MMOs are dead and I'm tired.
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- čas přidán 21. 05. 2024
- There's just nothing exciting in the MMO genre anymore. It's such a depressing thought, but if you're not playing one of the DECADE OLD MMOs, you're not playing an MMO. And have very little to look forward to for YEARS.
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There's just nothing exciting in the MMO genre anymore. It's such a depressing thought, but if you're not playing one of the DECADE OLD MMOs, you're not playing an MMO. And have very little to look forward to for YEARS.
What do you think? Are you having as much fun in the MMO genre as you used to?
It’s really unfortunate, along with getting into your channel around 2020 I started getting really deep into MMO’s and I genuinely haven’t seen a single NEW mmo drop. I got into Pso2 and had a lot of fun and then NGS dropped 2 months later and it was literally dead on release. Was excited for blue protocol and look at that, riot MMO and look at that. It sucks as someone who’s starved wanting to get into this genre more and more and seeing every developer drop it or move into something else.
why don't you make your own mmorpg LOL
I’m having a ton of fun in WoW season of discovery and Pandaria Remix to be honest. Really fun, truly reigniting my WoW passion
I've kinda been getting my MMO itch scratched by Helldivers 2 lately.
become a game developer stix
Blue protocol has gotta be one of my biggest disappointments ever. So much potential being wasted
I feel like that's every MMO release of the last few years lol
I didn't even want to hear about it after they censored sh.
The only thing I didn't like was the gacha thats all other wise the game was good enough but how people r today no MMO will ever be good enough because MMO isent made to rush but that's how people does it if they actually played how it is ment to be they would enjoy the game alot more il say it now no modern MMO players would last a month with OG wow from 2004 not classic but vanilla when we didn't know when raid came etc no quest helper nothing were people used about a month to get to 60
That could be said about a lot of mmos
@@Xesxus I just used em as a example nothing more I don't want to type every MMO that exist but at the end of the day it's r fault for rushing em
MMO means "massively *monetized* online games"
Imagine if they made a start to finish Tales series like story but with a MMO style battle system and loot system and put them on a disk. Sadly anime-ish style games have been relegated to MMOs or gachas.
15$ a month for WOW at the time was a legit price issue for many people.
thats the new meaning sadly
Massively Monetized Online Roll Pulling Games
This comment made my day
Aren't we all old friend 😔
comma, use it. I read that 3 different ways 😂
@@Dexiray I mean we are all here sharing this sad moment with our friend stix and then there are morons like you pointing out grammar mistakes like my guy this a fucking random comment on CZcams when the fuck do I have to write it like I'm writing a goddamn resume
@@Dexiray I read it 13 diferent ways
@Dexiray understanding is comprehension and getting past the noise, no need to be the grammar police in a public comment on a video, just blame their autocorrect and assume better off others
nah i dont know u
I was so hype for Blue Protocol...But now I don't know what to feel
sorry I must be missing something.. what happened?
@@user-ul9cd3jq5i its basically delayed until further notice. Smilegate posted an announcement a little but ago mentioning that the game is not ready by any means to launch anywhere outside japan. So they are working with them. To what extent we have no idea.
My hype has died due to the delay. Idc bout the censorship
@@user-ul9cd3jq5i its dead and its been dead for a while even en asia lmao, mainly because its been delayed for years now here in the west
I feel spending even a minute in Blue Protocol is a waste of fucking time. You're welcome.
Feel back to genshin impact
"Pseudo MMO" is probably the way of the future for mmos. Games that mimic or simulate that MMO feel. Like monster hunter world, and wilds in the future, large public lobbies at most.
You mean rpg with coop 😅
Like xenoverse 2
It will come back, once real immersive virtual reality come out in a few decades
Good and somewhat optimistic take actually. I'd take MH over gacha games or asian F2P games every day of the week
Granblue relink also the original granblue is just an mmo tbh but like it's 2d but there's a lot of player interaction in the game
Well I think it all boils down to the fact that "back in the day" MMO was just a word, and that word was connected with good games you could play and socialize with other people around the world. The players of that era have all grown up now and the current generation of gamers use other forms of social media platforms to connect (such as Facebook, CZcams, Twitch, Reddit, Twitter and so on). All they need a game to be is just good and entertaining, it does not even need to be online or multiplayer to do that.
Anyway I have typed too much. Good video!
I still can't get over how people like using discord when the system is convuluted and janky asf just to "discuss" or "talk" about stuff when you can talk ingame.
MMO was a genre that could have succeeded if people had a genuine desire to participate.
Every time something happened in the MMO community, it was either developers stealing starter money and leaving an unfinished mess or no effort was made to make it fun.
Just like Asmon said, MMOs used to serve as a community hub for people to interact with each other, times has changed since, with all the social media etc out there now, people just don't socialise on games like we used to on MMOs specially back in the days. People rather play solo, and many MMOs of the past has changed their direction to accommodate these changes, and were made worse as a result. For example Tera online, I used to play with some friends just after it went free to play, and it was great, had one of the best tab-target combat system, pvp was great, you needed a group of people to do the content around the game etc, and then they started to destroy the game, destroyed pvp, made all the content solo friendly, you pretty much could almost 1 shot most mobs around the world, specially the big ones that before you needed a group of 4 or 5 to do, the game was made boring, and happened to it, it got shut down... Now with Throne and Liberty we spent years for it, it had many iterations of it through its development, and what we got I've I'm being fair is not that great, I have a friend who loves the game and he can't wait for Amazon to release it, and NC is hoping Amazon does a better job with the game then they did, and that the game is more successful here in the west then in there, but I doubt it. Game is pretty focus on PvP content, things locked behind time of the day including main quest of the game, limitations of how much content you can do a day, some stupid decisions etc... game has a solid foundation but all these systems and decisions ain't going to cut it here in the west, and don't get me started on how P2W it is... I used to love MMOs but quite frequently I agree with Stix here, I'm tired, tired of waiting, tired of getting my hopes up... Ashes of Creation won't be the answer trust me, one the game won't come out until 2035 at this point, alpha 2 is about to start this summer and that was meant to have come out in 2018, so yhh, and rumour has it that it will be a buy to play and monthly subscription as well, and heavily focused on PvP as well, so no I'm not hoping for that one, I did back the project back in 2016-2017 when it was on kickstarter just like I did with StarCitizen, but I don't care anymore... so yhh I moved on, now I look for a good ARPG and bounce between them as they are seasonal, and survival games that's what I play nowadays.
@@darkness_120 wow nice comment, 2035 wow lol , and yea buy to play and subscription hahahaha , thats funny , in 2035 mmo genre is more dead even. I mostly play cs2 (started at cs 1.6 in my older brother's PC , and then counter strike source on my own (css) casual and zombie servers (zombie escape - ze) and a sometimes Trove too, im waiting for a good free mmorpg to play since like 2019 after i left skyforge , and i just kept going further to those hopes until today, waiting for something good to release one day, if it ever comes out.
@@canelas564 You're gonna keep waiting. "good free mmorpg", three words that don't fit together, even the first two alone is a stretch.
After I had my 7 year run with Black Desert there was nothing else to look forward to, I pretty much "settled with PSO2:NGS" while shifting my attention towards Gatcha games.
Yup.. most players have moved to either Gacha, or Survival games.
Yo, same case here 5 years of bdo and now I'm playing Pso2:NGS 😂
Everyone shitted on pso2 ngs when it launched, it is worthy playing now?
@@idkdude6665 depends, but its definitely quite a bit better than before. gearing still's a tw@t, tho, with the prices to upgrade and shiz. also still ways to go from being "good" because we are barely into the updates that actually bring content people actually wanted (the instanced content), but its "okay" at the very least.
but hey, at least i can make my femboy actually look good, so thats nice
@@SorarikoMotone as someone that finally played PSO when it came to Xbone/PC it was a great experience. THen when NGS came, It all came down with the downgrades when it launched. Especially, when I didnt even want to touch NGS yet. After looklng at NGS state over the years its sad where it is now compared to where PSO left the bar. Dropped the game a month after.
You're spot on man. Deep down we're all still trying to re-visit that first time mmo experience but I don't think that will ever happen again. At best, I hope the future will have a re-ermegence of MMO hype but I fear that is a long ways out.
no that's not true, what we want is the new good quality mmo
It'll happen again. We're waiting for AI progression at this point.
@@mikali1704 nah we just want a decent mmo experience like we had before. we ain't askng for that much. it doesn't have to be perfect, just not some garbage money grab short term profit shit companies are making today that you play solo anyway and have to pay to continue playing.
I'm still of the belief that MMORPG has evolved into the survival genre. Sure, can't get thousands on a server like old-school MMOs, but the playerbase is there for them.
Addendum: Modern cash-grab MMOs are going to fail because the pay-for-progress aspect is fleeting and leaves a sour aftertaste because it doesn't echo long-term. The only viable way to truly keep an audience is to give them a worthwhile reason to stay through good traditional gameplay systems of effort and reward. Something Warframe does well to a small extent in just the right ways; as the only reasonable example of doing both almost perfectly.
Yup, that's where most people I know in the MMO genre migrated to.
Good take! Hmmmmm
i can't get around liking the survivor genre, sigh
no
Everyone’s forgetting genshin, tof, hi3, and ww are all singular player rpg games with co-op. These games are not massive multiplayer online games
Tof is not just a coop game I see players in game all the time. I oftern see players lower level to me also which makes me feel good haha
ToF is literal multiplayer with multiple people in one map. it's gacha driven mmorpg
@@Miltendo sry for the misinfo
@@Miltendo it's a multiplayer game, but not a massively multiplayer game. it's not an mmorpg. there are 30players in the map, not thousands.
battlefield is more of an mmo than tof
See, the problem with your mindset is that it's too literal. Just because they're technically different genres doesn't mean they don't cater to the same audience. Over the decades MMOs have amassed a huge influx of solo players. In other words, players who play MMOs for every reason OTHER than interacting with other people now have a list of games the cater to their specific needs, and with no subscription fee to boot.
How many MMOs can you possibly expect the industry to put out, when most people are perfectly content with sticking to their LSG of choice?
And that's another thing. People in the MMO sphere need to understand that MMOs ARE Live Service Games. They're the original Live Service Games. WoW, FFXIV, GW2 aren't just competing with each other, they're also competing with Genshin, Fortnite, Destiny 2, Warframe and so on.
Once you stop making arbitrary distinctions between MMOs and LSGs, everything falls into place.
We really need to study the fall of mmo companies…
Shareholder value happened..
Nothing to study really... veterans stay alive, new MMO are pay to win garbage that look for short term investment.
Follow the Money and Lack of Vision from Top to Bottom
MMOs are expensive to develop, expensive to maintain and keep going, take a long time to get to 1.0 release and require massive player counts to keep the money coming. Look how long the MMO to save them all Ashes of Creation has been in development for, 7 years and no sign of it being released anytime soon if ever.
Assuming they release the game. Can it even compete with GW2, WoW, ESO, FF14, RS who have player bases that have been playing for years and are deeply invested in the game
Chinese bots. Lazy devs. Greedy ceo or company
It is dead yes and I've moved onto playing games of other genres. Not that I don't want to play an MMO but none of them is really trying to deliver a good game so I'm done.
Truer words have never been spoken
P2W, P2ADVANCE, P2SKIP P2COSMETICS are just the cancers to mmos
yet people keep playing games and supporting it
P2cosmetics is fine
there is nothing wrong with paying for cosmetics, unless they are like skin gacha that costs $50 dollars
paying for cosmetics should be the only way mmos should be but no they gotta kill themselves with p2w
Truth!!
The idea of mmo’s died a long time ago. People do not have time for this shit and there all built to time gate you to get you into a store, an then its slow decay over the course for a few years at best
Yup. It's the sad truth.
Do you think it's possible to keep the massive multi-player online part but change the design (e.g. speed up) so it doesn't feel like a time sink?
@@mohamedti1 with the way publishers are and how much it takes to run this stuff, no. Pve content in these mmo’s arent actually fun to repeat every week like a job, and other players ruin the game by virtue of how shitty people gotta be in order to clear content. Back in bns there literally was no getting to endgame unless u no life or p2w. Also mmo’s are rly just massive single player online games. U dont interact with other people outside of raiding content usually speaking. If u want to make a live service game gotta be more like helldivers or palworld, or base it on pvp(fighting games) cuz that easily repeatable content
@@mohamedti1 thats what ngs tried, in all honesty, but you can see what it led to, coupled with the problems that the devs still dont know what they want the game to be, after more than a decade. and they still trying to fix it, dunno what it will lead us to
meh i disagree, people waste multiple hours on slop like valorant. If there was an actual good mmo it would have a huge playerbase. The demand still exists, its just too much time to make one nowadays
Feels like the developers are destroying the mmorpg genre themselves :P since they are intruding the games with pay 2 win mechanics and stuff.
Gamers gulp it up and defend it thats why
not rly devs but probably the big-ups. i guarantee you no dev wants to see their game fail
The issue with MMOs is just that the take A LOT of time to play and thus ppl can mostly only play one of them.
That plus a monopoly makes it very hard to really hard to actually compete in the market.
Well, the younger generation has become entitled to have everything instatantly and not work for anything. Also, devs these days keep pumping out trash.
People are not willing to try new mmos because they are stickig to the old fashion like ff14 and wow. In my opinion blade and soul was the mmo that could have the most potential but they destroyed it for money.
The fact is every new mmo is badly designed and thats why they are dead. Not because people dont have time to play multiple. We have millions of people standing by waiting for a good mmo to drop. When new world was hyped up 1 million concurrent players were online thinking this was it. There are some people who would stick to old mmos cause no time but i think most of us are just waiting. People spend thousands of hours on league, warzone, rust, etc.
@@xbosnaboyx1true bro, its because some mmos are stuck with the WOW and FFXIV gameplay thats so outdated. Such gameplay would make people fall asleep.
@@jon9590shut up boomer
its crazy to think about the fact that all the top mmo's are all over 10 years old,some over 20,this is an issue that only seems to plague mmo's
1. Nobody wants to socialize online anymore. We've come full circle to the point where most people would rather put music on, afk grind, then get off the game. Guilds are just dead space for people to have free buffs, nobody WANTS to queue up and party up with 'randoms' everyone wants entire strangers. MMo's thrived, because of the multiplayer aspect. Nobody wants to play with strangers anymore.
2. The COST to keep MMO's running is insane, their just not lucrative unless you have a prescription model that's ALONGSIDE expansions. OR you produce enough content that people will spend money on in a F2P manner, but then if you do the former people complain, and if you do the latter people complain.
3. MMO's were designed to have people stay with it. Too many people rush through MMO content, drain it, then toss it aside. That's a HUGE part of the issue. :/ Their games made for you to log on for a few hours every day, not to be binged all at once like a single player game.
Its not quite nobody wants to socialize, but its also tied to that. Issue is more all the big games are 10-30m in, out, done. No round is ever the same.
MMOs cant realistically do that without the community; Mythic+ random bullshit weekly in WoW is about as close as you get.
Have you ever played Guild Wars 2 my guy?
Gachas has been the new MMO's for many years now. What you can expect realistically is more gachas with more multiplayer functionalities.
It's far easier to design a single player open world, and keep the multiplayer to lobby/instanced game play.
What’s a good one?
I am glad I am not the only one feeling the same way. It is a sad state of affairs to see how little we've seen in terms of good MMO development, and I'm at that point also where I just am also tired of waiting for the next good one to come around. Hell, the boredom and lack of new things has settled in so strongly that I ended up going back to older games I didn't really enjoy that much, just for the sake of playing something different than usual, even if I still don't enjoy the games and wouldn't recommend them to anyone. It is just a fatigue of the genre that is setting in for both players and developers at this point.
Once they fully stop making MMOs for a while, we'll see a drop in the amount of terrible ones that are lazily made as well, and eventually, people will come back to revisit the MMO genre with something fresh and unique, but I wouldn't hold my breath for this to be anytime within the next 5 years at LEAST.
I wonder if this is the great rock bottom moment of the MMO genre before a giant MMO just pops out of nowhere.
I think VR will have to become mainstream to be able to do that.
Nice copium man.
@@patgray5402 It would probably be a slow roll then, but I'm willing to wait.
@@patgray5402give it 20-30 years before full immersion VR is invented and we can all become our own Kirito in SAO
That's what tends to happen with a lot of things.
Things get stagnant, and someone comes to shake things up.
me too my guy, me too. all this micro transaction, cheap game play, etc. i'm tired of trying every mmo that comes out and ended up being disappointed. :(
Yup. It'll be a while before we get something good again..
yhh like Asmon said, it's too expensive to make MMOs these days, and they all lack the vision that MMOs used to have back in the day in my opinion... So companies fill the game with all these microtransactions garbage that noone likes, because they need to make their investment back at any cost
I think gaming in general changed to something like that.
But MMO have too many ways to implement the worse of the modern game problems...
when ever i think about mmos nowadays i always think back to my favourite and get even sadder, Wildstar and how great it could be this far along
speaking of future MMO's, does anyone know if Plan 8 is still going through or is it dead or non-mmo now?
I think devs need to step back, play older games, and then make an MMO because the games they make now suck. Maybe they’d get some new ideas or build off some of them.
I think the genre is just dead at this point and I don't think it's because companies think its too difficult to make them or whatever, but they've realized today's gamers aren't really into that MMO mindset of grinding PVE content for hours every day. That's why they're rebranding all these games you mentioned. "MMOs" going forward are going to GTA Online or Elden Ring or Monster Hunter or Animal Crossing, like standard games first and then a multiplayer mode on top of that.
This 200 hours to the good stuff thing a lot of MMOs got going for them just isn't flying anymore. There's just way too much competition elsewhere on the internet these days. Social Media, Twitch, Tik Tok, CZcams, mobile games, F2P games etc. You cannot compete with that shit as a slow burning MMO anymore
I have a question: Does the First Descendant count as an MMORPG? It's a sci-fi shooter that takes place in an open world with many players loading up into the same area and mission. I'd love to see you make a video about just what makes an MMO an MMO, and what makes them great.
I thought I was the only one thinking like this honestly I havent even been on this page because of it and I completely understand it's not on you but keep up the good work you are still very informative and help with your content whenever it is posted
Sounds like making crossplay mmos with mobile is bad
Not always. It CAN be done. People just refuse to do it the right way.
I completely agree. It's over for the MMO Genre.
Styx looking well fed and pre-diabetic
Over monetization of the gaming industry is what's coming back to bite these companies in the ass. I feel it's that simple. They no longer want to release quality projects that are consumer friendly. So most of us jump into the f2p portion get our rocks off and keep it moving. Gacha games will hit the same wall i think. But waifu lovers are also easily amused and distracted so I could be wrong there lol.
Yeah, its insane dude. The fact that I'm still playing WoW after all these years is insane. The fact that companies can't even get out a simple WoW or trinity style dungeon-game that isn't P2W or broken is insane. The fact that everything in development minus maybe that Riot-game is just gonna be P2W garbo is insane. The fact that someone haven't at least attempted like a WoW clone with a sub fee ala FFXIV in the last 12 years is insane. It's just exhausting and heart breaking to follow this genre at this point.
This should be the genre everyone's talking about considering how online centric everything is these days, yet it's now some old niche that only people who grew up with them cares about apparently. It's effin bizarre and sad
This is true! I've been watching videos like yours every now and then for years to see if anything new has come out of games where you can just play something new because you just need a break from playing the same old games again and again... but no, nothing good things are coming out... I've tested Tower of Fantasy and PSO a little, but they don't last me long at all... It's just sad that there are no more good games coming out and I always end up playing old games like WOW or SWTOR or Guild Wars 2 have to go back in order to be able to play anything worth it. Its just sad as an gamer who love to explore new worlds and so on...i hope it will change even if the chancec are not that high😅
The cost of living is high, therefore people have to work longer, smarter or harder to live. No ones got time anymore. Won't matter how good a game is if there's no player base to fund its monetization method. Any mmo now with a decades worth of content is probably the only thing worth investing time into, since no one's has to really wait.
Blue Protocol was the end for me, i was very hyped about the game, but it got infinity delayed, launched only in japan, banned everyone who tried to enter from outside and never got out.
Then, i finally realized, it felt like i was hit with a rock, that the era of anime mmorpgs truly died, 10 years later it was, incredible, however, time changes, letting everything on the past, a time, that we can only remember as flowers of a beatiful past.
And here i'm, lost, whitout any kind of passion, for life, for gaming, living empty waiting for something to bring life and color back to my grey vision.
Even myself, if there was any, i can't find anymore.
*I tried Throne and liberty I stopped after 30 minutes. I'm glad I realized it's time to retire from MMOs, I got better things to do than commit to another korean floptastic game, gachas and mobas are more fulfilling now, mobas are quick the grind is quick and the endgame is quick. Good for the attention span these days*
Thank you for calling the AI over use abominations of games. I hope studios catch on to the fact that people aren't as stupid as they think and won't stand for these soulless, money hungry efforts to pump out content for people.
Trying to use primitive AI is a bad idea. Using AI in the near future? I'm kind of counting on it myself. I feel like the people against AI content are either content creators concerned about the loss of their jobs (fair), or not paying any attention to current progress in that area.
Again, I assume that whatever was mentioned in this video is indeed shit though. I just disagree with the idea of dismissing AI content in general.
@@Xialoh AI will never be able to create something wholly original and with any kind of actual human emotion, even if AGI becomes a thing. People gravitate to art for many reasons including the emotion. AI just cannot have emotion the way a human does, and that's something people really need to accept, but most won't because all they see is money signs.
@@AlucardXIX Not even if AGI becomes a thing? And you base this claim on...what?
That aside, AI doesn't need to be able to create anything wholly original. It can be entirely derivative and still come up with interesting ways to drive endless content in a manner far more entertaining than any side quest anyone's seen outside of a CDProjekt Red game. I've already heard AI sounding perfectly human with human emotion. Just the simple fact of being able to converse with NPCs convincingly playing a role will pretty much be revolutionary for anyone that enjoys RPGs.
I see from your channel that you're a musician, so understandably you're going to be firmly against AI by default. Artists or people that "create" pretty much anything are trending towards despising AI. I get that, but I'm also not a creator, and so I'm mostly seeing potential. I also see the problems coming, but the fact that AI might not be "original" isn't something I find concerning. Worst case scenario, you still need a few humans to present a unique world and story to the AI, leaving it to expand on a premise. I'm not convinced that that will remain necessary with AGI (and especially not ASI), but if it does, that's fine. If all AI does is speed development exponentially, that's still huge for MMOs right along with everything else.
The very first MMO I played was AQW 13 years ago (Adventure Quest Worlds) and enjoyed it so much. Nowadays I don't get that feeling anymore from these "MMO" games.
for me MMO hasnt really died more like evolved, leaving behind the old floor plan or building blocks of a classic MMO, tho that isnt to say that im not sad that theres less MMO's being made since i was a big fan of the genre, while everyone was playing MOBA, FPS or any social party games, i was out there playing gods war, 100 years war, eden eternal, flyf, wurm online, archage, onigiri, maple story, neosaurs, etc.
This is what happens when you lead into a game development project with monetization as the primary consideration.
Old MMOs were works of art and labors of love. Gameplay came first, and the assumption was that if you made a good game it would sell copies and subs and would just live forever. And they have -- all those old MMOs you mentioned are still around and still have thriving communities. They don't all have millions of players, but they are doing well enough to make a profit and support ongoing development.
But now the wagon is leading the horse. It used to be that the designers and developers drove the game projects, but now it's the bean counters and the executive boards -- people who aren't experts in game development but instead are focused on profit and nothing else.
Look at all the games that are consuming news cycles these days: Elden Ring, Baldur's Gate 3, Helldivers, etc.: they are all works of art that clearly put the experience of the game before monetization. Hell, you CAN'T even spend more money on Baldur's Gate 3 beyond a "collector's edition" that has a very modest markup and it not only consumed the gaming news cycle for an entire YEAR but also made a boatload of money.
You cannot make good money with a terrible game, but the bean counters and the executive boards do not understand that -- and they never will.
MMO's don't offer more than a chatroom with a game attached, back in the day that was new, these days every game can implement a chatroom with the right setup.
The next MMO boom will likely come about when VR makes a breakthrough with locomotion, most notably with an affordable walking/movement platform like a 'VR treadmill'.
i feel like this is what will happen too , the next big thing will be a legit VR MMO , but VR is still in that niche period i feel like it.
In addition to that, we have apps like discord so we don't need to log in to any game in order to have a chatroom - or voice - with like minded players. That novelty this genre once had is gone, and with this stripped away the actual gameplay isn't always that convincing anymore. I still enjoy how GW2 manages to make random groups of players work together in dynamic events (which is something games like helldivers 2 also provide in a different way) or roleplaying in ESO with a group of friends (which is more an accomplishment of this group of friends than the game; and something that is moving towards VTTRPGs for me).
MMORPGs coming back will indeed most likely require a new novelty added to the game - I am not even convinced VR is enough, since that is something other genres would benefit from as well. Maybe combined with AI generated content in a high quality, truly dynamically reacting to player actions allowing us to shape the virtual world.... Without ending up being pretty dull and directionless. Sounds like a contradiction already, and that's why all games that promised something along the lines failed at delivirering that experience.
probably not even that because I can barely use VR headset longer than 2 hours and I will get headache from motion sick. mmo take a lot of time so a VR mmo will make player feel like they are exercise in an extreme way but give them motion sick instead. it is dead
@@Bael536 motion sickness in VR has come a long way, the amount of people that spend hours in VRChat alone tells me it is less of a problem than you think it is.
I haven't gotten any motion sickness from VR myself and my only issue is battery life on my Quest and standing in spot for a long time makes my knees sore so a walking platform/treadmill with a charge cable would sort that out for me.
@@trawll8659 I just keep my quest plugged into the socket at all times. Only use it while lying in bed to play pancake games with PCVR.
The moment someone makes one super successful MMORPG, everyone else will start doing the same. This happened with every other genre like MOBA, Battle Royale, Gacha, etc. But those companies are extremely afraid to try it because they think they'd fail and lose money🤔🤔
Does anybody feel like all new MMO's feel and look exactly the same, or is it just me?
People play mmos only with guides, or guides play mmos for you.
You’re right! This is why I don’t play MMOs anymore
What do you play?
@@MMOByte Some Eldin Ring getting ready for the DLC. I also found a cool tactics game on switch that I played the demo on and will come out next week I think. I was going to buy hellblade 2, but apparently it’s trash. The crab game on Xbox game pass that’s a “souls like” game. It’s pretty good! I think you’d enjoy it. Asmond played it recently on stream, but I found it before he did.
@@MMOByte gacha
This video was due a while ago and i wondered if you ever were seriously going to do. Thank you for voicing our concerns.
I've grown old and tired of mmos just not reaching the necessary expectations. Sure, some announced are anticipating, but until then it's gacha for me. Thanks for keeping me informed about mmos and gacha throughout these days Styx.
What is an gacha?
lets just wait for the day technology can make SOA-like experience 💀
yeah people are crapping on AI generated games now but give it another 10 or so years and AI will be able to make better games than most game devs today because the focus will be back where its suppost to be, giving gamers what they want. we just need to get the big corpo's/producers out of our hobby spaces, monetairy greed is murder on everything in the end.
@@patrickpol6156I want the ai game where you can talk to the npc but main story has to be human made
@@tenkuken7168 yeah the devs just need to learn to use the ai since its just a tool for writing/graphics design, the ai can take alot of work out of people's hands wich means games can finish much faster and be produced alot cheaper because they dont have to pay so much people anymore so they can cut the bloat off of the company/devs teams after wich they can no longer use the game development is expensive excuse and we might acctually get some affordable and good games, now they just need to reign in the monitization that the producers always put in, maybe cut the bloat around the producers aswell.
We had this exact same thin with the horror genre.. Then indie devs took up the mantle! Indie devs will do the same with mmos.. You're going to see in the next few year 2d, or low budget mmos.. The genre will come back its a question of when
except mmos need massive funds to exist, from the always online big servers to the frequent updates. it's s not feasable on low budget unlike horror games that's offline and just a few hundred megabytes
@@Ted_Kenzoku the private server scene is definitely a good example of small indie teams. Sure most are working with products that started with 50 people teams.. but that scene is alive and well.
The problem is too much MMO games these day that player base are not enough to be MMO anymore.
yep too many, most that aren't very good and the population has been split and now no game is an MMO
I see soo much potential in mmo. Like this genre can touch top notch anime level design. Hope someone pushes the boundaries
Could you do an interview with one of these key devs that have moved genres? I think the MMO story has some interesting journalistic content opportunities.
Also, I want to make a game. What is the key thing that makes MMOs not work anymore? Is it a culture shift?
Sure, I have plenty of contacts. What game(s) were you thinking?
@@MMOByte I want to focus on the most satisfying movement, do you have a favorite game in that aspect?
What you think about once human
I love it, my goal is to have him play it on release
Yeah Ive noticed mmo news channels have been changing due to the lack of MMOs, I got my PC too late 😭
Im completely oblivious to the MMO scene but this sound something like what happened with the Fighting game scene prior to 2010, the genre wasn't seeing the surge and hype for a while until a while and now they are back. So i hope the same will happen with MMOs again one day.
Sad indeed. It's kinda depressing.
Yup. Which is why I've been playing Gacha games. At least new ones come out each month.
I think Final Fantasy XIV is the best MMO. It is one of the few that doesn't send content to the graveyard for eternity for the most part every time a new expansion comes out. It feels good playing old content for new rewards years later.
Problem with Final Fantasy XIV is that it has been stretching itself for ages now with no sign of the creators investing in anything new. We have a new expac coming, yet the game hasn't been able to do anything legitimately fresh due to the limitations of its own bad and messy code in a long time, and it has fundamental issues with existing features they can't fix for the same reason. With nothing new to offer after half a decade, FF is running on fumes, just trying to keep the money coming in. Sure it's a good game, but with nowhere to go it will just become more and more stagnant, and there isn't really anything to look forward to.
The only mmo I play now
@@GreatestRedPandaAs someone that's been playing for almost 9 years now, I completely agree with everything you've said here.
@@GreatestRedPanda careful you'll upset the cult members who live off of the strongest copium for their mid tier game lol its become the insane asylum these days good ol ffxiv almost no one has the guts anymore to ask for more they are content to be spoon fed the same crap every single day really makes you wonder if they are even alive or a person living inside their skulls they act like zombies or machines running on autopilot its quite pathetic and sad.
ffxiv could be alot more than it is and could evolve even further but the playerbase lost its spine long ago the white knights,simps won the war an those that would have pushed the message loud and clear folded to pressure like the cowards that they are.
I think it's time for a new Final Fantasy MMO. I love XIV but I feel it's time for a new engine and a new approach. With more available housing of course as well. But I bet they won't do any of that anytime soon sadly.
the Elden ring mod for multiplayer should be the only way MMO are now. Crazy bosses with plenty of friends
The only MMOs I've felt worth playing in years were WoW and XIV. Recently I had a bit of a wake-up call. XIV is fantastic and I'll always love it. It literally changed my life, and caused my best friend to find his now-fiancé. It has a special place in my heart, and it always will.
But, post-Endwalker, as good as it was? I've not even resubbed to do any of the post-MSQ content, and the new expansion is less than a month away, and I have ZERO desire to actually go back to it atm due to the fact that Elden Ring's DLC is sharing launch space with it. I'm sure I will, at some point, but this is going to be the first time I pass up the chance to be at an expansion launch for XIV... ever. A concept that was unfathomable until now. I would literally take an entire week off and disappear from all social circles every time XIV dropped a new xpac just to experience it all uninterrupted. Now, even XIV is taking a back seat to far more interesting single player and coop experiences.
I've been an MMO gamer almost all my life. I think I was 15 when I first got into WoW, and before that, as far back as when I was 13 I was playing on private servers for Ragnarok Online. It sucks, but I 100% get where you're coming from. I wouldn't call the genre dead, as long as the titans remain active, the genre is still alive. But, it doesn't seem like there's going to be anything new to look forward to in it for at least 6+ years at this point.
I will say though you ARE overlooking one game, which is Lost Ark. Yeah, its also technically a decade old Korea-wise, but its only a few years old over here and still retains a huge playerbase. One game does not a healthy genre make, but credit where credit is due.
Unfortunately Lost Ark also has a very large bot issue, so player numbers are severely artificially inflated. As for FFXIV, I love it to death but I couldn't even complete the .2/.2/.4 patches after Endwalker because it just lost some of the spark Shadowbringers had. Shadowbringers was an expansion masterpiece.
Sorry but Lost Ark is nothing different than something like Archeage, Blade & Soul or recently TL.... it's entire existence is making you throw away your life doing daily/weekly homework content until you grow tired of it and open your wallet because you're too far into it.
Aka.... pay to win garbage with RNG systems packed into beautiful combat and boobs.... in short: KOREAN GAME.
Great, can we now finally all agree the final nail has been put into this genre's coffin and move on plz, we've been waiting too long for the next great mmo, it's not happening guys...
Hang in there man I feel the same, wasting away with hope but seeing none and feeling empty without a good mmorpg
Never has a CZcams title so accurately encompassed my feelings
I stop playing MMO after I play Starwars The Old Republic. Is like, there's nothing more MMO can give for me. Plus, there's no time to play MMO again. Mobile Game is now the place for me to play the game, as I like to walk around.
That's a shame but I totally understand.
I will keep what I know to myself but let me tell you something I can say: When you see the QA teams behind certain MMO-type games.... you understand why it is doing poorly. the passion is not there.
It sounds like you hit the same realization I did back when Peria Chronicles was canceled.
Back then, I said Blue Protocol was gonna be my final destination for MMOs and I'm sticking to that gun.
I still love the genre. There's just something magical of being able to explore a world with your own character and see other players doing the exact same thing in an adventure that never ends.
But the ones we have now, are pretty much all we're ever going to have and any one of them could shut down at any moment if they have a dry spell of profits.
Maybe one day we'll have a new mainstay in the genre but I don't see it happening soon. Obviously, that means I have to do it myself. I, God, will save us!
MMOs used to fulfill a certain niche that included socializing, having fun and in a way also was taken a bit more seriously...it felt like diving into worlds. Now? the MMOs that have been releasing feel like mobile games, not just because of their monetization, but also because of the way they play...a lot of easy digestable short form content, bite sized if you will, rarely do they dare to actually challenge players and rarely do you need to interact, while I also don't think forced group content is good, but there was still more reason and more ways to interact that didn't feel like you had to artificially initiate it.
Also MMOs audience/players used to be alot smaller, alot easier to recognize and stumble over same players, to be able to make a name for yourself etc. and I think that's why my interest in MMOs dwindled and instead I'm now mainly playing fantasy survival games, on private servers, with people I know and easier get to know, it seems to fulfill the "worlds" part better to, seems more immersive.
*The Critically-Acclaimed MMORPG FINAL FANTASY 14.* 💯😎
*With an expanded Free-trial which you can play through the entirety of the Heavensward,*
*and the Stormblood Expansions up to level 70 for FREE with no restrictions on playtime.*
*Discover a massive World with deep Story and fight the most difficult Bosses in all MMORPGs.*
:(
@@MMOByte❤😢
I've been jumping between FFXIV and WoW for years. Once a year I level up a seasonal character in BDO and that's it. Every now and then i try to jump into a new mmo and get disappointed really fast. Oh boy i love mmorpgs, but there are just no good alternatives.
Guild Wars 2 shits on those games
Guild Wars 2 is boring imo, at least more than BDO
@@Mistersirnation L take
It's too sad to hear it but anyways you will be always in our little hearts, even if it ends due to the lack of MMORPG :(
maybe they should make manga related games like solo leveling arise
That's a good start!
But how would it solves the issue ?
Just being an manga related game doesn't fix anything at all, the problem is that the game aren't designed to be fun but only to get money.
Being a manga related game would in fact, help the game dev to milk a playerbase that would spend mindlessly in a cash-grabber to get their manga related things.
Just look at PSO2 NGS, being a manga related game doesn't change anything in this situation :I
ewww korean mmo slop based off of korean manhwa slop? no thanks
🎉😂
:D
8:40 @@MMOByte😂
Most mmo devs have become soo greedy that they only make mmos with the idea of how best to suck money out of the players and not the best game they can make. It's very depressing.
When you entered MMO's world, You can make friends or talk with ramdon people, even at the time when that day comes every country can play on one servers at the same time share different cultrue, that is the meaning of the MMO in my opions.
Time to rebrand to GachaBytes bro.
I have a Gacha channel! czcams.com/users/stixxy
I completely agree with you. I just recently bought a new PC for multiple reasons, but MMOs were included in those reasons. But since I bought it, I’ve done everything EXCEPT play a MMO because everything is either old or just plain sucks. Now my only hope is Ashes of Creation and let’s just pray that it actually releases AND be what the fans needed this past decade…..if not…..I give up
I agree. I've been mildly addicted to survival MMOs for a couple of years and two have gone belly-up in that time. And even though they weren't terribly inventive, they were fun! Now when I try a new (different) game, there's really nothing interesting about them. Not only that, there's no one else playing, or so it seems! 😢
Yup. I had so much fun in Palworld I played nothing but that game for 100 hours until Mrs Stix and I finished it! haha
game companies should release Globally instead of locally first. when they only release in korea everyone overseas sees the flaws of the game an become uninterested by the time its released in the west effectively killing whatever hype they try to build. these game companies have to realize the mmo market is a global genre now. moonlight blade mobile is actually a great game. just lacks population.
Did you try moonlight blade mobile bro?
Nobody wants to compete with old mmos that have huge amount of content accumulated over decades because its too expensive now, sadly but true
I play overwatch now btw bc it has funny interactions and nice gameplay which were my main reasons to play mmos
I miss the social elements of MMO's nowadays. It's just not fun anymore to just roam around the world and talk to random people because everybody is either busy with grinding or listening to music or podcasts while gaming.
i don't envy the position you're in, i've felt like there hasn't been any significant, promising, big mmo news in maybe close to a decade. i couldn't imagine having a channel almost entirely dedicated towards covering mmos and trying to find things to talk about and show regularly. i feel like it always ends up being the same few mmos you always mention as far as recommendations.
anyway, sometimes i wonder if maybe i've just played too many mmos myself and am jaded or burnt out on the genre or if they genuinely just suck. because even if i go back to try out the old ones, like ffxiv or eso or swtor they're cool but still dont keep me engaged. i went back to black desert recently and i had a lot of fun with it. but the lack of, and terrible, pve content currently present i think is the main reason i have no drive to continue playing it.
The problem is how the economy and cost of living are affecting production of these games. The small companies that are able to take risks don’t have the capability to assemble a team to create these innovative games. Also the population of developers and gamers are getting older and having less ability to commit to the grind and complexity of mmos anymore. Although there is a huge demand to have a solid new mmo for people to jump into it isn’t being done the right way and the issues I mentioned are part of bigger unsustainability issues. This isn’t the time of innovation in gaming and we’re going to realize that with these coming “big” releases
Even Wayfinder, a game with one of the bigger f2p mmo publisher on the market, Warframes Digital Extremes, lost said publisher and went back to the drawing board and changes in a co-op style game instead of the 'promised' mmo. So sad for the people that bought the founders packs.
Yup. Depressing to read that a few days ago.
The MMO´s genre are full of old players, the new players generation are playing a less dificult games and to many other old players with money and a busy life. The MMO genre are evolving but in other games and genre sadly.
Yeah, Project BBQ was my dream game. I'm devastated it was canceled. I would've spent over $100 for the purchase of it. Such a waste.
to me, a good sandbox game is pretty much all the best parts of mmos without any of the drawbacks of mmos and therefore fills the niche of mmos without actually being an mmo.
You forgot that Once Human releases this July and it looks better than Life After which was in my opinion a great game.
All of these companies want their own MMO (their own WOW or FFXIV) to farm, but don't want to put on the same effort of these classic successful ones. Its all about announcing an MMO, farm players on it, if it has enough interest they release it incomplete and if it handles to capitalize enough, MAYBE then it will be fixed and get more content. But it doesn't matter how incomplete the game is, it will always launch with a gacha system and/or a store that uses real money
Pax dei and eternal tombs are ones im looking forward to and you didnt mention either at all i know they maybe a way off or niche but with what your saying mmo's are becoming niche arent they ?
I like how he got lost in 05:40 cause that also happened to me like what the hail, where is it?
I think the root issue, is that there's less innovation in games these days. It's just hitting the MMO genre hardest, because of its nature and the timing with the rise of the money hungry loot box and cookie cutter dlc publishers.
Less devs trying to do new things + more greedy publishers = a choke hold on the MMO genre that needs new things done, and that's already has a higher overhead. 😢
I think Twitter/X and other social media "trained" some players to be toxic on MMO chats as well. This has turned off new players who want to try MMOs. I could be wrong though. I am just basing this on the comments I read.
I just moved to tabletop RPGs.
Nowadays you can find a group to play no matter where you are due to online platforms.
I loved playing a tank in MMOs... now I just play them on Pathfinder 2E and D&D.
I think it mostly stems from the fact that majority of the players nowadays just dont have the capacity to extensively grind non stop. Some just wanna sit back, and enjoy a game at their own pace, which most single player open world rpgs offer.
devs need to realize that mmos are the genre of games where you just cant half ass them. every component of an mmo has to have a solid foundation for it to work. but all we get is lack luster effort. "generic" titles and...lack of passion. yea its times like this where i appreciate ffxiv even more BUT GODAM would it be nice to have something new to play. and that league mmo situation disappointed me the most. i might be dead by the time it comes out. im just being dramatic.. but yea this genre is not in a good spot right now.
There isn't a whole lot to play looks over at back log that would last 2 years sounds like a you problem