Alternate View of UNSC Grafton Destruction - Halo Reach

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  • čas přidán 5. 10. 2023
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Komentáře • 131

  • @CaptainAhab117
    @CaptainAhab117 Před 9 měsíci +879

    At that range they could have opened up the cargo bay doors and chucked beer cans at it.

  • @battenburg6089
    @battenburg6089 Před 8 měsíci +787

    You know, I never understood why they needed mac rounds to destroy the spire, surely a longsword bombing run could have done the trick.

    • @chrisp7326
      @chrisp7326 Před 8 měsíci +390

      Probably wanted to send the Covenant a message, "you mess with us, you get the big gun." Jorge was even surprised they were using MAC round instead of traditional bombardments
      Covenant humbled the UNSC real quick with the super carrier though

    • @terrorreign7793
      @terrorreign7793 Před 8 měsíci

      kinda like your mom LMAOAOOAOOAOOAOA@@chrisp7326

    • @gohsk1512
      @gohsk1512 Před 8 měsíci +87

      We know from halo 2 that the only way longswords were able to damage shielded covenant ships is when they intentionally opened holes in the shield to fire energy weapons through. Mac rounds and heavy missile bombardment were the only reliable way to bring down this protection. We can reasonably assume that this spire has similar shielding to defect unsc fleet bombardment. Using nuclear missiles might be a different story but at that point your doing more harm to your valuable military production planet than good.

    • @_spooT
      @_spooT Před 8 měsíci +39

      @@chrisp7326 yeah, but the UNSC did the same when they blew up their biggest carrier by hitting it right on the nuts. Knowing how zealous they were, that must've blew some morale

    • @siomai6739
      @siomai6739 Před 8 měsíci +37

      ​@@_spooT​​Yeah. No wonder the reinforcement Covie armada that just slipped-in after the destruction of the Super-carrier turned Reach into a warcrime-all-you-can buffet.

  • @richardlew3667
    @richardlew3667 Před 8 měsíci +405

    I still think it was unnecessary for the vessel to come in that close to its target.

    • @Goldenfightinglink
      @Goldenfightinglink Před 8 měsíci +34

      Bad writing/directing
      Edit: nothing, just micheal bay transformer fans piping up

    • @eliflores9819
      @eliflores9819 Před 8 měsíci +98

      @@Goldenfightinglink No, just rule of cool like they did with the Tip of the Spear cutscene

    • @sphere117gaming
      @sphere117gaming Před 8 měsíci +71

      ⁠@@Goldenfightinglinkthe fuck? No. It was about the UNSC making a statement, it’s something Jorge even referenced during the campaign about the big guns. Unfortunately the UNSC could of never of predicted there’d actually be a super carrier. In fact the entire battle of reach of a cascade of unexpected events and the subsequent losses. A good example is the entire planets command bunker. It literally got hit by a fucking stray plasma torpedo by pure chance. Crippled the UNSC
      Anyone who says this particular moment isn’t realistic or is bad writing or something. Is terribly wrong as it only means you don’t understand the military, sometimes the military likes to do things in a show of force and excessively. And the UNSC did it there because they thought they could. Unfortunately they didn’t know about what was really hidden there and suffered.
      Doesn’t help it was also probably a maneuver to help bolster the troop morale. After all this is literally your second last fucking most precious world your entire species control…. Now it’s been discovered by the very enemy that seeks nothing but your death. If that ain’t something that would be cause despair and riots idk what would.

    • @griffin1095
      @griffin1095 Před 8 měsíci +16

      @@sphere117gaming I’m sorry but bruh, that in no way excused why they had to be only a few hundred feet from the spire itself. MAC cannons have a range of at leat 16,000 kilometers lmfao, they could’ve shot the tower from waaaaaay further away.
      This is literally just the rule of cool, and maybe for the sake of getting the player to easily understand what’s happening. It’s an illogical scene, just like that warthog charge at the beginning of the level, but hey it looks cool so fuck it.
      Also boosting morale doesn’t require them to be at that range either, just hearing that they destroyed the spire with a mac gun would be plenty.

    • @Major_Zephyr
      @Major_Zephyr Před 8 měsíci +14

      @@sphere117gaming It literally doesn't make logical sense. If they wanted to make a statement, they could have still hit it with MAC rounds from orbit, or at least from miles away. No reason to get THAT close.
      Obviously this is done purely for cinematic reasons, and not tactical or realistic reasons. Like the other guy says too, the Tip of the Spear cutscene with all the warthogs is absolutely NOT realistic in any way. Driving straight at Covenant forces over completely open ground? A futuristic cavalry charge field battle? Absolutely nonsensical, but it sure looks cool.

  • @sam23696
    @sam23696 Před 7 měsíci +44

    It just shows how comically close they put the frigate to fire a MAC round. There's a lot of things like this in games if you view them from other angles. The experience of the player in the moment on the ground always comes first, realism takes a back seat.

  • @danielefabbro822
    @danielefabbro822 Před 8 měsíci +58

    The Grafton was a great frigate.
    Honor to the crew and the Captain.
    😤✊

  • @EngY2502
    @EngY2502 Před 8 měsíci +145

    1:09 This version of Spire would have been interesting. I'd imagine an invasion game mode where the unsc had to go back to Grafton to destroy data.

    • @thatonestrangerwholikestop866
      @thatonestrangerwholikestop866 Před 8 měsíci +12

      If i was a mod maker i would be making that right freakin now

    • @narfoshin3726
      @narfoshin3726 Před 7 měsíci +4

      Lore wise: the UNSC would have had a million other things to worry about including Sword Base which would have had way more intel than the Grafton
      Gameplay wise: it would be sick as fuck I’m in.

    • @josephmontanaro2350
      @josephmontanaro2350 Před 5 měsíci

      That would be a fun custom modded mission

    • @josephmontanaro2350
      @josephmontanaro2350 Před 5 měsíci

      ​@@narfoshin3726Cole protocol would still need them to verify its nav data was destroyed

  • @eymn-13
    @eymn-13 Před 9 měsíci +73

    love all the behind the scenes videos you've been doing. i hope to see more from you! ^_^

  • @J_C_CH
    @J_C_CH Před 7 měsíci +5

    I've always loved the little camera tricks they pulled for the cutscenes in Halo games. Multiple versions of the grafton, multiple versions of the spire, etc.

  • @That_1_Bohemian
    @That_1_Bohemian Před 8 měsíci +17

    Why did it need to be so close, cockeyed gunner needed a clear shot.

  • @bearjuncture
    @bearjuncture Před 9 měsíci +22

    Been looking for a video like this for a while, thanks.

  • @justinm.5536
    @justinm.5536 Před 8 měsíci +19

    ...wel that wasnt worth it...Even as a kid playing this I always wondered why they chose the MAC cannon at point blank range.

  • @TheRealJman87
    @TheRealJman87 Před 8 měsíci +45

    This is what happens when you decide what each shot will look like before you figure out it doesn't actually make sense

    • @MeadeJ67
      @MeadeJ67 Před 7 měsíci +7

      No, this is just how video game cutscenes are made...

  • @jamesfra1311
    @jamesfra1311 Před 8 měsíci +18

    Not close enough.

    • @Radnick0024
      @Radnick0024 Před 8 měsíci +3

      "Chief, how close are you?"

  • @InvaderZim_
    @InvaderZim_ Před 7 měsíci +7

    As big as that ship is, a bunch of the crew had to have survived

    • @whensomethingcriesagain
      @whensomethingcriesagain Před 7 měsíci +3

      Not that likely tbh, getting hit by a glassing beam alone would probably kill the lot of them from radiation, to say nothing of the crash, potential reactor leaks, or drowning when they hit the water.

    • @araknidude
      @araknidude Před 6 měsíci

      shot in the middle popped the rear engines so i figure every hallway got filled with radioactive fire as soon as the beam fired

    • @whensomethingcriesagain
      @whensomethingcriesagain Před 6 měsíci +1

      @@araknidude Hell, we learn later that the glassing beam itself puts out radiation in the millions of rads, when 1000 is generally fatal to most people, so everyone in the ship was probably more or less melted by it

    • @seemslegit6203
      @seemslegit6203 Před 5 měsíci

      Its actually not that big, theyre only about 250 meters long

  • @cqb3814
    @cqb3814 Před 8 měsíci +11

    It’s probably still in the water right now

  • @RyannEpic
    @RyannEpic Před 8 měsíci +11

    Would be dope to see this area after the ship crashed especially since this shows where it ends up. Maybe the lake is dried up from all the glassing

  • @matts7125
    @matts7125 Před 6 měsíci +2

    I always thought the ship was way too close in the cutscene. Would have been just as cool if it was a little farther away.

  • @ozonius_6859
    @ozonius_6859 Před 8 měsíci +5

    All it needs is a live leak logo

  • @Otterdisappointment
    @Otterdisappointment Před měsícem

    “MAC ROUNDS?! IN ATMOSPHERE?!”

  • @brianrasmussen1711
    @brianrasmussen1711 Před 7 měsíci +1

    I can only imagine seeing one your most powerful ships reduced to flames in one shot

    • @whensomethingcriesagain
      @whensomethingcriesagain Před 7 měsíci +1

      Well it is only a frigate, which is the second-lowest class of full warship, only above the corvettes. So it's not really like watching a battlecruiser or anything like that getting wiped, but the appearance of a Covenant supercarrier is probably the most despair-inducing sight possible for some other reasons

  • @gandalf2616
    @gandalf2616 Před 7 měsíci +1

    Mean while somewhere on the covenant super carrier there's two elites saying to each other...bro the Wi-Fis down what's the deal? Then they see the explosion look at one another while saying softly...laser time?...laser time.

  • @brokenleftearbuglord9106
    @brokenleftearbuglord9106 Před 5 měsíci

    Always thought it was goofy that they put the frigate so close.
    Goofy that they used the frigate at all.
    It’s like shooting a glass bottle with a pistol with 1 inch of distance between the two.

  • @sammenell2897
    @sammenell2897 Před 5 měsíci

    Remember Grafton ✊

  • @ollanius_papyrus80
    @ollanius_papyrus80 Před 8 měsíci +6

    Why didn’t they just use a havok nuke? You know, like every other time Spartans needed to destroy a covenant structure?

    • @richardched6085
      @richardched6085 Před 8 měsíci +12

      A Havok Nuke (30 megatons) would wipe out everything within a few kilometers. All they needed was this pitifully subkiloton MAC round. Even the glassing beam didn't appear all that powerful. Plus as made clear in the following level, Reach didn't have very many Nuclear weapons on hand and the ones they did have were onboard ships that were destroyed by the Supercarrier.

    • @Radnick0024
      @Radnick0024 Před 8 měsíci

      They're trying to save the planet, not make it worse

    • @sam23696
      @sam23696 Před 7 měsíci +4

      This is one of the very few times we actually see a frigate and see it using a MAC round. There's a lot of them used in the lore but almost none used in the games, and especially back in these days the idea of a MAC cannon was an insanely cool idea.
      It's not about realism, it's about them wanting to show off a MAC shot.

  • @AzureRath97
    @AzureRath97 Před 7 měsíci

    I knew it was close but that's something else entirely lol

  • @juukame
    @juukame Před 7 měsíci

    All that buildup to the MAC rounds and in the end it sounded like less than a little pop.

  • @tauIrrydah
    @tauIrrydah Před 7 měsíci

    Jesus who wrote those physics, Space Engineers?

  • @hansmatos2504
    @hansmatos2504 Před 7 měsíci +2

    Aren't the mac rounds supposed to have some 50 kilotons of energy? Why wasn't the place obliterated?

  • @justintimeboi31
    @justintimeboi31 Před 8 měsíci +5

    Now that i see it clearly, why did they shoot it that close?

    • @griffin1095
      @griffin1095 Před 8 měsíci +12

      Cause there isn’t much logic put into a lot of Halo’s cutscenes tbh. I love the games but shit like this and the beginning of tip of the spear where they just drive an army of warthogs directly at the enemy (the same level btw lmao) are just rlly stupid, but hey they look cool.

    • @richardjbarlow
      @richardjbarlow Před 8 měsíci +3

      Engine limitations. The cutscenes are rendered in-game, so it has to be within the bounds of the loaded level.

    • @cromtuiseagain
      @cromtuiseagain Před 8 měsíci +8

      Camera angles and size of the map. Looking at it through the cutscene makes it seem like it's further away, which worked. We're all just discovering that it's closer that it actually was like right now

    • @ShadonicX7543
      @ShadonicX7543 Před 8 měsíci +4

      ​@@griffin1095well lore wise as a flex - in-game bc it was designed like that on purpose for aesthetic

    • @Domi39
      @Domi39 Před 8 měsíci +1

      Because Bungie always followed the rule of cool.

  • @TheRageEnterprise
    @TheRageEnterprise Před 8 měsíci +2

    Was there an infected Spartan in the spire?

  • @MikMoen
    @MikMoen Před 8 měsíci +14

    This makes me appreciate Infinite's in-game real time cutscenes. I don't like seeing all the inconsistencies when you peer behind the curtain like this.

    • @madjack1748
      @madjack1748 Před 8 měsíci +56

      you're not supposed to see it, that's the point.

    • @chief117s15
      @chief117s15 Před 8 měsíci

      This was back in 2010? Who cares? All games do this to some extent. Seems like you're a baby who can't handle it.

    • @Zumboria
      @Zumboria Před 8 měsíci +47

      Infinite would have the exact same level of inconsistencies as soon as you pull the camera back. Every game does this, why would you render something properly if it is never going to be seen on screen? Makes no sense.

    • @billead
      @billead Před 8 měsíci

      Exactly probablythe reason why games are so poorly optimised these days 🤷‍♂️

    • @ryanhodin5014
      @ryanhodin5014 Před 8 měsíci +14

      This is just how games work. Nothing the camera can't see is rendered properly, walls don't have a second side where the camera isn't going to be.
      Why would someone pay artists to make animations the player is explicitly never allowed to see? Every second of animation is a whole lot more time and money invested in an animator, in quality assurance, testing, everything.
      I'd rather they spend that time and money polishing things that actually matter for the game instead of things you have to break the game to see.

  • @saintsman2010
    @saintsman2010 Před 8 měsíci +1

    F

  • @hardcoregamingadventure8416
    @hardcoregamingadventure8416 Před 6 měsíci

    That is just stupid the way they moved it off the ground to destroy it is lame make the ship move in a different direction so it actually looks like it’s real 🥱😒

    • @atch4764
      @atch4764 Před 5 měsíci

      cutscene magic, theres probably a good reason they did it, and its not like youre supposed to see it this way either