just realized something minecraft got rid of the fireflies because fireflies are poisonous to frogs yet bees can pollinate pitcher plants, the *carnivorous plant* that *eats bugs*
shoutout to the tropical fishes who have like literally thousands of possible combinations of physical traits so most of them that you will see are unique
@@HungryWardenReally? Because I see them almost all the time, if you want to find them, I usually see them connected to deserts, then again, I play on bedrock 🤷
saying horses are useless is like saying iron armor is useless, they're genuinely really useful mid game if you and your friend group aren't sweaty and play the game at a slower pace
I agree, I just wanted to highlight them anyways as the moment you get an elytra, horses become pretty irrelevant. But yeah they are definitely useful if you play at a slower pace, which I tend to do.
In all honesty horses used to be really useful in bedrock edition they used to take no fall damage while riding them and they obviously autojump so they used to be really useful to traverse hills but they changed them so now they take fall damage so they are pretty pointless on hills...
@@RJ_200 I wish they didn't nerf them, but if it was really necessary, a softer nerf would have been nice (like having them fall farther than 3 blocks before taking fall damage) and not removing them from fitting in boats. Leads/slime are hard to get early game so transporting horses over water without a boat or lead is hard /: I also wish llamas were more practical. They can do a bunch of things but none of them very well because people just use mules if they want the chest space. And mob pathing is rough, so nobody uses that feature. Losing a llama from a caravan when it's full of items would suck so nobody uses them. Mid game/before shulkers, just have an ender chest and/or a mule. No risk of a llama getting stuck on a block and losing the stuff furnace minecarts badly need a boost since they're pretty obsolete ): If they were used in conjunction with powered rails to make whatever they push go ridiculously fast it would be so much fun. Minecarts are great for transporting mobs, especially ones that are obnoxious like guardians. Mojang already removed the ability to break chest minecarts apart so changing furnace minecarts wouldn't be out of the realm of possibility I hope 😭
The difference is that iron armor doesn't prevent you from crossing rivers or going through trees. The issue with horses isn't that they are useless... Its that using them is inconvenient.
My main 'issue' with the sniffer is that it only has 2 plants. The plants being decoration only isn't necessarily bad, but when the mob only gives you 2 of them, and those 2 have a sorta unique style that doesn't fit with the other plants, it becomes a bit useless. Give it more plants in that stile to sniff and make its egg a bit more common to find, 'problem' solved
Yeah horses are for sure the least useless feature on the list. I love em, they're fun, but I just don't think getting a max horse is worth it when you can just put the time towards getting an elytra, which really doesn't take that long to get.
@@locko5895depends on now common/wide the rivers are. Our world we weren’t in a rush for elytra so we built bridges and such in the majority of the areas we went. Honestly it doesn’t take that long to make a bridge for horses either. Just one block will do the trick
Turtle shell is actually the most well-thought-out item in the bunch, it's mechanic is essentially pre-1.13 breathing. For comparison, imagine Mojang added dagger so spam-clickers can still fight like they used to in 1.9.
@@wingbeltcreations5455 tbh it's easily missable: post-1.13, the breath bar doesn't instantly refill when you reach air anymore, instead refilling gradually. But since the turtle shell grants you water breathing everytime you dive back in water, you don't have to wait to catch your breath!
@@Supershadow301 Dude, I was writing some tweaks I'd make to items, and I said the Turtle Helmet should have double the water breathing time, but I hadn't considered this!
@@Supershadow301 This makes torch snorkeling still usable on current patch (one of the most OP means of underwater exploration, not that there was anything to explore underwater before)
(PATCHED) In Bedrock, there's a feature (?) that's basically selective breeding on steroids. If two parents have specific potion effects, the offspring will be born with those boosts permanently. This can lead to godly mounts. When you splash four pigs with Speed II and breed them, you'll have two babies with Speed II stats. Splash then with another Speed II, breed them, and then you have a sportspig! Funny thing happened while I was pig breeding: the parents were too fast. When they tried to breed they ended up just running in circles, trying to catch each other. This works with most mobs with standard breeding (rocket jump goat)
I forget what this thing was running against, and while I do wish that the icologer won or we had new crops, the new plants we get do look VERY cool. I know that we wanted something different, but I find it best to still enjoy what we get.
@@plaidhatter1674 the 2022 vote was against the Tuff Golem which was an Item frame with legs, the Rascal witch gave you Enchanted Iron & Gold pics if you played a minigame with it, & the Sniffer dug up "seeds" the Icologer was designed to win since it was a Miniboss going agasnt the Moobloom & the Glow Squid, you can thank Dream for changing it
@RaisinHook I don't think it was "designed to win". I didn't care for any of those 3 but I especially didn't want iceologer to win because it sounded really really annoying. And even with the push for the glowsquid, the votes between all 3 were actually fairly close. There was still 28% of voters who picked the moobloom compared to the 35% iceologer and 37% glowsquid. I don't think any mob vote mob is "designed to win" or even really to be in the game tbh. They all kind of feel like brainstormed ideas that got scrapped because they didn't find them important enough to dedicate resources to, but then gave the community the opportunity to have one brought back and put in the game anyway. It's why they're so clunky and out of place compared to other mobs that are more integrated into more aspects of the game.
How useful! Witches can still slam potions into your face, creepers can blow you sky high, and skeletons can still lob arrows into your dome but those heckin' zombies can't hit you anymore so the camel is Le good!
Which is useless because you can outrun a majority of the melees with any mount in the game In fact camels are worse than just pillaring up because you can't sweep attack.
100% certified true. Never go to the end because it's not what i like in minecraft. I like doing my own small projects like "make futuristic drilling site with robots" or "build an aztec temple in a swamp and make it a village", or, the most recent one, "build statues of cryptic creatures like bigfoot or nessy in hidden places all around the server". Never rush it, always appreciate time spent on walking around.
I was one of those people who criticized trail ruins when they came out but when I actually dug one up, restored it and created a museum near it and its own lore it was one of the most fun experiences I've ever had in Minecraft.
I mean those who complain MC is getting boring and such doesn't see a better picture. Minecraft is an open world after all, not your RPG or Boss Rush. It's filled with ton of ton of ton of side quests, from being the most useful to useless impractical stuff, there's a lot to play around, like you who criticized the ruins and turns out to be fun as a side quest
I really like this new positive take on how the "useless features" can just be a fun random thing to do without having them be seen as just a part of minecraft's bloate
I agree. The biggest reason why people feel feature bloat is because they're peer pressured to explore these new features. But in a regular playthrough, the last few minecraft updates have just been the monecraft equivalent to sidequests. You can do them if you want, and you're not gatekept from progression if you don't want to do any of them. But if you feel burnt put from minecraft amd are craving a new experience, uncovering a lost archeology site or doing a trial chamber can get you out of the slump and have you keep exploring your world.
@@humourlessjester3584it really can’t. Archaeology is boring because it’s slow and unrewarding. At least add the feature where you have a chance to lose the item if you wiggle your cursor too much while brushing, I want actual tension even if only a little, not slow, boring gameplay! That was planned but cut because… well I don’t know, maybe Mojang hates actual stakes.
@@HungryWarden well, archeology irl is also slow and vastly unrewarding. However, the slow pace is pretty relaxing. Not everything needs stakes. Want stakes? We have ancient cities and trial chambers. Let there be some world building in the game with such a large world. Besides, it may be boring to some, but a lot of us like it!
@HungryWarden A baby game. Like Minecraft. A chill sandbox game primarily marketed at children 10 and under and with a playerbase that mostly consists of children.
I think Minecraft ultimately benefits from having a bunch of stuff to do and find, even if not all of it is immediately 'useful' to everyone. It's why modpacks are such a big thing. The issue is that so much of that stuff feels so underbaked, with Mojang just... not _doing_ anything with any of it before moving on to the next thing! Even with Microsoft's backing, that by all rights should have supercharged their development capabilities, almost like they're being actively held back (some of the dumber mandates, like 'no sharks', or 'no real animals as hostile mobs', or the firefly thing, definitely imply that).
Underbaked is definitely the right word. I genuinely don't mind that the sniffer only gives you decorative plants as they look cool, but why the hell they only give you 2 new plants? Is it really hard for a big game company who's been doing this for 15 years to add at the very least 5 new decorative plants? Or the glow squid (which I was one of the people who voted for it) being slightly glowy. Is it really that hard to make them bright to make the water in caves brighter and add more functionality to the glow inc sac such as glow blocks? Even structures such as the ancient city are a victim. A really huge and cool place that's guarded by a formidable creature where you have to carefully sneak around it to avoid them, only for you to get the same loots that you can get on the other 100 different structures, candles, and 3 new items where only 2 of them are truly useful. It's so weird how they have amazing ideas and yet they're not fully cooking them.
@gdottothegamer1001 On the glowsquid, the reason they do not actually glow is because it would make the game extremely laggy. Minecraft is poorly optimized in many ways and lighting updates really slow the game down if you have a bunch of them happening rapidly. Since glow squids move around a lot, they would constantly be causing lighting updates in the spot they spawned in, and since they spawn in groups, that would cause insane lag spikes.
@@IceFireofVoid that's actually fair. But I do still wish that they are slightly brighter. And maybe when attacked, instead of vomiting black cloud ink like normal squids, make them vomit bright cloud ink that'd flash bang any players who swim through it.
@gdottothegamer1001 Honestly the part that disappoints me the most with the glowsquid is that there isn't more stuff like it to accompany it. I really like exploring flooded caves. And occasionally when the glowsquids spawn it makes it really atmospheric. It's just that they don't spawn that often and it's kind of barren down there otherwise. It would be cool if they came with a whole bunch of other bioluminescent fish and glowing corals and there could be an aquatic cave biome like an underground version of the coral reef.
The way I explain Turtle Helmets to my friends: If you try to do a lot of underwater stuff, Going from regular helmet to Turtle Shell, is roughly the same difference on gameplay than switching your food from Bread to Steak. Might not seem like a huge difference on the spot. But in the long run it saves a TON of time you just aren't aware you were wasting.
The only problem about sniffer is only giving two types of flower for decoration purpose. I think it would be better if they give us more type of plants with different purpose beside decoration. If we can get another food source from a type of seed would be better.
Well, there’s that and how ridiculously slow and boring getting one is. You wait for the egg to hatch, you wait for the Sniffer to grow up, you wait for it to find a seed (very slowly), you wait for the seed to grow. How is that fun exactly?
The Elytra rush is just about the worst thing you could do for your Minecraft run, my friends do it, and it genuinely ruins the game. 3 days in on the server and they’re already wanting to fight the dragon. It’s like, how do you enjoy a game, when the majority of the game is enjoyed from the ground. The world is so much bigger when you don’t know what’s over that next hill. exploring is half the battle, and when you literally conquer the sky in less time than it takes to find netherite, it’s a major issue. :(
This is why even after getting Elytra I prefer to explore on foot. You miss so much when you're up there. You really don't appreciate the world at all. I mainly use the Elytra to travel between two established bases or farms that I have already crossed the distance between on foot before. Usually only if a friend wants me to go there quickly. If not most of the time I still get around on foot, by boat or by horse. It's just more fun.
Honestly I'm so sad they removed the green axolotl. It would be so fun to have them especially because gene experimenting has produced green fluorescent axolotls in real life!! Perhaps when they finally add the functionality for the glow squid to actually glow they can add it back in and give it the same function. I think that would be cool.
@@Koguri3108 I've been keeping axolotls in real life for 8 years and I am so sad that I can't get a GFP axolotl since I moved to the UK because genetically modified organisms in this way are illegal to be sold here.
This is honestly exactly what I feel about minecraft. It is the players game. If the player wants to run around doing everything as efficient and grand as possible, have fun. If the player wants to take it slow and not even get armor, just build some bases and explore around, enjoy. If the player wants to fill their days with side quests and mini projects, thats lovely. There is no "useless" feature. Because somebody out there loves that feature!
0:52 the game doesn't promote this tho. All the game tells you to do is punch a tree at the start of the game. It is *the community* that promotes speed runing to elytra. It is *the community* that promotes doing nothing but beating the ender dragon. It is *the community* that promotes making giant gold and iron farms completely destroying the balance of the game because its is very obviously an exploit that has been left in because it may as well be item duping. Mojang has nothing to do with it.
100% agreed. When I hear someone say "I killed the dragon, I beat the game" I want to invent new ways to perform lobotomy. Dude this is a sandbox game, there is no beating it. That is the main reason I hate and despise speedrunners. As for the farms, yeah remove them completely, not my fault people refuse to walk 20 block away from their base. What's funny is that the same people later whine how minecraft is boring.
@@a_balloonthe convenience of an iron farm is a big part of what allows me to have fun in this game. a big reason why i constantly dumped old minecraft worlds was the slight inconvience of having to go mine whenever i needed iron (which is a lot, because iron is everpresent in all crafting recipes.) i find it much more fun to get my iron from a farm and then do what i want than to go mining just for that purpose before i can achieve my goals i have no problem for doing this with lapis/redstone/copper/coal, but i genuinely feel like iron is now harder to find than ever. put that together with the fact it needs to be smelted and i suddenly spent 1 hour getting and smelting my iron before i get to work on my project
Easy iron farms are necessary though, survival redstone and complex farming can't be done without them. They don't break the balance, they open up the tech tree.
No? Entirely generalizing and factually incorrect. If you're being told that you have landed yourself in a try-hard group and that's your own fault. As for youtubers, majority of them just do that because that's what they like doing and they don't tell people to do that. Say it again with me folks: "Generalising entire communities is not only factually incorrect but morally wrong as well!"
I feel like the Pitcher plant was the most missed opportunity to add new insects and new potions. The Pitcher Plant could be used to kill insects, and drop the remains that you could use for new potions, also feel like it would have been a good time to Re-add the fire flies and use them for a potion of sorts. Maybe like a potion of illumination or potion of flaming, and the bees could be used for a potion of stinging or a potion of pollinating.
I think instead it should fill up slowly every time it kills an insect before it gives you a random potion that you can harvest. Like a composter. But you have to fuel it with Blaze Powder for it to work.
Gold tools are NOT better than iron... They mine faster and have stronger enchants, but that's it. It can't mine the majority of the ores in the game, it gives less protection, and it does less damage (it literally can't even mine itself... You need at least iron tools to mine gold ore). So having Gold Horse Armor give more protection than iron DOES NOT make sense, as its not even consistent with how every other gold tool/armor works.
@@lasercraft32 why are they so abundant in the nether? their fast-mining property. nether blocks aren't really that tough, and using your diamond pick can be a waste, and if you dont have a thousand beds gold picks are definitely a lifesaver
One thing specifically for features in 1.20 that I’ve heard said is that it feels like the features added in that update were designed so that they could be added upon and given more depth in the future, like how Copper continues to get more and more functionality with each update. So it’s completely possible that things like Archaeology and the sniffer could be expanded upon in future updates
"were designed so that they could be added upon and given more depth in the future" In other words "Add a bunch of useless unfleshed out features instead of actually making them good the first time" They have a long track record of features that are effectively abandoned. "Copper continues to get more and more functionality with each update" It took them four years to give them a good functional use.
@EmperorPenguin1217 This isn't new and exclusive to recent additions. It's been a thing with pretty much everything in the game. Emeralds and lapis didn't originally have their functionality when they got added to the game. Gold armour and leather armour didn't have additional functionality until fairly recent updates when they added the ability to pacify piglins by wearing gold or powdered snow being added that you don't sink in if you have leather boots. Bees had their functionality expanded on with the addition of copper. Archeology was a form of expansion to both copper and several past existing structures. Boats got updated in significant ways years after their original addition. Twice. New potions got added with a lot of updates and most of the updates that were added post 1.0 were primarily focused on expanding existing features. We recently got dogs having new skins and spawning in new biomes as well as dog armour. Dogs were first added to the game in beta 1.4, over 13 years ago. They have been virtually completely untouched since. They are always adding to previous features and there is very little in the game that has never been touched on since their original addition.
@voidghost8360 Unironically these free updates add more to the game in one go than some 20$ DLCs I've seen for some other games I play. And those games cost more than twice as much as Minecraft. FPS games are so bad for it like you'll pay 20$ for a singular character skin you never even get to see because the game is first person. I've also seen multiple games that have paid cosmetics that are SINGLEPLAYER GAMES
@@IceFireofVoid "It's been a thing with pretty much everything in the game." Not true, up until recently a majority of the features at least held up on their own at the time of their addition and had proper functions "Emeralds and lapis didn't originally have their functionality when they got added to the game." From addition to gaining proper functionality: Emeralds - Nine months - Extremely important mechanic Lapis - 3 years, a few months - Gold/leather armor - Several years, only one piece of either kind is useful, source materials still managed to hold up on their own Honey comb - 1 year seven months, changes a block from one state to another. Decent but not much, not an "expansion" Boats - Last major change, 8 years ago and leading which is a parity feature that existed years prior. Archaeology - 2 years after announcement, not an "expansion" either. It barely even changed the structures either Wolf skins - 13 years, literally just skins and spawn adjustments. "They are always adding to previous features" Not true, there's still a ton of dead on arrival or abandoned features and even when they do add to a previous feature lately it's usually beyond overdue and/or bare minimum/unimportant at best.
Sea pickles and sea cucumbers are completely different animals. Sea pickles were many added as a substitute for not being able to use torches underwater. Torch flowers are based off real life torch lilies, which get their name because they look like torches, not because they light up, similarly to how silverfish are neither made of silver, or are fish.
For me my favourite so-called "useless" feature is the fox. They can do so many things and it's hilarious how many items they can actually use, but it's all ultimately rather useless to the player. I've worked with foxes IRL and having them in game just makes me happy. I think one improvement I would make on them is instead of possibly spawning with an item in their mouths, maybe they can dig them up and you can barter snacks to them to obtain it. "Tame" foxes could give you rarer items and the items could vary on fox varient. Also could add more varients.
Foxes are super cute and some of the only auto farms I ever make use foxes. I made an auto chicken farm that was fox powered because it can hold a looting 3 fire aspect sword so you get increased drops compared to the lava based design. I also really like auto fox berry farms. They just print money if you have a fully leveled butcher villager while being super cute to watch them all run around in their glass greenhouse.
@isloths Yeah if you give them a weapon to hold, their attack uses the weapon's stats, including the enchantment. The only issue is they can only hold one item at a time and prioritize holding food. So if a food item is accessible to them, they will drop the weapon and pick up the food item instead and then your weapon risks despawning. If you make some sort of system that uses a fox with a weapon, you have to make sure they can't pick up anything edible. Also a second funny thing with foxes is they can eat golden apples and gain their buff effect. I've been paranoid bringing my foxes through the nether before and would feed them a golden apple and splash them with fire resist too lol
I really, really wish you could ride the Sniffer. It just looks so much like a fantastical domesticated beast that when I saw it, I kinda just... assumed it would be a mount.
Horses are actually really good, I still use mine in my 400+ day world even though I have the elytra. It's just more convenient to reach the surrounding areas around my house, and also you don't need to put mending on your horse lmao
@@islothsbut these are actually useful because they decrease the range a mob can see you from, and you can put ‘em on top of a Note Block to prank your friends.
Llamas also have different stats, it determines how much they can carry in a chest on their back. It’s strength from 1-5, and the amount of stacks they can carry is their strength times 3.
it seems odd to rag on transportation features like minecarts and horses because "the elytra is better", cause yeah obviously a post-ender dragon endgame item like the elytra will be better than transportation features that are intended for early-game. though i do agree that minecarts could definitely use a buff, seeing as they're one of the more expensive transportation methods and they're hardly faster than sprinting
The thing is it's so easy to get an elytra that from a usefulness perspective, there's really no reason to spend time building a minecart rail or getting a good horse when you can spend 2 hours and get an elytra. Not saying I don't like these mechanics, I think they're all cool. The elytra is simply very strong.
There is so much to do in the game. So many little "side-quests". It's fun and interesting. I think the problem is, a lot of these small features are super specific and not fleshed out enough to keep the player motivated to seek them out and keep using them in the long-term. Many of them also feel very distant from the main progression of the game and I wish everything felt more integrated / connected.
Disc 5 actually has *massive* implications for an end update... the first monster sound about 35 seconds in is the idle sound of the Endersent miniboss from the Echoing Void DLC of Minecraft Dungeons 🤯
I feel like people don't know that the vast majority of people who play Minecraft don't even beat the ender dragon. It can seem like a lot of people do, because every streamer or CZcamsr does, but most people never go through the effort of beating the ender dragon to get the glider.
Honestly the people who say certain features are completely useless probably aren’t the people who are intended to use said feature. I love seeing all the neat critters and messing around with new blocks/updates/mechanics/etc., and I don’t really think it’s fair for someone to call Mojang lazy because a feature doesn’t appeal to them specifically. That’s my two cents on it, as someone who doesn’t really play survival but just likes creative mode, though.
I agree with you, not everything is for everyone. Some people like combat, some like building, others like exploring and so on. And I think that's fine, Minecraft is mostly a sandbox - play it the way you like it
I guess the Sniffer is a super useful mob that’s great and amazing. Come on though, there are useless features or at least near useless features. I need to start using the word niche more often, because that more accurately describes what I’m trying to get across.
@@HungryWarden I personally think niche things are fine. When something has a niche, it has the opportunity to be the best at that niche. When everything is a generalist, inevitably, one or a few will become the best at it and then everything else will THEN be useless because it will just be a worse version of something else. People misunderstand the sniffer. It does exactly what the mob vote trailer said it would. "sniffs up seeds. We will get some new plants" and "it was thought to be extinct but now it can live in the overworld again". The point of the sniffer is to be a cute rare drop from suspicious sand in warm ocean water ruins. The sniffer isn't a stepping stone to a reward. The sniffer IS the reward. It's like getting a shiny Pokemon or unlocking a golden gun in Overwatch. I'm not sure why people expected it to do much. Even with the plants it gives. Most of the plants in the game are cosmetic. And it's pretty obvious it will give more different plants in the future.
I encountered this recently on Reddit with someone saying stews were useless, even though they were one of the best food items in the game. They just didn't understand its utility because they didn't use it, and therefore, is useless.
Minecraft players realizing these updates aren't made for the 8% of players who interact with the community but instead the casuals who are more willing to pay for mincrotranactions and realms
@@Whatismusic123 it's actually still really good. Just these updates are for the majority not the minority. And personally doing your own thing with game development instead of listening exclusively to the community is probably a better system for development. Both for quilty and also the mental health of the devs.
@@timedeathe they're not doing their thing, they're pleasing microsoft shareholders by making the game more and more bland and bloated by the day, because they're too scared to make any good changes that some may not dislike. I think the sentiment that mojang would never add creepers in modern minecraft is completely true.
@@Whatismusic123 feature bloat currently isn't as large as a problem as people think it is at the moment. 2 Microsoft is literally a publisher this is just ea bad popcap good again. And honestly the updates are still really large. Just a lot of the content is smaller changes or behind the scenes. Hell 1.21 added a lot of different buildings blocks to the game. Including doors trap doors and others.
This video was pretty cool! I think that you found the thing with useless stuff. It can be "useless". But not pointless. If it can have something interesting going on for it. Then neat!
@@vencedor1774 that's what I meant. Like, sure, it can be useless for progression. But if it doesn't add to the overall experience, then it is kind of "pointless". That's what I meant. Like, putting an example from the video: the panda brown recessive genome. Like, sure, you could go all the way with the breeding and stuff. Or you could just find a brown panda spawning naturally. That kind of stuff.
@@isloths hmm what do you think of emperorpenguin1217? He comes to every video stating usless features and has thw same negativity even with yours trying to be nicer. And he hates armor trims
i love the music discs so much waaaa theyre like my ABSOLUTE FAVORITE collection of things in the game . all of them are unique and nice to listen to (small exception for the three number discs, those are more scary than anything) and i enjoy them a lot, thank you for putting them in here
"minecraft added this useless feature" maybe some of us enjoy a little fun and whimsy in a video game meant for children who dont want to make raid farms and exploit totems
My problem isn't that I "can't farm it" or anything like that. I hate farms. It's just that when a mob is added, I want it to actually do something and not just be a way to get a new item that was introduced in the same update.
@@Supersquid_11 hard agree- mostly meant when mojang adds things pretty much for decoration (axolotls) and they get slammed bc it doesnt like shoot lasers or whatever
@@jamiegreenberg8476 Decoration? Axolotls can fight mobs for you and even grant you regeneration if I'm not wrong. They're essentially underwater wolves.
Nobody is saying camels are useless, they are just stupid. *Camels do not jump that long.* Gotta love how mojang refuses to add various features like fireflies just because of the lack of realism, yet they do this bullcrap.
Camels are only bad at navigating terrain because they're built for exploring deserts. This is why they have a dash instead of a jump, which is also compensated with the 2 block step hieght.
Minecarts are cool to connect settlements on server, even if people use teleport to players commands, it's just symbolically connecting the places and fun for railway fans to play with station design.
Nah lol I still plan on doing more terraria stuff. I just wanna mix it up a bit. I still plan on doing more terraria challenges, especially when the new update drops.
I think people are too obsessed with having every mob be useful. I think they are alright to have even if they arent useful as their presence adds ambience to the game.
Personally, I think every mob should have at least some niche use, even if it's just that's it's rare and can be collected. Some things like the polar bear, I love that thing, but it does nothing and really isn't that rare either. So yeah, I have no problem with actual useless things like the polar bear, but I love when they're given super niche uses.
Yeah but things like the Sniffer can’t add ambience if they aren’t present. I like ambient mobs that aren’t super hard to obtain like the fish in the oceans
I think an issue is that a lot of the Minecraft community ONLY plays Minecraft. They kind of have a warped perspective of what makes a game immersive because they have such a narrow frame of reference. If you play other games, you start to appreciate the details that exist for atmosphere and to make the world feel more alive. You appreciate the things that exist for lore or to make you speculate. It's what takes a good game and makes it a great game. Like seriously I see so many criticism of Minecraft and think that if people were talking about literally any other game, the thing they complain about would be considered a positive.
@@islothsit is a really good vid a few things though, you have to mention that all these useless things are quite funny and worth it just for comedic effect.
These opinions are so refreshing! I have been playing this game for over a decade and my play style has changed over the years but not that much! I have never used and elytra or shuckers, purely because I think you should earn it. And since they’ve been added all I’ve done is explore and build like an old dude lol. TLDR : slow and steady is always fun, enjoy the weird stuff
Copper has no excuse to just be a building block though. It's literally everywhere and all of the other ores have several good uses. it took four years for copper to get one proper function. Copper isn't just some run of the mill metal either, it's known for being extremely useful
horses are honestly crazy useful in bedrock edition, the main difference there is just that they don't take fall damage! I hate using horses only to not see some giant pit and immediately kill it at the bottom of a ravine, where on bedrock they're seriously great and also fun for getting through rough terrain. Also nice for loading in new chunks, flying anywhere with elytra in bedrock is pretty much begging to slam into the side of a mountain at mach Fuck when it suddenly loads into existence
Horses do take fall damage in bedrock now. I think a couple updates ago they didn't, and I agree it's way better when they don't. Super annoying how they fall 3 blocks and take fall damage. Also they can't go in boats anymore in bedrock. Definitely wish horses were how they used to be on bedrock but they are still cool and fun. Just less so lol
I'm shocked punnett squares are a thing in this game. I never even knew about the breeding mechanics behind pandas, let alone the existence of brown pandas. This gives me a reason to root for the pandas
I thought it would have been super cool if on top of more seeds in the overworld, what if the Sniffer could dig up new seeds in the nether and end dimension? Perhaps in the nether piglins will attack Sniffers.
I feel like a big part of Minecraft’s player base has shifted a lot. I’ve been playing since 2012 and I grew up with just chilling and playing with friends and building stuff. A lot of newer players have been focused more on progression and automation which is cool and I’m glad they enjoy that but I think that’s why these “useless” features are hated so much. We had so many useless features in the early game, it’s all just meant to be fun, not functional.
i wrote this comment before getting to the sniffer section, sorry if i’m saying things already said: honestly i think the sniffer is just wasted potential. the concept of an ancient mob that can sniff out other old stuff like ancient plants is great! the fact that the stuff you get from it is purely cosmetic is less great. i figure they could’ve made them do something, especially seeing as all the plants seem to be only very loosely based on real life ones. heck, even something as simple as making them a new crop/food, or allowing them to be brewed into potions would help potential feel less wasted
It’s also not helped by how long it actually takes to get, you have to go through several stages of unskippable waiting such as the egg stage, the baby stage, waiting for it to look for seeds, etc. Also, it’s odd that the Warden, a mob who doesn’t have a nose, is far better at sniffing than a mob named for its ability to sniff. How is it so incredibly horrible at its one job that a mob that lacks the physical organ required to do its job does it better?
You forgot about llamas. They spawn with unique stats and can be bred for better ones just like horses, but the stats effect the amount of chest space they can have when you put a chest on them. You can give them cute decorated carpets, and they follow each other in a line when you have multiple of them with the leader on a lead.
Imagine if you could make a shield out of scutes too, I think that'd be a neat way to increase the value of investing in a turtle farm, since normally you won't need to maintain it past your first helm
Yeah, I totally understand. I have a really hard time recording for whatever reason so I try to make sure it's very clear what I'm saying. Definitely will continue working on being a little more relaxed when I talk. Thx g.
this is the problem every game has, when it is developed beyond its orignial scope, power creep, there is always some new update that adds something people want to get, and then everything below that is now "useless" and so it goes on, as players optimize the fun out of the game for the sake of the best thing
Not expected to be useful, I have no problem with where its at now, just seems kinda lazy in my opinion. I think mojang gets a lot more flack than they deserve when they are called lazy for not releasing a million updates a year, but genuinely the sniffer just feels a little underwhelming to everyone I feel like.
The Sniffer really does suck tho. It's not just useless, it also doesn't fit into the game at all. They look SO out of place in Minecraft, like a crappy mod. Love horses and mules for early game tho
Honestly, thank you for making this video. I feel the majority of the minecraft community has forgotten that this is a sandbox game and not the "kill the dragon and get the best shit" game, and sometimes I wonder if the game would be better off without bosses so people would once again understand the point of the game. People complain so much about "useless" features or "useless" decoration blocks even though that's how this genre is supposed to work. Not everything needs a reason to exist or a function just to be stuck into an ugly farm. I never see the Terraria community complaining when they get useless features even though it isn't much different from the useless features added to Minecraft. People forgot what made Minecraft so special, and some people seemingly can't admit that they just don't like sandboxes anymore. They blame everything and everyone except themselves for their own dissatisfaction and it ultimately has made the Minecraft community unbearable for me personally.
turtle helmets with max enchantments (respiration especially) is absolutely essential for my underwater builds. It gives me enough air to make deep dives without needing potions or conduits. While i intend to have conduits all over its just such a luxury to be able to have so much time to swim and build underwater.
Man you really hit the nail on the head with this one. Minecraft players now a days are just so obsessed with efficiency, farms and industrialization. I honestly miss the days of just hopping on with the boys and having a great time.
I think it's stupid to compare the transport stuff to the elytra. "Why bother with these other easily obtainable modes of transport when all you need to do is claw your way through TWO nightmarish hell dimensions to obtain flight?"
I mean, the elytra really isn't that difficult to get in the grand scheme of things. If you really want to go fast, you could get one in like 4 hours of playing. My take.
Are these as easy to obtain as you think? For a Minecart you need lots of iron and redstone, then claw your way through a long path placing tracks, redstone power, lighting to prevent a creeper incident, all while breaking and placing blocks. In the time it takes to gather all of this, set it up, and finally get use from it you could've easily found an Elytra. For a Horse you must find one, then somehow obtain a Saddle. Provided you don't get a bunch of diamonds from chests by then you now have a horse. A horse which breaks at water or steep enough areas slowing you down far more. The effort it takes balances out very quickly.
@@isloths I see. Well I normally don't play on survival. I play on servers where sadly a lot of the times, people altready got to the close range ones. But something I like to do tho in those servers is NONE of what you listed and instead build my own aircraft with slime blocks and pistons. Yes it moves 1 block per second, but I can transport stuff in minecart chests and it's pretty chill flying over the world looking below. Plus, I can travel while being AFK lol
They should replace gold in powered rails with copper and make a unique golden rails which give you a big speed bonus. This will not only not screw-up old builds, but also adds something really needed. Imagine how cool of a rollercoaster you can build with those speed pads
Honestly, getting on a camel and collecting cats, parrots, and random building blocks is so fun! Personally not having enough space for pets has me building more houses and its really fun! Still have never beated the game but its really fun either way
What a great video! I like it being mostly talking about the positive side of these often considered "useless" items and mobs, but also you being willing to criticise some aspects of them. And also covering more features considered to be "useless" than just the "new" stuff. As for my favorite useless feature, I love the turtles. For all the things you said, but also for letting me live underwater in Minecraft. The oceans are some of my favorite places in Minecraft and turtle helmet is one of the main reasons I can even attempt to set a base in thous places and explore them thoroughly.(Turtles are also cute!) Also awesome choises of music! Loved the Kirby songs you used here and the NSMB ocean stage theme(?), idk where it actually comes from, but it worked really well for this video!
Half the things in the thumbnail are cosmetic focused, they're not supposed to have a specific use beyond flexing rarities in your world or collecting decorations for your builds, while the other half are technically useful, but are pretty niche due to the existence of alternatives that are either easier to get, are more effective for the time it takes to get them, or will save you more time and in more dangerous situations
Great video, I love all these features especially the rare ones. Like sure people can zoom in on any specific feature and critique it for not having use/ "depth" but arent they part of what gives depth to the game as a whole? i want more silly side quests with fun rewards!!
I am very surprised lots of people watching this agree with what I had to say. I love exploring this game, never been a fan of the super mega bases and stuff.
@@isloths I honestly think some playstyles are just louder than others and its actually so impressive that Mojang manages to create something so holisitc.
Honestly, the Furnace Cart comes in handy early in the game when you don't have or need to save redstone for later. And even if I have the resources to make electric rails I still choose to use it because it's really annoying to spend redstone on torches because their energy doesn't go very far on its own, it's a shame that it's an exclusive feature for Java, however.
The torchflower thing is the english-speaking community forgetting that it's not called that in other languages. It can be cool, but it won't make sense there. A better option would be just the sniffer getting more plants lol
I think the sniffer should have more plants, but also, it doesn't matter what language it's in, the torchflower is intended to look like a torch. I feel like adding light to it is such a missed opportunity. Still a cool flower, just could've been pretty easily made cooler in my opinion.
@@islothsWelp, that would make players mad at getting any other flower because they wouldn't have a functionality, I understand If that's the reason they didn't, but they should def add more flowers
@humbug2308 ah yes, cause it's reasonable to exclude most of the playerbase. Also, it's like expecting forget-me-nots to have effects on memory or bluebells to ring. They could do it, but it's literally just what the flowers are called.
also i felt real nostalgic went i saw the minecart part, i have so many fond memories of playing mashup packs on the wii u with minecart rollercoasters, and even after i started playing bedrock for a bit i would always make rollercoasters.
Something occurred to me last night. If you compare the animations of the new mobs to the old ones, you’ll notice just how much more animated they’ve become. When camels sit, they go through a whole sequence of folding their legs and resting. When a dog sits, it swaps from standing model to sitting model. I don’t necessarily think either is worse, as they both have strengths and affect the game in different ways, but they horribly contrast each other when viewed as a whole, making the new mobs feel not only useless, but alien.
That's a good point. I don't really mind there being that slight different in styles tho. I just hope they don't start reanimatingn old mobs, I like the nostalgic feel of stuff like wolves sitting.
Seeing a music disc in the thumbnail of a video talking about Useless minecraft features immediately caught my attention. For those who love Minecraft's music ( Me, of course ) going on an adventure for each new music disc they add to game feels reason enough to play each update, though it may just be an obsession with music discs on my part.
Started watching and just had to pause for the Sniffer I really like Sniffers, was so happy when I finally got one… and then just imagine my *disappointment* when I learn I learn you can only get TWO flower types from them and neither are anything special. They don’t even glow on the dark!
Horses are useful for getting between disparate parts of your base if you built one that is consisted of different clumps that are dozens or even couple hundred blocks away from each other to, I don't know, run automatic farms without too many going at once in order to reduce lag (especially if your PC really sucks badly and thus cannot run games well at all) or just because you like to build your bases like that for personal taste aesthetic reasons. Like, having a bee district, a slime district, an iron district, a villager trading district, a gunpowder district, a sugar cane district, etc, in the early game before you grab your elytra. Because there's no point in gunning straight for the elytra until you have your villager trading setup complete and your automatic gunpowder farm and automatic sugar cane farm set up to mass craft fireworks to operate the elytra and to repair it so it doesn't eventually break and become unusable. I mean, lots of things in Minecraft are kinda early game only, which is fine really. I don't use horses to explore the world outside my base because they're kind of a pain to use on water, and using boats and just traversing on water and ice as much as possible in the early game is much better for early game exploring or for traversing to the stronghold to get the elytra in the first place. I mean, you can theoretically use mine carts to go down into your deep mine shaft and come back up way quicker rather than digging on a 2x2 straight down so that getting back up is quicker and easier before you get the resources to build a bubble column so you don't have to completely redesign the entrance to your mine shaft to turn it from slanty to vertical to accommodate a bubble column. That way you can keep using your mine shaft you built at the very beginning to keep getting stone, deepslate, diamonds, copper, raw copper blocks, and raw iron blocks if you like incorporating raw iron blocks and raw copper blocks into your build if you're savvy enough to use them like that if you either don't want to build one of those massive redstone machines that devours the whole world within a certain perimeter and collects all of the blocks or if it's early game and you've not gotten that far yet. I like camels and sniffers. I like having a pen with a camel in it in desert builds, and a pen with a sniffer in it in grassy builds. In the camel's case, it would be for purely aesthetic reasons alone. Sniffers, unlike camels, are not useless, far from it, they're necessary to obtain those two flower type things. They're pretty and cool and I like incorporating them into my builds for that reason. I can understand people that prefer to build than to grind out getting resources but don't want the overly easy experience of doing so in creative mode, they want to feel the sense of accomplishment from creating a build but they don't like it when grinding resources is too tedious and too much of a lengthy process, but I personally quite like the process of obtaining those flowers. Except when you get to a ruin and it has zero eggs. That is when I want to punch a hole through my screen with my fist. I seen people make genuinely aesthetic builds using diamond blocks, beacons, and even netherite blocks.
The number of arguments I’ve had over “it’s not useless, you just don’t know what to do with it” Even the furnace minecart I still use it’s just niche. It’s to move villagers because a hate temporary powered rails
I don't like sniffers I had even voted for them, but I just feel disappointed about them, they can't be found anywhere, you can only get them from growing them yourself, they give you seeds for weird looking flowers that personally never mesh with anything I build, unlike the normal flowers you find in the world, and they don't do anything else. Idk I just feel disappointed, I would have wanted them to at least have some interactions with other stuff, maybe being ridable, maybe spreading plants where they go on their own... something! (wrote this before watching video btw) Edit: Also its ridiculous that the torch flower is called torch flower but doesn't even emit light
Yeah I think they are very cool. There's a bunch of stuff I left out. I just wanted to get a quick 20 min vid out and people seem to really like this one. I'll prob make a part 2 with other stuff like trims.
It was the perfect opportunity to bring back roses and blue roses! Especially considering one of the developers made a Twitter post talking about them shortly before Sniffers came into the game.
Minecraft is meant to be just side quests. Making your own fun. Not maximising everything. These items are not useless. They are optional. But so is beating the game.
the lore dissing 😭 my favorite part of going to the Ancient City for the first time just a couple of days ago was the chests, and not even for the loot. I found used enchanted diamond hoes, which made me think “who was here before? hoes break sculk blocks the fastest, which must mean that these people explored the City post-sculk-ification. what happened to them?” I’d also found horse armor and leads. did people bring animals here, hoping to journey with their pets? maybe even use them as diversions for the Warden? there’s wool everywhere, which means whoever was here before knew that wool dampens sound. why were they down here? what were they looking for, with their temporary settlements (tents and campfires)? I looove the implied worldbuilding and lore. it makes it completely optional to explore, just like the rest of Minecraft.
The llama also has a stat. Depending on the “strength” of the llama, wolves may decide to flea instead of hang around, and also corresponds to the amount of storage it has. Go to the breeding section of the minecraft wiki to see this. (Don’t use the fandom wiki, use the actual one)
The mobs dont deserve the flack, but the devs do for spending 1 year to add a single mob with 1 useless feature (sniffer, strider, panda, allay, glow squid, and a bunch of others). They only get hate cuz the fact there couldve been 2 more mobs with useless features also, but instead we only get 1.
Yeah the mobvote is kinda stupid. I think everyone agrees on that. Still, I think mojang has done a pretty good job keeping minecraft the way everyone likes it. Like the game has survived 15 years with constant updates which is pretty crazy. Also, if minecraft constantly added 3 mobs every update, the game would become a little overcrowded in my opinion.
In all fairness, pandas were added in the same update where villagers got a massive overhaul, and pillagers and ravagers got added, so they’re a bit more excusable.
With the Origins mod, turtle shells become staples for merlings or other aquatic origins. While the shell only grants a few seconds of water breathing underwater, it grants infinite water breathing above water, which means that those origins can explore the land as much as they want once they get a single turtle shell (as long as it doesn't break).
10:37 so true! I loved the exploration I did to get it, because there was no calid coral ocean nearby and I went to biomes I had never been to before, was very fun. I would like that apart from giving more uses to their flowers, they also could find ancient tree sprouts with wood types that are not yet in the game like green wood, which even goes with his color palette.
It’s nice to see someone who also likes to chill out and make use of the “useless” things. I never could understand the compex stuff like farms and red stone.
One way to make Horses more useful/appealing would be to make it so that they can carry a chest like the mule, and make the mule carry a double/triple chest of items instead Since the llama has the unique functionality of 'Caravan following' already, a horse carrying items wouldn't even be all that OP
just realized something
minecraft got rid of the fireflies because fireflies are poisonous to frogs
yet bees can pollinate pitcher plants, the *carnivorous plant* that *eats bugs*
Penguins need HUGS
And frogs eat literal magma cubes too
And parrots die after eating cookies, because chocolate is poisonous to them in real life
by the looks of it, bees are so big for pitcher plants to eat
The game probably lagged alot when they added fireflies to tests so they probably just used it as an excuse.
shoutout to the tropical fishes who have like literally thousands of possible combinations of physical traits so most of them that you will see are unique
Yeah that I'd a really cool thing, I'm glad they did that. Makes the reefs feel very lively
@@islothslike you ever see that biome anyway. Oh please.
@@HungryWardenChill down dude
@@HungryWardendont know what your talking abouy my world is like 60% water and over half of the ocean ive expplored is warm coral ocean
@@HungryWardenReally? Because I see them almost all the time, if you want to find them, I usually see them connected to deserts, then again, I play on bedrock 🤷
saying horses are useless is like saying iron armor is useless, they're genuinely really useful mid game if you and your friend group aren't sweaty and play the game at a slower pace
I agree, I just wanted to highlight them anyways as the moment you get an elytra, horses become pretty irrelevant. But yeah they are definitely useful if you play at a slower pace, which I tend to do.
In all honesty horses used to be really useful in bedrock edition they used to take no fall damage while riding them and they obviously autojump so they used to be really useful to traverse hills but they changed them so now they take fall damage so they are pretty pointless on hills...
@@RJ_200 I wish they didn't nerf them, but if it was really necessary, a softer nerf would have been nice (like having them fall farther than 3 blocks before taking fall damage) and not removing them from fitting in boats. Leads/slime are hard to get early game so transporting horses over water without a boat or lead is hard /:
I also wish llamas were more practical. They can do a bunch of things but none of them very well because people just use mules if they want the chest space. And mob pathing is rough, so nobody uses that feature. Losing a llama from a caravan when it's full of items would suck so nobody uses them. Mid game/before shulkers, just have an ender chest and/or a mule. No risk of a llama getting stuck on a block and losing the stuff
furnace minecarts badly need a boost since they're pretty obsolete ):
If they were used in conjunction with powered rails to make whatever they push go ridiculously fast it would be so much fun. Minecarts are great for transporting mobs, especially ones that are obnoxious like guardians. Mojang already removed the ability to break chest minecarts apart so changing furnace minecarts wouldn't be out of the realm of possibility I hope 😭
@@islothsI’ve had a realm for around 3 years and we have not gone to the end yet. Horses are treated like gods.
The difference is that iron armor doesn't prevent you from crossing rivers or going through trees. The issue with horses isn't that they are useless... Its that using them is inconvenient.
My main 'issue' with the sniffer is that it only has 2 plants. The plants being decoration only isn't necessarily bad, but when the mob only gives you 2 of them, and those 2 have a sorta unique style that doesn't fit with the other plants, it becomes a bit useless.
Give it more plants in that stile to sniff and make its egg a bit more common to find, 'problem' solved
He should sniff poo
That would be nice. New flowers for it to dig up would be very handy
i really hope that mojang gets back to the sniffer the way they got back to the goat and gave it more uses
@@iveedoodlestill doesnt.drop mutton to help you survive and build with the horns
Or just remove it and add the penguin 🐧
I love how people say horses are useless, even though it’s the best way of travel before you “BEAT THE GAME”
Yeah horses are for sure the least useless feature on the list. I love em, they're fun, but I just don't think getting a max horse is worth it when you can just put the time towards getting an elytra, which really doesn't take that long to get.
They can't even run through forest or rivers
How is that good for travelling lmao
@@locko5895get good
@@locko5895depends on now common/wide the rivers are.
Our world we weren’t in a rush for elytra so we built bridges and such in the majority of the areas we went.
Honestly it doesn’t take that long to make a bridge for horses either. Just one block will do the trick
@@locko5895right like what worlds are they getting Valleys and Prairies?
Turtle shell is actually the most well-thought-out item in the bunch, it's mechanic is essentially pre-1.13 breathing.
For comparison, imagine Mojang added dagger so spam-clickers can still fight like they used to in 1.9.
Dude, I didn't know that drowning mechanics changed, that's really neat!
@@wingbeltcreations5455 tbh it's easily missable: post-1.13, the breath bar doesn't instantly refill when you reach air anymore, instead refilling gradually.
But since the turtle shell grants you water breathing everytime you dive back in water, you don't have to wait to catch your breath!
@@Supershadow301 Dude, I was writing some tweaks I'd make to items, and I said the Turtle Helmet should have double the water breathing time, but I hadn't considered this!
@@Supershadow301 This makes torch snorkeling still usable on current patch (one of the most OP means of underwater exploration, not that there was anything to explore underwater before)
hmm very interesting, now I will show this to the "experts"
(PATCHED) In Bedrock, there's a feature (?) that's basically selective breeding on steroids. If two parents have specific potion effects, the offspring will be born with those boosts permanently. This can lead to godly mounts.
When you splash four pigs with Speed II and breed them, you'll have two babies with Speed II stats. Splash then with another Speed II, breed them, and then you have a sportspig!
Funny thing happened while I was pig breeding: the parents were too fast. When they tried to breed they ended up just running in circles, trying to catch each other.
This works with most mobs with standard breeding (rocket jump goat)
wasnt this patched?
I wish this stayed as an actual feature with a limit to it
It was patched
This was removed some time ago
Lamarckism time!
the Sniffer was advertised to dig up "seeds" which implies new crops which is why it won, not 2 Flowers that inexplicably function as crops
I think the sniffer for the most part one cuz he's cute. He's a funny dude. I do wish he could get some crop or something though
@@isloths Very true. My fiance and I were sniffer voters and our reasoning for voting for it was literally "he is big and has a funny name"
I forget what this thing was running against, and while I do wish that the icologer won or we had new crops, the new plants we get do look VERY cool. I know that we wanted something different, but I find it best to still enjoy what we get.
@@plaidhatter1674 the 2022 vote was against the Tuff Golem which was an Item frame with legs, the Rascal witch gave you Enchanted Iron & Gold pics if you played a minigame with it, & the Sniffer dug up "seeds"
the Icologer was designed to win since it was a Miniboss going agasnt the Moobloom & the Glow Squid, you can thank Dream for changing it
@RaisinHook I don't think it was "designed to win". I didn't care for any of those 3 but I especially didn't want iceologer to win because it sounded really really annoying. And even with the push for the glowsquid, the votes between all 3 were actually fairly close. There was still 28% of voters who picked the moobloom compared to the 35% iceologer and 37% glowsquid.
I don't think any mob vote mob is "designed to win" or even really to be in the game tbh. They all kind of feel like brainstormed ideas that got scrapped because they didn't find them important enough to dedicate resources to, but then gave the community the opportunity to have one brought back and put in the game anyway. It's why they're so clunky and out of place compared to other mobs that are more integrated into more aspects of the game.
dont forget, zombies cant reach you on the camel!
same with endermen
WOW HOW USEFUL!
Same with iron golem ...
How useful! Witches can still slam potions into your face, creepers can blow you sky high, and skeletons can still lob arrows into your dome but those heckin' zombies can't hit you anymore so the camel is Le good!
Which is useless because you can outrun a majority of the melees with any mount in the game
In fact camels are worse than just pillaring up because you can't sweep attack.
100% certified true. Never go to the end because it's not what i like in minecraft. I like doing my own small projects like "make futuristic drilling site with robots" or "build an aztec temple in a swamp and make it a village", or, the most recent one, "build statues of cryptic creatures like bigfoot or nessy in hidden places all around the server". Never rush it, always appreciate time spent on walking around.
I mean the end is mostly empty, you can make some good stuff there without digging so much dirt
But that's where the basic movement item and basic inventory management items are
@@slowfreq TRUE
@@slowfreq ye
But elytras are big epic🧍🏽♂️
I was one of those people who criticized trail ruins when they came out but when I actually dug one up, restored it and created a museum near it and its own lore it was one of the most fun experiences I've ever had in Minecraft.
Fax, fun doing random stuff in this game. Love stuff like that.
I mean those who complain MC is getting boring and such doesn't see a better picture. Minecraft is an open world after all, not your RPG or Boss Rush. It's filled with ton of ton of ton of side quests, from being the most useful to useless impractical stuff, there's a lot to play around, like you who criticized the ruins and turns out to be fun as a side quest
NAPPEY? QUE HACES AQUÍ!?
@@flatkat7781 OMGG!! hola flatkat que hace mi gallego favorito por estos lares?? XD
@@6Unknown_Source9 I criticized them mainly for being ugly but they've grown on me
I really like this new positive take on how the "useless features" can just be a fun random thing to do without having them be seen as just a part of minecraft's bloate
I agree. The biggest reason why people feel feature bloat is because they're peer pressured to explore these new features. But in a regular playthrough, the last few minecraft updates have just been the monecraft equivalent to sidequests. You can do them if you want, and you're not gatekept from progression if you don't want to do any of them. But if you feel burnt put from minecraft amd are craving a new experience, uncovering a lost archeology site or doing a trial chamber can get you out of the slump and have you keep exploring your world.
@@humourlessjester3584it really can’t.
Archaeology is boring because it’s slow and unrewarding. At least add the feature where you have a chance to lose the item if you wiggle your cursor too much while brushing, I want actual tension even if only a little, not slow, boring gameplay! That was planned but cut because… well I don’t know, maybe Mojang hates actual stakes.
@@HungryWarden well, archeology irl is also slow and vastly unrewarding. However, the slow pace is pretty relaxing. Not everything needs stakes. Want stakes? We have ancient cities and trial chambers. Let there be some world building in the game with such a large world. Besides, it may be boring to some, but a lot of us like it!
@@plaidhatter1674 go play your baby game if you don’t want stakes.
@HungryWarden A baby game. Like Minecraft. A chill sandbox game primarily marketed at children 10 and under and with a playerbase that mostly consists of children.
I think Minecraft ultimately benefits from having a bunch of stuff to do and find, even if not all of it is immediately 'useful' to everyone. It's why modpacks are such a big thing.
The issue is that so much of that stuff feels so underbaked, with Mojang just... not _doing_ anything with any of it before moving on to the next thing! Even with Microsoft's backing, that by all rights should have supercharged their development capabilities, almost like they're being actively held back (some of the dumber mandates, like 'no sharks', or 'no real animals as hostile mobs', or the firefly thing, definitely imply that).
Sometimes that’s good to have “useless” stuff.
Underbaked is definitely the right word. I genuinely don't mind that the sniffer only gives you decorative plants as they look cool, but why the hell they only give you 2 new plants? Is it really hard for a big game company who's been doing this for 15 years to add at the very least 5 new decorative plants?
Or the glow squid (which I was one of the people who voted for it) being slightly glowy. Is it really that hard to make them bright to make the water in caves brighter and add more functionality to the glow inc sac such as glow blocks?
Even structures such as the ancient city are a victim. A really huge and cool place that's guarded by a formidable creature where you have to carefully sneak around it to avoid them, only for you to get the same loots that you can get on the other 100 different structures, candles, and 3 new items where only 2 of them are truly useful.
It's so weird how they have amazing ideas and yet they're not fully cooking them.
@gdottothegamer1001 On the glowsquid, the reason they do not actually glow is because it would make the game extremely laggy. Minecraft is poorly optimized in many ways and lighting updates really slow the game down if you have a bunch of them happening rapidly. Since glow squids move around a lot, they would constantly be causing lighting updates in the spot they spawned in, and since they spawn in groups, that would cause insane lag spikes.
@@IceFireofVoid that's actually fair. But I do still wish that they are slightly brighter. And maybe when attacked, instead of vomiting black cloud ink like normal squids, make them vomit bright cloud ink that'd flash bang any players who swim through it.
@gdottothegamer1001 Honestly the part that disappoints me the most with the glowsquid is that there isn't more stuff like it to accompany it. I really like exploring flooded caves. And occasionally when the glowsquids spawn it makes it really atmospheric. It's just that they don't spawn that often and it's kind of barren down there otherwise. It would be cool if they came with a whole bunch of other bioluminescent fish and glowing corals and there could be an aquatic cave biome like an underground version of the coral reef.
The way I explain Turtle Helmets to my friends:
If you try to do a lot of underwater stuff,
Going from regular helmet to Turtle Shell,
is roughly the same difference on gameplay than switching your food from Bread to Steak.
Might not seem like a huge difference on the spot.
But in the long run it saves a TON of time you just aren't aware you were wasting.
The only problem about sniffer is only giving two types of flower for decoration purpose. I think it would be better if they give us more type of plants with different purpose beside decoration. If we can get another food source from a type of seed would be better.
Well, there’s that and how ridiculously slow and boring getting one is. You wait for the egg to hatch, you wait for the Sniffer to grow up, you wait for it to find a seed (very slowly), you wait for the seed to grow.
How is that fun exactly?
@@HungryWardenIt is a process. Once you get the flowers, it is much easier to plant them en mass.
@@plaidhatter1674 there is no excuse for it to take this long.
Or generally just more of those
It feels like they did the bare minumum, the flowers can't even be placed on pots
The Elytra rush is just about the worst thing you could do for your Minecraft run, my friends do it, and it genuinely ruins the game. 3 days in on the server and they’re already wanting to fight the dragon. It’s like, how do you enjoy a game, when the majority of the game is enjoyed from the ground. The world is so much bigger when you don’t know what’s over that next hill. exploring is half the battle, and when you literally conquer the sky in less time than it takes to find netherite, it’s a major issue. :(
This is why even after getting Elytra I prefer to explore on foot. You miss so much when you're up there. You really don't appreciate the world at all. I mainly use the Elytra to travel between two established bases or farms that I have already crossed the distance between on foot before. Usually only if a friend wants me to go there quickly. If not most of the time I still get around on foot, by boat or by horse. It's just more fun.
I personally rush the elytra because the utilities it gives along with the shulker box is just too much for me to ignore.
i do love a good dragon egg rush at the start bragging right after that wil take forever to get elytra
Play beta.
Fair. Me and all my friends do have elytra, but that is because we all live very far apart. We mainly use boat highways.
i hope the green axolotl makes it into the game one day,,,,
maybe as like a rare chance when breeding blue ones
idk
i just think it'd be neat
oh also the axolotl concept art stuff would be nice i think
having just more variants in general, or some like combination of variants
Honestly I'm so sad they removed the green axolotl. It would be so fun to have them especially because gene experimenting has produced green fluorescent axolotls in real life!! Perhaps when they finally add the functionality for the glow squid to actually glow they can add it back in and give it the same function. I think that would be cool.
Yeah, It would be cool, specially considering we already have MULES
@@Koguri3108 I've been keeping axolotls in real life for 8 years and I am so sad that I can't get a GFP axolotl since I moved to the UK because genetically modified organisms in this way are illegal to be sold here.
This is honestly exactly what I feel about minecraft. It is the players game.
If the player wants to run around doing everything as efficient and grand as possible, have fun. If the player wants to take it slow and not even get armor, just build some bases and explore around, enjoy. If the player wants to fill their days with side quests and mini projects, thats lovely.
There is no "useless" feature. Because somebody out there loves that feature!
Exactly. There's too many players who just complain and cry about things they think should be added or changed
0:52 the game doesn't promote this tho. All the game tells you to do is punch a tree at the start of the game.
It is *the community* that promotes speed runing to elytra. It is *the community* that promotes doing nothing but beating the ender dragon. It is *the community* that promotes making giant gold and iron farms completely destroying the balance of the game because its is very obviously an exploit that has been left in because it may as well be item duping.
Mojang has nothing to do with it.
100% agreed. When I hear someone say "I killed the dragon, I beat the game" I want to invent new ways to perform lobotomy. Dude this is a sandbox game, there is no beating it. That is the main reason I hate and despise speedrunners.
As for the farms, yeah remove them completely, not my fault people refuse to walk 20 block away from their base. What's funny is that the same people later whine how minecraft is boring.
@@a_balloonthe convenience of an iron farm is a big part of what allows me to have fun in this game. a big reason why i constantly dumped old minecraft worlds was the slight inconvience of having to go mine whenever i needed iron (which is a lot, because iron is everpresent in all crafting recipes.) i find it much more fun to get my iron from a farm and then do what i want than to go mining just for that purpose before i can achieve my goals
i have no problem for doing this with lapis/redstone/copper/coal, but i genuinely feel like iron is now harder to find than ever. put that together with the fact it needs to be smelted and i suddenly spent 1 hour getting and smelting my iron before i get to work on my project
Easy iron farms are necessary though, survival redstone and complex farming can't be done without them. They don't break the balance, they open up the tech tree.
@@tzootzoo802 isn't the point of *mine* craft to go mining?
No? Entirely generalizing and factually incorrect. If you're being told that you have landed yourself in a try-hard group and that's your own fault.
As for youtubers, majority of them just do that because that's what they like doing and they don't tell people to do that.
Say it again with me folks:
"Generalising entire communities is not only factually incorrect but morally wrong as well!"
I feel like the Pitcher plant was the most missed opportunity to add new insects and new potions. The Pitcher Plant could be used to kill insects, and drop the remains that you could use for new potions, also feel like it would have been a good time to Re-add the fire flies and use them for a potion of sorts. Maybe like a potion of illumination or potion of flaming, and the bees could be used for a potion of stinging or a potion of pollinating.
I think instead it should fill up slowly every time it kills an insect before it gives you a random potion that you can harvest. Like a composter. But you have to fuel it with Blaze Powder for it to work.
imagine potion of pollinating! You could just throw potions on your crops to make them grow faster and feel like a dryad. That would be so cool!
@@LibraryofAcousticMagic3240Bonemeal:
Gold horse armor being better than iron makes sense. Gold tools, weapons and armor are better than iron too, they just break faster
Gold tools are NOT better than iron... They mine faster and have stronger enchants, but that's it. It can't mine the majority of the ores in the game, it gives less protection, and it does less damage (it literally can't even mine itself... You need at least iron tools to mine gold ore).
So having Gold Horse Armor give more protection than iron DOES NOT make sense, as its not even consistent with how every other gold tool/armor works.
@@lasercraft32maybe he has not played the game in a while, since gold was nerfed to wood tier. Dont be so harsh on him
@@Averageuscitizen3GOLD WAS NERFED FROM STONE TIER?????
LITERALLY, WHO THOUGHT THIS WAS A GOOD IDEA???
@@Averageuscitizen3wait, gold was nerfed to wood tier? what? Like, i don't really use Gold tools much, but damn, that's stupid
@@lasercraft32 why are they so abundant in the nether? their fast-mining property. nether blocks aren't really that tough, and using your diamond pick can be a waste, and if you dont have a thousand beds gold picks are definitely a lifesaver
One thing specifically for features in 1.20 that I’ve heard said is that it feels like the features added in that update were designed so that they could be added upon and given more depth in the future, like how Copper continues to get more and more functionality with each update. So it’s completely possible that things like Archaeology and the sniffer could be expanded upon in future updates
"were designed so that they could be added upon and given more depth in the future"
In other words "Add a bunch of useless unfleshed out features instead of actually making them good the first time"
They have a long track record of features that are effectively abandoned.
"Copper continues to get more and more functionality with each update"
It took them four years to give them a good functional use.
@EmperorPenguin1217 This isn't new and exclusive to recent additions. It's been a thing with pretty much everything in the game. Emeralds and lapis didn't originally have their functionality when they got added to the game. Gold armour and leather armour didn't have additional functionality until fairly recent updates when they added the ability to pacify piglins by wearing gold or powdered snow being added that you don't sink in if you have leather boots. Bees had their functionality expanded on with the addition of copper. Archeology was a form of expansion to both copper and several past existing structures. Boats got updated in significant ways years after their original addition. Twice. New potions got added with a lot of updates and most of the updates that were added post 1.0 were primarily focused on expanding existing features. We recently got dogs having new skins and spawning in new biomes as well as dog armour. Dogs were first added to the game in beta 1.4, over 13 years ago. They have been virtually completely untouched since. They are always adding to previous features and there is very little in the game that has never been touched on since their original addition.
I can't believe it takes time for the free updates for my decade old game to be more functional unbelievable give me a refund for my free update
@voidghost8360 Unironically these free updates add more to the game in one go than some 20$ DLCs I've seen for some other games I play. And those games cost more than twice as much as Minecraft. FPS games are so bad for it like you'll pay 20$ for a singular character skin you never even get to see because the game is first person. I've also seen multiple games that have paid cosmetics that are SINGLEPLAYER GAMES
@@IceFireofVoid
"It's been a thing with pretty much everything in the game."
Not true, up until recently a majority of the features at least held up on their own at the time of their addition and had proper functions
"Emeralds and lapis didn't originally have their functionality when they got added to the game."
From addition to gaining proper functionality:
Emeralds - Nine months - Extremely important mechanic
Lapis - 3 years, a few months -
Gold/leather armor - Several years, only one piece of either kind is useful, source materials still managed to hold up on their own
Honey comb - 1 year seven months, changes a block from one state to another. Decent but not much, not an "expansion"
Boats - Last major change, 8 years ago and leading which is a parity feature that existed years prior.
Archaeology - 2 years after announcement, not an "expansion" either. It barely even changed the structures either
Wolf skins - 13 years, literally just skins and spawn adjustments.
"They are always adding to previous features"
Not true, there's still a ton of dead on arrival or abandoned features and even when they do add to a previous feature lately it's usually beyond overdue and/or bare minimum/unimportant at best.
11:01 Thorch flower dosen't give off light but guess what does a god dam sea cucumber.
😂
Sea pickles and sea cucumbers are completely different animals. Sea pickles were many added as a substitute for not being able to use torches underwater.
Torch flowers are based off real life torch lilies, which get their name because they look like torches, not because they light up, similarly to how silverfish are neither made of silver, or are fish.
These ''useless'' features is what makes Minecraft good to me, Going around and collecting every disk, armor trim and mob variants is so much fun imo.
Same, I love it
For me my favourite so-called "useless" feature is the fox. They can do so many things and it's hilarious how many items they can actually use, but it's all ultimately rather useless to the player. I've worked with foxes IRL and having them in game just makes me happy. I think one improvement I would make on them is instead of possibly spawning with an item in their mouths, maybe they can dig them up and you can barter snacks to them to obtain it. "Tame" foxes could give you rarer items and the items could vary on fox varient. Also could add more varients.
Foxes are super cute and some of the only auto farms I ever make use foxes. I made an auto chicken farm that was fox powered because it can hold a looting 3 fire aspect sword so you get increased drops compared to the lava based design. I also really like auto fox berry farms. They just print money if you have a fully leveled butcher villager while being super cute to watch them all run around in their glass greenhouse.
I didn't know you could give foxes enchanted swords. That's sounds sick, I might talk about these guys in the future.
@isloths Yeah if you give them a weapon to hold, their attack uses the weapon's stats, including the enchantment. The only issue is they can only hold one item at a time and prioritize holding food. So if a food item is accessible to them, they will drop the weapon and pick up the food item instead and then your weapon risks despawning. If you make some sort of system that uses a fox with a weapon, you have to make sure they can't pick up anything edible.
Also a second funny thing with foxes is they can eat golden apples and gain their buff effect. I've been paranoid bringing my foxes through the nether before and would feed them a golden apple and splash them with fire resist too lol
They are useful though, they can fight for you, farm chickens, and also steal your stuff.
@@HungryWarden Hence the quotations around "useless." To me they're one of the best features in the game.
I really, really wish you could ride the Sniffer. It just looks so much like a fantastical domesticated beast that when I saw it, I kinda just... assumed it would be a mount.
Horses are actually really good, I still use mine in my 400+ day world even though I have the elytra. It's just more convenient to reach the surrounding areas around my house, and also you don't need to put mending on your horse lmao
Good point lol
the mob heads are so hard to get, especially in java, and ESPECIALLY the piglin head
Yes I was considering talking about these as well. Super cool concept to get them, and channeling made the process a lot more fair
@@islothsbut these are actually useful because they decrease the range a mob can see you from, and you can put ‘em on top of a Note Block to prank your friends.
I didn't wanna just cheat them in but I also gave up getting them legit. I just use commands to spawn a charged creeper
@@fgfhjfhjfbhfghf5771 you can get a skull from an Ancient City. I would know, I live there after all.
@@HungryWardenThey can also be used for fireworks or banners.
The turtle potion is so powerful that even Technoblade used to use it to destroy his enemies
Rest In Peace Legend
Llamas also have different stats, it determines how much they can carry in a chest on their back. It’s strength from 1-5, and the amount of stacks they can carry is their strength times 3.
Yes, I forgot about Llamas. These guys are pretty cool I might bring them up in the future. I love the carpet designs you can put on them.
Most people also seem to forget about llama caravans; leashing one llama causes other nearby llamas to follow the leashed llama.
it seems odd to rag on transportation features like minecarts and horses because "the elytra is better", cause yeah obviously a post-ender dragon endgame item like the elytra will be better than transportation features that are intended for early-game.
though i do agree that minecarts could definitely use a buff, seeing as they're one of the more expensive transportation methods and they're hardly faster than sprinting
The thing is it's so easy to get an elytra that from a usefulness perspective, there's really no reason to spend time building a minecart rail or getting a good horse when you can spend 2 hours and get an elytra. Not saying I don't like these mechanics, I think they're all cool. The elytra is simply very strong.
yeah the risk/effort to reward ratio isn’t very balanced
@@islothsi dont care because making a rail line is fun. plus i have an iron farm
Minecarts still suck without elytras. Running beats them and boats are faster than them and have more options on where they can go.
@@em-823jesus ppl here really don’t understand how preferences work
There is so much to do in the game. So many little "side-quests". It's fun and interesting. I think the problem is, a lot of these small features are super specific and not fleshed out enough to keep the player motivated to seek them out and keep using them in the long-term. Many of them also feel very distant from the main progression of the game and I wish everything felt more integrated / connected.
Disc 5 actually has *massive* implications for an end update... the first monster sound about 35 seconds in is the idle sound of the Endersent miniboss from the Echoing Void DLC of Minecraft Dungeons 🤯
Man, I wish they added the Endersent, it’d be so cool.
I feel like people don't know that the vast majority of people who play Minecraft don't even beat the ender dragon. It can seem like a lot of people do, because every streamer or CZcamsr does, but most people never go through the effort of beating the ender dragon to get the glider.
Yeah, I'm very surprised by how many people in this comment section share the same opinions as me.
real ive been playing minecraft for 10 years never beaten the ender dragon, i usually dont even go to the nether bc i get scared lol
Yes tons of people enjoy the game rather than complaining about everything
Honestly the people who say certain features are completely useless probably aren’t the people who are intended to use said feature. I love seeing all the neat critters and messing around with new blocks/updates/mechanics/etc., and I don’t really think it’s fair for someone to call Mojang lazy because a feature doesn’t appeal to them specifically. That’s my two cents on it, as someone who doesn’t really play survival but just likes creative mode, though.
I agree with you, not everything is for everyone. Some people like combat, some like building, others like exploring and so on. And I think that's fine, Minecraft is mostly a sandbox - play it the way you like it
I guess the Sniffer is a super useful mob that’s great and amazing.
Come on though, there are useless features or at least near useless features.
I need to start using the word niche more often, because that more accurately describes what I’m trying to get across.
@@HungryWarden I personally think niche things are fine. When something has a niche, it has the opportunity to be the best at that niche. When everything is a generalist, inevitably, one or a few will become the best at it and then everything else will THEN be useless because it will just be a worse version of something else.
People misunderstand the sniffer. It does exactly what the mob vote trailer said it would. "sniffs up seeds. We will get some new plants" and "it was thought to be extinct but now it can live in the overworld again". The point of the sniffer is to be a cute rare drop from suspicious sand in warm ocean water ruins. The sniffer isn't a stepping stone to a reward. The sniffer IS the reward. It's like getting a shiny Pokemon or unlocking a golden gun in Overwatch. I'm not sure why people expected it to do much. Even with the plants it gives. Most of the plants in the game are cosmetic. And it's pretty obvious it will give more different plants in the future.
@@HungryWarden The problem with that is that a lot of the niche mobs fail at their intended niches
I encountered this recently on Reddit with someone saying stews were useless, even though they were one of the best food items in the game. They just didn't understand its utility because they didn't use it, and therefore, is useless.
u forgot about armor trims. the BEST useless feature ever in minecraft.
One of the few actually good ones. It massively enhances multiplayer and can be very good for those civilization experiments.
Minecraft players realizing these updates aren't made for the 8% of players who interact with the community but instead the casuals who are more willing to pay for mincrotranactions and realms
3:43 it helps with the desert and is good mid to early game. Although it definitely deserves a buff to it's jump hight
4:45 I think it's a bedrock bug
yep, the game has turned to sh**
@@Whatismusic123 it's actually still really good. Just these updates are for the majority not the minority. And personally doing your own thing with game development instead of listening exclusively to the community is probably a better system for development. Both for quilty and also the mental health of the devs.
@@timedeathe they're not doing their thing, they're pleasing microsoft shareholders by making the game more and more bland and bloated by the day, because they're too scared to make any good changes that some may not dislike. I think the sentiment that mojang would never add creepers in modern minecraft is completely true.
@@Whatismusic123 feature bloat currently isn't as large as a problem as people think it is at the moment. 2 Microsoft is literally a publisher this is just ea bad popcap good again.
And honestly the updates are still really large. Just a lot of the content is smaller changes or behind the scenes. Hell 1.21 added a lot of different buildings blocks to the game. Including doors trap doors and others.
This video was pretty cool! I think that you found the thing with useless stuff. It can be "useless". But not pointless. If it can have something interesting going on for it. Then neat!
Pointless for progression, he means.
@@vencedor1774 that's what I meant. Like, sure, it can be useless for progression. But if it doesn't add to the overall experience, then it is kind of "pointless". That's what I meant. Like, putting an example from the video: the panda brown recessive genome. Like, sure, you could go all the way with the breeding and stuff. Or you could just find a brown panda spawning naturally. That kind of stuff.
collecting trims and sherds are certified joy in my experience :D
Yeah I like the addition of new collectibles like that.
Don't forget music discs and banner patterns!
@@isloths hmm what do you think of emperorpenguin1217? He comes to every video stating usless features and has thw same negativity even with yours trying to be nicer. And he hates armor trims
i love the music discs so much waaaa
theyre like my ABSOLUTE FAVORITE collection of things in the game . all of them are unique and nice to listen to (small exception for the three number discs, those are more scary than anything) and i enjoy them a lot, thank you for putting them in here
Yeah I've always thought they were great too
collecting music discs is BY FAR one of my favourite things to do, I remember having almost two double chests full of music discs on one server
"minecraft added this useless feature" maybe some of us enjoy a little fun and whimsy in a video game meant for children who dont want to make raid farms and exploit totems
When I say “useless” I mainly mean “half-baked trash”.
My problem isn't that I "can't farm it" or anything like that. I hate farms. It's just that when a mob is added, I want it to actually do something and not just be a way to get a new item that was introduced in the same update.
@@Supersquid_11 hard agree- mostly meant when mojang adds things pretty much for decoration (axolotls) and they get slammed bc it doesnt like shoot lasers or whatever
@@jamiegreenberg8476 Decoration? Axolotls can fight mobs for you and even grant you regeneration if I'm not wrong. They're essentially underwater wolves.
It absolutely is not meant for children wtf. Since when is it that
Nobody is saying camels are useless, they are just stupid. *Camels do not jump that long.* Gotta love how mojang refuses to add various features like fireflies just because of the lack of realism, yet they do this bullcrap.
Camels are only bad at navigating terrain because they're built for exploring deserts. This is why they have a dash instead of a jump, which is also compensated with the 2 block step hieght.
Minecarts are cool to connect settlements on server, even if people use teleport to players commands, it's just symbolically connecting the places and fun for railway fans to play with station design.
Fax, they are a ton of fun to build and connect things with.
@@islothsalso a good way to move mobs around. You can’t carry villagers around with an elytra.
Bro went insane from the Terraria challenges he has to switch to Minecraft
Wouldn't blame him for that
Nah lol I still plan on doing more terraria stuff. I just wanna mix it up a bit. I still plan on doing more terraria challenges, especially when the new update drops.
@@islothsOh alright, Btw I liked the video it's informative and actually made me laugh at some clips
I think people are too obsessed with having every mob be useful.
I think they are alright to have even if they arent useful as their presence adds ambience to the game.
Personally, I think every mob should have at least some niche use, even if it's just that's it's rare and can be collected. Some things like the polar bear, I love that thing, but it does nothing and really isn't that rare either. So yeah, I have no problem with actual useless things like the polar bear, but I love when they're given super niche uses.
Yeah but things like the Sniffer can’t add ambience if they aren’t present. I like ambient mobs that aren’t super hard to obtain like the fish in the oceans
I think an issue is that a lot of the Minecraft community ONLY plays Minecraft. They kind of have a warped perspective of what makes a game immersive because they have such a narrow frame of reference. If you play other games, you start to appreciate the details that exist for atmosphere and to make the world feel more alive. You appreciate the things that exist for lore or to make you speculate. It's what takes a good game and makes it a great game.
Like seriously I see so many criticism of Minecraft and think that if people were talking about literally any other game, the thing they complain about would be considered a positive.
@@crazyaboutthomasThey abandoned the Sniffer after giving It 2 plants and you can't even breed It with Picher Pods. It def needs more attention
@@IceFireofVoid stop glossing over the fact that useless mobs have a huge negative effect on gameplay, especially the progression
I had no idea you could make a punnett square to breed pandas 😅
Frog lights
Might cover them another time. People seem to really like this vid so I'm thinking of doing a pt 2.
@@islothsit is a really good vid a few things though, you have to mention that all these useless things are quite funny and worth it just for comedic effect.
They're really cool lighting blocks but they're so strangely difficult to acquire, most people won't even bother.
These opinions are so refreshing! I have been playing this game for over a decade and my play style has changed over the years but not that much! I have never used and elytra or shuckers, purely because I think you should earn it. And since they’ve been added all I’ve done is explore and build like an old dude lol.
TLDR : slow and steady is always fun, enjoy the weird stuff
I love the sniffer being added, the biological history of the plants is an awesome aspect that hopefully gets expanded
dont forget copper!! people always say copper is useless but like it’s supposed to be a building block, its meant to just look pretty
Copper has no excuse to just be a building block though. It's literally everywhere and all of the other ores have several good uses.
it took four years for copper to get one proper function.
Copper isn't just some run of the mill metal either, it's known for being extremely useful
horses are honestly crazy useful in bedrock edition, the main difference there is just that they don't take fall damage! I hate using horses only to not see some giant pit and immediately kill it at the bottom of a ravine, where on bedrock they're seriously great and also fun for getting through rough terrain. Also nice for loading in new chunks, flying anywhere with elytra in bedrock is pretty much begging to slam into the side of a mountain at mach Fuck when it suddenly loads into existence
Horses do take fall damage in bedrock now. I think a couple updates ago they didn't, and I agree it's way better when they don't. Super annoying how they fall 3 blocks and take fall damage. Also they can't go in boats anymore in bedrock. Definitely wish horses were how they used to be on bedrock but they are still cool and fun. Just less so lol
@@isloths oh man, that's what I get for not playing for a year rip
I'm shocked punnett squares are a thing in this game. I never even knew about the breeding mechanics behind pandas, let alone the existence of brown pandas. This gives me a reason to root for the pandas
"It's a game I've played over *half* my *life* ..."
*Hazardous Environments starts playing*
I thought it would have been super cool if on top of more seeds in the overworld, what if the Sniffer could dig up new seeds in the nether and end dimension?
Perhaps in the nether piglins will attack Sniffers.
I feel like a big part of Minecraft’s player base has shifted a lot. I’ve been playing since 2012 and I grew up with just chilling and playing with friends and building stuff. A lot of newer players have been focused more on progression and automation which is cool and I’m glad they enjoy that but I think that’s why these “useless” features are hated so much. We had so many useless features in the early game, it’s all just meant to be fun, not functional.
i wrote this comment before getting to the sniffer section, sorry if i’m saying things already said:
honestly i think the sniffer is just wasted potential. the concept of an ancient mob that can sniff out other old stuff like ancient plants is great! the fact that the stuff you get from it is purely cosmetic is less great. i figure they could’ve made them do something, especially seeing as all the plants seem to be only very loosely based on real life ones. heck, even something as simple as making them a new crop/food, or allowing them to be brewed into potions would help potential feel less wasted
It’s also not helped by how long it actually takes to get, you have to go through several stages of unskippable waiting such as the egg stage, the baby stage, waiting for it to look for seeds, etc.
Also, it’s odd that the Warden, a mob who doesn’t have a nose, is far better at sniffing than a mob named for its ability to sniff. How is it so incredibly horrible at its one job that a mob that lacks the physical organ required to do its job does it better?
You forgot about llamas. They spawn with unique stats and can be bred for better ones just like horses, but the stats effect the amount of chest space they can have when you put a chest on them. You can give them cute decorated carpets, and they follow each other in a line when you have multiple of them with the leader on a lead.
Llamas are strangely good
Imagine if you could make a shield out of scutes too, I think that'd be a neat way to increase the value of investing in a turtle farm, since normally you won't need to maintain it past your first helm
Yeah a big turtle shell that acts as a shield. Cool idea lol
Nice video dawg but why are you kinda yelling? I’d recommend you relax your cadence a bit and not making it so “scriptey”
Yeah, I totally understand. I have a really hard time recording for whatever reason so I try to make sure it's very clear what I'm saying. Definitely will continue working on being a little more relaxed when I talk. Thx g.
this is the problem every game has, when it is developed beyond its orignial scope, power creep, there is always some new update that adds something people want to get, and then everything below that is now "useless" and so it goes on, as players optimize the fun out of the game for the sake of the best thing
The Sniffer got resurrected from being an artifact for the first time in thousands of years and is expected to be useful
Not expected to be useful, I have no problem with where its at now, just seems kinda lazy in my opinion. I think mojang gets a lot more flack than they deserve when they are called lazy for not releasing a million updates a year, but genuinely the sniffer just feels a little underwhelming to everyone I feel like.
The Sniffer really does suck tho. It's not just useless, it also doesn't fit into the game at all. They look SO out of place in Minecraft, like a crappy mod. Love horses and mules for early game tho
Honestly, thank you for making this video. I feel the majority of the minecraft community has forgotten that this is a sandbox game and not the "kill the dragon and get the best shit" game, and sometimes I wonder if the game would be better off without bosses so people would once again understand the point of the game.
People complain so much about "useless" features or "useless" decoration blocks even though that's how this genre is supposed to work. Not everything needs a reason to exist or a function just to be stuck into an ugly farm. I never see the Terraria community complaining when they get useless features even though it isn't much different from the useless features added to Minecraft.
People forgot what made Minecraft so special, and some people seemingly can't admit that they just don't like sandboxes anymore. They blame everything and everyone except themselves for their own dissatisfaction and it ultimately has made the Minecraft community unbearable for me personally.
Horses are really usefull if you haven't reached and end ship.
Which is like 90% of players.
turtle helmets with max enchantments (respiration especially) is absolutely essential for my underwater builds. It gives me enough air to make deep dives without needing potions or conduits. While i intend to have conduits all over its just such a luxury to be able to have so much time to swim and build underwater.
6:27 I mean... bedrock
Man you really hit the nail on the head with this one. Minecraft players now a days are just so obsessed with efficiency, farms and industrialization. I honestly miss the days of just hopping on with the boys and having a great time.
I think it's stupid to compare the transport stuff to the elytra. "Why bother with these other easily obtainable modes of transport when all you need to do is claw your way through TWO nightmarish hell dimensions to obtain flight?"
I mean, the elytra really isn't that difficult to get in the grand scheme of things. If you really want to go fast, you could get one in like 4 hours of playing. My take.
Are these as easy to obtain as you think?
For a Minecart you need lots of iron and redstone, then claw your way through a long path placing tracks, redstone power, lighting to prevent a creeper incident, all while breaking and placing blocks. In the time it takes to gather all of this, set it up, and finally get use from it you could've easily found an Elytra.
For a Horse you must find one, then somehow obtain a Saddle. Provided you don't get a bunch of diamonds from chests by then you now have a horse. A horse which breaks at water or steep enough areas slowing you down far more.
The effort it takes balances out very quickly.
@@isloths I see. Well I normally don't play on survival. I play on servers where sadly a lot of the times, people altready got to the close range ones.
But something I like to do tho in those servers is NONE of what you listed and instead build my own aircraft with slime blocks and pistons.
Yes it moves 1 block per second, but I can transport stuff in minecart chests and it's pretty chill flying over the world looking below. Plus, I can travel while being AFK lol
They should replace gold in powered rails with copper and make a unique golden rails which give you a big speed bonus. This will not only not screw-up old builds, but also adds something really needed. Imagine how cool of a rollercoaster you can build with those speed pads
I really like that you shared things you like about the features not just how they are "useless"
Honestly, getting on a camel and collecting cats, parrots, and random building blocks is so fun! Personally not having enough space for pets has me building more houses and its really fun! Still have never beated the game but its really fun either way
Camels aren’t fun to ride.
What a great video!
I like it being mostly talking about the positive side of these often considered "useless" items and mobs, but also you being willing to criticise some aspects of them.
And also covering more features considered to be "useless" than just the "new" stuff.
As for my favorite useless feature, I love the turtles.
For all the things you said, but also for letting me live underwater in Minecraft.
The oceans are some of my favorite places in Minecraft and turtle helmet is one of the main reasons I can even attempt to set a base in thous places and explore them thoroughly.(Turtles are also cute!)
Also awesome choises of music!
Loved the Kirby songs you used here and the NSMB ocean stage theme(?), idk where it actually comes from, but it worked really well for this video!
Thx g, I've always loved the kirby music. The beach theme is from nsmb wii, I believe just one of the world 4 level themes.
Turtle Helmet is overshadowed by other water breathing items.
I think the problem isn't that they are useless, is that they are shallow.
Half the things in the thumbnail are cosmetic focused, they're not supposed to have a specific use beyond flexing rarities in your world or collecting decorations for your builds, while the other half are technically useful, but are pretty niche due to the existence of alternatives that are either easier to get, are more effective for the time it takes to get them, or will save you more time and in more dangerous situations
Yeah pretty much. Just cool things that don't get used much. Easy to put them all under the broad category of "useless".
Great video, I love all these features especially the rare ones. Like sure people can zoom in on any specific feature and critique it for not having use/ "depth" but arent they part of what gives depth to the game as a whole? i want more silly side quests with fun rewards!!
I am very surprised lots of people watching this agree with what I had to say. I love exploring this game, never been a fan of the super mega bases and stuff.
@@isloths I honestly think some playstyles are just louder than others and its actually so impressive that Mojang manages to create something so holisitc.
Honestly, the Furnace Cart comes in handy early in the game when you don't have or need to save redstone for later. And even if I have the resources to make electric rails I still choose to use it because it's really annoying to spend redstone on torches because their energy doesn't go very far on its own, it's a shame that it's an exclusive feature for Java, however.
The torchflower thing is the english-speaking community forgetting that it's not called that in other languages. It can be cool, but it won't make sense there.
A better option would be just the sniffer getting more plants lol
I think the sniffer should have more plants, but also, it doesn't matter what language it's in, the torchflower is intended to look like a torch. I feel like adding light to it is such a missed opportunity. Still a cool flower, just could've been pretty easily made cooler in my opinion.
@@islothsWelp, that would make players mad at getting any other flower because they wouldn't have a functionality, I understand If that's the reason they didn't, but they should def add more flowers
@@rigboy1234 Torchflowers already have more functionality than pitcher plants because they breed Sniffers.
I don't care about what other languages think. English is the lingua franca of like 90% of the world.
@humbug2308 ah yes, cause it's reasonable to exclude most of the playerbase.
Also, it's like expecting forget-me-nots to have effects on memory or bluebells to ring. They could do it, but it's literally just what the flowers are called.
also i felt real nostalgic went i saw the minecart part, i have so many fond memories of playing mashup packs on the wii u with minecart rollercoasters, and even after i started playing bedrock for a bit i would always make rollercoasters.
Yeah I love my Rollercoaster world. Super fun
Rails could be so much better. Imagine if you could stick them on walls or on ceilings with Slime or Honey blocks.
@@HungryWarden that would be cool
Something occurred to me last night. If you compare the animations of the new mobs to the old ones, you’ll notice just how much more animated they’ve become. When camels sit, they go through a whole sequence of folding their legs and resting. When a dog sits, it swaps from standing model to sitting model. I don’t necessarily think either is worse, as they both have strengths and affect the game in different ways, but they horribly contrast each other when viewed as a whole, making the new mobs feel not only useless, but alien.
That's a good point. I don't really mind there being that slight different in styles tho. I just hope they don't start reanimatingn old mobs, I like the nostalgic feel of stuff like wolves sitting.
Seeing a music disc in the thumbnail of a video talking about Useless minecraft features immediately caught my attention.
For those who love Minecraft's music ( Me, of course ) going on an adventure for each new music disc they add to game feels reason enough to play each update, though it may just be an obsession with music discs on my part.
Being able to listen to them online ruins the appeal a bit though.
Started watching and just had to pause for the Sniffer
I really like Sniffers, was so happy when I finally got one… and then just imagine my *disappointment* when I learn I learn you can only get TWO flower types from them and neither are anything special. They don’t even glow on the dark!
Horses are useful for getting between disparate parts of your base if you built one that is consisted of different clumps that are dozens or even couple hundred blocks away from each other to, I don't know, run automatic farms without too many going at once in order to reduce lag (especially if your PC really sucks badly and thus cannot run games well at all) or just because you like to build your bases like that for personal taste aesthetic reasons. Like, having a bee district, a slime district, an iron district, a villager trading district, a gunpowder district, a sugar cane district, etc, in the early game before you grab your elytra. Because there's no point in gunning straight for the elytra until you have your villager trading setup complete and your automatic gunpowder farm and automatic sugar cane farm set up to mass craft fireworks to operate the elytra and to repair it so it doesn't eventually break and become unusable. I mean, lots of things in Minecraft are kinda early game only, which is fine really. I don't use horses to explore the world outside my base because they're kind of a pain to use on water, and using boats and just traversing on water and ice as much as possible in the early game is much better for early game exploring or for traversing to the stronghold to get the elytra in the first place.
I mean, you can theoretically use mine carts to go down into your deep mine shaft and come back up way quicker rather than digging on a 2x2 straight down so that getting back up is quicker and easier before you get the resources to build a bubble column so you don't have to completely redesign the entrance to your mine shaft to turn it from slanty to vertical to accommodate a bubble column. That way you can keep using your mine shaft you built at the very beginning to keep getting stone, deepslate, diamonds, copper, raw copper blocks, and raw iron blocks if you like incorporating raw iron blocks and raw copper blocks into your build if you're savvy enough to use them like that if you either don't want to build one of those massive redstone machines that devours the whole world within a certain perimeter and collects all of the blocks or if it's early game and you've not gotten that far yet.
I like camels and sniffers. I like having a pen with a camel in it in desert builds, and a pen with a sniffer in it in grassy builds. In the camel's case, it would be for purely aesthetic reasons alone. Sniffers, unlike camels, are not useless, far from it, they're necessary to obtain those two flower type things. They're pretty and cool and I like incorporating them into my builds for that reason. I can understand people that prefer to build than to grind out getting resources but don't want the overly easy experience of doing so in creative mode, they want to feel the sense of accomplishment from creating a build but they don't like it when grinding resources is too tedious and too much of a lengthy process, but I personally quite like the process of obtaining those flowers. Except when you get to a ruin and it has zero eggs. That is when I want to punch a hole through my screen with my fist.
I seen people make genuinely aesthetic builds using diamond blocks, beacons, and even netherite blocks.
The number of arguments I’ve had over “it’s not useless, you just don’t know what to do with it”
Even the furnace minecart I still use it’s just niche. It’s to move villagers because a hate temporary powered rails
I don't like sniffers
I had even voted for them, but I just feel disappointed about them, they can't be found anywhere, you can only get them from growing them yourself, they give you seeds for weird looking flowers that personally never mesh with anything I build, unlike the normal flowers you find in the world, and they don't do anything else. Idk I just feel disappointed, I would have wanted them to at least have some interactions with other stuff, maybe being ridable, maybe spreading plants where they go on their own... something! (wrote this before watching video btw)
Edit: Also its ridiculous that the torch flower is called torch flower but doesn't even emit light
You forgot to mention armor trims, not a necessity but it can make your armor genuinely look so cool if you have the right trims and color scheme
Yeah I think they are very cool. There's a bunch of stuff I left out. I just wanted to get a quick 20 min vid out and people seem to really like this one. I'll prob make a part 2 with other stuff like trims.
I just wish the Sniffer had more plants to dig up (and you know... Making torchflowers emit light. That's a no-brainer).
It was the perfect opportunity to bring back roses and blue roses! Especially considering one of the developers made a Twitter post talking about them shortly before Sniffers came into the game.
Torchflowers should provide light but allow hostile spawns, and pitcher plants should prevent mob spawns without making light
Minecraft is meant to be just side quests. Making your own fun. Not maximising everything. These items are not useless. They are optional. But so is beating the game.
They're updating minecarts so they can jump and stuff and hopefully be more smooth
the lore dissing 😭 my favorite part of going to the Ancient City for the first time just a couple of days ago was the chests, and not even for the loot. I found used enchanted diamond hoes, which made me think “who was here before? hoes break sculk blocks the fastest, which must mean that these people explored the City post-sculk-ification. what happened to them?” I’d also found horse armor and leads. did people bring animals here, hoping to journey with their pets? maybe even use them as diversions for the Warden? there’s wool everywhere, which means whoever was here before knew that wool dampens sound. why were they down here? what were they looking for, with their temporary settlements (tents and campfires)?
I looove the implied worldbuilding and lore. it makes it completely optional to explore, just like the rest of Minecraft.
The llama also has a stat. Depending on the “strength” of the llama, wolves may decide to flea instead of hang around, and also corresponds to the amount of storage it has.
Go to the breeding section of the minecraft wiki to see this. (Don’t use the fandom wiki, use the actual one)
Yeah I forgot about Llamas, also didn't know about the wolf thing. Pretty cool thx for telling me.
I think that the vanilla way to get mob heads might be more random than getting music discs. That's also a useless feature I love
The mobs dont deserve the flack, but the devs do for spending 1 year to add a single mob with 1 useless feature (sniffer, strider, panda, allay, glow squid, and a bunch of others). They only get hate cuz the fact there couldve been 2 more mobs with useless features also, but instead we only get 1.
Yeah the mobvote is kinda stupid. I think everyone agrees on that. Still, I think mojang has done a pretty good job keeping minecraft the way everyone likes it. Like the game has survived 15 years with constant updates which is pretty crazy. Also, if minecraft constantly added 3 mobs every update, the game would become a little overcrowded in my opinion.
In all fairness, pandas were added in the same update where villagers got a massive overhaul, and pillagers and ravagers got added, so they’re a bit more excusable.
With the Origins mod, turtle shells become staples for merlings or other aquatic origins. While the shell only grants a few seconds of water breathing underwater, it grants infinite water breathing above water, which means that those origins can explore the land as much as they want once they get a single turtle shell (as long as it doesn't break).
10:37 so true! I loved the exploration I did to get it, because there was no calid coral ocean nearby and I went to biomes I had never been to before, was very fun. I would like that apart from giving more uses to their flowers, they also could find ancient tree sprouts with wood types that are not yet in the game like green wood, which even goes with his color palette.
Yes, I saw someone online recommended a new sapling, I think that is a really good idea.
It’s nice to see someone who also likes to chill out and make use of the “useless” things. I never could understand the compex stuff like farms and red stone.
Music discs actually got a use in 1.19.1. You need to play a music disc to duplicate allays.
Still, it doesn’t matter which disc, and I don’t think you were able to play them with redstone until very recently.
One way to make Horses more useful/appealing would be to make it so that they can carry a chest like the mule, and make the mule carry a double/triple chest of items instead
Since the llama has the unique functionality of 'Caravan following' already, a horse carrying items wouldn't even be all that OP
I always thought it was dumb how a mule can only carry 15 slots. Like just add a scroll wheel and make it 30 slots.
I always like horses because I get so attached to them. I always use my nametags on them, and am devastated when one of them dies.
Lol I think everyone gets attached to their pets.
I'm so glad you put out this perspective. Not everything needs to be min/maxed. It is okay to just enjoy the game.