After seeing this video, now I can't stop Imagining: if somebody invented a drug that "makes you think you're actually inside whatever VR game you're playing!", The term VR-Junkie would take on a whole new meaning! If that did happen, we'd probably see an uptick in people experiencing De-realization whenever they log off.
Interesting note on the "de-realization", but our brains are surprisingly ready to adapt to the sensory stimuli they're provided. A pyschologist named George Stratton did an experiment using a pair of glasses that flipped his vision upside down, wearing them over several days and found that his brain flipped the image to the correct orientation after only a few days of use, requiring another few days to "unflip" after removing the glasses. I'm genuinely concerned if our brains will "adapt" to the lower sensory data fidelity of VR headsets and VR peripherals compared to the data rate we normally experience. I suppose the shift was reversible in the case we saw with George Stratton, but I definitely don't want people carrying their VR habits into reality. Really, I think my biggest concern is people taking "habits" of VR and accidently doing them in reality. What was played of as a joke in SAO's first season with Kirito trying to sheath his wooden practice sword in reality could be very serious if you try to take a shortcut to a new location by jumping off a railing 😓 (had this specific though when I used to work a warehouse job)
@@VirtualDreamers Whoa that’s super interesting 🤯 Thank you for sharing that with me, that sounds a little scary (people potentially jumping off railings and who knows what else by habit!)
@@VirtualDreamers I’ve actually had a similar thought when I was playing a game called tea for god. It immerses you by adapting the game to your quest 2 guardian so you walk in your zone the whole game. In parts of the game you can jump off a cliff by walking fowards, I got scared but I eventually went past this and I just walked
Just something that just came to mind, from what I remember from the book, Kayaba was also a quantum physicist, which probably helped with it as well (in series canon, not referring to OUR canon)
The biggest thing in things like full dive would literally be reading brain waves, lets not get into the fluctlight from series 3 or Alicization, That shit was about creating an AI through a simple process of growing up in a semi real life with real life interactions with Kirito but virtual. And then at the end they managed to store her data onto a robot that looked identical to any other human.
Think people are missing the point with brain interfaces? Consider a game in VR in which the characters respond as if they are aware of how you are feeling! That is possible now. Unfortunately everyone is looking to this full dive fantasy that is a long shot if even possible and so missing out on what they could actually enjoy?
crazeh why do you think its called scifi cause its fiction what they do in sword art is anime based and it should stay that way they cant turn real life into anime tbh that would be the best thing the world
@@petervickers911 same thing was said about Star Trek, but it is possible to make. Only problem is how you would get the energy (and the whole space to do it), that´s the great thing about fiction and science. Everything is possible, but you have Problems to solve to get there
@@Imbettadenu If they do a full dive dark souls then I pity the poor sod who accidentally leaves it on and his kid stumbles upon it, poor lad will be traumatised.
The only problem with making it online is that online things require a connection with radio towers which will make the headset emit radioactive waves which would slowly damage your brain
Frankly I think a lot of people would be shocked by just how immersive VR is. I'm in my fifties so maybe not the best example but it totally blew my freakin mind. I was immediately, totally hooked and quickly became quite obsessed. Was a good six months before the honeymoon period started to wear off and then I got a new headset and was off again.' That too started to wane in appeal some when I finally managed to get a VR capable PC and was totally hooked again. I started with PSVR, then got an original Quest, then a 3070 laptop which I have been cooking relentlessly. Never really been a gamer and while I have investigated different areas of IT had never previously found anything interesting enough to drive me deeper. I started learning 3D modelling, basic animation and how to use Unity about six months after getting my PSVR. When I got my VR capable pc I started learning how to use mods and then how to make them. In truth I learnt more in the first twelve months than I had in the previous twenty years that I had been using computers. The honeymoon might be over but 3 years in I still really enjoy it and spend 2-3 hours in VR most days and as much time if not more learning and working on stuff. Seriously i think there's more danger of people being left behind, unable to cope with the power of what is available than there is of anyone being disappointed? Bad investments aside!
It's a small little touch I decided to add in 😅. Helps me get into the headspace that I'm working too (I would do likewise at my working from home job, even though I almost never appeared on camera).
@@VirtualDreamers This kind of detail is one of the things that attracted me to your channel! Shows dedication and character. Keep up the good content! Cheers from Brazil!
I've been working at this for years now. Full suit is likely a ways away, but I should have enough EMGs and gear to test out legs by the end of the year. Just trying to finish my game first 😅
Loved the video series about full dive, I discovered your channel back in 2015 after I finished the first season of sao and I will keep watching your videos waiting for the Nerve Gear. If the world keeps calm without world wars I'm sure something will come out, not a nerve gear but something similar. Keep doing what you like ❤️
I think my optimum for the meantime would be to have an invasive procedure that is safe that taps into vision. That way we could use it for AR in daily life (like a screen in the corner of your eye, instead of a phone?) and for VR to replace vision, as I think that's the biggest part of it feeling real. Then just use haptic gloves and have an omnidirectional treadmill and boom, it's about as real as it can get pretty much. This would be more like ready player one and of course I am hoping for the nervegear but I think in terms of how many use cases I can see for the majority of humans, an invasive gadget that replaces vision to some extent could be widely accepted and thus profitable for companies to research/produce (?) and it feels much more possible.
If we want full dive like in the anime we probably need a way of reading and sending signals to individual neurons. Maybe something like neuralink chips but with more bandwidth in different parts of the brain that are connected to the different senses. or if we had nanomachines that could interact with the neurons that's another possibility. external brain reading wont be precise enough so we need something that interacts directly with the neurons. not to mention we will need an insane amount of computing for real time interaction with billions of neurons. if we have the technology for full dive we basically have immortality as well because we can just read and upload our brains into computers and we could just have a android body or even a cloned one if we want. full dive technology would have a huge impact in more than just playing games but this sort of technology is still many years away hopefully some time within my lifetime.
Would it be immortality though. It would be the same to everyone else, even the clone but it wouldn't be ME. Even if I upload my brain to a computer, once I die, I'm gone. Nothing.
@@UltmtDestroyer yes it wouldn’t be you it would be a copy of you but what is you constantly changes you are not the same you as when you were a kid understanding consciousness and how our brains work is a really hard topic people have been trying for thousands of years but being able to read and stimulate the brain will help us understand how things work and maybe there could be a way to retain your true self but I don’t know
All of the videos like this one that say we aren’t there yet just make me want to go into the bioengineering field and create and discover this new technology, I always get pumped when I watch videos like this because I’m well aware that I’m science we don’t know everything, which means there’s always a possibility!
Well then I hope it gets started soon, but even if ours or even the next generation doesn't get it hopefully one generation in the future will get it and if so I hope that they enjoy it and cherish it.
We may not have nerve gear but we do have sao (kinda). It’s called project aincrad. It’s a game in vrchat that will add everything from the anime to the game, and version 1.5.1 will add pve
That's a good way of looking at it. Today's whole VR paradigm basically is the result of taking existing technology (smartphone displays, gyroscopes, lenses) and applying them differently.
Finally someone that gets me! Not "well, VR now is good enough". But now today, RE4 VR is tempting. You can actually throw the knife and realistic reload motions.
the speed of development is just so fast that i feel as if id be wasting my money even if i were to buy the top of the line product it would be outclassed less than six months later
Speaking about sci-fi about VR. In a novel called Labyrinth of Reflections written 1997, people were dove into VR by hypnosis: a seconds-long movie drives a person into a sort of psychosis, forcing their subconsciousness to perceive a simple 3D game as real world. And actually it looks, after all this years, more believable than SAO, lol.
I am personally waiting for the next generation Valve index and/or a few"big" things coming out. Spending basically a small gaming PC worth on a peripheral that mostly has short tech demo's and prototypes is hard to validate. I would like to get a neuralink however once it releases for the broader audience as I see the huge benefits it can have. Even to those who don't suffer from any trauma or disease.
The idea of a hypnosis induced SAO experience sounds neat, but I get the feeling it would be a pain in the arse to get done if you can even make a hypnosis that can make you experience something like SAO, because your looking at one absolutely massive setup for the hypnosis to begin, depending on what your trying to make your self see and experience with hypnosis, even if its just a small room, the hypnosis setup would need to include the rooms size, area, objects, surfaces, the lighting in it, the texture of the objects within the room, the physics within the room, etc. It would very quickly become a very long and tedious thing to setup. Though once it is all setup you run into the issue of "saving" everything you have done whilst in that hypnosis induced dream/experience, say you broke a table in that small room, that table and all the objects that were on it now have to be completely rewritten in the start up for the hypnosis. This would get progressively more tedious to get done the larger the thing you are trying to experience. As an example lets look at SAO, that is months if not years worth of a setup just to get the ball rolling, let alone "saving" everything you have done whilst you were in your hypnosis induced dream/experience.
Even after all of that, this assumes that hypnosis to that degree is even possible. The best way to go in my opinion (source: I’m in college for Neuroscience) is through artificial stimulation of sensory neurons. Not sure about the paralysis part, that one’s a wonder.
@@yoavco99 I mean, given they're 17, they have a whole life ahead of them, who knows what sort of crazy technological advancements could happen in the decades to come
Just finished SAO season 2, and from this video, the one thing we actually do need with the current tech we have, is not some magnificent 360hz 16k oled screens with dandelion smells in your armpits you could notice for some obscure reason.. It's the games. How many VR games can you count that is even on the level of SAO's level of world design, gameplay and physics for instance? Physics, interactions, lifelike npc's, extremely deep technicalities in stuff you can do/discover and heck, develop your own sword skill for instance. Furthest we have is literally literally players being walking cones with ps3 graphics with a tad higher textures. Look at halflife alyx, i can't even whack a headcrab with a chair, let alone hold a chair to block a headcrab's path. Before we even get into making our entire consciousness be transferred to the game, we might wanna work on the games first. Not some flimsy shit free to play with all ray traced armors for 15 bucks with fuckall interesting gameplay, but proper large worlds with proper physics and realism. We so far have 1 mmo i can recall for VR, and it's not even that interesting. nor good looking. I've wanted a quest 3 for it's 11x better A.I performance and better visuals overall, but what would that help if there's barely anything good to play that really makes it feel like you're in another world, and forgetting you're in a video game. I've not touched my quest 2 properly in a year soon because it has no reason to make me want to play VR. Maybe only for workouts to keep up cardio, which was the last few activities i did in it. Apart from that, i've grown tired of VR.
It's worse than you said. Even IF there was a legit nerve gear available now, creating the kind of virtual MMO we see in SAO would require such a massive leap in internet infrastructure it isn't even funny. Even to get something like the Oasis in RPO working would take easily ten times what we have today. Some silly people may be holding out for Full Dive. But I'm holding out for the Oasis because it is something that we know is possible. We have just about all of the technology seen in RPO, but they are either first generation, dev kits, or prototypes as of today.
I feel like our physics has reached its limit in term of neuroscience and nervegear. Quantum Computing might be the answer. I am learning quantum conputing rn. I hope there is hope for Nervegear with Quantum Tech. We might be able to create a better sensor than eeg
love to finally hear someone point out the need to paralyze the gamer, that seems to be a requirement that most people just kinda skip over. The only way I can think of would be to inject the user with the chemical our body uses to prevent us from acting out our dreams (can't remember the name), but even that has two issues: one you'd have to take an injection every time you play which if nothing else isn't necessarily sanitary, and two there's no way to instantly flush your body of the chemical so you'd have sleep paralysis every time you quit your game and would have to wait it out every single time
Honestly I think going full on Full dive is something we need to be totally careful with.. I don't think we'd see SAO season 1 levels of danger, but I can see some serious mental health issues stemming from a "Full dive" experience.. granted yeah two companies are touting right now about their full dive possibilities, it's something I wondered how dangerous full dive could be, would people be able to have a clear line between reality and virtual reality? Or would that line get blurred the more you experience full dive?
Some people might develop mental issues. I’m gonna wait till they get the bugs out. DONT GET THE FIRST VERSION! I’ll wait (if I’m still alive)till there is minimal risk
I just want my 1st VR setup to be able to pretty much put me "into" a virtual reality properly with the full body stuff (tracking and whatnot), so I'm still gonna wait a couple more years since it looks like this is coming very soon.
...Might need more than a couple years 😅. If you know of any research that makes you think NerveGear level VR is coming in such a short time, I'd be all about covering it on the channel.
I honestly prefer haptic suits, vr headsets and omnidirectional gear over a nerve gear or brain implant that can literally trap me in a dream. That sounds like some horror movie stuff right there.
I think people should be looking at how they could use electromagnetic brain interfaces to provide in game feedback to the system. Just imagine a VR game in which the characters responded as if they could tell what you were feeling. That would be so incredibly immersive. You see a pretty girl, she knows she's been noticed and smiles at you. You get pissed with a greedy shopkeeper and he starts getting nervous. Your in a good mood so everyone is friendly, your in a bad mood so everyone is treading carefully around you. This is actually possible with available technology. Unfortunately it seems to be getting completely overlooked?
@@glenrisk5234 Regarding existing technology that is either in the form of prototypes, or developer kits ( what you said included) I think that a "half dive" of some sort is definitely on the table in the reasonably near future.
@@plumetheum7017 Sorry but I think that's unrealistic. I don't believe it will be on the table even several decades from now? I'm not saying people shouldn't look to the long term just that they shouldn't ignore today.
A difficult aspect of immersive VR such as this would be how would you program a game to work the same way the NerveGear works? The brain is extremely complicated, and it’s not just one neuron per sensory input but rather a set of them all firing simultaneously. To get what we see in SAO, programmers would have to program the game to instruct the NerveGear to activate every single neuron associated with every single object or sensation in the game. Immersive VR has been a topic I’ve become really interested in lately, but learning more about the brain has demonstrated just how complicated this can be
it is very complicated but within the realm of possibilities, we may not be close at all right now, but we will certainly be in a 50 to 100 years period to understanding, modeling, creating a live copy of the brain in real time. i think the programming aspect is not that complicated, you just need to modularize and distribute the challenges of interacting with the brain and translating it into computer language to all the science fields that can achieve some kind of progress, i think AI will help a lot and will lift a bit of the weight on the understanding of the complex brain instructions
I think a ready player one experiance is much more possible and paired with better controllers and touch receptors and scent despencers it would be extremely close and while yes it's not the nerve gear it would still be super cool
Completely agree. Did a whole video on it a couple years back. The only difference between Ready Player One's experience and what we have now is fidelity and infrastructure. Give the metaverse time to develop, headsets time to catch up, and peripherals time to improve and get markets and we'll hit RPO tech well within the 2040s time period that story took place in.
I'm so happy with the current VR Quest I have but it's so heavy and the hand tracking seems to only work half the time and isn't compatible with many games. All I want is better hand tracking and a lighter head gear😭
I think sadly In my opinion, even the current computer specs, or your basic 3090 pro gamer setup won't be enough to use full dive. I think we should design a sort of base station that is directly design for FD tech, I honestly think this will work better like this. And, you won't need to buy a 3000$ PC setup. And to be honest, the best way for now is to just first make VR more advanced by interacting with the brain. If the technology evolves later, then we can expect this to happen, it takes time 👍
I think you'd be surprised. Full Dive isn't necessarily demanding so much as it is bandwidth heavy, and even that's more on a fidelity standpoint. Having used VR from the DK2 days to now, I can't say the improvements in visuals on a resolution level have been as transformative as many would have you believe. The human brain is almost worryingly willing to adjust to sensory data and just about all the research I've done is pointing to "Full Dive" itself not being a binary "all or nothing" technology. The battle for immersion today is more on just being able to supplant our body's current sensory data more than it is about graphical fidelity or processing power. Increasing FOV (an operation that is more lens and display technology than resolution/processing based) goes WAY farther towards increasing immersion than increasing the resolution or graphical fidelity. Alas, speculating on our brain's sensory pipeline doesn't do us much good 😂. I'm looking forward to finishing my game so I can start doing some experiments on haptics and EMGs later this year. Goal is to get a pair of "VR Legs" finished that feature EMGs for controls and vibration motors for mechanoreception. I'd love to get thermoception in there with an array of heating elements and water cooling, but that's stretch goal territory 😂 in 2022. Main things I'm looking to test is to see if Disney's Surround Haptics concept can be applied in 3D to make a more "volumetric haptics" experience and to see if my 2013 concepts of using EMGs + physical restraints in tandem with a sensory substitution application for equilibrioception/proprioception/kinesthesia via haptics can work to overcome the VR locomotion problem.
@@VirtualDreamers Your approach is analogous to transferring a file from one phone to the other by having one of them recording the screen of the other. It will work, but will be crude. EMG signals have low spatial resolution. Stimulation by motors will induce a lot of crosstalk.
@@MrFujinko Crosstalk is very much a worry. Going to be doing a lot of testing to see how the different systems end up interacting together and what adjustments will be needed to try and overcome these issues. Crosstalk (along with just overall accuracy and sensory immersion) are the biggest concerns for the concept. Part of the reason I have in mind for a more fixed, per user design is to fine tune stimulator and sensor placement as ideally as possible. No guarantees it'll work, but I suppose that's the risk involved. In regards to the spatial resolution of the EMGs, that's been one of the more expensive issues to address😅. I'm starting with as few as I can in this near term just for the sake of testing and identifying issues, but I wouldn't be surprised if end up needing several hundred EMGs and a custom design to make this more viable. I appreciate the feedback on the concept MrFujinko. I'm hoping to have more time to dedicate to actually building and my design out later this year once I wrap up game development. I'll be sure to share the data in videos and public documents when that time comes so I'd appreciate your insight greatly as things progress 😄
I'm personally waiting for an "affordable" way into VR that is not Facebook. I don't have a PC suited for VR. But I'm lucky to have a ps5. So...... PSVR2 👀? (I don't want to buy a psvr1 when the next gen is around the corner.... hopefully)
I'm looking forward to the PSVR2 as well 😄. It's just about the only headset I currently see that may have a chance at making a dent on Meta's market share, though that will be heavily dependent on whether or not it'll be easy to get working on PCs (people have done wonders on the PSVR1) and depending on how much it ends up costing (some of the features they've mentioned have me worried at what the launch price may be 😓). Sadly, the only competition Meta has on the horizon for standalone VR is the Pico Neo 3, which has its own privacy and data concerns seeing as it's owned by Companies based in China...
Well ... with the progress in AI we are bound to see technology evolve even faster than it has in the past. Not to say it will make Nervegear a reality buuuuuuut ... well it should improve our knowledge of physics and biology so, yeah, there is that. Basically the last hope for us though, and that is IF there is no full on world war before that to topple everything to the ground.
7:50 - 8:05 "A thousand years ago, everybody knew the Earth was the center of the universe. Five hundred years ago, they knew the Earth was flat. Fifteen minutes ago, you knew we humans were alone on it. Imagine what you'll know tomorrow."
They focus more on that instead of discovering a way to extend human life to more than 120 years or discovering what happens after death etc. but things that harm humanity more
I have to correct you..not electromagnetic pulses..in fact, one has to guess the frequency of the REM signal that is created during sleep, which gives the possibility of combining sleep and wakefulness in real time. when a frequency is found, then that frequency can be used for many things, such as learning and research or gamyng 😏😉
i dont want to to ruin anyone's hopes of the nervegear ever coming to reality, because honestly im one of them, but if what people are saying is true, that the neuralink will one day be able to introduce signals to our brain, its best not to include it in the nervegear because of how it can be used in dangerous/inhumane things such as mind control, or even microwave signal surge that can fry your brain, just like the tampered nervegears in sao. i do fear that this is possible, and i hope it never happens, but i also want the nervegear to be a safe and effectively immersive system. the amusphere would also be cool if it came first.
@@joshuaschwarz455 I think I watched it in a video from right before watching this one, I can't really remember, to be honest. I'm sure there are some articles about it though, somewhere out there.
We're pretty much already there 😅. All the tech is just a bit expensive (though it was noted to be expensive in Ready Player One as well). I'll try and do a video on the open source, cheap VR gloves that we can build at home in the coming weeks.
theres more to the SAO problem than the nervegear though, theres the AI, they have AI that is almost indistinguishable from humans, instead of using pre programmed dialogue they can talk and act,, there's also the cardinal system, a system that can generate new content for the game and keep it running endlessly, aswell as keep an eye on player health and mental states, theres so much that isnt ready for SAO to be real
As long as my movements are perfectly fluid and there are no visual interruptions then I'm fine with that type of VR. I don't really need full immersion with all 5 senses. Once the software for VR gets better I'm sure most people will be satisfied with that. But IMO what VR is lacking right now is content rather than immersion. What's the point of having the immersion if there are no games to play with it.
I think it will be pretty cool, if a Company can try to make a Nervegear/body suit combo using what we already have irl and then release it to the public to maybe buy? At least for the time being before we get to the Nervegear shown in SAO.
Lets wait for decades, Imagine our grand-childs saying A new VR device that is full dive just came out. That would be sooo dramatic and fantastic. For real, A nerve gear might not be real for decades, Plus if it did, Its probably gonna take another decades to make a game like SAO or GGO, I will love Ordinal scale more, because exercise is Involve, and such. Btw can Einstein do it?
The only thing is i want something that dosen't kill you. That dosent injure you, And that you dont have to get sugery and even suicidal choices. If this happens i am NOT getting it. Everything is great about the nerve gear except for the things i DONT want, 1, No murders ingame or in real life. I would hate dying like that. Im also still a child so i wouldn't get to pursue my dream as a animator. 2, No surgery involved so i dont have to go to the ER to get a brain implant. 3, No real world trama, like losing bones, 4, DONT MAKE IT EXPENSIVE PLEASE 5, I Dont want to be trapped in VR, i want it to be like rec room but you can smell and taste and feel things like flowers. I Dont want to be trapped in a game where i can get off of it, Save the game or even just not dream but actually play instead of waking up,
Mostly every sword art online game has vr in it in the 8th generation video game market that's if they have it or not. Heck even they had the vr mode in a mobile game in a mobile phone device.
Probably just as well. Can you imagine the level of horror the evil people of the world would commit if they could literally control someone's perception of reality?
whenever i see anything say the words "We are close to sword art online! or "We have got the nerve gear now!", I huff at it becasue i know we are no where close to getting any type of nerve gear, knowing we have to master how the brain woks to allow the nerve gear to send all the signals to our brain! while our brain is sending all the signals to the headset, which is not possible without knowing the brain inside out. It would be next to impossible to make something like that with how slow we are really going, i know I might seem harsh on my statement of we are not close to gaining that, well i have heard alot of stuff saying "SAO COMING 2022!" I just get overly sad about hear that bbc i know its not true, first we get a headset that lets you lay down and you tilt your head to move around, hm does not seem like it would sell much, a quest 2 would have better chances selling than that bc we don't want to be sat down as of right now knowinng we are not really in vr as much as we want to be. We need better stuff and until we get it, i think alot of people should stop complaining about the current vr we have. Because the current vr with have works well enough to keep enjoyment for a long time, its the closes we have to any type of full vr, we are standing up while we play, most of us, we move our arms around and our fingers, if you have a valve index or a self made haptic glove. so in other words stop complaining about not gettinng nerve gear and try to understand it won't come soon if we don't actually get into it, we need alot more people/tech experts to be invovled to get anywhere close, you would need people better than nasa to make something like a nerve gear.
I'll be subjective adn will say that photorealistic graphics straight into the brain would be a bad idea through purely tecnical standpoint, just imagine the details for only an in game car, it would need so much detail so it would be impossible to make a game like SAO in a forcible future even with fulldive technology
I think its funny that we are using our brains to try and understand our brain. Our brain just does stuff like lucid dreaming and it almost seems like it doesnt even know how it does it. Dreaming is another thing, our brain creates a world that is full of people and things and smells but we cant seem to understand how to utilize it. Sure some people can learn to influence their dreams but nobody can actually control these dreams from a fundamental level. Its both fascinating and frustrating that our brain is capable of doing full dive but we cant seem to harness this capability.
if we know less about physics than there is to know about physics than EEG is probably possible. If you told someone from 250 years ago that we might have an item like the smartphone in the future it would sound way more insane to him that it could exist compared to explaining EEG to someone today. EEG is fathomable to us but someone from 250 years ago would not even be able to fathom the Idea of something so advanced as a smartphone existing within science.
Need to get AI advanced enough to automatically fill the role of making characters/worlds SEEM intuitive and believable. Nothing quite ruins the vr experience like being reminded that you have a headset on and are playing a game with flawed textures and copied handmade characters with severe limitations on how they interact with you. Haptics would be nice after that.
What you said made me a bit scary. About all this new technology that interacts with our brain and how little we know so far. What do you think about the current VR technologies and their lack of psicological studies? I recently saw another channel showing a study that children who are still developing their motor habilities could be harmed by the use of vr headsets. So now I'm questioning, What if the current vr technologies are affecting us? How are they doing it if so? Depression? Dissociation? The brain doesn't fully develop until we are 25 so maybe it just affects to people younger than those. Would you make a video about these posibilities?
Do you think we could use a full body suit that tracks movement to get "full dive" movement in vr by restricting the user not putting them in paralysis but just physically restricting them with some sort of machine allowing for at least some movement that is enough for the body suit to detect but subtle enough for it not to be disruptive or just using the tech at 7:24 but just expanded
I actually do. I've been working on that kind of approach for close to 10 years now 😅. Hoping to work on getting a legs prototype made this year once I finish work on my game and have more free time.
this guy has the right of it we might get nerve gear levels of vr in 20 years to 30 years around 2050 but it will be something more like really high end ready player one with perfect eye sound touch and walking and running but lets be frank if your looking for a nerve gear in the brain connection kind then it more than likely not going to be here by 2050. but in my mind love it or hate it vr is not main stream for a reason its because to make it fun to use its to expensive you need a good headset treadmill good controllers and perfect sound for it to be some what passable as a way of gaming vs 2d games. its a pricing problem right now its like buying the hard drive for the price of a pc and then having to buy the rest of the parts for the price of a pc just to make a pc that is the problem it needs to be treated as a part of the system and its not that is why more than anything vr will not take off big time for a long time. wow he is living in dream land 8:13 if they are the kinds of people that can do those kind of things and make those breakthroughs then they are under a non-disclosure agreement witch means your not going to here from them unless there trolls. witch means all your going to see mostly is Virtual Dreamers in the comments mostly people who don't have the drive or the I.q. to make those things happen witch means only people who talk bad about vr today or talk about how good vr could be with tech that mostly does not even exist yet talk about someone that needs to wake up and get with the times. he is will informed but at the same time he's overestimate everyone's potential have you seen the pc bet worlds best chess and go players all so the in League of Legends I'm sorry but the one to make this possible by and large will be a pc or a quantum computer with a machine learning algorithm with the humans not understanding how it works or barely understanding part of how it works there is know magic button its a assembly line type of thing there are know akihiko kayaba in real life its just a bunch of people working with a small part of the puzzle and the machine learning algorithm puts it together and some rich schmuck takes the credit for it is the way it goes. if your not in the in crowd then the part of the work that is yours will be used and you will not be compensated for it and people know this why do you think there are so many virtual dreamers its because know one what's to be the fool who worked all that time just for there work to be pulled out from under them and be made worthless its a cold and callous world we live in where the people that work on a thing more times than not are treated little better than slave labor while there owner gets rich off it but to make us feel better they pay us a wage
Yo can you do a video on the Half Dive? It’s the closest thing to a Nerve Gear experience we would’ve or will have. The techs creator said he was a huge fan of Sword Art Online.
Sorry to burst your bubble, bud, but anyone who's tried VR can tell that the Half Dive just won't work. The only thing that thing'll excel at is being best at making people motion sick.
SouthHill well I heard the project was canceled because of niche design so I’m not surprised. Still it seemed like something worth talking about. It was an interesting idea.
Pretty much what SouthHill said 😅. I heard about the Half Dive headset when they first announced it, but never wound up making a video on it since its technological basis was so fundamentally flawed. Specifically, the choice to design the headset to be used in bed without at once providing a means of immersing touch or otherwise overriding the sense of equilibrium would be a big no no. I've played around with the idea of doing so a number of times for my own VR rig design (you can see early renders of it in my oldest videos), but have moved more towards a standing or seated orientation both for the sake of saving space and to minimize the impact of vestibular mismatching impacting immersion. For all intents and purposes, the Half Dive headset being named "half dive" made it no more similar to being a NerveGear or Full Dive machine than Meta coming out and calling the Quest 3 "Half Dive" would. It's just marketing. I don't blame them for the approach, though it seems it didn't end up working out considering the project was cancelled 😓
knowing this thing existing it will probably cost thousands of dollars to even get into it byt hell itll be worth, there would probably so many problems assuming games on it would have bugs and if someone is too invested it in without eating in real life there would have to be some legal problems who knows
And when he had opened the seventh seal, there was silence in heaven about the space of half an hour. And I saw the seven angels which stood before God; and to them were given seven trumpets. And another angel came and stood at the altar, having a golden censer; and there was given unto him much incense, that he should offer it with the prayers of all saints upon the golden altar which was before the throne. And the smoke of the incense, which came with the prayers of the saints, ascended up before God out of the angel's hand. And the angel took the censer, and filled it with fire of the altar, and cast it into the earth: and there were voices, and thunderings, and lightnings, and an earthquake. [ The virtual Israel is already here, it is inside of you. All you have to do is believe. ] Any thing else you do can only help! Why not help and produce the fruit of your labour? Work as if you already have the thing you are seeking to obtain in hope. The true Virtual Reality are the friends we make along the way!
Do you read manga's/manhwa's especially related to vr's and stuff, I'm reading something rn called overgeared in short they're using like a capsule to full dive.
The main Manga that I've read that relate to VR would be Toaru Ossan no VRMMO Katsudouki, Only Sense Online, and a few others whose names are eluding me (The New Gate kind of doesn't count since it's seemingly no longer an MMO). Manhwa wise, the only one that comes to mind is The Legendary Moonlit Sculptor (LOVE this one). Anime wise, I watched Bofuri, tried the one about the Bad VRMMO, and can't list off the "MMO adjacent" ones as the Isekai Genre has practically subsumed the concept into a strange hybrid at this point. I hadn't heard of OverGeared before you mentioned it here though. I'll try to look into it. I love these kinds of MMO based stories. It's like watching a Let's Play, but with a coherent plot throughout (hopefully 😅)
After seeing this video, now I can't stop Imagining: if somebody invented a drug that "makes you think you're actually inside whatever VR game you're playing!", The term VR-Junkie would take on a whole new meaning! If that did happen, we'd probably see an uptick in people experiencing De-realization whenever they log off.
Interesting note on the "de-realization", but our brains are surprisingly ready to adapt to the sensory stimuli they're provided. A pyschologist named George Stratton did an experiment using a pair of glasses that flipped his vision upside down, wearing them over several days and found that his brain flipped the image to the correct orientation after only a few days of use, requiring another few days to "unflip" after removing the glasses. I'm genuinely concerned if our brains will "adapt" to the lower sensory data fidelity of VR headsets and VR peripherals compared to the data rate we normally experience. I suppose the shift was reversible in the case we saw with George Stratton, but I definitely don't want people carrying their VR habits into reality.
Really, I think my biggest concern is people taking "habits" of VR and accidently doing them in reality. What was played of as a joke in SAO's first season with Kirito trying to sheath his wooden practice sword in reality could be very serious if you try to take a shortcut to a new location by jumping off a railing 😓 (had this specific though when I used to work a warehouse job)
@@VirtualDreamers Whoa that’s super interesting 🤯 Thank you for sharing that with me, that sounds a little scary (people potentially jumping off railings and who knows what else by habit!)
@@Lori_P89 it's all fun and games untill you get sent into the void
Get fried and hop n vr
@@VirtualDreamers I’ve actually had a similar thought when I was playing a game called tea for god. It immerses you by adapting the game to your quest 2 guardian so you walk in your zone the whole game. In parts of the game you can jump off a cliff by walking fowards, I got scared but I eventually went past this and I just walked
SAO set some reaaallllyyyy high standards for vr
Yes cuz until I can play Sao like kirito
@@stephenhobbs5883 imma be like dem laughing guild members :)
Good. I'm glad it presented a longterm goal to reach. The higher the better.
Just something that just came to mind, from what I remember from the book, Kayaba was also a quantum physicist, which probably helped with it as well (in series canon, not referring to OUR canon)
The biggest thing in things like full dive would literally be reading brain waves, lets not get into the fluctlight from series 3 or Alicization, That shit was about creating an AI through a simple process of growing up in a semi real life with real life interactions with Kirito but virtual. And then at the end they managed to store her data onto a robot that looked identical to any other human.
Think people are missing the point with brain interfaces?
Consider a game in VR in which the characters respond as if they are aware of how you are feeling!
That is possible now.
Unfortunately everyone is looking to this full dive fantasy that is a long shot if even possible and so missing out on what they could actually enjoy?
crazeh why do you think its called scifi cause its fiction what they do in sword art is anime based and it should stay that way they cant turn real life into anime tbh that would be the best thing the world
@@petervickers911 same thing was said about Star Trek, but it is possible to make. Only problem is how you would get the energy (and the whole space to do it), that´s the great thing about fiction and science. Everything is possible, but you have Problems to solve to get there
@@luxTenebris1 everyone keeps on saying where to find the energy what about the hedron collider thats enough energy right there
Give me my anime technology now! 😂
Keep up the good work!
the world dont know how much i need full dive for the pokemon world
@@Imbettadenu If they do a full dive dark souls then I pity the poor sod who accidentally leaves it on and his kid stumbles upon it, poor lad will be traumatised.
The only problem with making it online is that online things require a connection with radio towers which will make the headset emit radioactive waves which would slowly damage your brain
Frankly I think a lot of people would be shocked by just how immersive VR is.
I'm in my fifties so maybe not the best example but it totally blew my freakin mind.
I was immediately, totally hooked and quickly became quite obsessed.
Was a good six months before the honeymoon period started to wear off and then I got a new headset and was off again.'
That too started to wane in appeal some when I finally managed to get a VR capable PC and was totally hooked again.
I started with PSVR, then got an original Quest, then a 3070 laptop which I have been cooking relentlessly.
Never really been a gamer and while I have investigated different areas of IT had never previously found anything interesting enough to drive me deeper.
I started learning 3D modelling, basic animation and how to use Unity about six months after getting my PSVR.
When I got my VR capable pc I started learning how to use mods and then how to make them.
In truth I learnt more in the first twelve months than I had in the previous twenty years that I had been using computers.
The honeymoon might be over but 3 years in I still really enjoy it and spend 2-3 hours in VR most days and as much time if not more learning and working on stuff.
Seriously i think there's more danger of people being left behind, unable to cope with the power of what is available than there is of anyone being disappointed? Bad investments aside!
I'm holding out for the STL I won't even so much as touch vr until I can experience 1 year in 1 second of real time
😅 Good luck with that
i like how you dress up formally to record a video. gives your content a professional/serious vibe
It's a small little touch I decided to add in 😅. Helps me get into the headspace that I'm working too (I would do likewise at my working from home job, even though I almost never appeared on camera).
@@VirtualDreamers This kind of detail is one of the things that attracted me to your channel! Shows dedication and character. Keep up the good content! Cheers from Brazil!
I have always wanted a full body emg suit with restraints built-in for movement in vr but I'm not smart enough to make it happen.
I've been working at this for years now. Full suit is likely a ways away, but I should have enough EMGs and gear to test out legs by the end of the year. Just trying to finish my game first 😅
Loved the video series about full dive, I discovered your channel back in 2015 after I finished the first season of sao and I will keep watching your videos waiting for the Nerve Gear. If the world keeps calm without world wars I'm sure something will come out, not a nerve gear but something similar. Keep doing what you like ❤️
I think my optimum for the meantime would be to have an invasive procedure that is safe that taps into vision. That way we could use it for AR in daily life (like a screen in the corner of your eye, instead of a phone?) and for VR to replace vision, as I think that's the biggest part of it feeling real.
Then just use haptic gloves and have an omnidirectional treadmill and boom, it's about as real as it can get pretty much.
This would be more like ready player one and of course I am hoping for the nervegear but I think in terms of how many use cases I can see for the majority of humans, an invasive gadget that replaces vision to some extent could be widely accepted and thus profitable for companies to research/produce (?) and it feels much more possible.
Been waiting your channel for 3-5 years now? hopefully we can both be using full dive one day brother
Yeah waiting
Same
If we want full dive like in the anime we probably need a way of reading and sending signals to individual neurons. Maybe something like neuralink chips but with more bandwidth in different parts of the brain that are connected to the different senses. or if we had nanomachines that could interact with the neurons that's another possibility. external brain reading wont be precise enough so we need something that interacts directly with the neurons. not to mention we will need an insane amount of computing for real time interaction with billions of neurons. if we have the technology for full dive we basically have immortality as well because we can just read and upload our brains into computers and we could just have a android body or even a cloned one if we want. full dive technology would have a huge impact in more than just playing games but this sort of technology is still many years away hopefully some time within my lifetime.
Would it be immortality though. It would be the same to everyone else, even the clone but it wouldn't be ME. Even if I upload my brain to a computer, once I die, I'm gone. Nothing.
@@UltmtDestroyer yes it wouldn’t be you it would be a copy of you but what is you constantly changes you are not the same you as when you were a kid understanding consciousness and how our brains work is a really hard topic people have been trying for thousands of years but being able to read and stimulate the brain will help us understand how things work and maybe there could be a way to retain your true self but I don’t know
@@autismo2357 I guess but I would rather that I am immortal not a clone
All of the videos like this one that say we aren’t there yet just make me want to go into the bioengineering field and create and discover this new technology, I always get pumped when I watch videos like this because I’m well aware that I’m science we don’t know everything, which means there’s always a possibility!
Keep up the great work mate, tell it like it is!!!
Well then I hope it gets started soon, but even if ours or even the next generation doesn't get it hopefully one generation in the future will get it and if so I hope that they enjoy it and cherish it.
We may not have nerve gear but we do have sao (kinda). It’s called project aincrad. It’s a game in vrchat that will add everything from the anime to the game, and version 1.5.1 will add pve
Thanks for making this video. I have new ideas now. I think we have the technology, we just need to apply it differently.
That's a good way of looking at it. Today's whole VR paradigm basically is the result of taking existing technology (smartphone displays, gyroscopes, lenses) and applying them differently.
Finally someone that gets me! Not "well, VR now is good enough".
But now today, RE4 VR is tempting. You can actually throw the knife and realistic reload motions.
the speed of development is just so fast that i feel as if id be wasting my money even if i were to buy the top of the line product it would be outclassed less than six months later
Speaking about sci-fi about VR. In a novel called Labyrinth of Reflections written 1997, people were dove into VR by hypnosis: a seconds-long movie drives a person into a sort of psychosis, forcing their subconsciousness to perceive a simple 3D game as real world. And actually it looks, after all this years, more believable than SAO, lol.
Never in my life I clicked so fast
me too lmao
I am personally waiting for the next generation Valve index and/or a few"big" things coming out.
Spending basically a small gaming PC worth on a peripheral that mostly has short tech demo's and prototypes is hard to validate.
I would like to get a neuralink however once it releases for the broader audience as I see the huge benefits it can have. Even to those who don't suffer from any trauma or disease.
Valve also released a handheld to replace the Switch Pro.
The idea of a hypnosis induced SAO experience sounds neat, but I get the feeling it would be a pain in the arse to get done if you can even make a hypnosis that can make you experience something like SAO, because your looking at one absolutely massive setup for the hypnosis to begin, depending on what your trying to make your self see and experience with hypnosis, even if its just a small room, the hypnosis setup would need to include the rooms size, area, objects, surfaces, the lighting in it, the texture of the objects within the room, the physics within the room, etc. It would very quickly become a very long and tedious thing to setup. Though once it is all setup you run into the issue of "saving" everything you have done whilst in that hypnosis induced dream/experience, say you broke a table in that small room, that table and all the objects that were on it now have to be completely rewritten in the start up for the hypnosis.
This would get progressively more tedious to get done the larger the thing you are trying to experience. As an example lets look at SAO, that is months if not years worth of a setup just to get the ball rolling, let alone "saving" everything you have done whilst you were in your hypnosis induced dream/experience.
Even after all of that, this assumes that hypnosis to that degree is even possible. The best way to go in my opinion (source: I’m in college for Neuroscience) is through artificial stimulation of sensory neurons. Not sure about the paralysis part, that one’s a wonder.
Bro If this really happen I'm gonan buy it and never stop playing it
How old are you? Lol jk
@@yoavco99 Only 17
@@genko2997 you've got some ambitions.
@@yoavco99 I mean, given they're 17, they have a whole life ahead of them, who knows what sort of crazy technological advancements could happen in the decades to come
Just finished SAO season 2, and from this video, the one thing we actually do need with the current tech we have, is not some magnificent 360hz 16k oled screens with dandelion smells in your armpits you could notice for some obscure reason.. It's the games. How many VR games can you count that is even on the level of SAO's level of world design, gameplay and physics for instance? Physics, interactions, lifelike npc's, extremely deep technicalities in stuff you can do/discover and heck, develop your own sword skill for instance. Furthest we have is literally literally players being walking cones with ps3 graphics with a tad higher textures. Look at halflife alyx, i can't even whack a headcrab with a chair, let alone hold a chair to block a headcrab's path. Before we even get into making our entire consciousness be transferred to the game, we might wanna work on the games first. Not some flimsy shit free to play with all ray traced armors for 15 bucks with fuckall interesting gameplay, but proper large worlds with proper physics and realism.
We so far have 1 mmo i can recall for VR, and it's not even that interesting. nor good looking. I've wanted a quest 3 for it's 11x better A.I performance and better visuals overall, but what would that help if there's barely anything good to play that really makes it feel like you're in another world, and forgetting you're in a video game. I've not touched my quest 2 properly in a year soon because it has no reason to make me want to play VR. Maybe only for workouts to keep up cardio, which was the last few activities i did in it. Apart from that, i've grown tired of VR.
It's worse than you said. Even IF there was a legit nerve gear available now, creating the kind of virtual MMO we see in SAO would require such a massive leap in internet infrastructure it isn't even funny.
Even to get something like the Oasis in RPO working would take easily ten times what we have today.
Some silly people may be holding out for Full Dive. But I'm holding out for the Oasis because it is something that we know is possible. We have just about all of the technology seen in RPO, but they are either first generation, dev kits, or prototypes as of today.
I love this guy
I want the real life nervegear to be in US!!!
I feel like our physics has reached its limit in term of neuroscience and nervegear. Quantum Computing might be the answer. I am learning quantum conputing rn. I hope there is hope for Nervegear with Quantum Tech. We might be able to create a better sensor than eeg
If you help to make the nervegear then just make sure it can’t kill you like in SAO LOL
love to finally hear someone point out the need to paralyze the gamer, that seems to be a requirement that most people just kinda skip over. The only way I can think of would be to inject the user with the chemical our body uses to prevent us from acting out our dreams (can't remember the name), but even that has two issues: one you'd have to take an injection every time you play which if nothing else isn't necessarily sanitary, and two there's no way to instantly flush your body of the chemical so you'd have sleep paralysis every time you quit your game and would have to wait it out every single time
Allergic reactions....
I think it would work by cutting of a certain part of the brain but we would never know
Like some manhwa we can also make a capsule where we can add more things
Honestly I think going full on Full dive is something we need to be totally careful with.. I don't think we'd see SAO season 1 levels of danger, but I can see some serious mental health issues stemming from a "Full dive" experience.. granted yeah two companies are touting right now about their full dive possibilities, it's something I wondered how dangerous full dive could be, would people be able to have a clear line between reality and virtual reality? Or would that line get blurred the more you experience full dive?
Some people might develop mental issues. I’m gonna wait till they get the bugs out. DONT GET THE FIRST VERSION! I’ll wait (if I’m still alive)till there is minimal risk
@@isaacmettle Exactly, if there's anything we've learned from newly released gaming consoles, always get the next batch not the one that just dropped.
I just want my 1st VR setup to be able to pretty much put me "into" a virtual reality properly with the full body stuff (tracking and whatnot), so I'm still gonna wait a couple more years since it looks like this is coming very soon.
...Might need more than a couple years 😅. If you know of any research that makes you think NerveGear level VR is coming in such a short time, I'd be all about covering it on the channel.
@@VirtualDreamers I didn't mean "literally". .-.
That's why I put the quotation marks on into. 😬
I honestly prefer haptic suits, vr headsets and omnidirectional gear over a nerve gear or brain implant that can literally trap me in a dream. That sounds like some horror movie stuff right there.
👍 Fair enough
I think people should be looking at how they could use electromagnetic brain interfaces to provide in game feedback to the system. Just imagine a VR game in which the characters responded as if they could tell what you were feeling. That would be so incredibly immersive. You see a pretty girl, she knows she's been noticed and smiles at you. You get pissed with a greedy shopkeeper and he starts getting nervous. Your in a good mood so everyone is friendly, your in a bad mood so everyone is treading carefully around you. This is actually possible with available technology. Unfortunately it seems to be getting completely overlooked?
@@glenrisk5234 ooh, that's sounds interesting 🤔
I will definitely look even more into that👍
@@glenrisk5234 Regarding existing technology that is either in the form of prototypes, or developer kits ( what you said included) I think that a "half dive" of some sort is definitely on the table in the reasonably near future.
@@plumetheum7017 Sorry but I think that's unrealistic. I don't believe it will be on the table even several decades from now? I'm not saying people shouldn't look to the long term just that they shouldn't ignore today.
A difficult aspect of immersive VR such as this would be how would you program a game to work the same way the NerveGear works? The brain is extremely complicated, and it’s not just one neuron per sensory input but rather a set of them all firing simultaneously. To get what we see in SAO, programmers would have to program the game to instruct the NerveGear to activate every single neuron associated with every single object or sensation in the game. Immersive VR has been a topic I’ve become really interested in lately, but learning more about the brain has demonstrated just how complicated this can be
it is very complicated but within the realm of possibilities, we may not be close at all right now, but we will certainly be in a 50 to 100 years period to understanding, modeling, creating a live copy of the brain in real time. i think the programming aspect is not that complicated, you just need to modularize and distribute the challenges of interacting with the brain and translating it into computer language to all the science fields that can achieve some kind of progress, i think AI will help a lot and will lift a bit of the weight on the understanding of the complex brain instructions
I think a ready player one experiance is much more possible and paired with better controllers and touch receptors and scent despencers it would be extremely close and while yes it's not the nerve gear it would still be super cool
Completely agree. Did a whole video on it a couple years back. The only difference between Ready Player One's experience and what we have now is fidelity and infrastructure. Give the metaverse time to develop, headsets time to catch up, and peripherals time to improve and get markets and we'll hit RPO tech well within the 2040s time period that story took place in.
I'm so happy with the current VR Quest I have but it's so heavy and the hand tracking seems to only work half the time and isn't compatible with many games. All I want is better hand tracking and a lighter head gear😭
I think sadly In my opinion, even the current computer specs, or your basic 3090 pro gamer setup won't be enough to use full dive. I think we should design a sort of base station that is directly design for FD tech, I honestly think this will work better like this. And, you won't need to buy a 3000$ PC setup.
And to be honest, the best way for now is to just first make VR more advanced by interacting with the brain. If the technology evolves later, then we can expect this to happen, it takes time 👍
We need a fridge worth of hardware for like one server for the "nervegear"
I think you'd be surprised. Full Dive isn't necessarily demanding so much as it is bandwidth heavy, and even that's more on a fidelity standpoint. Having used VR from the DK2 days to now, I can't say the improvements in visuals on a resolution level have been as transformative as many would have you believe. The human brain is almost worryingly willing to adjust to sensory data and just about all the research I've done is pointing to "Full Dive" itself not being a binary "all or nothing" technology. The battle for immersion today is more on just being able to supplant our body's current sensory data more than it is about graphical fidelity or processing power. Increasing FOV (an operation that is more lens and display technology than resolution/processing based) goes WAY farther towards increasing immersion than increasing the resolution or graphical fidelity.
Alas, speculating on our brain's sensory pipeline doesn't do us much good 😂. I'm looking forward to finishing my game so I can start doing some experiments on haptics and EMGs later this year. Goal is to get a pair of "VR Legs" finished that feature EMGs for controls and vibration motors for mechanoreception. I'd love to get thermoception in there with an array of heating elements and water cooling, but that's stretch goal territory 😂 in 2022. Main things I'm looking to test is to see if Disney's Surround Haptics concept can be applied in 3D to make a more "volumetric haptics" experience and to see if my 2013 concepts of using EMGs + physical restraints in tandem with a sensory substitution application for equilibrioception/proprioception/kinesthesia via haptics can work to overcome the VR locomotion problem.
Ah, Fair enough!
@@VirtualDreamers Your approach is analogous to transferring a file from one phone to the other by having one of them recording the screen of the other. It will work, but will be crude. EMG signals have low spatial resolution. Stimulation by motors will induce a lot of crosstalk.
@@MrFujinko
Crosstalk is very much a worry. Going to be doing a lot of testing to see how the different systems end up interacting together and what adjustments will be needed to try and overcome these issues. Crosstalk (along with just overall accuracy and sensory immersion) are the biggest concerns for the concept. Part of the reason I have in mind for a more fixed, per user design is to fine tune stimulator and sensor placement as ideally as possible. No guarantees it'll work, but I suppose that's the risk involved.
In regards to the spatial resolution of the EMGs, that's been one of the more expensive issues to address😅. I'm starting with as few as I can in this near term just for the sake of testing and identifying issues, but I wouldn't be surprised if end up needing several hundred EMGs and a custom design to make this more viable.
I appreciate the feedback on the concept MrFujinko. I'm hoping to have more time to dedicate to actually building and my design out later this year once I wrap up game development. I'll be sure to share the data in videos and public documents when that time comes so I'd appreciate your insight greatly as things progress 😄
I'm personally waiting for an "affordable" way into VR that is not Facebook. I don't have a PC suited for VR. But I'm lucky to have a ps5. So...... PSVR2 👀?
(I don't want to buy a psvr1 when the next gen is around the corner.... hopefully)
I'm looking forward to the PSVR2 as well 😄. It's just about the only headset I currently see that may have a chance at making a dent on Meta's market share, though that will be heavily dependent on whether or not it'll be easy to get working on PCs (people have done wonders on the PSVR1) and depending on how much it ends up costing (some of the features they've mentioned have me worried at what the launch price may be 😓). Sadly, the only competition Meta has on the horizon for standalone VR is the Pico Neo 3, which has its own privacy and data concerns seeing as it's owned by Companies based in China...
Hoping for the AI singularity to finally happen so we can fill out the VR tech tree
Well ... with the progress in AI we are bound to see technology evolve even faster than it has in the past.
Not to say it will make Nervegear a reality buuuuuuut ... well it should improve our knowledge of physics and biology so, yeah, there is that. Basically the last hope for us though, and that is IF there is no full on world war before that to topple everything to the ground.
Man the truth really hurts🥲
7:50 - 8:05
"A thousand years ago, everybody knew the Earth was the center of the universe. Five hundred years ago, they knew the Earth was flat. Fifteen minutes ago, you knew we humans were alone on it. Imagine what you'll know tomorrow."
They focus more on that instead of discovering a way to extend human life to more than 120 years or discovering what happens after death etc. but things that harm humanity more
When you said more near or far. Did you more if we are more near or far compared to 2014, or more near or far in general.
Great answer!
I think they have it now I was in some Japanese VR game a few days ago in my dream
We do have some basic technology to start full immersion, problem is, it is not wallet friendly for the consumer tho ;-;
I have to correct you..not electromagnetic pulses..in fact, one has to guess the frequency of the REM signal that is created during sleep, which gives the possibility of combining sleep and wakefulness in real time. when a frequency is found, then that frequency can be used for many things, such as learning and research or gamyng 😏😉
Eh I’m just waiting for apples ar glasses, looking forward to throwing my tv out. and watching tv and movies without the tv :P
i dont want to to ruin anyone's hopes of the nervegear ever coming to reality, because honestly im one of them, but if what people are saying is true, that the neuralink will one day be able to introduce signals to our brain, its best not to include it in the nervegear because of how it can be used in dangerous/inhumane things such as mind control, or even microwave signal surge that can fry your brain, just like the tampered nervegears in sao. i do fear that this is possible, and i hope it never happens, but i also want the nervegear to be a safe and effectively immersive system. the amusphere would also be cool if it came first.
Varjo is releasing full-dive by the end of the year. Also, Valve is making almost the same exact thing, some point next year.
Where did u find that info? Was it an article? If so could you send me the link? I'd love to read about it!
@@joshuaschwarz455 I think I watched it in a video from right before watching this one, I can't really remember, to be honest. I'm sure there are some articles about it though, somewhere out there.
@@Mobyus4045 alright, thx anyway.
Amazing video
2:36 best line right here
I just want a Ready Player One type VR tech thats all i want
We have that. Tesla suit, omni directional treadmill, all with a VR headset of your choosing.
We're pretty much already there 😅. All the tech is just a bit expensive (though it was noted to be expensive in Ready Player One as well). I'll try and do a video on the open source, cheap VR gloves that we can build at home in the coming weeks.
@@0zeroplays0 The software isn't there tho
As a wheelchair user, I have no choice but to wait. Unfortunately, I don't tolerate VR very well and I can't really simulate movement...
theres more to the SAO problem than the nervegear though, theres the AI, they have AI that is almost indistinguishable from humans, instead of using pre programmed dialogue they can talk and act,, there's also the cardinal system, a system that can generate new content for the game and keep it running endlessly, aswell as keep an eye on player health and mental states, theres so much that isnt ready for SAO to be real
As long as my movements are perfectly fluid and there are no visual interruptions then I'm fine with that type of VR. I don't really need full immersion with all 5 senses. Once the software for VR gets better I'm sure most people will be satisfied with that. But IMO what VR is lacking right now is content rather than immersion. What's the point of having the immersion if there are no games to play with it.
I think it will be pretty cool, if a Company can try to make a Nervegear/body suit combo using what we already have irl and then release it to the public to maybe buy? At least for the time being before we get to the Nervegear shown in SAO.
If a nervegear type thing existed i would wait a long time before i played a mmorpg
Lets wait for decades, Imagine our grand-childs saying A new VR device that is full dive just came out. That would be sooo dramatic and fantastic.
For real, A nerve gear might not be real for decades, Plus if it did, Its probably gonna take another decades to make a game like SAO or GGO, I will love Ordinal scale more, because exercise is Involve, and such. Btw can Einstein do it?
Wasn't it november 6th 2022 that SAO got released in the anime version?
The only thing is i want something that dosen't kill you. That dosent injure you, And that you dont have to get sugery and even suicidal choices. If this happens i am NOT getting it. Everything is great about the nerve gear except for the things i DONT want,
1, No murders ingame or in real life. I would hate dying like that. Im also still a child so i wouldn't get to pursue my dream as a animator.
2, No surgery involved so i dont have to go to the ER to get a brain implant.
3, No real world trama, like losing bones,
4, DONT MAKE IT EXPENSIVE PLEASE
5, I Dont want to be trapped in VR, i want it to be like rec room but you can smell and taste and feel things like flowers. I Dont want to be trapped in a game where i can get off of it, Save the game or even just not dream but actually play instead of waking up,
I don't want surgery to get it done. But the Sao thing potential to die irl in game I think I'm all in on that
50 years later
Yeah I’m pretty sure all of us would be satisfied with a ready player one setup.
Mostly every sword art online game has vr in it in the 8th generation video game market that's if they have it or not. Heck even they had the vr mode in a mobile game in a mobile phone device.
Man out here looking like a young Antón Castillo from Far Cry 6
i can only wait 10year for this so pls do something
It's funny hearing that fucking speech, my Best Friend does it all the time... "I'll wait until full dive"
Been dealing with it for 8 years 😌. If only I could post the Goblin Slayer priestess “You get used to it” image 😅
@@VirtualDreamers it really is one god darn pain! And wait until we get it... They'll be saying "well... I don't want to get surgery"
Probably just as well. Can you imagine the level of horror the evil people of the world would commit if they could literally control someone's perception of reality?
Nothing but perfect full dive VR will do i bought one of thes BS AR devices n destroyed it the same day 🤣😂
1 word 4 updated ver of vid u should make "galea"
whenever i see anything say the words "We are close to sword art online! or "We have got the nerve gear now!", I huff at it becasue i know we are no where close to getting any type of nerve gear, knowing we have to master how the brain woks to allow the nerve gear to send all the signals to our brain! while our brain is sending all the signals to the headset, which is not possible without knowing the brain inside out. It would be next to impossible to make something like that with how slow we are really going, i know I might seem harsh on my statement of we are not close to gaining that, well i have heard alot of stuff saying "SAO COMING 2022!" I just get overly sad about hear that bbc i know its not true, first we get a headset that lets you lay down and you tilt your head to move around, hm does not seem like it would sell much, a quest 2 would have better chances selling than that bc we don't want to be sat down as of right now knowinng we are not really in vr as much as we want to be. We need better stuff and until we get it, i think alot of people should stop complaining about the current vr we have. Because the current vr with have works well enough to keep enjoyment for a long time, its the closes we have to any type of full vr, we are standing up while we play, most of us, we move our arms around and our fingers, if you have a valve index or a self made haptic glove. so in other words stop complaining about not gettinng nerve gear and try to understand it won't come soon if we don't actually get into it, we need alot more people/tech experts to be invovled to get anywhere close, you would need people better than nasa to make something like a nerve gear.
well now I wish I hadn't watched SAO.
I'll be subjective adn will say that photorealistic graphics straight into the brain would be a bad idea through purely tecnical standpoint, just imagine the details for only an in game car, it would need so much detail so it would be impossible to make a game like SAO in a forcible future even with fulldive technology
First we need to understand how brain works then only we can easily make progress in this sector
I think its funny that we are using our brains to try and understand our brain. Our brain just does stuff like lucid dreaming and it almost seems like it doesnt even know how it does it. Dreaming is another thing, our brain creates a world that is full of people and things and smells but we cant seem to understand how to utilize it. Sure some people can learn to influence their dreams but nobody can actually control these dreams from a fundamental level. Its both fascinating and frustrating that our brain is capable of doing full dive but we cant seem to harness this capability.
I love the info your giving. What about from the sword art online movie ordinal scale. How close are we to getting the ogma?
Only goal is to get exact same experience like full dive vr via drilling in brain, through drug, nanobots inside brain that's it
if we know less about physics than there is to know about physics than EEG is probably possible. If you told someone from 250 years ago that we might have an item like the smartphone in the future it would sound way more insane to him that it could exist compared to explaining EEG to someone today. EEG is fathomable to us but someone from 250 years ago would not even be able to fathom the Idea of something so advanced as a smartphone existing within science.
Need to get AI advanced enough to automatically fill the role of making characters/worlds SEEM intuitive and believable. Nothing quite ruins the vr experience like being reminded that you have a headset on and are playing a game with flawed textures and copied handmade characters with severe limitations on how they interact with you. Haptics would be nice after that.
Facts
What you said made me a bit scary. About all this new technology that interacts with our brain and how little we know so far.
What do you think about the current VR technologies and their lack of psicological studies?
I recently saw another channel showing a study that children who are still developing their motor habilities could be harmed by the use of vr headsets.
So now I'm questioning, What if the current vr technologies are affecting us? How are they doing it if so? Depression? Dissociation?
The brain doesn't fully develop until we are 25 so maybe it just affects to people younger than those.
Would you make a video about these posibilities?
can you give a link to that video?
@@ricobalboa5288 It's called "We need to STOP putting kids in VR" by ThrillSeeker
Do you think we could use a full body suit that tracks movement to get "full dive" movement in vr by restricting the user not putting them in paralysis but just physically restricting them with some sort of machine allowing for at least some movement that is enough for the body suit to detect but subtle enough for it not to be disruptive
or just using the tech at 7:24 but just expanded
I actually do. I've been working on that kind of approach for close to 10 years now 😅. Hoping to work on getting a legs prototype made this year once I finish work on my game and have more free time.
Damn so we Finna be dead by the time full dive even starts 😐
In real life it's 2024 and I've yet to see/hear about anything resembling the nervegear...
What about the Augma technology in SAO Ordinal Scale?
Vr headsets with the video games had already start development in mid 2012.
this guy has the right of it we might get nerve gear levels of vr in 20 years to 30 years around 2050 but it will be something more like really high end ready player one with perfect eye sound touch and walking and running but lets be frank if your looking for a nerve gear in the brain connection kind then it more than likely not going to be here by 2050. but in my mind love it or hate it vr is not main stream for a reason its because to make it fun to use its to expensive you need a good headset treadmill good controllers and perfect sound for it to be some what passable as a way of gaming vs 2d games. its a pricing problem right now its like buying the hard drive for the price of a pc and then having to buy the rest of the parts for the price of a pc just to make a pc that is the problem it needs to be treated as a part of the system and its not that is why more than anything vr will not take off big time for a long time. wow he is living in dream land 8:13 if they are the kinds of people that can do those kind of things and make those breakthroughs then they are under a non-disclosure agreement witch means your not going to here from them unless there trolls. witch means all your going to see mostly is Virtual Dreamers in the comments mostly people who don't have the drive or the I.q. to make those things happen witch means only people who talk bad about vr today or talk about how good vr could be with tech that mostly does not even exist yet talk about someone that needs to wake up and get with the times. he is will informed but at the same time he's overestimate everyone's potential have you seen the pc bet worlds best chess and go players all so the in League of Legends I'm sorry but the one to make this possible by and large will be a pc or a quantum computer with a machine learning algorithm with the humans not understanding how it works or barely understanding part of how it works there is know magic button its a assembly line type of thing there are know akihiko kayaba in real life its just a bunch of people working with a small part of the puzzle and the machine learning algorithm puts it together and some rich schmuck takes the credit for it is the way it goes. if your not in the in crowd then the part of the work that is yours will be used and you will not be compensated for it and people know this why do you think there are so many virtual dreamers its because know one what's to be the fool who worked all that time just for there work to be pulled out from under them and be made worthless its a cold and callous world we live in where the people that work on a thing more times than not are treated little better than slave labor while there owner gets rich off it but to make us feel better they pay us a wage
The creator of Oculus has legit made this come true
All he did was make a regular vr headset that can kill you.
Yo can you do a video on the Half Dive? It’s the closest thing to a Nerve Gear experience we would’ve or will have. The techs creator said he was a huge fan of Sword Art Online.
Sorry to burst your bubble, bud, but anyone who's tried VR can tell that the Half Dive just won't work. The only thing that thing'll excel at is being best at making people motion sick.
SouthHill well I heard the project was canceled because of niche design so I’m not surprised. Still it seemed like something worth talking about. It was an interesting idea.
Pretty much what SouthHill said 😅.
I heard about the Half Dive headset when they first announced it, but never wound up making a video on it since its technological basis was so fundamentally flawed. Specifically, the choice to design the headset to be used in bed without at once providing a means of immersing touch or otherwise overriding the sense of equilibrium would be a big no no. I've played around with the idea of doing so a number of times for my own VR rig design (you can see early renders of it in my oldest videos), but have moved more towards a standing or seated orientation both for the sake of saving space and to minimize the impact of vestibular mismatching impacting immersion.
For all intents and purposes, the Half Dive headset being named "half dive" made it no more similar to being a NerveGear or Full Dive machine than Meta coming out and calling the Quest 3 "Half Dive" would. It's just marketing. I don't blame them for the approach, though it seems it didn't end up working out considering the project was cancelled 😓
Hey I’ll pay inything. All I want to do is play that. I’ll do inything to test it out if it ever comes out
I want fulldive today lol
knowing this thing existing it will probably cost thousands of dollars to even get into it byt hell itll be worth, there would probably so many problems assuming games on it would have bugs and if someone is too invested it in without eating in real life there would have to be some legal problems who knows
Hooo if i sleep in vr its gonna be interesting~
And when he had opened the seventh seal, there was silence in heaven about the space of half an hour. And I saw the seven angels which stood before God; and to them were given seven trumpets. And another angel came and stood at the altar, having a golden censer; and there was given unto him much incense, that he should offer it with the prayers of all saints upon the golden altar which was before the throne. And the smoke of the incense, which came with the prayers of the saints, ascended up before God out of the angel's hand. And the angel took the censer, and filled it with fire of the altar, and cast it into the earth: and there were voices, and thunderings, and lightnings, and an earthquake. [ The virtual Israel is already here, it is inside of you. All you have to do is believe. ] Any thing else you do can only help! Why not help and produce the fruit of your labour? Work as if you already have the thing you are seeking to obtain in hope. The true Virtual Reality are the friends we make along the way!
Hohoho is good news tho for having improvements hehe
What is axel World?
Do you read manga's/manhwa's especially related to vr's and stuff, I'm reading something rn called overgeared in short they're using like a capsule to full dive.
The main Manga that I've read that relate to VR would be Toaru Ossan no VRMMO Katsudouki, Only Sense Online, and a few others whose names are eluding me (The New Gate kind of doesn't count since it's seemingly no longer an MMO). Manhwa wise, the only one that comes to mind is The Legendary Moonlit Sculptor (LOVE this one). Anime wise, I watched Bofuri, tried the one about the Bad VRMMO, and can't list off the "MMO adjacent" ones as the Isekai Genre has practically subsumed the concept into a strange hybrid at this point.
I hadn't heard of OverGeared before you mentioned it here though. I'll try to look into it. I love these kinds of MMO based stories. It's like watching a Let's Play, but with a coherent plot throughout (hopefully 😅)