You guys gotta run idira, she is amazing only onlyy for her powers but also becuase her precognition of incoming threats lets you have the initiative for combat encounters
Thank you so much! Team builds and team mechanic guides are as needed as character builds but often much harder to find. I love RPGs for the stories, world building and exploration they contain but don’t have a particularly tactical mind. Guides like this one make the tactical RPG genre much more accessible for people like me. I’m very grateful for anything that lets me experience more of these wonderful games.
Good tips! Always liked that when you describe or overview something in game you mention that it is in your opinion, very good quality for a people who make builds etc for the huge auditory! Loved your video!
Lesson one: momentum ticks on free turns and when control goes back to who gave the free turn, so free turns are useful even if youre not doing anything with them other than buffing because you still gain momentum (this also means cassia is basically indestructible with some navigator talents because the regen can tick 3 times on her turn)
I will be using the toolbox mod to include everyone in the team. I'm a Rogue Trader, the Emperor probably didn't limit me to 5 companions in the Warrant.
Argenta and Cassia are pretty much 100%. Pasqal most likely. I think I take rest depending on their personalities. Space Marine dude is a strong candidate as well, cause... I mean it is a Space Marine right? Heinrix must be interesting cause its Inquisition. Same with Abelard, he must be pretty heavily written into story, Rogue Trader stuff.
@@tangahkoncek6841 It'd be fine if we could build them from level 1 on like the companions we get at the start. Perhaps if enough people ask Owlcat will change it?
@@tangahkoncek6841 Yrliet and Jae's builds are pretty solid to be fair, and synergise well with their own unique talents and attributes. It does push them into certain direction from then on, but a decently fighty officer and a sniper-specialised operative are both roles that fit into most lineups.
Slandered Gaming I think that many ppl are overthinking it. If you dont play on unfair and even then...pretty much any type of party could be ok in this game. In Beta i played all fem party on core with 100% damage and all that and my group simply "one turn" bosses. No "point of curiosity" use. Main as psyker leader. Btw, Yrliet with shuriken catapult with certain builds and buffs is like Argenta, read "broken". This game is quite easy in comparison to Pathfinder ones. The reason is stacking buffs too much to a point where you dont actually need frontline whatsoever. Imagine - my leader psyker under buffs was tanking demons like nothing. Also - the spacemarine companion kinda meh - by the time you get him, any in your team would be capable to do crapload of damage and etc. His passive is also kinda pointless bc you can end most encounters in a couple of turns. And he cant take cover - its a serious minus.
@@SlanderedGaming Interesting. I actually heard the opposite. But, its mainly from old cRPG fans pov, so for "ordinary" ppl it could be the case. Anyway, i just hope that the game would be good, im concerned about the second part of the game that wasnt in beta. I also hope that they added a bit more variety itemwise and they fleshed out chars that you get later in the story. Yrliet, for instance, was clearly unfinished in beta.
Nah, I always build my party based on mates' biographies and temper :) So it's gonna be 100% loyalists squad: Abelard and Cassia (loyal to my ultra-loyal ministorum) + Heinrix (servant of the Emperor himself) + Argenta (obviously) + Pascal (doesn't seem 100% loyal but no party members left). Jae and Idira are on board but always suspected. And of course - Yrliet and Marazhai will die on the spot. Praise sanctioned hatred! P.S. But on my second playthrough I'll definitely try to corrupt Heinrix (and I know there is a potential).
you forgot to mention that idira is a liability by randomly spawning demons when she uses her powers. a trait that made me leave her on the ship at first. i had to resort to more extreme methods later.
I am kinda worried that I won't be able to cover tech use.. then again, that might be kinda fitting for the imperium. Edit: hmmm, seems like I underestimated the potential party size... so ,never mind.
Funny that you have Ulfar as the best ranged damage dealer when the companion reveal trailer from Owlcat heavily pushes him as a melee fighter, what with him being a space wolf and all. Not that anyone would expect an astartes to be bad at using a gun or anything. I hope that rather than include an option to disable ship combat, they just make it good enough that no one wants to turn it off. Crusade management in PF2 was.... OK? People blew it out of proportion as to how bad it was. It sucked as Lich, because the crappy 10 skeletons you get after a fight is a joke alongside the massive 50% debuff you get to troop replenishment, and I very nearly softlocked my crusade into a corner early after taking Drezen. Then having all those skeletons spawn would make the army list go off the top of the screen unless you wasted countless minutes moving the tiny groups of undead around and combining them - which was also necessary to avoid getting stuck in chains of 10+ loading screens as invading armies mop up countless tiny skeleton bands one after the other along the road to your towers. Even once i started getting undead cavalry, the raise dead perk was still more of a chore than a bonus and I absolutely would have turned it off if I could - even if it meant I kept the 50% nerf to unit growth. However, I didn't have an issue with the alternate gameplay being in the game, and on occasion it was even a nice break (usually after wasting an hour trying a respec that didnt work out as planned, or after finally beating one of PF2's many unfair combat encounters :p) that was motivated by the prospect of some cool loot - although again, I wish the game gave tooltips of the different crafting outcomes right from the _first_ choice, instead of forcing you to use the wiki to know what you're actually making before it's too late. Pretty much every issue I had with crusade management could be characterized as a quality-of-life niggle rather than a fundamental rejection of the mode. If Owlcat can make a more polished "grand scale" battle system in RT that feels more like an integral part of the game, there'll be no reason to turn it off or review-bomb the game over it.
The most interesting part of Crusade management was the council sessions themselves. Gave depth to the party members who were part of it and the situations and rationales for each characters thoughts on how to resolve these situations were good. Every Mythic Path got unique flavor in regards to unit composition it's just the battles themselves were dull and uninteresting with little strategy required to actually win. Just grab a mage general and fireball the enemy armies to death to save yourself time imo.
@@CrazyxEnigma "the battles themselves were dull and uninteresting with little strategy required to actually win. Just grab a mage general and fireball the enemy armies to death to save yourself time imo." I mean if you choose to only use fireballs, is it the game that is dull and uninteresting with strat, or is that the person who is using said strat? I don't blame you tho, Setsuna Shy is a monster and makes that part of the game so much easier but if you do not use mage generals, I find the combat to need a lot more strategy and more threatening, aka more interesting. Like most things in WOTR, there is no real balance between the tools you have access to, in the end it is up to the player to what they use to handle the difficulty they are on.
I find it odd as well because his heavy bolter is way more effective than the knife. Also in his portrait he's wielding an Axe but I haven't found that anywhere.
It's not just the trailer, he straight-up was a Warrior/Vanguard in the Beta and his companion bio that's still up on the website includes this tidbit, "Though he excels in all forms of warfare, his Fenrisian nature beckons him into close combat, where he can stare into the eyes of his dying prey." My theory is that he was originally planned to be melee-focused, but at some point they overviewed the companion roster and realized how incredibly Warrior-skewed it was, with 4 Warriors (Abelard, Heinrix, Marazhai, Ulfar), while only having a single Marksman (Argenta), so since Ulfar already had a bit of a "capable at everything" gimmick, they switched him into a Marksman for the final release, so the final Companion base-Archetype breakdown is 3 Warriors, 3 Operatives, 2 Officers, 2 Marksmen, a lot more balanced.
Yea, its kinda insane that a Space Wolf SM (a chapter who's main characteristic is to go into melee and fight like a wolf / berserker) is built for ranged combat. I'll prob find mod that turns him into a melee character (and also reasonably balanced) unless theres a specific story reason why he's built for ranged.
my character is a fortress world burst/sniper soldier and i am carrying cassia 100%. i am near the end of act 1 and i was a fan of argenta at first but she's been dragging a lot on my last 2 missions and missing more than she hits. at the sewers tzeentch fight her 3 bullet bolter burst missed the 38% main target but managed to hit my main with all 3 bullets with only 5% chance to get hit lmao. not sure why but she misses a whole lot more even on single attacks, heck even on the mechanism on prison she missed 7 out of 10 shots so i switched her out when i got the inquisitor.
Started yesterday.. I don't think im playing correctly n taking advantage of all the mechanics lol. I basically jst move, attack, end turn. First time with a game quite like this n haven't played DD since the early 90s.
I wonder at what point in the game will we get the Heavy Flamer and Heavy Melta. My Argenta will need these two big guns to purge some heresy. I know the Heavy Bolter is the first Heavy Weapon we get and we need the character to have 60 strength to use Heavy Weapons but only 45 Strength with Heavy Weapon Mastery passive.
I've been considering going heretic but I'm worried about if that means I lose Argenta. I'm split between a Marksman/arch militant to fulfil that role myself or nobel grand strategist to be hiding in the back giving orders.
I’m probably going to use all of them at one point or other… but the Drukhari!!! 😤! That leech dies immediately!!😡! Speaking of which: “Servant! Where’s my Combi-melta!?! I require it!!”
Depending on how things shape up with the Warrior, I might have to flip a coin between my planned Pyro Marksman or a Pyro Warrior tanker, who sets himself and everyone else on fire. Have you done a Warrior rundown yet, Slandered? I might have missed it if you have.
This decision its about what you prefer. 2 shots and a borderline useless ultimate. Or a Charge and a pyro spell or a melee attack, and the best ultimate. When you use daring breach you can use ignites till your ap ends. Its like 6 to 8 ignites with the proper setup. With the right gear. This is 18 to 24 burning. Enogh to kill anything in the next turn.
the not so fun thing is, that if you really role play the game, than you cant take Cassia anywhere. She is your only navigator and those are quite rare and precious to begin with. no one in their right mind would ever risk one. The Navigator is usually better protected on the ship than its captain. Same goes for Pascal. if he were not integral for the ship workings, than yeah, take him with you. At least the toaster loving redshirt can be replaced easier lorewise. every world has a few thousand of them running around. but yeah, when it comes to builds: 2 warriors, 2 soldiers, 1 non psi buffer, 1 psyker is what i run. 2 psykers + whatever psikers the enemy has just stacks the demonic meter way too fast and the last i want is demons spawning or a killed psiker on a miscast.
I roleplay my Dogmatic character as someone whose is an all or nothing kind of guy. Everybody sacrifices everything for the Emperor and there's no position so valuable that you aren't expected to pick up a weapon and do your part. If you die then know that you have failed in your duty to live and continue serving.
I never did find a 2 hander that had any better stats than the 1 handed power axe I put on Abelard. It was pretty underwhelming, I even found a 2h sword that did less damage and had 0 pen…obviously they need to work on some weapon balance.
@@kmel3588It does less damage than a 1hander though, by several points and only has 10 more pen vs the power axe, so it made no sense to use it, for me at least, especially when I could keep a plasma pistol in the offhand. I was liking the melta gun, though but it doesn’t really get any skills I could see to make it more worthwhile.
Theres plenty of 2h that deal huge damage. You get a very powerfull one when you find the merchants. The 2 bis ive found 1 its a power axe 1 hand that increase the crit damage by 25% each time you attack. And the oter its a 2h powerhammer. I dont remember what it really did but it was stun and oter incredible modifier. If i find teh print i tell you.
Thank you for the video What do you mean when you say, "I play on core, so I have no idea how these mechanics will have to change based on you playing it on fair"? The difficulties for me read Custom. Story, Normal, Daring, Hard, and Unfair
THANK YOU! I googled this and couldn't get a distinct answer anywhere! Even the achievement tracker reads out as Core difficulty, and not Daring!@@SlanderedGaming
In Beta it was pointless since you couldn't attack with both weapons at once all it did was give you a bonus to parry at the expense of using a ranged weapon to attack in instances where you couldn't get into melee range. Unless things changed, which is possible, you'd be better off going two handed or melee in one hand with a pistol in the other.
in the coop build, you have a talent that allows you to attack with two weapons, with an +1 AP cost increase and some penalty to WS/BS for the second weapon attack. Jae also comes with special version of that talent that has no penalty compared to normal talent
Am I right to think that Jae is the only companion that is designed specifically with the officer role in mind? If that's so then wouldn't it be best to always choose your main character to be an officer if Jae is not on your team so you can fill that role yourself?
Cassia has fantastic buffs in her kit that also make her a great Officer although it does distract from her Navigator abilities. But yes I do think making your main character an Officer is very helpful to the team.
Wait, the second party composition not having lore (warp) doesn't make sense. There are 2 psykers, a navigator and pasqal, how wouldn't it have lore Warp maxed out?
Too easy is relative. I would say it's easier than WotR but that's more so because it's easier to understand. If it doesn't challenge you enough just bump things up to Hard or Unfair.
Hey man, quick question. I'm hesitating between a Marksman -> Archimilitant/Bounty Hunter MC or a Psyker Biomancer Warrior / Assassin MC. My goal is to be the ultimate damage dealer of my party. I want to feel like the Main Character in combat, getting buffed by my ally while they assist me. I try to watch as many of your videos as i can, but i can't really wrap around my head which one would be the best. I know my run will be heretical. Can you point me out ?
Both will be great you just will need to decide what flavor is more appealing to you. Getting in the thick of it in melee or killing your foes with a hail of bullets?
I agree that both would be great but I lean towards the Marksman build because ranged allows you to attack pretty much anybody on the field. With a melee warrior you will only be good if the enemy is within melee distance and many times that will not be the case.
You guys gotta run idira, she is amazing only onlyy for her powers but also becuase her precognition of incoming threats lets you have the initiative for combat encounters
This is truly amazing
If your main character is a psyker diviner they can also do that.
Thanks yall, this is actually huge
@@ThePvPDestinyReally? He can?
Yup that's a great call out.
Thank you so much! Team builds and team mechanic guides are as needed as character builds but often much harder to find. I love RPGs for the stories, world building and exploration they contain but don’t have a particularly tactical mind. Guides like this one make the tactical RPG genre much more accessible for people like me. I’m very grateful for anything that lets me experience more of these wonderful games.
The game its very easy up to core dificult. Anything you do will work.
Glad you enjoyed it! I'll definitely come out with more builds when the game is released.
Good tips! Always liked that when you describe or overview something in game you mention that it is in your opinion, very good quality for a people who make builds etc for the huge auditory! Loved your video!
Glad you enjoyed!
Lesson one: momentum ticks on free turns and when control goes back to who gave the free turn, so free turns are useful even if youre not doing anything with them other than buffing because you still gain momentum (this also means cassia is basically indestructible with some navigator talents because the regen can tick 3 times on her turn)
Thank you for making these videos, appreciate the tips. I hate making a redundant main character and finding out hours into my first play through!
Me too so I hope this helps!
I will be using the toolbox mod to include everyone in the team. I'm a Rogue Trader, the Emperor probably didn't limit me to 5 companions in the Warrant.
😂😂
Argenta and Cassia are pretty much 100%. Pasqal most likely. I think I take rest depending on their personalities. Space Marine dude is a strong candidate as well, cause... I mean it is a Space Marine right? Heinrix must be interesting cause its Inquisition. Same with Abelard, he must be pretty heavily written into story, Rogue Trader stuff.
Wish you could get yrliet and Jae early, I kinda hate it when game throw me a 16 levels of build that doesn't synergy with mine
@@tangahkoncek6841 It'd be fine if we could build them from level 1 on like the companions we get at the start. Perhaps if enough people ask Owlcat will change it?
I love Abelard's dialogue and it will be hard to let him go.
Coming from the beta, they're really all good both in terms of what they provide to the party and in terms of writing.
@@tangahkoncek6841 Yrliet and Jae's builds are pretty solid to be fair, and synergise well with their own unique talents and attributes. It does push them into certain direction from then on, but a decently fighty officer and a sniper-specialised operative are both roles that fit into most lineups.
Slandered Gaming
I think that many ppl are overthinking it. If you dont play on unfair and even then...pretty much any type of party could be ok in this game. In Beta i played all fem party on core with 100% damage and all that and my group simply "one turn" bosses. No "point of curiosity" use. Main as psyker leader. Btw, Yrliet with shuriken catapult with certain builds and buffs is like Argenta, read "broken". This game is quite easy in comparison to Pathfinder ones. The reason is stacking buffs too much to a point where you dont actually need frontline whatsoever. Imagine - my leader psyker under buffs was tanking demons like nothing. Also - the spacemarine companion kinda meh - by the time you get him, any in your team would be capable to do crapload of damage and etc. His passive is also kinda pointless bc you can end most encounters in a couple of turns. And he cant take cover - its a serious minus.
Many people find the Warhammer mechanics significantly more difficult to understand than Pathfinder and consequently the game overall is harder.
@@SlanderedGaming
Interesting. I actually heard the opposite. But, its mainly from old cRPG fans pov, so for "ordinary" ppl it could be the case. Anyway, i just hope that the game would be good, im concerned about the second part of the game that wasnt in beta. I also hope that they added a bit more variety itemwise and they fleshed out chars that you get later in the story. Yrliet, for instance, was clearly unfinished in beta.
Nah, I always build my party based on mates' biographies and temper :)
So it's gonna be 100% loyalists squad: Abelard and Cassia (loyal to my ultra-loyal ministorum) + Heinrix (servant of the Emperor himself) + Argenta (obviously) + Pascal (doesn't seem 100% loyal but no party members left). Jae and Idira are on board but always suspected. And of course - Yrliet and Marazhai will die on the spot. Praise sanctioned hatred!
P.S. But on my second playthrough I'll definitely try to corrupt Heinrix (and I know there is a potential).
Nice that's definitely a great way to play. I plan to lean into the dispositions and focus on party members who think the same way I do.
Pumped for this game. Been fillowing you since the king arthur vids - keep up the great work!
Awesome, thank you!
Thinking about copying Heinrix' build (cause it seems cool) and ditching him, then run Abelard, Cassia, Pasqual, Argenta and Yrliet.
Nice that should be a strong squad.
Good to see that they left point of curiosity as broken as it was back in the Beta. Pretty sure all my teams on this game will have Cassia on them.
Mine too!
Great video, dude! I apreciate so much. Congrats!
Glad you enjoyed it!
Thanks for the tips! Can't wait to get the game
My pleasure!
you forgot to mention that idira is a liability by randomly spawning demons when she uses her powers. a trait that made me leave her on the ship at first. i had to resort to more extreme methods later.
They didn't include that until the full release. Many players have been taken aback. LOL
I am kinda worried that I won't be able to cover tech use.. then again, that might be kinda fitting for the imperium. Edit: hmmm, seems like I underestimated the potential party size... so ,never mind.
yeah considering how many party members you get it should be covered no problem.
Funny that you have Ulfar as the best ranged damage dealer when the companion reveal trailer from Owlcat heavily pushes him as a melee fighter, what with him being a space wolf and all. Not that anyone would expect an astartes to be bad at using a gun or anything.
I hope that rather than include an option to disable ship combat, they just make it good enough that no one wants to turn it off. Crusade management in PF2 was.... OK? People blew it out of proportion as to how bad it was.
It sucked as Lich, because the crappy 10 skeletons you get after a fight is a joke alongside the massive 50% debuff you get to troop replenishment, and I very nearly softlocked my crusade into a corner early after taking Drezen. Then having all those skeletons spawn would make the army list go off the top of the screen unless you wasted countless minutes moving the tiny groups of undead around and combining them - which was also necessary to avoid getting stuck in chains of 10+ loading screens as invading armies mop up countless tiny skeleton bands one after the other along the road to your towers. Even once i started getting undead cavalry, the raise dead perk was still more of a chore than a bonus and I absolutely would have turned it off if I could - even if it meant I kept the 50% nerf to unit growth. However, I didn't have an issue with the alternate gameplay being in the game, and on occasion it was even a nice break (usually after wasting an hour trying a respec that didnt work out as planned, or after finally beating one of PF2's many unfair combat encounters :p) that was motivated by the prospect of some cool loot - although again, I wish the game gave tooltips of the different crafting outcomes right from the _first_ choice, instead of forcing you to use the wiki to know what you're actually making before it's too late. Pretty much every issue I had with crusade management could be characterized as a quality-of-life niggle rather than a fundamental rejection of the mode.
If Owlcat can make a more polished "grand scale" battle system in RT that feels more like an integral part of the game, there'll be no reason to turn it off or review-bomb the game over it.
The most interesting part of Crusade management was the council sessions themselves. Gave depth to the party members who were part of it and the situations and rationales for each characters thoughts on how to resolve these situations were good. Every Mythic Path got unique flavor in regards to unit composition it's just the battles themselves were dull and uninteresting with little strategy required to actually win. Just grab a mage general and fireball the enemy armies to death to save yourself time imo.
@@CrazyxEnigma "the battles themselves were dull and uninteresting with little strategy required to actually win. Just grab a mage general and fireball the enemy armies to death to save yourself time imo." I mean if you choose to only use fireballs, is it the game that is dull and uninteresting with strat, or is that the person who is using said strat?
I don't blame you tho, Setsuna Shy is a monster and makes that part of the game so much easier but if you do not use mage generals, I find the combat to need a lot more strategy and more threatening, aka more interesting.
Like most things in WOTR, there is no real balance between the tools you have access to, in the end it is up to the player to what they use to handle the difficulty they are on.
I find it odd as well because his heavy bolter is way more effective than the knife. Also in his portrait he's wielding an Axe but I haven't found that anywhere.
It's not just the trailer, he straight-up was a Warrior/Vanguard in the Beta and his companion bio that's still up on the website includes this tidbit, "Though he excels in all forms of warfare, his Fenrisian nature beckons him into close combat, where he can stare into the eyes of his dying prey."
My theory is that he was originally planned to be melee-focused, but at some point they overviewed the companion roster and realized how incredibly Warrior-skewed it was, with 4 Warriors (Abelard, Heinrix, Marazhai, Ulfar), while only having a single Marksman (Argenta), so since Ulfar already had a bit of a "capable at everything" gimmick, they switched him into a Marksman for the final release, so the final Companion base-Archetype breakdown is 3 Warriors, 3 Operatives, 2 Officers, 2 Marksmen, a lot more balanced.
Yea, its kinda insane that a Space Wolf SM (a chapter who's main characteristic is to go into melee and fight like a wolf / berserker) is built for ranged combat. I'll prob find mod that turns him into a melee character (and also reasonably balanced) unless theres a specific story reason why he's built for ranged.
my character is a fortress world burst/sniper soldier and i am carrying cassia 100%. i am near the end of act 1 and i was a fan of argenta at first but she's been dragging a lot on my last 2 missions and missing more than she hits. at the sewers tzeentch fight her 3 bullet bolter burst missed the 38% main target but managed to hit my main with all 3 bullets with only 5% chance to get hit lmao. not sure why but she misses a whole lot more even on single attacks, heck even on the mechanism on prison she missed 7 out of 10 shots so i switched her out when i got the inquisitor.
Thanks for the video
My pleasure!
Started yesterday.. I don't think im playing correctly n taking advantage of all the mechanics lol. I basically jst move, attack, end turn. First time with a game quite like this n haven't played DD since the early 90s.
Man…you stopped at Domino. That type is the one I want to play first.
I might end up using Domino for my Benevolentia run instead. We shall see.
Lovely idea for a video, keep em coming! What's the max party size again?
6, including the main character
Seems like running 3 pyskers is detrimental because you have to sacrifice at least 1 person talent to mitigate veil
Sure but the other side of that is three psykers will absolutely blow up the battlefield.
I wonder at what point in the game will we get the Heavy Flamer and Heavy Melta. My Argenta will need these two big guns to purge some heresy.
I know the Heavy Bolter is the first Heavy Weapon we get and we need the character to have 60 strength to use Heavy Weapons but only 45 Strength with Heavy Weapon Mastery passive.
I know I have seen both types of weapons but I don't remember at what point in the game.
I've been considering going heretic but I'm worried about if that means I lose Argenta. I'm split between a Marksman/arch militant to fulfil that role myself or nobel grand strategist to be hiding in the back giving orders.
If your goal is to replace Argenta I'd go with the Marksman. Not sure if Heretics lose her but it's a good bet.
Navigator and Space Marine are obviously in every party right? I think I will go for Ulfar, Cassia, Heinrix, Yrilet, and Jae.
Thanks, man.
My pleasure!
I’m probably going to use all of them at one point or other… but the Drukhari!!! 😤! That leech dies immediately!!😡! Speaking of which: “Servant! Where’s my Combi-melta!?! I require it!!”
😂😂
Depending on how things shape up with the Warrior, I might have to flip a coin between my planned Pyro Marksman or a Pyro Warrior tanker, who sets himself and everyone else on fire. Have you done a Warrior rundown yet, Slandered? I might have missed it if you have.
This decision its about what you prefer. 2 shots and a borderline useless ultimate. Or a Charge and a pyro spell or a melee attack, and the best ultimate.
When you use daring breach you can use ignites till your ap ends. Its like 6 to 8 ignites with the proper setup. With the right gear. This is 18 to 24 burning. Enogh to kill anything in the next turn.
Warrior comes out tomorrow. I am torn myself but leaning towards marksman.
the not so fun thing is, that if you really role play the game, than you cant take Cassia anywhere. She is your only navigator and those are quite rare and precious to begin with. no one in their right mind would ever risk one. The Navigator is usually better protected on the ship than its captain.
Same goes for Pascal. if he were not integral for the ship workings, than yeah, take him with you. At least the toaster loving redshirt can be replaced easier lorewise. every world has a few thousand of them running around.
but yeah, when it comes to builds: 2 warriors, 2 soldiers, 1 non psi buffer, 1 psyker is what i run. 2 psykers + whatever psikers the enemy has just stacks the demonic meter way too fast and the last i want is demons spawning or a killed psiker on a miscast.
I roleplay my Dogmatic character as someone whose is an all or nothing kind of guy. Everybody sacrifices everything for the Emperor and there's no position so valuable that you aren't expected to pick up a weapon and do your part. If you die then know that you have failed in your duty to live and continue serving.
Is carouse not used often enough in dialogue to be a concern here?
Through three Acts I believe it was only used twice and neither time was consequential.
Подобрать адекватный видеоряд, никогда...
Пустить фоном всё подряд, автор на месте!
I never did find a 2 hander that had any better stats than the 1 handed power axe I put on Abelard. It was pretty underwhelming, I even found a 2h sword that did less damage and had 0 pen…obviously they need to work on some weapon balance.
On the planet where you can meet the governor you can get a 2h thunder hammer in the beta at least
@@kmel3588It does less damage than a 1hander though, by several points and only has 10 more pen vs the power axe, so it made no sense to use it, for me at least, especially when I could keep a plasma pistol in the offhand. I was liking the melta gun, though but it doesn’t really get any skills I could see to make it more worthwhile.
Theres plenty of 2h that deal huge damage. You get a very powerfull one when you find the merchants. The 2 bis ive found 1 its a power axe 1 hand that increase the crit damage by 25% each time you attack. And the oter its a 2h powerhammer. I dont remember what it really did but it was stun and oter incredible modifier. If i find teh print i tell you.
I used the Thunder Hammer religiously.
Thank you for the video
What do you mean when you say, "I play on core, so I have no idea how these mechanics will have to change based on you playing it on fair"?
The difficulties for me read Custom. Story, Normal, Daring, Hard, and Unfair
Daring used to be called Core.
THANK YOU!
I googled this and couldn't get a distinct answer anywhere!
Even the achievement tracker reads out as Core difficulty, and not Daring!@@SlanderedGaming
Is there a class or build that your character is simply the best at? Able to access equipment or things that other characters don't?
You are capable of creating a better Grand Strategist than what any of your party members can be.
been meaning to ask - how does dual-wield melee compare to 2-handed?
In Beta it was pointless since you couldn't attack with both weapons at once all it did was give you a bonus to parry at the expense of using a ranged weapon to attack in instances where you couldn't get into melee range.
Unless things changed, which is possible, you'd be better off going two handed or melee in one hand with a pistol in the other.
in the coop build, you have a talent that allows you to attack with two weapons, with an +1 AP cost increase and some penalty to WS/BS for the second weapon attack. Jae also comes with special version of that talent that has no penalty compared to normal talent
I haven't tested it since the beta but honestly it felt like dual wield only made sense for Jae with her special talent.
Am I right to think that Jae is the only companion that is designed specifically with the officer role in mind? If that's so then wouldn't it be best to always choose your main character to be an officer if Jae is not on your team so you can fill that role yourself?
Cassia has fantastic buffs in her kit that also make her a great Officer although it does distract from her Navigator abilities. But yes I do think making your main character an Officer is very helpful to the team.
@@SlanderedGaming perfect! Going to start my run off with a Commissar, thanks 😊
I just bought this game, it’s fun but it’s to complex for my tiny brain 😅
Wait, the second party composition not having lore (warp) doesn't make sense. There are 2 psykers, a navigator and pasqal, how wouldn't it have lore Warp maxed out?
None of them focus on characteristics that increase Lore (Warp) so essentially you would have to go out of your way to get it at appropriate levels.
I wonder if the full version will have a re-spec option for your characters? I use it alot in WotR because I frequently mess up character builds.
Yes it does.
It does, but you can't change any of their pre-set choices.
Are you gonna be making guilds for all the companion characters? That would be helpful
Yes most definitely.
@@SlanderedGaming nice! That is the only part of owlcat games that I struggle with.
Is core difficulty too easy?
Too easy is relative. I would say it's easier than WotR but that's more so because it's easier to understand. If it doesn't challenge you enough just bump things up to Hard or Unfair.
Hey man, quick question. I'm hesitating between a Marksman -> Archimilitant/Bounty Hunter MC or a Psyker Biomancer Warrior / Assassin MC. My goal is to be the ultimate damage dealer of my party. I want to feel like the Main Character in combat, getting buffed by my ally while they assist me. I try to watch as many of your videos as i can, but i can't really wrap around my head which one would be the best. I know my run will be heretical. Can you point me out ?
Both will be great you just will need to decide what flavor is more appealing to you. Getting in the thick of it in melee or killing your foes with a hail of bullets?
I agree that both would be great but I lean towards the Marksman build because ranged allows you to attack pretty much anybody on the field. With a melee warrior you will only be good if the enemy is within melee distance and many times that will not be the case.
11:20 Take that screenshot
Yup hope the information was helpful.
You don't like Argenta's name so much you always call here "Cassia"?))
I know I keep screwing it up and I don't know why. LOL
@@SlanderedGaming Possibly coz Cassia is OP there's no real reason to have other female names)
Team building 101: sister argenta, the space wolf, mc and +2
😂😂
👍🏾👍🏾🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
I need more female companions. Definitely not because of Slaneeshi reasons
😂😂
I choose to skip this boring outdated mess of a game just like every other sane person😎
All I need is Cassia. The rest of the team is insignificant as long as this carpet bombing killing machine is alive.