Probably wanted to send the Covenant a message, "you mess with us, you get the big gun." Jorge was even surprised they were using MAC round instead of traditional bombardments Covenant humbled the UNSC real quick with the super carrier though
We know from halo 2 that the only way longswords were able to damage shielded covenant ships is when they intentionally opened holes in the shield to fire energy weapons through. Mac rounds and heavy missile bombardment were the only reliable way to bring down this protection. We can reasonably assume that this spire has similar shielding to defect unsc fleet bombardment. Using nuclear missiles might be a different story but at that point your doing more harm to your valuable military production planet than good.
@@chrisp7326 yeah, but the UNSC did the same when they blew up their biggest carrier by hitting it right on the nuts. Knowing how zealous they were, that must've blew some morale
@@_spooTYeah. No wonder the reinforcement Covie armada that just slipped-in after the destruction of the Super-carrier turned Reach into a warcrime-all-you-can buffet.
@@Goldenfightinglinkthe fuck? No. It was about the UNSC making a statement, it’s something Jorge even referenced during the campaign about the big guns. Unfortunately the UNSC could of never of predicted there’d actually be a super carrier. In fact the entire battle of reach of a cascade of unexpected events and the subsequent losses. A good example is the entire planets command bunker. It literally got hit by a fucking stray plasma torpedo by pure chance. Crippled the UNSC Anyone who says this particular moment isn’t realistic or is bad writing or something. Is terribly wrong as it only means you don’t understand the military, sometimes the military likes to do things in a show of force and excessively. And the UNSC did it there because they thought they could. Unfortunately they didn’t know about what was really hidden there and suffered. Doesn’t help it was also probably a maneuver to help bolster the troop morale. After all this is literally your second last fucking most precious world your entire species control…. Now it’s been discovered by the very enemy that seeks nothing but your death. If that ain’t something that would be cause despair and riots idk what would.
@@sphere117gaming I’m sorry but bruh, that in no way excused why they had to be only a few hundred feet from the spire itself. MAC cannons have a range of at leat 16,000 kilometers lmfao, they could’ve shot the tower from waaaaaay further away. This is literally just the rule of cool, and maybe for the sake of getting the player to easily understand what’s happening. It’s an illogical scene, just like that warthog charge at the beginning of the level, but hey it looks cool so fuck it. Also boosting morale doesn’t require them to be at that range either, just hearing that they destroyed the spire with a mac gun would be plenty.
@@sphere117gaming It literally doesn't make logical sense. If they wanted to make a statement, they could have still hit it with MAC rounds from orbit, or at least from miles away. No reason to get THAT close. Obviously this is done purely for cinematic reasons, and not tactical or realistic reasons. Like the other guy says too, the Tip of the Spear cutscene with all the warthogs is absolutely NOT realistic in any way. Driving straight at Covenant forces over completely open ground? A futuristic cavalry charge field battle? Absolutely nonsensical, but it sure looks cool.
It just shows how comically close they put the frigate to fire a MAC round. There's a lot of things like this in games if you view them from other angles. The experience of the player in the moment on the ground always comes first, realism takes a back seat.
Lore wise: the UNSC would have had a million other things to worry about including Sword Base which would have had way more intel than the Grafton Gameplay wise: it would be sick as fuck I’m in.
I've always loved the little camera tricks they pulled for the cutscenes in Halo games. Multiple versions of the grafton, multiple versions of the spire, etc.
Not that likely tbh, getting hit by a glassing beam alone would probably kill the lot of them from radiation, to say nothing of the crash, potential reactor leaks, or drowning when they hit the water.
@@araknidude Hell, we learn later that the glassing beam itself puts out radiation in the millions of rads, when 1000 is generally fatal to most people, so everyone in the ship was probably more or less melted by it
Well it is only a frigate, which is the second-lowest class of full warship, only above the corvettes. So it's not really like watching a battlecruiser or anything like that getting wiped, but the appearance of a Covenant supercarrier is probably the most despair-inducing sight possible for some other reasons
Mean while somewhere on the covenant super carrier there's two elites saying to each other...bro the Wi-Fis down what's the deal? Then they see the explosion look at one another while saying softly...laser time?...laser time.
Always thought it was goofy that they put the frigate so close. Goofy that they used the frigate at all. It’s like shooting a glass bottle with a pistol with 1 inch of distance between the two.
A Havok Nuke (30 megatons) would wipe out everything within a few kilometers. All they needed was this pitifully subkiloton MAC round. Even the glassing beam didn't appear all that powerful. Plus as made clear in the following level, Reach didn't have very many Nuclear weapons on hand and the ones they did have were onboard ships that were destroyed by the Supercarrier.
This is one of the very few times we actually see a frigate and see it using a MAC round. There's a lot of them used in the lore but almost none used in the games, and especially back in these days the idea of a MAC cannon was an insanely cool idea. It's not about realism, it's about them wanting to show off a MAC shot.
Cause there isn’t much logic put into a lot of Halo’s cutscenes tbh. I love the games but shit like this and the beginning of tip of the spear where they just drive an army of warthogs directly at the enemy (the same level btw lmao) are just rlly stupid, but hey they look cool.
Camera angles and size of the map. Looking at it through the cutscene makes it seem like it's further away, which worked. We're all just discovering that it's closer that it actually was like right now
This makes me appreciate Infinite's in-game real time cutscenes. I don't like seeing all the inconsistencies when you peer behind the curtain like this.
Infinite would have the exact same level of inconsistencies as soon as you pull the camera back. Every game does this, why would you render something properly if it is never going to be seen on screen? Makes no sense.
This is just how games work. Nothing the camera can't see is rendered properly, walls don't have a second side where the camera isn't going to be. Why would someone pay artists to make animations the player is explicitly never allowed to see? Every second of animation is a whole lot more time and money invested in an animator, in quality assurance, testing, everything. I'd rather they spend that time and money polishing things that actually matter for the game instead of things you have to break the game to see.
That is just stupid the way they moved it off the ground to destroy it is lame make the ship move in a different direction so it actually looks like it’s real 🥱😒
At that range they could have opened up the cargo bay doors and chucked beer cans at it.
They REALLY wanted to destroy it.
That would have been overkill.
Warcrime.
Even Marines aren't dumb enough to waste beer!
What do you think the MAC was loaded with?
You know, I never understood why they needed mac rounds to destroy the spire, surely a longsword bombing run could have done the trick.
Probably wanted to send the Covenant a message, "you mess with us, you get the big gun." Jorge was even surprised they were using MAC round instead of traditional bombardments
Covenant humbled the UNSC real quick with the super carrier though
kinda like your mom LMAOAOOAOOAOOAOA@@chrisp7326
We know from halo 2 that the only way longswords were able to damage shielded covenant ships is when they intentionally opened holes in the shield to fire energy weapons through. Mac rounds and heavy missile bombardment were the only reliable way to bring down this protection. We can reasonably assume that this spire has similar shielding to defect unsc fleet bombardment. Using nuclear missiles might be a different story but at that point your doing more harm to your valuable military production planet than good.
@@chrisp7326 yeah, but the UNSC did the same when they blew up their biggest carrier by hitting it right on the nuts. Knowing how zealous they were, that must've blew some morale
@@_spooTYeah. No wonder the reinforcement Covie armada that just slipped-in after the destruction of the Super-carrier turned Reach into a warcrime-all-you-can buffet.
I still think it was unnecessary for the vessel to come in that close to its target.
Bad writing/directing
Edit: nothing, just micheal bay transformer fans piping up
@@Goldenfightinglink No, just rule of cool like they did with the Tip of the Spear cutscene
@@Goldenfightinglinkthe fuck? No. It was about the UNSC making a statement, it’s something Jorge even referenced during the campaign about the big guns. Unfortunately the UNSC could of never of predicted there’d actually be a super carrier. In fact the entire battle of reach of a cascade of unexpected events and the subsequent losses. A good example is the entire planets command bunker. It literally got hit by a fucking stray plasma torpedo by pure chance. Crippled the UNSC
Anyone who says this particular moment isn’t realistic or is bad writing or something. Is terribly wrong as it only means you don’t understand the military, sometimes the military likes to do things in a show of force and excessively. And the UNSC did it there because they thought they could. Unfortunately they didn’t know about what was really hidden there and suffered.
Doesn’t help it was also probably a maneuver to help bolster the troop morale. After all this is literally your second last fucking most precious world your entire species control…. Now it’s been discovered by the very enemy that seeks nothing but your death. If that ain’t something that would be cause despair and riots idk what would.
@@sphere117gaming I’m sorry but bruh, that in no way excused why they had to be only a few hundred feet from the spire itself. MAC cannons have a range of at leat 16,000 kilometers lmfao, they could’ve shot the tower from waaaaaay further away.
This is literally just the rule of cool, and maybe for the sake of getting the player to easily understand what’s happening. It’s an illogical scene, just like that warthog charge at the beginning of the level, but hey it looks cool so fuck it.
Also boosting morale doesn’t require them to be at that range either, just hearing that they destroyed the spire with a mac gun would be plenty.
@@sphere117gaming It literally doesn't make logical sense. If they wanted to make a statement, they could have still hit it with MAC rounds from orbit, or at least from miles away. No reason to get THAT close.
Obviously this is done purely for cinematic reasons, and not tactical or realistic reasons. Like the other guy says too, the Tip of the Spear cutscene with all the warthogs is absolutely NOT realistic in any way. Driving straight at Covenant forces over completely open ground? A futuristic cavalry charge field battle? Absolutely nonsensical, but it sure looks cool.
It just shows how comically close they put the frigate to fire a MAC round. There's a lot of things like this in games if you view them from other angles. The experience of the player in the moment on the ground always comes first, realism takes a back seat.
The Grafton was a great frigate.
Honor to the crew and the Captain.
😤✊
Super-carrier enters in da chat*
@@purporium6902 Jorge enters the chat
1:09 This version of Spire would have been interesting. I'd imagine an invasion game mode where the unsc had to go back to Grafton to destroy data.
If i was a mod maker i would be making that right freakin now
Lore wise: the UNSC would have had a million other things to worry about including Sword Base which would have had way more intel than the Grafton
Gameplay wise: it would be sick as fuck I’m in.
That would be a fun custom modded mission
@@narfoshin3726Cole protocol would still need them to verify its nav data was destroyed
love all the behind the scenes videos you've been doing. i hope to see more from you! ^_^
I've always loved the little camera tricks they pulled for the cutscenes in Halo games. Multiple versions of the grafton, multiple versions of the spire, etc.
Why did it need to be so close, cockeyed gunner needed a clear shot.
Been looking for a video like this for a while, thanks.
...wel that wasnt worth it...Even as a kid playing this I always wondered why they chose the MAC cannon at point blank range.
Uuuuh, why not? :)
To ensure results
This is what happens when you decide what each shot will look like before you figure out it doesn't actually make sense
No, this is just how video game cutscenes are made...
Not close enough.
"Chief, how close are you?"
As big as that ship is, a bunch of the crew had to have survived
Not that likely tbh, getting hit by a glassing beam alone would probably kill the lot of them from radiation, to say nothing of the crash, potential reactor leaks, or drowning when they hit the water.
shot in the middle popped the rear engines so i figure every hallway got filled with radioactive fire as soon as the beam fired
@@araknidude Hell, we learn later that the glassing beam itself puts out radiation in the millions of rads, when 1000 is generally fatal to most people, so everyone in the ship was probably more or less melted by it
Its actually not that big, theyre only about 250 meters long
It’s probably still in the water right now
*glass
Probably melted
Would be dope to see this area after the ship crashed especially since this shows where it ends up. Maybe the lake is dried up from all the glassing
I always thought the ship was way too close in the cutscene. Would have been just as cool if it was a little farther away.
All it needs is a live leak logo
“MAC ROUNDS?! IN ATMOSPHERE?!”
I can only imagine seeing one your most powerful ships reduced to flames in one shot
Well it is only a frigate, which is the second-lowest class of full warship, only above the corvettes. So it's not really like watching a battlecruiser or anything like that getting wiped, but the appearance of a Covenant supercarrier is probably the most despair-inducing sight possible for some other reasons
Mean while somewhere on the covenant super carrier there's two elites saying to each other...bro the Wi-Fis down what's the deal? Then they see the explosion look at one another while saying softly...laser time?...laser time.
Always thought it was goofy that they put the frigate so close.
Goofy that they used the frigate at all.
It’s like shooting a glass bottle with a pistol with 1 inch of distance between the two.
Remember Grafton ✊
Why didn’t they just use a havok nuke? You know, like every other time Spartans needed to destroy a covenant structure?
A Havok Nuke (30 megatons) would wipe out everything within a few kilometers. All they needed was this pitifully subkiloton MAC round. Even the glassing beam didn't appear all that powerful. Plus as made clear in the following level, Reach didn't have very many Nuclear weapons on hand and the ones they did have were onboard ships that were destroyed by the Supercarrier.
They're trying to save the planet, not make it worse
This is one of the very few times we actually see a frigate and see it using a MAC round. There's a lot of them used in the lore but almost none used in the games, and especially back in these days the idea of a MAC cannon was an insanely cool idea.
It's not about realism, it's about them wanting to show off a MAC shot.
I knew it was close but that's something else entirely lol
All that buildup to the MAC rounds and in the end it sounded like less than a little pop.
Jesus who wrote those physics, Space Engineers?
Aren't the mac rounds supposed to have some 50 kilotons of energy? Why wasn't the place obliterated?
They probably dialed down the yield
Now that i see it clearly, why did they shoot it that close?
Cause there isn’t much logic put into a lot of Halo’s cutscenes tbh. I love the games but shit like this and the beginning of tip of the spear where they just drive an army of warthogs directly at the enemy (the same level btw lmao) are just rlly stupid, but hey they look cool.
Engine limitations. The cutscenes are rendered in-game, so it has to be within the bounds of the loaded level.
Camera angles and size of the map. Looking at it through the cutscene makes it seem like it's further away, which worked. We're all just discovering that it's closer that it actually was like right now
@@griffin1095well lore wise as a flex - in-game bc it was designed like that on purpose for aesthetic
Because Bungie always followed the rule of cool.
Was there an infected Spartan in the spire?
This makes me appreciate Infinite's in-game real time cutscenes. I don't like seeing all the inconsistencies when you peer behind the curtain like this.
you're not supposed to see it, that's the point.
This was back in 2010? Who cares? All games do this to some extent. Seems like you're a baby who can't handle it.
Infinite would have the exact same level of inconsistencies as soon as you pull the camera back. Every game does this, why would you render something properly if it is never going to be seen on screen? Makes no sense.
Exactly probablythe reason why games are so poorly optimised these days 🤷♂️
This is just how games work. Nothing the camera can't see is rendered properly, walls don't have a second side where the camera isn't going to be.
Why would someone pay artists to make animations the player is explicitly never allowed to see? Every second of animation is a whole lot more time and money invested in an animator, in quality assurance, testing, everything.
I'd rather they spend that time and money polishing things that actually matter for the game instead of things you have to break the game to see.
F
That is just stupid the way they moved it off the ground to destroy it is lame make the ship move in a different direction so it actually looks like it’s real 🥱😒
cutscene magic, theres probably a good reason they did it, and its not like youre supposed to see it this way either