#hardops

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  • čas přidán 7. 09. 2024

Komentáře • 23

  • @oktokt
    @oktokt Před 3 lety +2

    I'd rather dance with you!
    Way to call out such a great track, glad to see the great wonders get together. She very much does have an infectious voice, she pulls me in like a good Stevie Nicks recording.
    Timelapses always make it look easy, but you really did slay that one.

    • @masterxeon1001
      @masterxeon1001  Před 3 lety +1

      you outta see the link in the description. It was a total pain haha.
      The music video to I'd Rather Dance with you is also a classic. I still follow Erlend's endeavors.

    • @masterxeon1001
      @masterxeon1001  Před 3 lety +1

      one cant mention that song without jammin it haha.
      *leaves*

  • @grimmcreeper192
    @grimmcreeper192 Před 3 lety

    Damn that’s the build up song of good. I’m going to start listening to it

  • @1DInciner
    @1DInciner Před 3 lety

    7:16
    Using F2 with immediate reject to build the exact corners?
    That's correct, and works even for skewed geometry, but is quite unobvious)
    That's why F2 was supposed to be used as a versatile tool for both organic and linear modeling, but unfortunately such a simple trick usually have to be explained separately.

    • @masterxeon1001
      @masterxeon1001  Před 3 lety +1

      i love me some F2. no other 3d app will ever have it. I see an underestimated brilliance in it that cannot be understated.

  • @peaceloveforever88
    @peaceloveforever88 Před 3 lety

    good job brother, good week to you

  • @peaceloveforever88
    @peaceloveforever88 Před 3 lety

    the girl singing have a sweet voice

  • @grimmcreeper192
    @grimmcreeper192 Před 3 lety

    I love how the build up ended the same time you crashed lmao

  • @GRACFUL1
    @GRACFUL1 Před 3 lety

    I see you LoL, Yes.

  • @fichtar
    @fichtar Před 3 lety

    Is there a fast way/addon to add support loops and bevels to a vertex group while you add them to a model? Cleanup would be so much faster if I could just delete the vg selection after I duplicate the high poly.

    • @masterxeon1001
      @masterxeon1001  Před 3 lety +1

      not that i know of.
      but i tend to be inspective of the geometry while working since automated solutions might look good at the view angle but have unresolved areas wherever the geo is less than optimal.

  • @user-xt2vz6vl1r
    @user-xt2vz6vl1r Před 3 lety

    How do you make big vertex?

  • @cowholy3031
    @cowholy3031 Před 3 lety

    nice.gif