I want this space strategy battle mixed in with the dawn of war series - like battle your ships then get to the planet and deploy the infantry to control. come on merge!
@@battletechsolaris9843 why not both? you know, like starwars renegade? but thinking about it like that... it'd be too big a game now that i think about it...
Well there is Star Wars empire at war, which is awesome, especially with addon which adds Death Start and giant Dart Vader's flagship, which literally covers half a screen.
I choose to believe that, since it's a Space Hulk and all Hulks are technically warp-tainted, it got sucked back into the warp once the Orky motifs were sufficiently destroyed
Yeah, they should've used the easy generic effect of keeping the hulk's model there intact, but with many small explosions repeatedly, continuously happening inside it. That'll properly lead into the cinematic where you see it actually completely blow up.
I choose to believe that, since it's a Space Hulk and all Hulks are technically warp-tainted, it got sucked back into the warp once the Orky motifs were sufficiently destroyed
That actually makes sense.. the hulk was already raring to immerse itself back into the Immaterium, and only the Ork glyphs and WAAAGH field were keeping it in the Materium as the Ork crew intended. Nice.
I've seen some Battlefleet Gothic fights, and they'd always seemed unexciting. But this video actually had me leaning forward to see what would happen next. I'm more likely to buy the sequel now.
@@KermitTheArchitect , I cringed too after rewatching it. Still don't get why this vid gained so much views, must be the preview shot. Later I uploaded recordings with more difficult battles and somewhat refined tactics, but none of them recieved that much attention.
Fought it with chaos, having 15k range lasers. Also managed to cripple its engie. So the first half of this encounter was a nice Boss Fight because it all started with "Why does that massive asteroid have a healthb.. OM MY GOD NO!" The second half, however, not so intense.
Doran Martell that moment when you dont need TERMINATOR space marines for a SPACE HULK. Like, not needing the only person that is allowed to go in a Space Hulk, which is a very experienced and possibly old Space Marine in armor that is the strongest a Space Marine can have, that can be torr open like a can to a can opener, because it was easy to beat. Anticlimactic?
Dj11o9er Or, you're a biased space marine fanboy, and sending the best of the best to die in a horror movie scene does't make any sense precisely because you could just bombard it.
Doran Martell its not that, Space Marines sometimes have relics in Space Hulks (See Space Hulk game series) , or they are a big threat because tyranids, Orks, or Chaos Warriors are in said Hulk and can threaten nearby worlds in some way. Terminators are the only ones allowed to go into one (Along with Librarians). Techmarines go in on some occasions. What would you send into a Space Hulk? Scout Squads or Tactical Squads, armed with mid range to long range weaponry, melee at best, or send in the veterans of the whole force, armed with heavier weapons, armor, that are great in close range, which is what Space Hulks basically are: giant space mazes of corridors and death.
You're kind of talking about two different kind of space hulks here. The type you're refering to, Dj11o9er, are the derelict space hulks that tend to randomly go in/out of the warp, and are ancient ships full of old tech that pretty much everyone wants to get their hands on. This was against an ork space hulk, which is just a bunch of ork ships smashed/welded into the biggest ship around, and is fully "functional" and crewed by orks.
BaseDeltaZero the problem is that the game is terribly off scale at times. Remember Star Fort in the first mission? It's Ramiles class just as the one our ships are docked too in fleet management menu.
True, the fleet management menu is kind of ridiculous Though Port Maw has numerous different orbital shipyards, and some of them are big enough to encompass a battleship, they aren't *that* big. Only the Necrons get to actually build planets.
BaseDeltaZero and Imperial Fists. And maybe Dark Angels. But Ramiles is still supposed to be huge as in the menu, it's just that examples you mean are hundreds of times bigger still.
Good captaincy, well handled engagement. Slightly boring with just running Dominators with the exact same setup, and pair of Dauntless, not much variety at all, but good engagement.
While I agree for pvp, in Skirmish the others can do well, even the lance armed Gothic. Equiped for 9000 meter sniping it can support rather well, giving other shield buffs and shooting at targets during maneuvers when it is further from the enemy, doing that constant bit of damage during turns. I guess we all play it slightly differently though :) It was a good video and excellent captaining. Good show.
No, even in real life it sometimes makes sense to have fixed canons for 3 reasons : it is way less expansive (articulations are even more expansive than the canon itself), it takes way less place on your structure, so you can do it smaller or put even more canons, and finally it is most of the time faster to reload (because it is less complicated organization, and so easier on to do it, but also because the canon don't move when you're doing it), so it makes sense, even in W40K, for once.
Bought this game on Steam and i couldn't get it to work on my windows 7,tried everything,was sad when i had to get my money back before i logged anymore game time to get my money back,game time logged trying to get it to work lol.
Apart of anything similar to Yamato Cannon in Starcraft universe, and the use of naval interceptors. are these spaceships use broadside similar to those of Age of Sails? (I'm yet to play this BFGA) yet the combat looks very similar to those in Total War series ( Empire and Napoleon)
Yeah, It's a mix of naval combat from Total War, rules from original table top game (like most of the stats, damage calculation etc.) and maybe a bit of Empire at War. Not all ships in this game relies on broadside batteries, though.
Fun fact! Starcraft is in fact HEAVILY based on WH40k seeing as how SC was supposed to be WH40k game but do to licencing issues(or something like that) blizzard decided to keep the work they've already started and alter it enough to avoid copyright. Terran =SpaceMarnies Zerg =Tyranids Protoss=Eldar
Yeah it was back in the day when Games Workshop tried to keep a stranglehold on it's IP in video games. They didn't like what Blizzard had produced (how much it was like the release starcraft we don't know). So removed Blizzards use of the 40k IP.
yeah i know what you mean but homeworld was much slower in pacing and had 3 dimensional space to move. also ships had 1 max. 2 skills or so....this ships here are packed full with gadgets.
Yeah, it's nothing like Homeworld. Homeworld allows you to build, the ships can move up and down, as well as stay still, there's more of a rock-paper-scissors sorta thing going on, etc. To say nothing of the aesthetic. This has much more of a focus on micromanaging and maneuvering individual ships.
Hmm too few ships in single battles, too much micro managing of each ship, not just the abilities but also have to time the moves and remember macros and click all around like a spastic frizzer to draw the enemy in while remembering the macros, abilities, who is on cooldown AND so forth... jesus! Not my cup of tea, thx for the vid :)
They took majority of the base song of the previous dawn of war songs, and just added a few more instruments and remixed it slightly.. its basically the same.
I want this space strategy battle mixed in with the dawn of war series - like battle your ships then get to the planet and deploy the infantry to control. come on merge!
Total War Style, just not with landmass but with space
@@battletechsolaris9843 why not both?
you know, like starwars renegade?
but thinking about it like that... it'd be too big a game now that i think about it...
Well there is Star Wars empire at war, which is awesome, especially with addon which adds Death Start and giant Dart Vader's flagship, which literally covers half a screen.
Warhammer 40k: Imperium at War
(Star Wars Empire at War is exactly this)
that was one anticlimactic death
Yeah, I admit though it was very orc Like being killed by their own cobbled together Weapon.
They actually die in the cutscene after. Don't know why they made it pop like that in game.
I choose to believe that, since it's a Space Hulk and all Hulks are technically warp-tainted, it got sucked back into the warp once the Orky motifs were sufficiently destroyed
Having a hangover in that space station while this is going on must be killer
tnogiv no sound or vibrations in space, just close the blinds lol
Nice Gellar Field you have. I hear so much... so much
tnogiv lol
"We'z on some kinda hulkin' thing... IN SPACE!!!!"
"What? Like a...SPACEY HULK?"
TERMINATORS DEEP STRIKING, ADMIRAL!
Captain Remus Ventanus, 4th Company Ultramarines Gives me the chills.
just pof its gone? that was anticlimatic
Well doesnt matetr does it? in this scenario it just went Poof. = anticlimatic
Modder needs to finish the death clone. I mean it wouldnt take that much work.
Yeah, they should've used the easy generic effect of keeping the hulk's model there intact, but with many small explosions repeatedly, continuously happening inside it.
That'll properly lead into the cinematic where you see it actually completely blow up.
I choose to believe that, since it's a Space Hulk and all Hulks are technically warp-tainted, it got sucked back into the warp once the Orky motifs were sufficiently destroyed
That actually makes sense.. the hulk was already raring to immerse itself back into the Immaterium, and only the Ork glyphs and WAAAGH field were keeping it in the Materium as the Ork crew intended.
Nice.
You would do the imperium proud.
I've seen some Battlefleet Gothic fights, and they'd always seemed unexciting. But this video actually had me leaning forward to see what would happen next. I'm more likely to buy the sequel now.
That was some masterful steering, right there!
wot. There is like zero micro in the entire video, I cringed as he used everyship together.
@@KermitTheArchitect , I cringed too after rewatching it. Still don't get why this vid gained so much views, must be the preview shot. Later I uploaded recordings with more difficult battles and somewhat refined tactics, but none of them recieved that much attention.
Nice sailing!
Now that's how it's done
Fought it with chaos, having 15k range lasers. Also managed to cripple its engie.
So the first half of this encounter was a nice Boss Fight because it all started with "Why does that massive asteroid have a healthb.. OM MY GOD NO!"
The second half, however, not so intense.
Doran Martell that moment when you dont need TERMINATOR space marines for a SPACE HULK. Like, not needing the only person that is allowed to go in a Space Hulk, which is a very experienced and possibly old Space Marine in armor that is the strongest a Space Marine can have, that can be torr open like a can to a can opener, because it was easy to beat.
Anticlimactic?
Dj11o9er
Or, you're a biased space marine fanboy, and sending the best of the best to die in a horror movie scene does't make any sense precisely because you could just bombard it.
Doran Martell its not that, Space Marines sometimes have relics in Space Hulks (See Space Hulk game series) , or they are a big threat because tyranids, Orks, or Chaos Warriors are in said Hulk and can threaten nearby worlds in some way. Terminators are the only ones allowed to go into one (Along with Librarians). Techmarines go in on some occasions. What would you send into a Space Hulk? Scout Squads or Tactical Squads, armed with mid range to long range weaponry, melee at best, or send in the veterans of the whole force, armed with heavier weapons, armor, that are great in close range, which is what Space Hulks basically are: giant space mazes of corridors and death.
Dj11o9er
Allowed by who? I play chaos. Fuck off
You're kind of talking about two different kind of space hulks here. The type you're refering to, Dj11o9er, are the derelict space hulks that tend to randomly go in/out of the warp, and are ancient ships full of old tech that pretty much everyone wants to get their hands on. This was against an ork space hulk, which is just a bunch of ork ships smashed/welded into the biggest ship around, and is fully "functional" and crewed by orks.
Awesome tactics for dispatching the second Ork Krooza!
Nah, I was too overcautious during the whole fight and constantly bashed tactical pause, not knowing, that this Space Hulk possesses little no threat.
Dont drag yourself down, i found it awesome how you destroyed the second cruiser, solid gameplay Overall.
Oh god it's beautiful.
see Space Hulk ..... retreat!!!
-CAPTAIN THEY ARE GOING TO RAM, WHAT ARE YOU DOING?
-DONT TELL ME WHAT TO DO, I AM CAPTAIN IT IS MY SHIP!
Matius captain ship Ishimura
I love how the hulk's explosion destroyed a turret on one of the escorts XD
good to know death can look like my morning shit :p 3:11
Some damn fine steering Captain!
What the- I didn't know there were space hulks in that game!
that sayed from the lore standpoint its a rater small one .
Not really, it's a hundred times the mass of a battleship, easily. Maybe not the biggest, but still pretty huge.
BaseDeltaZero
the problem is that the game is terribly off scale at times. Remember Star Fort in the first mission? It's Ramiles class just as the one our ships are docked too in fleet management menu.
True, the fleet management menu is kind of ridiculous
Though Port Maw has numerous different orbital shipyards, and some of them are big enough to encompass a battleship, they aren't *that* big. Only the Necrons get to actually build planets.
BaseDeltaZero
and Imperial Fists. And maybe Dark Angels. But Ramiles is still supposed to be huge as in the menu, it's just that examples you mean are hundreds of times bigger still.
I've seen bettah spacie hulks back in Armageddon!! Dat wus a true WAAAAGH!
was expecting it to split in to 5 of those little guys.
i remember facing the thing in the campaign...sat there at like max range and just torpedoed it to death
Very good video
Awesome! Looks like Homeworld!
i have waited for an epic explosion.
Why isn’t the video showing? I hear it but can’t see it!
iirc i just torpedoed it to death. stayed hella far away and just spammed em
This is how the Space Hulks usually dies from Imperium Navy hand - a massive torp barrage.
That was really intense.
It's looks like electric football on estrogen.
Cool 👍👍👍.
Awesome!
Good captaincy, well handled engagement. Slightly boring with just running Dominators with the exact same setup, and pair of Dauntless, not much variety at all, but good engagement.
The other cruisers are not really worth it, aside from Lunar, because it's cheap and you can deploy three of them together with Retribution.
While I agree for pvp, in Skirmish the others can do well, even the lance armed Gothic. Equiped for 9000 meter sniping it can support rather well, giving other shield buffs and shooting at targets during maneuvers when it is further from the enemy, doing that constant bit of damage during turns. I guess we all play it slightly differently though :) It was a good video and excellent captaining. Good show.
I was expecting a BOOOM, but i only got a poof ...
Very handling, i havent had the pleasure of playing this game. But i can tell it takes skill tp handle.
Why do space warships have broadside-cannons in fixed positions..?
You can fit more cannons on a larger surface, so broadsides make more sense than putting all weapons at the front or back.
Question is about Fixed position.
They aren't fixed, each cannon have 90 degrees firing angle
Because its 40K. Its dumb like that.
No, even in real life it sometimes makes sense to have fixed canons for 3 reasons : it is way less expansive (articulations are even more expansive than the canon itself), it takes way less place on your structure, so you can do it smaller or put even more canons, and finally it is most of the time faster to reload (because it is less complicated organization, and so easier on to do it, but also because the canon don't move when you're doing it), so it makes sense, even in W40K, for once.
It's a mix of Warcraft III and World of Warships.
Just zapped it out of existence, at least in Empire at War capital ships have a decency to fall apart and drift for a while when destroyed xd
Feel like Terminators should have a much higher success rate vs a space hulk.
Two nova shots for a pair of escorts? I'm pretty sure the first one killed them.
There is no kill like overkill
That was intense
Bought this game on Steam and i couldn't get it to work on my windows 7,tried everything,was sad when i had to get my money back before i logged anymore game time to get my money back,game time logged trying to get it to work lol.
Oh man, I like Battlestar Galatica deadlock so much more then this.
mans not hot hot hot
Orders received!
You could have nailed it with one pass and broadside firing...
Nice job.
Not enough Daka
*Prepare to board....*
Interesting game.
Apart of anything similar to Yamato Cannon in Starcraft universe, and the use of naval interceptors. are these spaceships use broadside similar to those of Age of Sails? (I'm yet to play this BFGA)
yet the combat looks very similar to those in Total War series ( Empire and Napoleon)
Yeah, It's a mix of naval combat from Total War, rules from original table top game (like most of the stats, damage calculation etc.) and maybe a bit of Empire at War. Not all ships in this game relies on broadside batteries, though.
Fun fact! Starcraft is in fact HEAVILY based on WH40k seeing as how SC was supposed to be WH40k game but do to licencing issues(or something like that) blizzard decided to keep the work they've already started and alter it enough to avoid copyright.
Terran =SpaceMarnies
Zerg =Tyranids
Protoss=Eldar
Yeah it was back in the day when Games Workshop tried to keep a stranglehold on it's IP in video games. They didn't like what Blizzard had produced (how much it was like the release starcraft we don't know). So removed Blizzards use of the 40k IP.
DiscothecaImperialis SC is a fact WH40k copy past.
And WarCraft a copycat of WHFB - they went for both settings!
Every boarding attempt they made failed. Only the orks were successful.
Bee Waifu
Pretty obvious why
Because why? That's fucking stupid. There's no reason that none should've worked.
Isnt battlefleet a turned based game?
it is also a turned based tabletop game, yeah.
Wtf dey put a bunch of thrusters On a asteroid and some weapons
Cuz Orkz!
That's not a space hulk..
looks very similiar to homeworld
Its 2 d u cant move up or down
MYHORSEISAMAZING Your pfp..... It's been so long since I've seen that symbol.... too long.
yeah i know what you mean but homeworld was much slower in pacing and had 3 dimensional space to move.
also ships had 1 max. 2 skills or so....this ships here are packed full with gadgets.
Yeah, it's nothing like Homeworld. Homeworld allows you to build, the ships can move up and down, as well as stay still, there's more of a rock-paper-scissors sorta thing going on, etc. To say nothing of the aesthetic.
This has much more of a focus on micromanaging and maneuvering individual ships.
In Homeworld you mostly use a few small ships as a distraction and grab everything in sight with recyclers.
Hmm too few ships in single battles, too much micro managing of each ship, not just the abilities but also have to time the moves and remember macros and click all around like a spastic frizzer to draw the enemy in while remembering the macros, abilities, who is on cooldown AND so forth... jesus!
Not my cup of tea, thx for the vid :)
Poor enemy. Dislike for easy. No real challenge
H
I dislike how they basically ripped off the old songs from Dawn of War Retribution... its kinda lazy, and not really encouraging the "nostalgic feel"
Wut? That's completely different tracks.
They took majority of the base song of the previous dawn of war songs, and just added a few more instruments and remixed it slightly.. its basically the same.
What a boring looking game
Frank Castle
Only to dumb and shallow-minded people like you, many are admiring this game.
Humble Guardsman 8 other people agree with me so that must not be the case
Frank Castle the best 40k game ive played after DoW and its one od my all time favourites. This was just a boring skirmish pregen vs shit ai
What an absolute garbage looking game. Space isn't 2D.
If you want to see space in 4D why you don't become an astronaut you dumbass
4D would be around you...impossible to manage...