Collei Status

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  • čas přidán 13. 10. 2023
  • Collei has had it with her trauma and quits, haha funkytown edit.
  • Hry

Komentáře • 6

  • @folkloristofthefuture8152
    @folkloristofthefuture8152 Před 5 měsíci +2

    This is exactly the high quality Highfleet content I subscribed for. And by that I mean this was distressing to watch with subtitles on, good luck with everything

  • @Silver-Rexy
    @Silver-Rexy Před 8 měsíci +4

    I love the part when it turns to day and the bit rate turns to 0

    • @clankplusm
      @clankplusm  Před 8 měsíci +3

      If you haven't, check out the subtitles lmao

    • @Silver-Rexy
      @Silver-Rexy Před 8 měsíci +1

      @@clankplusm She is real.

  • @homelanduniversitypress1150
    @homelanduniversitypress1150 Před 7 měsíci +3

    I have a question:
    tldr - does crew quarters (in build) and having crew (in game) make any difference at all ? (by ver 1.163)
    Long version- When building large ships I end up adding dedicated power generators just for crew quarters.
    Different sources claim different outcomes of having low crew. Some say, your guns wont load fast, some say ships wont be agile.
    If you lose Generators, the above are true. Especially the maneuverability and turret rotation drops bad.
    The thing is, Armaments, Generators and Autoloaders all require crew yet, in my tests they work just fine even if i didnt attach a single crew quarter in addition to the bridge crew.
    Is it currently not simulated in shipworks tester? (like fuel, in 1.15) or has the mechanism not been implemented within game at all? Does It have to do with the difficulty setting you play on? (Like the ship morale drain [-1] when retrying battles in hard mode)

    • @clankplusm
      @clankplusm  Před 6 měsíci

      Crew has never been found to have ANY mechnaical effect ingame, ship;s with literally 0 crew have existed before and functioned normally, and I personally tested morale gen rates. Crew is usel;ess outside of small quarters being a high HP power connection