Making of Tokyo Graffiti Art

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  • čas přidán 7. 02. 2023
  • Tokyo Graffiti Artの制作過程です。
    レーザースキャンとフォトスキャン技術を組み合わせて、効率よく空間を構築。
    Real Location Archiveは実在するロケーションでVirtualProduction撮影にも対応出来るデータを制作しています。
    The8 Inc. : www.the8.tokyo/
    Contact : contact@the8.tokyo
    #unrealengine5
    #ue5
    #realitycapture
    #3dscanning
    #photogrammetry
    #virtualproduction
    #digitaltwin
    #metaverse
    #tokyo
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Komentáře • 2

  • @baonguyen-qm4qr
    @baonguyen-qm4qr Před rokem

    the RC result scan mesh is super clean, can u do the tutorial of photogrammetry process,pleaseee?

    • @The8-tokyo
      @The8-tokyo  Před rokem

      Hi.
      I'm always searching for the timing of taking photos so that the RC results can be meshed as beautifully as possible.
      In fact, when we shot this location, we went to the location with sunrise and took a lot of pictures of the necessary parts.
      However, there are some areas where the mesh is broken, so all the meshes imported into UE were Retopology or Remesh.
      I would like to make it when I take pictures of other locations next time.
      Thank you.