hey pal i am 30 you are right about genshin becuse i also left genshin for the same reason i ask them dungeons and etc. but they never made any changes. but Arknights is diffrent i right them six difrrent point in six diffrent survey and email and all of them solved or added to game! all of them! i was in genshin for 8 months and after left i playing arknights for 1 year and half. they always lesten to their players.
@@Jennsk I do agree that Arknights is a better game that caters to my needs even more than Genshin. We're in the same boat. I left Genshin and played Arknights 6 months ago. I'm curious, can you listed those changes you proposed? As I said in the video, not all gacha games are the same. Some are better than others. My counterargument for Arknights is their terrible enemy stats UI, which is helped by the upcoming changes in CN server, but they didn't replace the dubious A-D rating for enemy stats.
The funniest part of Mihoyo satisfaction survey is that they asked you many things, THINGS WHICH THEY HAVE MY DATA ON Why would you asked if cleared the event? YOU HAVE ALL THE PLAYER RECORD
Haha! It's even worse in Honkai where you can lie. At this point, I think those survey are just honesty test from them. That does support the argument from other people on this comment section where they say that they just let other company handle the player satisfaction survey, which is probably Cognosphere, the publisher. Shows just how serious they are at player feedback...
I do hope they do better this time around. They done goof on Genshin and Honkai 1st anniversary. I honestly would like to play it someday. I wish them well.
@@FeyHunt I don't play genshin coz it's hard but I've been playing STAR RAIL since it's release date and it is a really good game. Also they keep giving Quality of life updates each patch ❤️ like they raised resin/trailblaze power cap upto 240 instead of 180. Etc
@@mjsupport78 Hehe, there's no such thing as a hard gacha game. They just demand you to invest more time. My first 100-200 hours in Genshin felt great, but after that, the open world, artifact gathering, and the overall poor writing quality just drags on. There is no organic challenge in Genshin. Your character just can't die in 99.9% of cases. Sounds good! Star Rail seem to be going in the right direction. Is it challenging enough though? Their artifact system kinda give me bad vibes from Genshin. Is it hard to grind them?
@@AxelFeitz Oof... that's gonna be a hard sell for me. Auto-play is just a bandaid for the actual problem: RNG bullcrap and artificial progression. It's a system built to waste your time. Plus, I don't mind fighting in those dunegons in Genshin, since my team was kitted out and can wipe them up in 40 seconds every run. Still boring, but autoplay wouldn't fix that.
Hot take: Yes I play Genshin, Yes I play HSR, And yes I have played many other games from the genre, but I honestly think Gacha games as a whole should never have existed. To me, it is like a sign on the game saying "We just want your money. We don't care." And usually means there is no passion or care. It's why I like Genshin and HSR, they have a LOT of passion put in from the devs and you can tell, but even then, the games I mentioned and other ones I tried look like obvious cash-grabs. (Not saying that they all they are, but I can still see it.) Sorry for the negativity, but it has been really bugging me for a while...
I do agree with this sentiment, and a lot of players share that sentiment, wishing that their favorite gacha game was never a gacha game. And the boredom you get from daily grinding is gritting to say the least. Genshin would be a much better game if you streamlined the artifact system and character progression, add more challenge, then some more actual quests, and make it a full 60$ game like Breath of the Wild. The only solid argument for gacha games right now is that it's a platform for endless storytelling. You can sell each update as a DLC pack, but finance wouldn't be as fluid as a true gacha game. But the counterargument is that even with those increasing hundreds of millions of dollars of income, the game doesn't become better at the same rate. That is why I respected Hypergryph, Arknights developer for trying to make a single player game even after the success of Arknights.
I agree, but that the passion is funneled to specific things. I've played Genshin and HSR as well (and others but mainly focusing on those 2), and I can never complain about the scenery, the character designs, or soundtracks. They're beautiful! They really know what they're doing with those. It's very clear they respect the areas they take inspiration from and I love it. But when it comes to game design like the artifact system, or combat difficulty design, they are very obviously struggling. They have their elemental system and they've been clearly stuck with where to go from there to create a different combat experience.
@@bunn228 Exactly. I LOVE everything those artist done to the game. It is amazing. Well, my only complain for them is just that they have some back and shoulder fetish for female characters, but that's a whole different topic 😂😂 The gameplay and story are the ones where they suffer the most. I do believe that Genshin's elemental system has outstay its welcome. It doesn't feel as good as when I played them. But maybe that's just my preference. I don't like pure numbers game in my RPG, which is what 99% of elemental system is all about.
@@FeyHuntPlus, free games just have more people playing. The only reason why I fell in love with Genshin is because it was free. If you had to cost money, I never would have tried it because PlayStation doesn't let you refund games after you download them. Fortunately, now I have the gaming PC, so I should be good in that regard.
@@FeyHuntThe elemental system is only a pure numbers game if you're trying to 36 star the spiral abyss. The elemental system as a whole was honestly brilliant and created a really unique combat experience to this day. And they're hardly suffering in the story department because of the exception of Inazuma, they manage to somehow keep outdoing themselves every region. We didn't think that things could get any better after Sumeru, but then Fontaine came and blew us all away. Go check out some playthroughs of the recent quests if you don't play it, it's honestly insane. I wish the game had been made fully in advance first, but on the other hand, I never would have touched it unless it was free on the epic game store. If a game manages to get 60 million active players, I'll give it a pass on its predatory nature.
I heard a lot of good things from Limbus on my research for this video. Everyone in the gacha community seem to respect the devs so much. The gameplay does look interesting and right up my alley, but the artstyle does look scary... Is it worth playing? I'm into gacha game with great story writing and challenging gameplay.
The art style isn’t for those who are faint hearted. Especially when the game set in a city where everything is f up. And yes, the City where we are talking about is full of human experiments, thief, trafficking, murdering, all for money. And the life of the citizen are like rat, even worse than rat. People hardly have a good time there.
Sadly, the game lost one of the artists due to the harassment from the fandom. To put it bluntly, they got harassed because there’re people who didn’t like the design of a character. And the most important thing here is how that character is not even that controversial. They just straight up found a reason to hate on the artist 💀
@@Vergil_Sparda Oh geez... I usually don't entirely blame the fandom, because crowd control is part of managing a healthy and non-toxic community. But I also have seen Genshin players harrassing voice actors for characters being weak (Kokomi) or just simply liking a pairing (Diluc VA liking KaeyaxDiluc fanart). That could be an interesting read for me to learn in an afternoon.
Great video but gonna have to disagree with 4:06, I think you meant hoyoverse not adding endgame content in the game. I dont think anyone complained for the difficult endgame content, here is probably why Hoyoverse didnt add any - Thee mentioned how it would give some players anxiety, and it is true, IF that content gave primo rewards. You call easy content players normies but unlike the sweaty players we dont have time. I work 10 hours job I dont have time to farm primos in a difficult event. Hell I dont even bother with spiral abyss. That feeling sucks, the feeling when u can get 600 primos just for clearing it but dont have time and energy to do so. Now why doesnt hoyoverse just add it without rewards? because the sweaty player base is too low, no one avg player will bother playing it because there are no rewards. That makes it like 10-20% of players who are gonna enjoy that. Also there will be no point in adding a gamemode without rewards, because then people will stop playing it after a month or 2 which is not profitable for the company. TLDR - Rewards for endgame will make avg player base left out but if they don't give rewards for endgame no one will bother to play it after a month
Here's my counterargument: Make the new endgame content permanent, no FOMO expiration date limit. So okay, you can't beat it now, but you can build up your characters to eventually beat that endgame. Except this time around, the skill requirement is so high that even with fully stacked up characters, you actually still need to think very carefully. I think many players would love that, an increase to skill ceiling. When you have played Genshin for 2+ years, there's no more organic challenge in Genshin. You never ever in threat of failing a challenge even against the hardest weekly boss in the game. Spiral Abyss is just an artificial challenge, which have to rely on time limit as a DPS check. Of course, I don't speak for all players, but I really enjoyed that Sekiro parry event for this reason.
@@FeyHunt it's not about beating it, it's about the rewards. I think most people will be fine if they add permanent endgame content. The problem is even if its permanent there are going to people who will never be able to beat it. And then there is the problem where people will finish the permanent event day one and complain about endgame again. But if they cycle the endgame then it's the same problem as abyss again, people will be forced to do it just so they can get pulls. A lot of people will love that event and the sekiro event was great too but it will get boring in a month for most people. I love difficult games as well and I think harder difficulty is really fun. But honestly if I am being forced to do it every 2 weeks just so I can get some pulls for a character I would hate doing it. Again if they add one without rewards it would be great but a lot of people will get bored after a while and ask for a new one. If I had to take an example I think Simulated universe in HSR is an amazing permanent event. And they are even adding updates to it. The problem with that is something like that doesn't fix the problem for genshin. Because it's not difficult, it's just fun to play. And even if it has rewards and it might be hard for people to farm it every week, the advantage HSR has over genshin is auto play. I can literally farm while I am working which means I am not really missing out on anything
@@Zetsubou-69420 We can't take into account players who beat every event or new expansion day 1. It's just not viable for even the fastest and greatest gamedev company. I was proposing a full permanent content with a fixed end. It's so challenging that even the hardcore players will be unable to beat the last 10% without some solid strategy. When you finish that content, that's it. No more rewards. No weekly rotation stuff. You're done. No FOMO. Maybe 6 months later Hoyoverse will add a similar event that you can beat AFTER you beat the first version. And it keeps adding up. Let's say that it's a harder version of roguelike Simulated Universe, with an end boss that is hard to beat. You will have a good reason to build a proper team, to grind those artifacts autoplay, because in your mind, you know that you want to some day beat that final level. That's a good motivation to keep playing, no?
@@FeyHunt I think yeah maybe that would work. Since they already had an event like sim universe( the tartaglia inazuma one). But then again they won't do it because the player base that wants hard gamemode is too small. It is good motivation for some people maybe. Not for me but I don't come under the average playerbase anyway. I build niche characters so I can probably never beat it but yeah it would be fun. Hope they add something like this.
I haven't explored Arknights past drama yet in full. I do notice that they suck at updating UI and quality of life stuff. Is there any outrageous controversy in the past that I'm not aware of? My research for this video doesn't seem to uncover anything as outrageous as Genshin or Honkai.
@@charliecookroom2504 I wonder how they'll improve it. I would like it RIIC has some character interactions like in Honkai Impact's dorm. Because right now, outside of the story, Rhodes Island felt like a dead place with paper figures.
You also need to realize WHO made these surveys Sometimes it's not the developer but the publisher who does the survey so there's limit to how much they could do as a publisher. One of the example is FGO, which is a Japanese gacha game. They usually do a yearly survey on the JP server which didn't extend to global, while releasing their response to playerbase request usually on the anniversary. Sometimes they said might implement in the future, sometimes they just reject the idea upfront. Meanwhile if you play on Global, all of the survey is employed by Aniplex. The most thing they could do is add more gacha banner, fasten the implementation of QoL update from the JP server, make real life events, etc etc So tldr of the video: Gacha games satisfaction survey is a business move, not a research. Treat it like that
Wow, that's even worse than I thought. I know that major game companies separate PR/Customer Service from devs, but to let other company handle player feedback? That's next level bullcrap. If anything, I regret I cut off a closing line in my script for this video where I said: "You can complain all you'd like, but you're still playing the game, aren't you?"
That's a valid way to look at it 👍👍 If my opinions are correct, then those rewards are just to get good player sentiment. I usually take those ratings questions seriously, but I never bother with the essay part.
@@FeyHunt I literally can count on my fingers on how many times I did the essay part. If they cared they should have made those required to finish the survey
@@trendmadegamer8725 Well, even if they put in mandatory, some players can just put in "Good" as the answer. As I said in the video, it's just a bad idea trying to read millions of player feedbacks as essays. I think these kind of essay could work, if they are more open to criticism from the community and regularly respond to players feedback. The player needs to feel that they're heard for them to speak their mind.
@@FeyHunt or you know what is better. Hoyo and also Arknights seemingly making these social media for the player like Hoyolab. Why not just make a feedback section there where ppl can freely put there ideas in play freely. They also should some employees cater to these media feedback. As of course not all feedbacks are good. So they choice and put the best ones to put into play.. BUT in the end it just falls into them actually giving a damn bout these and not think of profits (which isn't bad mind you). This is the first and foremost thing to make feedback actually reasonable Like WaWa Reddit there are a lot of feedbacks there with a tag I believe. And from the looks of it they do seem to be lessening their feedback. Well we can be the judge when they do give out their next beta to see if they actually change something according to the player base
@@trendmadegamer8725 Exactly. I never believe in large companies separating customer service and developers apart. The developers should always keep their ears to the ground, listening directly from player feedbacks, including reddit or social media posts. You have no idea how good it feels like when an indie game developer replied directly to player reddit posts. Or when you have those post pinned saying that the devs often lurk on this subreddit. Meanwhile, these gacha game companies seem to try to distance themselves from the players as far away as possible, with devs not being allowed to chat directly without their PR marketing team approval.
right now there is event in arknights named Trials of navigator! ask my quistion is this mode easy when 95 percent of playes cant do it? is Arknights become easier because of making money? peaple every where gettin mad about why they made game so hard and they left the game but Arknights getting harder. please do use the mistake . you use all gatcha s videos just bring some emotions to their viwers and your video get higher views! i am 30 years old and i know that gatcha games made for money but your wrong is here that all games made for money! in world that for 98 percent of peaple better life means more money you cant expect that gatcha or any other game with new modes like Battle royale become money grinder! Think hard pal and dont make vidoes like this for more money! tnx
I would need more examples to change my opinion on it. You mentioned Arknights Trial for Navigator 2, which is true, it is harder than any event I have played in Arknights so far. But consider Contingency Contract 10 and 11, which is considered to be easier than the previous ones. A single anecdotal case doesn't break the entire premise of the video. And I am almost willing to bet the next Trial for Navigator will be easier. In truth, I make this video to bring awareness to the issue of gacha games not listening to their players, in hope of a better change. I doubt this video will ever get anywhere near 50K views.
Whew, this video takes forever to make. Let me know if you guys want more of these deep dive videos essays in the future!
hey pal i am 30 you are right about genshin becuse i also left genshin for the same reason i ask them dungeons and etc. but they never made any changes. but Arknights is diffrent i right them six difrrent point in six diffrent survey and email and all of them solved or added to game! all of them!
i was in genshin for 8 months and after left i playing arknights for 1 year and half. they always lesten to their players.
@@Jennsk I do agree that Arknights is a better game that caters to my needs even more than Genshin. We're in the same boat. I left Genshin and played Arknights 6 months ago.
I'm curious, can you listed those changes you proposed?
As I said in the video, not all gacha games are the same. Some are better than others.
My counterargument for Arknights is their terrible enemy stats UI, which is helped by the upcoming changes in CN server, but they didn't replace the dubious A-D rating for enemy stats.
The funniest part of Mihoyo satisfaction survey is that they asked you many things, THINGS WHICH THEY HAVE MY DATA ON
Why would you asked if cleared the event? YOU HAVE ALL THE PLAYER RECORD
Haha! It's even worse in Honkai where you can lie. At this point, I think those survey are just honesty test from them.
That does support the argument from other people on this comment section where they say that they just let other company handle the player satisfaction survey, which is probably Cognosphere, the publisher. Shows just how serious they are at player feedback...
Honkai Star Rail listens to player feedbacks and actual improvements are seen on some level
I do hope they do better this time around. They done goof on Genshin and Honkai 1st anniversary.
I honestly would like to play it someday. I wish them well.
@@FeyHunt I don't play genshin coz it's hard but I've been playing STAR RAIL since it's release date and it is a really good game. Also they keep giving Quality of life updates each patch ❤️ like they raised resin/trailblaze power cap upto 240 instead of 180. Etc
@@mjsupport78 Hehe, there's no such thing as a hard gacha game. They just demand you to invest more time. My first 100-200 hours in Genshin felt great, but after that, the open world, artifact gathering, and the overall poor writing quality just drags on. There is no organic challenge in Genshin. Your character just can't die in 99.9% of cases.
Sounds good! Star Rail seem to be going in the right direction. Is it challenging enough though? Their artifact system kinda give me bad vibes from Genshin. Is it hard to grind them?
@@FeyHuntThe artifact grind is imported from Genshin directly, unfortunately. It's more tolerable due to auto-play, tho.
@@AxelFeitz Oof... that's gonna be a hard sell for me. Auto-play is just a bandaid for the actual problem: RNG bullcrap and artificial progression. It's a system built to waste your time.
Plus, I don't mind fighting in those dunegons in Genshin, since my team was kitted out and can wipe them up in 40 seconds every run. Still boring, but autoplay wouldn't fix that.
Hot take: Yes I play Genshin, Yes I play HSR, And yes I have played many other games from the genre, but I honestly think Gacha games as a whole should never have existed. To me, it is like a sign on the game saying "We just want your money. We don't care." And usually means there is no passion or care. It's why I like Genshin and HSR, they have a LOT of passion put in from the devs and you can tell, but even then, the games I mentioned and other ones I tried look like obvious cash-grabs. (Not saying that they all they are, but I can still see it.) Sorry for the negativity, but it has been really bugging me for a while...
I do agree with this sentiment, and a lot of players share that sentiment, wishing that their favorite gacha game was never a gacha game. And the boredom you get from daily grinding is gritting to say the least.
Genshin would be a much better game if you streamlined the artifact system and character progression, add more challenge, then some more actual quests, and make it a full 60$ game like Breath of the Wild.
The only solid argument for gacha games right now is that it's a platform for endless storytelling. You can sell each update as a DLC pack, but finance wouldn't be as fluid as a true gacha game.
But the counterargument is that even with those increasing hundreds of millions of dollars of income, the game doesn't become better at the same rate.
That is why I respected Hypergryph, Arknights developer for trying to make a single player game even after the success of Arknights.
I agree, but that the passion is funneled to specific things. I've played Genshin and HSR as well (and others but mainly focusing on those 2), and I can never complain about the scenery, the character designs, or soundtracks. They're beautiful! They really know what they're doing with those. It's very clear they respect the areas they take inspiration from and I love it. But when it comes to game design like the artifact system, or combat difficulty design, they are very obviously struggling. They have their elemental system and they've been clearly stuck with where to go from there to create a different combat experience.
@@bunn228 Exactly. I LOVE everything those artist done to the game. It is amazing.
Well, my only complain for them is just that they have some back and shoulder fetish for female characters, but that's a whole different topic 😂😂
The gameplay and story are the ones where they suffer the most. I do believe that Genshin's elemental system has outstay its welcome. It doesn't feel as good as when I played them.
But maybe that's just my preference. I don't like pure numbers game in my RPG, which is what 99% of elemental system is all about.
@@FeyHuntPlus, free games just have more people playing. The only reason why I fell in love with Genshin is because it was free. If you had to cost money, I never would have tried it because PlayStation doesn't let you refund games after you download them. Fortunately, now I have the gaming PC, so I should be good in that regard.
@@FeyHuntThe elemental system is only a pure numbers game if you're trying to 36 star the spiral abyss. The elemental system as a whole was honestly brilliant and created a really unique combat experience to this day. And they're hardly suffering in the story department because of the exception of Inazuma, they manage to somehow keep outdoing themselves every region. We didn't think that things could get any better after Sumeru, but then Fontaine came and blew us all away. Go check out some playthroughs of the recent quests if you don't play it, it's honestly insane.
I wish the game had been made fully in advance first, but on the other hand, I never would have touched it unless it was free on the epic game store. If a game manages to get 60 million active players, I'll give it a pass on its predatory nature.
The only gacha I know that listens to player feedback is Limbus Company.
I heard a lot of good things from Limbus on my research for this video. Everyone in the gacha community seem to respect the devs so much.
The gameplay does look interesting and right up my alley, but the artstyle does look scary... Is it worth playing? I'm into gacha game with great story writing and challenging gameplay.
The art style isn’t for those who are faint hearted. Especially when the game set in a city where everything is f up.
And yes, the City where we are talking about is full of human experiments, thief, trafficking, murdering, all for money. And the life of the citizen are like rat, even worse than rat. People hardly have a good time there.
Sadly, the game lost one of the artists due to the harassment from the fandom.
To put it bluntly, they got harassed because there’re people who didn’t like the design of a character. And the most important thing here is how that character is not even that controversial. They just straight up found a reason to hate on the artist 💀
@@Vergil_Sparda Oh geez... I usually don't entirely blame the fandom, because crowd control is part of managing a healthy and non-toxic community. But I also have seen Genshin players harrassing voice actors for characters being weak (Kokomi) or just simply liking a pairing (Diluc VA liking KaeyaxDiluc fanart).
That could be an interesting read for me to learn in an afternoon.
To be honest, this is exactly why I hate these people. They always find a reason just to hate. And their hate is not even justified.
Great video but gonna have to disagree with 4:06, I think you meant hoyoverse not adding endgame content in the game. I dont think anyone complained for the difficult endgame content, here is probably why Hoyoverse didnt add any -
Thee mentioned how it would give some players anxiety, and it is true, IF that content gave primo rewards. You call easy content players normies but unlike the sweaty players we dont have time. I work 10 hours job I dont have time to farm primos in a difficult event. Hell I dont even bother with spiral abyss. That feeling sucks, the feeling when u can get 600 primos just for clearing it but dont have time and energy to do so.
Now why doesnt hoyoverse just add it without rewards? because the sweaty player base is too low, no one avg player will bother playing it because there are no rewards. That makes it like 10-20% of players who are gonna enjoy that. Also there will be no point in adding a gamemode without rewards, because then people will stop playing it after a month or 2 which is not profitable for the company.
TLDR - Rewards for endgame will make avg player base left out but if they don't give rewards for endgame no one will bother to play it after a month
Here's my counterargument: Make the new endgame content permanent, no FOMO expiration date limit. So okay, you can't beat it now, but you can build up your characters to eventually beat that endgame. Except this time around, the skill requirement is so high that even with fully stacked up characters, you actually still need to think very carefully. I think many players would love that, an increase to skill ceiling.
When you have played Genshin for 2+ years, there's no more organic challenge in Genshin. You never ever in threat of failing a challenge even against the hardest weekly boss in the game. Spiral Abyss is just an artificial challenge, which have to rely on time limit as a DPS check. Of course, I don't speak for all players, but I really enjoyed that Sekiro parry event for this reason.
@@FeyHunt it's not about beating it, it's about the rewards. I think most people will be fine if they add permanent endgame content. The problem is even if its permanent there are going to people who will never be able to beat it. And then there is the problem where people will finish the permanent event day one and complain about endgame again. But if they cycle the endgame then it's the same problem as abyss again, people will be forced to do it just so they can get pulls.
A lot of people will love that event and the sekiro event was great too but it will get boring in a month for most people.
I love difficult games as well and I think harder difficulty is really fun. But honestly if I am being forced to do it every 2 weeks just so I can get some pulls for a character I would hate doing it.
Again if they add one without rewards it would be great but a lot of people will get bored after a while and ask for a new one.
If I had to take an example I think Simulated universe in HSR is an amazing permanent event. And they are even adding updates to it. The problem with that is something like that doesn't fix the problem for genshin. Because it's not difficult, it's just fun to play. And even if it has rewards and it might be hard for people to farm it every week, the advantage HSR has over genshin is auto play. I can literally farm while I am working which means I am not really missing out on anything
@@Zetsubou-69420 We can't take into account players who beat every event or new expansion day 1. It's just not viable for even the fastest and greatest gamedev company.
I was proposing a full permanent content with a fixed end. It's so challenging that even the hardcore players will be unable to beat the last 10% without some solid strategy. When you finish that content, that's it. No more rewards. No weekly rotation stuff. You're done. No FOMO.
Maybe 6 months later Hoyoverse will add a similar event that you can beat AFTER you beat the first version. And it keeps adding up.
Let's say that it's a harder version of roguelike Simulated Universe, with an end boss that is hard to beat.
You will have a good reason to build a proper team, to grind those artifacts autoplay, because in your mind, you know that you want to some day beat that final level. That's a good motivation to keep playing, no?
@@FeyHunt I think yeah maybe that would work. Since they already had an event like sim universe( the tartaglia inazuma one). But then again they won't do it because the player base that wants hard gamemode is too small.
It is good motivation for some people maybe. Not for me but I don't come under the average playerbase anyway. I build niche characters so I can probably never beat it but yeah it would be fun. Hope they add something like this.
“My gacha listens to the feedback”
Which gacha though?
Great video!
Thank you!
me : *see video title
also me : HAHA couldn't be Arknights
Yeah. There's no way arknights is doing this.😢
I haven't explored Arknights past drama yet in full. I do notice that they suck at updating UI and quality of life stuff.
Is there any outrageous controversy in the past that I'm not aware of? My research for this video doesn't seem to uncover anything as outrageous as Genshin or Honkai.
Then why is the base still BETA!!
@@ramakantanayak9143 they're about to improve it.
@@charliecookroom2504 I wonder how they'll improve it. I would like it RIIC has some character interactions like in Honkai Impact's dorm.
Because right now, outside of the story, Rhodes Island felt like a dead place with paper figures.
I always give them a feedback about gems and real money prices. Sorry but 36k ft is too much for 6k gems 🔥
Sometimes, they gotta realize that no, I'm not going to spend 20$ for just extra 10 pulls. I could get a nice full indie game for that price!
Also forgot to mention tax, +like 30% so i throw out like 42k instead of 36k. So greedy
@@martin144gamingAnd then even worse if you went through Apple Store tax and stuff. The value proposition is just not there.
You also need to realize WHO made these surveys
Sometimes it's not the developer but the publisher who does the survey so there's limit to how much they could do as a publisher. One of the example is FGO, which is a Japanese gacha game. They usually do a yearly survey on the JP server which didn't extend to global, while releasing their response to playerbase request usually on the anniversary. Sometimes they said might implement in the future, sometimes they just reject the idea upfront. Meanwhile if you play on Global, all of the survey is employed by Aniplex. The most thing they could do is add more gacha banner, fasten the implementation of QoL update from the JP server, make real life events, etc etc
So tldr of the video: Gacha games satisfaction survey is a business move, not a research. Treat it like that
Wow, that's even worse than I thought. I know that major game companies separate PR/Customer Service from devs, but to let other company handle player feedback? That's next level bullcrap.
If anything, I regret I cut off a closing line in my script for this video where I said: "You can complain all you'd like, but you're still playing the game, aren't you?"
Lol I never give anything in these. They don't really care from the start. I do these for the rewards lol
That's a valid way to look at it 👍👍
If my opinions are correct, then those rewards are just to get good player sentiment.
I usually take those ratings questions seriously, but I never bother with the essay part.
@@FeyHunt I literally can count on my fingers on how many times I did the essay part. If they cared they should have made those required to finish the survey
@@trendmadegamer8725 Well, even if they put in mandatory, some players can just put in "Good" as the answer.
As I said in the video, it's just a bad idea trying to read millions of player feedbacks as essays.
I think these kind of essay could work, if they are more open to criticism from the community and regularly respond to players feedback. The player needs to feel that they're heard for them to speak their mind.
@@FeyHunt or you know what is better. Hoyo and also Arknights seemingly making these social media for the player like Hoyolab.
Why not just make a feedback section there where ppl can freely put there ideas in play freely. They also should some employees cater to these media feedback. As of course not all feedbacks are good. So they choice and put the best ones to put into play.. BUT in the end it just falls into them actually giving a damn bout these and not think of profits (which isn't bad mind you). This is the first and foremost thing to make feedback actually reasonable
Like WaWa Reddit there are a lot of feedbacks there with a tag I believe. And from the looks of it they do seem to be lessening their feedback. Well we can be the judge when they do give out their next beta to see if they actually change something according to the player base
@@trendmadegamer8725 Exactly. I never believe in large companies separating customer service and developers apart.
The developers should always keep their ears to the ground, listening directly from player feedbacks, including reddit or social media posts.
You have no idea how good it feels like when an indie game developer replied directly to player reddit posts. Or when you have those post pinned saying that the devs often lurk on this subreddit.
Meanwhile, these gacha game companies seem to try to distance themselves from the players as far away as possible, with devs not being allowed to chat directly without their PR marketing team approval.
right now there is event in arknights named Trials of navigator! ask my quistion is this mode easy when 95 percent of playes cant do it? is Arknights become easier because of making money? peaple every where gettin mad about why they made game so hard and they left the game but Arknights getting harder.
please do use the mistake . you use all gatcha s videos just bring some emotions to their viwers and your video get higher views!
i am 30 years old and i know that gatcha games made for money but your wrong is here that all games made for money!
in world that for 98 percent of peaple better life means more money you cant expect that gatcha or any other game with new modes like Battle royale become money grinder!
Think hard pal and dont make vidoes like this for more money!
tnx
I would need more examples to change my opinion on it. You mentioned Arknights Trial for Navigator 2, which is true, it is harder than any event I have played in Arknights so far.
But consider Contingency Contract 10 and 11, which is considered to be easier than the previous ones.
A single anecdotal case doesn't break the entire premise of the video. And I am almost willing to bet the next Trial for Navigator will be easier.
In truth, I make this video to bring awareness to the issue of gacha games not listening to their players, in hope of a better change. I doubt this video will ever get anywhere near 50K views.
Ok gamer
😂😂
@@FeyHunt feedback disregarded as it should