Why Potemkin Is Struggling In Guilty Gear Strive....
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- čas přidán 5. 09. 2024
- #guiltygear #guiltygearstrive #fightinggames
Potemkin in Guilty Gear Strive started off really strong, but has fallen off quite a bit since the game's release in 2021. What happened to Potemkin?
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'more hp' usually just translates to dying at the end of a goldlewis combo rather than in the middle of one
Lmaooo
heh
As a pot main, yes
You're either getting two touched by ram or getting two touched by ram...
As a coffin swinger can confirm. Although it’s hard vs nago still (pot is just a super good matchup)
One problem with grapplers is when the game is new they seem OP because we are still figuring out the game and we struggle with dealing with "if I get in, I win" type characters. People then complain and grapplers get nerfed. THEN as time goes on we figure out the game and we learn how to deal with the games grapplers. So now we know how to deal with a grappler AND the grappler has been nerfed from release. . . so they struggle.
It kinda reminds me of the Goku Black situation from DBFZ. Cloud805 made this statement once. "Goku Black was never good. . . .we just sucked when the game first came out"
True but that game has changed soooo much since we all thought Goku Black was very good that I’m fairly certain compared to the cast *now*, people can do such balls to the wall greasy sh*t that he really isn’t that good
That’s not a problem with grapplers it’s a problem with the community not learning how to adjust their playstlye
Nice video.
I have two comments: a minor addendum to 5P; It whiffs on a LOT of people dashing into you, so it's not even reliable for checking dashes, and it even whiffs on some characters' pre-jump animation (for example, May, Ky).
The other comment is that I think another one of Potemkin's main flaws is that he's gatekept quite hard by execution requirements; if you can't convert these stray hits into something meaningful via Kara BMF or Hammer Fall Break cancelled into Giganter, then you're leaving a lot of damage on the table and potentially even Garuda oki depending on the route you chose. The issue with this execution "gatekeeping" is that you have to do these tricky inputs just to keep your gameplan going and dropping any kara input can very well end up putting yourself in very bad state with a big whiff.
The top tiers have consistent metered/meterless routes which either convert into big damage like a wallbreak or continue their strong gameplan with increased momentum. Potemkin is a little behind in that department.
just a little behind
Ram misses input and drops the combo: oh dear, gorgeous (back in the corner)
Potemkin misses 2 frame kara input and wiffs buster: YOU F*CKING DONKEY (the one in the corner agains ram)
thank you DSBro for saying something I have been saying for years. Pot is a great character but requires execution. Thank you for mentioning his 5P. Nice button but when it whiffs, its nothing but pain.
Also being able to not threaten literally ever from wallbreak, it's a losing neutral reset
It’s so weird to me that such a big boy has *some of the hardest combos in the game.*
Pot’s cool tho; definitely want to try him someday
I don't care how bad Pot is supposed to be, I really enjoy playing him. Nothing gets me amped up like guessing correctly and pulling off his grabs.
yeah its fun being in floor 7 with pot. enjoy.
This character is so cool but I just can't consistently kara cancel with him. Landing PB and HPB makes my day so much better.
You don't really need to Kara-cancel to do well with Potemkin, not until Celestial at least. The only one you really need is Kara Buster and that's the easiest one to do. All his other kara-cancels just help him play optimally at higher levels
Yea, i can relate. I feel like he is super easy (and fun!) to use at mid to high tier BUT if you want to stay in the top you really need to push out all of those karas and they are SUPER HARD to do.
@@xxNightxTrainxx thats kinda the point cuz im perma stuck at the mid-floor 10 level and I cant seem to move up without getting consistent at his karas
Pot carried me to floor 8 without too much skill, just a few simple combos and busting
Try moving your controller/changing posture. Sometimes your inputs are sloppy because your fingers can't move precisely. I moved my keyboard 8 inches closer and I could kara every match all of a sudden just because my finger tips were pressing on the buttons differently.
Potemkin players still paying for the sins of Accent Core (Plus?) Potemkin
Garpler with an unblockable loop
It was nasty.
Pot was pretty decent in Season 1 and he dealt well with the top characters on launch like Sol. But over the patches the patches he's fallen behind. Most of the changes to system mechanics don't work well for Pot. FD being stronger means it's much easier to keep him out if you guess right on the initial mix. He can't make use of small counterhits well cuz of slow buttons and can't convert well even with the extra slowdown. He can't dash cancel and his air game is pretty bad so a lot of those buffs don't apply to him.
Also while he has received some buffs, they largely don't address his core weaknesses and instead just give him more damage when he does get in, which was not his problem at all. Other characters have received more significant changes, especially characters that are some of his worst matchups. The meta is pretty rough for him right now with a lot of Nago, Ram, Zato, GL and other characters that he struggles against.
Sounds to me like it was even for him in Rev 2.
I mean, isn't this all how a grappler is supposed to be, though? Exuding the mid-air stuff because I'm new to air dashers and don't know how it usually works, but everything else you said seems like the pros and cons a grappler is supposed to have.
Doesn't help that quite a lot of the new DLC characters have been EXCELLENT mid-long range characters that can keep Potemkin out quite effectively.
Yep ! Dlc characters are really good for a reason ..They have to sell !
@@kriscotd76 let's not try to make conspiracy about that, when on release Jack-o and Goldlewis existed
@@kriscotd76 they’re not that good. It’s pretty well balanced right now. The only real ‘big deal’ dlc that came out was HC and that was months after he had released. Everyone else is fairly on par with others
@@pian-0g445 ohh hell no ! All the dlc characters that came out are tournament viable …Balance this game is no where near that ..Every body hating on dnf ! But the one thing that game got going for it ,is every one is cheap lol..I’m cool with the whole cast having some bs with them but ,theses plus plus plus cut your brain off flow chart frames is wack ..Characters need better recovery on block moves !Bridget shouldn’t be able to fly across the screen and do an air teddy slam and on block she safe ..
@@HellecticMojo Jack o and gold been good in release..But when scrubs don’t know how to play the characters efficiently ,they come up with the “this character sucks” syndrome…My friends play both characters at high level since launch and they would beg the differ..
He has many of the same problems he had in xrd.
The fact people held him so high for so long is more a statement of how some people overvalued his raw output for guessing right or, similar to sol, how traumatized his earlier iterations made some people.
People who play FAB on a regular basis get a pass though. That man is scary
at least he has a midscreen pressure game thanks to Garuda now and the oki game isn't oppressive for him in defense. Now he just plays poorly, rather than just spending the entire match not playing at all.
Garuda is just a stupid ass move that carried him forever tbh. People thought he was strong early cuz he's a grappler though, grapplers are always day one top tiers because their damage requires the least optimization and their gameplan is almost always the most simple to figure out.
@@HellecticMojo
I would hesitate to call Garuda a mid screen pressure tool, once you're out of PB range after garuda, there isn't too much to be scared of unless there's further meter to close the gap.
Garuda's only scary once you're in kara-PB range after the guard break, despite the range at which the GUN hits.
Edit: I totally forgot kara-Garuda gives Garufa waaaay more range for possible midscreen pressure, though it's really slow, but yh if u hit the Kgaruda. Nice
@@PlumpPotatoRump That's akin to saying that pressure isn't scary once you are out of the pressure. Tip of the garuda hits at the sweep range so you still have to contend with getting kara garuda'd closer and closer or getting sweeped for trying to go away.
personally i still feel like xrd pot feels a little weaker. he loses a lot of MUs in this game, but most aren't as bad as his worst MUs in rev2 (i just remember playing against Sin felt unplayable lol). but i'm not a big rev2 guy. truly i feel like garuda is one of his biggest saving graces plus the quick mobility his kara cancels grant him in this game. i doubt he'll get any big changes as the devs just straight up do not seem like they like this character lol. but who knows maybe we'll get something sooner or later
unfortunately there are some things giganter kai can’t beat
It used to beat any projectile in season 1. It was a shadow nerf when they reworked the projectiles levels.
I simultaneously recognize that Pot is low tier and still hate fighting him. Pot with 50 meter is scary, and the pressure is too high. Once he gets 50 meter, the whole match just gets so uncomfortable for me.
i have the same problem with faust and jacko. While i understand that they're supposed to be low tier, I just absolutely no idea what the hell is going on my screen at any point. It's such a visual mess of random shit being thrown at you. Potemkin's giganter kai is also a problem for me. Get close to it to block the 3 hits, so that he can get close mix you or grab? Or jump over and suffer a worse fate? I never know.
@@crimsonpotemkin they Aren’t LU-MAO
Pots pressure is fake. Theres so many gaps that you can just jump or mash away from it’s not even funny
@@crimsonpotemkin As a Jack-O' main, she's not low tier at all, she's at the very least a top10 character
If pot with meter scares you, then kill him before he gets meter. Literally every character in the game has faster buttons than him. Don’t get cornered and don’t jump unless you’re certain that it will be safe. That’s it. I would save that fear for literally any other character.
One answer to the problem with people airdashing when he slide heads would be giving him his overhead-headbutt slide head feint from the old games. You could make it work as an anti-air and punish enemies with either a combo into Heat Knuckle, Mega Fist or Hammerfall.
Sounds nice.
There's a grappler in a game I play called Fantasy Strike that I'm sure took some inspiration from Potemkin. He has a move called Earthquake that does no damage but gets a KD. However, it's an air move that slams to the ground, so it can be used as an air-to-air against specific situations and gets a KD in the air, too.
Mega fist is negative ON HIT! What?!?!
Pot lives or dies by your ability to micro space and Kara cancel
Forwards mega fist is negative and punishable if he hits you up close.
KFMF is the same as FMF at -6
BMF is plus on block for pot. +4
KBMF he loses his turn. -2
P.S this framedata is only if you block the mega fist.
Yeah FMF is -2 on hit, which means that anyone can grab him if it's unspaced
He has the best theme song. The universe has to balance things out somehow.
If by best you mean definitely the worst, then yeah
roar of the spark isnt his theme..
Armor Clad Faith is awesome I agree. I can't ever decide on a best song in Strive though, there's too many good ones.
@@NeoBoneGirl cringe take, cringe face, cringe life. It's a miracle you have the gall to show up in front of other humans, being the epitome of cringe that you are
Strive music sucks. Putting lyrics in fighting game BGM was a horrible idea.
*puts down glue bottle*
**burps**
What?
realistically his biggest issue is that he has to gamble to win. Pot will prob get one chance to meme you and its a due or die situation at that point.
Compared to Nago and Goldlewis, I think Pot has a problem with converting hits into his win condition. Nago has enough cancel options and screen presence to “cash out” on any good hit, while Goldlewis just converts almost any button into a Behemoth Typhoon knockdown. Pot has to get some kind of convoluted Garuda set up that doesn’t even loop without the corner in order to have an advantage. I hope future patches let him convert better off of what he already has instead of just making him stronger once he’s already won.
The way I consider it is that other characters get meter while looping their win con they got from a random hit, and Potemkin feels like he gets meter to even get a chance to get his
I dropped pot for may and havent looked back, as my understanding of the game grows getting hit just makes me feel genuinely horrible and makes it un fun to play, knowing i have to commit to everything while nago and Hc can just swing from full screen for free just makes games feel oppressive
Because grapplers always get nerfed smh
Yea L knight was part of that nerf hammer crowd ..
@@kriscotd76 He's not a dev.
so strange that he uploads this on the day i, a potemkin main, decide to get back into guilty gear and try a new character
Do it! Happy chaos is mad fun.
if pot players expect me to feel bad for them after a year of their twitter clips with prc potbuster and garuda chip damage they have another thing coming
🥺🥺🥺
🤣🤣🤣
Twitter clips are all pot players have.
You act like twitter doesn't have worse clips of other characters regularly. GL clips are literally 10 BTs in a row
@@bassbusterx 10 bt in one combo... Rookie numbers...
I will rather never win again than not play Pot
Be a loser then.
Part of it is that his mixup is both lacking in layers (strike vs throw and he generally only gets one or two mixup opportunities in a sequence) and is somewhat lopsided, especially midscreen. The low gives great oki, but not much damage. The throw gives a ton of damage, but the Oki midscreen is pretty poor. I'm not scared to get grabbed by Potemkin if I'm not in the corner and it won't kill because the RPS after Buster just isn't scary compared to the post-command grab situation of characters like Nago or Faust.
Potemkin can still win, but his pressure is so interactable compared to other characters it's not even comparable.
Where offence for top and mid tiers is like a slice of swiss cheese with occasional gaps you can use to gamble your way out of their win condition, Potemkin's offence is more akin to a spider web: very rarely is the opponent locked into something, and often relies on good ol' conditioning to get the job done. At this point in S2, this is simply not good enough.
Other characters can enforce an equally oppressive strike/throw mix-up safely and/or with less interaction (HC, Ram, Ky), and although the damage isn't comparable it gets the job done whilst not sacrificing movement speed, range, and other system mechanics such as air-dash and dash-cancel.
11:50 if you're new to grapplers, it can be a weird thing
.... me raging for 3/4 of my health bar wondering why I can't hit the other guy, until I do pot buster and slice off half health and I start smiling again.
What do you think could be added to his kit to make him a more viable character? Personally I was thinking about adding Judge Gauntlet as a reversal option as well as Trischula to help him deal with less in your face threats by neutralizing projectiles and catching long buttons. (Also add ICPM for the fun of it lol)
He doesn't really need new moves. He needs better frame data. He basically has all bases except for reversals and projectiles covered, but all of it has too much start up or too much recovery to be good. His 2P is arguably the best 2P hitbox wise, but is too slow. 6K should be great, but it's super slow to recover and no special combo on normal hit because they are too slow. 5H, great hitbox, painfully slow compared to someone like Nago 5H. Megafist too slow to recover, etc etc
Adding trishula and ICPM are ultimately adding and accentuating more problems than solving them unfortunately.
@@HellecticMojo The reason I want to add stuff to his kit is because current Potemkin is boring just guarda oki and Pot Buster as well as he loses too much to the things I mentioned to the point where frame data won't fix it. MFF'S frames won't save you when you're getting jailed by Testament f.S and projectiles or getting twerked on by Sol. Adding these gives him an edge on these characters where they need to think before they try and put Pot in the corner and potential eat a fat combo if they don't. That alone will make playing Pot more interesting and fun with more options to choose from, well also making fighting Pot more dynamic.
@@forkes1776 Sol's not bad for us at all. Back megafist essentially take care of most his pressure game and approaches. Also FMM will definitely help against Testament since it would counter the grave reaper release.
Also Trishula won't help at all if he were to get it. Trishula's incredibly slow, is vulnerable to lows and he no longer has same shoulder loop to use it as a combo extender. Normally I would be all for Trishula because it's the most convenient way of wiping out Jack-O minions behind you, but given that the minions hit low enough to hit crawling Faust, that avenue is out. ICPM has the same problem of lacking a niche now in this game because there's already better metered traversal mechanics and Pot already have anti air conversions.
as someone who mained Pot while active with the game... the only reason I was doing remotely as good with him as I was (especially since I suck at Kara canceling) was his high HP. I got to make mad mistakes and all I needed was one good Pot Buster/combo and I was back in the game lol. sounds like while he was decent when I was still playing, he's getting passed up by all the other characters AND not getting the right buffs. Sure the new Gigantor Kai sounds pretty dope, he already could get high damage once he was where he needed to be. he needs defensive help and maybe some faster buttons. He has to commit too much and without meter, it's too risky to do that.
I am a pot main since launch - here's how I would change him if it were up to me for like a season 3 scenario: I would make 5p hit crouching, make all megafists 0 on block or add I.C.P.M. from Xrd, and give him like one or two more colors.
He has such an intense execution requirement for what you get. For newer players, especially those that may already struggle with certain inputs, like the 632146 or 360⁰, throwing on a 2-frame kara window just to be able effectively use half his tools, sucks. If you flub the input, you then get his -3 on hit 6k and usually get fucked for it, or whiff a special move and get fucked for it. He just doesn't feel good at all for anyone who can't reliably kara-cancel all his stuff
I love me some grapplers and big bodies in general, but super tight frame windows have always felt like ass to me. I see basically no reason why I shouldn't play Goldlewis over Pot for that playstyle. GL doesn't have a command grab, but he already is terrifying at point blank range, and scares opponents into not wanting to block. It feels like I get the same thing, but I get at least some on-demand forward speed, and don't have to consistently do 1/30th of a second inputs just to do anything. Goldlewis just has to churn butter to get his moves out, and isn't that the main appeal of a grappler/big body in the first place?
and in Xrd he had 6K hammerfall brake loops which look crazy execution wise lol
I think you're being a little disingenuous about just how difficult karas are. Yes, the cancel window is 2 frames, but you're plinking the input. The only input that's prohibitively difficult in his kit is 2146k~p (and 2146k~h), especially when done out of 5k/cs, but those aren't necessary to pick the character up, and are something most players can learn with some time investment.
This is the first recommended video on my feed after the Sin in Strive vid on your channel lmao
Thanks for doing this! I’m a potemkin main and knowing how my character is lacks helps a lot.
I agree. We should all tell Arcsys they need to buff Potemkin. 😁
Fantastic video, I also feel like new gatling and DC given to the entire roster pretty much left potemkin in the dust. And FD changes imo neutralized a lot of what made potemkin so oppressive on release.
First of all, thank you for this great Potemmin guide.
You go touch on something that a lot of oeople dont mention about grapplers and thats choosing whhat you choose to tank. You have a lot of health, but its not to just bulldoze your way in. If you just eat everything, youll never get in befkre you die. At best, you get kne interactions where they geuss right and punish you. Lol
You have to play the zoners on their terms, everybody else has longer range than you, and the rushdown can lock you down because of your lack of fast jabs or reverals.
Basically, you yourself have to get good at guessing, too. Theres "oki" in the neutral, too.
I'll never understand the hate people have towards grapplers and why they're normally if not always trash in fighting games
Potemkin is one of those characters where i legit don't care where on the tierlist they are, I will always love playing them. My love for Pot survived Xrd and it will not fall in Strive either.
lmfao literally just looked up your name to see if you uploaded something new and here we are, posted 1min ago
Much love to you LordKnight
Slow buttons; mega fist leaves you minus on hit; no invulnerable moves or supers; his super shield, when hit, freezes the scene, so you can mash a second normal hit and break the shield; you HAVE to learn kara to play him...
Really, he is a meme: he either does a stupid damage, or just is chewed slowly through the round. No middle terms.
I really wonder why grapplers gets so much bad treatment by the devs. Just delete the archetype entirely.
One of the best comments on here 👍🏾…
Mega fist being minus on hit is really a plus if you like gold bursting. He has the biggest super invulnerable window in the game hpb. it can be canceled before flashing so you can wake up hpb into 6p or pot buster etc. Learning kara inputs in all cases except kbmf just involve one extra kick input before the special move. Takes a little practice but not much.
Abare options, in my opinion, are his biggest weakness. His challenge buttons leave very little room for mistakes on when you enter into mash windows, and his fastest button whiffs far more than just people crouching. He becomes heavily oppressed by a lot of characters, which limits his ability to create proper tension to create offensive windows.
As a Pot main for a long time, my hardest gripe has been meter economy... without the non-commitment offensive tools, he lacks ways to generate tension from round start, so his bullshit options never get proper use on a bad matchup
I love potemkin bustah but learning kara is annoying, I might just main anji instead
Its not too bad tbh just think of it like you have to hit two buttons instead of one for his comman f throw and hit them slightly spaced apart after awhile it becomes muscle memory.
@@jimmyreyz4363 I'm more consistent with karas now but I still fuck up alot
@@thatgoodstuff1986 we all do bro it hurts us deeply when we miss a chance to blow someones back out.
@@jimmyreyz4363 So true man Ive fucked up so many guaranteed punishes with a bad kara
Was new to GG with strive, figures my first main is bottom tier. At least I love his playstyle and think he is fun /shrug
I enjoy watching Snake Eyez' stream and seeing him killing it with Potemkin, but never see the character in top 8s :(
yeah and even Snake Eyez (one of the best potemkins out there) doesn't play the character vs Hotashi's nago :/. he can't get into top 8s cause he just has to fight through so many bad matchups
I always enjoy facing Potemkin when playing I-No because I don't have to worry if HCL will make his life miserable because I know it will :-)
GG strive was my first fighting game that I took serious and made it to celestial with only pot but I dropped him, without good kara it is almost impossible against decent players. Iam playing now Sol/baiken and the difference is night and day atleast for me.
I still love him tho, he was the reason why I bought this game in the first place.
Lord Knight one of my favorite channels simply because he realizes how dope Persona 5 music is. Sometimes I get distracted by the music and miss some of the information. Lol🎶
Potemkin is struggling.
But Snak_Eyez? Thrivin'
He is, but he works hard to get those wins. he doesnt get salty for no reason lol.
Yeah it's really sad when this happens and it ALWAYS happens. A character with more universal or easier to understand combos and routes jumps ahead because nobody knows wtf is going on with complicated or more nuanced characters. When a grappler is strong in the first three months it's a plague and they get nerfed into the dirt. When a shoto or rush character is 40% of top 10 finishes then that's just the game man. Get over it.
I really wish they would make his 5p hit mid so he has a faster poke than 8 frames. He gets bullied wayyyyy to hard and has no choice but to commit to BMF.
Did something bad in particular happen to Pot in specifically in the transition to S2 or was it just a wave of opinion change?? I remember him (and DustLoop has the tier list archives to back it up) he was ALWAYS like Mid/A- Tier up until summer and then when S2 dropped all the new lists have him BOTTOM of the list.
He received multiple nerfs from the beta to launch. Then as patches went on, the meta shifted, many people received hefty buffs while pot got left behind. The new system changes also doesn’t really benefit pot either
He does have some neat offense options with super. But I get the feeling that with some exceptions supers are leaving the meta more and more with each patch
Thanks for making this video, been looking forward to this :D
What's the song that plays after 11:08? I swear I've heard it somewhere before
popped on the strive bandwagon a few weeks after bridget released... How come faust isn't on the list at the beginning?
agree with everything but his dislike of guard crush, its an amazing mechanic, love everything second of it. both as a player and as a game dev designer.
I would buff his tension. I feel like everyone get twice fast tension than pot, leading to corner me much, breaking my guard, breaking wall and keep cancel until i have no more hp while i was waiting to get half bar so i wouldn't get punished in hammerfall or megafist.
He has some of the worst meter gain in the entire game. In the betas more of his moves like Heat Knuckle used to generate tons of tension now they don't. Which sort of makes breaking the wall a lose lose situation on pot. You lose you're positional advantage and you can't take advantage of the amazing meter gain form the positive bonus like every other character can. You end up just fucking yourself.
I’m a fool , I know nothing .
I may sound like a silly clown
I think another thing Pot's weak with that not many people realize is how little reward he gets off non CH pokes that aren't 2D in neutral.
Most characters* (besides like Milia, Ram sorta, May and a couple others) will either get good damage and a knockdown or set up a good position (Zato may not get damage but he can put Eddie on you). Unless Pot is point blank, most pokes will lead to nothing. The risk for Pot to land F.S or 5H compared to stronger characters Goldlewis, or even weaker ones like Sol or Test is horribly unbalanced for him. Even CH won't lead to much without meter unless he's close enough to get Oki off slide head.
Uhm, doesn't Millia literally get disc oki from 2d? Also when does Ram ever just end in 2D and not cancel into rekka for corner carry and damage?
@@sylascole5254 Ram 2d is not a poke, and I was mainly referring to Milia f.s and 5h where at best she gets s disc
I see that Pot is still paying for his AC crimes, It's incredibly disappointing to see that ArcSys is hellbent on keeping Pot on the bottom tier ever since Xrd.
He's fine in +R, the version after AC
How to fix Pot
Hammerfall break needs to be faster. No idea why it was made to be so slow, it was a pressure and conditioning tool in ever other game. No reason it should be so slow when it is already a big risk.
2P needs to be like 5 frames or his 5P needs to hit mid. Not being able to mash a fast light on crouchers is a weakness Pot doesn't deserve.
His punches need to convert into something on non-countethit.
Just those changes alone would greatly improve Pot. If that wasn't enough we could look into giving back his 2S vacuum effect or unlockable full screen slidehead
He can't move forward reliably due to Hammerfall Break being especially bad this game as well as his neutral and defensive options being very slow and come with a lot of risk. This would be fine, except he gives his opponent a lot of opportunities to get away from him during his offense and has to rely on Pot Buster to deal damage as he cant get big damage otherwise without meter. He just doesn't excel at anything and struggles in nearly every part of a match regardless of who he is facing.
at 0:08 where is Ky? from what I hear, he should be above wins
I do not ever want to see pot be top tier. we already have GL who has to be the least fun character to fight
Honestly all I want them to do is make hammer fall good. Currently it's literally only usable after a knockdown. Hammer fall break has more recovery than hammer fall on block which makes no sense to me
Whoever decided to make forward Mega Fist minus on hit, I know your address.
Also, can we go back to the times of the Potemkin character guide where Slide Head was doing damage? Y'know, since it's not unblockable in this game? And how come my 2 fastest normals that won't whiff on crouchers are 2P and cS, clocking in at a mach 8 frames? It's not like he gets much reward off P normals unless he's point blank anyways. Why doesn't Hammerfall get armor until frame fucking 9? And why in God's name is it possible to AIR THROW THIS MOTHERFUCKER OUT OF HIS ANTI-AIR GRAB SUPER?
Strive Pot got me feelin some type of way, man
What doesnt help is that Potemkin has some extremely rough matchups, and theyre quite common too. Potemkin vs Goldlewis in particular is THE worst matchup in the game, and now that Goldlewis is a top tier, you actually run into him quite often. And while HC is not as bad of a matchup, its a much more common matchup, and it still sucks. Even Ram is not a great matchup.
damn it is that bad
Gold is not his worst mu ,axl is ..Iv played enough high level golds ,and I definitely get wins on them ..
@@kriscotd76 Nah. Axl vs Pot is something like 70-30. Gold vs Pot is a 9-1, close to a 10-0. The Gold has to be much, MUCH worse than you for you to have a low chance of winning.
@@DarkKnight179 you just need my experience,I have 3 friends in celestial that mains gold so I know how to fight them ..There’s and answer for everything he does ..If you’re having a problem with gold I can tell you what your options are..
@@kriscotd76 There is a reason Goldlewis is used as a counterpick for Potemkin in tournaments, and why Potemkin players switch to a pocket character whenever they run into Gold players in tournaments. We know from the data. That matchup is the worst matchup in the game. Potemkin has no answers for anything Gold does.
Modern FGs are just afraid of grapplers. They’re afraid of anyone who isn’t a shoto, sure, but grapplers especially.
in ggst shots are so strong. oh, wait
I refuse to believe my muscled boi is low tier. I shall continue my glue sniffing ways
I use Potemkin and my enemies fear me! However, I admit, I'm one of the few folks out there that still usea him. Man the days of GG Slash / AC + sure does change...
I know he's not good, but I'm a grappler by heart.
Potemkin is best for me!
can we get a video about my goat chipp? 🙏
Wait somehow I didn’t realize the significance of everyone having 420 health until right now lmfao
BTW you can RC off of gard crush and get a combo off ppl might know this or not
I was gonna say why there wasn't any subtitles but I am EARLY early
oh yeah.
i think you shoulda mentioned how he gets no oki after super wallbreak, pretty important in Strive
he can get decent enough oki with kara garuda
@@webbacon7106 you can backdash it
@@zacharybrown3010 wouldn't it still hit you though? Like as an air hit?
@@webbacon7106nah they get out of range before they stop being invincible
People would rather complain then adjust thier play style so whenever a grappler gets good people lose thier minds and cry until the devs nerf it but if gorilla char 10000 is SS tier it doesn’t matter
Why does Potemkin have such a hard time in Guilty Gear Strive? Because you spend all that time trying to get in for your Potemkin Buster and then once you get in or even close to getting in you get hit by a Testament combo that sends your ass back to full screen with a third of your life gone. That's why Potemkin is having such a hard time right now. We won't even talk about how the f'kin yo-yo do.
Funny how every character in this game who has a resource other than meter is busted as hell. Its almost like it effectively multiplies their meter by a massive margin. If they are going to keep these characters the same as they are then they should only get one bar or even no bars of meter, or have incredibly slow meter build.
i love prof LK's classroom
I'm an amateur, but is there a reason Pot can't get an alternative dash like Goldlewis or a fast maneuver like Nago?
Pot has huge normal but his core tools require him to get close. And his only closing maneuvers, the charge forward and the hop-boop, leave him vulnerable during and after approach.
Maybe his moves were alright prior to the DLCs but he gets effectively zoned out even by rushdown characters
realistically its legacy, potemkin never had a dash, he has hammerfall and megafist and i doubt he will get more
Grapplers usually don’t have dashes in fighting games, imagine potemkin dashing at you, he can use hammerfall too
@@User-no. I don't need to imagine Potemkin dashing at me, Bridget dashes into a powerful command grab just fine with tons of mix-up options to use as well.
@@thecactusman17 bridget’s damage its not like potemkin’s
See strive kind of painted Pot into a corner. Pot had movement in older games with his hammer fall break. It was both a high mobility movement option as well as an offensive pressure tool. But in strive they decided to make it so ludicrously slow that the only real use it has is hammer fall break after a slide head knock down.
Potemkin more than really anyone else in strive has lost his identity. You simply cannot play Potemkin like Potemkin he's just fundamentally a different character.
Potemkin is fine, the others that are simply busted. Also the lack of commitment that most of the cast has is a real problem, but again, is not Pot's fault if others are the ones that received lot's of free get out of the jail cards.
Just a question, when pot pressures you with Kara giganter (the flame thing), how the hell do you get out?
The flame thing isn't Giganter. Giganter Kai is his shockwall super. _Garuda Impact_ is his flame attack. But I'll attempt to answer both questions (though take my shit advice with a grain of salt).
If he uses Giganter Kai in neutral, you can theoretically jump over it, but he has every opportunity to anti-air. With character-specific _super_-low profile attacks (Night Raid Vortex, Stroke the Big tree, etc.) you can go under it on reaction. Alternately, if you're out of options, you can run up and faceblock it on purpose instead of letting it walk you to the corner, so long as you're prepared to eat midscreen mix.
The threat of Garuda comes from non-Garuda strike followups (often 2D) clipping jump attempts; if the opponent has failed to practice their 2D timing and it hits you early, fuzzy jumping still works (needless to say, this only applies to low-level tower opponents). Additionally, its highly visible startup makes reversals against it a theoretically obvious choice, but a well-spaced Garuda will stay out of range of most reversals (not all of them, though; pay attention to your character's options). Ultimately, however, if you can't hit him with a reversal, and their 2D is practiced, then all it really comes down to is the strike/throw 50/50. Jump to avoid kara buster or a second Garuda (Garuda>Garuda has a perfectly jumpable gap), or block a strike to force him into worse pressure. Either is bad if you get it wrong, but that's why it's his win condition. Really, you win by not letting him get away with it to begin with.
Chipp can 6P most of Potemkin’s lows …and Chipp can antiair 5P any of his jButtons. Not even one wins out atm
chipp can 5p most air buttons, thats kinda what its for
the real reason we struggle is because our moves come out frame 3 trillion and everyone else's come out frame 1 or something
Just how you play, I can beat pretty sweaty players with my pot, would say nago feels like worst match up for pot. A great nago is really bad match up.
IMO Potemkin has really bad conversion ability compared to other big bodies like Nago and Goldlewis where they can get a lot of damage from stray hits.
Does he really need buffs? No.
Just nerf Goldlewis and Nago please
He right. We still gone. HPB the WHOLE community
Arcsys, please make 2P faster.
6k and 5p need love too.
Nah, bring back 2S vacuum 🤌
I'm still wondering why you can punish his 2S with 6P lmao
Great video
Pot may be low tier but he’s unbeatable when I play against him 😌
Imo pot loses a lot just because his abares suck. Your fastest abare is your 5p, a 5 frame normal, which whiffs a lot more then you'd think. You need to opt to 2p or cS, both of which are 7f normals.
Potemkin's biggest issue for me is he has some pretty unwinnable matchups. Faust Potemkin is like 7-3 or worse.
You see it's because he's a fool and he knows nothing
What changes, if any, do you think should be made to Potemkin?
More active frames for cS, megafist forward not being negative on hit, hammerfall armor coming out earlier than frame 9, either a 5p that doesn’t suck balls or a faster 2p, hammerfall break having better recovery
@@MrEpicRabbit all of these things here
12:01 meanwhile Chipp players: I’ll use BETA BLADE that thing that always works
He ”struggles” because of anti grappler propaganda 😂😂😂
I'm quitting potemkin. Too much trouble for low reward. I need to be PhD in the game while others spam combos. Not fun. Maybe I come back to him if they fix it. Otherwise SF6 is around the corner.
Why? Go and play GG AC Pot and then come back and play Pot in Strive.