DaVinci Resolve 18 - New Fusion Features!

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  • čas přidán 5. 09. 2024

Komentáře • 64

  • @nayeemmehmud8679
    @nayeemmehmud8679 Před rokem +1

    I just found this channel, just sick!!!!

  • @TehSpeedRunner
    @TehSpeedRunner Před 2 lety +2

    The Fog Effect is outstanding! Man, you are the best!

  • @StudioLD
    @StudioLD Před 2 lety +5

    Glad depth map has been added into fusion! Looking forward to seeing the magic mask make a debut there as well!

  • @MeinVideoStudio
    @MeinVideoStudio Před 2 lety +3

    The "Under Blend Mode" is interessting :) for Image Dimensions, but as you said Confusion XD

  • @Sormad
    @Sormad Před 2 lety +2

    Always great to watch your breakdowns. I have to “turn down the kids” when you go into math stuff, but then I just watch it a few times. Keep it coming👍

  • @Falorepus
    @Falorepus Před 2 lety

    Danke Bernd

  • @JonnySchaab
    @JonnySchaab Před rokem +1

    Thank you so so much for all of your tutorials, easily some of the most valuable fusion info on CZcams. I’ve been going crazy trying to figure out a better way to use a FAR MORE PRECISE depth map image sequence I generated using stable diffusion within resolve. I had been using curves to achieve the depth isolation and it was just too finicky. But the custom tool fix is just perfect by comparison. Keep up the phenomenal content!

  • @cinema8564
    @cinema8564 Před 2 lety +4

    Love your deeper dives into ways to use these tools, ways that are more than the usual cookie-cutter tutorials. 've also have learned a lot about basic compositing using the Boolean and custom tools thanks (so much!) to Simon Ubsdell, whose CZcams channel has many in-depth videos explaining Fusion theory including how to achieve basic blend modes via basic expressions in the custom tool. So helpful to know, as you do in this tutorial, how to achieve the same effect using alternate or different tools, each of which of course have their own advantages. Again, love the deeper dives! Mike

    • @anttiv7109
      @anttiv7109 Před 2 lety

      Agreed. Please don't get discouraged with lowish viewercount, the people who are watching your videos are really appreciating these deep dives that are rare to find.

  • @chfr
    @chfr Před 2 lety

    The custom polygon modifier is so exciting.

  • @cmscss
    @cmscss Před 2 lety +1

    Thank you for your work and time to break this stuff down, much appreciated.

  • @truewiking
    @truewiking Před 2 lety

    Thank you very much for this first overview of the features.

  • @urs7812
    @urs7812 Před 2 lety

    thanks for the deep explanation. Very useful.

  • @dirdo5311
    @dirdo5311 Před 2 lety +6

    Great video!
    This update looks really promising, but I hope that they make the surface tracker available in Fusion eventually. Also the magic mask (especially the new object mask) would be really helpful in some of my compositions.

    • @VFXstudy
      @VFXstudy  Před 2 lety +1

      Indeed. And when they are on it they could also provide the object removal and maybe the facial tracking from the face refinement FX. Feel free to request on the BMD forum, there are probably some related posts already.

    • @Schmidtelpunkt
      @Schmidtelpunkt Před 2 lety +3

      Yep, I don't understand BMD's policy - instead of making Fusion more powerful they leave the functionality to the non-compositing interface. I would not be surprised if it comes to Fusion later, but even in that case only an utter moron would not announce this as a roadmap to create some buzz. This attitude of surprising users rather than creating reliability was the demise of Eyeon, seems like BMD steers their software into the same swamp.

    • @sylwesterwielanek
      @sylwesterwielanek Před 2 lety +1

      @@Schmidtelpunkt Ithink you have right. It is developing too slowly. Obsolete shaders and poorly working lights and many many other.

    • @aldermediaproductions695
      @aldermediaproductions695 Před 2 lety

      They got this done on beta 4. Still waiting for the magic mask which, to me, is the best part of v18.

  • @SimonStansfield
    @SimonStansfield Před 2 lety

    Very interesting watch! thank you.

  • @vivektyagi6848
    @vivektyagi6848 Před 2 lety

    Appreciate the knowledge sharing. Overall I think the content is deep and useful.

  • @MartinAaberge
    @MartinAaberge Před 2 lety

    Thanks for this video :D

  • @jamied6166
    @jamied6166 Před 2 lety

    This is great, lots in here that wasn't widely publicised, thank you! Btw, could you just use the bar between high and low threshold values to drag the selected depth in your MatteControl?

    • @VFXstudy
      @VFXstudy  Před 2 lety +1

      You mean where I use the custom tool? No I think that would be different than subtracting and getting the absolute value. But there are other ways to get to the same mathematics.

  • @13highlander
    @13highlander Před 2 lety

    Hi.. you are the best!

  • @davidbrandao8531
    @davidbrandao8531 Před 2 lety

    Thanks! 👍

  • @vladimirkuznetsov7689
    @vladimirkuznetsov7689 Před 2 lety

    Спасибо! Очень познавательно!!

  • @jensgeumann7564
    @jensgeumann7564 Před 2 lety

    Just saw a Video by Patrick Stirling and he was asking for help to understand what this new Modifier does.😉

    • @VFXstudy
      @VFXstudy  Před 2 lety +4

      Haha, I took more time to record my tutorial, because I read the manual first 😋

  • @daveweinstock
    @daveweinstock Před 2 lety

    How does Resolve Fusion compare to Stand Alone fusion now?

  • @rageshgovindan
    @rageshgovindan Před rokem

    Hey could you share a minimum apple Mac studio configuration required to run fusion smoothly , considering the work included are graphics in advertisements , short films and passion projects

  • @BlackPantherElite
    @BlackPantherElite Před 2 lety +2

    Hey there, thanks for your efforts. One question: How can I add the depth map node in fusion standalone?? (I am testing on Beta4 currently) So far only could use it in resolve color tab. Greetings from northern germany btw :P
    Ps: I hope they push Fusion more, it could be so much more and even a greater competitor to nuke!

    • @VFXstudy
      @VFXstudy  Před 2 lety +1

      You can't. None of the ResolveFX are available in the standalone version
      Would be nice, but doesn't seem to be a priority for BMD

    • @BlackPantherElite
      @BlackPantherElite Před 2 lety

      @@VFXstudy Alright thanks, then Ill generate and export the depth pass. I wonder if they do this on purpose to force people going away from the standalone..

    • @VFXstudy
      @VFXstudy  Před 2 lety +1

      @@BlackPantherElite I think they compile Fusion Studio alongside Resolve with the native Fusion features. While they brought almost everything from Fusion Studio over to Resolve, I don't see much effort to bring Resolve stuff like the Resolve FX in the other direction. I am not sure about forcing people, I think it's likely a matter of development effort and priority.

  • @sewerynhabdank-wojewodzki4403

    Thanks for the very descriptive and informative video.
    One question. What is the difference between Fusion inside Davinci Resolve 18 and standalone Fusion Studio?

    • @VFXstudy
      @VFXstudy  Před 2 lety +2

      This should give you an idea: vfxstudy.com/tutorials/resolve-vs-fusion/

  • @jkartz92
    @jkartz92 Před rokem +1

    does fusion studio include the resolve fx features?

    • @VFXstudy
      @VFXstudy  Před rokem

      No, they are only available via the Fusion page of Resolve.

    • @jkartz92
      @jkartz92 Před rokem

      @@VFXstudy oh! ho... it would be great if they could bring the same in fusion studio too

  • @donidonovan3891
    @donidonovan3891 Před 2 lety +1

    For the Custom Poly can i modify for each point so i can make a simple audio spectrum?

    • @VFXstudy
      @VFXstudy  Před 2 lety

      You can use index do get the current point number. So yes. But for audio maybe you want to look at the suck less audio modifier to read amplitudes from wav files. Or the midi modifier if you have midi data. Don't think that can be easily applied to polygon data though...

  • @RonnieMirands
    @RonnieMirands Před 2 lety +1

    Anyone knows if the deph map in fusion is exactly the same from Davinci Resolve?

    • @VFXstudy
      @VFXstudy  Před 2 lety +1

      Yes, it is the ResolveFX that is also available in the Fusion tab, but not in Fusion Studio.

    • @RonnieMirands
      @RonnieMirands Před 2 lety +1

      @@VFXstudy thanks a lot for these great tutorials!

  • @skapeedits
    @skapeedits Před 2 lety

    Could it be possible to create some sort of point cloud effect? or real 3d particles. If so please make a tutorial on that.

    • @VFXstudy
      @VFXstudy  Před 2 lety +1

      Yes there are 3d particle tools in Fusion and you could combine that with the depth merge in principle.

  • @joelbarnett1
    @joelbarnett1 Před 2 lety +1

    Does DaVinci Resolve 18 Beta fix the issue with fusion while using DaVinci Colour Management?

    • @VFXstudy
      @VFXstudy  Před 2 lety

      No change for the managed view lut. Only update is that you can bypass it for Fusion from the Edit page. Still have to test that one..

  • @LerosOnline
    @LerosOnline Před 2 lety

    Bernd is an alien of fusion . Every tutorial I realised I'm terrible

    • @VFXstudy
      @VFXstudy  Před 2 lety

      👽?
      No, probably just spent a little more time in the software...
      Start simple and get some results, then take it from there. No need to start with custom tools when you are learning the basics 😋

  • @sylwesterwielanek
    @sylwesterwielanek Před 2 lety

    Hi Bern... Do you know if the upgrade from FUSION STUDIO 17 to 18 is FREE ??? I can/t find in website BM download, is only BY. I have 17 STUDIO (dongle version) ?

    • @VFXstudy
      @VFXstudy  Před 2 lety

      Check the support page, pretty sure there's a link for Fusion Studio v18 as well and it is a free upgrade if you are an owner of the studio version

    • @TimesaverVFX
      @TimesaverVFX Před 2 lety +1

      yea, its free

  • @imiy
    @imiy Před 2 lety

    How to rotoscop with the Depth map? In the Color page you just add alpha output and connect it. How to do that in Fusion?

    • @VFXstudy
      @VFXstudy  Před 2 lety +1

      Same in Fusion. I'm pretty sure I showed just that when using the depth map as a mask on the brightness & contrast.

    • @imiy
      @imiy Před 2 lety

      @@VFXstudy hmm probably im not that good at fusion... so just a Merge with green output from Depth map and yellow - from whatever i want as the background?

    • @VFXstudy
      @VFXstudy  Před 2 lety +1

      @@imiy mask input is generally blue, unless you use the new merge operators. So just merge foreground over background, connecting the mask to the blue input to mask the foreground. Feel free to check out my free Fusion Beginn course on my website as well 😀

    • @imiy
      @imiy Před 2 lety

      @@VFXstudy thanks

  • @supstite
    @supstite Před 2 lety

    i feel that ur accent is french , is that right ?

  • @user-uu9yb3nm2i
    @user-uu9yb3nm2i Před 2 lety

    Сука, да какое же это днище!!! В 2022 году зявлять дуплекейт 2D нод как нововедение, когда эта нода была еще в 7 фьюжене, когда он еще не был выкуплен блакмаждиком. Тулсу можно найти по поиску через ctrl+space. Позор блакмайджик! Вы ничего со фьюженом не делаете, уже лет 5 выпускаяете пустые апдейты в которых НИЧЕГО ПРИНЦИПИАЛЬНОГО не меняется!

    • @VFXstudy
      @VFXstudy  Před 2 lety

      I don't understand your full comment from the translation. But if you are saying that the duplicate node is not new, you are right. I only mention here that there are additions to the existing tool. Gain, Blur, and glow sliders were added to the tool in the v18 release.
      If possible please write in English.