Noita, The Unsolved Mystery of the Cauldron Room
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- čas přidán 22. 06. 2021
- The second of two currently unsolved secrets in the game of Noita, the so-called "cauldron room" is a beautiful, but completely mysterious structure with no known use...can we solve this together?
Cauldron contents per day of year 2021►pastebin.com/jgmrAcuT
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Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.
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#Noita #Secrets #Spoilers - Hry
the binary in its current form, when translated into UTF-16 then translated into english says beautiful sky. i doubt this means anything but its fun
You mean from the void/empty days for the year?
It's the first thing I wanted to try haha
@@FuryForged Maybe a bit outlandish but what if you tried exposing the room to sky access based on this. Like dig a big ol' hole directly to the room.
Try translating it to finnish then english, see if you get anything different
After it was mentioned here, people in the Discord found out that it doesn't just say "beautiful sky". It gives you characters from at least 4 different languages and only the first two of those characters translate to something like "beautiful sky". It's possible that it is actually a list of ingredients for a recipe or something. Translating the binary to characters is definitely an interesting idea, but I can't tell for sure yet if this list of random words you get isn't just a completely random list of words instead of an actual secret message.
5 IQ idea: get the flask of vegetables from the eat your veggies perk. Put the veggies and some water in the cauldron, then hit the bottom with fire.
Soup %.
Lmao I was thinking about this too but I always thought of adding eggs
I need this speedrun catagory to exist and I need it to exist NOW.
It's actuaIIy a reaIIy funny idea, if onIy for speedrunning purposes.
This is an infinitely high IQ speedrun
Petition for Fury to complete Soup% ASAP
i had a theory about this. Since the cauldron spawns with void liquid in it, the material of the cauldron might change in the future to be a completely indestructible, immovable material that is the densest in the game, to the point where even void liquid cant move through it, and you're gonna need to use it in order to make some very specific recipe involving void liquid, and other rare, volatile substances for some future quest. Which is why its called the altar of permanence, it keeps anything inside it from leaving.
U smort
Yooo
Big brain
has anyone tried purifying powder or any thing to that rarity
is there a material in the game that is able to hold void liquid? If so, and since the structure generates when getting close, maybe fungal shifting so that the cauldron can hold the void liquid and then going to the structure could be a step in the right direction
Fill it with a liquid, then shift that liquid and see if the stuff in the cauldron also shifts, or if it remains as an unshifted sample.
The name 'Altar of Permanence' really fits the description.
I shifted void liquid into something else on one of the days that void liquid spawns in the cauldron and nothing special seemed to happen. The void liquid shifted in the cauldron as well.
Maybe it prevents that certain liquid from being transformed
@@mikewazowski158 thanks for this info, I've been looking for this for a long time. Btw how did you manage to flask void liquid?
@@sawik5 I think he meant the void liquid was already in the cauldron, as different liquids will spawn in it depending on the day. He wouldn't need to flask it.
You know it's a good game when someone can casually throw in "approximately 17 black holes" into the middle of a sentence
My thoughts about the cauldron room: It could be one of 3 different things. 1. It could simply be unfinished, but the devs don't tend to leave unfinished content in the game for months. 2. It's some unique secret involving different materials. Or what I think is more likely, 3. It has to do with the other thing that only spawns without mods active - the eyes. If we could somehow translate the eyes, they might be instructions for what to do in the cauldron room.
The bludy pilfers are learning
If you bring the sledgehammer, the game becomes like Getting Over It and you have to fight the secret boss Bennett Foddy?!
I'd be willing to bet at least part of it involves lighting the base of it on fire (to "boil" the contents).
In Runo IX "Hiisi's cauldron" is mentioned as a vessel for creating enchantments. Also worth mentioning the tales talks about "cauldrons of coins"
Watch, you need to bring Gordon Hiisi and have him fill it with sausages.
lol. True. Fill it with sausages and pea soup or hearty porridge. And if that doesn't work... just fill it with Gordon himself. :D
Yall are friking genuis
Unfortunately, I've already filled it with Pea Soup, Porridge, Gourds, and most other things. I've brought the chef there, but I haven't filled it with sausages yet, lol.
cooking with noita
put the bottom on fire, too. maybe the sausage will cook, and you can have a nice meal with gordon?
I love these mysteries. The cracking of these secrets IRL is really in tune with being an aspiring Noita in-game.
But because the game doesn't even hint at this stuff existing and the difficulty of just playing the game normally, any average player is never going to find these things on their own.
@@jadimatic1096 I think the devs are making secrets in the game extremely cryptic at first. Then when the community solves a puzzle, they go back and add some hints. That's what they did with the 2 chests in the Cloudscapes and Hell, at least.
I just wanna say thank you for making the sheer volume of things in this game more palatable for more us more casual witches.
Since you said it's entirely generated and can't spawn with mods enabled, it might be unfinished proof-of-concept from Nolla to create a secret that is not dataminable, so far there might be no solution or use for this room, but maybe the entire point that they observe the community trying to solve it and learn how to make future secrets even more datamine-proof.
Honestly if I was the developers I would just add things like this and then retroactively make the most interesting or coolest suggestion true.
Anyone tried sacrificing themselves in the cauldron? As maybe ending a run there would create a new run keeping the perks you had at the time.
I've killed myself in it a few times, yeah.
I have a theory that the cauldron and eye puzzles will be used in a big quest line resulting in unlocking some new knowledge unknown to the world of noita. Then somehow, crystallizing your newfound knowledge into a new orb, with your own orbroom and tablet, letting you have an achievable way of obtaing 34 orbs for the big ending.
Lots of leaping no evidence etc completely unfounded dumb theory maybe actually think before talking lol just spouting fantastical nonsense you came up with based on your feelings is going to cause harm and confusion to the eventual truth.
@@FinalFanatsylover imagine responding to a year old comment of some innocent theorycrafting and being toxic
@Emoe You poor thing... There are healthy ways to handle the constant anger and discomfort you feel, but this isn't one of them. See a psychologist.
The black stone in the background... could be the monolith from 2001: a space odyssee?
Edit: in the film the monkeys discover tools because of bones... so.. bone dust?
Edit 2: bring the bones from the lava lake in biome1 ?
Worth a try.
What about bringing a monkey? Is there a monkey in the game? Stendari or shotgun guy counts?
The monolith in the film had the proportions (of its side lengths) of 1:4:9. The stone in the background doesn't have the right proportions.
No, i dont think so. Just because something is a rectangular prism, doesn't mean its the monolith
I just found out about this yesterday and looked to see if you had a video about it haha, guess i didn’t have to wait long!
If date sensitive, Cauldron = Halloween? Maybe witching hour?
Considering the nullifying altar removes perks, it’s possible that the permanence altar makes a perk stay with you for all future runs
no lol
that would be broken as hell. 1 or 2 good runs would make you a god in every subsequent playthrough.
if you go to finland at 3 am and pour the blood of the devs into a cauldron, the cauldron ingame will open revealing the noita sex update
Knowing how Noita has been developed right in front of us(one of the few upsides to early access) and how the devs handle the game's secrets and community, I'm betting that the cauldron just isn't fully implemented yet and that it may be tangentially tied to the eye glyphs.
Interesting thing about Void liquid. It seems to be inspired by the Prima materia or first matter in Alchemy, and the main first step for the production of the Philosophers stone. Not only is it literally void, but the way of getting it in Alchemy it's to dilute the four essences that were formed from Prima materia, ie, void, and we manage to do this with the moon.
fill the cauldron with excrement
not because it would actually do anything, but because it would be really funny
yes
@@joaquinmunozmeschke1919 no (=
Then it'd be called the chamber pot
@@andrewdude1614 D:
@@pigfish99 😂
hi there. i don't know if it got anything to do with the cauldron mystery, but i just found out something related to eggs: if you're at the island in the lake and got some eggs with you (on a wand or as an item), then get rid of the 'burning-man'-figure (i used the Paha Silmä), then throw the egg where the figure was before it get's slowed down like if there was a gravitational field, preventing it from breaking. Other items would fly through like normal. So could it be, that the island is some sort of temple for 'living things' represented in the intro as one egg. Then there should be two more temples (not holy mountains or orb rooms) likewise for 'the elements' (maybe bringing the essence-stones to ??) and 'technology' (maybe bringing ?? to the pyramide). Well, don't know, maybe it's usefull for someone... cheers :)
My current theory is that the cauldron is the way to permanently unlock the final orb, along with Mina's own emerald tablet.
I believe the location for both will be up in the sky Work since "As above, so below" but there is currently no sky orb to match the hell orb. There is an empty spot for an orb room where it would be, though.
I've heard that the "unobtainable" orb has a sparkbolt as its spell, and sparkbolt is always the starting projectile when you begin a fresh save even if the seed itself calls for a different start.
The thing in the back looks to me like a "blank slate" (tabula rasa) maybe you need to go there with no perks or without killing anything?
The Devs said "dont spend too much time on it" recently and now i re-watched this vid and u said there was acceleratium in it at the start..
U just need to be in ng+28 with no perks, 1 max health and 36 orbs and fill the cauldron with exactly 1 pixel of each material in the game. Duh.
edit: I know it's already obvious, that this is a joke, but in case anyone somehow didn't catch it, please don't attempt this.
just attempted it. the background changed to a photo of my house
it would be amazing if it just turned out as a way to make stew using brine and meat or something like that
I don't know much about Noita, I don't know why this video appeared in my recommendations, but is the shape of the cave full of sand always the same? Because it almost looks like some kind of audio waveform.
huh... so it does...
...could it be that it's generated 'on the fly' by the game because it's reading code tucked away inside of a sound file...? or otherwise using a sound as its 'fuel'...?
If this does end up being an Altar of Permanence, my guess is it would allow you to have perks carry over into a future run, carving them into the stone tablet behind it and either being applied at the beginning of a new run or able to be retrieved on a subsequent run. From the dev response it sounds like it's not implemented quite yet. Where the Nullifying Altar uses three separate ingredients, maybe you combine three into the cauldron. Perhaps the same as the Null Altar or counterparts, maybe Gold, Fungus Blood, and idk, Urine?
I still think it would be cool if the eye messages end up being a recipe for the cauldron. After all, they are both things that only appear with no mods active.
The name "Altar of Permanence" probably suggests that perks could carry over to a future run. Assuming it's a parallel to the Nullification altar.
Alternatively, perhaps it locks the lively concoction mix for future runs.
Well that kind of goes against the idea of a roguelite, since you keep absolutely nothing between runs exept your knowledge (and spell unlocks) so perhaps it just locks your current perks so they cannot be nullified, or something?
@@CopiHuman actually many rougelites have overarching progression, though I still doubt that is it’s purpose
Maybe permanence could mean applying a certain spell to be always cast?
Think it has anything to do with being permanently transformed into a creature after transforming from chaotic poly too many times?
Fungal shifting to the limit as well. At that point the changes cannot be undone. Killing the boss in the lake also permanently transforms water into smoke even if it has been fungal shifted into another substance.
What if in the future the pot could be used to permanently apply the effect of one potion to yourself? Of course ambrosia would be completely overpowered if that was the case but I can't think of anything else right now.
Yeah the word permanence doesn't have many ideas associated with it in context of the game. I could see it having stuff to do with say making sure a substance wont be shifted away, to make it so that we can preserve unique types of material, such as ambrosia, so it won't be destroyed forever.
Maybe it gives a random potion that can never be fully emptied
@@thepizzaguy8477
Maybe if a fluid is inside the cauldron it cannot be fungal shifted? That'd be an interesting function.
you cant drink ambrosia
it just makes you puke
You could have talked about the Emerald Tablet message which seems to be about the cauldron. You had briefly mentioned it in one of your streams.
I don’t really think emerald tablet is about the cauldron. It’s possible, but that tablet has been in the game since day 1 of early access, and the cauldron room wasn’t added until a few beta patches ago.
@@FuryForged I see. The meaning of the tablet text hasn't been solved yet though right?
That's a lot of mistery!
Love the transition
1) Have you tried making/mixing different magical liquids inside the cauldron? Maybe you're supposed to create..... I dunno... Something like alchemic precursor in the cauldron by pouring all the ingredients into it.
2) I dunno if it's just me, but the carvings on the pillars kinda look like a map of sorts? Maybe if we flatten out the images on the pillars so that they're not distorted by perspective, we might find something.
could be another use for guiding powder
I wonder if the background has something to do with the spell squares in the background of holy mountains? Ive always been confused about those, they look like they could do something if we use a certain series of spells or something.
I have tried making both AP and LC in the cauldron, as well as Hastium. I've filled it with many liquids and powders and have brought chests, the sampo, items, tablets, enemies, all the bosses, etc. there. One of my theories is that it might possibly involve figuring out the alchemy recipes, or fungal shifting.
Has anyone tried to put any fungal shifted liquid inside the cauldron? Or setting fire below the cauldron filled with something? Maybe take Gordon hisi there and he will give you the recepy for midas and such? Anyway, these are some of my ideas, and since my pc is broken I can't test them out. Hopefully someone will :)
Fury, how much I love your content, men! Every time it's sooooooo pleasant to watch, thx!
Have you tried bringing that one lazer eye you can find in the tree (I think it’s called Paha Simla or something) to the room? Maybe it reveals a secret message on the tablet on the wall like how it lets you see other stuff like the forgotten boss. There’s definitely a lore connection to death here.
Yup. I've brought every single item in the game, every single enemy, every boss, and every material to the cauldron. I haven't tried every combination though...lol
I dont even play Noita but this mystery videos are so interesting i try to understand the game more abd more to enjoy this videos.
Neat analysis video! Thanks for uploading!
Permanance sounds like some way of keeping perks (or wands?) through run end. maybe a neat way that allows you to leave some thing there and get it in another run?
Anyone tried to follow the instructions on the Emerald Tablet - Volume X?
"Take, he tells us, the stone of gold, combine with humour
Which is permanent water, set in its vessel,
Over a gentle fire until liquefaction takes place.
Then leave it until the water dries,
And the sand and water are combined, one with another;
Then let the fire be more intense than before,
Until it again becomes dry, and is made earth. When this is done,
Understand that here is the beginning of the arcanum;
But do this many times, until two-thirds of the water perish,
And colours manifest unto you."
Not sure what all the ingredient are, but since it requires a vessel (Cauldron) and fire, it feels like there is some important hints there
altar of permanence? try throwing a wand into it... see if it pops up in another run. that was the first thing that came to mind.
the stone pillars look like they have the layout that you have in temple of the art - have we tried using a map-generating program to compare the pillars to the map data around the world? see if there's tunnels that recur in there, maybe those have special things - enemies, torches, puzzles, etc. The scale of puzzles that nolla have added recently is grandiose and requires travelling a lot so I can't imagine that the texture doesn't have a link to its solution.
I hope they will keep updating the game, it's so good !
altar of permanence makes me think its a way to store items and spells between runs, but if you don't take stuff out before the void liquid days the contents are gone for good.
Nice, this mysterious game keeps on giving and giving more and more secrets, thanks to your videos I've gotten more and more consistent in getting to op state however, I'm too ignorant regarding the enemies in new areas and something dumb always kill me, yesterday I was doing the sun quest and on my way to the moon I saw a mysterious pink blob enemy and I went uuh achievement and tried to 1 shot it but as soon as I shoot it I got polymorphed and then killed in an instant.
I'd really love if you had a comprehensive guide on what are the most dangerous enemies per biome (especially endgame biomes) and how to kill them for the achievement of 100% enemies killed.
Any news on the cauldron since this video released? Anything at all?
Nope. Many experiments have been attempted, but there is nothing to share.
Have you tried leaving something inside, completing the run, and coming back in a future run? I get the impression the cauldron could store things and allow you to carry them across entire runs. That’s just speculation however.
I have tried that with several things, yeah, from liquids to items like chests, evil eye, runestones, the sampo, etc.
@@FuryForged Really stupid idea that's going to hurt you if you haven't done it already... does it generate if someone achieves true peace clearing a 33-orb run and if so does anything change?
Looking back at this, I've still yet to get any ideas of what to do, except for one. What if one were to take one or both of the instruments and play a new pattern, it's a stretch but say you go one day it's broken and play something, and glyphs appeared on the slate in the background or a new book was discovered giving more hints?
It's propably a bit of a strech to say that, but I think since the game haven't been updated since april 23rd the cauldron isn't complete yet, and we will have to wait for a future update to solve that. The update most likely isn't coming any time soon, because nolla people need some vacation now, so propably october ( it's a popular month in game dev for a reason).
This is a pure spitball, but what first comes to mind, given its name and possible connection to the altar of nullification, is this:
Upon completing the puzzle (whatever that may be) whatever perks you have at that moment will be transferred over to the next game you start, allowing easier access to end game content, and removing the frustration of permadeath for those with a busy schedule.
The game is a roguelite so I doubt that there will be anything to negate permadeath, but it could have something to do with future runs based on what I've seen so far, but then again the altar of permenance is just a name they found and might not have anything to do with it
You say tbe structure generates when getting near it. What happens if you turn the world to gold with the orbs and then generate the structure?
hopefully its not a case where the devs left these unfinished quests in the game and then took a vacation from development on it
Witches and cauldrons do make sense to me... i love the secrets in this game and how well this particular one was intentionally hidden in the engine leaving me wondering what is still out there.
I know I'm late af but has anyone brought all the tablets to the cauldron. Upgraded ones perhaps, maybe the fungus notes I'm just giving ideas. Or maybe we need true knowledge for this to work aka 33/34 orbs and than test other methods. The Empty slate in the background gives me the idea that some kind of knowledge is neccesarry to use it.
altar of permanence makes me think of the ability to make things permanent between runs, so if it were a parallel to a perk removing altar then perhaps it would let you carry a perk between runs, and maybe its unfinished because they decided against the idea?
Have you tried making the lively concoction, draught of midas, or alchemic precursor in the cauldron yet? Given the name maybe it has something to do with keeping those potions permanent in the cauldron for that run?
wild af guess, maybe its a tool to help figure out alchemy recipes somehow or has something to do with halloween
Many games have the feature to transport itens between characters. Maybe this can send a want from one run to another.
Thats why you cant use it with mods, to prevent a cheated op staff to be given to a vanilla run
I wonder if anyone thought or can put a perk in the cauldron, perhaps the perk remains through sibsequent runs. Only speculating this because the altar of annullement functions with perks
About it maybe being called "Altar of permanence" wasnt there a time you talked about how adding something to it made the same material stay in New game +? Or was it just a Glitch?
Perhaps the Cauldron will act as some sort of permanent vessel to hold things between runs. maybe you can only use it to hold liquids, or even wands. maybe when it's finished it'll hold a unique liquid that will make one of your perks permanent between runs. maybe the background will provide clues for an alchemy reaction to create a new potion that has to do with "Permanence", or perhaps it might be unrelated to "The Alter of Permanence" and it's just something for a future Halloween event
Feels like you need to place something inside the cauldron and something will appear on that tablet as a hint for an alchemic potion that can only be made in the cauldron, but that is just my guess
I'm not sure if it's been mentioned yet by anyone, but this has a very clear theme of "space". Think about it - on some days the cauldron has empty space, and on other days it's filled with literal liquid void, aka something that is completely empty in nature and strives to empty everything around it. This gives me some pretty loose ideas, but here they are:
1. Fill the cauldron with creepy liquid, aka the polar opposite of void liquid
2. Cast giga/omega black hole dead in the center since they are essentially voids as well
3. Considering how this *might* be the altar of permanence, it *might* be able to encapsulate some objects permanently with the right conditions, however it seems doubtful because of the days with void liquid
4. Based on the top comment and the days translating to "beautiful sky" I think there might be a connection with the space theme, but much more literal. I feel like you need to expose it to the sky above. This also brings up the question ot it's relative location to the moon. Is it right below? If yes, I feel like it *might* have some sort of a connection to it, but it's just a speculation as all of this is.
One last thing I would like to bring up is the monolith/slate/slab in the background. It's very hard to connect any dots when it comes to it because it can mean a lot of different things. Perfection, otherworldly, maybe worship to gods? However there is one definition I can think of that fits, which is very literal - blank slate, aka something that is in it's original state and hasn't been bothered by anything. This might hint at how it's "permanent" and doesn't change at all, but that only makes things more confusing. Honestly the most logical conclusion I can think of is that the monolith displays info about the cauldron (most likely seed-based considering how it's influenced by mods) when the specific conditions are met, and the eyes most likely hold that information.
I don't think it's finished, but "Altar of Permanence" does make me consider a possibility. Especially since it was in the same translation file with the perk erasing "Altar of Nullification".
Noita is a Rogue-like. You don't keep your perks after you die, cause they're not permanent. Duh, right? Well, what if this Alter of Permanence *_made your perks permanent._* That is to say, you get the Eat your Veggies perk. Make it permanent, you die, you still have that perk next run.
Ah, this reminds me. Last night I was thinking about the eye glyph mystery, and had an idea. I understand the game has been partially decompiled, revealing the eye glyph generation code. If we were to also decompile a version of the game from before the eye glyphs were implemented, we could compare the two versions to find precisely everything that was changed or added between the two versions. If the eyes have any in-game effect or purpose at all, this would be a way of narrowing the search. Instead of searching every game file, we'd only need to look at what was changed when they were added.
Of course, I understand that there's likely many, many changed between those two versions, and this all assumes we're capable of decompiling the game to that degree, which is tough in its own right.
dont even need to decompile it really, just analyse the disassembly between versions and then decompile the important bits if you need
Have you tried staying in cauldron for really long time (I remember secret star with similar mechanics from Braid)?
Also have you tried speedrunning to cauldron, possibly not interacting with holy mountains?
Another thoughts - does worm blood seeing in the dark any effect on darkening in that room? And mushrooms trips? And both at the same time?
Maybe there some structures also generate above/below cauldron, possibly far away?
Maybe you can bring perks there and have them in every run that you start from there on out? Not sure but thanks for a timeline update and info fury ^.^
Probably use the tele kick to lift up the lid, and drop in a perk. Then put the lid back on. Cook until perk softens.
Sounds too broken to exist in a game like noita... Unless there are strings attached of course.
Thunking of the names, if nullification removes perks, then maybe permanace could save perks for future runs, but that might be a bit hard to program in, tho tboi does that with eden's blessing
Total spitball theory here, but the phrase "Altar of Permanence" combined with how cryptic this is... Is it possible that this, in some way, gives you some type of lingering effect to persist through future runs? We already have something similar with the cosmetic crown and pillars and such, but I could see this actually giving you some kind of power boost. The fact that attempting to fiddle with it while mods are enabled backs this up as well, as figuring out this puzzle is arguably the "biggest" thing you could unlock for future runs.
My theory is that you use it to place a wand and a spell to make it always cast that spell. "Altair of permanence" might also mean to bind perks to you and keep them when you go into NG+
Have people tried cooking in the cauldron? Add some cooked meat, an egg, maybe water to make a stew, light a fire underneath
granted Ive yet to finish a run but, could this be a way to permanently keep one perk for future runs?
I thought I would mention this here instead of directly messaging you on discord, but have you tried time traveling into the past with changing your system time and visiting the Cauldron? It looks like the earliest you can change your system time is Jan 1st, 1970, and it looks like a relevant date that ties to the game would be feb 28, 1989, which is the most recent publication of the Kalevala. I would do the testing myself and try to claim the glory but I am not a noita wizard, so if you would like to give it a try feel free.
I've tried things on certain dates, but I haven't experimented TOO much yet with that. It makes sense to me because of one developer's statement of "don't worry about the cauldron *right now*" sounds suspicious.
@@FuryForged That's exactly what I thought too when I looked into some of the dev statements about how "it's not time yet"
Also the fact that when the cauldron date function was decoded in the pata chat in discord, someone mentioned a weird off-set to the way the date was being fed into the function which feels like another big hint to this
@@FuryForged I think we're thinking it backwards. All the hints so far have one thing in common, time.
in the first patch the room was discovered, Acceleratium was inside the cauldron. When asked about the room, the developers said to not worry about it RIGHT NOW and that it's not TIME YET. If this is the Altar of Permanence then that provides another hint, the meaning of the word permanence means "the state or quality of lasting or remaining unchanged indefinitely." It's again related to time, something that is unchanged regardless with time moving forward.
What can we take from the Acceleratium hint? Simple, something needs to accelerate. We need to accelerate time. With the developer hints of telling us its not time yet, the hint from that is that it occurs IN THE FUTURE. In regards of the void liquid, that is simply an automatic failure state as it destroys the altar, the game wants us to do this on specific days where there is no void liquid.
TLDR: Instead of changing your system time into past dates, you have to change it into future dates. the remaining question is which date is it. What might be worth checking out is asking the developers if its still not time yet. If they respond the same then the important date is still in the future, if they answer that something like "it has already passed" then we have the important date somewhere in between their initial answer and the new one.
The cauldron room appears where we expect it to in new game + 1, in a similar place to where it spawns in the normal game.
IIRC, Sometimes when we dispose of nuclear waste we use granular substances like sand and gravel to completely surround the waste.
Probably unrelated but I thought it was an interesting parallel.
Maybe it needs a specific recipe?
Maybe some corpses of some enemies + plus blood? And technically diamonds could be the blood of Ukko etc.
Maybe bring flash there? What about transforming into something? Chaotic poly to become an alchemist .
what if its literally a cauldron, and you just gotta pour water and thow some sort of item into it, like an egg? would it cook things like certain items if you light a fire underneath it?
Maybe it's a planter for a new world tree, since the other one is kind of dead... and I seem to recall the creation lore had something to do with a giant tree and three eggs? And... Aren't there three wiggling eggs on the tree?
You ever chilled in the desert with that one dude there that doesn't attack? They're cool and like music.
This has nothing to do with the video, but felt like putting it here. 😂
I just watched another video of yours where you give a rundown of the creation myth and the orb rooms but I noticed that the tablets give instructions as if it were a recipe to create a change in the world. I think it is clues as to the combination of items and actions required to perform the ritual, including heating and leaving to rest several times.... I think you need to look at them and just read the instructions.
Have you tried using the wand that makes things blank on a tablet and putting it in the cauldron
Altar of permanence... Maybe its use is to add a desired Always cast to a wand somehow? Like add a wand, spell and special liquid (alchemical precursor?)
Does it spawn in ng+ / pw? Is it as simple as giving you a place to put things for easy transfer?
I see a simpler use for it, I think that cauldron is going to preserve something for the next game. Something like a chest in which you can store and use things between games. Obviously it doesn't have that function now, but that would explain the dev's response.
I'm sure somebody has already tried this, but the big blank tablet in the background that disappears when you're using mods seems like a big hint to me.
I would try putting the tablets into the cauldron, in a certain order I would think. Getting the order correct would complete the large tablet in the background
The only thing I could think of was bringing all the element stones to it and may be summon captain planet.
Maybe it changes the way a fungal shift works…Maybe it prevents whatever is in the cauldron from being shifted and shifts everywhere else or it doesn’t let you shift whatever liquid is in the cauldron.
This could absolutley be related to the ingame cooking system but might not be fully implemented.(the existance of very few types of food in game suggests that it isn’t a complete system)
I dont know if anyone suggested this yet, but perhaps the eye messages translate to ingredient lists for the cauldron. I saw someone suggest some possible translations that included things like celestial ruby and red and green lion among other things seen in The End of Everything spell. Maybe getting the eye messages to appear, translating the lists and figuring out which material corresponds with each list item could be something. Pretty convoluted but this is Noita we're talking about...
That's one of the leading theories we've been working over on the Discord for the past bunch of months. One of the devs mentioned something might come to light soon, since Noita is currently being exhibited in the Finnish Museum of Games. We think the solution might be time-based and that it's not as simple as changing our computer's clock in order to trick the game, since the game has "online features" that we think are more than just the Twitch integration and such.
@@FuryForged I think I read something about a new years timed theory, maybe a new material or something like that. I waited a long time to get this game and it's been pretty incredible the amount of detail they put into everything.
Alter of Permanence sounds like what the spell masters used in order to ditch the use of wands.
idk if it has been solved but it is a cauldron, so maybe put "food" in it- like meat, slimy meat, worm meat, etc, or maybe even a piece of Komi. Depending on the material under, you also need to light it up?
Maybe we'll find something in the sky that ties into the solution, given the beautiful sky thing
I filled the cauldron with Ambrosia and nothing happened, but then left the area by black holing nearly straight up and found a room about 2 screens above the cauldron room and found a strange snowy room with no enemies, a bone, a couple low tier wands, and a portal. It didn't seems 'special' at all except the portal. I flew into it and it took me to the holy mountain area between the first snowy level and the Hiisi base. Nothing else happened. I saved a screenshot with the seed if anyone's interested. Of course, I had no mods on. Not sure if this was a random thing or not. Weird...
of permanence... maybe a way to transport items and other things between runs.... AND A WAY TO GET NOITA DRIP