Move From Maya To Blender (In Under 30min) blender tutorial for maya artists
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- čas přidán 11. 08. 2022
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If you're a Maya Pro but want to learn Blender, this video is for you! I'll take you through all you need to know to get up and running in Blender in under 30 minutes. Add blender to your toolkit today!
I literally got fidgety watching the blender guru's videos because i was having the hardest time drawing connections between what i knew in Maya and the donut tutorial in question, so I had to stop and look for a "maya-user-friendly" video. my mindset is now properly adjusted thanks to this. INCREDIBLY grateful!
you saved me weeks of learning blender from tutorials for beginners. thank you!
Those donuts bruuh those donuts!! 😭
This is the most on-target video I've ever watched. Thank you SO MUCH for all of the time you've saved me.
Godess... Doin' godess things ;)
I really wish someone could make turorials using industry standard keys. Blender keys are so much mental effort for simple selection and translation maneuvers. I understand the thought process for having the first letter of an action be the same as the keybind for beginners but in the long run the keybinds gets so messy and convoluted.
Yes, it's a real pain point. My team feels it a lot as we have to use both Maya and Blender all the time. Bouncing between them takes a lot of mental gymnastics.
@@CBaileyFilm ... when you said resist using the 'Industry Compatible'... I wanted to scream.
its called 'Industry Compatible' because literally everything other than blender uses most of those keymaps in there tools.
if like @MrPanncakes said "I really wish someone could make tutorials using industry standard keys." I think more non-hobbyist would transition to blender.
I remember how long it even too blender to add the keymap preset, literal years.
Autodesk pushes cheap student software on student to get you hooked on tools you will never be able to afford and that bad.
Main problem: you will always be able to remap blender easily.
but not all industry standard software are easily remapped.
Does that make Industry standard worse? probably, will you be forced to us those keymaps like that in a job yes.
Ultimately if your going to be a hobbyist, its fine. if you plan to work in a non-contractor, professional setting, it would behoove you not to be comfortable with industry standard.
I've been to mutiple interviews where they sat me down and had me model or animate for about 30mins in front of them. you cant say, "oh what's the hot keys for this software?"
Biggest offenders of hotkeys that made no sense. Older Blender, and ZBrush.
I used pay for Maya LT at home. but now I'm transitioning to blender. its has not be a easy process.
@@CBaileyFilm Isn't there a Keymap Preset for industry standard? Idk why you don't use it immediately
@@kraney195 If you watched the video, you would know why he doesnt
I moved from Blender to Maya and happy. for me, it is so much convenient and intuitive.
Been using Maya for about 5 years. Started using it in college. Tried to get familiar with Blender about a year ago, but my fingers just didn't cooperate and everything felt unnatural. Found your tutorial and looking to give it another try.
I definitely think using the Industry Compatible mode might be a better option ... so many other tools use similar mappings (not just saying that because I'm so used to Maya). I'll leave it off for the sake of this tutorial though and see how I adjust.
Almost every other tool uses those hotkeys, in fact...Blender's aversion to being user friendly is exactly why it never really cracked the industry when it should have been a contender a decade ago.
I tried learning blender 2 times already and ran back to maya. I'll give your vid a shot. I know blender has some really great things to offer. I want to explore a maya to blender workflow. Maybe model in maya then rig animated and render in blender.
Need help blending the pain away just hit me up. I started on maya then after that max now im a blender artist.
@@anubis8370 I refuse to use the blender hotkeys cause i can navigate much easier with the maya controls. its built in from all the many years. Something really useful that i can't find is that f3 shortcut to search for commands. how do i find that without hitting f3?
@Zombies Eat Jerky your right but in this project I'm working on, its cel shading I need. If you every worked with the nightmare that is arnold toon shader or maya toon shader you know the problems. So doing toon shading is my goal which got me looking at blender again.
I love Blender but Modeling in it is such a pain compared to Maya. When I try to migrate back to Maya I miss the "G" move feature. My brain/muscle memory is a true mess.
@@VeraFX For that I adopted an hybrid of the "Industry compatible keymap" with the rest of Blender hotkeys, so I wouldn't miss out on the tutorials and community support.
One of the best videos I've seen on an intro to anything ever. Thanks.
This is a great breakdown of Blender and showing off what it can do, I started learning it recently and love it (coming from Maya.) Thanks man, have a sub
Thank you! I wish there're Maya to different 3D software tutorials out there.
The comparison just make things much clearer of how things work in Maya and how things work in Blender. Much appreciated this.
Best video I found to jump from Maya to Blender. Thank you! 🐝>🤖
I began my 3D journey with 3DSMax 6 then dabbled with Maya a bit and even a trial copy of C4D, but when I started concentrating on Blender again I found I made faster progress.
Because there are 10x more tutorials. 😀
Thats the advantage of a free software: More people want to learn it, more people watch tutorials, more tutorials are made because the creator gets more views (= money).
Blender is definitely one of the best Maya plug-ins out there.
😂
Holy crap it took you 10 hours to move the sphere to the vertex. In Maya you just hold V. I want to fall in love with Blender but damn
Blender is loved by hipsters. Serious grownups use Maya.
Yea because he was showcasing the way you use the 3D cursor and how to use the search menu in Blender but that's not the fastest way to snap any object to vertex. You can change to vertex snap on the top and then move the object and it will snap (shift+tab to on and off the snap).
Also, it's very very obvious that you can basically customize the hotkeys in Blender to work more like Maya or something even better than that, so using the default shortcuts as an excuse is kinda lame. Most pro blender users who are working at big studios like CD project red, Bungie etc. they don't use the absolute vanilla blender workflow and shortcuts because it's infinitely customizable with addons and custom shortcuts.
Blender bob actually has probably a better video showing how to switch to blender from maya with some decent customization and hotkey changes.
@@gregorybennings8718 seriously, I hate that I fell for Blender stan lies about how great and fast and noob-friendly Blender is. It's an awful mess, more confusing and poorly thought, and despite all the updates and hype, nothing changes, the chasm between Blender and software for pros is still huge
finally giving blender another go. I hate relearning everything. UGHHHHHH. but Great video btw THANKS FOR DOING THIS!
Hoping for a similar video but with the 4.0 industry compatible keymap
Fantastic Chris! this video is a Goldmine for Maya users like me. Exactly the things we need to make the switch. Such a great idea, Very grateful. You got a new subscriber
amazing video!!! :D I learned sooo much after using Maya for about a year and a half! Actually I'm already really impressed with the features and workflow! amazing software!
I remember trying Softimage XSI for the first time and seeing realtime rendering WAY back when. Was so cool.
Thank you so much, it is exactly what I was looking for!
Thank you very much, I guess I will have to watch this a hundred times to do the same things with different hotkeys.
FYI in Blender 3.6 the "Only Selected Curve Keyframes" option is now found in Edit->Preferences->Animation and is called "Only Show Selected F-Curve Keyframes." Thank @CBaileyFilm for a fantastic tutorial.
This is what I was looking for
I'm not sure this video does a good job of convincing. I just don't understand why my most commonly used actions should be so spread out and awkward? why should frame be on the period of the numpad? How does that make any sense for speed of workflow? why should we switch to "g,s, x, y, z" and all that vs just having "W,E,R"? Just to open up a quad view I have to press Ctrl Alt Q vs just space in maya. It sounds more like "Blender is a better program, just the navigation sucks" as opposed to "Blender navigation is superior, you just have to get used to it" This seems to go beyond unlearning muscle memory. I wish this video spent more time telling me why I'm gonna be faster with Blender, rather than showing me all the ways it's slower than maya. So maybe pressing Period for frame is no where near either hand and you have to stop what you're doing to press it, but here's why that actually will save you time. There wasn't any of that.
So go to preferences > keymap and change the dropdown to "industry compatible" you'll get your alt key and "f" to focus back. To be honest the hot keys aren't the selling point for me with Blender, eevee is. But this video isn't really about selling it - it's more about how to add it to your tool-kit if you already know maya.
If anyone is having isseus with the scale and rotate, head over to the active tools and workspace area and click the options menu. uncheck all 3 boxes
Brilliant stuff! You will definitely hit W :D
As a Maya user, this video shows that Blender is worse. Double the amount of clicks to do the same simple stuff. Just moving the "cursor" and snapping an object to its location... why? In Maya its 2 clicks. But Im learning to get to better stuff down the road, so thanks!
You can use the snap tool for snapping objects as well but he's just showing one use of it
I had no idea Blender had realtime rendering, this entire time as a Maya student I was juggling Unreal Engine lessons to get realtime rendering. Blender is awesome!
Maya + UE5 is way better than Blender (unless you wanna do 3D sculpting)
This is pure gold, thank you
Thank you!
3:10 Why don't any software like this have a quick-bind option to pretty much all functions you activate from the interface?
Right click the 'select faces' button and you can choose a bind.
You'd easily quite quickly turn any software workflow into something you can work with.
Very cool!
20 years of muscle memory down the drain... And i'm learning tons of others programs & coding as well. I want to be better at blender to. But there is limits, if i only did animation and modeling i pick up blender now. But i guess it has to wait a bit longer sadly.
This is to much right now.
Its great you did this video tho, maybe i check by later then i got time for this.
I actually need opposite will you make a video on that also 😅
Pressing X,Y,Z on the keyboard to move objects sounds neat but feels real akward. The idea of having buttons to do that instead of selecting an axis manipulator actually sounds like it'd be a nice quality of life improvement, but not when one of the buttons is halfway across the keyboard from the others.
thanks for the video!!
im learning blender in the last 2 years and i fall in love! im a student in a full Maya course and i didnt got any motivation to keep exploring there. i used blender to all my class home projects. and im still asking myself, is Maya will stay the most dominate program for 3d? or do you guys see any option that blender will come a standart for the industry?
@Zombies Eat Jerky what a psychopath are you
Most industries wont restrict you to using a software as long as you achieve the final result that they want. Provided they have the software purchased. Blender is good as it is "free" to use compared to the other modelling softwares
Hope not, Blender sucks so much
I never understood why Blender went back to the oldschool shortcut logic, where the shortcuts are placed according to letters that the function starts with. You and up with very wonky layouts and eventually you run out of that logic, and have shortcuts that makes no sense in terms of lettering, so you have to memorize them anyways, this especially applies for thing like move, rotate and scale, because you learn those quickly, because you use them all the time. So it makes more sense to use this logic on things that are not used as often but still are worthy of a shortcut, like parent, group, etc... It reminds me of the old softimage days where you had to have piano fingers to navigate... where dolly, move and zoom where in each end of the keyboard. Its just not intuitive or productive.
Yeah, I remember trying to learn Softimage and getting really painful RSI in a day. The instructor from Softimage even made fun of me, and that put me off the software forever. In my experience it's pretty much the same attitude with Blender. I rely on a narrow TKL keyboard in order to keep my RSI pain down, so I had to remap some of the numpad keys in Blender for that to work. There are still some functions I can't get remapped though. In the past, if you mention this to the Blender devs their reply has mostly been in the tone of: "No, YOU have to change, because WE know whats RIGHT", which is really provocative I think. I hope they don't have this attitude any longer.
Typical Blender thing. Same reason why for many years Blender had right click selection as default. They think they can do everything differently and do everything better then rest of the world. Sadly they are only right when it comes to that "differently" part.
I mean blender is pretty old and was before Maya was a thing so.,..
@@ProjectAtlasmodling its about the same. It was compiled for SGI in 1998, same as Maya. But it was not at all what it is today. It wasn't even interactive at first. And animation didn't really exist until 2000-2001. Nevertheless they completely revamped the UI in v2.8 in 2019, they had the chance to change it then.
@@noxlupi1 And if you count Maya being born out of Power Animator it's even older. A bit of a stretch I know but lots of legacy that carried over to Maya :)
I have such a fear of starting Blender having been used to Maya for years. Its clearly superior to Maya in some aspects. ESPECIALLY when it comes to the UI. But they again, I'm so used to working being able to swtich easily to component and sub component edit modes using the marking menu's. Which is something Blender completely misses as far as I can tell.
However I'm still determined to start soon. And video's like this are great help! Thank you.
Instead of wasting time with Blender, why not go for Houdini instead if you dont like Maya?
Interesting. I am here from your droid tutorial and I didn't know you have a full fleshed animation very nice!
Will people discredit Blender in jobs? Are they looking for Maya?
If you are looking to get into big AAA studios, then you need to know Maya most likely since they have specific tools they have developed for maya and all other things and they have no reason to change their workflows that are working alright. And besides, you will be working with many many people who uses maya so if you are using blender, it will make the collaborative work harder.
But if you are looking to work at small indie studios, chances are you can work in blender, maya, max….etc as long as you can do the job.
@@tomoyaogawa4485 Thank you for responding. I've been learning Blender all this time but I think I'm going to switch my intention is to make this my career.
@@joelt7869 I think there is plenty of tutorials on how to learn Maya :)
Thanks, I already did in 2018
RIP
The hotkeys being spread out over the keyboard isn't optimal( xyz instead of W and ' instead of F for instance)
Yes, not having "F" for focus is a real miss. It's much nicer having that close by. The rest of the hotkeys have grown on me though, and I find I enjoy the flow. You can actually add F as a keymap for focus in the preferences. I often do that.
Listen could someone do this in the inverse. I started with Maya, went to blender, learned all the foundations and shortcuts I needed to get proficient. But now I have to go back for a class, and no one offers help in translating blenders awesomeness back into maya
Hey could you make a tutorial the other way around? i learnt blender and now i have to learn maya for my university. cause its the industry standard
how to convert my .fbx maya model for blender market with no blender?
Very cool vid.
How long would it take to move to blender if you only use it for rigging and animations?
2:34 i died a little when i heard this. xD its like telling an asian not to eat rice.
Great tutorial, it's a painful transition.
As awesome as Blender is I wish they added radial menus to it.
My main complaint about Blender is there doesn't seem to be any effort put into the blender UI's flow. Maya UI is built around input efficiency. You get to all the tools really quickly. Blender has keyboard hotkeys that are not ergonomic, no QWER controls and you keep getting scroll down menus which are also slow.
I just feel like someone could make a plugin to make this transition easier already. And using different hotkeys will not make online tutorials any less useful, that's just baloney.
Why but why and how i can improve in blender if I ditch alt key ?
you can use alt if you click on emulate 3 button mouse in the preference.
"control + drag" does not work to duplicate the collection, at least on my side. 3.4.1
let's go 🤩
After Autodesks decision to impelement generative AI, time to learn Blender
Thanks mate! Now I have an idea and a crush on you too 😍
Awesome!!!
0:40 I've made the decision already - just give me the information on how to transfer workflow.
You don't have to sell me on a concept I've clearly committed to already since I'm watching this.
Does blender have alternatives of maya addons of shapes (which makes creating and mirroring corrective blend shapes including RBF ones really easy) and ngskintools2 (relatively easier weight painting)?
Blender does have relatively easier weight painting via edit mode.
@@BFMProjectDevelopment Is that a plug-in or native?
Try to fit blender in a huge pipeline with strict conventions and discover that it doesn't have groups , don't work along another softwares hierarchy system and you need dozens os add-ons for very basic stuff as uv... And it can't handle big models without crash ... Good luck. Blender is cool but not ready yet for serious scalable production . Maybe in a few years.
Can you do the reverse cause I wanna learn maya
at this point - don't, learn blender trust me
@@BrentonWoods774 I already know blender
Go back to 2008
@Zombies Eat Jerky More jobs in 2008.. Yes! But now, probably just those bigly studios that make for hollywood like the movie "Cars", where the team leaders are 50-60 y/olds (I'm assuming you are too) who probably never heard of Blender and live in their rusty bubble!! 😂😂
Maya is piss easy to learn the basics, basically everything is easier and better and works in the sort of way you would expect it to. It crashes way too often though. There are a lot of legacy features that wouldnt be there in all honestly if it wasn’t dependent on a subscription model (the shatter function must be the same since they made the first ice age movie) but whenever they release something new they do knock it out of the park.
Just use blender for what you need to tho, it can be great for geometry nodes and maybe rendering if you dont want to pay the redshift license .
I'm going to watch this later because I've got to go to work soon, but any time i try to learn modeling in blender, i rage quit, the way you move your view in blender is so clunky compared to maya imo, and the way tools like Extrude work in blender frustrates me so much as someone who learned Maya first.
Doesn't help that most blender tutorials seem to talk at a snails pace and then skip five steps. 😮💨
I came to this video to see how to use Blender with Maya controls and this is not it. I can't use it any other way ;(
No groups is kind of whack, great tutorial tho!
I didn't like the transform system in blender
ok, conclusion - by default it is start everything over.. thanks no fuck it. :P
F the Hotkey
it's like 2-3 times more clicks to do tasks in blender than in maya, it's a struggle coming from maya, newcomers learn faster than moving from maya to blender
it does suck. it really sucks moving from maya to blender but you do get used to it fairly quick if your consistent enought and bitching about it is completely normal
Pickle.
After many years (since Blender 2.5 so way over a decade) of using Blender I moved to Maya and I am not coming back. That constant waiting for Blender to actually become REALLY good at something instead of being OK at everything build up. Blender is some sort hobby in itself - I need professional tool that gives best possible results. With Maya Indie fact that Blender is free lost relevance to me. Cycles is mediocre renderer, Eevee is cool but theres free Unreal so I dont see a point really... And these BLOODY PLUGINS man... Blender needs plugin for nearly EVERYTHING if you want it to be decent. So you depend not only on Blender devs but devs of particular plugins on top of it. Nah, thank you.
This clown is back again.
do you work in a studio? If you're making indie games, 400 dollars for one year isn't too bad for Maya. Pirating is way too risky nowadays, virus' are rampant. Im planning on using Blender for indie projects... has more than anything I need from what Ive seen. I used Maya for many years, and most features arent needed for small basic games. Id rather put that money towards something else, like maybe zbrush... or assets.
Blender is improving really fast with geometry nodes, they are doing that everything nodes project that is really going to make way more powerful than Maya.
I've used both Maya and blender and the only nice thing I can say about Maya is how well it performs under a large of amount of geometry in the viewport
I am a Hobbyist with 3D as a side so Blender is good enough for me, but I would probably use Maya or Max if it were my career. Either way, even as a a hobbyist, I need ZBrush and Substance Painter to do their respective work. Sculpting in Blender never sat with me and still does not.
Naaaah I work in thr industry and even the AAA studios are using Blender, I use Maya more than 4 years and now I have to change to Blender because Maya it's getting very very expensive and Blender it's a ver good replacement even in a professional way.
It's just the worse UX ever.
No thanks
Lol. “It’s not time”
oh, I would like to add as many dislikes as possible, but unfortunately only one is possible!!!
totally a mess,i better learn piano.
Why anyone would want moving from Maya to Blender? LOL
Because it’s free
Just because of the modifiers… my Maya files are full of duplicate meshes that I keep just in case I need to go to something. Also redoing stuff because of client feedback. With blender I can work in a non destructive way which can be a big time saver. Although I’ve been trying to move to blender for awhile now but I’m not managing to do it. My brains and muscle memory are just so used to maya that I give up very easily. Also uvs in blender are horrible compared to maya
@@gahb4326if you want the ultimate non destructive workflow i can advise you to check out the modeler plugin for houdini. You get the best of both world with shortcuts and many tools added or adapted to "classical" modeling while retaining the node tree, making it really easy to edit anything.
Focus is period? FFS... you should not have to move your hand that far over just for focus. Terrible design. Hello "Industry Compatible" setting.
I used to use 3DS max WAYYYY back in the day, but I started using Blender last year. And I know it's "worse" than Maya. So I tried Maya. And it's so hard. Blender is superior when it comes to hotkey flow. Maya is so 2000 and late. Blender is so user friendly, which is funny cause it used to be the worst fucking program, but free. Now it legitimately challenges in the industry. Why pay insane prices for Maya when Blender can do everything Maya can for 99% of people?
What? Maya is way more intuitive and easier to use, Blender is awful, user friendly my arse
Thank you!