I tried to make Cyberpunk in Unity

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  • čas přidán 21. 01. 2023
  • Part 3 of our month long video game experiment. Today, I want to recreate the sandevistan and Im going to take you along for the ride so that you can learn how I approach recreating something.
    Screenshotting script: github.com/TJGameDev/RandomSc...
    Come hang out on Discord: / discord
    Check out the Synty store by using my affiliate link to support the channel! syntystore.com?ref:TJ
    Twitter: / tjgamedev
    Music in order of play -
    jump man 93 - bruh: • jump man 93 - bruh
    Evan King - Lets Go! / @contextsensitive
    contextsensitive.bandcamp.com/
    edamame - bbno$ & Rich Brian: • bbno$ & Rich Brian - e...
    Yung Bae - You’ve Got Me: / youve-got-me
    HOME - Head First: • HOME - Head First [Syn...
    About me -
    Hi I'm TJ, a developer who is passionate about learning gamedev. I primarily develop games on the unity platform using C# but any code is fair game. I’m still learning a lot but hope you’ll enjoy my
    Software Used -
    Unity Version: 2021.1.22f1
    Visual Studio Code: code.visualstudio.com/
    Adobe Premiere Pro: www.adobe.com/products/premier
    Adobe Photoshop: www.adobe.com/products/photoshop
    PC Specs -
    NVIDIA GeForce RTX 3080
    AMD Ryzen 7 2700x
    32GB RAM
    Way too much caffeine
    #unity3d #indiedev #gamedev #indiegame #gamedevelopment #devlog #madewithunity
    #indiedev
  • Věda a technologie

Komentáře • 88

  • @carmygames
    @carmygames Před rokem +22

    Awww yeah, the time stop with the trail effect is pretty cool👍
    I used the same tutorial to make a trail for my game with one punch man)

  • @yemi28983
    @yemi28983 Před rokem +22

    You should make the kamikaze robots keep chasing you after entering the activation range because when they stop, it's kinda easy to get rid of them by just not stopping

    • @milas6487
      @milas6487 Před rokem +4

      Maybe they could stop, and then at that moment save the position of the player, then a split second later (and just an instant before they explode) they jump towards that position to explode. So the player is forced to roll away to dodge damage.

    • @TJGameDev
      @TJGameDev  Před rokem +1

      Yeah definitely a little too easy. I did some testing with a lot of enemies and it’s a bit easy to miss them, but I can shorten their explosion timers by 90%, that might help

  • @SebastianGraves
    @SebastianGraves Před rokem +3

    "DESPITE IT'S IMPRESSIVE LENGTH, IT'S A NIMBLE NAVIGATOR, AND SOME CAN BE HIGHLY VENOMOUS
    AS QUICK AS LIGHTNING"

    • @TJGameDev
      @TJGameDev  Před rokem +1

      JUST LIKE THE TARANTULA ITS KILLING, THE CENTIPEDE HAS TWO HOLLOW FANGS

  • @Zondels
    @Zondels Před rokem +6

    This is starting to look a lot like a fun game now! It has been nice following this and I can't wait for the next one!

  • @HeroGetsu
    @HeroGetsu Před rokem

    I love this and the thing you did with the cloning amazing I love it a lot I ain’t gonna lie you release this ima play it

  • @ojakgnuy3551
    @ojakgnuy3551 Před rokem +1

    loving the series so far, excited for future episodes. the implementation of the sandevistan is on point

  • @tyrsdev
    @tyrsdev Před rokem +2

    Really cool progress! I'd highly recommend aiming the barrel of the guns along the path of the bullets when shooting, the guns feel extra inaccurate when the barrels aren't aligning! And the Sandevistan trail will also look much cooler if you also make copies of the weapon you're holding in the direction you're aiming.

  • @Rat_Algorithm
    @Rat_Algorithm Před rokem +1

    The Goofy Running animation always reminded me of one of the titans from Attack on Titan in episode 6. Also that sandevistan looks sick, good job, always love seeing how Synty assets can be elevated with a bit of creative elbow grease. 💪

  • @jackmcmullin6160
    @jackmcmullin6160 Před rokem +1

    Sick video, can't wait for the next

  • @Yobama26
    @Yobama26 Před rokem

    glad I hear someone talking about altered carbon such an underrated show

  • @FanaticChain
    @FanaticChain Před rokem +1

    Extremely cool as always!!

  • @myk3l9675
    @myk3l9675 Před rokem +1

    Awesome work as always brother!

  • @abdellahfytahi4949
    @abdellahfytahi4949 Před rokem

    This is looking really cool. Seeing that it’s pretty action heavy, you might try making the upgrade pop up be unobtrusive. Something maybe like keyboard shortcuts along the hot bar, etc. being in action and the game jerking you into upgrade selection may interfere with the super cool fluidity you have going on

  • @EpitomeTTV
    @EpitomeTTV Před rokem

    Nice! I had a couple ideas for the slow time mode.
    1) Change how the color works to have each copy of the body run through the color wheel. Basically the copies would spawn blue, then over their life cycle, change into the other colors you picked.
    2) I'd also start fading out the copied actors slowly immediately after they spawned and then deactivate them.
    I think both these changes could make the effect look even better.

  • @owenhey3187
    @owenhey3187 Před rokem +2

    Effect looks awesome!

  • @freamdev
    @freamdev Před rokem +1

    I FELT that why when the physics engine decide the boss can fly and ignore physics.

  • @AlCh3mi_MvP
    @AlCh3mi_MvP Před rokem +1

    Love it!

  • @bocaj8272
    @bocaj8272 Před rokem

    nice work man. real inspiring ;-)

  • @nahtan5855
    @nahtan5855 Před rokem +1

    VERY COOL

  • @gamedevgoose9887
    @gamedevgoose9887 Před rokem

    Hey I did this too over on my channel! Glad someone took the concept a little more seriously then myself 😅

  • @MxzziMobile
    @MxzziMobile Před rokem

    Would love to play the game one day

  • @problemsome
    @problemsome Před rokem

    Loves the series! Big inspiration for my own videos.
    A quick change that might help accessablity would be to change the shape of enemy bullets (instead of just changing its color). I know its only a 1 month project but still might be cool for the people that want to test that have some sort of color blindness
    keep up the good work 💪💪

    • @TJGameDev
      @TJGameDev  Před rokem +1

      Hadn’t thought of that, but it’s a good point

  • @kiritoasunayuiaincrad9440

    Hey look more code ooga booga! Nicely done. I love the Sandevistan mechanic.

  • @1redbear377
    @1redbear377 Před rokem +2

    Your background music keeps making me think I’m getting a discord call

    • @TJGameDev
      @TJGameDev  Před rokem +1

      Hadn’t thought of that but now that you mentioned it, yeah it does

  • @tamasys
    @tamasys Před rokem +1

    The fanatics remind me a lot of the kamikazes in the Serious Sam games. Which honestly is a ringing endorsement of them.

    • @TJGameDev
      @TJGameDev  Před rokem

      I’ll have to take a look at them! Thanks

  • @collincampbell7689
    @collincampbell7689 Před rokem

    Pretty cool, pretty cool

  • @Ironroc
    @Ironroc Před rokem +2

    That running animation is giving me life on the exploder. Hilarious. How ya feeling on finishing this up next week? Do you think you'll continue after to polish it up or put it up as is and maybe fix it up later?

    • @TJGameDev
      @TJGameDev  Před rokem +2

      Will have it playable at the end of next week, probably won’t work on it further as I need to get back to my main project

    • @Ironroc
      @Ironroc Před rokem

      @@TJGameDev Makes 100% sense. Hopefully this has been a really cool break for you from your tavern game. Good luck!

  • @koboshisme
    @koboshisme Před rokem +1

    The time system could be a potential problem in the future, it's good to have it abstracted and decoupled as much as you can. But if you don't plan on expanding on it this just might be overkill 😄
    Enough overthinking overengineering problems. Glad to see that the game is coming along nicely. Keep it up!

    • @TJGameDev
      @TJGameDev  Před rokem +1

      Yeah definitely a good point! Thanks for the feedback!

  • @truestbluu
    @truestbluu Před rokem +1

    the fanatic dude reminds me of that dude from serious sam

    • @TJGameDev
      @TJGameDev  Před rokem

      I’ll have to take a look at them! Thanks

  • @7projected
    @7projected Před rokem

    1:11 OH GOD THE OSU SONG AH

  • @copperdevs
    @copperdevs Před rokem +2

    nice

  • @Nairistarcraft
    @Nairistarcraft Před rokem +3

    nice effect, can you please make a spawn point for your bullets that is at the end of the gun barrel, bullets spawning from the middle of the player bothers me way more than it should :)

    • @TJGameDev
      @TJGameDev  Před rokem

      Yes that’s definitely needed

  • @tomkc516
    @tomkc516 Před rokem +3

    Anyone else just distracted by his giant arms? just me... ok

  • @and_I_am_Life_the_fixer_of_all

    Sick work my dude. How many years have you been working with Unity? Thats some impressive progress for a one person army.

  • @kez963
    @kez963 Před rokem +1

    That is eye candy 😄

  • @filmedbysherman
    @filmedbysherman Před rokem

    Bro is JACKED

  • @StudioSunshineGames
    @StudioSunshineGames Před rokem +2

    Gameplay Idea: What if you had to defend your own trail? If an Enemy touches it, you loose health. If you shoot it yourself by accident, then you're out. Could put an interesting spin on the formula. Maybe the effect get's interrupted when picking up certain Power ups. Just some thoughts on your project - maybe you find them helpful

    • @TJGameDev
      @TJGameDev  Před rokem +1

      Thanks man, I always appreciate ideas!

  • @NewEnglandModz
    @NewEnglandModz Před rokem

    I'm not sure if someone else already said it, but you can use a Gradient instead of multiple colors.

  • @kadircalloglu2848
    @kadircalloglu2848 Před 7 měsíci

    Instead of implementing object pooling here, using particle effects or VFX effects might be more beneficial. Additionally, instead of using Add Component, it would be better to use Get Component.

  • @sudhansubalasahoo
    @sudhansubalasahoo Před rokem +1

    Nice video

  • @IDENTICYEA
    @IDENTICYEA Před rokem

    you could use particle trail for it?

  • @NKCubed
    @NKCubed Před rokem +1

    nice, but you forgot to implement the part where it slowly takes a toll on your psyche and you end up murdering your comrades (I'm sure this will be remedied by the next update video!)

    • @TJGameDev
      @TJGameDev  Před rokem

      Lmao true, luckily it’s single player

  • @karim8030
    @karim8030 Před rokem +1

    Duuude, I’m biased, but what if you made that into an RPG

  • @edajb
    @edajb Před rokem

    Can’t believe how buggy this is, great it’s ready for release (actually add a few more bugs beforehand)

  • @BremeD
    @BremeD Před rokem

    make the player lose health when having time stopped for too long

  • @pablomirandaandrade3712

    can't u do this using shaders?

    • @TJGameDev
      @TJGameDev  Před rokem

      Maybe, any idea how?

    • @pablomirandaandrade3712
      @pablomirandaandrade3712 Před rokem

      Maybe by taking the character as a img and then using that data to generate a trail effect. The trail itself would be faster than yours but how I imagine it, i will need an extra camera and if you plan to add this effect to multiple game objects you would need even more cameras! and if you rotate the camera then everything will look odd for a second on the older parts of the trail. There is also a paid module that does this but idk their implementation so it could be as same as yours.

  • @gamerviktor4963
    @gamerviktor4963 Před rokem

    discord link is invalid...

    • @TJGameDev
      @TJGameDev  Před rokem

      You sure? Works for me

    • @gamerviktor4963
      @gamerviktor4963 Před rokem

      @@TJGameDev didnt work for me.... I don't know why 😅😐

  • @proximacentauri1172
    @proximacentauri1172 Před rokem +3

    Nice game, but your muscles kept distracting me

  • @thatonedudelive7260
    @thatonedudelive7260 Před rokem +1

    First! Muhahaha

  • @LuiDeca
    @LuiDeca Před rokem +1

    cool video man!! if u ever need someone to make music for your game you should shoot me an email.

    • @TJGameDev
      @TJGameDev  Před rokem

      Thanks man! I’ll let you know!