Thanks Rohan, I have been considering moving from C4D to Houdini for some time ..... and this gives me courage. As usual, excellent explanations from you.
Awesome! Thank you for this intro to Mops - very helpful to see all the potential and inspiration for ideas on using. I will look forward to getting your future tutorial with motion graphics using MOPS when/if you make it.
Amazing stuff! I had a huge grin on my face the entire videos just thinking of the possibilities! Thanks for showing this! Also love your Octane for Houdini stuff!
If anyone is having problems getting FBX files to display their materials properly after being instanced even though they display in viewport, the creator helped me find a fix for Mantra at least. In the Mantra Output node go to the Render tab and set 'Declare Materials' to 'Save All Materials and Shaders.' Can also set up a Stylesheet to apply the mats.
In order to learn houdini the old way style mograph tutorials were more helpful for me, I would use mops after I could understand how to build the basics. So I would prefer more the elementary tutorials then about pre-made plug-ins like features, like mops
MOPs is open source, so you can always look inside to see what's actually happening. The difficulty of teaching people how to do all of this stuff completely from scratch is that you have to be familiar with linear algebra and transform matrices in addition to VEX, and that's a lot of prerequisites for your average artist. Take a look inside Apply/Extract Attributes and the Transform Modifier if you're curious about the underlying concepts.
Hi Mr Dalvi, it would be amazing to see an approach to combine MOPS with Vellum, i.e using MOPS falloffs to drive different constraint attributes in Vellum!
Hi Rohan, is there a way to render mops instances with color in Octane as actual instances? Or maybe Redshift is more convinient with that? If i remember correctly you were using both. I tried to do that in Octane but with no luck. As far as i know Octane supports only vertex attributes, so the only way to render that kind of setup is to unpack and promote @Cd to vertices?
This is great, but the moment he started talking about converting values from float to integer, he lost me. My gripe is with Houdini. Yes it is powerful, yes more strides to make it more user friendly have been done by SideFX, but they really need to think about the average artist. I should not have to worry about what type of value I'm dealing with to make stuff (Just one example). A lot of basic Houdini tutorials start simple enough, they they devolve into a conversation of matrixes, types of values, trigonometry, etc. And I don't think it's the people making the tutorial's intention, it is the unfortunate nature of Houdini. This is evidence Houdini still has a MAJOR accessibility problem.
Problem is the help files, they tell you nothing useful. Everything I ever needed to find out I either had to earch for video tutorials or put a post on the forums
Not to be discouraging, but Houdini is never going to be as accessible as Max, Maya or C4d or anything else. Given the highly procedural and data driven nature of the software, it will always have a steeper learning curve. If you don't have a slightly technical bent of mind , Houdini is going to feel complex and obtuse, which it is. It is approaching 3d from a procedural perspective and even though they can make it simpler, I doubt it will ever be as simple as other softwares. That's just the nature of the beast.
@@rohandalvi Agreed, at least we have people like you putting out great videos so we have a good chance to learn, so thanks for these! You just gotta be prepared for a lot of googling when you get stuck in my experience.
Thanks Rohan, I have been considering moving from C4D to Houdini for some time ..... and this gives me courage.
As usual, excellent explanations from you.
Definitely adding MOPs to my things to learn in Houdini list now, thank you for this.
Thank you for this! I hope to see more examples of how to implement MOPS in an effective way. Super helpful.
Great great tutorial! So excited to have this, and for free!
Awesome! Thank you for this intro to Mops - very helpful to see all the potential and inspiration for ideas on using. I will look forward to getting your future tutorial with motion graphics using MOPS when/if you make it.
Amazing stuff! I had a huge grin on my face the entire videos just thinking of the possibilities! Thanks for showing this! Also love your Octane for Houdini stuff!
If anyone is having problems getting FBX files to display their materials properly after being instanced even though they display in viewport, the creator helped me find a fix for Mantra at least.
In the Mantra Output node go to the Render tab and set 'Declare Materials' to 'Save All Materials and Shaders.' Can also set up a Stylesheet to apply the mats.
Thank you for your amazing tutorials
man! this was really cool! Had a good time!
great tutorial , more mops stuff please!;
Great stuff. Just started playing around with instancing for a new outdoor scene today. Will definitely check this out for it. Thanks!
thanks a lot for this excellent intro to MOPS.
In order to learn houdini the old way style mograph tutorials were more helpful for me, I would use mops after I could understand how to build the basics. So I would prefer more the elementary tutorials then about pre-made plug-ins like features, like mops
MOPs is open source, so you can always look inside to see what's actually happening. The difficulty of teaching people how to do all of this stuff completely from scratch is that you have to be familiar with linear algebra and transform matrices in addition to VEX, and that's a lot of prerequisites for your average artist. Take a look inside Apply/Extract Attributes and the Transform Modifier if you're curious about the underlying concepts.
yes true and more procedural modeling tutorials with Vex please,
Rohan you are amazing, thanks! *_*
Fantastic, thank you Rohan
Thank You very much, Rohan!
ssssssssssold! thanks rohan
thank you Rohan!
thank you so much!
Hi Mr Dalvi, it would be amazing to see an approach to combine MOPS with Vellum, i.e using MOPS falloffs to drive different constraint attributes in Vellum!
Thank you Rohan :)
Mops are dope. Just like cloner and fields in cinema 4d
Thank you so much for this,
Ah it's similar to Cinema 4D Cloner. thanks mate
Hi Rohan, is there a way to render mops instances with color in Octane as actual instances? Or maybe Redshift is more convinient with that? If i remember correctly you were using both.
I tried to do that in Octane but with no luck. As far as i know Octane supports only vertex attributes, so the only way to render that kind of setup is to unpack and promote @Cd to vertices?
Sir, is it possible to do Inheritance effector like C4D auto morph between to or more instancer. Thanks
But is efficient speed wise ?
Yes
Can we talk?
This is great, but the moment he started talking about converting values from float to integer, he lost me. My gripe is with Houdini. Yes it is powerful, yes more strides to make it more user friendly have been done by SideFX, but they really need to think about the average artist. I should not have to worry about what type of value I'm dealing with to make stuff (Just one example).
A lot of basic Houdini tutorials start simple enough, they they devolve into a conversation of matrixes, types of values, trigonometry, etc. And I don't think it's the people making the tutorial's intention, it is the unfortunate nature of Houdini. This is evidence Houdini still has a MAJOR accessibility problem.
Problem is the help files, they tell you nothing useful. Everything I ever needed to find out I either had to earch for video tutorials or put a post on the forums
Saying that this tool looks really cool so far!
Remind me a lot of MASH
Not to be discouraging, but Houdini is never going to be as accessible as Max, Maya or C4d or anything else. Given the highly procedural and data driven nature of the software, it will always have a steeper learning curve. If you don't have a slightly technical bent of mind , Houdini is going to feel complex and obtuse, which it is.
It is approaching 3d from a procedural perspective and even though they can make it simpler, I doubt it will ever be as simple as other softwares.
That's just the nature of the beast.
@@rohandalvi Agreed, at least we have people like you putting out great videos so we have a good chance to learn, so thanks for these! You just gotta be prepared for a lot of googling when you get stuck in my experience.