Breeding And Mutation Guide For Ark Survival Ascended!!
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- čas přidán 20. 08. 2024
- From wild dino to WILD tames, this guide shows you which stats to watch for, how to get them into a stabilized breeding line, and how to stack mutations to make the ultimate prehistoric companions in Ark Survival Ascended!
Stat Calculators and Tame Info: www.dododex.com/
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That last fact about being able to move the mutations to a higher base stat is a huge game changer. It makes it so it’s always worth it to tame high level Dinos.
Right?! Doesn’t matter what your stats are now you can start your mutation stacking right away! Such a good addition lol Thanks for watching!
Love this change! Never failed, I would be in the middle of stacking mutations and then find some random dino that could have made it better and I would have to start over. Although most of the time I wouldn’t bother unless I had just started.
i got confused how do i increase my stat number from 2 to 4 and 4 to 6? @@GoToGaming
@ncao93 it comes down to luck to a degree, once you have your first mutation, breed that against your non mutated females until a new mutation occurs, which with any luck will be on the same stat that you are looking for, this will take the mutation numbers for a specific stat from 2-4, 4-6 etc. Hope this helps!
This is the best breeding mutation guide I have seen yet so thanks for that. Any chance you could elaborate a little on how to breed a new Stat into the line once you have started the mutation stack? Would you just create a new set of breeder females with the higher base Stat then breed with the male until you got a new male with the high base Stat and the mutations?
This is the best breeding video I’ve seen online and I’ve seen many
Thank you very much for the kind words! I’m glad you enjoyed it, thanks for watching!
great video with basics. a few things I see are different then what I do.
1: for me it is not just the 3 stats. I normally breed 4 (I also breed weight)
2: sometimes depending on the creature and its need. Ox can be a good thing also. specially for soakers. to help with raiding Water bases.
3; food is also needed on some dinos. as food is needed to regen Stam and HP.
4: on official. I rotated the males for stat stacking while waiting for the baby to mature. as most times. the baby takes longer to mature then the breeding cool down. ( Just a bit more efficient then waiting for the baby to mature. )
and on official. Dinos do not delete at 450/500 Level cap for ASE. normal dinos just do not allow more leveling over 450 and 500 for tek dinos. this was changed a while back.
but as I say. it is how I do things. and what I see different then what you have said. Learning the way mutations show on ASA was a great help. Thanks again.
This is all great info thanks for the heads up! I will admit, most of my experience has been on unofficial servers and I did not know that they had changed that about deleting Dino’s at 450, the last I heard that was still the way lol but def good to know! That is also a good point about swapping between the males with different stacks since it takes so long to grow up. I plan on playing official on ASA (or at least giving it a solid chance lol) so I will def keep all of this in mind! Thanks again for the additional info!
Best breeding explanation video I’ve seen. Clear and to the point easy to understand. Thanks. Like and a sub earned from me
Thank you very much, I’m glad I was able to help! Thanks for watching!
Gigas max out at 1285 melee ☝️ If you keep breeding for higher melee after that, you’ll no longer be able to put any points into melee when doing the 88 level ups ☝️ But yes. Breed for the max melee and health. Gigas are stuck at 1295 melee if you accidentally get one final melee mutation. Basically once your gigas have reached 1285 melee, you can now focus on health mutations ☝️
I did not know that thanks for the heads up, that is useful info for sure!
Definitely gaining a subscriber.Really good video thank you
Thank you very much I appreciate that! I’m glad you enjoyed the video!
This video was great very easy to understand and get I’ve always had trouble with breeding in ase and asa but this video give me a really good understanding this video deserves more love
Thank you very much for the kind words! I'm glad it helped, thanks for watching!
No.
Sure, if mentioned anywhere in the comment section but the giganto raptors can incubate eggs as well at this point in AS.A
I’m not sure if it’s been mentioned yet either, I don’t believe so but that is definitely a good point! I haven’t used em much myself cause I find it to be a bit of a pain but they definitely have their uses!
Fantastic! Thank you for clear & detailed explanation!!
No problem, glad I could help! Thanks for watching!
This was the first video I’ve watched about breeding that I understood. So many others have made videos and just been to many numbers for my small brain to handle 🤣 thank you for this so much I was wondering why I wasn’t getting any more mutations once booth sides where at 20 each
I’m glad I was able to help! Thanks for watching!
@@GoToGaming just to make sure I’m getting it right to. Pretty much all you’re doing it breeding non mutated females with with the mutated males until you get all the stats you want
@@patsfan1956 Essentially ya, as long as you keep the mutations on the male, and continuously breed that with the non mutated females you will always have the females side to mutate from, even if the father has 50/20 muts there will always be the chance a new mut comes from the females side since she will always be 0/20p 0/20m.
@@GoToGaming okay thank you very much. I’ve been wondering why I haven’t gotten any mutations in like 2 weeks on my rexes. Luckily I did keep my base pair aside that has all the original stats and didn’t throw them away
@@patsfan1956 No problem at all! Any other questions feel free to ask and I will do my best to help!
I think there is a correction to be made. Because of how the stats are tracked separately in asa. Max mutations on any 1 stat is 254 but that is added on top of whatever base stat you have effectively letting you surpass the 254 point max hatch points from evolved. So you could end up with a dino with 300 pts in melee prior to putting any xp levels in.
That’s very possible, I had based that section on what I knew about ASE, but I have not had enough time to test that in ASA yet. I’m not sure if it will be tracked as a separate stat or combined to max out. Even though they do show separately now, I have a feeling the max may still be a combination of the wild stats and mutations. I will def have to keep an eye out for that as my mutations stack and will report back with what I find if and when I ever get to that point… I’ve been playing official since the start of ASA though so that may take some time lol
@@GoToGamingi should also say, great video. Short and well explained definitely one of the best i’ve seen. Coming from a 7000 hour player. Dang I feel for you, I’m just going off how it sounded in the patch notes but there may very well be something in place with gigas and carchs where they still can’t pass 1290.
Thank you very much I appreciate that! I was trying to fit as much info in as possible while also keeping it a reasonable length lol ahh ok that makes sense I must have missed those notes, it is hard to say exactly what Wildcard is up to, I don’t think they even know half the time lol I guess time will tell for sure though which way they ended up doing it, if I find out definitively I will let you know for sure!
The BEST GUIDE ON THE INTERNET! I have watched many videos and it never made sense until you explained it, thank you!
Thank you very much for the kind words! I’m glad I was able to help, thanks for watching!
Your video really helped me out thanks!
I’m glad it helped! Thanks for watching!
Super useful. Thank you !
No problem at all, glad I could help! Thanks for watching!
Very nice, It finally all makes sense 👍
I’m glad I was able to make sense of it for ya! Good luck with your muts, and thanks for watching!
Well done description!
I’m glad I was able to help! Thanks for watching!
Really high value video ty ty
I appreciate that, thank you! I'm glad I was able to help, thanks for watching!
Bro, I’m doing the same thing he’s doing but it’s not even working. It won’t even let me access to behavior.
Very helpful video thanks!
Glad I could help, thanks for watching!
So what I understand is that I need to have a male and a female and breed them and exclude any mutation that I get until I get a lot of pure females and start breeding them with a mutated male until I get a better male with my desired stats and replace the mutated male that I already have with the better male…is it like that? And sorry for me being stupid my brain can’t handle this much of information
Yep you are right that is the gist of it! No problem at all any other questions along the way feel free to ask and I will do my best to help. Good luck with your mutation hunting, and thanks for watching!
Excellent video buddy
I’m glad you enjoyed it, thanks for watching!
VERY WELL EXPLAINED PAL 👏 😮
Glad I was able to help! Thanks for watching!
I woo be using this whenever anyone complains about not knowing how to breed lol
Thank you very much I appreciate that!
This was great bro…..I was a heavy breeder in ASE….I have one simple question….”simple”….hahahaha….
So if you keep ALL mutations to the paternal side….can you continue on past the /20 mark?
In ASE we would have 3000 muts as long as we kept it to one side and the other side at 0/20….
Hope to hear from you soon….thanks
Yep it should continue to stack beyond the 20/20 as long as you keep the mothers side clean. I will admit I haven't made it that far yet in ASA but I don't see why they would change that... that being said it will of course reduce your chances of getting further muts because it will then only be coming from the mothers side, but as long as you keep flipping back to the male and breeding with the pure females you will be good to go!
So my line is stabilized at 635. I started with 1 clean male and 20 clean females. Mutes start at 637 so I took that mut mate(health) and replaced the clean male. Now everything is popping 635 and 637 only but haven’t stacked yet. I haven’t seen higher than 637 did I mess up somewhere? Females are still clean just swapped them male as soon as mut showed
Sounds like you are doing things right, just haven’t had luck with the stacking as of yet… keep doing what you are doing keeping an eye out for the 639, sometimes it can happen quick, other times you may go through dozens if not hundreds of eggs to get there. Any other questions feel free to ask!
@@GoToGaming Thank you. Really appreciate the insight.
No problem at all glad I could help!
what are the stats you're using in your gameplay? i'm tired of having to wait hours while sitting there imprinting with my current stats
very well explained to be honest
I’m glad I was able to help! Thanks for watching!
Name your dinos to make things easier ☝️ My best tamed dinos are named AlphaMales and AlphaFemales, second generation are called HpMuate1 and MeleeMutate1 ☝️ And there there are some called HpTransfer1 and MeleeTrasfer1. HpMutate2 and MeleeMutate2, and HpTransfer2 and MeleeTransfer2 ☝️ etc keep breeding 💪
Can you better explain how you combine stats once you're satisfied with overall mutations? Also what's all your imprinting stats because mine only give 3% per.
Alright so once you are satisfied with the mutations you have, it is that same as when you are stabilizing your line at the begining. For example breed a male with your melee mutations with a female with your health mutations until you get an offspring with both the melee and health mutations. Raise that one up and then breed it against the either the muatated male or female as required until you get the opposite sex with both mutation stacks on them. At that point you have your breeding pair that will guarantee your mutation stacks. This will start to raise your mutation count in your ancestry tab of course but at this point it won't matter since you are no longer breeding for mutations. As for my stats I can't help ya too much with that one atm, I have not messed around too much in single player on ASA aside from making this video really and have been spending most of my time on official... I do have a PvE cluster though which I use beacon to manage, and I have the imprint period multiplier set to 0.010417 and the Imprint amount multiplier is set to 2. Babies grow quick on my server though with the mature speed set to 150. These setting will allow a giga to grow to full size in 1 hour 37 minutes, requiring 10 imprints (with 5 minute intervals) to reach 100% imprint. Hope this helps, thanks for watching!
@GoToGaming tysm. I usually am the breeder in the group so I wanted to see if anything massively had changed like what was said from the devs before release. I'm so glad I didn't need to scrap my entire knowledge on mutation breeding. But this did help me touch up on some things since it had been around 5 months since the last time I played any ark title. I've been trying to fix my imprint bc in evolved I have the same exact SP stats from evolved into ascended and my imprints used to be 33% but now they are 3 and I can't find out why.
Health stamina an ME-LEE!!!!! LMAO
lol I’ve heard it pronounced both ways so many times and I always say it wrong for some reason lol I know it should be may-lay lol
i know you explained it but i just dont understand it too much lol.ive never understood it.
It is definitely a complicated process to wrap your head around but once you get the gist of it it all just kinda clicks lol my suggestion would be to crank up the breeding in single player and mess around with it, once you start putting it into practice it will all make sense to ya! Thanks for watching!
@@GoToGaming thanks
So if it's a max of 20 per side how come I see people with even higher mutations does that mean if u got 20 health and 20 melee mutations you wouldn't be able to go any higher,,?
If each side has 20 it will stop mutating, but if you keep all the muts on the fathers side the females will still be at 0/20 which will allow it to mutate. Doing that will allow you to go well above 20 on the fathers side. As long as you breed back to pure unmutated females you are good to go. The mutations will slow down at that point though as they will only be able to come from the mothers side, if you are still below 20 on the fathers side you have a chance of a mutation coming from either side essentially doubling your chances. Hope this helps, let me know if you have any other questions! Thanks for watching!
Great VIdeo!
I’m glad you enjoyed it, thanks for watching!
So I can breed a 9k +4 health mut onto my 11k base health?
Yep just keep breeding the mutated Dino with the new stat and eventually you will end up with the 4 mutations on the new stat and can continue mutating from there! Thanks for watching!
Best breeding settings for single player?
Someone else asked this as well so I will copy my answer from that one here for ya "Ok so full disclosure I use Beacon Omni for my server, so I don't know if you will be able to set these rates specifically, but for Mature Speed I have that at 150, Imprint Period Multiplier is 0.010417 (which asks for imprints every 5 minutes) and Imprint Amount Multiplier is set at 2. These settings let me fully imprint everything." I haven't tested these on singleplayer directly, but they are the stats that I use on my nitrado server and they work well for that. As long as the game lets you input the imprint period multiplier you should be good to go! Let me know if this works for ya, if not I will try to do some testing and get something that works!
Quick question about getting a mutation while unifying your breeding pair to be the same level for breeder males/females. You said if you get a mutation in a desired stat to set it aside, but I don’t think you said why or how to use it after, or if you did I didn’t understand. For example, I’m trying with megatheriums. My base male has the stats I want in health and stamina, while my base female has the stat I want in melee. While trying to stabilize my breeders, I got a baby male with the bad stamina, but good melee and health, with a mutation in health. The food and oxygen are both the same as my base female, not that I care about that though obviously but I’m not sure if it matters since I’m still stabilizing. What should I do at this point? Do I need to get rid of it and only look for mutations once I have my same level breeder males/females?
Also side question: say that I start my mutations with the melee like you did. What happens if I get an offspring with a mutation what is in health or stamina for example?
Any help you can offer with this would be much appreciated
Alright so set the mutated baby male aside for now, and continue breeding your male and female until you stabilize the line and expand your breeders, once you have done that, breed the mutated male against the pure females until a baby pops out that has all desired stats plus the melee mutation. That new baby will be the first of the mutation stack. Keep an eye out though cause it will still be possible that another mutation will pop out on top of that one while getting all stats together…
As for your second question, if the male you are breeding already has the first melee mutation and you get an offspring from that male with a hp or stam mut as well, you may imprint and use that Dino but don’t breed it, as it will make things much more complicated. If you have a mutation in melee and hp for instance, you would have to make sure the offspring has both stats transfer onto the new mutation, meaning you would have to hope for a baby with melee x2 and the hp to continue the stack, where you may end up with a baby that has the melee x2 and leave the hp mut behind, giving a empty mutation number. If you only work on one stat at a time, you are only watching for one stat to transfer and stack making the process much smoother and easier to keep track of. Let me know if this helps, if not I can try to explain it better!
@@GoToGaming for the first I think I get it now thanks. For the second, so basically it’s easier just to make sure the only mutations on my males are all of the same stat only then right? So if I have say a Melee Mut x3, and get a baby with a health mutation, just ignore it correct? And if I get a baby with a double mutation ever also just ignore it. Am I getting that right?
Ya that’s right, focus on one stat at a time and don’t use that one for breeding. Check the double muts cause there is a chance they could both land in the same stat, but the chances are very slim of that happening, in the 4k hours or so of breeding I’ve done I don’t think I’ve ever personally seen them both land in the same stat lol any other questions that come up along the way feel free to ask and I’ll do my best to answer!
@@GoToGaming thanks so much!
No problem at all, glad to help!
some one said that dododex dont show the real stats after the tame, only the tek binocular, but its so hard to get right now. is there any other site to calculate de stats? tkz
I know there are a couple other options but I don’t know them off hand… Dododex does well until you start to level them, then it loses its use… the tek binos are amazing though, just a matter of unlocking them lol
Is that a mod that shows you the table on the right with all the stat distribution?
In this case yes it is the utilities plus mod, but you can also get the tek binoculars in the base game by beating the alpha overseer. The official ones work exactly the same as the mod version, and are super handy!
havent done much in way of breeding before , but with ASA i want to try it out, thanks for the vid it will help me out, but, everything i hear always seems to refer to base stats, am i assuming correctly, that leveling up your tames does not affect anything bred by the tames?
That’s correct, the base stats are the only thing that transfers, the levels you put into your Dino’s only affect that specific Dino. For example if you had a base melee of 361 on your rexes and then bump that up to 1500 through leveling, the offspring will come out with the base 361 in their stats. Same goes for imprints, it will affect the Dino with the imprint, but when bred only the base stats will transfer. That is why I tent to not imprint or level my breeders, as it keeps the stats at their base level making it easier to spot and identify mutations along the way. Hope this helps, and thanks for watching!
@@GoToGaming cheers for info mate, very helpful
do you have to stablize the line first? could you not tame a bunch of low levels and speed it up that way. asweel as taming your high level base stats on the side? Also whats negative mutations ?
If you want to breed in the low level stats at the same time as stabilizing the line that is completely fine, doesn’t matter the order as long as you make sure to watch out for mutations… as for negative mutations that is an exploit that is used to trick the game into thinking that there are no mutations on the fathers side, which will allow mutations to come from both sides indefinitely, without the percentage drop off once you hit 20/20 on the father. It is achieved by breeding mutated Dino’s over and over again until you get mutations in the millions which will essentially break the scale… as it is an exploit though it is considered cheating in my books, which is why I did not cover that in this video.
Ok. So inbreeding doesn’t affect negative mutation chances or anything like that? Also, is there any way to increase stats other than mutations and/or pulling stats from another Dino? I read on ark wiki something about breeding taming effectiveness, not sure if that has been patched out.
Nope, inbreeding doesn’t have any affect on breeding (although it probably should lol) and the only other way to increase stats aside from new tames or mutations would be through the use of mutagen, which of course won’t be in ASA until the release of Gen 2… as for breeding taming effectiveness, technically that will affect all stats, as the taming effectiveness you achieve while taming will affect the final stats you get after the Dino has been tamed. The higher the effectiveness the higher the taming bonus points you get. But all stats are final once it has been tamed so if you had a bad tame and only got 50% effectiveness on a high stat Rex and got 100% on a low one, you couldn’t breed them together to get the 100% on the higher stat… taming effectiveness only determines the bonus levels that are randomly added during the taming process and will have no direct effect on breeding itself. Any other questions feel free to ask and I will do my best to help!
4:39 I’m confused as to why the patrilineal stat doesn’t count towards the 0/20 mutation list at the present time on screen. I’ve been trying this process, but Mutations that I can’t find where the stats are allocated are showing the zero out of 20 as well and I’m confused as to what that means.
So in the example on screen at that timestamp the mutation has come from the mothers side, which is why it is showing the matrilineal side as 1/20 and patrilineal side as 0/20. When this dino grows up and you continue to breed it all of its offspring will show the same 1/20 0/20 unless a new mutation occurs since all offspring will be carrying the mutation from its mother in this case. If for instance she puts out an offspring with a new mutation, it will either show 1/20 1/20 or 2/20 0/20 on the offspring depending on which side the mutation came from. If that offspring is a male, and you breed it with your original pure females, you would then get offspring that show 0/20 2/20 until a third mutation occurs. It is possible when breeding your mutations that the mutation does not transfer as well, so if all your stats look like the original parents stats (premutation) but you are showing a 1/20 in the lineage it just means that the mutation did not trasnfer and you can kill that dino. Even if the mutation itself does not transfer the lineage stats always will, so for instance if your original melee is 53 points and your mutation brings you up to 55, and you then breed that dino you could potentially get offspring that still show 53 points into melee but will also show 1/20 0/20 in the lineage tab. I hope this helps, if not feel free to ask and I will do my best to explain further!
@@GoToGamingthank you, one last question however. I’ve started my own pure line and I’ve gotten to a point where I am trying to start the mutation process. However I’m confused as to why I will have mutations listed on both sides no color change or stat change and no levels added. Along with none of the mutations listed in the ancestry counting towards the 0/20 list.
From the sounds of things you may have missed a mutation somewhere while stabilizing your line, and with subsequent breedings the mutation itself fell off (which would explain the no stat or colour changes) but stayed in the lineage… best bet would be to go back to your best few Dino’s that have as many of the stats you want that show clean 0/20 on both sides and restabilize from there… unfortunately once a mutation gets in the lineage nothing can be done to remove it. Check all of your breeders and remove any that show mutations and go from there.
So your saying you shouldn’t breed for example a rex with muts in health and melee in a male with clean females to try furthering the mutations ? Is that because of the chances to carry muts and possibly having to stack points going down the line ?
You can do that if you would like but ya once it gets further down the line it will slow down your chances of getting more. Once you hit 20 muts on the father the rest of the muts will only be coming from the mother, so if using your example you stack the health and melee on the same father, you may only get 10 of each when you hit the slow down at 20. By stacking them individually you would be able to get to 20 in each theoretically faster, especially if you are using enough females to breed both lines at the same time.
My main question is, I have been playing ark for a while, and in ASE I could get twins or triplets from the parents with all the stats fairly quick. While now in ASA I feel like it has taken me a loooooooooot longer... I am currently Breeding Rex's trying to get HP and Melee in the same offspring and have yet to get them after hours of breeding.
The question being, can you still get twins and triplets that are both genders? So far I have only gotten twins or triplets of the same gender.
As far as I know they are all the same gender when twins and triplets come out… I personally thought this was the same in ASE though, I don’t remember seeing twins pop out with one of each but I could be mistaken… I do find that twins and triplets seem to happen a bit more often in ASA though, I did a stream a couple weeks back hatching hundreds of Rex eggs and saw tons of twins coming out. I’ve been playing official lately, and found myself a 150 female yuty a couple days ago, got lucky with the first breed on it with a level 89 male and got twin matching 224 males. I do believe a lot of it comes down to luck.
In ASE I would breed and get a breeding pair of twins, male and female. In ASA it seems like you just need to breed and get two that are close and then breed them till you get the levels and stats that match. Very interesting. Congrats on the find and luck!
Breeding Very much comes down to luck if you ask me haha@@GoToGaming
I can honestly say I did a TON of breeding in ASE and never came across that, not saying it wasn’t possible though lol At the same time it was on unofficial pvp for a good portion of it, so there’s a good chance it did happen and I just didn’t see it, I always had a velo parked in the corner, only claimed the mutations then swiped the rest with the velo to deal with em quick lol so I probably did encounter that just never saw it lol but ya that’s typically what I do when stabilizing, replace the originals as the stats start to transfer and eventually get em all into a breeding pair. Thank you I got super lucky with the yuty lol wasn’t even looking for one when I found it but once I saw it I knew I had to take it home… I actually didn’t plan to hatch the egg until tonight I was just getting it close and was gonna pick it up… lost track of time and came back to twins I couldn’t let go, ended up being a late night making sure they made it lol
So question how do you get that pop out stats meter?
The meter on the side can be found by using the tek binoculars, which are acquired by either beating the alpha overseer or by using the utilities plus mod. Thanks for watching!
Could you elaborate more on the mutation number 0/20 for male / female side and why we need to only do it on male? just a little confused... if i get melee on female side i delete it? why? (in regards to the ancestry tab).
Ok so the mutations can show on either side when on the male, because their offspring with the pure females (provided no new mutations come out) will show all the muts on the patrilineal side, since the females are pure with no muts. Even when a mutation shows as coming from the females side, once it is in the father it will always flip back to coming from the father going forward. As long as you breed your mutation with a pure non mutated Dino of the opposite sex, you will be keeping it to one side. As long as your females are pure, you could have 30/20 patrilineal and 1/20 matrilineal on the father and the offspring will then show 31/20 P 0/20 M. All females in you breeding line should have 0/20 for both sides, and never breed mutated Dino’s together unless you are done mutating. Even if say the new mut comes out on a female, once you breed that with the pure male, the offspring male will then show 31/20 on the matrilineal side, 0/20 patrilineal, but since its back into the male, it will show back up on the patrilineal of his offspring once you put him back with the pure females… keeping all the muts on the fathers side, you can keep stacking them beyond 20 since the mothers side is still 0/20 giving the chance to mutate, although a now smaller chance since it can only mutate from one side. I hope that makes it clearer, but I’m happy to try to explain it further if need be. This is probably the most complicated part of the process, and the hardest to explain so feel free to ask away!
@@GoToGaming ah i think i understand now, appreciate it and the fast response! I understood most the rest of it but the very un-detailed in game tab of 0/20 male/ female and showing ancestors is very confusing to a new player... Thanks again
No problem at all, glad I could help!
Never really covered how you get the mutated stats from the 3 males onto the one baby 😞 do I use females with that mutation to cross over or do I use babies from the mutated dads and clean moms to breed together?
Ya use some mutated females at that point. Once you get your stacks where you want them breed one of the stacked males with the pure females until you get a female baby with all of the males mutations. Then breed that mutated female with the second mutated male until you get an offspring with both mutation stacks. If it’s a male, breed it back with the pure females to flip the gender again or if you luck out with a female breed that female with the third stacked male until you get an offspring with all three mutation stacks in it. At that point breed the triple stacked offspring with a pure Dino of the opposite sex until you get another baby that’s opposite of your triple stack to get a breeding pair. At that point you should have two dino of opposite sex with all three mutation stacks in them which will guarantee they pass all stats to their offspring. Sorry I didn’t explain that clearly in the video, if you have any other questions feel free to ask!
Thank you so much!
I was wondering the same thing. Thanks for asking that question! Thank you GTG!
Has anyone had a mutation and level increase but the stat go down? I was breeding t-Rex’s and I bred out a level 203 with the mutation coming into the melee damage but the damage was less than the parents which I hadn’t put any levels into it. Every stat is identical besides the melee being lower but the level is higher. I also used the creative mode gun to inspect the Rex and it confirmed it was a melee mutation and the rex with the higher melee damage showed it had less mutated points into it
No I have never seen that before, I would suggest checking to see if the parents were imprinted but you say its only the melee that has gone down? Any chance it bred with a dino from earlier in the line with a lower melee? That is really strange but ASA has been known to have some issues here and there lol
@@GoToGaming i actually went and double checked and what I noticed was I had a set of male and female breeders. I got a male mutation in melee which looking back at the breeding line it jumped up by about 40 points. I had at that point made a new set of breeders which after watching this video realised I only change out the males. When I breed for the 203 when I compared the stats to the 201 everything was the same but the melee went down. I think it was maybe just a glitch in the first mutation stacking values and once it was recalculated on the second mutation it calculated it properly
Ahh ok makes sense, I'm glad you got it figured out!
what breeding settings do i do for a full 100 imprint. never can get that right on my singleplayer!
I’m away from my computer at the moment, but I will give ya the stats I use on my server when I get home in a couple hours.
@@GoToGaming thank you my friend!
Ok so full disclosure I use Beacon Omni for my server, so I don't know if you will be able to set these rates specifically, but for Mature Speed I have that at 150, Imprint Period Multiplier is 0.010417 (which asks for imprints every 5 minutes) and Imprint Amount Multiplier is set at 2. These settings let me fully imprint everything. Hopefully this helps!
should i worry about imprinting right away or not until i'm ready for the final product?
Wait for final product best so you don’t get lost on stats % percentage change from imprint.
I agree with Rexeo, I typically never imprint or level my breeders, but it can be beneficial depending on the server you are playing on. PvE or single player there is no point in it since they just sit there essentially forever, but on PvP servers an argument can be made that imprinting and leveling your breeders can help protect them a little against someone just easily wiping them out, as it makes em a little more beefy lol I had a tribemate at one point who swore by that and imprinted everything, but like Rexeo said, it def keeps the stats more straight forward when you don’t. Thanks for watching!
@@RexeoBSA thank you
@GoToGaming i know not to level my breeders bit i wasn't 100% on the imprinting side, thank you.
could i have one line and mutate stam health and melee in it or do i have to have separate lines for each stat
In theory you should be able to mutate all three on the same male, but you may end up hitting the 20 muts on the father’s side quicker, which would then slow down getting any further muts going forward. You could potentially have three separate lines until hitting 20 muts on each, then since the father is maxed anyways breed them into one male and watch for further muts to continue stacking onto the hp, stam and melee at that point… I still think it would slow things down a bit but would technically be possible as long as you continue to breed with the pure females. I’ll have to do some testing on this and get back to you for a more complete answer.
ok thank you!!@@GoToGaming
This is also difficult to do. Example: you have a male with a health, stam, and melee mut. You’re breeding into your base females, the babies aren’t always going to come out with all three mutations, it’ll usually be one or two of the three on the child. Making it… difficult but in theory possible. Hope this helps!
Hi. Thank you for the video. Im sorry that I am dumb when it comes to this part of playing the game. I have 3 F rex' and 1 Male rex. Best female health is 10460H and I am trying to breed with my Male that has 900mele. So you are saying that eventually I should get an offspring with 10460H and 900M? because every egg that I have hatched, some have the health but only 500mele, I can see the level change +2 but the mutation is going into everything other than H/S/M. This is for the initial set up for pure breeders.
Ya exactly, so breed only the 10460H Female with the male 900 M until they produce an offspring with both the H&M then breed that against the original M or F until you get another Dino of the opposite sex of the one that has the H&M… then breed those two until you have two identical level Dino’s, (across all stats) and they then become you breeding pair making sure to set aside any that get any mutations. Hope this helps, let me know if you have any other questions!
@@GoToGaming thank you for the reply back. Usually I dont get replies from video makers but this will help alot and I hope to keep you posted.
@@GoToGaming Hi again. So my F 16896H 257M is a newly tamed 145. My newly tamed Male is 173 with funny enough 16896H and 560M. The last 5 eggs that came out were 10056H and only 163M. Am I doing something wrong or maybe my settings for Single Player are wrong? Or just unlucky. Thank you again and Happy Thanksgiving!
First thought that comes to mind is that the 173 is not the true levels and must have some points pumped into it, breeding will only move the base stats pre-leveling. But if you say they are newly tamed that is a bit of a mystery lol easiest way to tell if any levels have been pumped into them will be to look at the experience on each one and make sure it is x/10 if the number to the right is anything above 10 it has some levels into it already… imprints will also give a stat boost, and will not transfer through breeding… the other way to tell would be to use the tek binoculars, they will show the points directly… hope this helps!
@@GoToGaming I tamed 2 rex' male and female lvl 10 just to try out a pure pair, out of about 20 eggs I got one mutation and I got a M and F with the desired stats...so I know it works, but I still could not get the 173 male to tx with the 200F after about 100 eggs...I also got the binoculars mod and for sure I didnt put any levels in it but I bet the stats wont transfer because the 173 Male is imprinted (I raised it from a baby after killing the mom and imprinted it)...so It looks like I have to go in search for a 145 male. I do appreciate all of your input and help though. Hopefully I get a good starting pair soon!
I have a question:
I mated a 1x HP mutated male (47 HP) with a 0/0 female (43 HP).
The baby inherited the HP from the female and also a mutation from the maternal side.
This baby has 0/20 Matrilineal and 2/20 Patrilineal mutations, even though the 2nd mutation was gotten from the maternal side.
Is this baby (female) a bust and should I kill it?
if it had inherited the HP from the father and a new mutation, it would have 47 HP, instead of 45
Or should I breed with a non mutated male? If yes, what should I expect to see happening?
Ok so just to clarify, your base health on the mutated male is 45, with the mutation giving you an extra 2 points to bring ya up to 47, and the female has a base health of 44? I may need a bit more info about your base stats on the stabilized line to answer fully, but my initial thought about this is that the mutation transferred to the females stats and then mutated from the father again, which is why you are showing 2/20 patrilineal even though it’s on the mothers base health… so if your male is 45 base 47 with the mut, and your 0/0 female is 44, the mutation transferring to the mothers stats on the baby would show 46 points into health… now the second mutation, if it landed in anything other than health (which it sounds like it must have) then ya you would want to kill that one off… if your father is base health 45 one mut would bring him to 47, two muts into health would bring him up to 49. In order to help ya out a bit further if you can tell me the base health stats of both the parents (pre-mutation), and if your line is stabilized, I will try to help a bit further…
@@GoToGaming Sorry, the 44 was a typo. it was supposed to be 43. I have a baseline with every dino with the same exact stats, with the exception of the mutations.
The mutation landed again on the health, but the health inherited was from the base dino (the non mutated dino).
Ahh ok then ya that Dino would be a no go, best to do away with it and keep looking out for the second health mut to pop out then. Let me know if you have any more questions!
@@GoToGaming Thank you for the explanation 😊
One more question that I'd like clarification:
You said that if I tame a wild Dino with higher stats, say 55HP, it can be introduced into the line.
I imagine that I would need to mate with non mutated Dinos until I get a baby female 0/0 with all the other stats I want and the mate the mutated 0/1 male.
But what will happen?
The baby will be able to come out with 57 HP and 0/1?
@@user-kk9bl9ws6o yep that’s correct, the mutation can transfer independently now, so once the new line is stabilized, breed the old mutation into the new line and wait for one to pop out with all new stats plus the mutation, should come out to 57 with only the one mut! Such an awesome addition they made lol
Can't get 150s to spawn on my dedicated server. All shot low levels
Make sure you have the setting to force max wild Dino to 150 turned on, and then do a Dino wipe by hitting the tilde key to bring up the console commands then type destroywilddinos all one word. I know there was an issue with low level wild spawns on single player dedicated servers when it first launched but I believe they have addressed that now. If you have a nitrado server for your dedicated, set the difficulty to 5 and then do the Dino wipe. Hope this helps, thanks for watching!
Thanks for the reply. I have my own server I run on my hardware. I have the setting to 5 and I do get 150 spawns but they are super rare. The only ones I've seen were a scorpion and a pachy. The spawns in general are scaled extremely low level. I'm looking for a way to flip the scale so it's more like the other maps. I even tried the Dino level mod and I can't get it to work. The mod works in single player but not on my dedicated
Ahh damn ok ya from what I remember the island has always been brutal for that, even on the server I’m currently on high level Dinos seem super rare. Thats unfortunate that the mod isn’t working for ya either, hopefully the mod author is aware and is working on a fix.
you dont need max levels to stack mutations, you can do it with level 1's if u wanted to.
until u c an perfect tame 150's top transfer the stacks to that normalized line.
might be worth while to find out what spawn pool ur tame is in and killing all creatures in that area that are in that spawn pool.
for example baryonyx and spino are in the same as fish spawns so killing fish helps them to spawn faster
I've heard that a 120 dino will have a chance to have really high value in one Stat, like a really high health or melee, is there any truth to that?
It is technically possible, since the points are assigned randomly you could luck out with them landing mainly in one stat, although the chances are lower due to not having as many points to go around… It would have to have really good pretame stats, and your luck would have to be pretty good for it to rival the stats of a higher leveled Dino. That being said, I’ve had 130’s rival the stats of 150’s several times, all depends on your luck with RNG lol
I tamed a 120 Bary a while ago on ark ascended, came out with 54 points in HP. I'm not sure if this game has nowasted movement stats anymore so higher base stats are more likely or not. Just got a 52 points melee dire wolf on official two nights ago.
As far as I can tell you are correct, it doesn’t seem to waste points into movement speed anymore which is awesome, same goes for mutations, they don’t appear to be able to go into movement anymore… to further reinforce this, the tek binos show the stats on movement as (X|X|0) giving the appearance that it is not possible to get stats there at all. A very welcome improvement!
@@GoToGaming I guess we should hold our base stats to a higher standard before starting the mutation breeding. So if before you wanted 45 points in a Stat before breeding. You'd want 52 now
Yes and no, now that mutations can transfer you can start your mutation stack on any stat and then swap in a better one if you find it down the road, probably one of the best improvements they have made!
10:13
“mee-leeaiy”
Ya even though I know it’s pronounced “may-lay” I always pronounce it wrong for some reason lol can’t help myself lol Thanks for watching!
@@GoToGaming i like it
Damn, talk about a long, drawn out process! Isn't there some sort of substance that can be used to advance specific stats?
It is definitely a tedious process for sure, especially at official rates lol there was mutagen that was available on Gen 2 for Survival Evolved, which would enhance a random stat if I recall correctly and I think it could only be used once per Dino? Don’t quote me on that though, as I never really used it myself. Unfortunately though that won’t be in Ascended for quite some time, with the way Wildcard has been rolling out maps we probably won’t see Gen 2 being added until late 25, or even some time into 2026 lol
Seems the same what’s the difference
It is very similar to ASE, with the main differences being the oviraptor pickup, and the transferrable mutation stacks that allow you to move your mutations on to a new base stat if you find a better one. Also, I’ve noticed that mutations seem to happen a bit more often, and twins and triplets seem to happen way more often than they did before which is something I did not mention in the video lol thanks for watching!
i must be stupid cause i got lost but then again i've always hated ark's dino breeding
The breeding is def complicated, and it took me while to wrap my head around it as well, but once you do it just kinda clicks lol if you have any questions feel free to ask and I will do my best to help ya out!
Tek binoculars you say…
They are amazing lol thanks for watching!