with plots" a real trouble

  • @bingohomeslice5158
    @bingohomeslice5158 Před 23 dny +1

    The instancing for roughly 30-40 people per instance hit way harder than the plot cap for me. ALTHOUGH they are minor inconveniences in the grand scheme of things imho.

  • @mintymotorsports8120
    @mintymotorsports8120 Před 22 dny

    See alot of people complaining about plots and such, but honestly i think the best route to fix the issue is to simply add more servers and lower the player count per server. Also if there was a way to rent servers and such for like friends only or invite only and something of that sort it would be nice.

  • @CanisoGaming
    @CanisoGaming Před 23 dny +1

    7:45 well thats literally why they used unreal engine 5's "Nanite" so every build/asset would be persistent but still not cause as many issues as normal persistent stuff

  • @morningdarkne55
    @morningdarkne55 Před 22 dny +1

    The 800 home valley max plots is wild to me. I get it. I approve there is a cap. But that seems terribly small in perspective. People putting plots down on resources is a problem. I wish the nodes could move to somewhere else in the valley where there isn't a plot. We definitely have a clan member who logged in to place a plot and hasn't logged in since and hasn't changed the permission on the plot so building around it has been challenging. We also had a person build right up against our clan build and build right on a place we had intended to expand to.

    • @flashfloodninja
      @flashfloodninja Před 22 dny

      Eltarii was estimating that there are 800 plots for a particular region, I believe. It's plenty large enough for EA. Also, there's a soft cap on new players here in Dolavon - at least for now, no new players can be created in the region (though you can still immigrate).
      Fun stuff, very busy. 😂

  • @DougieOh
    @DougieOh Před 22 dny

    Mining nodes never give you a problem if you "hold left click" to mine them from the start.

    • @flashfloodninja
      @flashfloodninja Před 22 dny +1

      Not necessarily. Mining nodes do sometimes randomly interpret interrupt you regardless, and impure and regular iron will glitch. Pure iron blessedly remains unaffected.

    • @DougieOh
      @DougieOh Před 13 dny

      @@flashfloodninja Haha, I had this happen to me about 2 minutes after making my comment. Now I am convinced it glitches primarily if you interrupt your mining. I was cracking a couple of Granite nodes and ran out of stamina in the middle of both. After recovering the remainder of the node was not interactable.

  • @CanisoGaming
    @CanisoGaming Před 23 dny

    I have 2 plots & havent even used my 2nd one, even my 1st one is still just sitting empty as its meant for use by clan

  • @ryzendave9303
    @ryzendave9303 Před 23 dny +1

    1st plot no subscription, 2nd plot 4.99 and each additional plot 4.99

  • @olnewbie3556
    @olnewbie3556 Před 21 dnem

    Depends on what their pay model is. They would have a hard time decaying your plot if you're paying for it. If they have a free service, then it could have a decay rate. But, if I'm paying anything for my spot on the server, as long as my sub is going, they'd better not decay my plot. I'd be livid to go on vacation for two weeks and come back to a dead plot that I am paying for. That's my two cent on it, anyway.

  • @Tratios
    @Tratios Před 22 dny

    Placeholder plots... seems like a big group problem not a player or mainframe issue

  • @darthasavage7213
    @darthasavage7213 Před 23 dny

    Btw mentioned this mining node thing in alpha 2 feedback

  • @paxuspaine
    @paxuspaine Před 21 dnem

    I think they never should have allowed 4 plots to an account. They should have just given everyone a single plot and then maybe at a later date, if it made sense, allowed people to have an additional plot. This is the kind of thing that once you open the door it could be extremely unpopular to have to close it.
    To me, in a game that is supposedly being designed to foster community, it really doesn't make sense that one individual can build a bridge across an entire river without anyone else being involved. I think it should take 4 people to do that. But they would also need a much more sophisticated plot permission system. For example, 4 people could share one plot for their personal storage and progression needs, but only if there is some way to grant control of that plot to all 4 people irrevocably, or with a voting system in place, whereby it would take 3 of the owners to vote one owner out. Right now there is just way too much potential for people to pull plots out from under each other. This is going to become a massive issue if they don't quickly start to think seriously about how this game is working on this most fundamental level.
    The other issue is people paying for multiple accounts to get even more plots, which I have seen is surprisingly common. At least if each plot required an account even one person would be buying 4 accounts to get 4 plots. A hefty price. They have said that the entire game is playable on one single plot and I agree with that.
    Pax Dei in my opinion has these systems to address in order from most important to least: Plot and storage permissions, Crafting (especially dumping of useless items), and then maybe just the jankiness of Combat as the very least of it's issues.
    Combat is really the most fleshed out and complete part of the game as you've showcased in your gameplay footage. The media surrounding this game that is pretending that combat needs all the attention is not helping the situation. lol

  • @gregbirkett7399
    @gregbirkett7399 Před 22 dny

    I mean, what exactly did you expect was going to happen when you stream and gain a mass audience for revenue and broadcast it?? physical configurations have limits

  • @Azzerhoden
    @Azzerhoden Před 23 dny

    Yeah - it's frustrating for the caps on a home valley. We are busy recruiting players to come join us in the game, and they cannot drop plots.

  • @txchris3802
    @txchris3802 Před 22 dny

    Keep in mind some people due to rl have 1 to 3 days a week they might be able to play. I fall into that group and within the next 60 days God willing I will likely be unable to log in for at least 2 maybe 3 weeks because I'll be without internet and a place to actually set up my PC and based on the best laid plans of mice and men i could easily see life making it end up being 4 to 6 weeks instead I paid for the game for EA and have just as much right as the rest to have my plots down wether I've got more than some chests and a crafting station or not

    • @eltarii
      @eltarii  Před 22 dny

      Also dont think less active players should be punished either! More so just inactive plots need some way to not just waste space XD. I don't know how that will get addressed though!

  • @drewbombs7059
    @drewbombs7059 Před 22 dny +1

    Spend a month building a huge fort go camping for a few days and come back to find out your work was erased because someone said you were inactive >.

    • @eltarii
      @eltarii  Před 22 dny

      Hopefully the solution isn't THAT aggressive!

  • @madbje9065
    @madbje9065 Před 21 dnem

    1 plot per account and and monthly sub.

  • @imperialorc1
    @imperialorc1 Před 23 dny

    Man where have u been lol

  • @kpatt5079
    @kpatt5079 Před 18 dny

    This game may be good in a year or so, but everything I've seen so far tells me it won't be worth playing for some time yet... I'm no longer anticipating release... I'll be back after it's been going for a while

  • @vividok2240
    @vividok2240 Před 23 dny

    How to change mouse sensivity ???? Ty

  • @fayvampire
    @fayvampire Před 18 dny

    I can play solo in Soulmask.

  • @RydenEden
    @RydenEden Před 23 dny

    i FEEL LIKE them wanting a 10k person server is kinda bogus based on this video

    • @DapperHamster
      @DapperHamster Před 22 dny +2

      Eltarri was using the wrong terminology - the 800 plot cap is per home valley. There are 6 home valleys per province, and 4 provinces per server/shard.
      That means 19,200 plots per server, which is close to 2 plots per person with a 10k population on a server.

  • @Mental-Maniac
    @Mental-Maniac Před 23 dny

    Owning a server name is ok. there needs to be a tax on the land though

  • @Mental-Maniac
    @Mental-Maniac Před 23 dny +2

    They need to add a huge game tax on the clan for the plots

  • @Xeroxar
    @Xeroxar Před 22 dny +1

    why would my plot get destroyed with my stuff if i dont log in for a certain time, its not my problem - there was no mention that i will have to play all the time. when its out yes sub based and it will be gone, but now its mainframe issue not mine.

    • @hallmountfilms
      @hallmountfilms Před 22 dny

      There were many mentions Mainframe was looking for a way to decay plots during EA for players who stay away very long periods, so the valleys don’t get polluted with half empty plots. They just haven’t figured out the way they want to do this yet.

    • @anabolicfreedom6006
      @anabolicfreedom6006 Před 19 dny

      Which they should right now. You have vacant plots sitting everywhere…

  • @fatjay9402
    @fatjay9402 Před 23 dny +1

    Well also the FACT that since Alpha 1 this game doesnt have any new content ... and maybe they would tell us what content will be next and then. And pls dont say this game came out 2 weeks ago bullshit.. No its a EA game... not the Final game... since upades should be much more and often

    • @lMunnl
      @lMunnl Před 23 dny

      In fairness if we are going to hold early access accountable for anything, it should be that they don’t even exist. Early access is a joke to pay to test.

    • @nakanoku
      @nakanoku Před 23 dny

      what i was seein ... no new things in like 8 months and the people think its in EA for 1 year from now ... its an early alpha and games take like 7-8 years

    • @fatjay9402
      @fatjay9402 Před 22 dny

      @@nakanoku They working on the game now for about 5 years.. btw

  • @vmasing1965
    @vmasing1965 Před 18 dny

    I read "FriDEI" and I click away... This guy has some issues and I don't care to deal with them.

  • @vividok2240
    @vividok2240 Před 23 dny

    750-800 plots is nit so many , yesterday I was in part of map like that (can't place , was maximum) and there is not so many houses , they located on small part of that land , and all other part was empty....I don't like that

    • @DapperHamster
      @DapperHamster Před 22 dny +1

      If you get on a high spot (or use f7) and look around at night with your hammer out you should see a lot of plots in your valley. Probably a good chunk of them are not built on yet or barely built on & then abondoned, but the number of plots is rather large & takes up a lot of valley space.

  • @larkendelvie
    @larkendelvie Před 23 dny

    I want to play persistent world not instanced housing. Clans need to figure out how to manage multiple locations -- that is a normal problem in a successful game. Mainframe needs to just open new provinces with different valuable resources to entice folks to open outposts. As for inactive players for the rest of EA -- just doing a wipe is one solution. That said they do need a solution but it is tricky. SWG hadn't even thought of anything until the Iraq war happened and the National Guard was called up suddenly. A ton of players suddenly couldn't log on to pay their rent through no fault of their own. Both in game rent/maintenance and subscription payments. The end result was SWG let stuff stand for quite a while (like maybe a year?) before they would just pack up the whole thing into a special package that to unpack you'd find a place to plop it down and voila your building/s would appear with all the stuff in them.
    The one thing I wonder about is when salvage comes into the game if it will improve performance -- there's a lot of junk being kept track of that is pointless from a systems standpoint.
    On the mining nodes -- I think it's actually a population issue. There's a copper/tin area close to my province border (the other side) that is real popular in the evening. I always get the mining node bug when I head to the nodes at night. Even relogging doesn't fix it. But then I decide to just stop playing for the night and when I log back in in the morning it works fine.

  • @richardchambers4115
    @richardchambers4115 Před 19 dny

    This game is bad man, they have so many "holes" other MMO's lack.
    I described a wisp as a "fairy like thing that murders you" to my clan and then through a bad game of Chinese whispers I was accused of "using slurs' and had to move which took so long I lost interest.
    An issue like this is so simply solved with a guild chat log, which doesn't exist in this game, much like friends list, fishing, and many other features the game needs to actually function.
    They say they are a "Social MMO" but even the social features are lacking.

  • @The-Dark-Tower
    @The-Dark-Tower Před 22 dny +1

    Main problem is the big clans, wth really 700-800 plots from a single clan really which is like having minimum +200 players... These big clans loot everything from everywhere and don't let others to do anything, especially in pvp zones... Small and medium sized clans and even solo and friend groups cannot do anything. The game is lacking in game contents. Currently, gather grind farm build craft nothing more. Even these dungeons are owned by big clans. Thy simply geared so fast that noone catches them.

    • @flashfloodninja
      @flashfloodninja Před 22 dny

      Less of a problem on Danu. It's the reason we avoided Prometheues, the PvP server. Interactions are much more involved and interesting, and there's far less try-hard griefer BS like you'd get from being parked next to the likes of Asmongold or what-not.

  • @troygolding1020
    @troygolding1020 Před 23 dny

    Game is going to die.... played all alphas and our whole group of 15 no one has bought lol

    • @DapperHamster
      @DapperHamster Před 22 dny

      Played alpha 2 in a group and 4/5 people bought into EA, and brought 3 friends with them.
      Game isn't for everyone, it really depends on your group and what they enjoy.

  • @vividok2240
    @vividok2240 Před 23 dny +1

    I have the solution for devs - MAKE HOUSES RAIDEBLE !!!

  • @andrewboeger1792
    @andrewboeger1792 Před 22 dny

    Titles like this are really annoying man. Unsubscribed.