Component Showcase: Shulker Box Filter
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- čas přidán 10. 09. 2024
- Just a quick showcase and explanation of my new shulker box filter.
If you want to see more unstackable item filters, check out DatNerd's latest video: • [1.15] Simple Unstacka...
Redstoner Texture Pack available on my Discord server: / discord
This is REAL amazing!!! I atached a Shulker box unloader to it, worked perfectly together!!! Now I have a really tiny powerful component.
This is what I needed!
Thank you so much!
Thanks, i’ve been trying to find or make a version of this that doesn’t slow down the item stream or use a laggy comparator clock. This is just what I needed. I assume it also works with brewing stands?
It might work for brewing stands, haven't tested it. I assume it would.
it works with brewing stations from what i've tested (in 1.15.2)
and if you replace the dropper with a dispenser and use a honey block you can also sort out sheers + Flint & Steel
@@DJBassFl0w Good to know. :)
Love this, using it in my sorter. For the record, a bedrock fix is simple: powered rail instead of noteblock. First item gets pushed through if it isn't a shulker box, but that's fixed by keeping the hopper underneath the dropper locked until just after the dropper can fire once. Seems to work like a charm.
where exactly do you place the powered rail instead of the noteblock?
I put a powered rail underneath and it seems to work but some items still come through
@@num3sherm I put a block underneath the noteblock, break the noteblock, place a powered rail where the noteblock used to be. That works fine for me. The only item that ever gets through for me is the first one.
@@OfficialKruz I think I may have fixed the other items going through. I extended the back end observers another two and it seems to work perfectly
@@num3shermwhat do you mean by that?
Doesn't work on bedrock perfectly. Can't get observer to read the note block so I replaced with another observer. The timing is off and lets about 25% through into the wrong hopper.
Your texture pack is a bit confusing, are those with red arrows observers, the gray block dispenser and the block with F# note block?
Thanks this is really useful
For some reason my boxes just stay in the dropper and don’t get picked up by the hoppers beneath them
does not work for me
I only tested on 1.12.2 optifine on server where everything works like in vanilla and has no lags
On the server that I play, the hopper speed is changed to 3 items/sec (so the hopper can accept and/or output 3 items at once every second, it's a lag prevention measure). How do I need to modify the clock so the filter works?
That's actually faster than the default speed which is 2.5 per second. Also there's 20 game ticks in a second and 3 doesn't divide evenly into 20 so I'm not really sure how that mod works. I guess I'd need more details to say for sure.
In the mean time you can always try extending the clock one observer at a time until it works.
@@metamilo That was just what we were told by the dev, he must've oversimplified it. I've tried extending the clock part but with no success. Using a different design for now that's slightly larger but somehow works with the weird timings on the server.
Doesn't work if the items are feeded to the top hopper from another hopper coming from the side (but it works from another hopper coming from the top), and I don't know why.
Too bad because that is *exactly* what I needed in terms of space.
Yea, the hopper has to suck items in for it to have proper timing for pushing them into the dropper. if you have another hopper placing them into the input hopper then it could break. It has to do with hopper update order which is a complicated topic.
@@metamilo Ok, thanks for the answer!
Hello, sometimes, my items are with the shulker boxes, do you know why? (I'm French srry for spelling mistakes)
I've done some testing and I'm getting this same problem as well. My hunch is that we are both trying to use it as a 1-wide tileable component (putting them directly next to each other) and that they are somehow interfering, as just one is working for me. I'll get back to you when I find a solution.
Update: I think the problem can be solved by placing every other one of these up or down one block, so you have a zigzag pattern.
@@ultimatesteve9647 OK thx, I'll try that ; )
This is so smart. Nice
can this design handle double hopper speed?,nice one btw
Unfortunately the answer is no. It is limited to hopper speed by the hopper that draws directly out of the dropper. If you did run it at 2x speed the dropper could fill up a little if it got multiple shulkers in a row and then the randomness might cause any new non-shulker items to be ignored for a cycle or two which would be long enough for the hopper below to grab them.
This no longer works in java 1.21 .
I been pulling my hair out over with this thing for a while, turns out it's directional. You want it to run North and South long ways, not east and west. EDIT* Definitely not directional, I'm just a bit stupid.
I just double checked it for each direction and they all seem to work in version 1.16.1. If you describe what's going wrong maybe I can help troubleshoot.
metamilo I just double checked it as well to make sure that I wasn’t losing my damn mind. The last item goes into the shulker box output line depending on the direction that it’s built. If the note block is on the north side of the machine though, it works fine.
I wonder if it’s because we’re running paper on our server. I’ll try it again after work, but it’s 100% repeatable.
@@jerod5636 It could be paper though if it was I wouldn't expect it to consistently drop the last item. I'd make a vanilla single player world to test it. Paper is very bad when it comes to redstone, if you have any say in your server setup I'd suggest looking into Fabric.
metamilo I’ll do a little bit of testing and let you know what I find. Might help someone else out later if they have the same issue.
@@jerod5636 awesome, thanks
for some reason my dropper just spits it out in the air instead of the shulker box.
Did you accidentally use a dispenser?
I am running into this issue as well, I believe it is the delay from the comparator turning the clock on. Is there any way around this?
does this work as of 1.18.2?
yes, this should still work in 1.18.2 and 1.19
Can you change the note block with a hopper?
yes you can, but that adds lag and I can't see any benefits
@@metamilo one wide tileability ofc, but just use trapdoor and add blocks between observer and dropper to stop strong powering
@@akioweh Still won't be tileable because of the dropper.
@@metamilo well I said put block between to stop strong powering but yeah idk I was half joking because I didn't see point of using hopper xd
@@akioweh ah I see. But still, putting a block between wouldn't work because the hopper under the dropper needs to be powered by both observers so that it stays locked long enough for the dropper to shoot the item. If you put blocks between then the top observer wouldn't lock the hopper.
Randomly breaks for me, and starts putting normal items where shulkers are meant to be.
This is a timing based circuit so it could break if there is interference from other adjacent redstone. Also, it doesn't have overflow protection, so it items back up into the system it could misfire and create the situation you are describing.
Me: Man, why doesn't it work with my mod???
Also me, 3 months ago : *Shulkerception Mod*
Imma see if this works on bedrock
This does not work in bedrock at all
Well, the title says Java. However I'm pretty sure some things could be easily changed to make it bedrock compatible.
@@Fyroah ik, im just saying for anyone who wants to know wether it works on bedrock, im pretty sure this kind of thing is possible on bedrock, but as far ad im aware no one has made it yet
From what I've read in the comments, you can replace the noteblock with a powered rail and it should work in bedrock
@@christophergilbert5988 nah, it always lwts the first item through
How am I the 100th like to a 1.5k views video
Hummm