You probably won’t read this Xcom, but I have a question about the rng mob spawning. I made a farm where when I load chunks, an iron golem will spawn. I made an auto save detector and hooked it up to a chunk loading grid exactly how you did in your video. For some reason however, my auto save detector never outputs and therefore I never load any chunks. My auto save detector is 16 chunks away and I just can’t get it to detect auto saves despite building it block for block how you did. Any ideas why this is happening? Thanks.
Most likely there is a permaloader running. Woots design had that flaw. We redesigned it for dugged with the sand detector to get around that bug. You can find it in the ender chest loading world download but it you want an exakt copy send me a pm and I can send a scematic
@@Xcom6000 this is a repeat of a comment because I am not sure if you get notified on older comments. Why don't I you use flowing water to compress ignited TNT?
This is an amazing feature! pannic told me you can downgrade from 1.12.2 to 1.12 (btw thx pannic if you read this comment!) and now I can play with carpetmod! Are there any plans that ilmango's idea for autocrafting will be implemented in the carpet mod?
@@eswee6780 in carpet (1.12 dunnow if in 1.13 version) u can find the nitwit crafting under experimental features Basically every nitwit (green villager) have a random of 3 crafting recipes and a level that increases some stats every tot crafting done. To troubleshoot in creative u can throw them a command block
@@eswee6780 XD I'll give it a chance, I'm working on it atm and find out how to divide them, levelling up and so on is interesting, probably more work than the auto crafting table Would be nice to have the other method thought, just to compare them or to have an alternative ^^
Cool idea, but I find that clicking around in a poorly designed GUI gives more of a sense of pride and accomplishment
lol
Heyooo
You have no idea how much I would use this
im sure the scicraft crew is stoked to have another way of getting more redstone lol
Mojang! Are you seeing this? Add this. It is excellent.
That's how you make the game more fun.
2:12 Mojang: Well yes, but also no.
Great feature, I hope to see it in SciCraft soon!
Interesting concept! Would love to see this as a data pack so we could set up automatic trading with a variety of villagers.
That's amazing.
Happy 5k
approved by El Nitwit.
o7
You probably won’t read this Xcom, but I have a question about the rng mob spawning. I made a farm where when I load chunks, an iron golem will spawn. I made an auto save detector and hooked it up to a chunk loading grid exactly how you did in your video. For some reason however, my auto save detector never outputs and therefore I never load any chunks. My auto save detector is 16 chunks away and I just can’t get it to detect auto saves despite building it block for block how you did. Any ideas why this is happening? Thanks.
Most likely there is a permaloader running. Woots design had that flaw. We redesigned it for dugged with the sand detector to get around that bug. You can find it in the ender chest loading world download but it you want an exakt copy send me a pm and I can send a scematic
@@Xcom6000 this is a repeat of a comment because I am not sure if you get notified on older comments.
Why don't I you use flowing water to compress ignited TNT?
This is an amazing feature! pannic told me you can downgrade from 1.12.2 to 1.12 (btw thx pannic if you read this comment!) and now I can play with carpetmod! Are there any plans that ilmango's idea for autocrafting will be implemented in the carpet mod?
There is the nitwit autocrafting at the moment, different mechanic, same result ^^
@@graizzaroandreaghibi5497 ?
@@eswee6780 in carpet (1.12 dunnow if in 1.13 version) u can find the nitwit crafting under experimental features
Basically every nitwit (green villager) have a random of 3 crafting recipes and a level that increases some stats every tot crafting done. To troubleshoot in creative u can throw them a command block
@@graizzaroandreaghibi5497 carpet mod is 1.12, but I am interrested in ilmangos idea, not a nitwit-crafter
@@eswee6780 XD
I'll give it a chance, I'm working on it atm and find out how to divide them, levelling up and so on is interesting, probably more work than the auto crafting table
Would be nice to have the other method thought, just to compare them or to have an alternative ^^
i assume this would not work/would have to be changed for 1.14?
14 would look a bit different I would assume
Pretty cool new feature.
Also: First!
Automatic Villager Bartering
New snapshot for the better version of the game :P
Does this still exist for 1.16?
oman mega modded
oman Hello allo
owo
op
I play 1.12.2 :(
carpet mod is only 1.12, right?
You can downgrade inside the 1.12 versions no problem :)
@@PanNic97 that sounds amazing to me!
Your like mumbo but somehow better?
"no"
-Mojang
Can you realese that
its already in carpet