The 90% Win Rate Commander - Rebuilding my 1st EDH Deck
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- čas přidán 23. 05. 2024
- Learn from my mistakes with this video of Karametra God of Harvests.
My initial build of this deck involved BIG MANA spells, but that was when I was deck building novice. I've learned so much since then and this new version of my old deck is an absolute monster.
I can't recommend this deck enough, especially if you are looking for a different approach to Selesnya strategies.
PATREON: / tempestofficial
KARAMETRA LIST: archidekt.com/decks/7715223/k...
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Email: tempesttcgofficial@gmail.com - Hry
After the time of filming, the deck has won 9 of 10 games against mixed pods. Hence the 90% win rate. I'm sure the win rate would be less over time, but it's record so far has been VERY impressive which inspired me to get this video out ASAP. I hope everyone enjoys! Cheers, and happy Friday. :)
You should make the tank top your stick , it would definitely have you stand out
It is only because of the taboo of playing land destruction in casual. It is a community issue. Unless mass land removal/hate becomes common as mass atrifact and enchantment removal, this deck will always dominate.
Considering all the broken lands comming in modern horizons 3, land matters decks will dominate. I am hoping this shift will normalize mass land destruction in casual commander.
It would be awesome if you built a Galea deck! That would be awesome.
I think I'm speaking for everyone when I ask for more
More shirt?
Dude ur weird…
You're going to have to change your channel name to Protein Hulk! 💪
6:40 there's a recent bounce land called Arid Archway
There is one that taps for colourless and green that I know of and maybe one that taps for colourless and white probably. IIRC you need to bounce an untapped land.
if u want some more crazzyness = Amulet of vigor
Great deck and great video brother! Keep it up 👍
Great video! This is the kind of power level I like to play at! Big fan of this list!
really nice deck tech :D and a great video start XD
sick video, really liking your recent deck builds vids! Currently building the Marvo one and I cannot wait to play it, and for this one, I don't have a selesnya deck yet, so I'll probably be building this, looks awesome and fun
Had to do audio only so as not to stumble 🥵
I kind of hate the combo heavy meta. I mean, don't get me wrong, combo decks as an archetype are fine. What I'm not fine with is every single deck today seems to want to do some kind of infinite combo. Sinergy and theme be damned. If a commander dosn't have some kind of broken interaction it's basically discarded by the community it seems. But hey, everyone can play however they want, it's none of my business, but it's not for me.
you can't goldfish forever against 3 other players and attacking for 63 - 120 'the fair way' isn't a great strategy
Another banger video, king👏👏👏
Wow good timing.
I re-build my karametra deck 3 days ago, but I did go for the more mana dork route to get more lands into play. Landfall is a sub-sub theme so it's not around that much.
It used to be a selesnya angel tribal deck (Karametra helped getting the fatties out faster, but that was years ago).
Anyway, played one game with it and it stomped hard. Did not need to use any of my tutors either.
Man is there a possibility that there will je a Necrobloom Commander Deck tech? Great Video btw.🙏
Why dont you put in field of the dead?
new desert bounceland too!
The New Desert Guildless Commons from OTJ
I’m gonna save up and buy this deck.
Nissa as a cammander is super strong also
Arid archway is another bounce land that you can play
I built it with all basics btw
you don't notice the color-needs with this deck (how i made it)
you do notice the slowing of entering tapped
Consider Stone-Seeder Hierophant
Id love to see the deck in action if youre able to film a game
why is spirited companion in the deck?
there are monowhite and monogreen bounce lands
There is also arid archway, a desert out of Thunder Junction
Those can't bounce a bounceland though, so it would only loop as many times as you have untapped Plains/Forests.
You should read those cards and understand how this deck works
@@fastydave no.
@@sharkley1981 🤣
being a 5 mana commander, you kind of REALLY want to run ramp that somehow lets you play her on turn 3. Being an indestructible enchantment, she will be super safe to play and you won't have to worry about losing her right away and sitting on a 7 mana commander in the command zone.
But there are actually not a ton of cards, that BY THEMSELVES ramp you to 5 within the first two turns. There's Sol-Ring and other fast mana obviously, but outside of busted stuff like that, options are a bit slim, especially when it comes to creatures (and you want to run a lot of creature) you have Joraga Treespeaker (play turn one. level up turn 2.). Devoted Druid can tap for 2 mana ONCE but that one time is enough. And lastly, not a 100% guarantee but still worth it: Carpet of Flowers but I guess that kind of counts as green fast mana. And that's basically it for cards that can ramp you to 5 by themselves (and 3 lands obviously)
Because that isn't enough, you really want to run 1-mana ramp (birds, elves etc.), preferably creatures for synnergy with Karametra and then just hope you hit two of the ramp pieces. Crop Rotation into Ancient Tomb (or just drawing Ancient Tomb) also counts as ramp. But optimally you just want to have to play only one card as ramp piece instead of two elves simply because it's better to play anything AFTER Karametra hits the battlefield.
I don't run Sakura-Tribe Elder, which feels like a crime because he's basically in every green deck I've ever build but at 2 mana, in this deck, he doesn't help casting Karametra on turn 3. Like, obviously I'm skipping infinite combos here, but I'm not the biggest fan of those.
Now, because I'm running so many small creatures, my deck evolved into this "tiny creatures matter"-machine with Welcoming Vampie, Mentor of the Meek, Skullclamp etc. so a midgame Llanowar Elves doesn't make me unhappy. Also because Karametra is indestructible, I can run a bunch of one-sided "destroy large creatures"-Sweepers like Battle of Bywater (Destroy every creature with power 3 or greater). My tiny army lives, Karametra too, my opponents big stuff gets stuffed. Finish to taste with anything that makes tiny creatures huge for a turn.
In that Deck Dusk // Dawn is pretty good. First you kill everything above power 2 with "Dusk". And at any point, if your board ever got wiped, you can return all creatures with power 2 or less from your graveyard to your hand with dawn. Since you're playing Karametra, you have so much mana that you can play most of it right away anyway (and ramp more in the process).
I play joraga tree speaker in every five cost g/x commander. Great suggestion!
Save the dissertations for your playgroup or reddit 🙄
@@fastydave I think it's a bit sad that you take the time to randomly spread negativity on the internet. Maybe reflect a bit on why you didn't do basically anything else.
You may not realize it, but you're probably unhappy with your life if you're using your time to put others down for talking about something that they're excited about.
Dude ur just rambling and yapping, wrote a whole damn essay that nobody is gonna read 🤡😂🤡
mono colored bouncelands are called karoo and jungle basin!
Those are nonbos here buddy
Sheesh, forget having a Mtg channel. You should make a Fitness channel 🥵